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  • Compute hash of class code at runtime (C#)?

    - by Breck Fresen
    Is it possible to compute the hash of a class at runtime in C# (presumably through reflection)? To be clear, I don't want to compute the hashcode of an instance of said class, I want to compute the hash of the class code itself (if a function in the class changes, I'd expect a different hash code to be computed). Ideally this would only be sensitive to changes in the object code (and not just a hash of the string representation of the code itself). Thanks in advance for your help, -- Breck

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  • RESTful Design: Paging Collections

    - by Koen Bok
    I am designing a REST api that needs paging (per x) enforces from the server side. What would be the right way to page through any collection of resources: Option 1: GET /resource/page/<pagenr> GET /resource/tags/<tag1>,<tag2>/page/<pagenr> GET /resource/search/<query>/page/<pagenr> Option 2: GET /resource/?page=<pagenr> GET /resource/tags/<tag1>,<tag2>?page=<pagenr> GET /resource/search/<query>?page=<pagenr> If 1, what should I do with GET /resource? Redirect to /resource/page/0, reply with some error or reply with the exact same as /resource/page/0 without redirecting?

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  • Asynchronous event loop design and issues.

    - by Artyom
    Hello, I'm designing event loop for asynchronous socket IO using epoll/devpoll/kqueue/poll/select (including windows-select). I have two options of performing, IO operation: Non-blocking mode, poll on EAGAIN Set socket to non-blocking mode. Read/Write to socket. If operation succeeds, post completion notification to event loop. If I get EAGAIN, add socket to "select list" and poll socket. Polling mode: poll and then execute Add socket to select list and poll it. Wait for notification that it is readable writable read/write Post completion notification to event loop of sucseeds To me it looks like first would require less system calls when using in normal mode, especially for writing to socket (buffers are quite big). Also it looks like that it would be possible to reduce the overhead over number of "select" executions, especially it is nice when you do not have something that scales well as epoll/devpoll/kqueue. Questions: Are there any advantages of the second approach? Are there any portability issues with non-blocking operations on sockets/file descriptors over numerous operating systems: Linux, FreeBSD, Solaris, MacOSX, Windows. Notes: Please do not suggest using existing event-loop/socket-api implementations

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  • C# Multithreaded Domain Design

    - by Thijs Cramer
    Let's say i have a Domain Model that im trying to make compatible with multithreading. The prototype domain is a game domain that consists of Space, SpaceObject, and Location objects. A SpaceObject has the Move method and Asteroid and Ship extend this object with specific properties for the object (Ship has a name and Asteroid has a color) Let's say i want to make the Move method for each object run in a seperate thread. That would be stupid because with 10000 objects, i would have 10000 threads. What would be the best way to seperate the workload between cores/threads? I'm trying to learn the basics of concurrency, and building a small game to prototype a lot of concepts. What i've already done, is build a domain, and a threading model with a timer that launches events based on intervals. If the event occurs i want to update my entire model with the new locations of any SpaceObject. But i don't know how and when to launch new threads with workloads when the event occurs. Some people at work told me that u can't update your core domain multithreaded, because you have to synch everything. But in that case i can't run my game on a dual quadcore server, because it would only use 1 CPU for the hardest tasks. Anyone know what to do here?

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  • Resources for how to design graph/charts well

    - by wesgarrison
    One of my projects needs to show users where they rank in certain calculations. I inherited the graph structure from the previous programmer and had to leave it alone while I worked on other parts of the site. It's time to make the graphs more meaningful, so I'm looking for books/websites/etc about graphs. (Not graph theory!) Charts that convey comparisons at a glance. Everyone suggests The Visual Display of Quantitative Information by Edward Tufte and that's spot on for what I'm looking for, so anything related to that would be great. Naturally, personal experience about what to do or not would be helpful as well.

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  • Design support for templated UserControl

    - by SaphuA
    Hello, I have created a real simple templated UserControl using the following tutorial: http://msdn.microsoft.com/en-us/library/36574bf6(VS.80).aspx I can now add this control to my mvc 2.0 application using: <components:Box BoxType="Help" Title="Content Title" runat="server"> <Content> <%: Html.TextBox("test") %> This is my awesome content!<br /> <b>Test</b> </Content> </components:Box> However, when I go to the designer, I get an exception: Type 'System.Web.UI.UserControl' does not have a public property named 'Content'. How can I fix this? I don't even need to use the drag-and-drop designer, just rendering the control will do fine. Thanks!

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  • OO design for business logic

    - by hotyi
    I have one Sell Operation object and two Buy Operation objects, i want to implement such behavior that one Sell Operation discharges two Buy Operation, it looks like: sellOperation.Discharge(oneBuyOperation); sellOperation.Discharge(twoBuyOperation); so i want to ask whether i should call the repository function in the Discharge method, or i'd better call the repository save method outside Discharge method. like: opRepository.Save(sellOpertion); So anyone could give me some advise what are you going to implement in this scenario? using Service class or anything better way?

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  • web page design in html

    - by HIma
    hai I want to create a web page like left and right side image, middle portion content. My problem is that the content must be display under both images. I know the cell padding is not a good idea. Some thing like div is correct way. Does any one know this?

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  • MVC Application Design

    - by Paul Brown
    Hello I am about to create my first proper application in ASP.NET MVC3. It is basically a jobs site with 3 levels: 1) Users - No registration and can view all jobs posted on the website 2) Posters - Need to register and login to post adverts 3) Admin - Need to register and login to post adverts and review postings before they go live Would you suggest I use the same Jobs controller for the three levels I mention above? With a LIST action to show jobs to "Users" and a CREATE & EDIT action for the "Posters" & "Admin"? Thanks Paul

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  • Semaphores in unmanaged code

    - by Dororo
    I've been using the Semaphore class to create semaphores. However, the examples use managed code (requires /clr), and I need to use unmanaged code because it seems FreeType doesn't like working with managed code. How can I create two simple threads which use a semaphore in unmanaged code?

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  • View dynamic code in Visual Studio

    - by Robert
    I generate a dynamic assembly with CSharpCodeProvider, from a C# source saved into a string. I can run the synamic code at runtime, but if I pause the execution Visual Studio doesn't show me the dinamic source code in the call stack. It says "External code" and I can't step into that source code. I think VS can't find PDB or other debug info. Can you help me?

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  • Suggest the way to design several classes

    - by Oleg Tarasenko
    Hi, I'm building simple application on as3. Kind of starship game. What I want to do is to create several different star ships. Each one should have different images (different look), different sets of animation (e.g. when it's flying, burning, damaged), different kind of weapon and also different controllers (e.g. one can be managed by user, another one by computer, and I want to be able to reuse same ships for AI controller as well as for users controls). Each ship is created in the following way: Create entity Add spatial Add renderers Add other components.... ...... n. init the ship So what I am trying to do: 1) Create StarShip superclass, to store HP (as every ship has it), store spatial (same reason) 2) Create inherited class for any other ship... (It will contain renderer - (responsible for display part), weapon, set of animations), etc What do you think about such way of composition? Maybe it's better to place everything in super class, and then just create instances using long, long, long constructors like: StarShip(hp:HP, animations:DICT, weapon:Weapon, ....) Need advice

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  • User control or custom control for this design?

    - by m0s
    If I want to create a button control like that, is it supposed to be a User Control or a Custom Control? I am not sure maybe something else? Ideally I want to be able style/animate the main button and the inner button separately; also obviously Ill need to process their events separately. These buttons will be created at run-time and Ill need to set the icons dynamically.

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  • Design SQL Query for following case

    - by rs
    Consider tables Table1 id, name 1 xyz 2 abc 3 pqr Table2 id title 1 Mg1 2 Mg2 3 SG1 Table3 Tb1_id tb2_id count 1 1 3 1 2 3 1 3 4 2 2 1 3 2 2 3 3 2 I want to do query to give result like id title 1 MG1 2 MG2 3 Two or More Title MG1 has higher preference if MG1 and count = 1 then it is given as MG1 title , for others corresponding title is used and for count 1 as two or more

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  • some pointer to understanding GCC source code

    - by user299570
    hi, I'm student working on optimizing GCC for multi-core processor. I tried going through the source code, it is difficult to follow through it since I need to add some code to the back end. Can anyone suggest some good resource which explains the code flow through the different phases. Also suggest some development environment for debugging GCC mainly to step through the code. Is it possible on windows?

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  • erlang design of a card game [closed]

    - by user601836
    I would like to discuss with you a possible implementation for a card game in erlang. The only full example I found online is OpenPoker. I would like to create one myself, so here is the implementation I have in mind: A gen_server to represent a deck: when started creates a deck of cards (shuffled). And stores it in its state. provides an handle_call (draw_card) A gen_server to represent the chat room. Stores in its state the registered name of a player process (e.g. player1, player2, luke etc etc). Exports handle_cast to join the chat (executed by default when somebody joins successfully the game) and one to broadcast a chat message to all users by calling an handle_cast on the gen_server representing a player. a gen_fsm to represent a game instance. Has two states (wait_join, and turn). Exports join/1 to join the game, play_card/2 and send_msg/2. One parameter is the pid of the player process. a gen_server to represent the player. Exports only start_link/1 where the parameter is the name to use to register the process (inside the init I call join method of gen_fsm). Has different handle_calls (e.g. get_hand, draw_card) and handle_casts (e.g. play_card, deliver_msg, and send_msg) A gen_server to represent the main process. Exports (join_game/1 which calls player:start_link/1, send_msg/2 to call player's send_msg, play_card/3 to call player's play_card). What do you think of this architecture? Thanks in advance

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  • How to select all text inside text area of code field on web pages

    - by Moorage
    In all the forums web pages the download links are given inside the [code] braces that looks like text area with white background. When the download links are in large numbers then there are scroll bars. I find it difficult to scroll up and then select and then drag down to select all links. Is there any way to select all , when I click on select all on right click then it usually selects the text from whole page not from that code segment

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  • Samples of Scala and Java code where Scala code looks simpler/has fewer lines?

    - by Roman
    I need some code samples (and I also really curious about them) of Scala and Java code which show that Scala code is more simple and concise then code written in Java (of course both samples should solve the same problem). If there is only Scala sample with comment like "this is abstract factory in Scala, in Java it will look much more cumbersome" then this is also acceptable. Thanks!

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