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  • Google maps nearest points avoiding rivers / by itinerary

    - by Karl Lacroix
    Here is the deal : I need to find the closest points from a point with a radius. For example, I need to get all the points in a 15 km radius. Thats easy with Google Maps Radius and all the examples on the web ;) The problem is that from my office, a point is under the 15km radius, but it's on the other side of a river, so the car itinerary is about 30 km (using a bridge)! Is there a simple solution to exclude those points or to calculate by intineraries ? I supposed that I'll need to calculate all itineraries with returned points? DirectionsRequest API? Thanks! :)

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  • Creating multiple markers in Google Maps using XML

    - by Jessica Stanley
    I'm almost sure this question has been asked before, but for the love of me I just can't find the answer anywhere. Basically what I want to do is create multiple markers on a custom Google Map I'm building. I already have an XML file with the coordinates (lat/lng) and title of each item. I'd like to take the data from the XML file and use it to create markers on the map. I've found how to do this using KML files and MySQL/PHP, but I need to know how to do it in Javascript. One more thing: I have a .xml file of my own, so it won't be like I'll be getting the data from a webpage because I believe (from research I've done today) that the code for that may be different. If anyone knows if this has been posted somewhere else before, could you please direct me there? I've literally been searching all day, this is my last resort. Thanks a ton!!!

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  • Having a Python package install itself under a different name

    - by cool-RR
    I'm developing a package called garlicsim. (Website.) The package is intended for Python 2.X, but I am also offerring Python 3 support on a different fork called garlicsim_py3.(1) So both of these packages live side by side on PyPI, and Python 3 users install garlicsim_py3, and Python 2 users install garlicsim. The problem is: When third party modules want to use garlicsim, they should have one package name to refer to, not two. Sure, they can do something like this: try: import garlicsim except ImportError: import garlicsim_py3 as garlicsim But I would prefer not to make the developers of these modules do this. Is there a way that garlicsim_py3 will install itself under the alias garlicsim? What I want is for a Python 3 user to be able to import garlicsim and refer to the module all the time as garlicsim, but that it will really be garlicsim_py3. I know that the Distribute project does something like this: They make it so you can import setuptools and it will be redirected into their code. I have no idea how they do it. Any ideas? (1) I've reached the decision to support Python 3 on a fork instead of in the same code base; It's important for me that the code base will be clean, and I would really not want to introduce compatibilty hacks.

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  • How do I configure multiple Ubuntu Python installations to avoid App Engine's SSL error?

    - by Linc
    I have Karmic Koala which has Python 2.6 installed by default. However I can't run any Python App Engine projects because they require Python 2.5 and python ssl. To install ssl I installed python2.5-dev first while following some instructions I found elsewhere. sudo apt-get install libssl-dev sudo apt-get install python-setuptools sudo apt-get install python2.5-dev sudo easy_install-2.5 pyopenssl However, I am afraid this is not good for my Ubuntu installation since Ubuntu expects to see version 2.6 of Python when you type 'python' on the command line. Instead, it says '2.5.5'. I tried to revert to the original default version of Python by doing this: sudo apt-get remove python2.5-dev But that didn't seem to do anything either - when I type 'python' on the command line it still say 2.5.5. And App Engine still doesn't work after all this. I continue to get an SSL-related error whenever I try to run my Python app: AttributeError: 'module' object has no attribute 'HTTPSHandler' UPDATE: Just checked whether SSL actually installed as a result of those commands by typing this: $ python2.5 Python 2.5.5 (r255:77872, Apr 29 2010, 23:59:20) [GCC 4.4.1] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import ssl Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named ssl >>> As you can see, SSL is still not installed, which explains the continuing App Engine error. If anyone knows how I can dig myself out of this hole, I would appreciate it.

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  • XNA C# Platformer - physics engine or tile based?

    - by Hugh
    I would like to get some opinions on whether i should develop my game using a physics engine (farseer physics seems to be the best option) or follow the traditional tile-based method. Quick background: - its a college project, my first game, but have 4 years academic programming experience - Just want a basic platformer with a few levels, nothing fancy - want a shooting mechanic, run and gun, just like contra or metal slug for example - possibly some simple puzzles I have made a basic prototype with farseer, the level is hardcoded with collisions and not really tiled, more like big full-screen sized tiles, with collision bodies drawn manually along the ground and walls etc. My main problem is i want a simple retro feel to the jumping and physics but because its a physics simulation engine its going to be realistic, whereas typical in air controllable physics for platformers arent realistic. I have to make a box with wheel body fixture under it to have this effect and its glitchy and doesnt feel right. I chose to use a physics engine because i tried the tile method initially and found it very hard to understand, the engine took care of alot things to save me time, mainly being able to do slopes easily was nice and the freedom to draw collision bounds wherever i liked, rather then restricted to a grid, which gave me more freedom for art design also. In conclusion i don't know which method to pick, i want to use a method which will be the most straight forward way to implement and wont give me a headache later on, preferably a method which has an abundance of tutorials and resources so i dont get "stuck" doing something which has been done a million times before! Let me know i haven't provided enough information for you to help me! Thanks in advance, Hugh.

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  • Physics-perfect (or somewhere near) 3d sound engine

    - by passcod
    I'm new to game programming, although I have some years of experience in console/web development. My problem is not so much that I can't find what I'm looking for, it's just that I don't have the terminology to actually perform a successful search. I am looking for a physics engine which has great focus on sounds. In fact, I do not care at all for anything else. What I mean is better explained by an example: Suppose a 1st person type game. You are facing North, and someone somewhere around you throws a flute at you (nevermind the absurdity of the situation). The flute spins while it is on its way, making sounds through its holes. There is a wind of say, 5 knots South. I imagine a physics engine will be capable of calculating the trajectory of the flute, as well as the direction it takes after it hits. What I want is for the physics engine to calculate the precise sounds it will make, from any listener's perspective. Does any such engine exists? If there are several, which one would be best for the example above?

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  • H12 timeout error on Heroku

    - by snowangel
    Can anyone shed some light on what's causing this timeout error on Heroku (at 2012-07-08T08:58:33+00:00)? The docs say that it's because of some long running process. I've set config.assets.initialize_on_precompile = false in config/application.rb. EmBP-2:bc Emma$ heroku restart Restarting processes... done EmBP-2:bc Emma$ heroku logs --tail 2012-07-08T08:47:21+00:00 heroku[nginx]: 82.69.50.215 - - [08/Jul/2012:08:47:21 +0000] "GET /assets/application.js HTTP/1.1" 200 311723 "https://codicology.co.uk/" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_6_8) AppleWebKit/534.52.7 (KHTML, like Gecko) Version/5.1.2 Safari/534.52.7" codicology.co.uk 2012-07-08T08:47:21+00:00 heroku[nginx]: 127.0.0.1 - - [08/Jul/2012:08:47:21 +0000] "GET /assets/application.js HTTP/1.0" 200 1311615 "https://codicology.co.uk/" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_6_8) AppleWebKit/534.52.7 (KHTML, like Gecko) Version/5.1.2 Safari/534.52.7" codicology.co.uk 2012-07-08T08:51:32+00:00 heroku[slugc]: Slug compilation started 2012-07-08T08:54:05+00:00 heroku[api]: Release v145 created by [email protected] 2012-07-08T08:54:05+00:00 heroku[api]: Deploy 8814b2f by [email protected] 2012-07-08T08:54:05+00:00 heroku[web.1]: State changed from up to starting 2012-07-08T08:54:06+00:00 heroku[slugc]: Slug compilation finished 2012-07-08T08:54:09+00:00 heroku[web.1]: Stopping all processes with SIGTERM 2012-07-08T08:54:09+00:00 heroku[worker.1]: Stopping all processes with SIGTERM 2012-07-08T08:54:09+00:00 heroku[web.1]: Starting process with command `bundle exec unicorn -p 22429 -c ./config/unicorn.rb` 2012-07-08T08:54:10+00:00 app[worker.1]: [Worker(host:2046e0bf-e109-40f2-abdb-10f69d224483 pid:1)] Exiting... 2012-07-08T08:54:11+00:00 app[web.1]: I, [2012-07-08T08:54:11.320616 #1] INFO -- : reaped #<Process::Status: pid 8 exit 0> worker=1 2012-07-08T08:54:11+00:00 app[web.1]: I, [2012-07-08T08:54:11.376765 #1] INFO -- : master complete 2012-07-08T08:54:11+00:00 app[web.1]: I, [2012-07-08T08:54:11.376272 #1] INFO -- : reaped #<Process::Status: pid 5 exit 0> worker=0 2012-07-08T08:54:12+00:00 app[web.1]: I, [2012-07-08T08:54:12.011695 #1] INFO -- : worker=0 spawning... 2012-07-08T08:54:12+00:00 app[web.1]: I, [2012-07-08T08:54:12.011386 #1] INFO -- : listening on addr=0.0.0.0:22429 fd=3 2012-07-08T08:54:12+00:00 app[web.1]: I, [2012-07-08T08:54:12.017917 #5] INFO -- : worker=0 spawned pid=5 2012-07-08T08:54:12+00:00 app[web.1]: I, [2012-07-08T08:54:12.019309 #1] INFO -- : master process ready 2012-07-08T08:54:12+00:00 app[web.1]: I, [2012-07-08T08:54:12.018250 #5] INFO -- : Refreshing Gem list 2012-07-08T08:54:12+00:00 app[web.1]: I, [2012-07-08T08:54:12.016768 #1] INFO -- : worker=1 spawning... 2012-07-08T08:54:12+00:00 app[web.1]: I, [2012-07-08T08:54:12.020863 #8] INFO -- : Refreshing Gem list 2012-07-08T08:54:12+00:00 app[web.1]: I, [2012-07-08T08:54:12.020617 #8] INFO -- : worker=1 spawned pid=8 2012-07-08T08:54:12+00:00 app[worker.1]: SQL (2.9ms) UPDATE "delayed_jobs" SET locked_by = null, locked_at = null WHERE (locked_by = 'host:2046e0bf-e109-40f2-abdb-10f69d224483 pid:1') 2012-07-08T08:54:12+00:00 heroku[web.1]: Process exited with status 0 2012-07-08T08:54:13+00:00 heroku[web.1]: State changed from starting to up 2012-07-08T08:54:14+00:00 heroku[worker.1]: Process exited with status 0 2012-07-08T08:54:14+00:00 heroku[worker.1]: State changed from up to down 2012-07-08T08:54:14+00:00 heroku[worker.1]: State changed from down to starting 2012-07-08T08:54:20+00:00 heroku[worker.1]: Starting process with command `bundle exec rake jobs:work` 2012-07-08T08:54:20+00:00 heroku[worker.1]: State changed from starting to up 2012-07-08T08:54:28+00:00 app[web.1]: DEPRECATION WARNING: You have Rails 2.3-style plugins in vendor/plugins! Support for these plugins will be removed in Rails 4.0. Move them out and bundle them in your Gemfile, or fold them in to your app as lib/myplugin/* and config/initializers/myplugin.rb. See the release notes for more on this: http://weblog.rubyonrails.org/2012/1/4/rails-3-2-0-rc2-has-been-released. (called from <top (required)> at /app/config/environment.rb:6) 2012-07-08T08:54:28+00:00 app[web.1]: DEPRECATION WARNING: You have Rails 2.3-style plugins in vendor/plugins! Support for these plugins will be removed in Rails 4.0. Move them out and bundle them in your Gemfile, or fold them in to your app as lib/myplugin/* and config/initializers/myplugin.rb. See the release notes for more on this: http://weblog.rubyonrails.org/2012/1/4/rails-3-2-0-rc2-has-been-released. (called from <top (required)> at /app/config/environment.rb:6) 2012-07-08T08:54:28+00:00 app[web.1]: DEPRECATION WARNING: You have Rails 2.3-style plugins in vendor/plugins! Support for these plugins will be removed in Rails 4.0. Move them out and bundle them in your Gemfile, or fold them in to your app as lib/myplugin/* and config/initializers/myplugin.rb. See the release notes for more on this: http://weblog.rubyonrails.org/2012/1/4/rails-3-2-0-rc2-has-been-released. (called from <top (required)> at /app/config/environment.rb:6) 2012-07-08T08:54:28+00:00 app[web.1]: DEPRECATION WARNING: You have Rails 2.3-style plugins in vendor/plugins! Support for these plugins will be removed in Rails 4.0. Move them out and bundle them in your Gemfile, or fold them in to your app as lib/myplugin/* and config/initializers/myplugin.rb. See the release notes for more on this: http://weblog.rubyonrails.org/2012/1/4/rails-3-2-0-rc2-has-been-released. (called from <top (required)> at /app/config/environment.rb:6) 2012-07-08T08:54:33+00:00 app[web.1]: Starting the New Relic Agent. 2012-07-08T08:54:33+00:00 app[web.1]: Starting the New Relic Agent. 2012-07-08T08:54:33+00:00 app[web.1]: Installed New Relic Browser Monitoring middleware 2012-07-08T08:54:33+00:00 app[web.1]: Installed New Relic Browser Monitoring middleware 2012-07-08T08:54:34+00:00 app[web.1]: 2012-07-08T08:54:34+00:00 app[web.1]: 2012-07-08T08:54:34+00:00 app[web.1]: [DEVISE] Devise.use_salt_as_remember_token is deprecated and has no effect. Please remove it. 2012-07-08T08:54:34+00:00 app[web.1]: 2012-07-08T08:54:34+00:00 app[web.1]: [DEVISE] Devise.use_salt_as_remember_token is deprecated and has no effect. Please remove it. 2012-07-08T08:54:34+00:00 app[web.1]: 2012-07-08T08:54:34+00:00 app[web.1]: /app/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.3/lib/action_dispatch/http/mime_type.rb:102: warning: already initialized constant XLSX 2012-07-08T08:54:34+00:00 app[web.1]: /app/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.3/lib/action_dispatch/http/mime_type.rb:102: warning: already initialized constant PDF 2012-07-08T08:54:34+00:00 app[web.1]: /app/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.3/lib/action_dispatch/http/mime_type.rb:102: warning: already initialized constant PDF 2012-07-08T08:54:34+00:00 app[web.1]: /app/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.3/lib/action_dispatch/http/mime_type.rb:102: warning: already initialized constant XLSX 2012-07-08T08:54:34+00:00 app[web.1]: /app/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.3/lib/action_dispatch/http/mime_type.rb:102: warning: already initialized constant PDF 2012-07-08T08:54:34+00:00 app[web.1]: /app/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.3/lib/action_dispatch/http/mime_type.rb:102: warning: already initialized constant PDF 2012-07-08T08:54:41+00:00 app[worker.1]: DEPRECATION WARNING: You have Rails 2.3-style plugins in vendor/plugins! Support for these plugins will be removed in Rails 4.0. Move them out and bundle them in your Gemfile, or fold them in to your app as lib/myplugin/* and config/initializers/myplugin.rb. See the release notes for more on this: http://weblog.rubyonrails.org/2012/1/4/rails-3-2-0-rc2-has-been-released. (called from <top (required)> at /app/Rakefile:10) 2012-07-08T08:54:41+00:00 app[worker.1]: DEPRECATION WARNING: You have Rails 2.3-style plugins in vendor/plugins! Support for these plugins will be removed in Rails 4.0. Move them out and bundle them in your Gemfile, or fold them in to your app as lib/myplugin/* and config/initializers/myplugin.rb. See the release notes for more on this: http://weblog.rubyonrails.org/2012/1/4/rails-3-2-0-rc2-has-been-released. (called from <top (required)> at /app/Rakefile:10) 2012-07-08T08:54:45+00:00 app[web.1]: [paperclip] Duplicate URL for csv with :s3_eu_url. This will clash with attachment defined in Importadvancecsv class 2012-07-08T08:54:45+00:00 app[web.1]: [paperclip] Duplicate URL for csv with :s3_eu_url. This will clash with attachment defined in Importpaymentcsv class 2012-07-08T08:54:45+00:00 app[web.1]: [paperclip] Duplicate URL for csv with :s3_eu_url. This will clash with attachment defined in Importpurchasecsv class 2012-07-08T08:54:45+00:00 app[web.1]: [paperclip] Duplicate URL for csv with :s3_eu_url. This will clash with attachment defined in Importadvancecsv class 2012-07-08T08:54:45+00:00 app[web.1]: [paperclip] Duplicate URL for csv with :s3_eu_url. This will clash with attachment defined in Importpaymentcsv class 2012-07-08T08:54:45+00:00 app[web.1]: [paperclip] Duplicate URL for csv with :s3_eu_url. This will clash with attachment defined in Importpurchasecsv class 2012-07-08T08:54:45+00:00 app[web.1]: [paperclip] Duplicate URL for csv with :s3_eu_url. This will clash with attachment defined in Importsalecsv class 2012-07-08T08:54:46+00:00 app[web.1]: [paperclip] Duplicate URL for csv with :s3_eu_url. This will clash with attachment defined in Profitarchive class 2012-07-08T08:54:46+00:00 app[web.1]: [paperclip] Duplicate URL for csv with :s3_eu_url. This will clash with attachment defined in Importsalecsv class 2012-07-08T08:54:46+00:00 app[web.1]: [paperclip] Duplicate URL for csv with :s3_eu_url. This will clash with attachment defined in Profitarchive class 2012-07-08T08:54:46+00:00 app[web.1]: [paperclip] Duplicate URL for xml with :s3_eu_url. This will clash with attachment defined in Onixarchive class 2012-07-08T08:54:47+00:00 app[web.1]: [paperclip] Duplicate URL for xml with :s3_eu_url. This will clash with attachment defined in Onixarchive class 2012-07-08T08:54:48+00:00 app[web.1]: I, [2012-07-08T08:54:48.467693 #8] INFO -- : worker=1 ready 2012-07-08T08:54:48+00:00 app[web.1]: I, [2012-07-08T08:54:48.823800 #5] INFO -- : worker=0 ready 2012-07-08T08:54:48+00:00 app[worker.1]: Starting the New Relic Agent. 2012-07-08T08:54:48+00:00 app[worker.1]: New Relic Agent not running. 2012-07-08T08:54:48+00:00 app[worker.1]: [Worker(host:1eabe514-7ec9-43b0-835b-ff3bd23bc266 pid:1)] New Relic Ruby Agent Monitoring DJ worker host:1eabe514-7ec9-43b0-835b-ff3bd23bc266 pid:1 2012-07-08T08:54:48+00:00 app[worker.1]: Installed New Relic Browser Monitoring middleware 2012-07-08T08:54:49+00:00 app[worker.1]: [Worker(host:1eabe514-7ec9-43b0-835b-ff3bd23bc266 pid:1)] Starting job worker 2012-07-08T08:57:54+00:00 heroku[web.1]: State changed from up to starting 2012-07-08T08:57:56+00:00 heroku[web.1]: Stopping all processes with SIGTERM 2012-07-08T08:57:57+00:00 app[web.1]: I, [2012-07-08T08:57:57.047386 #1] INFO -- : reaped #<Process::Status: pid 5 exit 0> worker=0 2012-07-08T08:57:57+00:00 app[web.1]: I, [2012-07-08T08:57:57.047753 #1] INFO -- : reaped #<Process::Status: pid 8 exit 0> worker=1 2012-07-08T08:57:57+00:00 app[web.1]: I, [2012-07-08T08:57:57.047999 #1] INFO -- : master complete 2012-07-08T08:57:57+00:00 heroku[worker.1]: Stopping all processes with SIGTERM 2012-07-08T08:57:58+00:00 heroku[web.1]: Process exited with status 0 2012-07-08T08:57:58+00:00 app[worker.1]: [Worker(host:1eabe514-7ec9-43b0-835b-ff3bd23bc266 pid:1)] Exiting... 2012-07-08T08:57:59+00:00 heroku[web.1]: Starting process with command `bundle exec unicorn -p 29766 -c ./config/unicorn.rb` 2012-07-08T08:58:01+00:00 app[worker.1]: SQL (27.9ms) UPDATE "delayed_jobs" SET locked_by = null, locked_at = null WHERE (locked_by = 'host:1eabe514-7ec9-43b0-835b-ff3bd23bc266 pid:1') 2012-07-08T08:58:02+00:00 app[web.1]: I, [2012-07-08T08:58:02.070527 #1] INFO -- : listening on addr=0.0.0.0:29766 fd=3 2012-07-08T08:58:02+00:00 app[web.1]: I, [2012-07-08T08:58:02.070782 #1] INFO -- : worker=0 spawning... 2012-07-08T08:58:02+00:00 app[web.1]: I, [2012-07-08T08:58:02.074498 #1] INFO -- : worker=1 spawning... 2012-07-08T08:58:02+00:00 app[web.1]: I, [2012-07-08T08:58:02.075702 #1] INFO -- : master process ready 2012-07-08T08:58:02+00:00 app[web.1]: I, [2012-07-08T08:58:02.076732 #5] INFO -- : worker=0 spawned pid=5 2012-07-08T08:58:02+00:00 app[web.1]: I, [2012-07-08T08:58:02.076957 #5] INFO -- : Refreshing Gem list 2012-07-08T08:58:02+00:00 app[web.1]: I, [2012-07-08T08:58:02.089022 #8] INFO -- : worker=1 spawned pid=8 2012-07-08T08:58:02+00:00 app[web.1]: I, [2012-07-08T08:58:02.089299 #8] INFO -- : Refreshing Gem list 2012-07-08T08:58:02+00:00 heroku[worker.1]: Process exited with status 0 2012-07-08T08:58:02+00:00 heroku[worker.1]: State changed from up to down 2012-07-08T08:58:02+00:00 heroku[worker.1]: State changed from down to starting 2012-07-08T08:58:02+00:00 heroku[web.1]: State changed from starting to up 2012-07-08T08:58:10+00:00 heroku[worker.1]: Starting process with command `bundle exec rake jobs:work` 2012-07-08T08:58:11+00:00 heroku[worker.1]: State changed from starting to up 2012-07-08T08:58:28+00:00 app[worker.1]: DEPRECATION WARNING: You have Rails 2.3-style plugins in vendor/plugins! Support for these plugins will be removed in Rails 4.0. Move them out and bundle them in your Gemfile, or fold them in to your app as lib/myplugin/* and config/initializers/myplugin.rb. See the release notes for more on this: http://weblog.rubyonrails.org/2012/1/4/rails-3-2-0-rc2-has-been-released. (called from <top (required)> at /app/Rakefile:10) 2012-07-08T08:58:28+00:00 app[worker.1]: DEPRECATION WARNING: You have Rails 2.3-style plugins in vendor/plugins! Support for these plugins will be removed in Rails 4.0. Move them out and bundle them in your Gemfile, or fold them in to your app as lib/myplugin/* and config/initializers/myplugin.rb. See the release notes for more on this: http://weblog.rubyonrails.org/2012/1/4/rails-3-2-0-rc2-has-been-released. (called from <top (required)> at /app/Rakefile:10) 2012-07-08T08:58:33+00:00 heroku[router]: Error H12 (Request timeout) -> GET codicology.co.uk/ dyno=web.1 queue= wait= service=30000ms status=503 bytes=0 2012-07-08T08:58:33+00:00 heroku[nginx]: 127.0.0.1 - - [08/Jul/2012:08:58:33 +0000] "GET / HTTP/1.0" 503 601 "-" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_6_8) AppleWebKit/534.52.7 (KHTML, like Gecko) Version/5.1.2 Safari/534.52.7" codicology.co.uk 2012-07-08T08:58:33+00:00 heroku[nginx]: 82.69.50.215 - - [08/Jul/2012:08:58:33 +0000] "GET / HTTP/1.1" 503 601 "-" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_6_8) AppleWebKit/534.52.7 (KHTML, like Gecko) Version/5.1.2 Safari/534.52.7" codicology.co.uk 2012-07-08T08:58:42+00:00 app[worker.1]: New Relic Agent not running. 2012-07-08T08:58:42+00:00 app[worker.1]: [Worker(host:b5fa9243-6f9b-4de4-8f64-adab767fe4b0 pid:1)] New Relic Ruby Agent Monitoring DJ worker host:b5fa9243-6f9b-4de4-8f64-adab767fe4b0 pid:1 2012-07-08T08:58:42+00:00 app[worker.1]: Starting the New Relic Agent. 2012-07-08T08:58:42+00:00 app[worker.1]: Installed New Relic Browser Monitoring middleware 2012-07-08T08:58:43+00:00 app[worker.1]: [Worker(host:b5fa9243-6f9b-4de4-8f64-adab767fe4b0 pid:1)] Starting job worker 2012-07-08T08:58:56+00:00 app[web.1]: DEPRECATION WARNING: You have Rails 2.3-style plugins in vendor/plugins! Support for these plugins will be removed in Rails 4.0. Move them out and bundle them in your Gemfile, or fold them in to your app as lib/myplugin/* and config/initializers/myplugin.rb. See the release notes for more on this: http://weblog.rubyonrails.org/2012/1/4/rails-3-2-0-rc2-has-been-released. (called from <top (required)> at /app/config/environment.rb:6) 2012-07-08T08:58:56+00:00 app[web.1]: DEPRECATION WARNING: You have Rails 2.3-style plugins in vendor/plugins! Support for these plugins will be removed in Rails 4.0. Move them out and bundle them in your Gemfile, or fold them in to your app as lib/myplugin/* and config/initializers/myplugin.rb. See the release notes for more on this: http://weblog.rubyonrails.org/2012/1/4/rails-3-2-0-rc2-has-been-released. (called from <top (required)> at /app/config/environment.rb:6) 2012-07-08T08:58:56+00:00 app[web.1]: DEPRECATION WARNING: You have Rails 2.3-style plugins in vendor/plugins! Support for these plugins will be removed in Rails 4.0. Move them out and bundle them in your Gemfile, or fold them in to your app as lib/myplugin/* and config/initializers/myplugin.rb. See the release notes for more on this: http://weblog.rubyonrails.org/2012/1/4/rails-3-2-0-rc2-has-been-released. (called from <top (required)> at /app/config/environment.rb:6) 2012-07-08T08:58:56+00:00 app[web.1]: DEPRECATION WARNING: You have Rails 2.3-style plugins in vendor/plugins! Support for these plugins will be removed in Rails 4.0. Move them out and bundle them in your Gemfile, or fold them in to your app as lib/myplugin/* and config/initializers/myplugin.rb. See the release notes for more on this: http://weblog.rubyonrails.org/2012/1/4/rails-3-2-0-rc2-has-been-released. (called from <top (required)> at /app/config/environment.rb:6) 2012-07-08T08:59:02+00:00 app[web.1]: Starting the New Relic Agent. 2012-07-08T08:59:02+00:00 app[web.1]: Installed New Relic Browser Monitoring middleware 2012-07-08T08:59:02+00:00 app[web.1]: Starting the New Relic Agent. 2012-07-08T08:59:02+00:00 app[web.1]: Installed New Relic Browser Monitoring middleware 2012-07-08T08:59:03+00:00 app[web.1]: 2012-07-08T08:59:03+00:00 app[web.1]: [DEVISE] Devise.use_salt_as_remember_token is deprecated and has no effect. Please remove it. 2012-07-08T08:59:03+00:00 app[web.1]: 2012-07-08T08:59:03+00:00 app[web.1]: 2012-07-08T08:59:03+00:00 app[web.1]: [DEVISE] Devise.use_salt_as_remember_token is deprecated and has no effect. Please remove it. 2012-07-08T08:59:03+00:00 app[web.1]: 2012-07-08T08:59:04+00:00 app[web.1]: /app/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.3/lib/action_dispatch/http/mime_type.rb:102: warning: already initialized constant XLSX 2012-07-08T08:59:04+00:00 app[web.1]: /app/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.3/lib/action_dispatch/http/mime_type.rb:102: warning: already initialized constant PDF 2012-07-08T08:59:04+00:00 app[web.1]: /app/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.3/lib/action_dispatch/http/mime_type.rb:102: warning: already initialized constant PDF 2012-07-08T08:59:04+00:00 app[web.1]: /app/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.3/lib/action_dispatch/http/mime_type.rb:102: warning: already initialized constant XLSX 2012-07-08T08:59:04+00:00 app[web.1]: /app/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.3/lib/action_dispatch/http/mime_type.rb:102: warning: already initialized constant PDF 2012-07-08T08:59:04+00:00 app[web.1]: /app/vendor/bundle/ruby/1.9.1/gems/actionpack-3.2.3/lib/action_dispatch/http/mime_type.rb:102: warning: already initialized constant PDF 2012-07-08T08:59:22+00:00 app[web.1]: [paperclip] Duplicate URL for csv with :s3_eu_url. This will clash with attachment defined in Importadvancecsv class 2012-07-08T08:59:22+00:00 app[web.1]: [paperclip] Duplicate URL for csv with :s3_eu_url. This will clash with attachment defined in Importpaymentcsv class 2012-07-08T08:59:22+00:00 app[web.1]: [paperclip] Duplicate URL for csv with :s3_eu_url. This will clash with attachment defined in Importpurchasecsv class 2012-07-08T08:59:22+00:00 app[web.1]: [paperclip] Duplicate URL for csv with :s3_eu_url. This will clash with attachment defined in Importsalecsv class 2012-07-08T08:59:22+00:00 app[web.1]: [paperclip] Duplicate URL for csv with :s3_eu_url. This will clash with attachment defined in Profitarchive class 2012-07-08T08:59:23+00:00 app[web.1]: [paperclip] Duplicate URL for csv with :s3_eu_url. This will clash with attachment defined in Importadvancecsv class 2012-07-08T08:59:23+00:00 app[web.1]: [paperclip] Duplicate URL for csv with :s3_eu_url. This will clash with attachment defined in Importpaymentcsv class 2012-07-08T08:59:23+00:00 app[web.1]: [paperclip] Duplicate URL for csv with :s3_eu_url. This will clash with attachment defined in Importpurchasecsv class 2012-07-08T08:59:23+00:00 app[web.1]: [paperclip] Duplicate URL for csv with :s3_eu_url. This will clash with attachment defined in Importsalecsv class 2012-07-08T08:59:23+00:00 app[web.1]: [paperclip] Duplicate URL for csv with :s3_eu_url. This will clash with attachment defined in Profitarchive class 2012-07-08T08:59:23+00:00 app[web.1]: [paperclip] Duplicate URL for xml with :s3_eu_url. This will clash with attachment defined in Onixarchive class 2012-07-08T08:59:24+00:00 app[web.1]: [paperclip] Duplicate URL for xml with :s3_eu_url. This will clash with attachment defined in Onixarchive class 2012-07-08T08:59:25+00:00 app[web.1]: I, [2012-07-08T08:59:25.555052 #5] INFO -- : worker=0 ready 2012-07-08T08:59:25+00:00 app[web.1]: 2012-07-08T08:59:25+00:00 app[web.1]: 2012-07-08T08:59:25+00:00 app[web.1]: Started GET "/" for 82.69.50.215 at 2012-07-08 08:59:25 +0000 2012-07-08T08:59:26+00:00 app[web.1]: Processing by PagesController#home as HTML 2012-07-08T08:59:26+00:00 app[web.1]: I, [2012-07-08T08:59:26.043501 #8] INFO -- : worker=1 ready 2012-07-08T08:59:26+00:00 app[web.1]: Rendered pages/home.html.haml within layouts/application (5.7ms) 2012-07-08T08:59:26+00:00 app[web.1]: (1.1ms) SELECT COUNT(*) FROM "delayed_jobs" 2012-07-08T08:59:26+00:00 app[web.1]: Rendered layouts/_header.html.erb (4.2ms) 2012-07-08T08:59:26+00:00 app[web.1]: Rendered layouts/_footer.html.haml (1.4ms) 2012-07-08T08:59:26+00:00 app[web.1]: Completed 200 OK in 326ms (Views: 258.4ms | ActiveRecord: 65.2ms)

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  • Getting syntax errors when building with python 3.1 and not with python 2.6

    - by mathan
    Hi All, Using Mac os X 10.6, python 3.1 and gcc 4.0 trying to build pyfsevent implemented in python2.6 by converting it to python 3.1. Wondering when getting the following errors while building in python 3.1 alone. Why not when building with python 2.6? error: syntax error before ‘CFFileDescriptorRef’ warning: no semicolon at end of struct or union error: syntax error before ‘}’ token warning: data definition has no type or storage clas

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  • Python: disabling $HOME/.python-eggs?

    - by Mark Harrison
    Is there an easy way to disable Python egg caching? We have the situation where a system account needs to run a python program which imports a module. Since this is a non-login robot account, it does not have a home directory, and dies trying to create the directory /.python-eggs. What's the best way to fix this? Can I convert my eggs in site-files to something which will not be cached in .python-eggs?

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  • Google Maps: openInfoWindowTabsHtml + GDownloadUrl (Ajax call) question

    - by Spiros
    I am facing the following problem. On an Google Map I want to add info windows with tabs, where content is loaded from an external file using the GDownloadUrl method. The code works about fine, but with two problems. a) The first time I click on a marker, nothing hapens. I need to click twice to get an info box. After that it works ok. b) When I close an info box and open it again, the tabs repeat themselves. Every time I reopen the info box, those tabs get repeated. So, if using the code below and open the info box 3 times, I get 6 tabs (Info, Photos, Info, Photos, Info, Photos). Any idea of what I am doing wrong here? I have also tried this with JQuery's $.get method, but the results are exactly the same. function createREMarker(lat,long,reID) { var reMarker = new GMarker(rePoint,iconRE); GEvent.addListener(reMarker, "click", function() { GDownloadUrl('testcontent.php?reID='+reID+'&what=info', function(data) { content1 = data; }); GDownloadUrl('testcontent.php?reID='+reID+'&what=photos', function(data) { content2 = data; }); tabs.push(new GInfoWindowTab('Info', '<div id="mapOverlayContent" style="width:375px; height:220px; overflow:auto;">'+content1+'</div>')); tabs.push(new GInfoWindowTab('Photos', '<div id="mapOverlayContent" style="width:375px; height:220px; overflow:auto;">'+content2+'</div>')); reMarker.openInfoWindowTabsHtml(tabs); }); return reMarker; };

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  • Syntax error when using "with open" in Python (python newbie)

    - by Tony
    [root@234571-app2 git]# ./test.py File "./test.py", line 4 with open("/home/git/post-receive-email.log",'a') as log_file: ^ SyntaxError: invalid syntax The code looks like this: [root@234571-app2 git]# more test.py #!/usr/bin/python from __future__ import with_statement with open("/home/git/post-receive-email.log",'a') as log_file: log_file.write("hello world") and I am using Python 2.5.5 [root@234571-app2 git]# python -V Python 2.5.5

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  • google maps api v2 - dynamic load (tens of thousands of) markers

    - by Adam
    Hello, how made with JavaScript+PHP+MYSQL and Google Maps API v2 dynamic load of markers? atm I have map follow example http://googlemapsapi.martinpearman.co.uk/infusions/google_maps_api/basic_page.php?map_id=8 but my marker_data_01.php (where are all markers listed - look code of example) have atm 4MB and will only have more, and more. So the question is: how load only this markers to marker_data_01.php (of some other modification of it, can be on same file as map, meaningless, I load it all from MySQL atm) what I look now: so for example (I dont know what number will good but I write this only for show what I wanna made OR JUST something like it), so top left corner for example have position: 10, top right corner for example have position: 30, bottom left corner for example have position: 5, bottom right corner for example have position: 15. -- so load only this markers what are in this box 10-30-5-15 with for example GET, and when I move map for example to 17-12-48-20 box then made next GET request and with this mysql quote and download next markers that what I see now, with this I can have map with unlimited markers, and when will be a lot of markers then clustering can link them, so with this ppl dont will need do "preload" of all markers DB (what have 4mb now and will have more), but only download that what they see at the moment, I know that is possible because a lot sites have it but I am not master of code langs, I know only a bit php and mysql (and html) :) // sorry for my english

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  • Testing In-App-Billing with not published App

    - by Janusz
    I have an Android App that uses In-App-Billing to sell Account Managed Items. I tested the App with the static respons ids and everything seems to work. I now want to test the App with real product Ids. I created the App in the Google Play Store and uploaded a draft Version of the App with the correct Permissions. I know created an In-App-Billing item and published the item. At the moment the App is unpublished, the item is created and published and I have a test account that is registered in the Profile of the developer account and is the only account on the device that I use for testing. The App is signed with the same key as the uploaded draft. Edit:I'm testing with Android 4.1 && 4.03 at the moment If I try to buy the item the Google Play Store pops up but shows a dialog with the following method: The item you requested is not available for purchase. How can I test buying the item without publishing the App?

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  • loading google maps drawing manager object

    - by psychok7
    So i am using Google Maps Drawing Manager to draw some polygons and i am saving the lat e long coordinates to my database. Now my question is, after i load that to my array, how can i rebuild the saved polygon back into my map? I can't seem to find a code to understand that. this is what i have now : window.initialize_2 = function () { var mapOptions = { center: new google.maps.LatLng(-34.397, 150.644), zoom: 8, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = maplimits; var drawingManager = new google.maps.drawing.DrawingManager({ drawingMode: google.maps.drawing.OverlayType.MARKER, drawingControl: true, drawingControlOptions: { position: google.maps.ControlPosition.TOP_CENTER, drawingModes: [ google.maps.drawing.OverlayType.POLYGON] }, markerOptions: { icon: 'images/beachflag.png' }, polygonOptions: { fillColor: '#ffff00', fillOpacity: 10, strokeWeight: 5, clickable: true, editable: true, zIndex: 1 } }); var coord_listener = google.maps.event.addListener(drawingManager, 'polygoncomplete', function (polygon) { var coordinates = (polygon.getPath().getArray()); console.log(coordinates); window.poly = polygon; }); //delete shape google.maps.event.addListener(drawingManager, 'overlaycomplete', function (e) { if (e.type != google.maps.drawing.OverlayType.MARKER) { // Switch back to non-drawing mode after drawing a shape. drawingManager.setDrawingMode(null); // Add an event listener that selects the newly-drawn shape when the user // mouses down on it. var newShape = e.overlay; newShape.type = e.type; google.maps.event.addListener(newShape, 'click', function () { setSelection(newShape); }); setSelection(newShape); } }); // Clear the current selection when the drawing mode is changed, or when the // map is clicked. google.maps.event.addListener(drawingManager, 'drawingmode_changed', clearSelection); google.maps.event.addListener(map, 'click', clearSelection); drawingManager.setMap(map); }

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  • Create folder and insert file in Google Drive

    - by web_student
    I am trying to create a new folder in Drive and upload one (or more) files to that created folder. I use the code below, but the result is that both the folder and the file are placed in the root of my Drive. $client->setAccessToken($_SESSION['accessToken']); //create folder $folder_mime = "application/vnd.google-apps.folder"; $folder_name = 'New Folder'; $service = new Google_DriveService($client); $folder = new Google_DriveFile(); $folder->setTitle($folder_name); $folder->setMimeType($folder_mime); $service->files->insert($folder); //upload file $file_name = $_FILES["uploadFile"]["name"]; $file_mime = $_FILES["uploadFile"]["type"]; $file_path = $_FILES["uploadFile"]["tmp_name"]; $service = new Google_DriveService($client); $file = new Google_DriveFile(); $file->setParents(array($folder_name)); $file->setTitle($file_name); $file->setDescription('This is a '.$file_mime.' document'); $file->setMimeType($file_mime); $service->files->insert( $file, array( 'data' => file_get_contents($file_path) ) );

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  • app-engine-rest-server to raise KeyError("name %s already used" % model_name)

    - by fx
    I'm playing with the project appengine-rest-server to create the REST webservices for all the existing models. I got a strange error, the first time I query the browser: http://localhost:8080/rest/metadata/user, it gives me the result: <xs:schema> - <xs:element name="user"> - <xs:complexType> - <xs:sequence> <xs:element maxOccurs="1" minOccurs="0" name="key" type="xs:normalizedString"/> <xs:element maxOccurs="1" minOccurs="0" name="surname" type="xs:string"/> <xs:element maxOccurs="1" minOccurs="0" name="firstname" type="xs:string"/> <xs:element maxOccurs="1" minOccurs="0" name="ages" type="xs:long"/> <xs:element maxOccurs="1" minOccurs="0" name="sex" type="xs:boolean"/> <xs:element maxOccurs="1" minOccurs="0" name="updatedDate" type="xs:dateTime"/> <xs:element maxOccurs="1" minOccurs="0" name="createdDate" type="xs:dateTime"/> </xs:sequence> </xs:complexType> </xs:element> </xs:schema> But refreshing the page, gives me this error: Traceback (most recent call last): File "/Users/foo/Documents/AppEngine/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 3185, in _HandleRequest self._Dispatch(dispatcher, self.rfile, outfile, env_dict) File "/Users/foo/Documents/AppEngine/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 3128, in _Dispatch base_env_dict=env_dict) File "/Users/foo/Documents/AppEngine/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 515, in Dispatch base_env_dict=base_env_dict) File "/Users/foo/Documents/AppEngine/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 2387, in Dispatch self._module_dict) File "/Users/foo/Documents/AppEngine/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 2297, in ExecuteCGI reset_modules = exec_script(handler_path, cgi_path, hook) File "/Users/foo/Documents/AppEngine/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 2195, in ExecuteOrImportScript script_module.main() File "/Users/foo/Documents/AppEngine/helloworld/main.py", line 48, in main rest.Dispatcher.add_models({"user": UserModel}) File "/Users/foo/Documents/AppEngine/helloworld/rest/__init__.py", line 845, in add_models cls.add_model(model_name, model_type) File "/Users/foo/Documents/AppEngine/helloworld/rest/__init__.py", line 863, in add_model raise KeyError("name %s already used" % model_name) KeyError: 'name user already used' Can someone give me the explanation on why it happens? Restarting the server, run on the browser again I get the xml result, but refreshing causes the error. Is it a bug in the appengine-rest-server application or it is in my code? My helloworld application is available for download here.

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  • Random strange behaviour on Google Maps v2

    - by fesja
    hi, I'm having a particular fight with Google Maps v2 on Chrome. The map is shown well on all browsers except Chrome, that without any particular reason, it does any of these things as you can see on the image: Moving the center to the south Showing the markers to the right, but if i move the map, they moved too to the next section of the map. Perfect I have the following javascript: if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map")); var bounds = new GLatLngBounds(); map.enableScrollWheelZoom(); map.addControl(new GSmallMapControl()); map.addControl(new GMapTypeControl()); map.removeMapType(G_HYBRID_MAP); var zoomout = 1; var pcenter_0 = new GLatLng(40.420300, -3.705770); var marker_0 = new GMarker(pcenter_0, {draggable: false}); map.addOverlay(marker_0); marker_0.bindInfoWindowHtml('info', {pixelOffset:new GSize(32,5), maxWidth:200} ); bounds.extend(marker_0.getPoint()); var pcenter_1 = new GLatLng(41.385719, 2.170050); var marker_1 = new GMarker(pcenter_1, {draggable: false}); map.addOverlay(marker_1); marker_1.bindInfoWindowHtml('', {pixelOffset:new GSize(32,5), maxWidth:200} ); bounds.extend(marker_1.getPoint()); var pcenter_2 = new GLatLng(48.856918, 2.341210); var marker_2 = new GMarker(pcenter_2, {draggable: false}); map.addOverlay(marker_2); marker_2.bindInfoWindowHtml('info', {pixelOffset:new GSize(32,5), maxWidth:200} ); bounds.extend(marker_2.getPoint()); var pcenter_3 = new GLatLng(37.779160, -122.420052); var marker_3 = new GMarker(pcenter_3, {draggable: false}); map.addOverlay(marker_3); marker_3.bindInfoWindowHtml('', {pixelOffset:new GSize(32,5), maxWidth:200} ); bounds.extend(marker_3.getPoint()); var pcenter_4 = new GLatLng(48.202541, 16.368799); var marker_4 = new GMarker(pcenter_4, {draggable: false}); map.addOverlay(marker_4); marker_4.bindInfoWindowHtml('', {pixelOffset:new GSize(32,5), maxWidth:200} ); bounds.extend(marker_4.getPoint()); zoomToBounds(zoomout); } function zoomToBounds(zoomout) { map.setCenter(bounds.getCenter()); var zoom = map.getBoundsZoomLevel(bounds)-zoomout; if(zoom < 1) zoom = 1; map.setZoom(zoom); map.checkResizeAndCenter(); } Do you have any idea or clue of what can be happening? It's very annoying to have this random javascript errors.. If you need more info, please ask! thanks! Update to add html code (before javascript) <div id="index_map"> <div id="map"></div> </div> I've aldo updated the markers code

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  • Optimising RSS parsing on App Engine to avoid high CPU warnings

    - by Danny Tuppeny
    I'm pulling some RSS feeds into a datastore in App Engine to serve up to an iPhone app. I use cron to schedule updating the RSS every x minutes. Each task only parses one RSS feed (which has 15-20 items). I frequently get warnings about high CPU usage in the App Engine dashboard, so I'm looking for ways to optimise my code. Currently, I use minidom (since it's already there on App Engine), but I suspect it's not very efficient! Here's the code: dom = minidom.parseString(urlfetch.fetch(url).content) if dom: items = [] for node in dom.getElementsByTagName('item'): item = RssItem( key_name = self.getText(node.getElementsByTagName('guid')[0].childNodes), title = self.getText(node.getElementsByTagName('title')[0].childNodes), description = self.getText(node.getElementsByTagName('description')[0].childNodes), modified = datetime.now(), link = self.getText(node.getElementsByTagName('link')[0].childNodes), categories = [self.getText(category.childNodes) for category in node.getElementsByTagName('category')] ); items.append(item); db.put(items); def getText(self, nodelist): rc = '' for node in nodelist: if node.nodeType == node.TEXT_NODE: rc = rc + node.data return rc There isn't much going on, but the scripts often take 2-6 seconds CPU time, which seems a bit excessive for looping through 20ish items and reading a few attributes. What can I do to make this faster? Is there anything particularly bad in the above code, or should I change to another way of parsing? Are there are any libraries (that work on App Engine) that would be better, or would I be better parsing the RSS myself?

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  • References about Game Engine Architecture in AAA Games

    - by sharethis
    Last weeks I focused on game engine architecture and learned a lot about different approaches like component based, data driven, and so on. I used them in test applications and understand their intention but none of them looks like the holy grail. So I wonder how major games in the industry ("AAA Games") solve different architecture problems. But I noticed that there are barely references about game engine architecture out there. Do you know any resources of game engine architecture of major game titles like Battlefield, Call of Duty, Crysis, Skyrim, and so on? Doesn't matter if it is an article of a game developer or a wiki page or an entire book. I read this related popular question: Good resources for learning about game architecture? But it is focused on learning books rather than approaches in the industry. Hopefully the breadth of our community can carry together certain useful informations! Thanks a lot! Edit: This question is focused but not restricted to first person games.

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  • Thoughts of Cloud Development/Google App Engine

    - by jiewmeng
    I use mainly PHP for web development, but recently, I started thinking about using Google App Engine. It doesn't use PHP which I am already familiar with, so there will be a steeper learning curve. Probably using Python/Django. But I think it maybe worthwhile. Some advantages I see: Focus on App/Development. No need to setup/maintain server ... no more server configs Scales automatically Pay for what you use. Free for low usage Reliable, it's Google after all Some concerns though: Does database with no joins pose a problem for those who used App Engine before? Do I have to upload to Google just to test? Will it be slow compared to testing locally? What are your thoughts and opinions? Why would you use or not use App Engine?

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  • Physics engine that can handle multiple attractors?

    - by brice
    I'm putting together a game that will be played mostly with three dimensional gravity. By that I mean multiple planets/stars/moons behaving realistically, and path plotting and path prediction in the gravity field. I have looked at a variety of physics engines, such as Bullet, tokamak or Newton, but none of them seem to be suitable, as I'd essentially have to re-write the gravity engine in their framework. Do you know of a physics engine that is capable of dealing with multiple bodies all attracted to one another? I don't need scenegraph management, or rendering, just core physics. (collision detection would be a bonus, as would rigid body dynamics). My background is in physics, so I would be able to write an engine that uses Verlet integration or RK4 (or even Euler integration, if I had to) but I'd much rather adapt an off the shelf solution. [edit]: There are some great resources for physics simulation of n-body problems online, and on stackoverflow

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  • Car engine sound simulation

    - by Petteri Hietavirta
    I have been thinking how to create realistic sound for a car. The main sound is the engine, then all kind of wind, road and suspension sounds. Are there any open source projects for the engine sound simulation? Simply pitching up the sample does not sound too great. The ideal would be to something that allows me to pick type of the engine (i.e. inline-4 vs v-8), add extras like turbo/supercharger whine and finally set the load and rpm. Edit: Something like http://www.sonory.org/examples.html

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