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  • A Console Application or Windows Application in VS 2010 for Sharepoint 2010 : A common Error

    - by Gino Abraham
    I have seen many Sharepoint Newbies cracking their head to create a Console/Windows  application in VS2010 and make it talk to Sharepoint 2010 Server. I had the same problem when i started with Sharepoint in the begining. It is important for you to acknowledge that SharePoint 2010 is based on .NET Framework version 3.5 and not version 4.0. In VS 2010 when you create a Console/Windows application, Make Sure you select .Net Framework 3.5 in the New Project Dialog Window.If you have missed while creating new Project Go to the Application tab of project properties and verify that .NET Framework Version 3.5 is select as the Target Framework. Now that you have selected the correct framework, will it work? Nope if the application is configured as x86 one it will not work. Sharepoint is a 64 Bit application and when you create a windows application to talk to Sharepoint it should also be a 64 Bit one. Go to Configuration Manager, Select x64. If x64 is not available select <New…> and in the New Solution Platform dialog box select x64 as the new platform copying settings from x86 and checking the Create new project platforms check box. This is not applicable if you are making a console application to talk to sharepoint with Client Object Model.

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  • XNA 4.0 Refresh AudioEngine, WaveBank and Others Not Found

    - by Peteyslatts
    I'm going through the Learning XNA 4.0 book, and unfortunately I installed XNA 4.0 refresh. All the code up until now has worked, with the exception of me needing to remove the Framework.Net and Framework.Storage. (As a side question, will this be problematic later?) The problem I'm having now is that in my Game1.cs file, I have imported all of the XNA.Framework libraries, and when I try and create instances of any of the following classes, an error pops up saying VisualStudio can't find them: AudiEngine, WaveBank, SoundBank, and Cue. I have googled around for a while, and the only solution I saw was to import Microsoft.Xna.Framework.Xact, but this doesn't seem to exist for me. Any help is much appreciated, Thanks Peter.

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  • Installing KDE in Ubuntu 12.04

    - by Rizwan Rifan
    Is it good to use kubuntu or Ubuntu with KDE? Well if I install KDE in Ubuntu will there be any instability or conflict? Will these two get mixed up with themes and icons? I had a bad experience with Gnome shell in Ubuntu 12.04.When I logged in with Gnome, the Gnome theme was mixed up with unity,the same happened with Unity,so I had to uninstall Gnome. Is there any way to make Ubuntu look exactly like Kubuntu(same UI,menus and theme),the KDE apps does not matter to me.(I don't wanna download Kubuntu). I want to keep both Unity and KDE.

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  • How can I make KDE faster in Ubuntu 12.04. It's very slow

    - by Rizwan Rifan
    I installed the kubuntu-desktop package in Ubuntu 12.04 LTS, but the problem is KDE responses very slowly. If I click on an application's icon to run it, it appears after 10 seconds and sometimes does not appear at all. It hangs all the time. The cursor is almost impossible to follow because of the lag. I have read on the Internet that Unity uses more memory and CPU than KDE. But on my PC Unity runs smoothly and KDE does not. So what should I do to make KDE as fast, responsive and smooth as Unity? My specifications are as follows: RAM: 1.5 GB (DDR2) Processor: 3 GHz Dual Core Graphics Card: Intel HD graphics with 256 MB memory.

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  • How to make a player stay within bounds of world with 2D Camera

    - by Craig
    Im creating a simple top down survival game. At the moment, i have the sprite which is a ship and moves by rotating left or right then going forward in that direction. I have implemented a 2D camera, its always centered on the player. However, when i move towards the bounds of the world that the sprite is in it just keeps on going :( How to i sort it that it stops at the edge of the world and cant go beyond it? Cheers :) Below is the main game class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; //tried world bounds here if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } } my 2d camera class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace GamesCoursework_1 { public class Camera2d { protected float _zoom; // Camera Zoom public Matrix _transform; // Matrix Transform public Vector2 _pos; // Camera Position protected float _rotation; // Camera Rotation public int _viewportWidth, _viewportHeight; // viewport size public Camera2d(int ViewportWidth, int ViewportHeight) { _zoom = 1.0f; _rotation = 0.0f; _pos = Vector2.Zero; _viewportWidth = ViewportWidth; _viewportHeight = ViewportHeight; } // Sets and gets zoom public float Zoom { get { return _zoom; } set { _zoom = value; if (_zoom < 0.1f) _zoom = 0.1f; } // Negative zoom will flip image } public float Rotation { get { return _rotation; } set { _rotation = value; } } // Auxiliary function to move the camera public void Move(Vector2 amount) { _pos += amount; } // Get set position public Vector2 Pos { get { return _pos; } set { _pos = value; } } public Matrix get_transformation(GraphicsDevice graphicsDevice) { _transform = // Thanks to o KB o for this solution Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } } }

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  • Upgrading to x64 results in HTTP 500

    - by Dour High Arch
    I upgraded my development machine to 64-bit Win7, and now when I try to connect to a local ASP.Net project I get: HTTP Error 500 ... Calling LoadLibraryEx on ISAPI filter "C:\Windows\Microsoft.NET\Framework\v4.0.30319\aspnet_filter.dll" failed There are several puzzling things about this; the ASP.Net project was a .Net 2.0 ASMX so it was using C:\Windows\Microsoft.NET\Framework\v2.0.50727. If it updated to x64 without asking me, should it not use C:\Windows\Microsoft.NET\Framework64\v2.0.50727\? Where is C:\Windows\Microsoft.NET\Framework\v4.0.30319\ coming from? I opened IIS Manager and the selected .Net Framework version for my machine is 2.0.50727. Framework version for my default application pool is the same. I am developing in VS2008, which does not even have an option for targeting .Net 4.0.

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  • Which folders need to be backed up for migration in Joomla?

    - by Devdatta Tengshe
    I'm helping someone update & migrate their old website, built on the Joomla framework. Currently it is running on Joomla 1.5.8 which is an ancient version. I've convinced them to upgrade Joomla to at least 2.5 I have already made a backup of the database. Most links I have seen talk of backing up the entire public_html folder (The website runs on a shared host). But in my fresh Joomla installation there are several folders that are in the public_html folder. So which of the folders in the public_html folder are from the content of the website, and which are of the old Joomla framework? I'm afraid that I might overwrite files of the new Joomla framework with the old framework, if copy all the files and folders into the new installation.

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  • How and what setting do you use in order to create your customized application with database? [closed]

    - by FullmetalBoy
    I have a homemade project combining with application and database. Today I'm using architecture N-tier. Totally I have 4 project in my solution in VS2010. The fourth project is a transaction layer that connect all the 3 project (one for presentation, business logic and database layer) in order to retrieve data from the database and all the way to present the data in presentation layer. Transaction layer contains entity framework 4 + customized class to carry data to the presentation layer. I always use LINQ to retrieve data in database layer. From my experience, everytime I use LINQ in relation with entity framework it always take a lot of time to retrieve data because what I believe is that my entity framework always has to reload everytime when I want to retrieve any data from the database. My question for you guys is: When you create your application connecting to a database, what architecture do you use? How do you retrieve the data from you application? Is it entity framework etc?

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  • Start a new project. Where is the inspiration ?

    - by Kakawait
    The question may seem strange at first glance ... And I may be alone in this situation. But currently I want to improve my skill through learning new framework. however, do a simple "HelloWorld" application does not satisfy me. I think a practical project is required to apprehend the basics of a framework. I know there is many scholar-like project like design a library manager or CMS. But I have recently planned to learn ~3 differents frameworks and I can't find any motivations through "unexciting" project. In the end I have not started any framework ... I'm aware of I do not develop the project of the year ... I'm just looking for something a bit exciting. I do not expect any project subject, anyway stimulation provided by a project is something subjective. But I want to know your inspiration ! (or method to learn framework ^^) I'm talking about web-dev framework but I'm open to any kind information ! Kind regards.

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  • Which folders need to be backedup for migration in Joomla?

    - by Devdatta Tengshe
    I have never used Joomla before, so this might be a noobish question. I have tried searching, but haven't found anything relevant. I'm helping someone update & migrate their old website, built on the Joomla framework. Currently it is running on Joomla 1.5.8 which is an ancient version. I've convinced them to upgrade Joomla to atleast 2.5 I have already taken the database backup. Most links I have seen talk of backing up the entire public_html folder (The website runs on a shared host). But in my fresh Joomla installation there are several folders that are in the public_html folder. So which of the folders in the public_html folder are from the content of the website, and which are of the old Joomla framework? I'm afraid that I might overwrite files of the new Joomla framework with the old framework, if copy all the files and folders into the new installation.

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  • How can I get a list of default documents in IIS using PowerShell?

    - by SGarratt
    I'm managing a Server Core machine and trying to do everything in PowerShell, which is fun. I need a list of the default documents. From other websites, I've found out how to set and remove them, using both xxx-WebConfiguration and xxx-WebConfigurationProperty. I've tried: Get-WebConfigurationProperty -Filter /system.webServer/defaultDocument -PSPath "IIS:\sites\Default Web Site" -Name files but it gives: Collection : {Microsoft.IIs.PowerShell.Framework.ConfigurationElement, Microsoft.IIs.PowerShell.Framework.Configuration Element, Microsoft.IIs.PowerShell.Framework.ConfigurationElement, Microsoft.IIs.PowerShell.Framework.Confi gurationElement...} ItemXPath : /system.webServer/defaultDocument Attributes : {} ChildElements : {} ElementTagName : files Methods : Schema : Microsoft.IIs.PowerShell.Framework.ConfigurationElementSchema which doesn't really help.

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  • Good technologies for developing a modular server component in .net?

    - by nubbers
    I am using WPF, Prism and Unity to develop the user interface for a .net application. The UI will run from a PC, but I also need to develop a separate complex server component that will provide services to the PC component via WCF. Prism and Unity have proved to be of great value in creating a modular application, at least as far as the user interface is concerned. I would also like to make the server component modular, but I cannot find anywhere what techniques, patterns and technologies are suitable. I have considered: Unity or one of the other DI containers Selected parts of Prism, such as modules and events Are these suitable for developing a modular server component? Or are these UI technologies only and should I be looking at something completely different?

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  • What are the pros/cons of using a 3d engine for 2d games?

    - by mrohlf
    What pros or cons should a beginner be aware of when deciding between a 2d game engine (like Slick2D/Flixel/FlashPunk) and a 3d engine (like Unity) for 2d game development? I am just getting started in indie game development, though I have dabbled a bit with Game Maker, Flash, and XNA in the past. I've heard a lot of positive things about Unity, and its cross-platform nature makes it appealing, but as I understand, it's a 3d engine at its core. For a strictly 2d game, are there any compelling reasons to work with a 3d engine like Unity? Or would it just add unneeded complexity to my initial learning experience?

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  • New Versions of Whitepapers are available

    - by Anthony Shorten
    The set of whitepapers that are available are progressively being updated and republished to reflect new versions of the products as well new advice for existing customers. A number of whitepapers are now available that have been updated (the My Oracle Support Doc Id is indicated): What’s New in Oracle Utilities Application Framework V4 (Doc Id: 1177265.1) -  This has been updated for the latest facilities in Oracle Utilities Application Framework V4.1. Batch Best Practices (Doc Id: 836362.1) – This has been updated for newer advice including more details of how CLUSTERED mode works, how to migrate to CLUSTERED mode and some configuration examples to cover typical configuration scenarios. Oracle Utilities Application Framework Architecture Guidelines (Doc Id: 807068.1) – This has been updated to reflect additional architecture advice. Performance Troubleshooting Guides (Doc Id: 560382.1) – This has been updated for the latest facilities in Oracle Utilities Application Framework V4.1 and includes additional techniques that have been used by customers to track performance. The whitepapers apply to all Oracle Utilities Application Framework Products which at the present time includes: Oracle Utilities Customer Care And Billing (V2.x) Oracle Enterprise Taxation Management (V2.x) Oracle Utilities Business Intelligence (V2.x) Oracle Utilities Meter Data Management (V2.x) Oracle Utilities Mobile Workforce Management (V2.x) Oracle Utilities Smart Grid Gateway (V2.x) Additional whitepapers and updates will be posted as they are available.

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  • Why can't I change my icon theme in gnome-classic?

    - by Shibumi
    I'm running Ubuntu 11.10 (updated) and gnome-classic (I missed it :3) I've tried setting my icon theme, GTK theme, and window theme in gnome-tweak-tool, as well as Ubuntu Tweak, gconf-editor, and dconf-editor. Even though it shows my selections are selected, the icons and themes stay the same. Any Help would be greatly appreciated! Update: I've tested things out on gnome-shell and Unity, and I have full control over icons and such in those environments, but still no control in gnome-classic. I would really like to figure this out. Update 2: It seems that after uninstalling Unity that I have full control over everything. Any explanation (since Unity or some part of it seemed to be the cause) would be really nice.

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  • List of Application indicators

    - by user8592
    I installed Ubuntu 11.04 on one of my systems and I am using Unity interface. Unity is working quite nice so far but i really miss panel applets for net speed, cpu temp, and system monitor. These applets show useful quickinfo. Unlike 10.10, there is no other way to get these infos onto the panel or unity launcher. There are solutions like screenlets and conky but they don't feel appropriate for a clean desktop look. If you know then please list out any third party indicators with links so that they can be found at one place.

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  • Visual Studio 2010 Web Development Improvements

    - by Aamir Hasan
    VS2010 emulates what is available in previous framework versions through reference assemblies. These assemblies contain metadata that describes functionality available in previous versions. VS2010 itself uses the .NET 4 framework, so when adding multitargeting support the team decided against running a previous framework version inside the same process. When your application is compiled to 100 percent guarantee application compatibility, previous compiler versions are used.Web development in Visual Studio 2010 has been enhanced for greater CSS compatibility, increased productivity through HTML and ASP.NET markup snippets and new dynamic IntelliSense JavaScript.Improved CSS CompatibilityHTML and JavaScript SnippetsJavaScript IntelliSense Enhancements

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