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  • Parse boolean values in strings for use with Function.apply

    - by as3cmdline
    I'm using String.split to parse a command line string into an array of strings. The result is then used to call a function using the Function.apply API. If apply(null, ["17"]) is called with this function: static function test(foo:int):void { trace(foo, typeof(foo)); } it works as expected (output: 17 number). However, calling apply(null, ["false"]) or apply(null, ["0"]) with this function: static function test(foo:Boolean):void { trace(foo, typeof(foo)); } does not work (expected output: false Boolean; actual output: true Boolean). Is there a way to make it recognize "true" and "false" (or anything else) as Boolean values, just like it does with numerical strings? Ideally "true" and "false" should also remain valid string values.

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  • string and z-depth animation, as3

    - by VideoDnd
    How do I pass this string to my children? formatCount(fcount) is the value I'm trying to pass to children timer is the value the children are recieving now Timer that loops through an array of displayObjects var timer:Timer = new Timer(100); var count:int = 0; var fcount:int = 0; timer.addEventListener(TimerEvent.TIMER, countdown); function countdown(event:TimerEvent) { count++; fcount=int(count*count/1000); //myText.text = formatCount(fcount); //LOOPS THROUGH MY LIST ITEMS 'see array at bottom' var currentFrame:int = timer.currentCount % frames.length; for (var i:int = 0; i < frames.length; ++i) { frames[i].visible = (i == currentFrame); } } timer.start(); //SUBSTRING AND ZERO PLACEHOLDER function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //PASS MATH TO SPRITE HANDLER function spriteHandler(e:Event):void { numbers.setTime(formatCount(fcount)); } //LOST ARGUMENT==>GOES TO NUMBERSVIEW //var numbers:NumbersView; var numbers:*; //MY ARRAY 'list of numbers, one-to-zero' var frames:Array = [new Frame1(),new Frame2(),new Frame3(), new Frame4(),new Frame5(),new Frame6(),new Frame7(),new Frame8(),new Frame9(), new Frame0()]; for each (var frame:Sprite in frames) { addChild(frame); } Example of NumbersView 'increment and place display objects across the stage' function NumbersView() { _listItems = new Array(); previousNums = new Array(); var item:NumberImage; for (var i:Number = 0; i <= 9; i++) { item = new NumberImage(); addChild(item); item.x = i * item.width; _listItems.push(item); } }

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  • in actionscript, how to tell whether the type of a number if Number or int or uint?

    - by ty
    var n:Number = 1; trace("n is Number:" + (n is Number)); //true trace("n is int:" + (n is int)); //true trace("n is uint:" + (n is uint)); //true var m:Number = 1; trace("m is Number:" + (m is Number)); //true trace("m is int:" + (m is int)); //true trace("m is uint:" + (m is uint)); //true They all true! in actionscript, how to tell whether the type of a number if Number or int or uint?

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  • Actionscript: Switching back into previous function from event handler function

    - by J.Ded.
    I need to return to my original function after capturing an event (downloading something) with another function. The original function needs to return a value, which depends on the downloaded data. So, I'd like to pause original function for the time needed for the download and the eventhandler function to complete it's work, and resume it afterwards. The obvious way is to set a flag value (both the original function and the eventhandler are within the same class) and make the original function check it until the eventhandler function changes the flag. But that would be wasteful, and my AS is slow enough already:) [other parts of the application utilise some heavy graphics]. Is there another way? Like an event that gets captured "in the middle" of the function? Or some other form of flow control?

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  • AS3 Passing data between objects/classes

    - by 1337holiday
    So i a building a categorized menu of different foods. I have a class for "categories" (buttons) which essentially will return a string "salads", "drinks", etc. I now have another class "menuItems" for items within categories and this handles sizes such as "small", "med", "large", etc. My problem now is that when i return "salads", i want to invoke an array which contains all the elements of salads, send it to menuItems which will populate the menu. So far i have both the category objects and the menu object setup. I just cant seem to be able to send the data that the category object is returning and pass it to the menu object. Both of which are added to the stage as shown below: If there was a way that i could say add all these classes to one class so that they can talk to each other that would be great but i dont know how to do this. Been stuck for hours, please any help is greatly appreciated.

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  • How to store double using SharedPrefrences?

    - by user3924167
    I am having trouble storing a double in the phone's memory. What are my other options if this isnt possible. Basically what the code is aiming to do using sharedprefrences is take the stored value of "Alcohol" spending and then add whatever the input is in the editText to it and then store that new value for the next time. Running total of spending on alcohol **Can someone please help with this issue and be detailed where x y & z should go in the project. The user selects from a spinner, which works. public void addInput(){ double dblCostInput = Double.valueOf(inputBox.getText().toString()); String strCategories= spinnerCategories.getSelectedItem().toString(); if(strCategories.equals("Alcohol")) { alcoholSpend = alcoholSpend + dblCostInput; inputBox.setText(""); nextInput(); inputBox.setText("Your Spending on"+strCategories+" is: " +d.format(alcoholSpend)); }

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  • question related to Iphone autorelease usage

    - by user524331
    Could someone help me please understand how allocation and memory management is done and handled in following scenario. i am giving a Psuedo code example and question thats troubling me is inline below: interface first { NSDecimalNumber *number1; } implementation ..... -(void) dealloc { [number1 release]; [super dealloc]; } ================================= interface second { NSDecimalNumber *number2; } implementation second ..... - (First*) check { First *firstObject = [[[First alloc] init] autorelease]; number1 = [[NSDecimalNumber alloc] initWithInteger:0]; **// do i need to autorelease number1 as well?** return firstObject; }

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  • AS3 TextField is blank, doesn't accept any of my settings??

    - by Andy Melichar
    Having a strange issue with assigning a TextField to a movie clip. nameFormat = new TextFormat(); nameFormat.size = 14; nameFormat.color = "0x000000"; nameFormat.border = true; nameFormat.font = "Arial"; charName = new TextField(); charName.defaultTextFormat = nameFormat; charName.text = value.charname; charName.x = 92.5; charName.y = 6.5; charName.width = 205; charName.height = 21; thechars[value.charid].addChild(charName); If I trace charName.text it traces correctly, but when the containing movieclip is displayed, it is always blank and none of my settings (borders, background color, etc..) show up. I'm placing several of these movieclips into another movieclip, which is then added to a scroller as such: scrollContent.addChild(thechars[newvalue.charid]); theScroller.source = scrollContent; The strange thing is that I am using the exact same method to drop a button into each of the 'thechars' and it shows up and works fine. AND... if I hover my mouse over the spot where the textField should be, I can see my mouse change from a pointer to a text cursor, so the textFields are showing up, they are just blank? Help?

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  • Why doesn't variable img increase?

    - by Annette B
    I can upload image but the sprite name remains pict1 each time I upload another image. Why doesn't imgVal function increase? function imgVal() { img += 1; trace("image: pict" + img); } imgVal(); _fla.lights_mc.visible=false; _fla.lights_mc.stop(); _fla.pre_mc.fill_mc.stop(); _fla.pre_mc.visible=false; var sprite:Sprite=new Sprite(); sprite.addChild(loader); sprite.name = "pict" + img; //trace(sprite.name); _fla.myBorder.box.addChild(sprite); I'd like each sprite to be given a new name like pict1, pict2, pict3, etc but img variable is not increasing. I think this is where my problem occurs. Would someone please help?

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  • Split query result by half in TSQL (obtain 2 resultsets/tables)

    - by rubdottocom
    I have a query that returns a large number of heavy rows. When I transform this rows in a list of CustomObject I have a big memory peak, and this transformation is made by a custom dotnet framework that I can't modify. I need to retrieve a less number of rows to do "the transform" in two passes and then avoid the momery peak. How can I split the result of a query by half? I need to do it in DB layer. I thing to do a "Top count(*)/2" but how to get the other half? Thank you!

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  • How can I call a function in a parent movieclip from an externally-loaded child?

    - by Doug Wolfgram
    I have a swf file that is my 'shell' program that contains many functions. This shell program loads child movies. In the root timeline of the child movie, I have the following code: function putresponse(q,r) { trace (r); _root.debug(r); } _root.debug("foo"); Debug is a function that writes some text to the screen. When I run this locally, the putresponse function gets called and the trace happens. When I run it remotely (inside the shell) the first debug happens immediately on load (as you'd expect) but then later when putresponse is called, the debug(r) is not executed. The external clip is at the same url as the shell so I don't think it is a security issue. Also, as I said, the debug("foo") works fine. This one really has me perplexed. Can anyone shed some light as to why I can't call the debug from _root when called from a function rather than on the first-level timeline? EDIT: The call to putresponse is coming form two layers deep in local (within the child MC) MCs. The actual call is: _parent._parent.putrepsonse(q,r);

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  • Repeater not working fine when passed a dataprovider (array) having a single element

    - by baltusaj
    I am using a Repeater in an Accordian which does not appear to see a single element in userArray. If I add another entry to userArray then the Repeater works fine. Thoughts?? private function currUsersServiceHandler(event:ResultEvent):void{ if (event.result.currentUsers != null) { if (event.result.currentUsers.user is ArrayCollection) // if more than one elements are present { usersArray = event.result.currentUsers.user; } else if (event.result.currentUsers is ObjectProxy) { //FIXIT usersArray populate by following line has some issue usersArray = new ArrayCollection(ArrayUtil.toArray(event.result.currentUsers)); } } } <mx:HTTPService id="currUsersService" url="currUsers.xml" result="currUsersServiceHandler(event)"/> <mx:Accordion includeIn="UserList" x="10" y="10" width="554" height="242" > <mx:Repeater id="rep" dataProvider="{usersArray}"> <mx:Canvas width="100%" height="100%" label="{rep.currentItem.firstName}" > <mx:HBox> <s:Label text="{rep.currentItem.firstName}"/> <s:Label text="{rep.currentItem.lastName}"/> <mx:/HBox> </mx:Canvas> </mx:Repeater> </mx:Accordian> Edit: There is another thing I have just noticed i.e. that the accordian does show a single tab (when Array has a single element) but it's not labeled with the first name which I am setting. If I enter another user, two tabs appear and both are labeled with names I am setting. The first tab appears labeled too then.

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  • How to split the chance to display SWFs evenly among banner collection?

    - by Michael Mao
    Hi all: I am working on The ausdcf.org to try adding several banner ads in swf format to the top. Everything starts to work, but I've got several questions that need your help: The client chose not to go with Google AdManager, but prefer a "minimal approach" to do this task. What I am trying to do is sort of "mimicking" the way Google AdManager does for banners, that is, to split the chance of each particular swf to be shown to the visitor evenly among the banner collection. Definitely I can add some jQuery code to do this from client-side, a random number generator and if-else statement would work - just $.load() it! However, what if I'd like to make sure those disabled Javascript (is there any now btw?) still be able to see different swfs in each visit. Any suggestion on how to approach this? Many thanks in advance.

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  • Allocate from buffer in C

    - by Grimless
    I am building a simple particle system and want to use a single array buffer of structs to manage my particles. That said, I can't find a C function that allows me to malloc() and free() from an arbitrary buffer. Here is some pseudocode to show my intent: Particle* particles = (Particle*) malloc( sizeof(Particle) * numParticles ); Particle* firstParticle = <buffer_alloc>( particles ); initialize_particle( firstParticle ); // ... Some more stuff if (firstParticle->life < 0) <buffer_free>( firstParticle ); // @ program's end free(particles); Where <buffer_alloc> and <buffer_free> are functions that allocate and free memory chunks from arbitrary pointers (possibly with additional metadata such as buffer length, etc.). Do such functions exist and/or is there a better way to do this? Thank you!

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  • What is the difference between these two ways of creating NSStrings?

    - by adame
    NSString *myString = @"Hello"; NSString *myString = [NSString stringWithString:@"Hello"]; I understand that using method (1) creates a pointer to a string literal that is defined as static memory (and cannot be deallocated) and that using (2) creates an NSString object that will be autoreleased. Is using method (1) bad? What are the major differences? Is there any instances where you would want to use (1)? Is there a performance difference? P.S. I have searched extensively on Stack Overflow and while there are questions on the same topic, none of them have answers to the questions I have posted above.

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  • What's the best way to return something like a collection of `std::auto_ptr`s in C++03?

    - by Billy ONeal
    std::auto_ptr is not allowed to be stored in an STL container, such as std::vector. However, occasionally there are cases where I need to return a collection of polymorphic objects, and therefore I can't return a vector of objects (due to the slicing problem). I can use std::tr1::shared_ptr and stick those in the vector, but then I have to pay a high price of maintaining separate reference counts, and object that owns the actual memory (the container) no longer logically "owns" the objects because they can be copied out of it without regard to ownership. C++0x offers a perfect solution to this problem in the form of std::vector<std::unique_ptr<t>>, but I don't have access to C++0x. Some other notes: I don't have access to C++0x, but I do have TR1 available. I would like to avoid use of Boost (though it is available if there is no other option) I am aware of boost::ptr_container containers (i.e. boost::ptr_vector), but I would like to avoid this because it breaks the debugger (innards are stored in void *s which means it's difficult to view the object actually stored inside the container in the debugger)

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  • Actionscript 2.0 element.text always outputs "00"

    - by Mbarry
    Hi everybody, I'm fighting against a strange behaviour with my actionscript! After setting the four integer variables from the MovieTimer sprite (hour, minute, second, mili-sec) and concate them i got always double zero: 00 stop (); delete this.onEnterFrame; var str1; var str2; var mili; var second; var minute; var hour; var timer; mili = _root.MovieTimer.txt_mili.text; second = _root.MovieTimer.txt_sec.text; minute = _root.MovieTimer.txt_min.text; hour = _root.MovieTimer.txt_heures.text; timer = hour+' : '+minute+' : '+second+' : '+mili; _root.MovieSpellFinish.TextTime.text = timer; _root.MovieSpellFinish.TextTime.text outputs: 00 is there any solutions for this??

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  • i can't get variable in function.

    - by kaym
    i can't read the variable in the function, i want to use it outside the function, here is my code. var contentLoader:URLLoader = new URLLoader(); contentLoader.load(new URLRequest("http://localhost/data.php")); function onComplete(event:Event):void { var txtu:String = event.target.data; } contentLoader.addEventListener(Event.COMPLETE, onComplete); trace(txtu); thanks.

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  • hide XML element from appearing in browser

    - by ffsb
    HI, I have a website which I am setting up. However, I want the first page (Home) not to have any sub menu. When I change the value of true to false all the other pages where I want the drop down to appear also disappear. I want other pages to have sub menu but not the home page. I have tried to change the xml path etc, but nothing seems to work. Can somebody please advise on this. I am new to xml and finding this very challenging. I have uploaded the config.xml and the layout xml's. I have also placed the index.htm and js script there. http://www.mediafire.com/?sharekey=043102ffea137c3c67cd7f7bd65f7eef3662a86c6a842d54ea4ac78345cbe4ce Also could someone please help me understand from where it is reading the config.xml.

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