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  • Heavy Mysql operation & Time Constraints [closed]

    - by Rahul Jha
    There is a performance issue where that I have stuck with my application which is based on PHP & MySql. The application is for Data Migration where data has to be uploaded and after various processes (Cleaning from foreign characters, duplicate check, id generation) it has to be inserted into one central table and then to 5 different tables. There, an id is generated and that id has to be updated to central table. There are different sets of records and validation rules. The problem I am facing is that when I insert say(4K) rows file (containing 20 columns) it is working fine within 15 min it gets inserted everywhere. But, when I insert the same records again then at this time it is taking one hour to insert (ideally it should get inserted by marking earlier inserted data as duplicate). After going through the log file, I noticed is that there is a Mysql select statement where I am checking the duplicates and getting ID which are duplicates. Then I am calling a function inside for loop which is basically inserting records into 5 tables and updates id to central table. This Calling function is major time of whole process. P.S. The records has to be inserted record by record.. Kindly Suggest some solution.. //This is that sample code $query=mysql_query("SELECT DISTINCT p1.ID FROM table1 p1, table2 p2, table3 a WHERE p2.datatype =0 AND (p1.datatype =1 || p1.datatype=2) AND p2.ID =0 AND p1.ID = a.ID AND p1.coulmn1 = p2.column1 AND p1.coulmn2 = p2.coulmn2 AND a.coulmn3 = p2.column3"); $num=mysql_num_rows($query); for($i=0;$i<$num;$i++) { $f=mysql_result($query,$i,"ID"); //calling function RecordInsert($f); }

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  • PostgreSQL: return select count(*) from old_ids;

    - by Alexander Farber
    Hello, please help me with 1 more PL/pgSQL question. I have a PHP-script run as daily cronjob and deleting old records from 1 main table and few further tables referencing its "id" column: create or replace function quincytrack_clean() returns integer as $BODY$ begin create temp table old_ids (id varchar(20)) on commit drop; insert into old_ids select id from quincytrack where age(QDATETIME) > interval '30 days'; delete from hide_id where id in (select id from old_ids); delete from related_mks where id in (select id from old_ids); delete from related_cl where id in (select id from old_ids); delete from related_comment where id in (select id from old_ids); delete from quincytrack where id in (select id from old_ids); return select count(*) from old_ids; end; $BODY$ language plpgsql; And here is how I call it from the PHP script: $sth = $pg->prepare('select quincytrack_clean()'); $sth->execute(); if ($row = $sth->fetch(PDO::FETCH_ASSOC)) printf("removed %u old rows\n", $row['count']); Why do I get the following error? SQLSTATE[42601]: Syntax error: 7 ERROR: syntax error at or near "select" at character 9 QUERY: SELECT select count(*) from old_ids CONTEXT: SQL statement in PL/PgSQL function "quincytrack_clean" near line 23 Thank you! Alex

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  • Distinct or group by on some columns but not others

    - by Nazadus
    I have a view that I'm trying to filter with something similar to DISTINCT on some columns but not others. I have a view like this: Name LastName Zip Street1 HouseholdID (may not be unique because it may have multiple addresses -- think of it in the logical sense as grouping persons but not physical locations; If you lookup HouseholdID 4130, you may get two rows.. or more, because the person may have mutiple mailing locations) City State I need to pull all those columns but filter on LastName,Zip, and Street1. Here's the fun part: The filter is arbitrary -- meaning I don't care which one of the duplicates goes away. This is for a mail out type thing and the other information is not used for any other reason than than to look up a specific person if needed (I have no idea why). So.. given one of the records, you can easily figure out the removed ones. As it stands now, my Sql-Fu fails me and I'm filtering in C# which is incredibly slow and is pretty much a foreach that starts with an empty list and adds the row in if the combined last name, zip, and street aren't are not in the list. I feel like I'm missing a simple / basic part of SQL that I should be understanding.

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  • Issue reading in a cell from Excel with Apache POI

    - by Nick
    I am trying to use Apache POI to read in old (pre-2007 and XLS) Excel files. My program goes to the end of the rows and iterates back up until it finds something that's not either null or empty. Then it iterates back up a few times and grabs those cells. This program works just fine reading in XLSX and XLS files made in Office 2010. I get the following error message: Exception in thread "main" java.lang.NumberFormatException: empty String at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source) at java.lang.Double.parseDouble(Unknown Source) at the line: num = Double.parseDouble(str); from the code: str = cell.toString(); if (str != "" || str != null) { System.out.println("Cell is a string"); num = Double.parseDouble(str); } else { System.out.println("Cell is numeric."); num = cell.getNumericCellValue(); } where the cell is the last cell in the document that's not empty or null. When I try to print the first cell that's not empty or null, it prints nothing, so I think I'm not accessing it correctly.

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  • Rendering blocks side-by-side with FOP

    - by Rolf
    I need to generate a PDF from XML data using Apache FOP. The problem is that FOP doesn't support fo:float, and I really need to have items (boxes of rendered data) side-by-side in the PDF. More precisely, I need them in a 4x4 grid on each page, like so: In HTML, I would simply render these as left-floated divs with appropriate widths and heights. My data looks something like this: <item id="1"> <a>foo</a> <b>bar</b> <c>baz</c> </item> <item id="2">...</item> ... <item id="n">...</item> I considered using a two-column region-body, but then the order of items would be 1, 3, 2, 4 (reading from left to right) since they would be rendered tb-lr instead of lr-tb, and I need them to be in the correct order (id in above xml). I suppose I could try using a table, but I'm not quite sure how to group the items into table rows. So, some kind of workaround for the lack of fo:float would be greatly appreciated.

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  • doubt in javascript name validation

    - by raja
    Hi: I am using the below validation for textbox which accepts only alphabets and maximum of 50 characters. I am passing the object directly in the parameter. The below case by giving the field name i.e "my_text" directly is working is working fine. But if i pass it in variable, that time it is not working(commented the if statement). Please help me. My requirement is each time when we enter the charater, the hardcode field name should not be used in the validation. <html><head> <script language=JavaScript> function check_length(my_form,fieldName) { alert(fieldName); // if (my_form.fieldName.value.length >= maxLen) { if (my_form.my_text.value.length >= maxLen) { var msg = "You have reached your maximum limit of characters allowed"; alert(msg); my_form.my_text.value = my_form.my_text.value.substring(0, maxLen); } else{ var keyCode = window.event.keyCode; if ((keyCode < 65 || keyCode > 90) && (keyCode < 97 || keyCode > 123) && keyCode != 32) { window.event.returnValue = false; alert("Enter only Alphabets"); } my_form.text_num.value = maxLen - my_form.my_text.value.length;} } </script> </head> <body> <form name=my_form method=post> <input type="text" onKeyPress=check_length(this.form,this.name); name=my_text rows=4 cols=30> <br> <input size=1 value=50 name=text_num> Characters Left </form> </body> </html>

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  • MySQL SELECT combining 3 SELECTs INTO 1

    - by Martin Tóth
    Consider following tables in MySQL database: entries: creator_id INT entry TEXT is_expired BOOL other: creator_id INT entry TEXT userdata: creator_id INT name VARCHAR etc... In entries and other, there can be multiple entries by 1 creator. userdata table is read only for me (placed in other database). I'd like to achieve a following SELECT result: +------------+---------+---------+-------+ | creator_id | entries | expired | other | +------------+---------+---------+-------+ | 10951 | 59 | 55 | 39 | | 70887 | 41 | 34 | 108 | | 88309 | 38 | 20 | 102 | | 94732 | 0 | 0 | 86 | ... where entries is equal to SELECT COUNT(entry) FROM entries GROUP BY creator_id, expired is equal to SELECT COUNT(entry) FROM entries WHERE is_expired = 0 GROUP BY creator_id and other is equal to SELECT COUNT(entry) FROM other GROUP BY creator_id. I need this structure because after doing this SELECT, I need to look for user data in the "userdata" table, which I planned to do with INNER JOIN and select desired columns. I solved this problem with selecting "NULL" into column which does not apply for given SELECT: SELECT creator_id, COUNT(any_entry) as entries, COUNT(expired_entry) as expired, COUNT(other_entry) as other FROM ( SELECT creator_id, entry AS any_entry, NULL AS expired_entry, NULL AS other_enry FROM entries UNION SELECT creator_id, NULL AS any_entry, entry AS expired_entry, NULL AS other_enry FROM entries WHERE is_expired = 1 UNION SELECT creator_id, NULL AS any_entry, NULL AS expired_entry, entry AS other_enry FROM other ) AS tTemp GROUP BY creator_id ORDER BY entries DESC, expired DESC, other DESC ; I've left out the INNER JOIN and selecting other columns from userdata table on purpose (my question being about combining 3 SELECTs into 1). Is my idea valid? = Am I trying to use the right "construction" for this? Are these kind of SELECTs possible without creating an "empty" column? (some kind of JOIN) Should I do it "outside the DB": make 3 SELECTs, make some order in it (let's say python lists/dicts) and then do the additional SELECTs for userdata? Solution for a similar question does not return rows where entries and expired are 0. Thank you for your time.

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  • MySQLPython is ignoring my my.cnf file. Where does it get its information?

    - by ?????
    When I try to use MySQLPython (via SQLAlchemy) I get the error File "/opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/MySQL_python-1.2.3c1-py2.6-macosx-10.6-x86_64.egg/MySQLdb/connections.py", line 188, in __init__ super(Connection, self).__init__(*args, **kwargs2) sqlalchemy.exc.OperationalError: (OperationalError) (2002, "Can't connect to local MySQL server through socket '/opt/local/var/run/mysql5/mysqld.sock' (2)") None None but no other mysql client on my machine sees it fine! My my.cnf file states: [client] port = 3306 socket = /tmp/mysql/mysql.sock [safe_mysqld] socket = /tmp/mysql/mysql.sock [mysqld_safe] socket = /tmp/mysql/mysql.sock [mysqld] socket = /tmp/mysql/mysql.sock port = 3306 and the mysql.sock file is, indeed, located in /tmp/mysql I verified that ~/.my.cnf and /var/lib/mysql/my.cnf aren't overriding it. The mysql5 client program, etc, has no trouble connecting and neither does a groovy/grails installation on the same machine using jdbc/mysql connection thrilllap-2:~ swirsky$ mysql5 Welcome to the MySQL monitor. Commands end with ; or \g. Your MySQL connection id is 6 Server version: 5.1.47 Source distribution Copyright (c) 2000, 2010, Oracle and/or its affiliates. All rights reserved. This software comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to modify and redistribute it under the GPL v2 license Type 'help;' or '\h' for help. Type '\c' to clear the current input statement. mysql> show databases; +--------------------+ | Database | +--------------------+ | information_schema | | test | +--------------------+ 2 rows in set (0.00 sec) mysql> Why can't MySQLdb for python figure this out? Where would it look if not the my.cnf files?

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  • PHP/Javascript limiting amount of checkboxes

    - by Carl294
    Hi everyone Im trying to limit the amount of checkboxes that can be checked, in this case only 3 can be checked. When using plain HTML this works fine. The code can be seen below. HTML example <td ><input type=checkbox name=ckb value=2 onclick='chkcontrol()';></td><td>Perl</td> Javascript Function <script type="text/javascript"> function chkcontrol(j) { var total=0; for(var i=0; i < document.form1.ckb.length; i++){ if(document.form1.ckb[i].checked){ total =total +1;} if(total > 3){ alert("Please Select only three") document.form1.ckb[j].checked = false; return false; } } } </script> The problem appears when replacing the fixed HTML values with values from a MYSQL database. All the information appears correctly, and can be posted to another page via a submit button. However, it seems like the 'value' assigned to each record from the database is not making its way too the javascript function. <td><input name="checkbox[]" type="checkbox" value="<?php echo $rows['TCA_QID'];?>" onclick="chkcontrol();"></td> I have tried changed the name in the javascript function to match the 'checkbox' name.Any advice would be greatly appreciated Thanks

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Removing "Using temporary; Using filesort" from this MySQL select+join+group by query

    - by claytontstanley
    I have the following query: select t.Chunk as LeftChunk, t.ChunkHash as LeftChunkHash, q.Chunk as RightChunk, q.ChunkHash as RightChunkHash, count(t.ChunkHash) as ChunkCount from chunksubset as t join chunksubset as q on t.ID = q.ID group by LeftChunkHash, RightChunkHash And the following explain table: id select_type table type possible_keys key key_len ref rows Extra 1 SIMPLE subsets ref PRIMARY,IDIndex,SubsetIndex SubsetIndex 767 const 522014 "Using where; Using temporary; Using filesort" 1 SIMPLE subsets eq_ref PRIMARY,IDIndex,SubsetIndex PRIMARY 771 sotero.subsets.Id,const 1 "Using where; Using index" 1 SIMPLE c ref IDIndex IDIndex 4 sotero.subsets.Id 12 "Using where" 1 SIMPLE c ref IDIndex IDIndex 4 sotero.subsets.Id 12 note the "using temporary; using filesort". When this query is run, I quickly run out of RAM (presumably b/c of the temp table), and then the HDD kicks in, and the query slows to a halt. I thought it might be an index issue, so I started adding a few that sort of made sense: Table Non_unique Key_name Seq_in_index Column_name Collation Cardinality Sub_part Packed Null Index_type Comment Index_comment chunks 0 PRIMARY 1 ChunkId A 17796190 NULL NULL BTREE chunks 1 ChunkHashIndex 1 ChunkHash A 243783 NULL NULL BTREE chunks 1 IDIndex 1 Id A 1483015 NULL NULL BTREE chunks 1 ChunkIndex 1 Chunk A 243783 NULL NULL BTREE chunks 1 ChunkTypeIndex 1 ChunkType A 2 NULL NULL BTREE chunks 1 chunkHashByChunkIDIndex 1 ChunkHash A 243783 NULL NULL BTREE chunks 1 chunkHashByChunkIDIndex 2 ChunkId A 17796190 NULL NULL BTREE chunks 1 chunkHashByChunkTypeIndex 1 ChunkHash A 243783 NULL NULL BTREE chunks 1 chunkHashByChunkTypeIndex 2 ChunkType A 261708 NULL NULL BTREE chunks 1 chunkHashByIDIndex 1 ChunkHash A 243783 NULL NULL BTREE chunks 1 chunkHashByIDIndex 2 Id A 17796190 NULL NULL BTREE But still using the temporary table. The db engine is MyISAM. How can I get rid of the using temporary; using filesort in this query? Just changing to InnoDB w/o explaining the underlying cause is not a particularly satisfying answer. Besides, if the solution is to just add the proper index, then that's much easier than migrating to another db engine.

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  • Improving performance in this query

    - by Luiz Gustavo F. Gama
    I have 3 tables with user logins: sis_login = administrators tb_rb_estrutura = coordinators tb_usuario = clients I created a VIEW to unite all these users by separating them by levels, as follows: create view `login_names` as select `n1`.`cod_login` as `id`, '1' as `level`, `n1`.`nom_user` as `name` from `dados`.`sis_login` `n1` union all select `n2`.`id` as `id`, '2' as `level`, `n2`.`nom_funcionario` as `name` from `tb_rb_estrutura` `n2` union all select `n3`.`cod_usuario` as `id`, '3' as `level`, `n3`.`dsc_nome` as `name` from `tb_usuario` `n3`; So, can occur up to three ids repeated for different users, which is why I separated by levels. This VIEW is just to return me user name, according to his id and level. considering it has about 500,000 registered users, this view takes about 1 second to load. too much time, but is becomes very small when I need to return the latest posts on the forum of my website. The tables of the forums return the user id and level, then look for a name in this VIEW. I have registered 18 forums. When I run the query, it takes one second for each forum = 18 seconds. OMG. This page loads every time somebody enter my website. This is my query: select `x`.`forum_id`, `x`.`topic_id`, `l`.`nome` from ( select `t`.`forum_id`, `t`.`topic_id`, `t`.`data`, `t`.`user_id`, `t`.`user_level` from `tb_forum_topics` `t` union all select `a`.`forum_id`, `a`.`topic_id`, `a`.`data`, `a`.`user_id`, `a`.`user_level` from `tb_forum_answers` `a` ) `x` left outer join `login_names` `l` on `l`.`id` = `x`.`user_id` and `l`.`level` = `x`.`user_level` group by `x`.`forum_id` asc USING EXPLAIN: id select_type table type possible_keys key key_len ref rows Extra 1 PRIMARY <derived2> ALL NULL NULL NULL NULL 6 Using temporary; Using filesort 1 PRIMARY <derived4> ALL NULL NULL NULL NULL 530415 4 DERIVED n1 ALL NULL NULL NULL NULL 114 5 UNION n2 ALL NULL NULL NULL NULL 2 6 UNION n3 ALL NULL NULL NULL NULL 530299 NULL UNION RESULT ALL NULL NULL NULL NULL NULL 2 DERIVED t ALL NULL NULL NULL NULL 3 3 UNION r ALL NULL NULL NULL NULL 3 NULL UNION RESULT ALL NULL NULL NULL NULL NULL Somebody can help me or give a suggestion?

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  • OpenCL Matrix Multiplication - Getting wrong answer

    - by Yash
    here's a simple OpenCL Matrix Multiplication kernel which is driving me crazy: __kernel void matrixMul( __global int* C, __global int* A, __global int* B, int wA, int wB){ int row = get_global_id(1); //2D Threas ID x int col = get_global_id(0); //2D Threas ID y //Perform dot-product accumulated into value int value; for ( int k = 0; k < wA; k++ ){ value += A[row*wA + k] * B[k*wB+col]; } C[row*wA+col] = value; //Write to the device memory } Where (inputs) A = [72 45 75 61] B = [26 53 46 76] Output I am getting: C = [3942 7236 3312 5472] But the output should be: C = [3943 7236 4756 8611] The problem I am facing here is that for any dimension array the elements of the first row of the resulting matrix is correct. The elements of all the other rows of the resulting matrix is wrong. By the way I am using pyopencl. I don't know what I mistake I am doing here. I have spent the entire day with no luck. Please help me with this

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  • How can I send rich emails using the user's mail client ?

    - by Brann
    I need my .net program to send rich emails (usually containing table data, around 20 columns x 10 rows) using the user's mail infrastructure, allowing him to review/edit the mail before sending it, and storing the mail in his 'sent items' folder. mailto: seems the obvious choice, but unfortunately, it doesn't support neither attachments nor html bodies. It seems some clients support some extra features (e.g. Outlook 97 used to support a &Attach tag, but this is not the case for more recent versions). I could use mailto and try to format the text body to look nice (using tabs, etc), but this isn't really elegant and wouldn't support huge data. using automation seems a very huge task, as I would need to automate dozens of clients (4 or 5 versions of outlook, lotusnotes, thunderbid, etc.) ... This would be a huge task and it's not really my core business ... I could send emails through code and write my own mail form to let the user edit the mail, but this would have a lot of drawbacks : the user would need to manually configure the mail server settings he wouldn't have access to his contact directory the mail wouldn't be sent in his sent items folder This seems a quite common issue, but I haven't found any satisfying solution yet ; does someone knows of a library supporting this (ie containing automation logic for most mainstream email clients?). Or an alternative to mailto ?

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  • SSRS How to access the current value within a list control?

    - by Dale Burrell
    In SQL Server Reporting Services I have a report which has a list control which groups on currency. Within the list control I display the detailed rows of all records filtered to those with a value = £500. i.e. the top earners. However for each row I need to calculate the percentage of its amount over the total of the entire dataset. Because I am filtering it I can't use Sum(Fields!Amount.Value) as that only sums the data after filtering, so I am trying a conditional sum over the entire dataset, but am struggling with the correct condition e.g =100.00*Fields!Amount.Value/Sum((IIf(Fields!Currency.Value = "£", Fields!Amount.Value, CDec(0))),"DataSet") So where the hardcoded currency symbol is I need to access the current value of currency for the list control, but because my sum is scoped at dataset level any field access is dataset level. Ideally I'd like something like the following, otherwise any other ideas on how to solve this problem. =100.00*Fields!Amount.Value/Sum((IIf(Fields!Currency.Value = myListControl.Value, Fields!Amount.Value, CDec(0))),"DataSet") In fact, thinking about it, it would work if I just could access the row level data at that point, but how to do that when its at dataset scope within the sum statement? Hope that makes sense, any help appreciated.

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  • Plist data OK in iPhone simulator but disappears after installation onto device

    - by user183804
    I am testing an application on a first-generation iPod running OS 3.1.3 with a tableview populated from a plist. The application works well on the simulator. Initially after installation onto the iPod for testing, the tableview was blank (scrollable lines present, but empty rows). After searching this site, I found one issue to be a case-sensitive problem in the name of the plist file ("Data.plist in resources; "data.plist" in code). When the problem persisted, I again found on this site the advice to "Clean all Targets" prior to installation. I now have found that after performing a "Clean all Targets" operation twice, quitting XCode in between operations, the problem resolves, and the tableview appears properly populated after installation. I am wondering whether this issue signifies a corrupted plist file, prior to making the application available on the App store. Re-creating the plist file from scratch and then testing it likely would take several hours of work, so I do not want to do so unless absolutely necessary. Thanks in advance for any help.

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  • App crashes every second time a tableview row is selected in navigation controller setup

    - by Thaurin
    Disclaimer first: I'm pretty new to Objective-C and the retain model. I've been developing in a garbage collected .NET environment for the last five years, so I've been spoiled. I'm still learning. I'm having my iPhone app crash with EXC_BAD_ACCESS. It happens in a navigtation controller/tableview setup. When I select a row the first time, no problems. It switches in the child controller without problems. I go back and select the same row again. Program then proceeds to crash. Every other row works fine, but every second time a row is accessed, it's a crash. I've pinpointed the location where this happens. The child controller (which is a class that I reuse for every row of the same type) that's being switched into has an array of NSString's representing the rows that will be displayed. I set it before pushing the child viewcontroller. It's there where this apparently happens. I'm having a hard time debugging this problem, still wrestling with xcode and all. I fear there may be some vital information missing here, but maybe there is something you recognize here.

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  • iOS: click counter for row in tableview

    - by roger.arliner21
    I am developing and tableView in which in each row I have to display the click counter and row number.Each cell must have an initial click counter value of 0 when application is initialized. Then increment the click counter value within a cell whenever a user clicks on the cell. I have take 26 fixed rows. I have taken tableData.plist file as in the attached image. I am initializing the self.dataArray with the plist . Now I want to do implementation in the didSelectRowAtIndexPath delegate method,if any row is tapped that row's click counter should increment. - (void)viewDidLoad { [super viewDidLoad]; NSString *path = [[NSBundle mainBundle] pathForResource:@"tableData" ofType:@"plist"]; self.dataArray = [NSMutableArray arrayWithContentsOfFile:path];//array initialized with plist } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [self.dataArray count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *kCustomCellID = @"MyCellID"; UILabel *label1 = [[UILabel alloc] initWithFrame:CGRectMake(160.0f, 2.0f, 30.0f, 20.0f)]; UILabel *label2 = [[UILabel alloc] initWithFrame:CGRectMake(160.0f, 24.0f, 30.0f, 30.0f)]; label2.textColor = [UIColor grayColor]; UITableViewCell *cell = (UITableViewCell *)[tableView dequeueReusableCellWithIdentifier:kCustomCellID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:kCustomCellID] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; } if([self.dataArray count]>indexPath.row) { label1.text = [[self.dataArray objectAtIndex:indexPath.row] objectForKey:@"Lable1"]; label2.text =[[self.dataArray objectAtIndex:indexPath.row] objectForKey:@"Lable2"]; } else { label1.text = @""; label2.text =@""; } [cell.contentView addSubview:label1]; [cell.contentView addSubview:label2]; [label1 release]; [label2 release]; return cell; } #pragma mark - #pragma mark Table view delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //implementation for row counter incrementer. }

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  • Subset and lagging list data structure R

    - by user1234440
    I have a list that is indexed like the following: >list.stuff [[1]] [[1]]$vector ... [[1]]$matrix .... [[1]]$vector [[2]] null [[3]] [[3]]$vector ... [[3]]$matrix .... [[3]]$vector . . . Each segment in the list is indexed according to another vector of indexes: >index.list 1, 3, 5, 10, 15 In list.stuff, only at each of the indexes 1,3,5,10,15 will there be 2 vectors and one matrix; everything else will be null like [[2]]. What I want to do is to lag like the lag.xts function so that whatever is stored in [[1]] will be pushed to [[3]] and the last one drops off. This also requires subsetting the list, if its possible. I was wondering if there exists some functions that handle list manipulation. My thinking is that for xts, a time series can be extracted based on an index you supply: xts.object[index,] #returns the rows 1,3,5,10,15 From here I can lag it with: lag.xts(xts.object[index,]) Any help would be appreciated thanks: EDIT: Here is a reproducible example: list.stuff<-list() vec<-c(1,2,3,4,5,6,7,8,9) vec2<-c(1,2,3,4,5,6,7,8,9) mat<-matrix(c(1,2,3,4,5,6,7,8),4,2) list.vec.mat<-list(vec=vec,mat=mat,vec2=vec2) ind<-c(2,4,6,8,10) for(i in ind){ list.stuff[[i]]<-list.vec.mat }

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  • Why isn't my submit button centered?

    - by William
    For some reason my submit button isn't centered. http://prime.programming-designs.com/test_forum/viewboard.php?board=0 #submitbutton{ margin: auto; border: 1px solid #DBFEF8; background-color: #DBFEF8; color: #000000; margin-top: 5px; width: 100px; height: 20px; } here's the html. <form method=post action=add_thread.php?board=<?php echo''.$board.''; ?>> <div id="formdiv"> <div class="fieldtext1">Name</div> <div class="fieldtext1">Trip</div> <input type="text" name=name size=25 /> <input type="text" name=trip size=25 /> <div class="fieldtext2">Comment</div> <textarea name=post rows="4" cols="70"></textarea> <div class="fieldtext2">Fortune</div> <input type="checkbox" name="fortune" value="fortune" /> </div> <input type=submit value="Submit" id="submitbutton"> </form>

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  • Interesting LinqToSql behaviour

    - by Ben Robinson
    We have a database table that stores the location of some wave files plus related meta data. There is a foreign key (employeeid) on the table that links to an employee table. However not all wav files relate to an employee, for these records employeeid is null. We are using LinqToSQl to access the database, the query to pull out all non employee related wav file records is as follows: var results = from Wavs in db.WaveFiles where Wavs.employeeid == null; Except this returns no records, despite the fact that there are records where employeeid is null. On profiling sql server i discovered the reason no records are returned is because LinqToSQl is turning it into SQL that looks very much like: SELECT Field1, Field2 //etc FROM WaveFiles WHERE 1=0 Obviously this returns no rows. However if I go into the DBML designer and remove the association and save. All of a sudden the exact same LINQ query turns into SELECT Field1, Field2 //etc FROM WaveFiles WHERE EmployeeID IS NULL I.e. if there is an association then LinqToSql assumes that all records have a value for the foreign key (even though it is nullable and the property appears as a nullable int on the WaveFile entity) and as such deliverately constructs a where clause that will return no records. Does anyone know if there is a way to keep the association in LinqToSQL but stop this behaviour. A workaround i can think of quickly is to have a calculated field called IsSystemFile and set it to 1 if employeeid is null and 0 otherwise. However this seems like a bit of a hack to work around strange behaviour of LinqToSQl and i would rather do something in the DBML file or define something on the foreign key constraint that will prevent this behaviour.

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  • mysql: storing arbitrary data

    - by Hailwood
    Background: I was asking a question on stack overflow regarding creating tables on the fly where this conversation ensued: This smells like a terrible idea! In fact, it smells just like this one. What in the world do you want to use this for? – deceze @deceze: very true, However, How else would you store the contents of these CSV files. They must be stored in mysql for indexing. The only solid fact about them is that they all have a mobile column with a standard format. The CSV can have an arbitrary amount of columns with an arbitrary amount of rows. They can (with no exaggeration) range from a single row, 35 column csv to an 80k row single column CSV. I am open to other ideas. – Hailwood There are many solutions for this, from attribute-value schemas to JSON storage and NoSQL storage. Open a new question about it. Whatever you do though, don't dynamically create tables! – deceze Question: So my question is, What would you say is the best way to store this data? Are you in agreement with deceze about not creating dynamic tables?

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  • how do I deconstruct COUNT()?

    - by user151841
    I have a view with some joins in it. I'm doing a select from that view with COUNT(*) as one of the columns of the select. I'm surprised by the number it's returning. Note that there is no GROUP BY nor aggregate column statement in the source view that the query is drawing from. How can I take it apart to see how it arrives at this number? I have three columns in the GROUP BY clause. SELECT column1, column2, column3, COUNT(*) FROM View GROUP BY column1, column2, column3 I get a result like +---------+---------+---------+----------+ | column1 | column2 | column3 | COUNT(*) | +---------+---------+---------+----------+ | value1 | valueA | value_a | 103 | +---------+---------+---------+----------+ | value2 | valueB | value_b | 56 | +---------+---------+---------+----------+ etc. I'd like to see how it arrives at that 103, 26, etc. In other words, I want to run a query that returns 103 rows of something, so that I know that I've expressed the query properly. I'm double-checking my work. I'm not saying that I think COUNT(*) doesn't work ( I know that "SELECT is not broken" ), what I want to double-check is exactly what I'm expressing in my query, because I think I've expressed the wrong thing, which would be why I'm getting unexpected values. I need to see more what I'm actually directing MySQL to count. So should I take them one by one, and try out each value in a WHERE clause? In other words, should I do SELECT column1 FROM View WHERE column1 = 'first_grouped_value' SELECT column1 FROM View WHERE column1 = 'second_grouped_value' SELECT column2 FROM View WHERE column1 = 'first_grouped_value' SELECT column2 FROM View WHERE column1 = 'second_grouped_value' and see the row count returned matches the COUNT(*) value in the grouped results? Because of confidentiality, I won't be able to post any of the query or database structure. All I'm asking for is a general technique to see what COUNT(*) is actually counting.

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  • How to traverse table in Jquery and add a class?

    - by SWL
    I have a simple table of two rows. The first column is required, but the others are not; however, I would like them to be required in pairs. So if the user enters a value for Quantity3, then Size3 should also now be required. As a fiddle: http://jsfiddle.net/NaRts/7/ <tr> <td><input name="qty1[492]" class="qty required" type="text"></td> <td><input name="qty2[492]" class="qty" type="text"></td> <td><input name="qty3[492]" class="qty" type="text"></td> </tr><tr> <td><input name="size1[492]" type="text" class="size required" ></td> <td><input name="size2[492]" type="text" class="size" ></td> <td><input name="size3[492]" type="text" class="size" ></td> </tr> And the simple jQuery I have is: $('.qty').keyup(function() { var s = $(this).attr('name'); // = qty3[418] var qtyID = s.replace(/[^1-9\[\]]/g, ""); // = 3[418] var SizeID = "size" + qtyID; var $sizeInput = $(this).closest('tr').next().find(SizeID); $sizeInput.css('background-color', 'green'); $sizeInput.addClass('required'); //I tried this too but it didn't work //$(this).parent().find(SizeID).addClass('required'); });? ? Any help is much appreciated.

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  • How to calculate commision based on referred memebrs?

    - by RAJKISHOR SAHU
    Hello everybody, I am developing a small software in C# WPF for a consultancy which does chain system business. I have coded tree structure to show who referred whom. Now it has commission depending on level. If 1 referred 2 & 3 then 1 will get level-1 commission. If 2 referred 4, 5 & 3 referred 6, 7 then 1 will receive level-2 commission. This chain will go on to certain total number. My problem is how I would implement this logic; I am able to calculate who has referred how many members via UDF written for adding TreeViewItem to TreeView. Or tell me how I can count items in treeview in certain level? Node adding UDF: public void AddNodes(int uid, TreeViewItem tSubNode) { string query = "select fullname, id from members where refCode=" + uid + ";"; MySqlCommand cmd = new MySqlCommand(query, db.conn); MySqlDataAdapter _DA = new MySqlDataAdapter(cmd); DataTable _DT = new DataTable(); tSubNode.IsExpanded = true; _DA.Fill(_DT); foreach (DataRow _dr in _DT.Rows) { TreeViewItem tNode = new TreeViewItem(); tNode.Header = _dr["fullname"].ToString()+" ("+_dr["id"].ToString()+")"; tSubNode.Items.Add(tNode); if (db.HasMembers(Convert.ToInt32(_dr["id"].ToString()))) { AddNodes(Convert.ToInt32(_dr["id"]), tNode); } } //This line tracks who has referred how many members Console.WriteLine("Tree node Count : "+tSubNode.Items.Count.ToString()+", UID "+uid); } Help me PLEASE!!!!

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