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  • Transisting from Chemical engineering to software industry what to do??

    - by console cowboy
    Hello all. Currently I am in my last semester of Engineering & has made my mind to switch to software field but given my knowledge of programming limited only to C. I am confused what to do next.Currently i have two choices. 1) Get good at C,Learn Python & write some good code/Apps & increase my employability chances. Or 2) Do some Java/.Net certifications to increase my employability chances. Any kind of advice/suggestion is highly welcomed. P.s:I am also good at Linux & have a above average knowledge of operating systems. P.p.s:An view from Indian Programmers would be beneficial.

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  • IDirect3DDevice9Ex and D3DPOOL_MANAGED?

    - by bluescrn
    So I wanted to switch to IDirect3DDevice9Ex, purely for the SetFrameLatency function, as fullscreen vsynced D3D seemed to produce noticable input lag. But then it tells me 'ha ha ha! now you can't use D3DPOOL_MANAGED!': Direct3D9: (ERROR) :D3DPOOL_MANAGED is not valid with IDirect3DDevice9Ex Is this really as unpleasant as it looks (when you're relying quite heavily on managed resources) - or is there a simple solution? If it really does mean manual management of everything (reloading all static textures, VBs, and IBs on a device reset), is it worth the hassle, will IDirect3DDevice9Ex bring enough benefit to make it worth writing a new resource manager? Starting to think I must be doing something wrong, due to this: Direct3D9: (ERROR) :Lock is not supported for textures allocated with POOL_DEFAULT unless they are marked D3DUSAGE_DYNAMIC. So if I put my (static) textures in POOL_DEFAULT, they need flagging as D3DUSAGE_DYNAMIC, just because I lock them once to load the data in?

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  • Better way to load level content in XNA?

    - by user2002495
    Currently I loaded all my assets in XNA in the main Game class. What I want to achieve later is that I only load specific assets for specific levels (the game will consist of many levels). Here is how I load my main assets into the main class: protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); plane = new Player(Content.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; lvl1 = new Level1(Content.Load<Texture2D>(@"Levels/bgLvl1"), Content.Load<Texture2D>(@"Levels/bgLvl1-other"), new Vector2(0, 0), new Vector2(0, -600)); CommonBullet.LoadContent(Content); CommonEnemyBullet.LoadContent(Content); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); plane.Update(gameTime); lvl1.Update(gameTime); foreach (CommonEnemy ce in cel) { if (ce.CollidesWith(plane)) { ce.hasSpawn = false; } foreach (CommonBullet b in plane.commonBulletList) { if (b.CollidesWith(ce)) { ce.hasSpawn = false; } } ce.Update(gameTime); } LoadCommonEnemy(); base.Update(gameTime); } private void LoadCommonEnemy() { int randY = rand.Next(-600, -10); int randX = rand.Next(0, 750); if (cel.Count < 3) { cel.Add(new CommonEnemy(Content.Load<Texture2D>(@"Enemy/Common/commonEnemySprite"), 7, 2, "left", randX, randY)); } for (int i = 0; i < cel.Count; i++) { if (!cel[i].hasSpawn) { cel.RemoveAt(i); i--; } } } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); lvl1.Draw(spriteBatch); plane.Draw(spriteBatch); foreach (CommonEnemy ce in cel) { ce.Draw(spriteBatch); } spriteBatch.End(); base.Draw(gameTime); } I wish to load my players, enemies, all in Level1 class. However, when I move my player & enemy code into the Level1 class, the gameTime returns null. Here is my Level1 class: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Input; using SpaceShooter_Beta.Animation.PlayerCollection; using SpaceShooter_Beta.Animation.EnemyCollection.Common; namespace SpaceShooter_Beta.Levels { public class Level1 { public Texture2D bgTexture1, bgTexture2; public Vector2 bgPos1, bgPos2; public float speed = 5f; Player plane; public Level1(Texture2D texture1, Texture2D texture2, Vector2 pos1, Vector2 pos2) { this.bgTexture1 = texture1; this.bgTexture2 = texture2; this.bgPos1 = pos1; this.bgPos2 = pos2; } public void LoadContent(ContentManager cm) { plane = new Player(cm.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; } public void Draw(SpriteBatch sb) { sb.Draw(bgTexture1, bgPos1, Color.White); sb.Draw(bgTexture2, bgPos2, Color.White); plane.Draw(sb); } public void Update(GameTime gt) { bgPos1.Y += speed; bgPos2.Y += speed; if (bgPos1.Y >= 600) { bgPos1.Y = -600; } if (bgPos2.Y >= 600) { bgPos2.Y = -600; } plane.Update(gt); } } } Of course when I did this, I delete all my player's code in the main Game class. All of that works fine (no errors) except that the game cannot start. The debugger says that plane.Update(gt); in Level 1 class has null GameTime, same thing with the Draw method in the Level class. Please help, I appreciate for the time. [EDIT] I know that using switch in the main class can be a solution. But I prefer a cleaner solution than that, since using switch still means I need to load all the assets through the main class, the code will be A LOT later on for each levels

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  • Switching windows behavior in Ubuntu

    - by Leonid
    Ubuntu supports a shortcut to switch windows Ctrl+Tab, but it allows you to move through apps in one direction only. Direction depends on whether initially Ctrl+Tab or Ctrl+Shift+Tab was pressed. Ctrl+Tab will move forwards, but pressing Shift while moving forward doesn't change the direction, it still goes forwards unlike Windows default behaviour. Ctrl+Shift+Tab will move backwards, but if Shift is released while moving backwards the menu will disappear. Is there a way to configure Ubuntu so that you could go backwards and forwards without running the menu twice?

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  • How to give control over keyboard back to X server after Alt + SysRq + R trick

    - by Øystein Tråsdahl
    Situation: an application freezes the X server and no keyboard input works. So I use Alt+SysRq+R to take the keyboard out of raw mode (make the kernel take control of the keyboard away from the X server). I can then type Ctrl+Alt+F1, kill the bad processes, and everything works again. So far so good. But the keyboard is still in the hands of the kernel, making Alt+Left/Right shortcuts for Decr_Console/Incr_Console. This is annoying, and I want to give control over the keyboard back to the X server. I have tried typing Alt+SysRq+R again, this does not switch things back. I have also tried the command kbd_mode -u, but nothing changes. Any advice?

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  • High resolution CLI?

    - by Mike Williamson
    I want the resolution of my console to match my screen resolution(1440x900). 1024x768 works fine but for some reason when I put 1440x900 when I switch to ttyX the command prompt is almost right off the bottom of the screen! The Ubuntu splash screen goes off the edge of the screen during boot as well. Here is my /etc/default/grub 4 GRUB_DEFAULT=0 5 GRUB_HIDDEN_TIMEOUT=0 6 GRUB_HIDDEN_TIMEOUT_QUIET=true 7 GRUB_TIMEOUT=10 8 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` 9 GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" 10 GRUB_CMDLINE_LINUX="" 11 GRUB_GFXMODE=1440x900 12 GRUB_GFXPAYLOAD_LINUX=keep How do I get my CLI resolution to be 1440x900?

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  • Advice for transitioning into a Java developer position from doing other types of web development?

    - by Rick
    I've been doing web programming and currently work at a company working with mainly PHP and Javascript. For a little while now I've been becoming more and more frustrated with the shortcomings of this type of development and want to move to a company with a more defined development process that values doing things the "right way" such as using Unit tests, dependency injection / IoC, etc. I've been learning JEE / Java as much as I can on my own time but would really like to make a switch to doing this as my career and leave behind the PHP world altogether. I'm just wondering if anyone can give me advice on which things to put my main focus on right now to make myself marketable as an entry level Java developer. Basically, I feel that I'm not really learning anything new at my current job that will benefit me and its only making me more and more frustrated so I figure if there is any way to position myself for a transition I would rather do it sooner than later. Thanks for any advice.

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  • How to use OpenGL functions from multiples thread?

    - by Robert
    I'm writing a small game using OpenGL. I'm implementing basic networking in this game and I'm facing a problem. I have a thread in my client socket class that check for available data, when there are data I raise an event like this : immutable int len = this.m_socket.receive(data); if(len > 0) { this.m_onDataEvent(data); } Then on my game class, I have a function that handle and parse data like this : switch(msgId) { case ProtocolID.CharacterData: // Load terrain with opengl, character model.... Im not able to call opengl functions because my opengl context is created from a different thread. But I really don't know how I can solve this problem, I tried Google but it's really hard to find a solution. I'm using D programming language if it can help.

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  • Ubuntu 13.10 - Unity menu very slow and unresponsive

    - by VukBG
    I have a HP G62 laptop with Intel Pentium processor and ATI graphics. Since upgrade to Ubuntu 13.10, my Unity menu is very slow and unresponsive. I am using proprietary driver for my graphics For example, I'm switching between Gimp and Chrome. When I switch to Gimp, I will be stuck with Chrome menu at the top of the screen. It is really annoying and it is just one of many bugs that came up with 13.10. Any ideas? Should I just revert to default driver?

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  • What issues lead people to use Japanese-specific encodings rather than Unicode?

    - by Nicolas Raoul
    At work I come across a lot of Japanese text files in Shift-JIS and other encodings. It causes many mojibake (unreadable character) problems for all computer users. Unicode was intended to solve this sort of problem by defining a single character set for all languages, and the UTF-8 serialization is recommended for use on the Internet. So why doesn't everybody switch from Japanese-specific encodings to UTF-8? What issues with or disadvantages of UTF-8 are holding people back? EDIT: The W3C lists some known problems with Unicode, could this be a reason too?

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  • Swichable Graphics

    - by user67291
    Im having a bit of a problem with my 2 graphic card in my laptop. laptop: Acer Aspire 5553g Graphic Cards: Performance: ATI Mobility Radeon HD 5650 Power saving: ATI Radeon HD 4200. On this laptop i have used ubuntu 11.04, then upgraded to 11.11, and now upgraded to 12.04 the other day. The problem is that sins i upgraded to 12.04 im unable to switch to my performance graphic card using the Catalyst Control Center. Under 11.04 and 11.11 it was no problem. I open the Catalyst Control Center and select the performance option then apply, it tels me that it will be applied after reboot, I reboot and nothing has changed. Im able to "force" it by changing in BIOS, so i know there is nothing wrong with the card. Thanks /Daan

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  • Oracle Process Accelerators Release 11.1.1.7.0 Now Available

    - by Cesare Rotundo
    The new Oracle Process Accelerators (PA) Release (11.1.1.7.0) delivers key functionality in many dimensions: new PAs across industries, new functionality in preexisting PAs, and an improved installation process. All PAs in Release 11.1.1.7.0 run on the latest Oracle BPM Suite and SOA Suite, 11.1.1.7. New PAs include: Financial Reports Approval (FRA): end-to-end solution for efficient and controlled Financial Report review and approval process, enabling financial analysts and decision makers to collaborate around Excel. Electronic Forms Management (EFM): supports the process to design and expose eForms with the ability to quickly design eForms and associate approval processes to them, and to then enable users to select, fill, and submit eForms for approval Mobile Data Offloading (MDO): enables telecommunications providers to reduce congestion on cellular networks and lower cost of operations by using Oracle Event Processing (OEP) and BAM to switch devices from cellular networks to Wi-Fi. By adopting the latest PA release , customers will also be able to better identify and kick-start smart extension of their processes where business steps are supported by Apps: PA 11.1.1.7.0 includes out-of-the-box business process extension scenarios with Oracle Apps such as Siebel (FSLO) and PeopleSoft (EOB).

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  • Can I run Ubuntu Live from a USB flash-drive without destroying the data on it?

    - by Lucian
    I already have a number of files on a flash drive (8 gb) that I would prefer to keep, but I would like to try Ubuntu even if merely for the aesthetics. I use Windows XP. I know that it's definitely possible to run Ubuntu from a bootable drive like my flash drive to try Ubuntu but I would much rather keep my files intact not only on my flash drive but also my hard drive, if that's possible. I also want to know if it's entirely possible that while running Ubuntu from the USB if I can switch back to Windows while my computer is still on. If I'm missing something, please let me know. I'm very grateful for any assistance in this matter.

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  • How to shift development culture from tech fetish to focusing on simplicity and getting things done?

    - by Serge
    Looking for ways to switch team/individual culture from chasing latest fads, patterns, and all kinds of best practices to focusing on finding quickest and simplest solutions and shipping features. My definition of "tech fetish": Chasing latest fads, applying new technologies and best practices without considering product/project impact, focusing on micro optimization, creating platforms and frameworks instead of finding simple and quick ways to ship product features. Few examples of culture differences: From "Spent a day on trying to map database query with five complex joins in NHibernate" to "Wrote a SQL query and used DataReader to pull data in" From "Wrote super-fast JSON parser in C++" to "Used Python to parse JSON response and call C++ code" From "Let's use WCF because it supports all possible communication standards" to "REST is simple text-based format, let's stick with it and use simple HTTP handlers"

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  • Methods of ordering function definitions in code

    - by xralf
    When I work on some programming project (usually command line application in Python with many switches), I'm usually creating about 30 and more functions. Most of the functions are in one file (except some helpers that I utilize in more projects). Some of the functions are called on particular switch (like -p or --print) but many functions do some helper computations, print operations or database operations because I don't want to main functions be too large. When I have an idea for a new functionality I often put new functions randomly to the file. Should I think more about it and place it to some particular place? Are there some methods for this?

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  • HLSL: An array of textures and sampler states

    - by nate142
    The shader must switch between multiple textures depending on the Alpha value of the original texture for each pixel. Now this would word fine if I didn't have to worry about SamplerStates. I have created my array of textures and can select a texture based on the Alpha value of the pixel. But how do I create an Array of SamplerStates and link it to my array of textures? I attempted to treat the SamplerState as a function by adding the (int i) but that didn't work. Also I can't use Texture.Sample since this is shader model 2.0. //shader model 2.0 (DX9) texture subTextures[255]; SamplerState MeshTextureSampler(int i) { Texture = (subTextures[i]); }; float4 SampleCompoundTexture(float2 texCoord, float4 diffuse) { float4 SelectedColor = SAMPLE_TEXTURE(Texture, texCoord); int i = SelectedColor.a; texture SelectedTx = subTextures[i]; return tex2D(MeshTextureSampler(i), texCoord) * diffuse; }

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  • Simple solution now to a problem from 8 years ago. Use SQL windowing function

    - by Kevin Shyr
    Originally posted on: http://geekswithblogs.net/LifeLongTechie/archive/2014/06/10/simple-solution-now-to-a-problem-from-8-years-ago.aspxI remember having this problem 8 years ago. We had to find the top 5 donor per month and send out some awards. The SQL we came up with was clunky and had lots of limitation (can only do one year at a time), then switch the where clause and go again. Fast forward 8 years, I got a similar problem where we had to find the top 3 combination of 2 fields for every single day. And the solution is this elegant: SELECT CAST(eff_dt AS DATE) AS "RecordDate" , status_cd , nbr , COUNT(*) AS occurance , ROW_NUMBER() OVER (PARTITION BY CAST(eff_dt AS DATE) ORDER BY COUNT(*) DESC) RowNum FROM table1 WHERE RowNum < 4 GROUP BY CAST(eff_dt AS DATE) , status_cd , nbr If only I had this 8 years ago. :) Life is good now!

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  • Switching songs - MediaPlayer lags the game

    - by Fibericon
    When the player encounters a boss in the game I'm working on, I want to have the music change. It seems simple enough with the MediaPlayer class to fade out the current song, switch to another, and then fade the new song in. However, at the point where the second song starts, the game freezes for a split second. The songs in question aren't particularly large either - the first song is 1.7mb and the second song is 3.1mb, both mp3 format. This is the code I'm using to do it: protected void switchSong(GameTime gameTime) { if (!bossSongPlaying) { MediaPlayer.Volume -= ((float)gameTime.ElapsedGameTime.TotalSeconds/10); if (MediaPlayer.Volume < 0.05f) { MediaPlayer.Play(bossSong); MediaPlayer.Volume = 1.0f; bossSongPlaying = true; } } } What can I do to eliminate that momentary hang?

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  • Easiest Way To Implement "Slow Motion" and variable game speed in XNA?

    - by TerryB
    I have an XNA 4.0 game that I want to be able to switch into slow motion and back again to full speed every now and then. So if you kill an enemy the game switches into slow motion as they explode and then goes back to normal. What is the easiest way to do this in XNA 4.0 without having to alter all my existing code that relies on GameTime? I have some code that relies on the TotalGameTime, which will be wrong unless I get XNA to slow down. Is there anyway to avoid refactoring that code? Thanks!

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  • Custom keybindings without gnome-settings-daemon

    - by Carlito
    I am using Ubuntu 12.04 (Fallback) and I am trying to slim it down, mostly for fun/learning experience. I killed gnome-settings-daemon because I set up my theming from elsewhere. But now some of my keybindings are lost. I think the windowmanager ones are still working, like Alt-Tab and switch workspace. But my mediakeys to change volume and my custom keybindings are not working anymore. Is there a different way to save custom keybindings? Do I really need to run settings-manager to setup my keybindings?

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  • Is there a quasi-standard set of attributes to annotate thread safety, immutability etc.?

    - by Eugene Beresovksy
    Except for a blog post here and there, describing the custom attributes someone created, but that do not seem to get any traction - like one describing how to enforce immutability, another one on Documenting Thread Safety, modeling the attributes after JCIP annotations - is there any standard emerging? Anything MS might be planning for the future? This is something that should be standard, if there's to be any chance of interoperability between libraries concurrency-wise. Both for documentation purposes, and also to feed static / dynamic test tools. If MS isn't doing anything in that direction, it could be done on CodePlex - but I couldn't find anything there, either. <opinion>Concurrency and thread safety are really hard in imperative and object-languages like C# and Java, we should try to tame it, until we hopefully switch to more appropriate languages.</opinion>

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  • Change players state and controls in-game

    - by Samurai Fox
    I'm using Unity 3D Let's say the player is an ice cube. You control it like a normal player. On press of a button, ice transforms (with animation) into water. You control it completely different than the ice cube. Another great example would be: Player is human being and has normal FPS controls. On press of a button human transforms into birds and now has completely different controls. Now, my question is, what would be easier and better: make one object with animation transition and to stay in that state of anim. until button is pressed again make two object: ice and water. Ice has an animation of turning into water. So replace ice (with animation) with water object And if anyone knows this one too: how to switch between 2 different types of player controls.

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  • ati graphics always on

    - by naveen
    i use a lenovo y560 and has ubunto 12.04 and win 7 installed when i boot into ubunto i find that the ati car is always on which drains the battery and overheats the system is there any to switch off the ati graphics and use intel hd in ubuntu ati hd 5730 is the graphics card that i use and it has switchable graphics in it. in bios the only two options for video adapter is discrete and switchable after installing ati driver from amd website i am getting a commamd prompt as log in screen first error message comes as Your system is running in low-graphics mode with options to run in low graphics mode this time reconfigure exit all three options i am stuck i need to manually reboot the system

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  • Low graphics mode on ubuntu 12.10 with intel 4000

    - by Amey Jah
    I recently upgraded to 12.10 (fresh install). Now I am facing wierd problem, randomly for when I boot I get a message of low graphics. For now, I switch to console using alt+f1 and then rebboot. On reboot, I select recovery mode, allow system to boot and then again reboot. Now I select normal mode and my graphics loads smoothly. Could you please tell me what could e the issue? I have Dell inspiron 5230 with Intel 4000 onboard graphics. --Amey

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  • How can i change focus when game locks it?

    - by GrizzLy
    I am playing wolfenstein:enemy territory, and if i play it in windowed mode, i can't change focus from game to something else (alt+tab doesnt work). EDIT1: As far as i could try, only ctrl+alt+Fx works (x is one number, for example F1 will switch to terminal). Could i somehow capture this kind of shortcut somewhere on X level and then send it to compiz to change focus (minimize currently focused window)? EDIT2: I found one other way, it works for Wolf:ET, it may help with other games too, if you turn on gameconsole (usually tilde key) game will release mouse lock (in windowed mode).

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