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  • Is there a definitive reference document for Ruby syntax?

    - by JSW
    I'm searching for a definitive document on Ruby syntax. I know about the definitive documents for the core API and standard library, but what about the syntax itself? For instance, such a document should cover: reserved words, string literals syntax, naming rules for variables/classes/modules, all the conditional statements and their permutations, and so forth. I know there are many books and tutorials, yes, but every one of them is essentially a tutorial, each one having a range of different depth and focus. They will all, by necessity of brevity and narrative flow, omit certain details of the language that the author deems insignificant. For instance, did you know that you can use a case statement without an initial case value, and it will then execute the first true when clause? Any given Ruby book or tutorial may or may not cover that particular lesser-known functionality of the case syntax. It's not discussed in the section in "Programming Ruby" about case statements. But that is just one small example. So far the best documentation I've found is the rubyspec project, which appears to be an attempt to write a complete test suite for the language. That's not bad, but it's a bit hard to use from a practical standpoint as a developer working on my own projects. Am I just missing something or is there really no definitive readable document defining the whole of Ruby syntax?

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  • How should I define a JavaScript 'namespace' to satisfy JSLint?

    - by Matthew Murdoch
    I want to be able to package my JavaScript code into a 'namespace' to prevent name clashes with other libraries. Since the declaration of a namespace should be a simple piece of code I don't want to depend on any external libraries to provide me with this functionality. I've found various pieces of advice on how to do this simply but none seem to be free of errors when run through JSLint (using 'The Good Parts' options). As an example, I tried this from Advanced JavaScript (section Namespaces without YUI): "use strict"; if (typeof(MyNamespace) === 'undefined') { MyNamespace = {}; } Running this through JSLint gives the following errors: Problem at line 2 character 12: 'MyNamespace' is not defined. Problem at line 3 character 5: 'MyNamespace' is not defined. Implied global: MyNamespace 2,3 The 'Implied global' error can be fixed by explicitly declaring MyNamespace... "use strict"; if (typeof(MyNamespace) === 'undefined') { var MyNamespace = {}; } ...and the other two errors can be fixed by declaring the variable outside the if block. "use strict"; var MyNamespace; if (typeof(MyNamespace) === 'undefined') { MyNamespace = {}; } So that works, but it seems to me that (since MyNamespace will always be undefined at the point it is checked?) it is equivalent to the much simpler: "use strict"; var MyNamespace = {}; JSLint is content with this but I'm concerned that I've simplified the code to such an extent that it will no longer function correctly as a namespace. Is this final formulation sensible?

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  • NSTask Tail -f Using objective C

    - by Bach
    I need to read the last added line to a log file, in realtime, and capture that line being added. Something similar to Tail -f. So my first attempt was to use Tail -f using NSTask. I can't see any output using the code below: NSTask *server = [[NSTask alloc] init]; [server setLaunchPath:@"/usr/bin/tail"]; [server setArguments:[NSArray arrayWithObjects:@"-f", @"/path/to/my/LogFile.txt",nil]]; NSPipe *outputPipe = [NSPipe pipe]; [server setStandardInput:[NSPipe pipe]]; [server setStandardOutput:outputPipe]; [server launch]; [server waitUntilExit]; [server release]; NSData *outputData = [[outputPipe fileHandleForReading] readDataToEndOfFile]; NSString *outputString = [[[NSString alloc] initWithData:outputData encoding:NSUTF8StringEncoding] autorelease]; NSLog (@"Output \n%@", outputString); I can see the output as expected when using: [server setLaunchPath:@"/bin/ls"]; How can i capture the output of that tail NSTask? Is there any alternative to this method, where I can open a stream to file and each time a line is added, output it on screen? (basic logging functionality)

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  • How to design app to be modular / support plugins

    - by Lee
    I'm currently in the process of refactoring my webplayer so that we'll be more easily able to run it on our other internet radio stations. Much of the setup between these players will be very similar, however, some will need to have different UI plugins / other plugins. Currently in the webplayer I do something like this in it's init(): _this.ui = new UI(); _this.ui.playlist = new Playlist(); _this.ui.channelDropdown = new ChannelDropdown(); _this.ui.timecode = ne Timecode(); etc etc This works fine but that blocks me into requiring those objects at run time. What I'd like to do is be able to add those based on the stations needs. Basically my question is, do I need to add some kind of "addPlugin()" functionality here? And if I do that, do I need to constantly check from my WebPlayer object if that plugin exists before it attempts to use it? Like... if (_hasPlugin('playlist')) this.plugins.playlist.add(track); I apologize if some of this might not be clear... really trying to get my head wrapped around all of this. I feel I'm closer but I'm still stuck. Any advice on how I should proceed with this would be greatly appreciated. Thanks in advance, Lee

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  • Firefox add-on development: Register global dynamic custom keyboard shortcuts

    - by dezwart
    I have been tasked with developing a Firefox add-on that is capable of registering global keyboard shortcuts (ones that will work throughout all areas of Firefox) that will open up the side-bar and execute an XMLRPC request based on previously recorded input. The idea here is that there will be many potential XMLRPC requests that the user will want to execute via a keyboard shortcut. Currently, the add-on is capable of handling pre-defined static keyboard shortcuts via the Firefox overlay. What I would like to achieve, is to allow the user to register their own dynamic custom keyboard shortcut. There is an add-on that currently has some of this functionality, called Keyconfig. I'm not keen on having to ask users to install a second add-on to define their own shortcuts. It also seems that using the dynamic keyboard shortcut registration method in Keyconfig would require the user to close all Firefox windows before the dynamic shortcut is made available. What I would like to know is: Is an XPCOM component the best way to register dynamic keyboard shortcuts from within a Firefox add-on? Is there a way to register the keyboard shortcut so that it is immediately available to all Firefox windows, without having to close the windows beforehand?

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  • WiX major upgrade! Need different behaviors for different components...

    - by Joshua
    Okay! I have finally more closely identified the problem I'm having. In my installer, I was attempting to get a settings file to REMAIN INTACT on a major upgrade. I finally got this to work with the suggestion to set <InstallExecuteSequence> <RemoveExistingProducts After="InstallFinalize" /> </InstallExecuteSequence> This is successful in forcing this component to leave the original, not replacing it if it exists: <Component Id="Settings" Guid="A3513208-4F12-4496-B609-197812B4A953" NeverOverwrite="yes"> <File Id="settingsXml" KeyPath="yes" ShortName="SETTINGS.XML" Name="Settings.xml" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\Settings\settings.xml" Vital="yes" /> </Component> HOWEVER! This is a problem! I have another component listed here: <Component Id="Database" Guid="1D8756EF-FD6C-49BC-8400-299492E8C65D" KeyPath="yes"> <File Id="pathwaysMdf" Name="Pathways.mdf" DiskId="1" Source="\\fileserver\Shared\Databases\Pathways\SystemDBs\Pathways.mdf" Vital="yes"/> <File Id="pathwaysLdf" Name="Pathways_log.ldf" DiskId="1" Source="\\fileserver\Shared\Databases\Pathways\SystemDBs\Pathways.ldf" Vital="yes"/> </Component> And this component MUST BE REPLACED on a major upgrade. I can only accomplish this so far by setting <RemoveExistingProducts After="InstallInitialize" /> THIS BREAKS THE FIRST FUNCTIONALITY I NEED WITH THE SETTINGS FILE. HOW CAN I DO BOTH?!

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  • Calling a WPF Application and modify exposed properties?

    - by Justin
    I have a WPF Keyboard Application, it is developed in such a way that an application could call it and modify its properties to adapt the Keyboard to do what it needs to. Right now I have a file *.Keys.Set which tells the application (on open) to style itself according to that new style. I know this file could be passed as a command line argument into the application. That would not be a problem. My concern is, is there a way via a managed environment to change the properties of the executable as long as they are exposed properly, an example: 'Creates a new instance of the Keyboard Application Dim e_key as new WpfApplication("C:\egt\components\keyboard.exe") 'Sets the style path e_key.SetStylePath("c:\users\joe\apps\me\default.keys.set") e_key.Refresh() 'Applies the style e_key.HideMenu() 'Hides the menu e_key.ShowDeck("PIN") 'Shows the custom "deck" of keyboard keys the developer 'Created in the style application. ''work with events and response 'Clear the instance from memory e_key.close e_key.dispose e_key = nothing This would allow my application to become easily accessible to other Touch Screen Application Developers, allowing them to use my keyboard and keep the functionality they need. It seems like it might be possible because (name of executable).application shows all the exposed functions, properties, and values. I just have never done this before. Any help would be appreciated, thank you in advance.

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  • Retrieve class name hierarchy as string

    - by Jeff Wain
    Our system complexity has risen to the point that we need to make permission names tied to the client from the database more specific. In the client, permissions are referenced from a static class since a lot of client functionality is dependent on the permissions each user has and the roles have a ton of variety. I've referenced this post as an example, but I'm looking for a more specific use case. Take for instance this reference, where PermissionAlpha would be a const string: return HasPermission(PermissionNames.PermissionAlpha); Which is great, except now that things are growing more complex the classes are being structured like this: public static class PermissionNames { public static class PermissionAlpha { public const string SubPermission; } } I'm trying to find an easy way to reference PermissionAlpha in this new setup that will act similar to the first declaration above. Would the only way to do this be to resort to pulling the value of the class name like in the example below? I'm trying to keep all the names in one place that can be reference anywhere in the application. public static class PermissionAlpha { public static string Name { get { return typeof(PermissionAlpha).Name; } } }

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  • DOM manipulation in PHP

    - by bluedaniel
    Hello everyone, Im trying to use the DOM in PHP to do a pretty specific job and Ive got no luck so far, the objective is to take a string of HTML from a Wordpress blog post (from the DB, this is a wordpress plugin). And then out of that HTML replace <div id="do_not_edit">old content</div>" with <div id="do_not_edit">new content</div>" in its place. Saving anything above and below that div in its structure. Then save the HTML back into the DB, should be simple really, I have read that a regex wouldnt be the right way to go here so Ive turned to the DOM instead. The problem is I just cant get it to work, cant extract the div or anything. Help me!! UPDATE The HTML coming out of the wordpress table looks like: Congratulations on finding us here on the world wide web, we are on a mission to create a website that will show off your culinary skills better than any other website does. <div id="do_not_edit">blah blah</div> We want this website to be fun and easy to use, we strive for simple elegance and incredible functionality.We aim to provide a 'complete package'. By this we want to create a website where people can meet, share ideas and help each other out. After several different (incorrect) workings all Ive got below is: $content = ($wpdb->get_var( "SELECT `post_content` FROM $wpdb->posts WHERE ID = {$article[post_id]}" )); $doc = new DOMDocument(); $doc->validateOnParse = true; $doc->loadHTMLFile($content); $element = $doc->getElementById('do_not_edit'); echo $element;

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  • How to deploy a single webapp with multiple web-modules that may be removed or added individually

    - by Daniel Bleisteiner
    We currently run two separate webapps (WARs) deployed in one single EAR containing additional JARs and settings. To improve our deployment I want to split one of these webapps into different modules that may be build and packaged individually. But I've currently no clue on how to package these modules so that I'm able to add or remove them as desired - at best during runtime. The webapp is getting more and more complex and I'd like to separate some of the functionality into modules. These modules should be packaged as single archives. As long as they contain only classes and resources loaded through code I know how to do this (simple JARs). But how about JSPs? Normally a WAR file contains JSPs or HTML files. I my case it are JSF pages utilizing JBoss Seam and RichFaces. These modules will add classes, resources and JSF pages and other includes to the running webapplication. Is it somehow possible to deploy them as individual archives to serve the same running webapp? We are using Maven for our build and packaging and deploy into JBoss v4.

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  • Need help regarding lwuit

    - by rajiv
    Hi, I have project, already developed using canvas and lib used is LCDUI. It's for nokia keyboard supported devices. Now I want to incorporate same application for touch devices. I have used touch methods like pointerpressed, etc. For normal functionality that worked pretty well. But it creates problem in commands. My application is in fullscreen mode. Commands I have created using user defined menu list. Probles is that I can not directly identify that which command has been clicked. Setting coordinates for every command is not thr feasible solution for me. I come across the new lib LWUIT, but i found out that it supports only forms(Can't we use on canvas?). and integrating LCDUI and LWUIT is also not possible(please give suggestion that can we use both in same application?). Is it possible to create form under canvas itself? Any other lib support available? thank you.

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  • Partial class or "chained inheritance"

    - by Charlie boy
    Hi From my understanding partial classes are a bit frowned upon by professional developers, but I've come over a bit of an issue; I have made an implementation of the RichTextBox control that uses user32.dll calls for faster editing of large texts. That results in quite a bit of code. Then I added spellchecking capabilities to the control, this was made in another class inheriting RichTextBox control as well. That also makes up a bit of code. These two functionalities are quite separate but I would like them to be merged so that I can drop one control on my form that has both fast editing capabilities and spellchecking built in. I feel that simply adding the code form one class to the other would result in a too large code file, especially since there are two very distinct areas of functionality, so I seem to need another approach. Now to my question; To merge these two classes should I make the spellchecking RichTextBox inherit from the fast edit one, that in turn inherits RichTextBox? Or should I make the two classes partials of a single class and thus making them more “equal” so to speak? This is more of a question of OO principles and exercise on my part than me trying to reinvent the wheel, I know there are plenty of good text editing controls out there. But this is just a hobby for me and I just want to know how this kind of solution would be managed by a professional. Thanks!

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  • Grails - Removing an item from a hasMany association List on data bind?

    - by ecrane
    Grails offers the ability to automatically create and bind domain objects to a hasMany List, as described in the grails user guide. So, for example, if my domain object "Author" has a List of many "Book" objects, I could create and bind these using the following markup (from the user guide): <g:textField name="books[0].title" value="the Stand" /> <g:textField name="books[1].title" value="the Shining" /> <g:textField name="books[2].title" value="Red Madder" /> In this case, if any of the books specified don't already exist, Grails will create them and set their titles appropriately. If there are already books in the specified indices, their titles will be updated and they will be saved. My question is: is there some easy way to tell Grails to remove one of those books from the 'books' association on data bind? The most obvious way to do this would be to omit the form element that corresponds to the domain instance you want to delete; unfortunately, this does not work, as per the user guide: Then Grails will automatically create a new instance for you at the defined position. If you "skipped" a few elements in the middle ... Then Grails will automatically create instances in between. I realize that a specific solution could be engineered as part of a command object, or as part of a particular controller- however, the need for this functionality appears repeatedly throughout my application, across multiple domain objects and for associations of many different types of objects. A general solution, therefore, would be ideal. Does anyone know if there is something like this included in Grails?

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  • How to handle building and parsing HTTP URL's / URI's / paths in Perl

    - by Robert S. Barnes
    I have a wget like script which downloads a page and then retrieves all the files linked in img tags on that page. Given the URL of the original page and the the link extracted from the img tag in that page I need to build the URL for the image file I want to retrieve. Currently I use a function I wrote: sub build_url { my ( $base, $path ) = @_; # if the path is absolute just prepend the domain to it if ($path =~ /^\//) { ($base) = $base =~ /^(?:http:\/\/)?(\w+(?:\.\w+)+)/; return "$base$path"; } my @base = split '/', $base; my @path = split '/', $path; # remove a trailing filename pop @base if $base =~ /[[:alnum:]]+\/[\w\d]+\.[\w]+$/; # check for relative paths my $relcount = $path =~ /(\.\.\/)/g; while ( $relcount-- ) { pop @base; shift @path; } return join '/', @base, @path; } The thing is, I'm surely not the first person solving this problem, and in fact it's such a general problem that I assume there must be some better, more standard way of dealing with it, using either a core module or something from CPAN - although via a core module is preferable. I was thinking about File::Spec but wasn't sure if it has all the functionality I would need.

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  • Release edit in QTableWidget Cell

    - by Schomin
    Basically I am trying to give the enter key the same functionality as the return key has when editing a cell in a qtablewidget. If editing a cell and enter is pressed I want it to jump out of editing that cell just like return does. It feels like I've literally tried everything. I've even tried passing a return press event to qcoreapplication. It seems like if your editing a cell and you press a key to trigger an action it wont happen. That seems to be what the problem is and I'm not sure how to get around that. I've been setting up all of my keyboard shortcuts for this program as actions because it seems easier to set up. Is there another way to do this that would allow the key event to happen when editing a cell? Can anyone help out with this? Thank you in advance. Tried this. It didn't work for me. http://stackoverflow.com/questions/518447/how-can-i-tell-a-qtablewidget-to-end-editing-a-cell

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  • jquery show / hide div on click even in a slideshow?

    - by KnockKnockWhosThere
    Is it possible to combine a slideshow and show / hide div functionality? My html structure is below, and basically, I'm trying to get the tabs a links to open up the div with the corresponding class if a user clicks on it. If a user doesn't click on it, it should still just cycle through each image. So, if the images are rotating, and I click on <a class="t2"> then would open. The thing is, it's unknown how many divs / tabs there will be, but they'll always be named t{n}. <div id="tab-content"> <div class="t1">content</div> <div class="t2">lorem ipsum</div> <div class="t3">knock knock</div> </div> <div id="nav"> <div id="tabs"> <ul> <li class="t1"><a class="t1" href="#">tab 1</a></li> <li class="t2"><a class="t2" href="#">tab 2</a></li> <li class="t3"><a class="t3" href="#">tab 3</a></li> </ul> </div> </div>

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  • Make Trac use a Drupal user database for authentication

    - by denisw
    I am trying to set up a Trac instance as a complement to a Drupal site and would like to give users the possibility to use their Drupal account in Trac, too, ideally in a single sign-on fashion (if the user is already logged into Drupal, he is automatically logged into Trac). The question now is how to accomplish this. I have found a plugin named DrupalIntegration which seems to implement that functionality; however, it is poorly documented - in fact, not documented at all. I managed to install it, but don't know how to configure it. Here is what I came up with from looking at the source code and the documentation of the AccountManager plugin (on which DrupalIntegration depends): [components] trac.web.auth.loginmodule = disabled acct_mgr.api = enabled acct_mgr.web_ui.LoginModule = enabled acct_mgr.web_ui.RegistrationModule = disabled TracDrupalIntegration.DrupalIntegration = enabled [account-manager] drupal_database = mysql://<usernam>:<password>@localhost/<db> password_store = DrupalIntegration (<username>, <password> and <db> are naturally substituted with the correct data). While the Trac log says: 2010-12-18 10:54:09,570 Trac[loader] DEBUG: Loading TracDrupalIntegration from /usr/lib/python2.5/site-packages/TracDrupalIntegration-0.1-py2.5.egg this doesn't seem to work: trying to log in with a Drupal username / password results in an "Invalid username or password" error. Has someone used the DrupalIntegration and can point out to me what I did wrong? Or is there any other approach you know (or even have used in the past) to integrate Drupal and Trac that way?

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  • django join-like expansion of queryset

    - by jimbob
    I have a list of Persons each which have multiple fields that I usually filter what's upon, using the object_list generic view. Each person can have multiple Comments attached to them, each with a datetime and a text string. What I ultimately want to do is have the option to filter comments based on dates. class Person(models.Model): name = models.CharField("Name", max_length=30) ## has ~30 other fields, usually filtered on as well class Comment(models.Model): date = models.DateTimeField() person = models.ForeignKey(Person) comment = models.TextField("Comment Text", max_length=1023) What I want to do is get a queryset like Person.objects.filter(comment__date__gt=date(2011,1,1)).order_by('comment__date') send that queryset to object_list and be able to only see the comments ordered by date with only so many objects on a page. E.g., if "Person A" has comments 12/3/11, 1/2/11, 1/5/11, "Person B" has no comments, and person C has a comment on 1/3, I would see: "Person A", 1/2 - comment "Person C", 1/3 - comment "Person A", 1/5 - comment I would strongly prefer not to have to switch to filtering based on Comments.objects.filter(), as that would make me have to largely repeat large sections of code in the both the view and template. Right now if I tried executing the following command, I will get a queryset returning (PersonA, PersonC, PersonA), but if I try rendering that in a template each persons comment_set will contain all their comments even if they aren't in the date range. Ideally they're would be some sort of functionality where I could expand out a Person queryset's comment_set into a larger queryset that can be sorted and ordered based on the comment and put into a object_list generic view. This normally is fairly simple to do in SQL with a JOIN, but I don't want to abandon the ORM, which I use everywhere else.

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  • What exactly can "Full Control" with SharePoint Designer accomplish?

    - by Brian L.
    I've been brought in as an intern to develop a SharePoint site. My team won't authorize the budget for Visual Studio and I don't have physical or remote access to the SharePoint server (running Windows SharePoint Services 3.0 a.k.a. WSS) on the back-end. So what exactly can I do? I'm a pretty decent programmer when it comes to web technologies like PHP, JS and the obvious HTML and CSS. In an environment like this locked-down SharePoint though, I'm stumped trying to figure out how much control I have with MS's definition of "Full Control". If I figured out a way to write some C#, I'm pretty sure I could handle my own, but as I said no Visual Studio for me. Any good ideas of features that people will use on a site built with the limited functionality of WSS and SharePoint Designer with "Full Control"? Can I somehow manipulate the default Web Parts into something cool or useful? Are there Ajax tricks I can do to accomplish something on the back-end? Thanks in advance, I'm new to StackOverflow and very anxious to get involved here!

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  • How do you use stl's functions like for_each?

    - by thomas-gies
    I started using stl containers because they came in very handy when I needed functionality of a list, set and map and had nothing else available in my programming environment. I did not care much about the ideas behind it. STL documentations were only interesting up to the point where it came to functions, etc. Then I skipped reading and just used the containers. But yesterday, still being relaxed from my holidays, I just gave it a try and wanted to go a bit more the stl way. So I used the transform function (can I have a little bit of applause for me, thank you). From an academic point of view it really looked interesting and it worked. But the thing that boroughs me is that if you intensify the use of those functions, you need 10ks of helper classes for mostly everything you want to do in your code. The hole logic of the program is sliced in tiny pieces. This slicing is not the result of god coding habits. It's just a technical need. Something, that makes my life probably harder not easier. And I learned the hard way, that you should always choose the simplest approach that solves the problem at hand. And I can't see what, for example, the for_each function is doing for me that justifies the use of a helper class over several simple lines of code that sit inside a normal loop so that everybody can see what is going on. I would like to know, what you are thinking about my concerns? Did you see it like I do when you started working this way and have changed your mind when you got used to it? Are there benefits that I overlooked? Or do you just ignore this stuff as I did (and will go an doing it, probably). Thanks. PS: I know that there is a real for_each loop in boost. But I ignore it here since it is just a convenient way for my usual loops with iterators I guess.

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  • What is the best free cross-platform OpenGL GUI library for a video game?

    - by Jim Buck
    It must come with source. I've looked at these which look semi-promising: glgooey, guichan, and cegui. I've come across others that look more Windows-y than game-y, but that's not the direction I am looking to go in. I would like some simple functionality of typical controls (lists, dropdown box, etc.) but with support for graphical widgets that you would normally find in game frontends. Mouse clicking, dragging, dropping, etc. and sound effect hooks would be nice. (These libs often leave hooks for the external system to tell it when/where mouse events are occurring.) It would get rendered on top of what my own 3D engine is rendering for the game, so it must be able to play nicely with rendering code outside of the lib. The best criteria is whether or not a reasonable 2D game could be implemented just with the GUI library and minimal glue code. (By glue code, I mean init code, hooking up the mouse, and game logic.) I am creating a 3D game, but this criteria gives a pretty solid idea of what level of interactivity I would like in the GUI.

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  • anti-if campaign

    - by Andrew Siemer
    I recently ran against a very interesting site that expresses a very interesting idea - the anti-if campaign. You can see this here at www.antiifcampaign.com. I have to agree that complex nested IF statements are an absolute pain in the rear. I am currently on a project that up until very recently had some crazy nested IFs that scrolled to the right for quite a ways. We cured our issues in two ways - we used Windows Workflow Foundation to address routing (or workflow) concerns. And we are in the process of implementing all of our business rules utilizing ILOG Rules for .NET (recently purchased by IBM!!). This for the most part has cured our nested IF pains...but I find myself wondering how many people cure their pains in the manner that the good folks at the AntiIfCampaign suggest (see an example here) by creating numerous amounts of abstract classes to represent a given scenario that was originally covered by the nested IF. I wonder if another way to address the removal of this complexity might also be in using an IoC container such as StructureMap to move in and out of different bits of functionality. Either way... Question: Given a scenario where I have a nested complex IF or SWITCH statement that is used to evaluate a given type of thing (say evaluating an Enum) to determine how I want to handle the processing of that thing by enum type - what are some ways to do the same form of processing without using the IF or SWITCH hierarchical structure? public enum WidgetTypes { Type1, Type2, Type3, Type4 } ... WidgetTypes _myType = WidgetTypes.Type1; ... switch(_myType) { case WidgetTypes.Type1: //do something break; case WidgetTypes.Type2: //do something break; //etc... }

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  • Evaluating expressions using Visual Studio 2005 SDK rather than automation's Debugger::GetExpression

    - by brone
    I'm looking into writing an addin (or package, if necessary) for Visual Studio 2005 that needs watch window type functionality -- evaluation of expressions and examination of the types. The automation facilities provide Debugger::GetExpression, which is useful enough, but the information provided is a bit crude. From looking through the docs, it sounds like an IDebugExpressionContext2 would be more useful. With one of these it looks as if I can get more information from an expression -- detailed information about the type and any members and so on and so forth, without having everything come through as strings. I can't find any way of actually getting a IDebugExpressionContext2, though! IDebugProgramProvider2 sort of looks relevant, in that I could start with IDebugProgramProvider2::GetProviderProcessData and then slowly drill down until reaching something that can supply my expression context -- but I'll need to supply a port to this, and it's not clear how to retrieve the port corresponding to the current debug session. (Even if I tried every port, it's not obvious how to tell which port is the right one...) I'm becoming suspicious that this simply isn't a supported use case, but with any luck I've simply missed something crashingly obvious. Can anybody help?

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  • C++ Changing a class in a dll where a pointer to that class is returned to other dlls...

    - by Patrick
    Hello, Horrible title I know, horrible question too. I'm working with a bit of software where a dll returns a ptr to an internal class. Other dlls (calling dlls) then use this pointer to call methods of that class directly: //dll 1 internalclass m_class; internalclass* getInternalObject() { return &m_class; } //dll 2 internalclass* classptr = getInternalObject(); classptr->method(); This smells pretty bad to me but it's what I've got... I want to add a new method to internalclass as one of the calling dlls needs additional functionality. I'm certain that all dlls that access this class will need to be rebuilt after the new method is included but I can't work out the logic of why. My thinking is it's something to do with the already compiled calling dll having the physical address of each function within internalclass in the other dll but I don't really understand it; is anyone here able to provide a concise explanation of how the dlls (new internal class dll, rebuilt calling dll and calling dll built with previous version of the internal class dll) would fit together? Thanks, Patrick

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  • asp.net Can I force every page to inherit from a base page? Also should some of this logic be in my master page?

    - by Bex
    Hi! I have a web app that has a base page. Each page needs to inherit from this base page as it contains properties they all need as well as dealing with the login rights. My base page has some properties, eg: IsRole1, IsRole2, currentUserID, Role1Allowed, Role2Allowed. On the init of each page I set the properties "Role1Allowed" and "Role2Allowed" Private Sub Page_Init(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Init Role1Allowed = True Role2Allowed= False End Sub The basepage then decides if the user needs redirecting. 'Sample code so not exactly what is going to be, bug gives the idea Protected Overridable Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) If Role1Allowed And Not Role1 Then 'Redirect somewhere End If End Sub The page then must override this pageload if they need anything else in it, but making sure they call the base pageload first. Protected Overrides Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load MyBase.Page_Load(sender, e) If Not IsPostBack Then BindGrid() End If End Sub The other properties (IsRole1, IsRole, currentUserID) are also accessible by the page so it can be decided if certain things need doing based on the user. (I hope this makes sense) Ok so I have 2 questions Should this functionality be in the base page or should it somehow be in the master, and if so how would I get access to all the properties if it was? As there are multiple people working on this project and creating pages some are forgetting to inherit from this basepage, or call the base pageload when overriding it. Is there any way to force them to do this? Thanks for any help. bex

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