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  • What is the the maximum time for a user to return to Google for the visit to be flagged up as a bounce in GA?

    - by Anonymous
    I know that Google measures bounce rates by how fast a user returns to the results page after clicking-through to a website. Roughly what is the maximum duration of the visit for the user to then return for it to be considered a bounce? i.e. <5 seconds, <30 seconds? I'm mainly interested as it appears a lot of users clicking through my PPC adverts (Adwords) are bouncing, despite my ads having a high quality score and the page's being entirely related to the adverts copy and at as best tied to what I think user's may be searching for from the key phrases I've selected so the high bounce rate (100% on some keywords) seems a bit strange. If a bounce isn't determined by time, but simply whether a user returns to the SERP after visiting my site or not after any amount of time that would make more sense but the average duration of visit for my keywords with a 100% bounce rate in GA is 00:00:00, which suggests a user immediately returned to the SERPs, which again, is odd. Is my GA data being skewed by https or anything like that? Scratching my head here.

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  • Does it make the game more fun when the user is forced to progress thru the levels sequentially rather than letting them pick and play?

    - by BeachRunnerJoe
    Hello. For the first time in my game, I'm stuck with a real design dilemma. I guess that's a good thing ;) I'm building a word puzzle game that has five levels, each with 30 puzzles. Currently, the user has to solve one puzzle at a time before moving to the next. However, I'm finding the user occasionally gets stuck on a puzzle, at which point they can no longer play until they solve it. This is obviously bad because many people will just quit playing the game and delete the app since they get frustrated and can't play any other puzzles until the current puzzle is solved. The only elegant solution I can find to helping the player get unstuck is changing the design of the game to allow the users to pick any puzzle to play at any time. This way, if they get stuck, they can come back to it later and at least they have other puzzles to play in the meantime. It's my opinion, however, that this new flow design doesn't make the game as fun as the original flow design where the player has to complete a puzzle before moving to the next. To me, it's like anything else, when you only have one of something, it's more enjoyable, but when you have 30 of something, it's far less enjoyable. In fact, when I present the user with 30 puzzles to choose from that they need to solve before unlocking the next level, it almost seems as tho I'm making them feel like it's work they have to do. I even had a tester voluntarily tell me that being forced to complete a puzzle before moving to the next is more motivating. My questions are... Do you agree/disagree? Do you have any suggestions for how I can help the player get unstuck? Thanks so much in advance for your thoughts! EDIT: I should mention that I've already considered a few other solutions to helping the user get unstuck, but none of them seem like good ideas. They are... Add more hints: Currently, the user gets two hints per puzzle. If I increase the hint count, it only makes the game more easy and still leaves the possibility of the user getting stuck. Add a "Show Solution" button: This seems like a bad idea because it's my opinion this takes the fun out of the game for many people who would probably otherwise solve the puzzle if they didn't have the quick option to see the solution.

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  • Does it make the game more fun when the user is forced to progress through the levels sequentially rather than letting them pick and play?

    - by BeachRunnerJoe
    Hello. For the first time in my game, I'm stuck with a real design dilemma. I guess that's a good thing ;) I'm building a word puzzle game that has five levels, each with 30 puzzles. Currently, the user has to solve one puzzle at a time before moving to the next. However, I'm finding the user occasionally gets stuck on a puzzle, at which point they can no longer play until they solve it. This is obviously bad because many people will probably just quit playing the game and delete the app. The only elegant solution I can find to helping the player get unstuck is changing the design of the game to allow the users to pick any puzzle to play at any time. This way, if they get stuck, they can come back to it later and at least they have other puzzles to play in the meantime. It's my opinion, however, that this new flow design doesn't make the game as fun as the original flow design where the player has to complete a puzzle before moving to the next. To me, it's like anything else, when you only have one of something, it's more enjoyable, but when you have 30 of something, it's far less enjoyable. In fact, when I present the user with 30 puzzles to choose from, I'm concerned I might be making them feel like it's a lot of work they have to do and that's bad. I even had a tester voluntarily tell me that being forced to complete a puzzle before moving to the next is actually motivating. My questions are... Do you agree/disagree? Do you have any suggestions for how I can help the player get unstuck? Thanks so much in advance for your thoughts! EDIT: I should mention that I've already considered a few other solutions to helping the user get unstuck, but none of them seem like good ideas. They are... Add more hints: Currently, the user gets two hints per puzzle. If I increase the hint count, it only makes the game more easy and still leaves the possibility of the user getting stuck. Add a "Show Solution" button: This seems like a bad idea because it's my opinion this takes the fun out of the game for many people who would probably otherwise solve the puzzle if they didn't have the quick option to see the solution.

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  • MongoDB vs. Redis vs. Cassandra for a fast-write, temporary row storage solution

    - by Mark Bao
    Hi there, I'm building a system that tracks and verifies ad impressions and clicks. This means that there are a lot of insert commands (about 90/second average, peaking at 250) and some read operations, but the focus is on performance and making it blazing-fast. The system is currently on MongoDB, but I've been introduced to Cassandra and Redis since then. Would it be a good idea to go to one of these two solutions, rather than stay on MongoDB? Why or why not? Thank you

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  • Why does a user have to enter "Profile" data to enter data into other tables?

    - by Greg McNulty
    EDIT It appears the user has to enter some data for his profile, otherwise I get this error below. I guess if there is no profile data, the user can not continue to enter data in other tables by default? I do not want to make entering user profile data a requirement to use the rest of the sites functionality, how can I get around this? Currently I have been testing everything with the same user and everything has been working fine. However, when I created a new user for the very first time and tried to enter data into my custom table, I get the following error. The INSERT statement conflicted with the FOREIGN KEY constraint "FK_UserData_aspnet_Profile". The conflict occurred in database "C:\ISTATE\APP_DATA\ASPNETDB.MDF", table "dbo.aspnet_Profile", column 'UserId'. The statement has been terminated. Not sure why I am getting this error. I have the user controls set up in ASP.NET 3.5 however all I am using is my own table or at least that I am aware of. I have a custom UserData table that includes the columns: id, UserProfileID, CL, LL, SL, DateTime (id is the auto incremented int) The intent is that all users will add their data in this table and as I mentioned above it has been working fine for my original first user I created. However, when i created a new user I am getting this problem. Here is the code that updates the database. protected void Button1_Click(object sender, EventArgs e) { //connect to database MySqlConnection database = new MySqlConnection(); database.CreateConn(); //create command object Command = new SqlCommand(queryString, database.Connection); //add parameters. used to prevent sql injection Command.Parameters.Add("@UID", SqlDbType.UniqueIdentifier); Command.Parameters["@UID"].Value = Membership.GetUser().ProviderUserKey; Command.Parameters.Add("@CL", SqlDbType.Int); Command.Parameters["@CL"].Value = InCL.Text; Command.Parameters.Add("@LL", SqlDbType.Int); Command.Parameters["@LL"].Value = InLL.Text; Command.Parameters.Add("@SL", SqlDbType.Int); Command.Parameters["@SL"].Value = InSL.Text; Command.ExecuteNonQuery(); } Source Error: Line 84: Command.ExecuteNonQuery();

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  • How do I change the logged in user to another?

    - by TruMan1
    I would like to change the logged in user to another user temporarily to do some process. For example, say I am logged in as "Joe". In my method, I want to make the logged in user from "Joe" to "SuperUser", do some process, then change the logged in user back to "Joe". Can someone help with this?

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  • How to build a web site which gives a sub-domain dynamically to every registered user?

    - by coderex
    Suppose i have a site and i wish to give a sub-domain for each registered users. like my site http://site.com/ and the test-user is a user registered on my site and site want to make sub-domain for that user. Like http://test-user.site.com Like http://test-user1.site.com for test-user1. Hop you understood the requirement. How can i create a sub-domain using my sites back-end. or dynamically while register

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  • Fast ArgumentNullException with attributes. It is possible?

    - by Fraga
    Hi. Is there any fast way to verify null arguments via attributes or something? Convert this: public void Method(type arg1,type arg2,type arg3) { if (arg1== null) throw new ArgumentNullException("arg1"); if (arg2== null) throw new ArgumentNullException("arg2"); if (arg3== null) throw new ArgumentNullException("arg3"); //Business Logic } Into something like this: [VerifyNullArgument("arg1","arg2","arg3")] public void Method(type arg1,type arg2,type arg3) { //Business Logic } Ideas? thanks guys.

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  • How do I get other claims of the user using ADFS?

    - by stackuser1
    Hi I am able to authenticate the user using ADFS and succeded in getting the user alias using the below statement. Since some time, i am looking for a way in getting the other claims of the authenticated user, like email, name, roles, username etc. Any help on this would be appreciated. string alias = ((MicrosoftAdfsProxyRP.MicrosoftPrincipal)HttpContext.Current.User).Alias; Response.Write (alias);

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  • What are the weaknesses of this user authentication method?

    - by byronh
    I'm developing my own PHP framework. It seems all the security articles I have read use vastly different methods for user authentication than I do so I could use some help in finding security holes. Some information that might be useful before I start. I use mod_rewrite for my MVC url's. Passwords are sha1 and md5 encrypted with 24 character salt unique to each user. mysql_real_escape_string and/or variable typecasting on everything going in, and htmlspecialchars on everything coming out. Step-by step process: Top of every page: session_start(); session_regenerate_id(); If user logs in via login form, generate new random token to put in user's MySQL row. Hash is generated based on user's salt (from when they first registered) and the new token. Store the hash and plaintext username in session variables, and duplicate in cookies if 'Remember me' is checked. On every page, check for cookies. If cookies set, copy their values into session variables. Then compare $_SESSION['name'] and $_SESSION['hash'] against MySQL database. Destroy all cookies and session variables if they don't match so they have to log in again. If login is valid, some of the user's information from the MySQL database is stored in an array for easy access. So far, I've assumed that this array is clean so when limiting user access I refer to user.rank and deny access if it's below what's required for that page. I've tried to test all the common attacks like XSS and CSRF, but maybe I'm just not good enough at hacking my own site! My system seems way too simple for it to actually be secure (the security code is only 100 lines long). What am I missing? I've also spent alot of time searching for the vulnerabilities with mysql_real_escape string but I haven't found any information that is up-to-date (everything is from several years ago at least and has apparently been fixed). All I know is that the problem was something to do with encoding. If that problem still exists today, how can I avoid it? Any help will be much appreciated.

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  • How fast are EC/2 nodes between each other?

    - by tesmar
    Hi, I am looking to setup Amazon EC/2 nodes on rails with Riak. I am looking to be able to sync the riak DBs and if the cluster gets a query, to be able to tell where the data lies and retrieve it quickly. In your opinion(s), is EC/2 fast enough between nodes to query a Riak DB, return the results, and get them back to the client in a timely manner? I am new to all of this, so please be kind :)

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  • Why second user login redirects me to /accounts/profile/ url?

    - by drupality
    I am using Django built in view for user login: url(r'^user/login/$', 'django.contrib.auth.views.login', {'template_name': 'users/templates/login.html'}, name='user-login'), After login when I goto user/login again I can login second time. I submit the form and getting: The current URL, accounts/profile/, didn't match any of these. I haven't declare this url in urls.py. What I am doing wrong? Why framework want to redirect to this url?

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  • Asp.net Mvc - Kigg: Maintain User object in HttpContext.Items between requests.

    - by Pickels
    Hallo, first I want to say that I hope this doesn't look like I am lazy but I have some trouble understanding a piece of code from the following project. http://kigg.codeplex.com/ I was going through the source code and I noticed something that would be usefull for my own little project I am making. In their BaseController they have the following code: private static readonly Type CurrentUserKey = typeof(IUser); public IUser CurrentUser { get { if (!string.IsNullOrEmpty(CurrentUserName)) { IUser user = HttpContext.Items[CurrentUserKey] as IUser; if (user == null) { user = AccountRepository.FindByClaim(CurrentUserName); if (user != null) { HttpContext.Items[CurrentUserKey] = user; } } return user; } return null; } } This isn't an exact copy of the code I adjusted it a little to my needs. This part of the code I still understand. They store their IUser in HttpContext.Items. I guess they do it so that they don't have to call the database eachtime they need the User object. The part that I don't understand is how they maintain this object in between requests. If I understand correctly the HttpContext.Items is a per request cache storage. So after some more digging I found the following code. internal static IDictionary<UnityPerWebRequestLifetimeManager, object> GetInstances(HttpContextBase httpContext) { IDictionary<UnityPerWebRequestLifetimeManager, object> instances; if (httpContext.Items.Contains(Key)) { instances = (IDictionary<UnityPerWebRequestLifetimeManager, object>) httpContext.Items[Key]; } else { lock (httpContext.Items) { if (httpContext.Items.Contains(Key)) { instances = (IDictionary<UnityPerWebRequestLifetimeManager, object>) httpContext.Items[Key]; } else { instances = new Dictionary<UnityPerWebRequestLifetimeManager, object>(); httpContext.Items.Add(Key, instances); } } } return instances; } This is the part where some magic happens that I don't understand. I think they use Unity to do some dependency injection on each request? In my project I am using Ninject and I am wondering how I can get the same result. I guess InRequestScope in Ninject is the same as UnityPerWebRequestLifetimeManager? I am also wondering which class/method they are binding to which interface? Since the HttpContext.Items get destroyed each request how do they prevent losing their user object? Anyway it's kinda a long question so I am gradefull for any push in the right direction. Kind regards, Pickels

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  • How to login as another user and then log out in bash script?

    - by Neuquino
    Hi, I need to write a bash script to do something as another user and then return to the initial user... Suppose I run the following as root: #!/bin/bash USER=zaraza su - "${USER}" #do some stuff as zaraza ________ #here I should logout zaraza #continue doing things as root In the console I should write "exit", but in bash is a keyword and it exits the script... Thanks in advance,

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  • How is it that i am getting two different open ids for the same site for the same user

    - by Salvin Francis
    I was under the impression that the open id for a user remains constant. I am allowing users to setup open id with my site with 2 different screens in my app... I was under the impression that the open id for a user is constant and will not change and I was planning to save it to my database for a given user, However, to my suprise, I found different ids for the same user using the same google account in the two different screens. How does open id actually work ?

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  • How can I represent a line of music notes in a way that allows fast insertion at any index?

    - by chairbender
    For "fun", and to learn functional programming, I'm developing a program in Clojure that does algorithmic composition using ideas from this theory of music called "Westergaardian Theory". It generates lines of music (where a line is just a single staff consisting of a sequence of notes, each with pitches and durations). It basically works like this: Start with a line consisting of three notes (the specifics of how these are chosen are not important). Randomly perform one of several "operations" on this line. The operation picks randomly from all pairs of adjacent notes that meet a certain criteria (for each pair, the criteria only depends on the pair and is independent of the other notes in the line). It inserts 1 or several notes (depending on the operation) between the chosen pair. Each operation has its own unique criteria. Continue randomly performing these operations on the line until the line is the desired length. The issue I've run into is that my implementation of this is quite slow, and I suspect it could be made faster. I'm new to Clojure and functional programming in general (though I'm experienced with OO), so I'm hoping someone with more experience can point out if I'm not thinking in a functional paradigm or missing out on some FP technique. My current implementation is that each line is a vector containing maps. Each map has a :note and a :dur. :note's value is a keyword representing a musical note like :A4 or :C#3. :dur's value is a fraction, representing the duration of the note (1 is a whole note, 1/4 is a quarter note, etc...). So, for example, a line representing the C major scale starting on C3 would look like this: [ {:note :C3 :dur 1} {:note :D3 :dur 1} {:note :E3 :dur 1} {:note :F3 :dur 1} {:note :G3 :dur 1} {:note :A4 :dur 1} {:note :B4 :dur 1} ] This is a problematic representation because there's not really a quick way to insert into an arbitrary index of a vector. But insertion is the most frequently performed operation on these lines. My current terrible function for inserting notes into a line basically splits the vector using subvec at the point of insertion, uses conj to join the first part + notes + last part, then uses flatten and vec to make them all be in a one-dimensional vector. For example if I want to insert C3 and D3 into the the C major scale at index 3 (where the F3 is), it would do this (I'll use the note name in place of the :note and :dur maps): (conj [C3 D3 E3] [C3 D3] [F3 G3 A4 B4]), which creates [C3 D3 E3 [C3 D3] [F3 G3 A4 B4]] (vec (flatten previous-vector)) which gives [C3 D3 E3 C3 D3 F3 G3 A4 B4] The run time of that is O(n), AFAIK. I'm looking for a way to make this insertion faster. I've searched for information on Clojure data structures that have fast insertion but haven't found anything that would work. I found "finger trees" but they only allow fast insertion at the start or end of the list. Edit: I split this into two questions. The other part is here.

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