Search Results

Search found 15558 results on 623 pages for 'basic authentication'.

Page 252/623 | < Previous Page | 248 249 250 251 252 253 254 255 256 257 258 259  | Next Page >

  • Stop map from scrolling but let player still move?

    - by ChocoMan
    I have a basic method of scrolling around on a map (moving the map instead of the player), but at when the player gets to a certain proximity to the edge, how do you stop the map from scrolling, but still allow the player to move around until it is away from that proximity? I'm not looking for any code. Just a suggestion so that I can implement it myself. I can see it visually (creating 4 boxed intersecting boundaries for the player to enter), but not sure how to come about stopping and resuming the scrolling of the map.

    Read the article

  • Search engine friendly, SEO blog software

    - by Steve
    Is there a comparison of the SEO capabilities of different blogging software/blogging plugins? I'd like things to be as optimised as possible. I have a basic grasp of SEO principles, probably 12-24 months old. I'm about to start a blog, after having a few previously. Also, I'm not up to speed on what pings are in the blogging world. What are they, and how do they work? I assume it is best to have blogging software that automatically pings.

    Read the article

  • Moving camera, or camera with discrete "screens"?

    - by Jacob Millward
    I'm making a game with a friend, but having trouble deciding on a camera style. The basic idea for the game, is having a randomly generated 2-dimensional world, with settlements in it. These settlements would have access to different resources, and it would be the job of the player to create bridges and ladders and links between these villages so they can trade. The player would advance personally by getting better gear, fighting monsters and looking for materials in the world, in order to craft and trade them at the settlements. My friend wants to use an old-style camera, where the world is split into a discrete number of screens that the player moves between. Similar to early Zelda dungeons, or Knytt Stories. This is opposite to me, as I want a standard camera that follows the player around as I feel the split-screen style camera limits the game. Can anyone argue the case either way? We've hit a massive roadblock here and can't seem to get past it.

    Read the article

  • WordPress bot issues

    - by Paul
    I need to implement a blog into a clients site as he is unhappy with his current basic CMS driven solution. It needs to suit both seo and the current style and as I'm a front end dev/designer and they don't have budget to redevelop - the only solution I can think of is to setup a Wordpress blog and restyle to suit. My only worry about this is the current press reports on WordPress being affected by webbots. I understand the main worry Is if you use an id of admin, but I'm concerned that regardless of this the site could be bombarded with bot requests and cause timeouts! Is this valid? If so is there any way to avoid this issue!? If not can anyone recommend another good SEO friendly blog solution!?

    Read the article

  • 3d environments and managing them on iOS

    - by alJaree
    I would like to start learning 3d game development and currently only develop 2d games. A few basic questions I am interested in are: What is used to create the 3d environments? Are they all done in e.g. Maya, Lightwave, 3d modeling software? What is the output format for these models and how are they manipulated in iOS? Is it all done using openGL(GL ES on iOS)? e.g a monster needs to be spawned in the game world. What coordinates are used? Are the concepts the same as 2d in terms of collision on the coordinates and movement on the coordinates of the game world? How are 3d games managed in iOS on the low available memory. (e.g. FPS games) Lastly, Can someone please recommend a good book that is up to date and can be applied to todays techniques. Thanks

    Read the article

  • Uploading a file automatically for speed test?

    - by Abhi
    I am building a Web UI for a device for internet connection and one of the requirements in it is a speed test. I know the basic concept of how speed test works. A file is downloaded for a limited time then the same file is uploaded again and the speed is tracked at regular intervals. Downloading the file is not an issue, but how am I supposed to upload the file without the client knowing that the file is getting uploaded? I've read through a lot of documentation, but I'm still not able to get the answer to how I will upload the file from clients machine without asking him to select the file.

    Read the article

  • Working with CPU cycles in Gameboy Advance

    - by Preston Sexton
    I am working on an GBA emulator and stuck at implementing CPU cycles. I just know the basic knowledge about it, each instruction of ARM and THUMB mode as each different set of cycles for each instructions. Currently I am simply saying every ARM instructions cost 4 cycles and THUMB instructions cost 2 cycles. But how do you implement it like the CPU documentation says? Does instruction cycles vary depending on which section of the memory it's currently accessing to? http://nocash.emubase.de/gbatek.htm#cpuinstructioncycletimes According to the above specification, it says different memory areas have different waitstates but I don't know what it exactly mean. Furthermore, what are Non-sequential cycle, Sequential cycle, Internal Cycle, Coprocessor Cycle for? I saw in some GBA source code that they are using PC to figure out how many cycles each instruction takes to complete, but how are they doing it?

    Read the article

  • Azure November CTP updates

    - by kaleidoscope
    Below some modifications to be noted, which were shipped in latest Nov CTP. 1. StorageClient class has been deprecated. We can now find StorageClient methods in Microsoft.WindowsAzure.StorageClient.  CloudStorageAccount (which replaces the StorageAccountInfo from July CTP. 2. The basic interface for RoleEntryPoint (from which we inherit our Web Role and WorkerRole) has been changed in Nov CTP. Now we have 3 new methods called OnStart (), OnStop () and Run (). The methods that have been discontinued are Start() and Stop() You can find more information on RoleEntryPoint at : http://msdn.microsoft.com/en-us/library/microsoft.windowsazure.serviceruntime.roleentrypoint.aspx\ Lokesh, M

    Read the article

  • DIY Leak Detector Prevents Water Damage

    - by Jason Fitzpatrick
    There’s no need to shell out for an expensive commercial leak detector when you can cobble together a simple one from basic parts. Over at Make Magazine, Electrical Engineer Jeff Tegre shares a straight forward guide to cobbling together a simple leak detector. Armed with the leak detector you can get an early alert if you water heater, washer, or other leak-prone appliances are hemorrhaging water. Make a Leak Detector for $25 [Make] Amazon’s New Kindle Fire Tablet: the How-To Geek Review HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed

    Read the article

  • Component-based design: handling objects interaction

    - by Milo
    I'm not sure how exactly objects do things to other objects in a component based design. Say I have an Obj class. I do: Obj obj; obj.add(new Position()); obj.add(new Physics()); How could I then have another object not only move the ball but have those physics applied. I'm not looking for implementation details but rather abstractly how objects communicate. In an entity based design, you might just have: obj1.emitForceOn(obj2,5.0,0.0,0.0); Any article or explanation to get a better grasp on a component driven design and how to do basic things would be really helpful.

    Read the article

  • Can't center dialog window above main window when using Glade (Quickly)

    - by Niklas
    I have a dialog opening when I press a button in my application and I want it to center above the application's main window, but I can't find a way to do this. I'm using Quickly (Python) and Glade. In Glade I've tried the following settings: Window Type = Popup Modal = Yes Window Position = Center on Parent But I simply can't get the behaviour I'm after. When using the "Window Type" option "Top level" the dialog opens in the center of the screen. When I use "Window Type" = "Popup" it opens in the very top left corner, with the window controls unaccessible. I know this must be a very basic setting but I've just started developing with GTK and Python so I obviously managed to miss this. Thanks for any advice! :)

    Read the article

  • Inspecting the model in a Rails application

    - by Matt Sherman
    I am learning some Ruby on Rails, and am a newbie. Most of my background is in ASP.net MVC on the back end. As I play with a basic scaffold project, I wonder about this case: you jump into an established Rails project and want to get to know the model. Based on what I have seen so far (again, simple scaffold), the properties for a given class are not immediately revealed. I don't see property accessors on the model classes. I do understand that this is because of the dynamic nature of Ruby and such things are not necessary or even perhaps desirable. Convention over code, I get that. (Am familiar with dynamic concepts, mostly via JS.) But if I am somewhere off in a view, and want to quickly know whether the (eg) Person object has a MiddleName property, how would I find that out? I don't have to go into the migrations, do I?

    Read the article

  • Serverside memory efficiency and threading for a turn based game

    - by SkeletorFromEterenia
    Im programming on a turn based war-game for some years now (along with the engine) and Im having quite a hard time at figuring out what the games server architecture should look like, since most game server architecture articles I found focus either on FPS oder MMOGs, which doesn't really fit since I want many matches with 1- 16 players on my server, with each match being played in turn based mode. My chief concern is memory usage, since the most basic approach of loading every game that is being played completely into RAM should be quite inefficient, so is there a suitable strategy for selecting only the needed bits and loading them? Another question I got is how to design the threading on the server, since I think using only a single thread could be a problem due to the fact that the game or part of it might have to be loaded from the database. I would be very happy if you could share your knowledge or point me to material on this topic.

    Read the article

  • Web development tools/approaches?

    - by Clinton
    My day job involves a bit of programming, but I've recently been attempting some web development for personal reasons. I've got Drupal up and running and done basic things like add new content (i.e. heading and text) and add modules and themes, but I'm not sure how to approach actually designing pages. When I mucked around with webpages 15 years ago, it was just a mixture of HTML, CSS and Javascript, generally written with a text editor. Have things changed, or is this the way I'd make a Drupal page today? If it makes a difference, in my case the page's I want to design simply have static content, but I'd like them to be easily updatable.

    Read the article

  • How to explain OOP to a matlab programmer?

    - by Oak
    I have a lot of friends who come from electrical / physical / mechanical engineering background, and are curious about what is "OOP" all about. They all know Matlab quite well, so they do have basic programming background; but they have a very hard time grasping a complex type system which can benefit from the concepts OOP introduces. Can anyone propose a way I can try to explain it to them? I'm just not familiar with Matlab myself, so I'm having troubles finding parallels. I think using simple examples like shapes or animals is a bit too abstract for those engineers. So far I've tried using a Matrix interface vs array-based / sparse / whatever implementations, but that didn't work so well, probably because different matrix types are already well-supported in Matlab.

    Read the article

  • Game engine IDE template [on hold]

    - by Spencer Killen
    Hey so I'm working on a fairly basic javascript game, and it's beginning to get to the point where my 'engine' to which I wrote, is difficult to manage in an all text environment, Iv already thought of using a javascript IDE like jet brains, but i was wondering if I could go 1 step further and have use a piece of software to purpose as an IDE and have a customizable GUI that I could use to automate class construction and such, for example, I have it set up right now so that everytime I want to create a new block (it's a platformer) I must copy a text file and fill in all the setting such as bounding box, sprite ect, it would be a lot easier if I could press a button and have a menu apear where I would fill in these values (I have a game maker background) is there software like this? If not what are some similar solutions to my problem?

    Read the article

  • Origins of code indentation

    - by Daniel Mahler
    I am interested in finding out who introduced code indentation, as well as when and where it was introduced. It seems so critical to code comprehension, but it was not universal. Most Fortran and Basic code was (is?) unindented, and the same goes for Cobol. I am pretty sure I have even seen old Lisp code written as continuous, line-wrapped text. You had to count brackets in your head just to parse it, never mind understanding it. So where did such a huge improvement come from? I have never seen any mention of its origin. Apart from original examples of its use, I am also looking for original discussions of indentation.

    Read the article

  • Multilevel Queue Scheduling (MQS) with Round Robin

    - by stackuser
    I'm trying to use MQS to create a Gantt chart of 5 processes (P1-P5) as well as their waiting, response, and turnaround times (and averages of those metrics) within a CPU task schedule. Here's the basic table of arrival times and bursts: Here's my actual work version after ticking off the finished processes. The time quantum for each time slice is (2 queues) TQ1=4 and TQ2=3. Note that I'm doing MQS and NOT MLFQ: It just doesn't feel like I'm doing MQS right here, I know this gets a little complex but maybe someone can point out where I'm going totally wrong.

    Read the article

  • Interviewing someone for general unix skills

    - by Christophe Vanfleteren
    How would you test a developer that claims to have *nix shell experience (just to be clear, we don't want to test if someone can develop on *nix, only that they know their way around the command line). I was thinking about making them solve a problem of getting information out of log files, which would involve some basics like cat, grep, cut, ... combined with piping. What other basic knowledge would you ask for? Once again, this isn't for interviewing someone who will develop for *nix systems, and also not for *nix system admins, but just for regular developers that sometimes need to do some work on a *nix system.

    Read the article

  • How to self Motivate technically to put my ideas into execution or just getting a job at MNC like google or microsoft..

    - by Demla Pawan
    I mean, How to self Motivate to get a job at google or create another google in future. ,as there is no mentor who can guide me on this topic, so asked it here: I'm a Graduate in BE IT,but with less grades,with interest in learning new programming languages, but not yet done anything great like developed some system or anything. And I'm left with 2 more years to prove my worth to someone. So,is their a quick guide to start learning a language and then just go on implementing your ideas and it gets appreciated or I get a good Job ant Big MNC's. By the way, I just build one website for my one client and running my wordpress blog. And I had tried my hands on basic of C++,Java,JS,JSP,PHP,Ubuntu,web designing in past.

    Read the article

  • What does intermittent "Input/output error" suggest?

    - by dan
    Lately my Ubuntu 12 system has started acting very strange. Sometimes the computer freezes and then unfreezes 2 minutes later, and other times when I try a basic command like less I get the error bash: /usr/bin/less: Input/output error. But this is intermittent too. Any suggestions? Also if I try sudo reboot and enter my password, I get sudo: unable to open /var/lib/sudo/plato/7: Read-only file system Before I used to be able to do sudo reboot fine. If I tail /var/log/syslog I do see these curious lines: .... ata1: softreset failed (device not ready) .... ata1: hard resettting link .... ata1: link is slow to respond, please be patient (ready=0) What can I do to fix this?

    Read the article

  • Hiring Developers - Any tips on being more efficient?

    - by DotnetDude
    I represent a software company that is in process of building a large software development team. We are picky in who we hire and have really good retention rate (most of the devs have been here for an average of 5-6 years). We've been spending a lot of developers' and HR time and have a low applications to hire ratio. Here's the process we use: HR Interview on phone - Involves asking basic behaviorial and tech questions Online test - Involves a 30 minute technical test Technical Phone interview - A 60 minute interview by a developer Onsite Interview - A 60-90 minute interview by several senior developers Although this process has been working, we've been spending way too much time on interviews. Any thoughts on how this can be done differently? Our goal is to automate any tasks if possible still retaining the quality of talent.

    Read the article

  • Future of a ServiceStack based Solution in the Context of Licensing

    - by Harindaka
    I just want someone to clarify the following questions as Demis Bellot had announced a couple of weeks ago that ServiceStack would go commercial. Refer link below. https://plus.google.com/app/basic/stream/z12tfvoackvnx1xzd04cfrirpvybu1nje54 (Please note that when I say ServiceStack or SS I refer to all associated SS libraries such as ServiceStack.Text, etc.) If I have a solution already developed using ServiceStack today will I have to purchase a license once SS goes commercial even if I don't upgrade the SS binaries to the commercial release version? Will previous versions of SS (prior to commercial licensing) always be opensource and use the same license as before? If I fork SS today (prior to commercial licensing) on Github, would it be illegal to maintain that after SS goes commercial? If the answer to question 2 is yes, then would I still be able to fork a previous version after SS goes commercial without worrying about the commercial license (all the while maintaining and releasing the source to the public)?

    Read the article

  • Can SpriteBatch be used to fill a polygon with a texture?

    - by can poyrazoglu
    I basically need to fill a texture into a polygon using the SpriteBatch. I've done some research but couldn't find anything useful except polygon triangulation method, which works well only with convex polygons (without diving into super math which is definitely not something I'm pretty good at). Are there any solutions for filling in a polygon in a basic way? I of course need something dynamic (I'll have a map editor that you can define polygons, and the game will render them (and collision detection will also use them but that's off topic), basically I can't accept solutions like "pre-calculated" bitmaps or anything like that. I need to draw a polygon with the segments provided, to the screen, using the SpriteBatch.

    Read the article

  • NetBeans, JSF, and MySQL Primary Keys using AUTO_INCREMENT

    - by MarkH
    I recently had the opportunity to spin up a small web application using JSF and MySQL. Having developed JSF apps with Oracle Database back-ends before and possessing some small familiarity with MySQL (sans JSF), I thought this would be a cakewalk. Things did go pretty smoothly...but there was one little "gotcha" that took more time than the few seconds it really warranted. The Problem Every DBMS has its own way of automatically generating primary keys, and each has its pros and cons. For the Oracle Database, you use a sequence and point your Java classes to it using annotations that look something like this: @GeneratedValue(strategy=GenerationType.SEQUENCE, generator="POC_ID_SEQ") @SequenceGenerator(name="POC_ID_SEQ", sequenceName="POC_ID_SEQ", allocationSize=1) Between creating the actual sequence in the database and making sure you have your annotations right (watch those typos!), it seems a bit cumbersome. But it typically "just works", without fuss. Enter MySQL. Designating an integer-based field as PRIMARY KEY and using the keyword AUTO_INCREMENT makes the same task seem much simpler. And it is, mostly. But while NetBeans cranks out a superb "first cut" for a basic JSF CRUD app, there are a couple of small things you'll need to bring to the mix in order to be able to actually (C)reate records. The (RUD) performs fine out of the gate. The Solution Omitting all design considerations and activity (!), here is the basic sequence of events I followed to create, then resolve, the JSF/MySQL "Primary Key Perfect Storm": Fire up NetBeans. Create JSF project. Create Entity Classes from Database. Create JSF Pages from Entity Classes. Test run. Try to create record and hit error. It's a simple fix, but one that was fun to find in its completeness. :-) Even though you've told it what to do for a primary key, a MySQL table requires a gentle nudge to actually generate that new key value. Two things are needed to make the magic happen. First, you need to ensure the following annotation is in place in your Java entity classes: @GeneratedValue(strategy = GenerationType.IDENTITY) All well and good, but the real key is this: in your controller class(es), you'll have a create() function that looks something like this, minus the comment line and the setId() call in bold red type:     public String create() {         try {             // Assign 0 to ID for MySQL to properly auto_increment the primary key.             current.setId(0);             getFacade().create(current);             JsfUtil.addSuccessMessage(ResourceBundle.getBundle("/Bundle").getString("CategoryCreated"));             return prepareCreate();         } catch (Exception e) {             JsfUtil.addErrorMessage(e, ResourceBundle.getBundle("/Bundle").getString("PersistenceErrorOccured"));             return null;         }     } Setting the current object's primary key attribute to zero (0) prior to saving it tells MySQL to get the next available value and assign it to that record's key field. Short and simple…but not inherently obvious if you've never used that particular combination of NetBeans/JSF/MySQL before. Hope this helps! All the best, Mark

    Read the article

< Previous Page | 248 249 250 251 252 253 254 255 256 257 258 259  | Next Page >