Search Results

Search found 13303 results on 533 pages for 'position fixed'.

Page 251/533 | < Previous Page | 247 248 249 250 251 252 253 254 255 256 257 258  | Next Page >

  • REGISTER NOW! ORACLE HARDWARE SALES TRAINING: HARDWARE AND SOFTWARE - ENGINEERED TO BE SOLD TOGETHER!

    - by mseika
    REGISTER NOW!ORACLE HARDWARE SALES TRAINING: HARDWARE AND SOFTWARE - ENGINEERED TO BE SOLD TOGETHER! Dear partner You can now register for Oracle's EMEA Hardware Sales Training Roadshow: "Hardware and Software - Engineered to be sold together!"The objective of this one-day, face-to-face, free of charge training session is to share with you and your Oracle peers the latest information on Oracle's products and solutions and to ensure that you are fully equipped to position and sell Oracle's integrated stack. Please find the agenda, schedule details and registration information here.The seats are limited and available on a first-come-first-serve basis. We recommend you to register yourself as early as possible and reserve your seat.Register Now We hope you will take the maximum advantage of these great learning and networking opportunities and look forward to welcoming you to your nearest event! Best regards, Giuseppe FacchettiPartner Business Development Manager,Servers, Oracle EMEA Sasan MoaveniStorage Partner Sales ManagerOracle EMEA

    Read the article

  • Adding tags for SEO in clothing website [duplicate]

    - by samyb8
    This question already has an answer here: What are the best ways to increase a site's position in Google? 18 answers I am building a site for a women's accessories brand. The site has a Homepage, a Store page (where all accessories are displayed), a page for each of the accessories description, an about page and a contact page. There is also a whole set up for shopping cart and checkout (irrelevant to this question). My issue is the SEO. Where can I put the keywords? The home page has only the menu and some photos. The store page displays the items and its titles. Then the specific item's page has a description of the item (pulled from the database), category and price. However, I feel like this is not enough for SEO for google ranking. Where could I add tags in this type of site?

    Read the article

  • Great job offer..but I have uneasy feeling [closed]

    - by New Hire
    I just got an offer for a great opportunity, location, salary...but something seams odd. During my interview, for the position of software engineer, it was very relaxed and casual. Which was very nice. But I got the odd sense that I already had the job and that this was just a "getting to know you" conversation. Then, when they never did any code testing or assignment to demonstrate my skills I thought that really odd. It's like I got hired straight from my resume. I'm uncomfortable with this because I'd rather know now, that I don't meet their needs, rather than after 3 months. (Which is when benefits kick in and they say they'll convert me from temp. employee) This sounds like temp-to-hire or contract-to-hire.

    Read the article

  • Copies of GameScene created when called additional times

    - by Orin MacGregor
    I have a game with a level select managed by a SceneManager, which basically just uses ReplaceScene. The first time I load a level everything works fine. On subsequent calls, for example: completing the level and continuing to the next, things blow up. The level loads fine, but when I try to pan the map or try to move the player the game crashes. Debugging through I found that there are multiple occurrences of self and related children like player and mapLayer. As a test, I put this code in my ccTouchesBegan: NSLog(@"test %i", [self retainCount]); The first time a level is loaded, it gives: test 2 The second time I load a level it gives: test 2 test 1 as in it spits out both values by looping through twice, not just appending an output to the last. It continues with this pattern for each subsequent load. So the third time will give 2 1 1. Particular code that causes the game to crash involve calling _tileMap.tileSize because there is a second GameScene with a tileMap that was supposedly destroyed, so it has tileSize and mapSize of 0. I noticed dealloc doesn't really ever get called, so I tried to manage some things with -(void) onExit -(void) onExit { [self unscheduleAllSelectors]; [_player stopAllActions]; //stop any animations just in case. normally handled in ccTouchesEnded [self removeAllChildrenWithCleanup:YES]; } I never replace the GameScene while I'm in a GameScene; if the level is completed it goes to a GameOver scene, or I use a back button that goes to the LevelSelect scene. This is [the relevant parts of] my init, in case something like the adding of children matters: -(id) init { _mapLayer = [CCLayer node]; //load data for level GameData *gameData = [GameDataParser loadData]; int selectedChapter = gameData.selectedChapter; int selectedLevel = gameData.selectedLevel; Levels *chapterLevels = [LevelParser loadLevelsForChapter:selectedChapter]; //loop until we get selected level, then do stuff for (Level *level in chapterLevels.levels) { if (level.number == selectedLevel) { //load the level map _tileMap = [CCTMXTiledMap tiledMapWithTMXFile:level.file]; } } _background = [_tileMap layerNamed:@"Background"]; _foreground = [_tileMap layerNamed:@"Foreground"]; _meta = [_tileMap layerNamed:@"Meta"]; _meta.visible = NO; //initialize Spawn Point object and place player there CCTMXObjectGroup *objects = [_tileMap objectGroupNamed:@"Objects"]; NSAssert(objects != nil, @"'Objects' object group not found"); NSMutableDictionary *spawnPoint = [objects objectNamed:@"SpawnPoint"]; NSAssert(spawnPoint != nil, @"SpawnPoint object not found"); int x = [[spawnPoint valueForKey:@"x"] intValue] / retinaScaling; int y = [[spawnPoint valueForKey:@"y"] intValue] / retinaScaling; //setup animations [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"MouseRightAnim_24x21.plist"]; CCSpriteBatchNode *spriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"MouseRightAnim_24x21.png"]; [_mapLayer addChild:spriteSheet z:1]; NSMutableArray *rightAnimFrames = [NSMutableArray array]; for(int i = 1; i <= 3; ++i) { [rightAnimFrames addObject: [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: [NSString stringWithFormat:@"MouseRight%d_24x21.png", i]]]; } CCAnimation *rightAnim = [CCAnimation animationWithSpriteFrames:rightAnimFrames delay:0.1f]; self.player = [CCSprite spriteWithSpriteFrameName:@"MouseRight2_24x21.png"]; _player.position = ccp(x, y); self.rightAction = [CCRepeatForever actionWithAction:[CCAnimate actionWithAnimation:rightAnim]]; rightAnim.restoreOriginalFrame = NO; [spriteSheet addChild:_player]; //get map size in pixels mapHeight = _tileMap.contentSize.height; mapWidth = _tileMap.contentSize.width; //setup defaults //this value works well for the calculation later, trial and error really distance = 150; lastGoodDistance = 150; mapScale = 1; [self setViewpointCenter:_player.position]; [_mapLayer addChild:_tileMap]; [self addChild:_mapLayer z:-1]; self.isTouchEnabled = YES; } return self; } And here's the SceneManager code for replacing scenes: +(void) goGameScene { CCLayer *gameLayer = [GameScene node]; [SceneManager go:gameLayer:[GameHUD node]]; } //this is what every call looks like besides the GameScene one above +(void) goLevelSelect { [SceneManager go:[LevelSelect node]:nil]; } +(void) go:(CCLayer *)layer: (CCLayer *)hudLayer { CCDirector *director = [CCDirector sharedDirector]; CCScene *newScene = [SceneManager wrap:layer:hudLayer]; if ([director runningScene]) { [director replaceScene:newScene]; } else { [director runWithScene:newScene]; } } +(CCScene *) wrap:(CCLayer *)layer: (CCLayer *)hudLayer { CCScene *newScene = [CCScene node]; [newScene addChild: layer]; if (hudLayer != nil) { [newScene addChild: hudLayer z:1]; } return newScene; } Any ideas why I'm getting these fatal artifacts? I'm hoping this isn't considered too localized since it basically combines 3 tutorials that anyone could end up following. (Ray Wenderlich Animations, Tim Roadley Scene Manager, Pan and Zoom with Tiled Maps.

    Read the article

  • How do I calculate the motion of 2 massive bodies in space?

    - by 1224
    I'm writing code simulating the 2-dimensional motion of two massive bodies with gravitational fields. The bodies' masses are known and I have a gravitational force equation. I know from that force I can get a differential equation for coordinates. I know that I once I solve this equation I will get the coordinates. I will need to make up some initial position and some initial velocity. I'd like to end up with a numeric solver for the ordinal differential equation for coordinates to get the formulas that I can write in code. Could someone break down how from laws and initial conditions we get to the formulas that calculate x and y at time t?

    Read the article

  • General usage question of vbo

    - by CSharpie
    Firstofall, I am sorry if my question is to broad. I am developing a tile based game and switched from those gl.Begin calls to using VBOs. This is kind of working allready, I managed to render a hexagonal polygon with a simple shader applied. What I am not sure is, how to implement the "whole" tile concept. Concrete the questions are: - Is it better to create 1 VBO for a single tile and render it n-Times in every different position, or render one huge VBO that represents the whole "world" - Depending on the answer above, what is the best way to draw a "linegrid". Overlay with the same vbo using the respecting polygon.mode , or is there a way to let the shader to this? - How would frustum-culling or mousepicking work then, do i need to keep the VBO-data in memory?

    Read the article

  • windows are moving slowly on ubuntu 11.10

    - by myildirim
    Video Card : ATI Mobility Radeon HD 3650 Therefore my video card ATI when i check system info Driver : VESA: M86 Experience : Fallback i checked compiz config manager and disable all effects insipite of this windows are moving slowly.It does not for all windows,for example when i use google chrome and scrool up/down there is no effect but when i move window to another position it moves slowly but when i use pdf reader when i scrool up or down it moves slowly.How can i solve this ? i use core 2 duo intel cpu and run ubuntu 11.10. Edit : The Solution : Upgrade kernel and then update all graphic card drivers.Now there is no problem .

    Read the article

  • 2-D Lighting Theory

    - by Richard
    I am writing a rogue-like 'zombie' management game. The game map will be similar to Prison Architect. A top-down 50 X 50 grid. I want to implemented a day night cycle and during the night I would like the player to be able to position lights. I would like to be able to lighten and dark to whole map to display the day and night cycle. Then lights would be a circle of light blocked by game entities such as walls, players, trees etc. How would I achieve and what is the standard way of achieving this?

    Read the article

  • Should i expect real world questions from interviewing agency ? [closed]

    - by KPO
    I started coding almost a year ago. By "coding" I mean HTML(5), CSS(3), and only few times I implemented some AJAX and JavaScript. I am interviewing for a position that expects me to know HTML, CSS, JS, JQuery, and AJAX. I feel confident in HTML5/CSS3 subject area and somewhat ok with javascript. Will agency expect from me to write some code during the interview? I do have a live website as an example which contains snapshots of past projects which were sent to them. I am little nervous, so any tips or recommendations are welcome.

    Read the article

  • Whats new in Silverlight 4 RC?

    I am here in Las Vegas for MIX10 where Scott Guthrie announced today the release of Silverlight 4 RC and the Visual Studio 2010 tools. You can now install VS2010 RC!!! As always, downloads links are here: www.silverlight.net He also said that the final version of Silverlight 4 will come next month (so april)! 4 months ago, I wrote a blog post on the new features of Silverlight 4 beta, so whats new in the RC ?   Rich Text RichTextArea renamed to RichTextBox Text position and selection...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Rendering only a part of text FTGL, OpenGL

    - by Mosquito
    I'm using FTGL library to render text in my C++ project. I can easily render text by using: CFontManager::Instance().renderWrappedText(font, lineLength, position, text); Unfortunately there is a situation in which this Button which displays text, is partly hidden because of resizing container in which it is situated. I'm able without any problem to draw Button's background to fit the container, but I've got a problem with doing the same with a text. Is it possible to somehow draw only text for given width and the rest just ignore? This is a screen which presents my problem: As you can see, the Button "Click here" is being drawn properly, but I can't do the same with "Click here" text.

    Read the article

  • AMD défie Intel sur le marché des serveurs et sort des puces à 12 coeurs, Intel relativise

    AMD défie Intel sur le marché des serveurs Et sort des puces à 12 c?urs, Intel relativise AMD vient de lancer une nouvelle gamme de puces pour serveurs baptisée Magny-Cours. Ces puces embarquent entre 8 et 12 c?urs et visent clairement à prendre une position dominante sur ce marché professionnel. La gamme se compose des 6 références suivantes : Opteron 6128 : 8 c?urs, 1,5 GHz Opteron 6134 :8 c?urs, 1,7 GHz Opteron 6136 : 8 c?urs, 2,4 GHz Opteron 6168 : 12 c?urs, 1,9 GHz Opteron 6172 :12 c?urs, 2,1 GHz Opteron 6174 : 12 c?urs, 2,2 GHz De son coté...

    Read the article

  • How strict are standard employer IP agreements about coding outside of work?

    - by JosephRT
    I'm in negotiations for a position with a large corporation and I'm reading their employment terms. In their IP/copyright section they state that anything that I do outside of work that is "similar" to what I perform on the job is also theirs. I understand that it's intentionally very vague to protect them, but I'm also a little nervous that it could be abused. The way I read it, anything I produce outside of work could be claimed as well, because it would fall under "programming". Is this relatively standard? Could I negotiate more specific terms (I have asked if I could get clarification)? Should I be worried that they could abuse this? I just don't want to be caught in a situation where come up with a (potentially) great idea outside of work and they swoop down and lay claim to it.

    Read the article

  • How to detect and collide two elastic line segments?

    - by Tautrimas
    There are 4 moving physical nodes in 3D space. They are paired with two elastic line segments / strings (1 <- 2; 3 <- 4). Part I: How to detect the collision of two segments? Part II: On the moment of collision, fifth node is created at the intersection point and here you have the force-based graph. 5-th node (bend point) can slide among the strings as in a real world. Given the new coordinates of 4 nodes, how to calculate the position of the 5-th node on the next frame? I assume string force on the nodes to be F = -k * x where x is the string length. All I came up to is that the force between 5 and 1 equals 5 and 2 (the same with 3 and 4). What are the other properties?.

    Read the article

  • How can I calculate the angle between two 2D vectors?

    - by Error 454
    I am working on some movement AI where there are no obstacles and movement is restricted to the XY plane. I am calculating two vectors, v, the facing direction of ship 1, and w, the vector pointing from the position of ship 1 to ship 2. I am then calculating the angle between these two vectors using the formula arccos((v · w) / (|v| · |w|)) The problem I'm having is that arccos only returns values between 0° and 180°. This makes it impossible to determine whether I should turn left or right to face the other ship. Is there a better way to do this?

    Read the article

  • Windows Phone : 23 % de possesseurs d'un smartphone sous l'OS proviennent d'Android, sa galerie franchit le cap des 160 000 applications

    Windows Phone : 23 % des possesseurs d'un smartphone sous l'OS proviennent d'Android sa galerie franchit le cap des 160 000 applicationsWindows Phone se porte bien. C'est le message qu'a voulu passer Microsoft lors d'une session destinée aux développeurs d'applications mobiles pendant la conférence Build.L'éditeur rassure et se réjouit : Windows Phone est désormais le troisième OS mondial devant BlackBerry, qui aurait perdu sa place en mai dernier. Une position que la société est persuadée de maintenir. « Je ne pense pas qu'ils (N.D.L.R. : BlackBerry) puissent mettre sur la table quelques-unes des choses que nous avons faites pour être disponibles sur plusieurs segments », se félicite Larry...

    Read the article

  • How do I build a matrix to translate one set of points to another?

    - by dotminic
    I've got 3 points in space that define a triangle. I've also got a vertex buffer made up of three vertices, that also represent a triangle that I will refer to as a "model". How can I can I find the matrix M that will transform vertex in my buffer to those 3 points in space ? For example, let's say my three points A, B, C are at locations: A.x = 10, A.y = 16, A.z = 8 B.x = 12, B.y = 11, B.z = 1 C.x = 19, C.y = 12, C.z = 3 given these coordinates how can I build a matrix that will translate and rotate my model such that both triangles have the exact same world space ? That is, I want the first vertex in my triangle model to have the same coordinates as A, the second to have the same coordinates as B, and same goes for C. nb: I'm using instanced rendering so I can't just give each vertex the same position as my 3 points. I have a set of three points defining a triangle, and only three vertices in my vertex buffer.

    Read the article

  • Looking for advice on B2B promotion [closed]

    - by IconicDigital
    Can anyone recommend affiliate networks that focus on B2B development. We are about to launch a UK job search engine that allows job boards to list their jobs on the engine. We have decided to keep the advertising in house, with the goal being of keeping the costs down. I was wondering if anyone could offer any advice on potential advertising routes that we could take. For example B2B affiliate networks, adwords etc. We are in the position of launching an empty site and ideally we would like to be attracting recruitment agencies or businesses to signup to either a free or paid account. They can then begin to populate the engine with job listings. An obvious choice so far would be to promote on networks like Linked In. Any ideas? Thanks

    Read the article

  • Engine Start and Stop Show Abnormal Behaviour

    - by Siddharth
    In my game, when I pause the game using mEngine.stop() it works perfectly but when I press resume button that has code mEngine.start() it provide some movement to the physics body. So the created body does not stand at its desire position after the resuming the game. That fault I have found in other game developed by other developer also. So please provide some guidance for it. I also tried with mScene.onUpdate(0) and mScene.onUpdate(1) but I does not able to found anything new from it.

    Read the article

  • Dual 7950, freezes during startup

    - by Hiro
    I have two identical video cards right now. Xubuntu will boot up no problem if I only have one card installed. If I install the 2nd card it will just hang midway thru the loading screen. Regardless of which card I use and which position on the motherboard, it will freeze if I have both installed. I've tried installing the proprietary drivers, both fglrx and fglrx-updates, still freezes in the same spot. Uninstalled those and went back to the default ones. The only way I can get a terminal is by booting into failsafe mode. Booting using 13.10 i386 on a USB stick gives me some errors related to what I think is the 2nd video card: [drm:r600_ring_test] ERROR radeon: ring 1 test failed (scratch(0x850C)=0xCAFEDEAD) [drm:r600_dma_ring_test] ERROR radeon: ring 3 test failed (0x02FFFF6B) radeon 0000:0200.2 disabling GPU acceleration"

    Read the article

  • MVVM Its Not Kool-Aid*

    [ Revised with C# and VB.NET code] Okay, first, understand that Im in the position of running through the streets yelling at folks cmere! ya gotta see this! and what Im pointing to is the incredible new invention of a laptop computer. Something that is undeniably amazing and cool, but everyone else on my block has [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • MVVM Its Not Kool-Aid*

    [ Revised with C# and VB.NET code] Okay, first, understand that Im in the position of running through the streets yelling at folks cmere! ya gotta see this! and what Im pointing to is the incredible new invention of a laptop computer. Something that is undeniably amazing and cool, but everyone else on my block has [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Do I need a Point and a Vector object? Or just using a Vector object to represent a Point is ok?

    - by JCM
    Structuring the components of an engine that I am developing along with a friend (learning purposes), I came to this doubt. Initially we had a Point constructor, like the following: var Point = function( x, y ) { this.x = x; this.y = y; }; But them we started to add some Vector math to it, and them decided to rename it to Vector2d. But now, some methods are a bit confusing (at least in my opinion), such as the following, which is used to make a line: //before the renaming of Point to Vector2, the parameters were startingPoint and endingPoint Geometry.Line = function( startingVector, endingVector ) { //... }; I should make a specific constructor for the Point object, or there are no problems in defining a point as a vector? I know a vector have magnitude and direction, but I see so many people using a vector to just represent the position of an object.

    Read the article

  • Web optimization

    - by hmloo
    1. CSS Optimization Organize your CSS code Good CSS organization helps with future maintainability of the site, it helps you and your team member understand the CSS more quickly and jump to specific styles. Structure CSS code For small project, you can break your CSS code in separate blocks according to the structure of the page or page content. for example you can break your CSS document according the content of your web page(e.g. Header, Main Content, Footer) Structure CSS file For large project, you may feel having too much CSS code in one place, so it's the best to structure your CSS into more CSS files, and use a master style sheet to import these style sheets. this solution can not only organize style structure, but also reduce server request./*--------------Master style sheet--------------*/ @import "Reset.css"; @import "Structure.css"; @import "Typography.css"; @import "Forms.css"; Create index for your CSS Another important thing is to create index at the beginning of your CSS file, index can help you quickly understand the whole CSS structure./*---------------------------------------- 1. Header 2. Navigation 3. Main Content 4. Sidebar 5. Footer ------------------------------------------*/ Writing efficient CSS selectors keep in mind that browsers match CSS selectors from right to left and the order of efficiency for selectors 1. id (#myid) 2. class (.myclass) 3. tag (div, h1, p) 4. adjacent sibling (h1 + p) 5. child (ul > li) 6. descendent (li a) 7. universal (*) 8. attribute (a[rel="external"]) 9. pseudo-class and pseudo element (a:hover, li:first) the rightmost selector is called "key selector", so when you write your CSS code, you should choose more efficient key selector. Here are some best practice: Don't tag-qualify Never do this:div#myid div.myclass .myclass#myid IDs are unique, classes are more unique than a tag so they don't need a tag. Doing so makes the selector less efficient. Avoid overqualifying selectors for example#nav a is more efficient thanul#nav li a Don't repeat declarationExample: body {font-size:12px;}h1 {font-size:12px;font-weight:bold;} since h1 is already inherited from body, so you don't need to repeate atrribute. Using 0 instead of 0px Always using #selector { margin: 0; } There’s no need to include the px after 0, removing all those superfluous px can reduce the size of your CSS file. Group declaration Example: h1 { font-size: 16pt; } h1 { color: #fff; } h1 { font-family: Arial, sans-serif; } it’s much better to combine them:h1 { font-size: 16pt; color: #fff; font-family: Arial, sans-serif; } Group selectorsExample: h1 { color: #fff; font-family: Arial, sans-serif; } h2 { color: #fff; font-family: Arial, sans-serif; } it would be much better if setup as:h1, h2 { color: #fff; font-family: Arial, sans-serif; } Group attributeExample: h1 { color: #fff; font-family: Arial, sans-serif; } h2 { color: #fff; font-family: Arial, sans-serif; font-size: 16pt; } you can set different rules for specific elements after setting a rule for a grouph1, h2 { color: #fff; font-family: Arial, sans-serif; } h2 { font-size: 16pt; } Using Shorthand PropertiesExample: #selector { margin-top: 8px; margin-right: 4px; margin-bottom: 8px; margin-left: 4px; }Better: #selector { margin: 8px 4px 8px 4px; }Best: #selector { margin: 8px 4px; } a good diagram illustrated how shorthand declarations are interpreted depending on how many values are specified for margin and padding property. instead of using:#selector { background-image: url(”logo.png”); background-position: top left; background-repeat: no-repeat; } is used:#selector { background: url(logo.png) no-repeat top left; } 2. Image Optimization Image Optimizer Image Optimizer is a free Visual Studio2010 extension that optimizes PNG, GIF and JPG file sizes without quality loss. It uses SmushIt and PunyPNG for the optimization. Just right click on any folder or images in Solution Explorer and choose optimize images, then it will automatically optimize all PNG, GIF and JPEG files in that folder. CSS Image Sprites CSS Image Sprites are a way to combine a collection of images to a single image, then use CSS background-position property to shift the visible area to show the required image, many images can take a long time to load and generates multiple server requests, so Image Sprite can reduce the number of server requests and improve site performance. You can use many online tools to generate your image sprite and CSS, and you can also try the Sprite and Image Optimization framework released by The ASP.NET team.

    Read the article

  • Cocos 2D - Hold down CCMenuItem

    - by Will Youmans
    I am using the following code to move a CCSprite left and right. -(id)init{ CCMenuItemImage * moveLeftButton = [CCMenuItemImage itemFromNormalImage:@"Move Left Button.png" selectedImage:@"Move Left Button.png" target:self selector:@selector(moveLeftVoid:)]; } -(void)moveLeftVoid{ id moveLeft = [CCMoveBy actionWithDuration:.3 position:ccp(-10, 0)]; [_mainSprite runAction:moveLeft]; } This does work, but only as a single tap. What I want for the CCSprite to move continously in that direction when the CCMenuItem is held down. Then when it's released the character stops moving. If you need to see more code, please just ask. :) Thanks

    Read the article

< Previous Page | 247 248 249 250 251 252 253 254 255 256 257 258  | Next Page >