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  • Permission errors when cropping after taking a photo

    - by CGM
    Hello everybody, I want to take a photo with an Intent on android.provider.MediaStore.ACTION_IMAGE_CAPTURE, next crop the result with: Intent intent = new Intent("com.android.camera.action.CROP"); intent.setClassName("com.android.camera", "com.android.camera.CropImage"); I follow the sugestions made at: Android: Crop an Image after Taking it With Camera with a Fixed Aspect Ratio However when calling the crop activity I get (already checked the LogCat output) a permission error, saying something like: Permission denial on a Intent to access the temporary image created by the camera activity on my SDcard. Can you please suggest a solution for Android 2.2 ? Thank you

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  • SecurityError: Error #2152: Full screen mode is not allowed.

    - by meghana
    I have one flash player , which have full-screen functionality . which is not working in FF and MAC Chrome . and throws an error as below. SecurityError: Error #2152: Full screen mode is not allowed. at flash.display::Stage/set displayState() at com.IQMediaCorp.core::IQMediaCorpPlayer/ToggleFullScreen() I have googled about the issue and already verified some points below my player have allowfullscreen = true in html object / encode element. the methid ToggleFullScreen is an mouse click event below is code for ToggleFullScreen method public function ToggleFullScreen(e:MouseEvent) { if (stage.displayState == StageDisplayState.FULL_SCREEN_INTERACTIVE) { bKnob.alpha=0; bigScreen=true; stage.displayState=StageDisplayState.NORMAL; } else { bigScreen=false; stage.displayState=StageDisplayState.FULL_SCREEN_INTERACTIVE; bKnob.alpha=0; } } i don't get the reason why it is not working. can anybody help?? Thanks

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  • ActionScript shiftKey Not Working In Full Screen Mode?

    - by Chunk1978
    i've drawn an ellipse sprite and added it to the display list of a container, which is added to the display list of the stage. to move the sprites with the keyboard arrows, it appears that my shiftModifier:Number variable is not working when the stage's display state is set to full screen. shiftModifier works as it should when the stage's display state is set to Normal. stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyboardDown); function onKeyboardDown(evt:KeyboardEvent):void { var shiftModifier:Number = 0.25; if (evt.shiftKey) {shiftModifier = 10;} if (evt.keyCode == Keyboard.UP) {ellipse1.y -= shiftModifier;} if (evt.keyCode == Keyboard.DOWN) {ellipse1.y += shiftModifier;} if (evt.keyCode == Keyboard.LEFT) {ellipse1.x -= shiftModifier;} if (evt.keyCode == Keyboard.RIGHT) {ellipse1.x += shiftModifier;} } fsm.addEventListener(MouseEvent.CLICK, toggleFullScreenMode); function toggleFullScreenMode(evt:MouseEvent):void { if (stage.displayState == StageDisplayState.FULL_SCREEN) {stage.displayState = StageDisplayState.NORMAL;} else {stage.displayState = StageDisplayState.FULL_SCREEN;} } full screen is tested in Safari and Firefox.

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  • JPanels, JFrames, and Windows, Oh my!

    - by Jonathan
    Simply stated, I am trying to make a game I am working on full-screen. I have the following code I am trying to use: GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice gs = ge.getDefaultScreenDevice(); if(!gs.isFullScreenSupported()) { System.out.println("full-screen not supported"); } Frame frame = new Frame(gs.getDefaultConfiguration()); Window win = new Window(frame); try { // Enter full-screen mode gs.setFullScreenWindow(win); win.validate(); } Problem with this is that I am working within a class that extends JPanel, and while I have a variable of type Frame, I have none of type Window within the class. My understanding of JPanel is that it is a Window of sorts, but I cannot pass 'this' into gs.setFullScreenWindow(Window win)... How should I go about doing this? Is there any easy way of calling that, or a similar method, using a JPanel? Is there a way I can get something of type Window from my JPanel? - EDIT: The following method changes the state of JFrame and is called every 10ms: public void paintScreen() { Graphics g; try{ g = this.getGraphics(); //get Panel's graphic context if(g == null) { frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setExtendedState(frame.getExtendedState()|JFrame.MAXIMIZED_BOTH); frame.add(this); frame.pack(); frame.setResizable(false); frame.setTitle("Game Window"); frame.setVisible(true); } if((g != null) && (dbImage != null)) { g.drawImage(dbImage, 0, 0, null); } Toolkit.getDefaultToolkit().sync(); //sync the display on some systems g.dispose(); } catch (Exception e) { if(blockError) { blockError = false; } else { System.out.println("Graphics context error: " + e); } } } I anticipate that there may be a few redundancies or unnecessary calls after the if(g==null) statement (all the frame.somethingOrOther()s), any cleanup advice would be appreciated... Also, the block error is what it seems. I am ignoring an error. The error only occurs once, and this works fine when setup to ignore the first instance of the error... For anyone interested I can post additional info there if anyone wants to see if that block can be removed, but i'm not concerned... I might look into it later.

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  • How to load jni from sd card on android 2.1?

    - by user263423
    I want to load third-party jni library in runtime. I've tried to load directly from sdcard. It expectedly failed. I've tried to copy library from sdcard to /data/data/app/ and then System.load(/data/data/libjni.so) It works on HTC HERO, but fails on HTC Legend with Android 2.1. it fails during execution of native code and write to log uninformative stack trace Any other way to do it?

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  • debuging native code (C++) using gdb on android with Eclipse. Is it possible?

    - by noisy
    Hi, I have some piece of code which uses JNI. I can debug code wrote in Java directly in Eclipse (using ADT). I even have a script, which help me debug native code with gdb. However this is not very comfortable way for doing this. Is it possible to configure Eclipse to use gdb (I guess gdbserver) for debbuging android native applications? Do you know where I could find any description of this?

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  • Sharing DefaultHttpClient in Android. To synchronize or not to synchronize?

    - by johnrock
    In an Android app, I am using one static instance of org.apache.http.impl.client.DefaultHttpClient and sharing that instance in all activities and services of the app, so that this client may be used to log in once to a remote server and all subsequent user requests to that remote server will remain authenticated. Every activity or Service that makes a GET or POST to this remote server calls the same method : MyUtilityClass.gettHttpClient() Do I need to worry about synchronization of this httpclient? If so, what is the best way to handle this?

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  • Do I need a semaphore for my thread in Android/Java?

    - by Henrik
    Hello all, When running a thread in Android/Java: public void run() { while (running) { if (moreTasksToExec()) { task = getNextTask() task.exec(); } } } Is it OK to let it run and not using a semaphore to block while no work needs to be executed? I am only using one thread, so I need no inter-thread synchronization.

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  • How is animation accomplished in these apps?

    - by android noob
    Most of the Android users use the GO SMS app, and the iPhone users use their normal messaging app (Android rocks). Now, whenever a user types a message and presses the send button, the message's edit text field sets a glossy green background, also the green colored background comes floating at the back of the edit text field. How do they do it? (I have been searching this for a while, but was unable to find an answer.)

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