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  • jquery: How can I trigger click() without editing the element state?

    - by user280381
    I need to trigger a click function assigned to a checkbox, but without actually changing it's checked state (which click() does). Scenario: I have a form with several checkboxes that when selected reveal a textarea. This works fine, but I also need to call the click() function on $(document).ready() My code is below, please note I have very limited access to changing the generated html. I have an object (admin_panels) which will store each checkbox and the texarea it should bring up. var admin_panels = {"checkbox-id" : "textarea-id"}; $(document).ready(function(){ for (var elem in admin_panels) { $("#" + elem).click(admin_slide); // $("#" + elem).click(); } }) function admin_slide() { if ($(this).is(":checked")) { $("#" + admin_panels[this.id] + "-wrapper").slideDown(); }else{ $("#" + admin_panels[this.id] + "-wrapper").slideUp(); } } Thanks

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  • How do I repeatedly move an image by 1 pixel?

    - by Will
    I have a method that is moving a UIImageView called shootImg across the screen: -(IBAction)shoot{ if (appDelegate.shootInt > 0) { if (direction == 1) { shootImg.center = CGPointMake(shootImg.center.x+1, shootImg.center.y); appDelegate.shootInt = appDelegate.shootInt - 1; shootLabel.text = [NSString stringWithFormat:@"%d", appDelegate.shootInt]; } This does seem to work. But it only moves shootImage 1 pixel. What I want to do is make it repeatedly move 1 pixel. I tried a while loop but that didn't seem to work. I'm not using cocos2d or anything like that and if you need to see more code just ask. Thanks :)

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  • In what ways can I test an image slideshow javascript code?

    - by Rahul
    I have a slideshow of images (and links) on a page. These images are part of a JSON response to a request sent after the page loads. The slideshow is set to play at an interval of 2 seconds. The slideshow can be paused, played over, and all other controls a normal slideshow would have. As a Rails dev, I proposed cucumber but the javascript guys in the team are not comfortable with ruby. I saw some cucumber for javascript libraries coming up, still in experimental stage. I checked out jasmine and related tutorials but all I could get from them is how I can carry out any internal functional testing such as credit-cart validation, etc. - which I think could actually be handled in unit testing? (Screw the research I did and) How should I go about testing this and similar components?

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  • upload new file first check if this file exist already in database or not then if not exist save that in database

    - by Hala Qaseam
    I'm trying to create sql database that contains Image Id (int) Imagename (varchar(50)) Image (image) and in aspx write in upload button this code: protected void btnUpload_Click(object sender, EventArgs e) { //Condition to check if the file uploaded or not if (fileuploadImage.HasFile) { //getting length of uploaded file int length = fileuploadImage.PostedFile.ContentLength; //create a byte array to store the binary image data byte[] imgbyte = new byte[length]; //store the currently selected file in memeory HttpPostedFile img = fileuploadImage.PostedFile; //set the binary data img.InputStream.Read(imgbyte, 0, length); string imagename = txtImageName.Text; //use the web.config to store the connection string SqlConnection connection = new SqlConnection(strcon); connection.Open(); SqlCommand cmd = new SqlCommand("INSERT INTO Image (ImageName,Image) VALUES (@imagename,@imagedata)", connection); cmd.Parameters.Add("@imagename", SqlDbType.VarChar, 50).Value = imagename; cmd.Parameters.Add("@imagedata", SqlDbType.Image).Value = imgbyte; int count = cmd.ExecuteNonQuery(); connection.Close(); if (count == 1) { BindGridData(); txtImageName.Text = string.Empty; ScriptManager.RegisterStartupScript(this, this.GetType(), "alertmessage", "javascript:alert('" + imagename + " image inserted successfully')", true); } } } When I'm uploading a new image I need to first check if this image already exists in database and if it doesn't exist save that in database. Please how I can do that?

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  • Rails has_one vs belongs_to semantics

    - by Anurag
    I have a model representing a Content item that contains some images. The number of images are fixed as these image references are very specific to the content. For example, the Content model refers to the Image model twice (profile image, and background image). I am trying to avoid a generic has_many, and sticking to multiple has_one's. The current database structure looks like: contents - id:integer - integer:profile_image_id - integer:background_image_id images - integer:id - string:filename - integer:content_id I just can't figure out how to setup the associations correctly here. The Content model could contain two belongs_to references to an Image, but that doesn't seem semantically right cause ideally an image belongs to the content, or in other words, the content has two images. This is the best I could think of (by breaking the semantics): class Content belongs_to :profile_image, :class_name => 'Image', :foreign_key => 'profile_image_id' belongs_to :background_image, :class_name => 'Image', :foreign_key => 'background_image_id' end Am I way off, and there a better way to achieve this association?

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  • Applying transformations to NSBitmapImageRep

    - by Adam
    So ... I have an image loaded into an NSBitmapImageRep object, so I am able to examine the contents of specific pixels via a two dimensional array. Now I want to apply a couple of "transformations" to the image, in preparation for some additional processing. If I was manipulating the image manually, in Photoshop, I would: Rotate the image Crop a portion of it and discard the rest Apply a "threshold" transformation (which essentially converts the image to black and white, based on the threshold value I provide) Resample the image to shrink it down a bit (which, although losing some image quality, will speed up the subsequent processing) (not necessarily in that order) Are there objective C methods available to facilitate these specific image manipulations, with the data in the NSBitmapImageRep object? If so, can someone point me to some good examples?

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  • how can i replace an image (inside a div) through jquery and ajax.

    - by oo
    I am trying to click on an image and change it to another image through jquery. When i step through the below code, on the serverside, the controller action fires and on the client side, i can see the correct html return in firebug watch window but the image doesn't change at all. any idea why this div is not updating? original div: <div class="inlineDiv" toggle="off" id="22"><img src="../../images/vote-favorite-off1.png" border="0"></div> jquery code: $(document).ready(function() { $('div.inlineDiv').live('click', function() { var id = $(this).attr("id"); var toggle = $(this).attr("toggle"); var url = '/Tracker/Update?id=' + id + '&toggle=' + toggle; $.get(url, function(data) { $(this).html(data); }); }); }); controller action: public ActionResult Update(int id, string toggle) { if (toggle == "off") { return Content("<img src='../../images/vote-favorite-on1.png' border=0'>"); } return Content("<img src='../../images/vote-favorite-off1.png' border=0'>"); }

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  • Bitmap manipulation as a referenced object

    - by John Maloney
    I am working with a Bitmap object that I add annotations or copyright material to the image and then return the modified bitmap. My problem is that the Bitmap won't hold the changes made to it as it moves along the chain. I am treating it as a reference type and would assume that as it gets passed to each class it would carry the changes made to it. I have verified that the code inside of the MarkImage() classes does function, but which ever one gets called last is the one that has changes. Public Shared Function GetImage(ByVal imageDef As IImageDefinition) As Bitmap Dim image As Bitmap = Drawing.Image.FromFile(imageDef.Path) If Not imageDef.Authorization.IsAllowed(AuthKeys.CanViewWithoutCopyright) Then image = New MarkCopyrightImage(image).MarkImage() End If If Not imageDef.Authorization.IsAllowed(AuthKeys.CanViewWithoutAnnotations) Then image = New MarkAnnotateImage(image).MarkImage() End If Return image End Function How do I write changes to a bitmap object and then pass that object to another class while maintaining the changes? Answers in C# or VB are fine? Thanks

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  • How can I give some basic text editing functionality to a firefox plugin?

    - by roddik
    Hello. I'm writing a plugin to Firefox, which is basically a sidebar, that is filled with yaml-formatted information based on what user does on the page (just another web testing solution). I want to enable user to change generated text manually right in the sidebar and: Add code-folding (folding click: \n text: some text to a single line) Add highlighting of registered actions (click, fill and so on) and unregistered actions (syntax errors) How do I do that? Is placing an iframe to the sidebar and trying to do that with html/js the best solution (seen it in a similar one)? As you may have noticed, I'm a newbie in plugin writing, so please excuse if anything.

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  • Why changing the images name on server results in calling the old ones?

    - by moderns
    I am running a slideshow on Ubuntu 12.04.1 that loads the images (slide1.jpg, slide2.jpg, slide3.jpg.., slide5.jpg) using the Javascript and styles as below: document.getElementById('slide_area').className='slide'+step; .slide1{background-image: url(../upload/slide1.jpg)} .slide2{background-image: url(../upload/slide2.jpg)} .slide3{background-image: url(../upload/slide3.jpg)} .slide4{background-image: url(../upload/slide4.jpg)} .slide5{background-image: url(../upload/slide5.jpg)} When I change the images names (show1.jpg, show2.jpg, show3.jpg.., show5.jpg) and also change the style as below: .slide1{background-image: url(../upload/show1.jpg)} .slide2{background-image: url(../upload/show2.jpg)} .slide3{background-image: url(../upload/show3.jpg)} .slide4{background-image: url(../upload/show4.jpg)} .slide5{background-image: url(../upload/show5.jpg)} And open the network section on Chrome, I see the server is calling the new name and old name for images! I added the header in the index.php: header("Cache-Control: no-store, no-cache, must-revalidate, max-age=0"); header("Expires: Sat, 26 Jul 1997 05:00:00 GMT"); // Date in the past header("Cache-Control: post-check=0, pre-check=0", false); header("Pragma: no-cache"); Nothing worked out with me and the slideshow doesn't work properly when I change the name of images even when clearing the browser cache as I load images sequentially (one by one) depending on imageObject.complete property! But without changing the name everything is going perfect and the images are loaded smoothly! Thank you for your help!

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  • How to make buttons in python/pygame?

    - by user1334014
    I'm making a game in pygame and on the first screen I want there to be buttons that you can press to (i) start the game, (ii) load a new screen with instructions, and (iii) exit the program. I've found this code online for button making, but I don't really understand it (I'm not that good at object oriented programming). If I could get some explanation as to what it's doing that would be great. Also, when I use it and try to open a file on my computer using the file path, I get the error sh: filepath :Permission denied, which I don't know how to solve. #load_image is used in most pygame programs for loading images def load_image(name, colorkey=None): fullname = os.path.join('data', name) try: image = pygame.image.load(fullname) except pygame.error, message: print 'Cannot load image:', fullname raise SystemExit, message image = image.convert() if colorkey is not None: if colorkey is -1: colorkey = image.get_at((0,0)) image.set_colorkey(colorkey, RLEACCEL) return image, image.get_rect() class Button(pygame.sprite.Sprite): """Class used to create a button, use setCords to set position of topleft corner. Method pressed() returns a boolean and should be called inside the input loop.""" def __init__(self): pygame.sprite.Sprite.__init__(self) self.image, self.rect = load_image('button.png', -1) def setCords(self,x,y): self.rect.topleft = x,y def pressed(self,mouse): if mouse[0] > self.rect.topleft[0]: if mouse[1] > self.rect.topleft[1]: if mouse[0] < self.rect.bottomright[0]: if mouse[1] < self.rect.bottomright[1]: return True else: return False else: return False else: return False else: return False def main(): button = Button() #Button class is created button.setCords(200,200) #Button is displayed at 200,200 while 1: for event in pygame.event.get(): if event.type == MOUSEBUTTONDOWN: mouse = pygame.mouse.get_pos() if button.pressed(mouse): #Button's pressed method is called print ('button hit') if __name__ == '__main__': main() Thank you to anyone who can help me.

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  • How to make an Image still when at position at Slick 2D?

    - by SystemNetworks
    For example, I want to put a building down. if I press 2, it will show the building near the character and it is moving with my character. I have done that. Now I wanted to know how do i put it down and stop following my character? I have something called shiftX and shiftY (Which is the position of my character) And my character looks like it is moving because the map and images itself is moving which i call, probePositionX and probePositionY.

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  • How to make Google show my site in search result like the following image? [closed]

    - by Samik Chattopadhyay
    Possible Duplicate: What are the most important things I need to do to encourage Google Sitelinks? Currently Google is displaying my site (http://layzend.info) like this in search result, only the link and meta description without any internal page links - But I want to be the search result like the following where the internal links are also displayed - How is it possible? Please help me to make my site more SEO friendly.

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  • PHP Regex. How to remove all element anchor tags but keep anchor tags with certain href attribute contain JPG|PNG|GIF

    - by namaku doni
    input <a href="http://mysite.com">My Site</a> <a href="http://mysite.com/image.jpg"><img src="http://mysite.com/image.jpg"/></a> <a href="http://mysite.com/image.gif"><img src="http://mysite.com/image.gif"/></a> <a href="http://yoursite.com">Your Site</a> output <a href="http://mysite.com/image.jpg"><img src="http://mysite.com/image.jpg"/></a> <a href="http://mysite.com/image.gif"><img src="http://mysite.com/image.gif"/></a> Thank's for help

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  • Update linux kernel image, How can I do it in safe? (how to revert)?

    - by Kit Ho
    based on this post , i am trying to update my kernel from 2.6.32 to 2.6.35 as my intel video card doesn't work. However, I am very afraid that my update would cause my computer crash and lost all the thing.(does not function , esp for video) I am using ubuntu 10.04, currently version is 2.6.32-40-generic. Does anyone try to update to 2.6.35-32??? If in case it make crash? how can i revert back to 2.6.32??? Thanks Kit

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  • XPath select specific child elements

    - by Cool
    Hi, If I have XML tree like this- <Parent> <Image Name="a"/> <Image Name="b"/> <Child> <Image Name="c"/> <Image Name="d"/> </Child> <Image Name="e"/> </Parent> I want to select all <Image\> nodes except those listed inside <Child\> node. Currently I am using query to select all Image nodes, - xElement.XPathSelectElements("//ns:Image", namespace); Thanks in advance.

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  • Python - 2 Questions: Editing a variable in a function and changing the order of if else statements

    - by Eric
    First of all, I should explain what I'm trying to do first. I'm creating a dungeon crawler-like game, and I'm trying to program the movement of computer characters/monsters in the map. The map is basically a Cartesian coordinate grid. The locations of characters are represented by tuples of the x and y values, (x,y). The game works by turns, and in a turn a character can only move up, down, left or right 1 space. I'm creating a very simple movement system where the character will simply make decisions to move on a turn by turn basis. Essentially a 'forgetful' movement system. A basic flow chart of what I'm intending to do: Find direction towards destination Make a priority list of movements to be done using the direction eg.('r','u','d','l') means it would try to move right first, then up, then down, then left. Try each of the possibilities following the priority order. If the first movement fails (blocked by obstacle etc.), then it would successively try the movements until the first one that is successful, then it would stop. At step 3, the way I'm trying to do it is like this: def move(direction,location): try: -snip- # Tries to move, raises the exception Movementerror if cannot move in the direction return 1 # Indicates movement successful except Movementerror: return 0 # Indicates movement unsuccessful (thus character has not moved yet) prioritylist = ('r','u','d','l') if move('r',location): pass elif move('u',location): pass elif move('d',location): pass elif move('l',location): pass else: pass In the if/else block, the program would try the first movement on the priority on the priority list. At the move function, the character would try to move. If the character is not blocked and does move, it returns 1, leading to the pass where it would stop. If the character is blocked, it returns 0, then it tries the next movement. However, this results in 2 problems: How do I edit a variable passed into a function inside the function itself, while returning if the edit is successful? I have been told that you can't edit a variable inside a function as it won't really change the value of the variable, it just makes the variable inside the function refer to something else while the original variable remain unchanged. So, the solution is to return the value and then assign the variable to the returned value. However, I want it to return another value indicating if this edit is successful, so I want to edit this variable inside the function itself. How do I do so? How do I change the order of the if/else statements to follow the order of the priority list? It needs to be able to change during runtime as the priority list can change resulting in a different order of movement to try.

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  • JavaScript Fails to load content correctly on start

    - by Gaz_Edge
    I have inherited an image gallery constructed using javascript. I believe it uses a variation of JQuery, but it seems to have been heavily edited. The gallery loads the first image on page load. Each image has comments below them. There are forward and backward arrows that move between images. The problem I seem to have is that if there is a comment on image one, it is not loaded on page start, the only way to get it to display is to click forward to the next image, then click back to image one. The comment is then shown. All the comments are loaded into a script in the header under var sent_comments = [{COMMENTS}] The comment HTML code on loading is as follows; <div id="comments_container"> <div id="comments"> </div> </div> Once I have clicked to image two and then back to image one, the code is; <div id="comments_container"> <div id="comments"> SOME COMMENT </div> </div> Previous image button is: <a class="prev save_state" href="#"> <img src="/next.png?" alt="Next"> </a> Im new to javascript so not really sure what I will need to do to ensure the comment is loaded for the first image when the page loads. Code here: http://static.albumexposure.net/assets/presentation-9f47b054d96f9ec2459e89619a5fe9b4.js http://static.albumexposure.net/assets/presentations/book-699d82a2beb39df264e54c5d2578e0e4.js

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  • Show default value for editing on Python input possible?

    - by kircheis
    Is it possible for python to accept input like this: Folder name: Download But instead of the user typing Download it is already there as a initial value. If the user wants to edit it as Downloads all he has to do is add a 's' and press enter. Using normal input command: folder=input('Folder name: ') all I can get is a blank prompt: Folder name: Is there a simple way to do this that I'm missing?

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  • Google Chrome && (cache || memory leaks).

    - by Alexey Ogarkov
    Hello All, I have a big problem with Google Chrome and its memory. My app is displaying to user several image charts and reloads them every 10s. In the interval i have code like that var image = new Image(); var src = 'myurl/image'+new Date().getTime(); image.onload = function() { document.getElementById('myimage').src = src; image.onload = image.onabort = image.onerror = null; } image.src = src; So i have no memory leaks in Firefox and IE. Here the response headers for images Server Apache-Coyote/1.1 Vary * Cache-Control no-store (// I try no-cache, must-revalidate and so on here) Content-Type image/png Content-Length 11131 Date Mon, 31 May 2010 14:00:28 GMT Vary * taken from here In about:cache page there is no my cached images. If i enable purge-memory-button for chrome (--purge-memory-button parameter) it`s not help. Images is in PNG24. So i think that the problem is not in cache. May be Google Chrome is not releasing memory for old images. Please help. Any suggestions. Thanks.

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  • How to enable real time CSS editing in chrome?

    - by narayanpatra
    I have seem a lot of videos in which developers changing CSS on the fly in chrome. I tried the same thing but chrome dod not allow me to change the code. I can't write on the style sheet. Is there any specific setting to do this? Kindly help. EDIT: To edit the css, I right clock on an element, select inspect element. It will open the console. I select the id of the element and go to style.css in resource and try to change the css. It do not allow me to write there.

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  • List DB2 version, OS and hardware on Linux? (aws image)

    - by mestika
    Hello everybody, I'm not that familiar with Linux but I'm currently working on a aws image for an assignment and I need to display the DB2 version, the OS and the hardware. Is there a commando or program of some sort I can use for this purpose? I tried a rpm called "Bonnie" but that only writes the throughput for the system. Thanks Mestika

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