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  • How do I decrease first load time in ASP.net MVC 2?

    - by Bill
    I have an ASP.net MVC 2 application that runs well locally. However when I move the files to my production server, I get a first time lag of about 30 seconds, I assume this is a first compile. After that the application works fine. Then after about 20-30 minutes of non use, the applications takes another 30 seconds or so to load. I did try to precompile the code, but there is still a lag during the first load. Are there any trick to getting the application to work faster on the first load? I am using ASP.net 3.5, IIS 6 , visual studio 2010, MVC 2. Thanks

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  • How do I branch an individual file in SVN?

    - by Michael Carman
    The subversion concept of branching appears to be focused on creating an [un]stable fork of the entire repository on which to do development. Is there a mechanism for creating branches of individual files? For a use case, think of a common header (*.h) file that has multiple platform-specific source (*.c) implementations. This type of branch is a permanent one. All of these branches would see ongoing development with occasional cross-branch merging. This is in sharp contrast to unstable development/stable release branches which generally have a finite lifespan. I do not want to branch the entire repository (cheap or not) as it would create an unreasonable amount of maintenance to continuously merge between the trunk and all the branches. At present I'm using ClearCase, which has a different concept of branching that makes this easy. I've been asked to consider transitioning to SVN but this paradigm difference is important. I'm much more concerned about being able to easily create alternate versions for individual files than about things like cutting a stable release branch.

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  • Recursion with Func

    - by David in Dakota
    Is it possible to do recursion with an Func delegate? I have the following, which doesn't compile because the name of the Func isn't in scope... Func<long, long, List<long>, IEnumerable<long>> GeneratePrimesRecursively = (number, upperBound, primeFactors) => { if (upperBound > number) { return new List<long>(); } else { if (!primeFactors.Any(factor => number % factor == 0)) primeFactors.Add(number); return GeneratePrimesRecursively(++number, upperBound, primeFactors); // breaks here. } };

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  • Process for linking static ObjC libraries in XCode

    - by madmik3
    I'm trying to link to a static library and I keep getting linker errors. I've found a few sites that post examples but I have not been able to see what I am doing wrong. First I create a project that will link to my lib add existing files find my .xcodeproj file select "Copy items into destination groups folder"... Select my host project as Add To Targets. Then I add a direct dependency to my host app expand targets double click MyHost.app click + under direct dependencies select my lib Then I set build flags double click MyHost application icon in Groups and Files. click the build tab then I set the OtherLinerFlag to -ObjC then I set Header Search Paths to my header file location for my static library. I pass the compile stage but any classes in my static lib cause linker error: literal-pointer@_OBJC@_cls_refs@SomeClass in MyHost.o thanks!

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  • How can I create a collection of references in C#

    - by Jonathan Kaufman
    Ok I am having a cross language hiccup. In C# with it's great collections like List and I have: a Map class with properties of: List<byte[]> Images; List<Tile> Tiles; a Tile Class of: byte[] ImageData; int X; int Y; Now I want to add an image to the Map class and have the ImageData property of the Tile Classes to "reference" it. I have discovered I can't just assign it Images[0]. You can't have a reference to an object of a List. My fix was to create a Dictionary. Is this the best way or can I somehow have a "pointer" to a collection of objects?

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  • declaring a 2D array of pointer objects

    - by Tyler Stennette
    I'm having a tough time figuring out how to instantiate a 2D array of pointer objects. Here is how I'm doing it: Pieces* chessBoard[9][9]; When I want to set it to an actual object pointer, I'm doing the following: chessBoard[1][1] = new Rook(p1Rook); Rook is a class that inherits attributes from the Pieces class and p1Rook is a char variable set to 'R'. This class also implements virtual functions (not pure virtual) from Pieces such as move() or getPiece() that are unique to the particular chess piece. However, when I compile my program, I get the following error: ChessBoard.cpp:69: error: expected type-specifier before ‘Rook’ ChessBoard.cpp:69: error: cannot convert ‘int*’ to ‘Pieces*’ in assignment Can someone please explain what I should change to get rid of this rather annoying persistent error? I would appreciate it.

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  • Bulding an multi-platform SWT application using Ant

    - by Mridang Agarwalla
    I'm writing an SWT application which can be used on Windows (32/64 bit) and Mac OSX (32/64 bit). Apart from the JRE I rely on the SWT library found here. I can find four versions of the SWT library depending upon my target platforms (as mentioned above). When building my application, how can I compile using the correct SWT Jar? If possible, I'd like to try and avoid hard-coding the Jar version, platform and architecture. The SWT Jars are named like this: swt-win32-x86_64.jar swt-win32-x86_32.jar swt-macosx-x86_32.jar swt-macosx-x86_64.jar (My project will be an open source project. I'd like people to be able to download the source and build it and therefore I've thought of including all the four versions of the SWT Jars in the source distribution. I hope this is the correct approach of publishing code relying on third-part libraries.) Thanks everyone.

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  • Running PHP 5.1 and 5.2 on debian squeeze

    - by Keil
    I know that Debian Squeeze won't let me compile a PHP version (prior to 5.3.0). But I need them for migrating some tools: Joomla (1.0.10) and SugarCRM (4.2.1b). Actually, Joomla 1.0.10 can run on PHP 5.2, and SugarCRM on PHP 5.1. But both will complain running under PHP 5.3. So, I want to execute their upgrade process under their working PHP version, so after the upgrade, they may not complain anymore under PHP 5.3. FYI, Apache is not the only option I have as WebServer. Maybe I am wrong thinking this way, if so, please explain the differents steps I need. So the question is: How can I have these PHP versions running on Squeeze?

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  • Is there any "standard" htonl-like function for 64 bits integers in C++ ?

    - by ereOn
    Hi, I'm working on an implementation of the memcache protocol which, at some points, uses 64 bits integer values. These values must be stored in "network byte order". I wish there was some uint64_t htonll(uint64_t value) function to do the change, but unfortunately, if it exist, I couldn't find it. So I have 1 or 2 questions: Is there any portable (Windows, Linux, AIX) standard function to do this ? If there is no such function, how would you implement it ? I have in mind a basic implementation but I don't know how to check the endianness at compile-time to make the code portable. So your help is more than welcome here ;) Thank you.

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  • How can match end-of-line multiple times in a regex without interpolation?

    - by harschware
    Hi, if I have a input with new lines in it like: [INFO] xyz [INFO] How can I pull out the xyz part? I tried a pattern like /^\[INFO\]$(.*?)$\[INFO\]/ms, but perl gives me: Use of uninitialized value $\ in regexp compilation at scripts\t.pl line 6. I've been trying things to get interpolation to stop like using qr// but alas, no love. EDIT: The key is that the end-of-line anchor is a dollar sign but at times it may be necessary to intersperse the end-of-line anchor through the pattern. If the pattern is interpolating then you might get problems such as uninitialized $\. For instance an acceptable solution here is /^\[INFO\]\s*^(.*?)\s*^\[INFO\]/ms but that does not solve the crux of the first problem. I've changed the anchors to be ^ so there is no interpolation going on, and with this input I'm free to do that. But what about when I really do want to reference EOL with $ in my pattern? How do I get the regex to compile?

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  • Yet another Java classpath problem

    - by pypmannetjies
    Hi I've been working on a project in Netbeans. Now I'd like to submit it and allow the markers to compile it with a script. However, I get the NoClassDefFoundError when I try to run via the command line. Even when setting the classpath to the current directory manually. javac Main.java works fine then calling java -classpath . Main gives: java -classpath . Main Exception in thread "main" java.lang.NoClassDefFoundError: Main (wrong name: pro ject2/Main) at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:620) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:12 4) at java.net.URLClassLoader.defineClass(URLClassLoader.java:260) at java.net.URLClassLoader.access$000(URLClassLoader.java:56) at java.net.URLClassLoader$1.run(URLClassLoader.java:195) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:188) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:276) at java.lang.ClassLoader.loadClass(ClassLoader.java:251) at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:319)

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  • Illegal token on right side of ::

    - by Adam Haile
    I have the following template declaration: template <typename T> void IterTable(int& rIdx, std::vector<double>& rVarVector, const std::vector<T>& aTable, const T aValue, T aLowerBound = -(std::numeric_limits<T>::max()), //illegal token on right side of '::' shows here bool aLeftOpen = true) const; Which throws the illegal token error as noted, on the line with "-(std::numeric_limits::max())". I got this code from some old linux source that I'm trying to compile on Windows. Any idea what the issue is?

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  • C++ : Lack of Standardization at the Binary Level

    - by Nawaz
    Why ISO/ANSI didn't standardize C++ at the binary level? There are many portability issues with C++, which is only because of lack of it's standardization at the binary level. Don Box writes, (quoting from his book Essential COM, chapter COM As A Better C++) C++ and Portability Once the decision is made to distribute a C++ class as a DLL, one is faced with one of the fundamental weaknesses of C++, that is, lack of standardization at the binary level. Although the ISO/ANSI C++ Draft Working Paper attempts to codify which programs will compile and what the semantic effects of running them will be, it makes no attempt to standardize the binary runtime model of C++. The first time this problem will become evident is when a client tries to link against the FastString DLL's import library from a C++ developement environment other than the one used to build the FastString DLL. Are there more benefits Or loss of this lack of binary standardization?

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  • Given two lines on a plane, how to find integer points closest to their intersection?

    - by Lukasz Lew
    I can't solve it: You are given 8 integers: A, B, C representing a line on a plane with equation A*x + B*y = C a, b, c representing another line x, y representing a point on a plane The two lines are not parallel therefore divide plane into 4 pieces. Point (x, y) lies inside of one these pieces. Problem: Write a fast algorithm that will find a point with integer coordinates in the same piece as (x,y) that is closest to the cross point of the two given lines. Note: This is not a homework, this is old Euler-type task that I have absolutely no idea how to approach. Update: You can assume that the 8 numbers on input are 32-bit signed integers. But you cannot assume that the solution will be 32 bit.

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  • Upgrading website from VS2005(2.0 Framework) to VS2008(2.0 Framework)

    - by Sravan
    We have a website that is created in VS2005 Recently we upgraded the website to VS2008 with 2.0 framework. While compiling the website Compilation errors are occuring i.e Licenses.licx file is not compiling, if it compile than it will reproduces an AppLicenses.dll. In the licensing.licx file containing one class and a namespace(i.e. OSADirectLicensing.OSADirectLicensedClass, OSADirectLicensing). The compilation error is as follows: Error 1 C:\Program Files\Sharp\Sharp Developer Tools\OSA SDK\Samples\DirectOSA\ExternalAuthority\licenses.licx: Could not transform licenses file into a binary resource. (1) : error LC0004 : Exception occurred creating type 'OSADirectLicensing.OSADirectLicensedClass, OSADirectLicensing, Version=1.0.4006.31768, Culture=neutral, PublicKeyToken=null System.ComponentModel.LicenseException: Invalid License at System.ComponentModel.LicenseManager.CreateWithContext(Type type, LicenseContext creationContext, Object[] args) at System.ComponentModel.LicenseManager.CreateWithContext(Type type, LicenseContext creationContext) at System.Tools.LicenseCompiler.GenerateLicenses(String fileContents, String targetPE, ITypeResolutionService resolver, DesigntimeLicenseContext ctx)' . Does VS2008 support licenses.licx or not? We should not remove this file from website. How can we solve this issue?

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  • What is a good way to sync code files between computer?

    - by erotsppa
    I have a need to code from two computers during the week. What is the best way to sync the two computers (mac)? I've started using source control, like SVN. It works pretty good, except sometimes I check in code that I want to sync but they don't compile and it interferes with other people on the team working on the same project. I don't want to use branch. It wouldn't make sense to branch every night when I head home from office.

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  • Relevance of 'public' constructor in abstract class.

    - by Amby
    Is there any relevance of a 'public' constructor in an abstract class? I can not think of any possible way to use it, in that case shouldn't it be treated as error by compiler (C#, not sure if other languages allow that). Sample Code: internal abstract class Vehicle { public Vehicle() { } } The C# compiler allows this code to compile, while there is no way i can call this contructor from the outside world. It can be called from derived classes only. So shouldn't it allow 'protected' and 'private' modifiers only. Please comment.

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  • Saving a transliteration table in perl

    - by user246100
    I want to transliterate digits from 1 - 8 with 0 but not knowing the number at compile time. Since transliterations do not interpolate variables I'm doing this: @trs = (sub{die},sub{${$_[0]} =~ tr/[0,1]/[1,0]/},sub{${$_[0]} =~ tr/[0,2]/[2,0]/},sub{${$_[0]} =~ tr/[0,3]/[3,0]/},sub{${$_[0]} =~ tr/[0,4]/[4,0]/},sub{${$_[0]} =~ tr/[0,5]/[5,0]/},sub{${$_[0]} =~ tr/[0,6]/[6,0]/},sub{${$_[0]} =~ tr/[0,7]/[7,0]/},sub{${$_[0]} =~ tr/[0,8]/[8,0]/}); and then index it like: $trs[$character_to_transliterate](\$var_to_change); I would appreciate if anyone can point me to a best looking solution.

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  • Sharing code between sqlite-net and servicestack ormlite?

    - by lanks
    I am using sqlite-net to store data on my MonoDroid mobile application. I am wanting to sync this data with a server side service as well. Would it be possible to share the code for my Entity objects between sqlite-net and Servicestacks ormlite? The main difference between the two that I can see is declaring the "using namespace" statements at the top of the class for the object. Is it possible to detect the platform and set the using statements based on the platform? The other difference would be referencing the different dlls for servicestack so I suppose on the mobile app it would not compile if there are references to the servicestack namespaces... What would a good approach be to achieve sharing of this code?

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  • Question about best practices and Macros from the book 'C++ Coding Standards'

    - by Victor T.
    From Herb Sutter and Andrei Alexandrescu's 'C++ Coding Standards', Item 16: Avoid Macros under Exceptions for this guideline they wrote: For conditional compilation (e.g., system-dependent parts), avoid littering your code with #ifdefs. Instead, prefer to organize code such that the use of macros drives alternative implementations of one common interface, and then use the interface throughout. I'm having trouble understanding exactly what they mean by this. How can you drive alternate implementations without the use of #ifdef conditional compile macro directives? Can someone provide an example to help illustrate what's being proposed by the above paragraph? Thanks

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  • How to Redirect Subdomains to Other Domain

    - by Codex73
    What I'm trying to accomplish with htaccess mod-rewrite: Redirect all sub-domains to new domain name w rewrite rule. e.g. test1.olddomain.com === test1.newdomain.com test2.olddomain.com === test2.newdomain.com test3.olddomain.com === test3.newdomain.com This is what I have so far which of course is wrong: Options +FollowSymLinks RewriteEngine on RewriteCond %{HTTP_HOST} ^olddomain\.com$ [NC] RewriteRule ^(.*)$ http://www.newdomain.com/$1 [R=301,L] RewriteCond %{HTTP_HOST} ^www\.olddomain\.com$ [NC] RewriteRule ^(.*) http://www.newdomain.com/$1 [R=301,L] RewriteRule [a-zA-Z]+\.olddomain.com$ http://$1.newdomain.com/ [R=301,L] Since I'm not a Regular Expression junkie just yet, I need your help... Thanks for any help you can give here. I know also we can compile these first two conditions into one. Note: The reason I don't redirect all domain using DNS is that a lot of directories need special rewrite rules in order to maintain positions on SEO.

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  • Boost::Container::Vector with Enum Template Argument - Not Legal Base Class

    - by CuppM
    Hi, I'm using Visual Studio 2008 with the Boost v1.42.0 library. If I use an enum as the template argument, I get a compile error when adding a value using push_back(). The compiler error is: 'T': is not a legal base class and the location of the error is move.hpp line 79. #include <boost/interprocess/containers/vector.hpp> class Test { public: enum Types { Unknown = 0, First = 1, Second = 2, Third = 3 }; typedef boost::container::vector<Types> TypesVector; }; int main() { Test::TypesVector o; o.push_back(Test::First); return 0; } If I use a std::vector instead it works. And if I resize the Boost version first and then set the values using the [] operator it also works. Is there some way to make this work using push_back()?

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  • ComboBox ItemTemplate does not support values of type 'Image'

    - by Charlie
    I'm trying to bind a WPF combobox to an observable collection of images. Here is my collection: public class AvatarPhoto { public int AvatarId { get; set; } public BitmapImage AvatarImage { get; set; } } public ObservableCollection<AvatarPhoto> AvailableProfilePictures { get; private set; } Here is my xaml: Visual Studio gives me this compile time error: Property 'ItemTemplate' does not support values of type 'Image'. Why is this error seen? Thanks Update: thanks for the answer! It solved the problem. Now I have updated my code but I'm seeing this in the ComboBox: Why is it not displaying pictures correctly? In the debug window I can see my collection is correctly populated:

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  • function prototype declarations

    - by sandy101
    I am practice the function in c and come across to the program .... #include<stdio.h> int main() { float a=15.5; char ch ='C'; printit(a,ch); return 0; } printit(a,ch) { printf("%f\n%c",a,ch); } I want to know that why the above program compile and not give the error as i understood so for is ... The function in c must be declared with the specific prototype (but this program does not contain the prototype) why the program give the output 'x'for the char variable ? can the function in c are capable of accepting the value without being declared about type in parameters like what has done in the function declaration ?

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  • OpenGL + cgFX Alpha Blending failure

    - by dopplex
    I have a shader that needs to additively blend to its output render target. While it had been fully implemented and working, I recently refactored and have done something that is causing the alpha blending to not work anymore. I'm pretty sure that the problem is somewhere in my calls to either OpenGL or cgfx - but I'm currently at a loss for where exactly the problem is, as everything looks like it is set up properly for alpha blending to occur. No OpenGL or cg framework errors are showing up, either. For some context, what I'm doing here is taking a buffer which contains screen position and luminance values for each pixel, copying it to a PBO, and using it as the vertex buffer for drawing GL_POINTS. Everything except for the alpha blending appears to be working as expected. I've confirmed both that the input vertex buffer has the correct values, and that my vertex and fragment shaders are outputting the points to the correct locations and with the correct luminance values. The way that I've arrived at the conclusion that the Alpha blending was broken is by making my vertex shader output every point to the same screen location and then setting the pixel shader to always output a value of float4(0.5) for that pixel. Invariably, the end color (dumped afterwards) ends up being float4(0.5). The confusing part is that as far as I can tell, everything is properly set for alpha blending to occur. The cgfx pass has the two following state assignments (among others - I'll put a full listing at the end): BlendEnable = true; BlendFunc = int2(One, One); This ought to be enough, since I am calling cgSetPassState() - and indeed, when I use glGets to check the values of GL_BLEND_SRC, GL_BLEND_DEST, GL_BLEND, and GL_BLEND_EQUATION they all look appropriate (GL_ONE, GL_ONE, GL_TRUE, and GL_FUNC_ADD). This check was done immediately after the draw call. I've been looking around to see if there's anything other than blending being enabled and the blending function being correctly set that would cause alpha blending not to occur, but without any luck. I considered that I could be doing something wrong with GL, but GL is telling me that blending is enabled. I doubt it's cgFX related (as otherwise the GL state wouldn't even be thinking it was enabled) but it still fails if I explicitly use GL calls to set the blend mode and enable it. Here's the trimmed down code for starting the cgfx pass and the draw call: CGtechnique renderTechnique = Filter->curTechnique; TEXUNITCHECK; CGpass pass = cgGetFirstPass(renderTechnique); TEXUNITCHECK; while (pass) { cgSetPassState(pass); cgUpdatePassParameters(pass); //drawFSPointQuadBuff((void*)PointQuad); drawFSPointQuadBuff((void*)LumPointBuffer); TEXUNITCHECK; cgResetPassState(pass); pass = cgGetNextPass(pass); }; and the function with the draw call: void drawFSPointQuadBuff(void* args) { PointBuffer* pointBuffer = (PointBuffer*)args; FBOERRCHECK; glClear(GL_COLOR_BUFFER_BIT); GLERRCHECK; glPointSize(1.0); GLERRCHECK; glEnableClientState(GL_VERTEX_ARRAY); GLERRCHECK; glEnable(GL_POINT_SMOOTH); if (pointBuffer-BufferObject) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, (unsigned int)pointBuffer-BufData); glVertexPointer(pointBuffer-numComp, GL_FLOAT, 0, 0); } else { glVertexPointer(pointBuffer-numComp, GL_FLOAT, 0, pointBuffer-BufData); }; GLERRCHECK; glDrawArrays(GL_POINTS, 0, pointBuffer-numElem); GLboolean testBool; glGetBooleanv(GL_BLEND, &testBool); int iblendColor, iblendDest, iblendEquation, iblendSrc; glGetIntegerv(GL_BLEND_SRC, &iblendSrc); glGetIntegerv(GL_BLEND_DST, &iblendDest); glGetIntegerv(GL_BLEND_EQUATION, &iblendEquation); if (iblendEquation == GL_FUNC_ADD) { cerr << "Correct func" << endl; }; GLERRCHECK; if (pointBuffer-BufferObject) { glBindBufferARB(GL_ARRAY_BUFFER_ARB,0); } GLERRCHECK; glDisableClientState(GL_VERTEX_ARRAY); GLERRCHECK; }; Finally, here is the full state setting of the shader: AlphaTestEnable = false; DepthTestEnable = false; DepthMask = false; ColorMask = true; CullFaceEnable = false; BlendEnable = true; BlendFunc = int2(One, One); FragmentProgram = compile glslf std_PS(); VertexProgram = compile glslv bilatGridVS2();

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