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  • Does it make sense to write a build scripts in C++?

    - by Klaim
    I'm using CMake to generate my projects IDE/makefiles, but I still need to call custom "scripts" to manipulate my compiled files or even generate code. In previous projects I've been using Python and it was OK, but now I'm having serious trouble managing a lot of dependencies in two very big projects I'm working on so I want to minimize the dependencies everywhere. Someone suggested to me to use C++ to write my build scripts instead of adding a language dependency just for that. The projects themeselves already use C++ so there are several advantages that I can see: to build the whole project, only a C++ compiler and CMake would be necessary, nothing else (all the other dependencies are C or C++); C++ type safety (when using modern C++) makes everything easier to get "correct"; it's also the language I know the better so I'm more at ease with it even if I'm able to write some good Python code; potential gain in execution speed (but i don't think it will really be perceptible); However, I think there might be some drawbacks and I'm not sure of the real impact as I didn't try yet: might be longer to write the code (that said I'm not sure because I'm efficient enough in C++ to write something that work quickly, so maybe for this system it wouldn't be so long to write) (compilation time shouldn't be a problem for this case); I must assume that all the text files I'll read as input are in UTF-8, I'm not sure it can be easilly checked at runtime in C++ and the language will not check it for you; libraries in C++ are harder to manage than in scripting languages; I lack experience and forsight so maybe I'm missing advantages and drawbacks. So the question is: does it make sense to use C++ for this? do you have experiences to report and do you see advantages and disadvantages that might be important?

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  • How to build Visual Studio Setup projects (.vdproj) with TFS 2010 Build ?

    - by Vishal
    Out of the box, Team Foundation Server 2010 Build does not support building of setup projects (.vdproj). Although, you can modify DefaultTemplate.xaml or create your own in order to achieve this. I had to try bunch of different blog post's and finally got it working with a mixture of all those posts.   Since you don’t have to go through this pain again, I have uploaded the Template which you can use right away : https://skydrive.live.com/redir?resid=65B2671F6B93CDE9!310 Download and CheckIn this template into your source control. Modify your Build Definition to use this template. Unless you have CheckedIn the template, it wont show up in the template selection section in the process task of build definition. In your Visual Studio Solution Configuration Manager, make sure you specify to build the setup project also. You might get this warning in your build result: “The project file “*.vdproj” is not support by MSBuild and cannot be build. Hope it helps. Thanks, Vishal Mody Reference blog posts I had used: http://geekswithblogs.net/jakob/archive/2010/05/14/building-visual-studio-setup-projects-with-tfs-2010-team-build.aspx http://donovanbrown.com/post/I-need-to-build-a-project-that-is-not-supported-by-MSBuild.aspx http://lajak.wordpress.com/2011/02/19/build-biztalk-deployment-framework-projects-using-tfs2010/

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  • Does it make sense to write build scripts in C++?

    - by Klaim
    I'm using CMake to generate my projects IDE/makefiles, but I still need to call custom "scripts" to manipulate my compiled files or even generate code. In previous projects I've been using Python and it was OK, but now I'm having serious trouble managing a lot of dependencies in two very big projects I'm working on so I want to minimize the dependencies everywhere. Someone suggested to me to use C++ to write my build scripts instead of adding a language dependency just for that. The projects themeselves already use C++ so there are several advantages that I can see: to build the whole project, only a C++ compiler and CMake would be necessary, nothing else (all the other dependencies are C or C++); C++ type safety (when using modern C++) makes everything easier to get "correct"; it's also the language I know the better so I'm more at ease with it even if I'm able to write some good Python code; potential gain in execution speed (but i don't think it will really be perceptible); However, I think there might be some drawbacks and I'm not sure of the real impact as I didn't try yet: might be longer to write the code (that said I'm not sure because I'm efficient enough in C++ to write something that work quickly, so maybe for this system it wouldn't be so long to write) (compilation time shouldn't be a problem for this case); I must assume that all the text files I'll read as input are in UTF-8, I'm not sure it can be easilly checked at runtime in C++ and the language will not check it for you; libraries in C++ are harder to manage than in scripting languages; I lack experience and forsight so maybe I'm missing advantages and drawbacks. So the question is: does it make sense to use C++ for this? do you have experiences to report and do you see advantages and disadvantages that might be important?

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  • why i failed to build vsftp?

    - by hugemeow
    make, then failed with the following message. the main point is /lib/libcap.so.1: could not read symbols: File in wrong format, confusing... gcc -c readwrite.c -O2 -Wall -W -Wshadow -idirafter dummyinc gcc -c opts.c -O2 -Wall -W -Wshadow -idirafter dummyinc gcc -c ssl.c -O2 -Wall -W -Wshadow -idirafter dummyinc gcc -c sslslave.c -O2 -Wall -W -Wshadow -idirafter dummyinc gcc -c ptracesandbox.c -O2 -Wall -W -Wshadow -idirafter dummyinc gcc -c ftppolicy.c -O2 -Wall -W -Wshadow -idirafter dummyinc gcc -c sysutil.c -O2 -Wall -W -Wshadow -idirafter dummyinc gcc -c sysdeputil.c -O2 -Wall -W -Wshadow -idirafter dummyinc gcc -o vsftpd main.o utility.o prelogin.o ftpcmdio.o postlogin.o privsock.o tunables.o ftpdataio.o secbuf.o ls.o postprivparent.o logging.o str.o netstr.o sysstr.o strlist.o banner.o filestr.o parseconf.o secutil.o ascii.o oneprocess.o twoprocess.o privops.o standalone.o hash.o tcpwrap.o ipaddrparse.o access.o features.o readwrite.o opts.o ssl.o sslslave.o ptracesandbox.o ftppolicy.o sysutil.o sysdeputil.o -Wl,-s `./vsf_findlibs.sh` /lib/libcap.so.1: could not read symbols: File in wrong format collect2: ld returned 1 exit status make: *** [vsftpd] Error 1 [mirror@hugemeow vsftpd]$ ls /lib/libc libc-2.5.so libcap.so.1.10 libcidn.so.1 libcom_err.so.2.1 libcrypto.so.0.9.8e libcrypt.so.1 libcap.so.1 libcidn-2.5.so libcom_err.so.2 libcrypt-2.5.so libcrypto.so.6 libc.so.6 [mirror@hugemeow vsftpd]$ ls /lib/libc libc-2.5.so libcap.so.1.10 libcidn.so.1 libcom_err.so.2.1 libcrypto.so.0.9.8e libcrypt.so.1 libcap.so.1 libcidn-2.5.so libcom_err.so.2 libcrypt-2.5.so libcrypto.so.6 libc.so.6 [mirror@hugemeow vsftpd]$ ls /lib/libcap.so.1 -l lrwxrwxrwx 1 root root 14 Mar 20 2012 /lib/libcap.so.1 -> libcap.so.1.10 [mirror@hugemeow vsftpd]$ ls /lib/libcap.so.1 -lh lrwxrwxrwx 1 root root 14 Mar 20 2012 /lib/libcap.so.1 -> libcap.so.1.10 [mirror@hugemeow vsftpd]$ ls /lib/libcap.so.1 -lhL -rwxr-xr-x 1 root root 12K Mar 15 2007 /lib/libcap.so.1 this may have something to do with 64 bit system, but i have make modification to vsf_findlibs.sh 48 # Look for libcap (capabilities) 49 if locate_library /lib64/libcap.so.1; then 50 echo "/lib/libcap.so.1"; 51 elif locate_library /lib64/libcap.so.2; then 52 echo "/lib/libcap.so.2"; 53 else 54 # locate_library /usr/lib/libcap.so && echo "-lcap"; 55 # locate_library /lib/libcap.so && echo "-lcap"; 56 locate_library /lib64/libcap.so.1 && echo "-lcap"; 57 fi but make failed with the same error, why?

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  • Copy vector of values to vector of pairs in one line

    - by Kirill V. Lyadvinsky
    I have the following types: struct X { int x; X( int val ) : x(val) {} }; struct X2 { int x2; X2() : x2() {} }; typedef std::pair<X, X2> pair_t; typedef std::vector<pair_t> pairs_vec_t; typedef std::vector<X> X_vec_t; I need to initialize instance of pairs_vec_t with values from X_vec_t. I use the following code and it works as expected: int main() { pairs_vec_t ps; X_vec_t xs; // this is not empty in the production code ps.reserve( xs.size() ); { // I want to change this block to one line code. struct get_pair { pair_t operator()( const X& value ) { return std::make_pair( value, X2() ); } }; std::transform( xs.begin(), xs.end(), back_inserter(ps), get_pair() ); } return 0; } What I'm trying to do is to reduce my copying block to one line with using boost::bind. This code is not working: for_each( xs.begin(), xs.end(), boost::bind( &pairs_vec_t::push_back, ps, boost::bind( &std::make_pair, _1, X2() ) ) ); I know why it is not working, but I want to know how to make it working without declaring extra functions and structs?

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  • Build Controller status Unavailable issue in TFS2010

    - by jehan
    I ran into this problem few days back, I was not able to run the builds because the Build Controller was showing Status as Unavailable. It was showing the below exception: There was no endpoint listening at http://fullmachinename:9191/Build/v3.0/Services/Controller/2 that could accept the message. This is often caused by an incorrect address or SOAP action. See InnerException, if present, for more details. After trying out few things, I looked at below Build Service Properties.   Then, I did below modifications to the Build Services Properties: 1)      Changed the Local Build Service Endpoint(incoming) from http://machinename.domain.com:9191 to http://machinename:9191 2)      Changed the Connect to Team Project Collection (outgoing) from localhost to machine name. http://localhost:8080/tfs/defaultCollection to http://machinename:8080/tfs/DefaultCollection   After that Started the Build Services and it fixed the issue, the Build Controller was showing Available Status and was able to run the builds.

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  • What exactly is the build number in MAJOR.MINOR.BUILDNUMBER.REVISION

    - by A9S6
    What I think about Build Numbers is that whenever a new nightly build is created, a new BUILDNUMBER is generated and assigned to that build. So for my 7.0 version application the nightly builds will be 7.0.1, 7.0.2 and so on. Is it so? Then what is the use of a REVISION after the build number? Or is the REVISION part being incremented after each nightly build? I am a little confused here... do we refer to each nightly build as a BUILD? The format is mentioned here: AssemblyVersion - MSDN

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  • What's the best Scala build system?

    - by gatoatigrado
    I've seen questions about IDE's here -- Which is the best IDE for Scala development? and What is the current state of tooling for Scala?, but I've had mixed experiences with IDEs. Right now, I'm using the Eclipse IDE with the automatic workspace refresh option, and KDE 4's Kate as my text editor. Here are some of the problems I'd like to solve: use my own editor IDEs are really geared at everyone using their components. I like Kate better, but the refresh system is very annoying (it doesn't use inotify, rather, maybe a 10s polling interval). The reason I don't use the built-in text editor is because broken auto-complete functionalities cause the IDE to hang for maybe 10s. rebuild only modified files The Eclipse build system is broken. It doesn't know when to rebuild classes. I find myself almost half of the time going to project-clean. Worse, it seems even after it has finished building my project, a few minutes later it will pop up with some bizarre error (edit - these errors appear to be things that were previously solved with a project clean, but then come back up...). Finally, setting "Preferences / Continue launch if project contains errors" to "prompt" seems to have no effect for Scala projects (i.e. it always launches even if there are errors). build customization I can use the "nightly" release, but I'll want to modify and use my own Scala builds, not the compiler that's built into the IDE's plugin. It would also be nice to pass [e.g.] -Xprint:jvm to the compiler (to print out lowered code). fast compiling Though Eclipse doesn't always build right, it does seem snappy -- even more so than fsc. I looked at Ant and Maven, though haven't employed either yet (I'll also need to spend time solving #3 and #4). I wanted to see if anyone has other suggestions before I spend time getting a suboptimal build system working. Thanks in advance! UPDATE - I'm now using Maven, passing a project as a compiler plugin to it. It seems fast enough; I'm not sure what kind of jar caching Maven does. A current repository for Scala 2.8.0 is available [link]. The archetypes are very cool, and cross-platform support seems very good. However, about compile issues, I'm not sure if fsc is actually fixed, or my project is stable enough (e.g. class names aren't changing) -- running it manually doesn't bother me as much. If you'd like to see an example, feel free to browse the pom.xml files I'm using [github]. UPDATE 2 - from benchmarks I've seen, Daniel Spiewak is right that buildr's faster than Maven (and, if one is doing incremental changes, Maven's 10 second latency gets annoying), so if one can craft a compatible build file, then it's probably worth it...

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  • Adding Fake Build Information in TFS 2010

    - by Jakob Ehn
    We have been using TFS 2010 build for distributing a build in parallel on several agents, but where the actual compilation is done by a bunch of external tools and compilers, e.g. no MSBuild involved. We are using the ParallelTemplate.xaml template that Jim Lamb blogged about previously, which distributes each configuration to a different agent. We developed custom activities for running these external compilers and collecting the information and errors by reading standard out/error and pushing it back to the build log. But since we aren’t using MSBuild we don’t the get nice configuration summary section on the build summary page that we are used to. We would like to show the result of each configuration with any errors/warnings as usual, together with a link to the log file. TFS 2010 API to the rescue! What we need to do is adding information to the InformationNode structure that is associated with every TFS build. The log that you normally see in the Log view is built up as a tree structure of IBuildInformationNode objects. This structure can we accessed by using the InformationNodeConverters class. This class also contain some helper methods for creating BuildProjectNode, which contain the information about each project that was build, for example which configuration, number of errors and warnings and link to the log file. Here is a code snippet that first creates a “fake” build from scratch and the add two BuildProjectNodes, one for Debug|x86 and one for Release|x86 with some release information:   TfsTeamProjectCollection collection = TfsTeamProjectCollectionFactory.GetTeamProjectCollection(new Uri("http://lt-jakob2010:8080/tfs")); IBuildServer buildServer = collection.GetService<IBuildServer>(); var buildDef = buildServer.GetBuildDefinition("TeamProject", "BuildDefinition"); //Create fake build with random build number var detail = buildDef.CreateManualBuild(new Random().Next().ToString()); // Create Debug|x86 project summary IBuildProjectNode buildProjectNode = detail.Information.AddBuildProjectNode(DateTime.Now, "Debug", "MySolution.sln", "x86", "$/project/MySolution.sln", DateTime.Now, "Default"); buildProjectNode.CompilationErrors = 1; buildProjectNode.CompilationWarnings = 1; buildProjectNode.Node.Children.AddBuildError("Compilation", "File1.cs", 12, 5, "", "Syntax error", DateTime.Now); buildProjectNode.Node.Children.AddBuildWarning("File2.cs", 3, 1, "", "Some warning", DateTime.Now, "Compilation"); buildProjectNode.Node.Children.AddExternalLink("Log File", new Uri(@"\\server\share\logfiledebug.txt")); buildProjectNode.Save(); // Create Releaes|x86 project summary buildProjectNode = detail.Information.AddBuildProjectNode(DateTime.Now, "Release", "MySolution.sln", "x86", "$/project/MySolution.sln", DateTime.Now, "Default"); buildProjectNode.CompilationErrors = 0; buildProjectNode.CompilationWarnings = 0; buildProjectNode.Node.Children.AddExternalLink("Log File", new Uri(@"\\server\share\logfilerelease.txt")); buildProjectNode.Save(); detail.Information.Save(); detail.FinalizeStatus(BuildStatus.Failed); When running this code, it will a create a build that looks like this: As you can see, it created two configurations with error and warning information and a link to a log file. Just like a regular MSBuild would have done. This is very useful when using TFS 2010 Build in heterogeneous environments. It would also be possible to do this when running compilations completely outside TFS build, but then push the results of the into TFS for easy access. You can push all information, including the compilation summary, drop location, test results etc using the API.

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  • Can't build gcc anymore since upgrade to 11.10

    - by Raphael R.
    On Monday I've upgraded to from Ubuntu 11.04 (my initial installation) to 11.10 and now I can't build gcc from source anymore. Since I forgot to uninstall the gcc package before the upgrade, Ubuntu replaced my 4.7.0 compiler with it's stable 4.6.1. So I tried to build the SVN sources again, but it fails. I've most recently tried it with SVN revision 180193. After some time, the build fails with the following message: /home/raphael/devel/gcc/build/./gcc/xgcc -B/home/raphael/devel/gcc/build/./gcc/ -B/usr/i686-pc-linux-gnu/bin/ -B/usr/i686-pc-linux-gnu/lib/ -isystem /usr/i686-pc-linux-gnu/include -isystem /usr/i686-pc-linux-gnu/sys-include -g -O2 -O2 -I. -I. -I../../src/gcc -I../../src/gcc/. -I../../src/gcc/../include -I../../src/gcc/../libdecnumber -I../../src/gcc/../libdecnumber/bid -I../libdecnumber -I../../src/gcc/../libgcc -g -O2 -DIN_GCC -W -Wall -Wwrite-strings -Wcast-qual -Wstrict-prototypes -Wmissing-prototypes -Wold-style-definition -isystem ./include -fPIC -g -DHAVE_GTHR_DEFAULT -DIN_LIBGCC2 -fbuilding-libgcc -fno-stack-protector -I. -I. -I../.././gcc -I../../../src/libgcc -I../../../src/libgcc/. -I../../../src/libgcc/../gcc -I../../../src/libgcc/../include -I../../../src/libgcc/config/libbid -DENABLE_DECIMAL_BID_FORMAT -DHAVE_CC_TLS -DUSE_TLS -o _ashldi3.o -MT _ashldi3.o -MD -MP -MF _ashldi3.dep -DL_ashldi3 -c ../../../src/libgcc/../gcc/libgcc2.c \ -fvisibility=hidden -DHIDE_EXPORTS In file included from /usr/include/stdio.h:28:0, from ../../../src/libgcc/../gcc/tsystem.h:88, from ../../../src/libgcc/../gcc/libgcc2.c:29: /usr/include/features.h:323:26: fatal error: bits/predefs.h: File or directory not found. I've cofigured it with: ~/devel/gcc/build$ ../src/configure --prefix=/usr --enable-languages=c++ And make it with: ~/devel/gcc/build$ make -j4 Just to be sure, I did a rm -rf * in the build directory in case there's some broken stuff inside. Didn't help, though. That's the backstory. I tried to fix it and searched for the bits/predefs.h. It's inside /usr/include/i386-linux-gnu. I temporarily fixed the problem by doing ~/devel/gcc/build$ C_INCLUDE_PATH=/usr/include/i386-linux-gnu make -j4 Which is only temporary because now gcc complains that it can't find crti.o. Which i can find in /usr/lib/i386-linux-gnu. Now i could also set C_LIBRARY_PATH - actually it doesn't work - but I feel like I'm fighting the system here. Also, even if it succeeds, my newly built compiler would also not know about the i386-linux-gnu stuff. So I would have to set C_LIBRARY_PATH and C_INCLUDE_PATH before every build of every project I have. I could add it to my .bashrc but that subverts the system even more. So, how do I tell the build process: That there are additional include/lib directories, and That it should build a gcc which respects them too? Edit: I forgot to include the command which causes the above error message. Also I can think of another solution: Copy the stuff from /usr/include/i386-linux-gnu to /usr/include (same thing for /usr/lib/i386-linux-gnu to /usr/lib). But that doesn't feel right, either. Finally, the system's gcc 4.6.1 can compile other applications just fine, except mine, which use C++11 features not present in the 4.6 series.

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  • InstallShield 2010 with license - no license for automatic build system (CI) as Windows service

    - by Gilad
    I really need help here. We are using CI build-process (Hudson) as an automated build system using Msbuild. The CI run in Apache Tomcat 6 that run under the credentials of a domain user (not a local Windows user ). Every time the CI try to build an InstallShield project (using isproj files) we get a license error message: " C:\Program Files\MSBuild\InstallShield\2010\InstallShield.targets(62,3): error : -7159: The product license has expired or has not yet been initialized. You must launch the IDE to configure the product license in order to proceed. C:\Program Files\MSBuild\InstallShield\2010\InstallShield.targets(62,3): error : Exception Caught". If I log in to the same machine with the same domain user credentials and build the InstallShield project there is a license and it is working well. Adding the user to the local Users group doesn't help (no license). Adding the user to the local Administrators group helps and it is working. We do not want the user to be in the local Administrators group - for various reasons. What do I need to do to make it work? Do I need to add permissions to the use? Help will be highly appreciated. Gilad

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  • Linker problem linking boost in Visual Studio 2008

    - by Tobias Langner
    Hi, I have a rather obscure linking problem in Visual Studio 2008. The linker error message is: "LNK1104: cannot open file 'boost_thread-vc90-mt-gd-1_38.lib'". All pathes and dependencies are set. What I noticed though is that Visual Studio misses boost_thread-vc90-mt-gd-1_38.lib and not libboost_thread-vc90-mt-gd-1_38.lib (notice the lib at the beginning of the file name). I added the .lib as libboost_thread-vc90-mt-gd-1_38.lib to the project and it appears as libboost_thread-vc90-mt-gd-1_38.lib in the command line. Why does Visual Studio the beginning of the file name?

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  • Build System with Recursive Dependency Aggregation

    - by radman
    Hi, I recently began setting up my own library and projects using a cross platform build system (generates make files, visual studio solutions/projects etc on demand) and I have run into a problem that has likely been solved already. The issue that I have run into is this: When an application has a dependency that also has dependencies then the application being linked must link the dependency and also all of its sub-dependencies. This proceeds in a recursive fashion e.g. (For arguments sake lets assume that we are dealing exclusively with static libraries.) TopLevelApp.exe dependency_A dependency_A-1 dependency_A-2 dependency_B dependency_B-1 dependency_B-2 So in this example TopLevelApp will need to link dependency_A, dependency_A-1, dependency_A-2 etc and the same for B. I think the responsibility of remembering all of these manually in the target application is pretty sub optimal. There is also the issue of ensuring the same version of the dependency is used across all targets (assuming that some targets depend on the same things, e.g. boost). Now linking all of the libraries is required and there is no way of getting around it. What I am looking for is a build system that manages this for you. So all you have to do is specify that you depend on something and the appropriate dependencies of that library will be pulled in automatically. The build system I have been looking at is premake premake4 which doesn't handle this (as far as I can determine). Does anyone know of a build system that does handle this? and if there isn't then why not?

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  • Sometimes Xcode appears to ignore target build settings?

    - by Derek Clarkson
    Hi all, I've created a iPhone static library project with two targets like this Project -- Library (Device) target -- Library (simulator) target The device target has the SDK set to the device so it produces an armv6/7 library and the simulator target is set to the simulator SDK so it produces an i386 library. The issue I'm having is that the SDK settings on the targets keep getting overridden by the XCode active target setting. i.e. if I build the device target, but the XCode window is showing the active SDK as being the simlulator, XCode will build a simulator library instead of a device library, ignoring the settings of the target. Although it will put it into the *-iphoneos/ directory in the build directories! I originally had the same issue with another static library project, and after a lot of playing around got everything to work correctly. i.e. The targets ignore the XCode active SDK because they have their own specifications of what to build. The problem is that I don't know what made it work in that project and I have not been able to reproduce the issue in it either. Does anyone have any ideas as to what is going on? ciao Derek

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  • boost ublas: rotate 2d vector

    - by AndreasT
    Erm. I hope I am seriously overlooking something. I want to rotate a 2d vector (kartesian) v by a certain angle phi. I can't find a function that generates the appropriate matrix or just performs that function. I know how to do this by hand. I am looking for a ublas utility "something" that does this for me.

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  • Trying to build the basic python extension example fails (windows)

    - by Alexandros
    Hello, I have Python 2.6 and Visual Studio 2008 running on a Win7 x64 machine. When I try to build the basic python extension example in c "example_nt" as found in the python 2.6 sources distribution, it fails: python setup.py build And this results in: running build running build_ext building 'aspell' extension Traceback (most recent call last): File "setup.py", line 7, in <module> ext_modules = [module1]) File "C:\Python26\lib\distutils\core.py", line 152, in setup dist.run_commands() File "C:\Python26\lib\distutils\dist.py", line 975, in run_commands self.run_command(cmd) File "C:\Python26\lib\distutils\dist.py", line 995, in run_command cmd_obj.run() File "C:\Python26\lib\distutils\command\build.py", line 134, in run self.run_command(cmd_name) File "C:\Python26\lib\distutils\cmd.py", line 333, in run_command self.distribution.run_command(command) File "C:\Python26\lib\distutils\dist.py", line 995, in run_command cmd_obj.run() File "C:\Python26\lib\distutils\command\build_ext.py", line 343, in run self.build_extensions() File "C:\Python26\lib\distutils\command\build_ext.py", line 469, in build_extensions self.build_extension(ext) File "C:\Python26\lib\distutils\command\build_ext.py", line 534, in build_extension depends=ext.depends) File "C:\Python26\lib\distutils\msvc9compiler.py", line 448, in compile self.initialize() File "C:\Python26\lib\distutils\msvc9compiler.py", line 358, in initialize vc_env = query_vcvarsall(VERSION, plat_spec) File "C:\Python26\lib\distutils\msvc9compiler.py", line 274, in query_vcvarsall raise ValueError(str(list(result.keys()))) ValueError: [u'path'] What can I do to fix this? Any help will be appreciated

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  • boost graph adjacency_list, retrieving a node's parents

    - by Juan
    I want to find in an adjacency graph from the bgl how give a Vertexdescriptor and get the set of nodes that are parents of this given node. i would like to do this in directed graph, it seems you could use a bidirectional graph but i want to be able to restrict it so that there are no cycles.

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  • Problems referencing build output from TFS Build and Visual Studio

    - by pmdarrow
    Here's what I'm trying to do: I have two solutions - one for my main application and its associated projects and another for my database (VS .dbproj) and its associated projects. What I'd like to do is include the output from the database project (a .dbschema and some SQL scripts) in my WiX installer (which exists in the main application solution.) This involves having TFS build the DB solution immediately before the main application solution. I've got that part working properly, but I'm having trouble referencing the output of the DB solution from my installer. I'm using relative paths to reference the DB project output in my WiX installer (e.g. <?define DBProjectOutputDir = "..\..\MyDatabaseSolution\MyDatabaseProject\sql\"?>) which works fine locally, but fails when building via TFS build. This is because TFS Build apparently changes the output dir of each project to one common location. Instead of the path to my database project being ..\..\MyDatabaseSolution\MyDatabaseProject\sql\ like it is when building locally, it gets set to something like ..\..\..\Binaries\Release\. How can I get around this and have a consistent output location to reference from my installer project? I'm using TFS 2005 and VS 2008.

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  • boost::Spirit Grammar for unsorted schema

    - by Hassan Syed
    I have a section of a schema for a model that I need to parse. Lets say it looks like the following. { type = "Standard"; hostname="x.y.z"; port="123"; } The properties are: The elements may appear unordered. All elements that are part of the schema must appear, and no other. All of the elements' synthesised attributes go into a struct. (optional) The schema might in the future depend on the type field -- i.e., different fields based on type -- however I am not concerned about this at the moment.

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  • Build number increment not reflected in AssemblyVersion

    - by awshepard
    I've browsed through some of the discussion on auto-incrementing build numbers, but in the impatience of youth decided to roll my own and re-invent the wheel. I know there are probably better ways to go about this (which I'm definitely going to investigate), but my question centers more around the Assembly and/or Version classes. My approach was to write a separate exe (BuildIncrementer) that takes a command line parameter for file name, does a regex match on the contents to grab the [assembly: AssemblyVersion...] string, do the modifications that I want (increment the build number, etc.), then write the contents back to the file. This approach works as-is. The next thing I did was in the project that I wanted to use this on, I set up a pre-build command line that is simply the command to execute that BuildIncrementer.exe on this project's AssemblyInfo.cs file. This too works, updating the assembly info as desired. The problem comes when I run the project, it sends an email containing the current version, obtained with Assembly.GetExecutingAssembly().GetName().Version.ToString(). BUT, the version showing up is the previous version. When my AssemblyInfo.cs says [assembly: AssemblyVersion("1.0.2.49667")], I get sent 1.0.1.45660, which was the previous build. Anyone have any ideas why that might be?

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  • Stored Procedures In Source Control - Automate Build/Deployment Process

    - by Alex
    My company provides a large .NET service-oriented solution. The services layer interact with a T-SQL back-end consisting of hundreds of tables and stored procedures. Our C# code is in version-control (SVN) but our stored procedures and schema are not. After much lobbying of expedient upper-management, I was allowed to review our (non-existent) build/deployment process to accomplish the following goals: Place schema and stored procedures under source-control. Automate the build/deployment process. I would like to proceed per the accepted answer's strategy in this post but have additional questions: I would like to use Hudson as my build server. Is this a reasonable choice for a C#/SQL solution? What better alternatives should I explore? Assuming I have all triggers, stored-procedures, schema, etc... under source control, and that they are scripted to individual files, how do I generate a build script which will take into account dependencies/references between these items? (SQL Server does this automatically, but it generates one giant script) What does the workflow of performing an update at the client look like? i.e. I have to keep existing table data. How do I roll-back schema changes? I am the only programmer. Several other pseudo-technical staff like to make changes directly inside SQL Management Studio. Is it realistic to expect others to adhere to this solution -- how can I enforce this? Thank you in advance for your help.

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