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  • Need to know how to properly create a new object in another cpp file

    - by karikari
    I have a class. The problem now is, after a few attempt, I'm still in huge error. My problem is I don't know how to properly declare a new object for this class, inside another cpp file. I wanted to call/trigger the functions from this RebarHandler class from my other cpp file. I keep on getting problems like, 'used without being initialized', 'debug assertion failed' and so on. In the other cpp file, I include the RebarHandler.h and did like this: CRebarHandler *test=NULL; test->setButtonMenu2(); When compile, I does not give any error. But, when run time, it gives error and my IE crash. I need help. Below is the class I meant: #pragma once class CIEWindow; class CRebarHandler : public CWindowImpl<CRebarHandler>{ public: CRebarHandler(HWND hWndToolbar, CIEWindow *ieWindow); CRebarHandler(){}; ~CRebarHandler(); BEGIN_MSG_MAP(CRebarHandler) NOTIFY_CODE_HANDLER(TBN_DROPDOWN, onNotifyDropDown) NOTIFY_CODE_HANDLER(TBN_TOOLBARCHANGE, onNotifyToolbarChange) NOTIFY_CODE_HANDLER(NM_CUSTOMDRAW, onNotifyCustomDraw) NOTIFY_CODE_HANDLER(TBN_ENDADJUST, onNotifyEndAdjust) MESSAGE_HANDLER(WM_SETREDRAW, onSetRedraw) END_MSG_MAP() // message handlers LRESULT onNotifyDropDown(WPARAM wParam, LPNMHDR pNMHDR, BOOL& bHandled); LRESULT onNotifyToolbarChange(WPARAM wParam, LPNMHDR pNMHDR, BOOL& bHandled); LRESULT onNotifyCustomDraw(WPARAM wParam, LPNMHDR pNMHDR, BOOL& bHandled); LRESULT onNotifyEndAdjust(WPARAM wParam, LPNMHDR pNMHDR, BOOL& bHandled); LRESULT onSetRedraw(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled); // manage the subclassing of the IE rebar void subclass(); void unsubclass(); void handleSettings(); void setButtonMenu2(); bool findButton(HWND hWndToolbar); private: // handles to the various things HWND m_hWnd; HWND m_hWndToolbar, m_hWndRebar, m_hWndTooltip; HMENU m_hMenu; int m_buttonID; int m_ieVer; CIEWindow *m_ieWindow; // toolbar finding functions void scanForToolbarSlow(); void getRebarHWND(); void setButtonMenu(); };

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  • c++, object life-time of anonymous (unnamed) variables

    - by Joe Steeve
    In the following code, the object constructed in the last line of 'main()', seems to be destroyed before the end of the expression. The destructor is called before the '<<' is executed. Is this how it is supposed to be? #include <string> #include <sstream> #include <iostream> using std::string; using std::ostringstream; using std::cout; class A : public ostringstream { public: A () {} virtual ~A () { string s; s = str(); cout << "from A: " << s << std::endl; } }; int main () { string s = "Hello"; A os; os << s; cout << os.str() << std::endl; A() << "checking this"; } This is the output: Hello from A: 0x80495f7 from A: Hello This is the gdb log: (gdb) b os.cxx : 18 Breakpoint 1 at 0x80492b1: file os.cxx, line 18. (2 locations) (gdb) r Starting program: /home/joe/sandbox/test/os Hello Breakpoint 1, ~A (this=0xbffff37c, __in_chrg=<value optimized out>, __vtt_parm=<value optimized out>) at os.cxx:18 18 cout << "from A: " << s << std::endl; (gdb) p s.c_str () $1 = 0x804b45c "0x80495f7" (gdb) p *s.c_str () $2 = 48 '0' (gdb) c Continuing. from A: 0x80495f7 Breakpoint 1, ~A (this=0xbffff2bc, __in_chrg=<value optimized out>, __vtt_parm=<value optimized out>) at os.cxx:18 18 cout << "from A: " << s << std::endl; (gdb) p s.c_str () $3 = 0x804b244 "Hello" (gdb) p *s.c_str () $4 = 72 'H' (gdb) c Continuing. from A: Hello Program exited normally. (gdb)

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  • Using $this when not in object context

    - by Ken
    I'm creating a function to show blog's. So I made a show blog function but it keeps giving "Using $this when not in object context" error Class Blog{ public function getLatestBlogsBig($cat = null){ $sqlString = "SELECT blog_id FROM jab_blog"; if($cat != null) $sqlString .= " WHERE blog_cat = " . $cat; $sqlString .= " ORDER BY blog_id DESC LIMIT 5"; $blog = mysql_query($sqlString); while($id = mysql_result($blog,"blog_id")){ $this->showBlog($id); //Error is on this line } } function showBlog($id,$small = false){ $sqlString = "SELECT blog_id FROM jab_blog WHERE blog_id=" . $id . ";"; $blog = mysql_query($sqlString); if($small = true){ echo "<ul>"; while($blogItem = mysql_fetch_array($blog)){ echo '<a href="' . $_SESSION['JAB_LINK'] . "blog/" . $blogItem['blog_id'] . "/" . SimpleUrl::toAscii($blogItem['blog_title']) .'">' . $blogItem['blog_title'] . '</a></li>'; } echo "</ul>"; }else{ while($blogItem = mysql_fetch_array($blog)){ ?> <div class="post"> <h2 class="title"><a href="<?php echo $_SESSION['JAB_LINK'] . "blog/" . $blogItem['blog_id'] . "/" . SimpleUrl::toAscii($blogItem['blog_title']);?>"><?php echo $blogItem['blog_title'];?></a></h2> <p class="meta"><span class="date">The date implement</span><span class="posted">Posted by <a href="#">Someone</a></span></p> <div style="clear: both;">&nbsp;</div> <div class="entry"> <?php echo $blogItem['blog_content'];?> </div> </div> <?php } } } }

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  • Resultset (getter/setter class) object not deleting old values at 2nd Time execution in swin

    - by user2384525
    I have summarizeData() method and called so many time for value retrieve. but first time is working file but 2nd time execution value is increasing in HashMap. void summarizeData() { HashMap outerMap = new HashMap(); ArrayList list = new ArrayList(dataClass.getData()); for (int indx = 0; indx < list.size(); indx++) { System.out.println("indx : " + indx); Resultset rs = new Resultset(); rs = (Resultset) list.get(indx); if (rs != null) { int id = rs.getTestCaseNumber(); if (id > 0) { Object isExists = outerMap.get(id); if (isExists != null) { //System.out.println("found entry so updating"); Resultset inRs = new Resultset(); inRs = (Resultset) isExists; if (inRs != null) { int totExec = inRs.getTestExecution(); int totPass = inRs.getTestCasePass(); int totFail = inRs.getTestCaseFail(); // System.out.println("totE :" + totExec + " totP:" + totPass + " totF:" + totFail); int newRsStat = rs.getTestCasePass(); if (newRsStat == 1) { totPass++; inRs.setTestCasePass(totPass); } else { totFail++; inRs.setTestCaseFail(totFail); } totExec++; // System.out.println("id : "+id+" totPass: "+totPass+" totFail:"+totFail); // System.out.println("key : " + id + " val : " + inRs.getTestCaseNumber() + " " + inRs.getTestCasePass() + " " + inRs.getTestCaseFail()); inRs.setTestExecution(totExec); outerMap.put(id, inRs); } } else { // System.out.println("not exist so new entry" + " totE:" + rs.getTestExecution() + " totP:" + rs.getTestCasePass() + " totF:" + rs.getTestCaseFail()); outerMap.put(id, rs); } } } else { System.out.println("rs null"); } } Output at 1st Execution: indx : 0 indx : 1 indx : 2 indx : 3 indx : 4 indx : 5 indx : 6 indx : 7 indx : 8 indx : 9 indx : 10 totE :1 totP:1 totF:0 indx : 11 totE :1 totP:1 totF:0 indx : 12 totE :1 totP:1 totF:0 indx : 13 totE :1 totP:1 totF:0 indx : 14 totE :1 totP:1 totF:0 indx : 15 totE :1 totP:1 totF:0 indx : 16 totE :1 totP:1 totF:0 indx : 17 totE :1 totP:1 totF:0 indx : 18 totE :1 totP:1 totF:0 indx : 19 totE :1 totP:1 totF:0 Output at 2nd Execution: indx : 0 indx : 1 indx : 2 indx : 3 indx : 4 indx : 5 indx : 6 indx : 7 indx : 8 indx : 9 indx : 10 totE :2 totP:2 totF:0 indx : 11 totE :2 totP:2 totF:0 indx : 12 totE :2 totP:2 totF:0 indx : 13 totE :2 totP:2 totF:0 indx : 14 totE :2 totP:2 totF:0 indx : 15 totE :2 totP:2 totF:0 indx : 16 totE :2 totP:2 totF:0 indx : 17 totE :2 totP:2 totF:0 indx : 18 totE :2 totP:2 totF:0 indx : 19 totE :2 totP:2 totF:0 while i required same output on every execution.

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  • Having trouble doing an Update with a Linq to Sql object

    - by Pure.Krome
    Hi folks, i've got a simple linq to sql object. I grab it from the database and change a field then save. No rows have been updated. :( When I check the full Sql code that is sent over the wire, I notice that it does an update to the row, not via the primary key but on all the fields via the where clause. Is this normal? I would have thought that it would be easy to update the field(s) with the where clause linking on the Primary Key, instead of where'ing (is that a word :P) on each field. here's the code... using (MyDatabase db = new MyDatabase()) { var boardPost = (from bp in db.BoardPosts where bp.BoardPostId == boardPostId select bp).SingleOrDefault(); if (boardPost != null && boardPost.BoardPostId > 0) { boardPost.ListId = listId; // This changes the value from 0 to 'x' db.SubmitChanges(); } } and here's some sample sql.. exec sp_executesql N'UPDATE [dbo].[BoardPost] SET [ListId] = @p6 WHERE ([BoardPostId] = @p0) AND .... <snip the other fields>',N'@p0 int,@p1 int,@p2 nvarchar(9),@p3 nvarchar(10),@p4 int,@p5 datetime,@p6 int',@p0=1276,@p1=212787,@p2=N'ttreterte',@p3=N'ttreterte3',@p4=1,@p5='2009-09-25 12:32:12.7200000',@p6=72 Now, i know there's a datetime field in this update .. and when i checked the DB it's value was/is '2009-09-25 12:32:12.720' (less zero's, than above) .. so i'm not sure if that is messing up the where clause condition... but still! should it do a where clause on the PK's .. if anything .. for speed! Yes / no ? UPDATE After reading nitzmahone's reply, I then tried playing around with the optimistic concurrency on some values, and it still didn't work :( So then I started some new stuff ... with the optimistic concurrency happening, it includes a where clause on the field it's trying to update. When that happens, it doesn't work. so.. in the above sql, the where clause looks like this ... WHERE ([BoardPostId] = @p0) AND ([ListId] IS NULL) AND ... <rest snipped>) This doesn't sound right! the value in the DB is null, before i do the update. but when i add the ListId value to the where clause (or more to the point, when L2S add's it because of the optomistic concurrecy), it fails to find/match the row. wtf?

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  • Getting the responseText from XMLHttpRequest-Object

    - by Sammy46
    I wrote a cgi-script with c++ to return the query-string back to the requesting ajax object. I also write the query-string in a file in order to see if the cgi script works correctly. But when I ask in the html document for the response Text to be shown in a messagebox i get a blank message. here is my code: js: <script type = "text/javascript"> var XMLHttp; if(navigator.appName == "Microsoft Internet Explorer") { XMLHttp = new ActiveXObject("Microsoft.XMLHTTP"); } else { XMLHttp = new XMLHttpRequest(); } function getresponse () { XMLHttp.open ("GET", "http://localhost/cgi-bin/AJAXTest?" + "fname=" + document.getElementById('fname').value + "&sname=" + document.getElementById('sname').value,true); XMLHttp.send(null); } XMLHttp.onreadystatechange=function(){ if(XMLHttp.readyState == 4) { document.getElementById('response_area').innerHTML += XMLHttp.readyState; var x= XMLHttp.responseText alert(x) } } </script> First Names(s)<input onkeydown = "javascript: getresponse ()" id="fname" name="name"> <br> Surname<input onkeydown = "javascript: getresponse();" id="sname"> <div id = "response_area"> </div> C++: int main() { QFile log("log.txt"); if(!log.open(QIODevice::WriteOnly | QIODevice::Text)) { return 1; } QTextStream outLog(&log); QString QUERY_STRING= getenv("QUERY_STRING"); //if(QUERY_STRING!=NULL) //{ cout<<"Content-type: text/plain\n\n" <<"The Query String is: " << QUERY_STRING.toStdString()<< "\n"; outLog<<"Content-type: text/plain\n\n" <<"The Query String is: " <<QUERY_STRING<<endl; //} return 0; } I'm happy about every advice what to do! EDIT: the output to my logfile works just fine: Content-type: text/plain The Query String is: fname=hello&sname=world I just noticed that if i open it with IE8 i get the query-string. But only on the first "keydown" after that IE does nothing.

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  • Remove Item From Object SubList (LINQ)

    - by X3074861X
    I have an object that looks like this : public class Consortium { public string Id { get; set; } [JsonConverter(typeof(EnumDescriptionConverter))] public SourceType Type { get; set; } public List<UserLibrary> Branches { get; set; } } Each Consortium has a list of UserLibrary's associated with it, and that class looks like this : public class UserLibrary { public string LibraryId { get; set; } public string RetailerId {get; set;} public string UserId { get; set; } public string Name { get; set; } public DateTime CreatedAt { get; set; } } I have a method which will allow the user to remove a library from one of their consortium (note: There may be many branches associated to the consortium). However, I'm only being supplied a LibraryId, so I'm forced to traverse their list of Consortium, find which one contains the given id, then iterate over the branches and remove the one that matches the id. Here is how I'm currently accomplishing this : // Get the current list of consortiums var user = _mediator.Send(new GetUserProfileCommand { UserProfileId = _principle.UserProfileId }); var userConsortia = user.SavedConsortia; // the consortium to remove the library from var branchToRemove = _libraryService.GetLibrary(id); var consortRemove = new UserConsortium(); foreach (var userConsortium in userConsortia) { if (userConsortium.Branches.FirstOrDefault(c => string.Equals(c.LibraryId, id, StringComparison.OrdinalIgnoreCase)) != null) { consortRemove = userConsortium; } } // if the consortium id is null, something is f* if (consortRemove.Id == null) { return new JsonDotNetResult(HttpStatusCode.BadRequest); } // first remove the consortia userConsortia.Remove(consortRemove); // remove the branch from the consortium consortRemove.Branches.RemoveAll(ul => string.Equals(ul.LibraryId, id, StringComparison.OrdinalIgnoreCase)); // add it back in without the branch userConsortia.Add(consortRemove); Question : Is there a LINQ expression I'm missing here that can help me consolidate this logic, or is there a better way of doing this?

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  • Implementing Object Oriented: ansi-C approach

    - by No Money
    Hey there, I am an Intermediate programmer in Java and know some of the basics in C++. I recently started to scam over "C language" [please note that i emphasized on C language and want to stick with C as i found it to be a perfect tool, so no need for suggestions focusing on why should i move back to C++ or Java or any other crappy language (e.g: C#)]. Moving on, I code an Object Oriented approach in C but kindda scramble with the pointers part. Please understand that I am just a noob trying to extend my knowledge beyond what i learned in High School. Here is my code..... #include <stdio.h> typedef struct per{ int privateint; char *privateString; struct per (*New) (); void (*deleteperOBJ) (struct t_person *); void (*setperNumber) ((struct*) t_person,int); void (*setperString) ((struct*) t_person,char *); void (*dumpperState) ((struct*) t_person); }t_person; void setperNumber(t_person *const per,int num){ if(per==NULL) return; per->privateint=num; } void setperString(t_person *const per,char *string){ if(per==NULL) return; per->privateString=string; } void dumpperState(t_person *const per){ if(per==NULL) return; printf("value of private int==%d\n", per->privateint); printf("value of private string==%s\n", per->privateString); } void deleteperOBJ(struct t_person *const per){ free((void*)t_person->per); t_person ->per = NULL; } main(){ t_person *const per = (struct*) malloc(sizeof(t_person)); per = t_person -> struct per -> New(); per -> setperNumber (t_person *per, 123); per -> setperString(t_person *per, "No money"); dumpperState(t_person *per); deleteperOBJ(t_person *per); } Just to warn you, this program has several errors and since I am a beginner I couldn't help except to post this thread as a question. I am looking forward for assistance. Thanks in advance.

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  • Techniques for querying a set of object in-memory in a Java application

    - by Edd Grant
    Hi All, We have a system which performs a 'coarse search' by invoking an interface on another system which returns a set of Java objects. Once we have received the search results I need to be able to further filter the resulting Java objects based on certain criteria describing the state of the attributes (e.g. from the initial objects return all objects where x.y z && a.b == c). The criteria used to filter the set of objects each time is partially user configurable, by this I mean that users will be able to select the values and ranges to match on but the attributes they can pick from will be a fixed set. The data sets are likely to contain <= 10,000 objects for each search. The search will be executed manually by the application user base probably no more than 2000 times a day (approx). It's probably worth mentioning that all the objects in the result set are known domain object classes which have Hibernate and JPA annotations describing their structure and relationship. Off the top of my head I can think of 3 ways of doing this: For each search persist the initial result set objects in our database, then use Hibernate to re-query them using the finer grained criteria. Use an in-memory Database (such as hsqldb?) to query and refine the initial result set. Write some custom code which iterates the initial result set and pulls out the desired records. Option 1 seems to involve a lot of toing and froing across a network to a physical Database (Oracle 10g) which might result in a lot of network and disk activity. It would also require the results from each search to be isolated from other result sets to ensure that different searches don't interfere with each other. Option 2 seems like a good idea in principle as it would allow me to do the finer query in memory and would not require the persistence of result data which would only be discarded after the search was complete. Gut feeling is that this could be pretty performant too but might result in larger memory overheads (which is fine as we can be pretty flexible on the amount of memory our JVM gets). Option 3 could be very performant but is something I would like to avoid as any code we write would require such careful testing that the time taken to acheive something flexible and robust enough would probably be prohibitive. I don't have time to prototype all 3 ideas so I am looking for comments people may have on the 3 options above, plus any further ideas I have not considered, to help me decide which idea might be most suitable. I'm currently leaning toward option 2 (in memory database) so would be keen to hear from people with experience of querying POJOs in memory too. Hopefully I have described the situation in enough detail but don't hesitate to ask if any further information is required to better understand the scenario. Cheers, Edd

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  • unrecognized selector sent to instance while trying to add an object to a mutable array

    - by madpoet
    I'm following the "Your Second iOS App" and I decided to play with the code to understand Objective C well... What I'm trying to do is simply adding an object to a mutable array in a class. Here are the classes: BirdSighting.h #import <Foundation/Foundation.h> @interface BirdSighting : NSObject @property (nonatomic, copy) NSString *name; @property (nonatomic, copy) NSString *location; @property (nonatomic, copy) NSDate *date; -(id) initWithName: (NSString *) name location:(NSString *) location date:(NSDate *) date; @end BirdSighting.m #import "BirdSighting.h" @implementation BirdSighting -(id) initWithName:(NSString *)name location:(NSString *)location date:(NSDate *)date { self = [super init]; if(self) { _name = name; _location = location; _date = date; return self; } return nil; } @end BirdSightingDataController.h #import <Foundation/Foundation.h> @class BirdSighting; @interface BirdSightingDataController : NSObject @property (nonatomic, copy) NSMutableArray *masterBirdSightingList; - (NSUInteger) countOfList; - (BirdSighting *) objectInListAtIndex: (NSUInteger) theIndex; - (void) addBirdSightingWithSighting: (BirdSighting *) sighting; @end BirdSightingDataController.m #import "BirdSightingDataController.h" @implementation BirdSightingDataController - (id) init { if(self = [super init]) { NSMutableArray *sightingList = [[NSMutableArray alloc] init]; self.masterBirdSightingList = sightingList; return self; } return nil; } -(NSUInteger) countOfList { return [self.masterBirdSightingList count]; } - (BirdSighting *) objectInListAtIndex: (NSUInteger) theIndex { return [self.masterBirdSightingList objectAtIndex:theIndex]; } - (void) addBirdSightingWithSighting: (BirdSighting *) sighting { [self.masterBirdSightingList addObject:sighting]; } @end And this is where I'm trying to add a BirdSighting instance to the mutable array: #import "BirdsMasterViewController.h" #import "BirdsDetailViewController.h" #import "BirdSightingDataController.h" #import "BirdSighting.h" @implementation BirdsMasterViewController - (void)awakeFromNib { [super awakeFromNib]; BirdSightingDataController *dataController = [[BirdSightingDataController alloc] init]; NSDate *date = [NSDate date]; BirdSighting *sighting = [[[BirdSighting alloc] init] initWithName:@"Ebabil" location:@"Ankara" date: date]; [dataController addBirdSightingWithSighting: sighting]; NSLog(@"dataController: %@", dataController.masterBirdSightingList); self.dataController = dataController; } .......... @end It throws NSInvalidArgumentException in BirdSightingDataController addBirdSightingWithSighting method... What am I doing wrong?

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  • new operator overwriting an existing object

    - by dvpdiner2
    I have a custom FastStack class, implemented as a fixed size array and an index into that array. In my copy constructor, I allocate the array and then assign each object from the copy's array into the new array. There's some refcounting in the objects on the stack, hence assignment is used rather than a simple copy. The problem is that when allocating the array, it sometimes overwrites part of the other stack's array. As can be expected, this leads to eventual segmentation faults when that data is dereferenced. class FastStack { private: int m_size, m_ptr; ObjectRef* m_stack; public: FastStack(int size) : m_size(size), m_ptr(-1) { m_stack = new ObjectRef[m_size]; } FastStack(const FastStack& copy) : m_size(copy.m_size), m_ptr(copy.m_ptr) { long a = (long)copy.m_stack[0]; m_stack = new ObjectRef[m_size]; if ((long)copy.m_stack[0] != a) fprintf(stderr, "\nWe have a serious problem!\n\n"); for (int i = 0; i <= m_ptr; i++) m_stack[i] = copy.m_stack[i]; } ~FastStack() { delete[] m_stack; } }; class ObjectRef { private: DataObj* m_obj; public: ObjectRef() : m_obj(0) { } ObjectRef(DataObj* obj) : m_obj(obj) { if (m_obj) m_obj->addRef(); } ObjectRef(const ObjectRef& obj) : m_obj(obj.m_obj) { if (m_obj) m_obj->addRef(); } ~ObjectRef() { if (m_obj) m_obj->delRef(); } ObjectRef& operator=(DataObj* obj) { if (obj) obj->addRef(); if (m_obj) m_obj->delRef(); m_obj = obj; return *this; } ObjectRef& operator=(const ObjectRef& obj) { if (obj.m_obj) obj.m_obj->addRef(); if (m_obj) m_obj->delRef(); m_obj = obj.m_obj; return *this; } }; I see that "We have a serious problem!" line shortly before a segfault, and stepping through it with gdb I can see that one of the ObjectRefs created by new has the same address as the other stack's array. My first instinct is to say that new should never be allocating memory that is already in use, but that clearly seems to be the case here and I am at a complete loss as to what can be done. Added: At the time that I see this happen, m_size = 2 and m_ptr = 0.

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  • Why PHP Error: Call to a member function set_prefix() on a non-object

    - by Rebol Tutorial
    I got this error Fatal error: Call to a member function set_prefix() on a non-object in /home/reboltutorial/reboltutorial.com/wp-settings.php on line 254 line 254 contains: $prefix = $wpdb->set_prefix($table_prefix); // set up global tables This occurs if I try to call index_wordpress() instead of calling these two lines define('WP_USE_THEMES', true); require('./wp-blog-header.php'); so this doesn't work: <?php function index_wordpress() { define('WP_USE_THEMES', true); require('./wp-blog-header.php'); } ?> <?php if(!function_exists('apache_request_headers')) { function apache_request_headers() { $headers = array(); foreach($_SERVER as $key => $value) { if(substr($key, 0, 5) == 'HTTP_') { $headers[str_replace(' ', '-', ucwords(str_replace('_', ' ', strtolower(substr($key, 5)))))] = $value; } } return $headers; } } function getCurrentPageUrl() { $pageURL = 'http'; if ($_SERVER["HTTPS"] == "on") {$pageURL .= "s";} $pageURL .= "://"; if ($_SERVER["SERVER_PORT"] != "80") { $pageURL .= $_SERVER["SERVER_NAME"].":".$_SERVER["SERVER_PORT"].$_SERVER["REQUEST_URI"]; } else { $pageURL .= $_SERVER["SERVER_NAME"].$_SERVER["REQUEST_URI"]; } return $pageURL; } $a = apache_request_headers(); $pos = strrpos($a["User-Agent"], "REBOL"); if ($pos === false) { index_wordpress(); } else { if ($_SERVER['REMOTE_ADDR'] != "69.163.203.14") { $command= './cgi-bin/index.cgi '. '"' . getCurrentPageUrl() . '"'; echo system($command); } else { index_wordpress(); } } ?> while this works: <?php if(!function_exists('apache_request_headers')) { function apache_request_headers() { $headers = array(); foreach($_SERVER as $key => $value) { if(substr($key, 0, 5) == 'HTTP_') { $headers[str_replace(' ', '-', ucwords(str_replace('_', ' ', strtolower(substr($key, 5)))))] = $value; } } return $headers; } } function getCurrentPageUrl() { $pageURL = 'http'; if ($_SERVER["HTTPS"] == "on") {$pageURL .= "s";} $pageURL .= "://"; if ($_SERVER["SERVER_PORT"] != "80") { $pageURL .= $_SERVER["SERVER_NAME"].":".$_SERVER["SERVER_PORT"].$_SERVER["REQUEST_URI"]; } else { $pageURL .= $_SERVER["SERVER_NAME"].$_SERVER["REQUEST_URI"]; } return $pageURL; } $a = apache_request_headers(); $pos = strrpos($a["User-Agent"], "REBOL"); if ($pos === false) { define('WP_USE_THEMES', true); require('./wp-blog-header.php'); } else { if ($_SERVER['REMOTE_ADDR'] != "69.163.203.14") { $command= './cgi-bin/index.cgi '. '"' . getCurrentPageUrl() . '"'; echo system($command); } else { define('WP_USE_THEMES', true); require('./wp-blog-header.php'); } } ?>

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  • How to Access a descendant object's internal method in C#

    - by Giovanni Galbo
    I'm trying to access a method that is marked as internal in the parent class (in its own assembly) in an object that inherits from the same parent. Let me explain what I'm trying to do... I want to create Service classes that return IEnumberable with an underlying List to non-Service classes (e.g. the UI) and optionally return an IEnumerable with an underlying IQueryable to other services. I wrote some sample code to demonstrate what I'm trying to accomplish, shown below. The example is not real life, so please remember that when commenting. All services would inherit from something like this (only relevant code shown): public class ServiceBase<T> { protected readonly ObjectContext _context; protected string _setName = String.Empty; public ServiceBase(ObjectContext context) { _context = context; } public IEnumerable<T> GetAll() { return GetAll(false); } //These are not the correct access modifiers.. I want something //that is accessible to children classes AND between descendant classes internal protected IEnumerable<T> GetAll(bool returnQueryable) { var query = _context.CreateQuery<T>(GetSetName()); if(returnQueryable) { return query; } else { return query.ToList(); } } private string GetSetName() { //Some code... return _setName; } } Inherited services would look like this: public class EmployeeService : ServiceBase<Employees> { public EmployeeService(ObjectContext context) : base(context) { } } public class DepartmentService : ServiceBase<Departments> { private readonly EmployeeService _employeeService; public DepartmentService(ObjectContext context, EmployeeService employeeService) : base(context) { _employeeService = employeeService; } public IList<Departments> DoSomethingWithEmployees(string lastName) { //won't work because method with this signature is not visible to this class var emps = _employeeService.GetAll(true); //more code... } } Because the parent class lives is reusable, it would live in a different assembly than the child services. With GetAll(bool returnQueryable) being marked internal, the children would not be able to see each other's GetAll(bool) method, just the public GetAll() method. I know that I can add a new internal GetAll method to each service (or perhaps an intermediary parent class within the same assembly) so that each child service within the assembly can see each other's method; but it seems unnecessary since the functionality is already available in the parent class. For example: internal IEnumerable<Employees> GetAll(bool returnIQueryable) { return base.GetAll(returnIQueryable); } Essentially what I want is for services to be able to access other service methods as IQueryable so that they can further refine the uncommitted results, while everyone else gets plain old lists. Any ideas? EDIT You know what, I had some fun playing a little code golf with this... but ultimately I wouldn't be able to use this scheme anyway because I pass interfaces around, not classes. So in my example GetAll(bool returnIQueryable) would not be in the interface, meaning I'd have to do casting, which goes against what I'm trying to accomplish. I'm not sure if I had a brain fart or if I was just too excited trying to get something that I thought was neat to work. Either way, thanks for the responses.

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  • TRibbon's large button's image is not centered...any ideas? easy to demonstrate at design-time.

    - by X-Ray
    i'm using delphi 2009 (updates 1, 2, 3, 4). i'm seeing something quite peculiar. the image on the button is not centered in the button when i have a large button with a large glyph! rather than being centered, the left part of the glyph starts at the center of the button. a clue is that when i: go into the action editor and select the action use the ImageIndex combobox in the object inspector, the list is empty (normally i'd see the available images in the combobox). it seems as though there's an image width property i've failed to set or an imagelist not correctly configured. i've expected the glyph on a large button should be 32x32. try the following: paste these components into an empty form add a 32x32 image to the image list set the Action1 imageindex to 0 you'll immediately see what i mean! can anyone tell me why it looks that way? i find it interesting that the ribbon demo app doesn't show this problem. i even tried the same image. thank you! object ActionManager1: TActionManager ActionBars = < item Items = < item Action = Action1 Caption = '&Action1' ImageIndex = 0 CommandProperties.ButtonSize = bsLarge end> ActionBar = RibbonGroup1 end> LargeDisabledImages = img3232 LargeImages = img3232 Left = 376 Top = 184 StyleName = 'Ribbon - Luna' object Action1: TAction Caption = 'Action1' ImageIndex = 0 end end object Ribbon1: TRibbon Left = 0 Top = 0 Width = 693 Height = 147 ActionManager = ActionManager1 Caption = 'Ribbon1' Tabs = < item Caption = 'RibbonPage1' Page = RibbonPage1 end> ExplicitLeft = 232 ExplicitTop = 80 ExplicitWidth = 0 DesignSize = ( 693 147) StyleName = 'Ribbon - Luna' object RibbonPage1: TRibbonPage Left = 0 Top = 54 Width = 692 Height = 93 Caption = 'RibbonPage1' Index = 0 object RibbonGroup1: TRibbonGroup Left = 4 Top = 3 Width = 54 Height = 86 ActionManager = ActionManager1 Caption = 'RibbonGroup1' GroupIndex = 0 end end end object img3232: TImageList Height = 32 Width = 32 Left = 376 Top = 256 end

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  • "Invalid Handle Object" when plotting 2 figures Matlab

    - by pinnacler
    I'm having a difficult time understanding the paradigm of Matlab classes vs compared to c++. I wrote code the other day, and I thought it should work. It did not... until I added <handle after the classdef. So I have two classes, landmarks and robot, both are called from within the simulation class. This is the main loop of obj.simulation.animate() and it works, until I try to plot two things at once. DATA.path is a record of all the places a robot has been on the map, and it's updated every time the position is updated. When I try to plot it, by uncommenting the two marked lines below, I get this error: ??? Error using == set Invalid handle object. Error in == simulationsimulation.animate at 45 set(l.lm,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); %INITIALIZE GLOBALS global DATA XX XX = [obj.robot.x ; obj.robot.y]; DATA.i=1; DATA.path = XX; %Setup Plots fig=figure; xlabel('meters'), ylabel('meters') set(fig, 'name', 'Phil''s AWESOME 80''s Robot Simulator') xymax = obj.landmarks.mapSize*3; xymin = -(obj.landmarks.mapSize*3); l.lm=scatter([0],[0],'b+'); %"UNCOMMENT ME"l.pth= plot(0,0,'k.','markersize',2,'erasemode','background'); % vehicle path axis([xymin xymax xymin xymax]); %Simulation Loop for n = 1:720, %Calculate and Set Heading/Location XX = [obj.robot.x;obj.robot.y]; store_data(XX); if n == 120, DATA.path end %Update Position headingChange = navigate(n); obj.robot.updatePosition(headingChange); obj.landmarks.updatePerspective(obj.robot.heading, obj.robot.x, obj.robot.y); %Animate %"UNCOMMENT ME" set(l.pth, 'xdata', DATA.path(1,1:DATA.i), 'ydata', DATA.path(2,1:DATA.i)); set(l.lm,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); rectangle('Position',[-2,-2,4,4]); drawnow This is the classdef for landmarks classdef landmarks <handle properties fixedPositions; %# positions in a fixed coordinate system. [ x, y ] mapSize; %Map Size. Value is side of square x; y; heading; headingChange; end properties (Dependent) apparentPositions end methods function obj = landmarks(mapSize, numberOfTrees) obj.mapSize = mapSize; obj.fixedPositions = obj.mapSize * rand([numberOfTrees, 2]) .* sign(rand([numberOfTrees, 2]) - 0.5); end function apparent = get.apparentPositions(obj) currentPosition = [obj.x ; obj.y]; apparent = bsxfun(@minus,(obj.fixedPositions)',currentPosition)'; apparent = ([cosd(obj.heading) -sind(obj.heading) ; sind(obj.heading) cosd(obj.heading)] * (apparent)')'; end function updatePerspective(obj,tempHeading,tempX,tempY) obj.heading = tempHeading; obj.x = tempX; obj.y = tempY; end end end To me, this is how I understand things. I created a figure l.lm that has about 100 xy points. I can rotate this figure by using set(l.lm,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); When I do that, things work. When I try to plot a second group of XY points, stored in DATA.path, it craps out and I can't figure out why.

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  • Fatal error on a non-object

    - by Chris Leah
    Hey, so I have created a function to check the DB for unique entries, but when I call the function it doesn't seem to work and gives me a fatal error any ideas ? Thanks :) //Check for unique entries function checkUnique($table, $field, $compared) { $query = $mysqli->query('SELECT '.$mysqli->real_escape_string($field).' FROM '.$mysqli->real_escape_string($table).' WHERE "'.$mysqli->real_escape_string($field).'" = "'.$mysqli->real_escape_string($compared).'"'); if(!$query){ return TRUE; } else { return FALSE; } } The page calling it..... //Start session session_start(); //Check if the session is already set, if so re-direct to the game if(isset($_SESSION['id'], $_SESSION['logged_in'])){ Header('Location: ../main/index.php'); }; //Require database connection require_once('../global/includes/db.php'); require_once('../global/functions/functions.php'); //Check if the form has been submitted if (isset($_POST['signup'])){ //Validate input if (!empty($_POST['username']) && !empty($_POST['password']) && $_POST['password']==$_POST['password_confirm'] && !empty($_POST['email']) && validateEmail($_POST['email']) == TRUE && checkUnique('users', 'email', $_POST['email']) == TRUE && checkUnique('users', 'username', $_POST['username']) == TRUE) { //Insert user to the database $insert_user = $mysqli->query('INSERT INTO (`username, `password`, `email`, `verification_key`) VALUES ("'.$mysqli->real_escape_string($_POST['username']).'", "'.$mysqli-real_escape_string(md5($_POST['password'])).'", "'.$mysqli->real_escape_string($_POST['email']).'", "'.randomString('alnum', 32). '"') or die($mysqli->error()); //Get user information $getUser = $mysqli->query('SELECT id, username, email, verification_key FROM users WHERE username = "'.$mysqli->real_escape_string($_POST['username']).'"' or die($mysqli->error())); //Check if the $getUser returns true if ($getUser->num_rows == 1) { //Fetch associated fields to this user $row = $getUser->fetch_assoc(); //Set mail() variables $headers = 'From: [email protected]'."\r\n". 'Reply-To: [email protected]'."\r\n". 'X-Mailer: PHP/'.phpversion(); $subject = 'Activate your account (Music Battles.net)'; //Set verification email message $message = 'Dear '.$row['username'].', I would like to welcome you to Music Battles. Although in order to enjoy the gmae you must first activate your account. \n\n Click the following link: http://www.musicbattles.net/home/confirm.php?id='.$row['id'].'key='.$row['verification_key'].'\n Thanks for signing up, enjoy the game! \n Music Battles Team'; //Attempts to send the email if (mail($row['email'], $subject, $message, $headers)) { $msg = '<p class="success">Accound has been created, please go activate it from your email.</p>'; } else { $error = '<p class="error">The account was created but your email was not sent.</p>'; } } else { $error = '<p class="error">Your account was not created.</p>'; } } else { $error = '<p class="error">One or more fields contain non or invalid data.</p>'; } } Erorr.... Fatal error: Call to a member function query() on a non-object in /home/mbattles/public_html/global/functions/functions.php on line 5

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  • Win32 -- Object cleanup and global variables

    - by KaiserJohaan
    Hello, I've got a question about global variables and object cleanup in c++. For example, look at the code here; case WM_PAINT: paintText(&hWnd); break; void paintText(HWND* hWnd) { PAINTSTRUCT ps; HBRUSH hbruzh = CreateSolidBrush(RGB(0,0,0)); HDC hdz = BeginPaint(*hWnd,&ps); char s1[] = "Name"; char s2[] = "IP"; SelectBrush(hdz,hbruzh); SelectFont(hdz,hFont); SetBkMode(hdz,TRANSPARENT); TextOut(hdz,3,23,s1,sizeof(s1)); TextOut(hdz,10,53,s2,sizeof(s2)); EndPaint(*hWnd,&ps); DeleteObject(hdz); DeleteObject(hbruzh); // bad? DeleteObject(ps); // bad? } 1)First of all; which objects are good to delete and which ones are NOT good to delete and why? Not 100% sure of this. 2)Since WM_PAINT is called everytime the window is redrawn, would it be better to simply store ps, hdz and hbruzh as global variables instead of re-initializing them everytime? The downside I guess would be tons of global variables in the end _ but performance-wise would it not be less CPU-consuming? I know it won't matter prolly but I'm just aiming for minimalistic as possible for educational purposes. 3) What about libraries that are loaded in? For example: // // Main // int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // initialize vars HWND hWnd; WNDCLASSEX wc; HINSTANCE hlib = LoadLibrary("Riched20.dll"); ThishInstance = hInstance; ZeroMemory(&wc,sizeof(wc)); // set WNDCLASSEX props wc.cbSize = sizeof(WNDCLASSEX); wc.lpfnWndProc = WindowProc; wc.hInstance = ThishInstance; wc.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(IDI_MYICON)); wc.lpszMenuName = MAKEINTRESOURCE(IDR_MENU1); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)COLOR_WINDOW; wc.lpszClassName = TEXT("PimpClient"); RegisterClassEx(&wc); // create main window and display it hWnd = CreateWindowEx(NULL, wc.lpszClassName, TEXT("PimpClient"), 0, 300, 200, 450, 395, NULL, NULL, hInstance, NULL); createWindows(&hWnd); ShowWindow(hWnd,nCmdShow); // loop message queue MSG msg; while (GetMessage(&msg, NULL,0,0)) { TranslateMessage(&msg); DispatchMessage(&msg); } // cleanup? FreeLibrary(hlib); return msg.wParam; } 3cont) is there a reason to FreeLibrary at the end? I mean when the process terminates all resources are freed anyway? And since the library is used to paint text throughout the program, why would I want to free before that? Cheers

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  • Question about decorator pattern and the abstract decorator class?

    - by es11
    This question was asked already here, but rather than answering the specific question, descriptions of how the decorator pattern works were given instead. I'd like to ask it again because the answer is not immediately evident to me just by reading how the decorator pattern works (I've read the wikipedia article and the section in the book Head First Design Patterns). Basically, I want to know why an abstract decorator class must be created which implements (or extends) some interface (or abstract class). Why can't all the new "decorated classes" simply implement (or extend) the base abstract object themselves (instead of extending the abstract decorator class)? To make this more concrete I'll use the example from the design patterns book dealing with coffee beverages: There is an abstract component class called Beverage Simple beverage types such as HouseBlend simply extend Beverage To decorate beverage, an abstract CondimentDecorator class is created which extends Beverage and has an instance of Beverage Say we want to add a "milk" condiment, a class Milk is created which extends CondimentDecorator I'd like to understand why we needed the CondimentDecorator class and why the class Milk couldn't have simply extended the Beverage class itself and been passed an instance of Beverage in its constructor. Hopefully this is clear...if not I'd simply like to know why is the abstract decorator class necessary for this pattern? Thanks. Edit: I tried to implement this, omitting the abstract decorator class, and it seems to still work. Is this abstract class present in all descriptions of this pattern simply because it provides a standard interface for all of the new decorated classes?

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  • function fetch() on a non-object problem

    - by shin
    I have this url, http://webworks.net/ww.incs/forgotten-password-verification.php?verification_code=974bf747124c69f12ae3b36afcaccc68&[email protected]&redirect=/ww.admin/index.php And this gives the following error. Fatal error: Call to a member function fetch() on a non-object in /var/www/webworks/ww.incs/basics.php on line 23 Call Stack: 0.0005 338372 1. {main}() /var/www/webworks/ww.incs/forgotten-password-verification.php: 0 0.0020 363796 2. dbRow() /var/www/webworks/ww.incs/forgotten-password-verification.php:18 The forgotten-password-verification.php require 'login-libs.php'; login_check_is_email_provided(); // check that a verification code was provided if( !isset($_REQUEST['verification_code']) || $_REQUEST['verification_code']=='' ){ login_redirect($url,'novalidation'); } // check that the email/verification code combination matches a row in the user table // $password=md5($_REQUEST['email'].'|'.$_REQUEST['password']); $r=dbRow('select * from user_accounts where email="'.addslashes($_REQUEST['email']).'" and verification_code="'.$_REQUEST['verification_code'].'" and active' ); if($r==false){ login_redirect($url,'validationfailed'); } // success! set the session variable, then redirect $_SESSION['userdata']=$r; $groups=json_decode($r['groups']); $_SESSION['userdata']['groups']=array(); foreach($groups as $g)$_SESSION['userdata']['groups'][$g]=true; if($r['extras']=='')$r['extras']='[]'; $_SESSION['userdata']['extras']=json_decode($r['extras']); login_redirect($url); And login-libs, require 'basics.php'; $url='/'; $err=0; function login_redirect($url,$msg='success'){ if($msg)$url.='?login_msg='.$msg; header('Location: '.$url); echo '<a href="'.htmlspecialchars($url).'">redirect</a>'; exit; } // set up the redirect if(isset($_REQUEST['redirect'])){ $url=preg_replace('/[\?\&].*/','',$_REQUEST['redirect']); if($url=='')$url='/'; } // check that the email address is provided and valid function login_check_is_email_provided(){ if( !isset($_REQUEST['email']) || $_REQUEST['email']=='' || !filter_var($_REQUEST['email'], FILTER_VALIDATE_EMAIL) ){ login_redirect($GLOBALS['url'],'noemail'); } } // check that the captcha is provided function login_check_is_captcha_provided(){ if( !isset($_REQUEST["recaptcha_challenge_field"]) || $_REQUEST["recaptcha_challenge_field"]=='' || !isset($_REQUEST["recaptcha_response_field"]) || $_REQUEST["recaptcha_response_field"]=='' ){ login_redirect($GLOBALS['url'],'nocaptcha'); } } // check that the captcha is valid function login_check_is_captcha_valid(){ require 'recaptcha.php'; $resp=recaptcha_check_answer( RECAPTCHA_PRIVATE, $_SERVER["REMOTE_ADDR"], $_REQUEST["recaptcha_challenge_field"], $_REQUEST["recaptcha_response_field"] ); if(!$resp->is_valid){ login_redirect($GLOBALS['url'],'invalidcaptcha'); } } basics.php is, session_start(); function __autoload($name) { require $name . '.php'; } function dbInit(){ if(isset($GLOBALS['db']))return $GLOBALS['db']; global $DBVARS; $db=new PDO('mysql:host='.$DBVARS['hostname'].';dbname='.$DBVARS['db_name'],$DBVARS['username'],$DBVARS['password']); $db->query('SET NAMES utf8'); $db->num_queries=0; $GLOBALS['db']=$db; return $db; } function dbQuery($query){ $db=dbInit(); $q=$db->query($query); $db->num_queries++; return $q; } function dbRow($query) { $q = dbQuery($query); return $q->fetch(PDO::FETCH_ASSOC); } define('SCRIPTBASE', $_SERVER['DOCUMENT_ROOT'] . '/'); require SCRIPTBASE . '.private/config.php'; if(!defined('CONFIG_FILE'))define('CONFIG_FILE',SCRIPTBASE.'.private/config.php'); set_include_path(SCRIPTBASE.'ww.php_classes'.PATH_SEPARATOR.get_include_path()); I am not sure how to solve the problem. Any help will be appreciated. Thanks in advance. UPDATE: My db CREATE TABLE IF NOT EXISTS `user_accounts` ( `id` int(11) unsigned NOT NULL AUTO_INCREMENT, `email` text, `password` char(32) DEFAULT NULL, `active` tinyint(4) DEFAULT '0', `groups` text, `activation_key` varchar(32) DEFAULT NULL, `extras` text, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 AUTO_INCREMENT=10 ; INSERT INTO `user_accounts` (`id`, `email`, `password`, `active`, `groups`, `activation_key`, `extras`) VALUES (2, '[email protected]', '6d24dde9d56b9eab99a303a713df2891', 1, '["_superadministrators"]', '5d50e39420127d0bab44a56612f2d89b', NULL), (3, '[email protected]', 'e83052ab33df32b94da18f6ff2353e94', 1, '[]', NULL, NULL), (9, '[email protected]', '9ca3eee3c43384a575eb746eeae0f279', 1, '["_superadministrators"]', '974bf747124c69f12ae3b36afcaccc68', NULL);

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  • java - unwanted object overwriting

    - by gosling
    Hello everyone! I'm trying to make a program that solves the logic wheels puzzle. I construct the root node and I try to produce the different child-nodes that are produced by making different moves of the wheels. The problem is that while I try to produce the children, the root node is overwrited,and everything is messed-up and I really don't know why. Here you can find the puzzle logic wheels. I represent the wheels as 3x3 arrays. Here is the code that implements the moves: public Node turn_right(Node aNode, int which_wheel) { Node newNode = new Node(aNode.getYellow_wheel(),aNode.getBlue_wheel(),aNode.getGreen_wheel()); int[][] yellow = new int[3][3]; int[][] blue = new int[3][3]; int[][] green = new int[3][3]; if(which_wheel==0) //turn yellow wheel of this node to right { yellow[1][0] = newNode.getYellow_wheel()[0][0]; yellow[2][0] = newNode.getYellow_wheel()[1][0]; yellow[2][1] = newNode.getYellow_wheel()[2][0]; yellow[2][2] = newNode.getYellow_wheel()[2][1]; yellow[1][2] = newNode.getYellow_wheel()[2][2]; yellow[0][2] = newNode.getYellow_wheel()[1][2]; yellow[0][1] = newNode.getYellow_wheel()[0][2]; yellow[0][0] = newNode.getYellow_wheel()[0][1]; blue = newNode.getBlue_wheel(); blue[1][0] = newNode.getYellow_wheel()[1][2]; blue[2][0] = newNode.getYellow_wheel()[2][2]; green = newNode.getGreen_wheel(); } else if(which_wheel == 1)// turn blue wheel of this node to right { blue[1][0] = newNode.getBlue_wheel()[0][0]; blue[2][0] = newNode.getBlue_wheel()[1][0]; blue[2][1] = newNode.getBlue_wheel()[2][0]; blue[2][2] = newNode.getBlue_wheel()[2][1]; blue[1][2] = newNode.getBlue_wheel()[2][2]; blue[0][2] = newNode.getBlue_wheel()[1][2]; blue[0][1] = newNode.getBlue_wheel()[0][2]; blue[0][0] = newNode.getBlue_wheel()[0][1]; yellow = newNode.getYellow_wheel(); yellow[0][2] = newNode.getBlue_wheel()[0][0]; yellow[1][2] = newNode.getBlue_wheel()[1][0]; green = newNode.getGreen_wheel(); green[1][0] = newNode.getBlue_wheel()[1][2]; green[2][0] = newNode.getBlue_wheel()[2][2]; } else if (which_wheel == 2)//turn green wheel of this node to right { green[0][0] = newNode.getGreen_wheel()[0][1]; green[0][1] = newNode.getGreen_wheel()[0][2]; green[0][2] = newNode.getGreen_wheel()[1][2]; green[1][2] = newNode.getGreen_wheel()[2][2]; green[2][2] = newNode.getGreen_wheel()[2][1]; green[2][1] = newNode.getGreen_wheel()[2][0]; green[2][0] = newNode.getGreen_wheel()[1][0]; green[1][0] = newNode.getGreen_wheel()[0][0]; yellow = newNode.getYellow_wheel(); blue = newNode.getBlue_wheel(); blue[0][2] = newNode.getGreen_wheel()[0][0]; blue[1][2] = newNode.getGreen_wheel()[1][0]; } newNode= new Node(yellow,blue,green); return newNode; } There is another function, like this one that does the oposite:it turns the wheels to left. My problem is that I do not want object's aNode tables to be overwritten. Thank you very much.

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  • Silverlight: Binding a custom control to an arbitrary object

    - by Ryan Bates
    I am planning on writing a hierarchical organizational control, similar to an org chart. Several org chart implementations are out there, but not quite fit what I have in mind. Binding fields in a DataTemplate to a custom object does not seem to work. I started with a generic, custom control, i.e. public class NodeBodyBlock : ContentControl { public NodeBodyBlock() { this.DefaultStyleKey = typeof(NodeBodyBlock); } } It has a simple style in generic.xaml: <Style TargetType="org:NodeBodyBlock"> <Setter Property="Width" Value="200" /> <Setter Property="Height" Value="100" /> <Setter Property="Background" Value="Lavender" /> <Setter Property="FontSize" Value="11" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="org:NodeBodyBlock"> <Border Width="{TemplateBinding Width}" Height="{TemplateBinding Height}" Background="{TemplateBinding Background}" CornerRadius="4" BorderBrush="Black" BorderThickness="1" > <Grid> <VisualStateManager/> ... clipped for brevity </VisualStateManager.VisualStateGroups> <ContentPresenter Content="{TemplateBinding Content}" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" /> </Grid> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> My plan now is to be able to use this common definition as a base definition of sorts, with customized version of it used to display different types of content. A simple example would be to use this on a user control with the following style: <Style TargetType="org:NodeBodyBlock" x:Key="TOCNode2"> <Setter Property="ContentTemplate"> <Setter.Value> <DataTemplate> <StackPanel> <TextBlock Text="{Binding Path=NodeTitle}"/> </StackPanel> </DataTemplate> </Setter.Value> </Setter> </Style> and an instance defined as <org:NodeBodyBlock Style="{StaticResource TOCNode2}" x:Name="stTest" DataContext="{StaticResource DummyData}" /> The DummyData is defined as <toc:Node NodeNumber="mynum" NodeStatus="A" NodeTitle="INLine Node Title!" x:Key="DummyData"/> With a simple C# class behind it, where each of the fields is a public property. When running the app, the Dummy Data values simply do not show up in the GUI. A trivial test such as <TextBlock Text="{Binding NodeTitle}" DataContext="{StaticResource DummyData}"/> works just fine. Any ideas around where I am missing the plot?

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  • Associating an Object with other Objects and Properties of those Objects

    - by alzoid
    I am looking for some help with designing some functionality in my application. I already have something similar designed but this problem is a little different. Background: In my application we have different Modules. Data in each module can be associated to other modules. Each Module is represented by an Object in our application. Module 1 can be associated with Module 2 and Module 3. Currently I use a factory to provide the proper DAO for getting and saving this data. It looks something like this: class Module1Factory { public static Module1BridgeDAO createModule1BridgeDAO(int moduleid) { switch (moduleId) { case Module.Module2Id: return new Module1_Module2DAO(); case Module.Module3Id: return new Module1_Module3DAO(); default: return null; } } } Module1_Module2 and Module1_Module3 implement the same BridgeModule interface. In the database I have a Table for every module (Module1, Module2, Module3). I also have a bridge table for each module (they are many to many) Module1_Module2, Module1_Module3 etc. The DAO basically handles all code needed to manage the association and retrieve its own instance data for the calling module. Now when we add new modules that associate with Module1 we simply implement the ModuleBridge interface and provide the common functionality. New Development We are adding a new module that will have the ability to be associated with other Modules as well as specific properties of that module. The module is basically providing the user the ability to add their custom forms to our other modules. That way they can collect additional information along with what we provide. I want to start associating my Form module with other modules and their properties. Ie if Module1 has a property Category, I want to associate an instance From data with that property. There are many Forms. If a users creates an instance of Module2, they may always want to also have certain form(s) attached to that Module2 instance. If they create an instance of Module2 and select Category 1, then I may want additional Form(s) created. I prototyped something like this: Form FormLayout (contains the labels and gui controls) FormModule (associates a form with all instances of a module) Form Instance (create an instance of a form to be filled out) As I thought about it I was thinking about making a new FormModule table/class/dao for each Module and Property that I add. So I might have: FormModule1 FormModule1Property1 FormModule1Property2 FormModule1Property3 FormModule1Property4 FormModule2 FormModule3 FormModule3Property1 Then as I did previously, I would use a factory to get the proper DAO for dealing with all of these. I would hand it an array of ids representing different modules and properties and it would return all of the DAOs that I need to call getForms(). Which in turn would return all of the forms for that particular bridge. Some points This will be for a new module so I dont need to expand on the factory code I provided. I just wanted to show an example of what I have done in the past. The new module can be associated with: Other Modules (ie globally for any instance of that module data), Other module properties (ie only if the Module instance has a certian value in one of its properties) I want to make it easy for developers to add associations with other modules and properties easily Can any one suggest any design patterns or strategy's for achieving this? If anything is unclear please let me know. Thank you, Al

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  • Should we enforce code style in our large codebase?

    - by eighttrackmind
    By "code style" I mean 2 things: Style, eg. // bad if(foo){ ... } // good if (foo) { ... } Conventions and idiomaticity, where two ways of writing the same thing are functionally equivalent, but one is more idiomatic. eg. // bad if (fooLib.equals(a, b)) { ... } // good if (a == b) { ... } I think it makes sense to use an auto-formatter to enforce #1 automatically. So my question is specifically about #2. I like to break things down into pros and cons, here's what I've come up with so far: Pros: Used by many large codebases (eg. Google, jQuery) Helps make it a bit easier to work on new areas of the codebase Helps make code more portable (this is not necessarily true) Code style is automatic once you get used to it Makes it easier to fast-decline pull requests Cons: Takes engineers’ and code reviewers’ time away from more important things (like developing features) Code should ideally be rewritten every 2-3 years anyway, so it’s more important to focus on getting the architecture right, and achieving high test coverage Adds strain to code reviews (eg. “don’t do it this way, I like this other way better”) Even if I’ve been using a code style for a while, I still sometime have to pause and think about how to write a line better Having an enforced, uniform code style makes it hard to experiment with potentially better styles Maintaining a style guide takes a lot of incremental effort Engineers rarely read through the style guide. More often, it's cited in code reviews And as a secondary question: we also have many smaller repositories - should the same code style be enforced there?

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  • When using method chaining, do I reuse the object or create one?

    - by MainMa
    When using method chaining like: var car = new Car().OfBrand(Brand.Ford).OfModel(12345).PaintedIn(Color.Silver).Create(); there may be two approaches: Reuse the same object, like this: public Car PaintedIn(Color color) { this.Color = color; return this; } Create a new object of type Car at every step, like this: public Car PaintedIn(Color color) { var car = new Car(this); // Clone the current object. car.Color = color; // Assign the values to the clone, not the original object. return car; } Is the first one wrong or it's rather a personal choice of the developer? I believe that he first approach may quickly cause the intuitive/misleading code. Example: // Create a car with neither color, nor model. var mercedes = new Car().OfBrand(Brand.MercedesBenz).PaintedIn(NeutralColor); // Create several cars based on the neutral car. var yellowCar = mercedes.PaintedIn(Color.Yellow).Create(); var specificModel = mercedes.OfModel(99).Create(); // Would `specificModel` car be yellow or of neutral color? How would you guess that if // `yellowCar` were in a separate method called somewhere else in code? Any thoughts?

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  • How can we make agile enjoyable for developers that like to personally, independently own large chunks from start to finish

    - by Kris
    We’re roughly midway through our transition from waterfall to agile using scrum; we’ve changed from large teams in technology/discipline silos to smaller cross-functional teams. As expected, the change to agile doesn’t suit everyone. There are a handful of developers that are having a difficult time adjusting to agile. I really want to keep them engaged and challenged, and ultimately enjoying coming to work each day. These are smart, happy, motivated people that I respect on both a personal and a professional level. The basic issue is this: Some developers are primarily motivated by the joy of taking a piece of difficult work, thinking through a design, thinking through potential issues, then solving the problem piece by piece, with only minimal interaction with others, over an extended period of time. They generally complete work to a high level of quality and in a timely way; their work is maintainable and fits with the overall architecture. Transitioning to a cross-functional team that values interaction and shared responsibility for work, and delivery of working functionality within shorter intervals, the teams evolve such that the entire team knocks that difficult problem over. Many people find this to be a positive change; someone that loves to take a problem and own it independently from start to finish loses the opportunity for work like that. This is not an issue with people being open to change. Certainly we’ve seen a few people that don’t like change, but in the cases I’m concerned about, the individuals are good performers, genuinely open to change, they make an effort, they see how the rest of the team is changing and they want to fit in. It’s not a case of someone being difficult or obstructionist, or wanting to hoard the juiciest work. They just don’t find joy in work like they used to. I’m sure we can’t be the only place that hasn’t bumped up on this. How have others approached this? If you’re a developer that is motivated by personally owning a big chunk of work from end to end, and you’ve adjusted to a different way of working, what did it for you?

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