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  • android view web pictures in gallery

    - by bitma
    I am new to android, I just finished Hello gallery tutorial, and a web pciture tutorial. Now I want to know how can I show some web images in gallery? the hello gallery code is from andorid tutor this is Web gallery code, I want to load some pictures from web and then show them in gallery, how can I write it? public class WebGallery extends Activity { String imageUrl = "http://i.pbase.com/o6/92/229792/1/80199697.uAs58yHk.50pxCross_of_the_Knights_Templar_svg.png"; Bitmap bmImg; ImageView imView; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); imView = (ImageView) findViewById(R.id.imview); imView.setImageBitmap(getRemoteImage(imageUrl)); } public Bitmap getRemoteImage(String imageUrl) { try { URL aURL = new URL(imageUrl); final URLConnection conn = aURL.openConnection(); conn.connect(); final BufferedInputStream bis = new BufferedInputStream(conn.getInputStream()); final Bitmap bm = BitmapFactory.decodeStream(bis); bis.close(); return bm; } catch (IOException e) { Log.d("DEBUGTAG", "Oh noooz an error..."); } return null; } }

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  • generate images with labels from a database

    - by Duncan Benoit
    hi there I need to have some images into my database, and the thing is that i need that images to have certain file names, dimensions and text on it. I know how to generate some images using the opencv lib, but this means that i need to install the lib and do just that job(which sounds as reinventing the wheel). Do you think is worth to do that or maybe you have a better idea? ps: the images are for testing stage of a software application, so i don;t need anything fancy or artistic.

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  • I have problem loading all items from XML with for each

    - by vaha
    Hi all, I'm low level as3 programmer and I need help whit this code: I have gallery XML file: 1 0 Lokacije 1 1.jpg 2 2 Coaching 1 2.jpg 3 0 0 3.jpg And: var loader: URLLoader = new URLLoader(); loader.load(new URLRequest("gallery.xml"); var xml = new XML(evt.target.data); for each(var item in xml..item) { centralniText.htmlText = item.slika; } only shows last item from XML file: 3.jpg I want all. Please help.

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  • Linux based MS Office thumbnail generation

    - by El Yobo
    I've been taken on board to work on a PHP based web application. One part of the application generates thumbnail images for MS Office documents on demand, and it uses MS Office + the VeryPDF docprint utility to do this. Because of this one requirement, the system is running on Windows Server 2003 + IIS. I would prefer to have the system running on a Linux server, rather than MS, as I have far more experience in administering Linux systems than Windows and we have no other in-house technical staff. Does anyone know a way to handle the document conversion using native Linux software? I would love something PHP native, but am willing to look outside that if necessary. Thanks for your suggestions.

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  • Loading images from Facebook in Flash Builder

    - by wannax
    Hi, I'm doing a Facebook App where I'd like to pull out all the possible images from a user's album. What I'm trying to do at the moment is a fql query so that i can find all the images that belong to that specific user. it goes something like that: protected function loadFromFacebook(event:MouseEvent):void { var fql:String = "select src_small from photo where owner = me()"; Facebook.fqlQuery(fql, handleGetPhotosResponse); } private function handleGetPhotosResponse(event:Object, fail:Object):void { if (event != null){ facebookPhotos = new ArrayCollection(event as Array); } } I store this images in an array collection but I don't know how to proceed after that. How can I load those images into, say, a Tile List or a Loader? Any help would be much appreciated, thanks

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  • Working with images in Scala

    - by dbyrne
    I am generating large PNG files from a Scala program. Currently, I am doing it the same way I would do it in java. I am creating a new BufferedImage and setting each pixel to the correct color. This works fine, but I am wondering if there are any good libraries for working with images in Scala? I am looking for something like Ruby's RMagick library.

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  • C++ Long switch statement or look up with a map?

    - by Rachel
    In my C++ application, I have some values that act as codes to represent other values. To translate the codes, I've been debating between using a switch statement or an stl map. The switch would look something like this: int code; int value; switch(code) { case 1: value = 10; break; case 2: value = 15; break; } The map would be an stl::map<int, int> and translation would be a simple lookup with the code used as the key value. Which one is better/more efficient/cleaner/accepted? Why?

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  • head detection from video

    - by Aman Kaushal
    I have to detect heads of people in crowd in real time.For that I detected edge from video using matlab but from edge detected video , how to identify heads that i am unable to do. I used edge detection of video because it is easy to find circle from edged video and detection of head would be easy can anyone help me or suggest me any method for head- detection in real time. I have used VGG head detector and viola jones algorithm but it is only detecting face for small size video not detecting heads for large crowd. Suggestions?

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  • Detecting Markers Using OpenCV

    - by Hamza Yerlikaya
    I am trying to detect various objects containing colored markers, so a red blue green marker identifies object A, and a red blue red marker identifies object B. My problem is I can't use template matching cause objects can be rotated, currently I am thinking about check for each color then find the object by checking the distance between colors but it seems inefficient, so my question is there a better way to do this?

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  • Why '.png' files produced by ImageMagick are so much bigger than '.jpg' & '.gif' files?

    - by Nick Gorbikoff
    Hello. I'm using ImageMagick to convert some files from one format to another. I was always under the impression that .png files were supposed to be as big/small as .jpg if not smaller, and definitely smaller than .gif. However when I run convert photo.jpg photo.png The files I'm getting out is about 6 times bigger than the original jpg. Original jpg is a regular photo about 300x500 px, 52 kb. Output is a proper png of the same dimensions, but size is about 307 kb? Does anyoone know what the hack is going on? Am I doing something wrong? P.S.: I tried both on Debian and Windows with the same results.

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  • Border coming around hyperlinked images

    - by pallab
    There is a blue border coming around the hyperlinked images in Firefox. However, no such border can be seen on Chrome. Have a look at http://windchimes.co.in/index_w%20-%20Copy.html The icons have a blue border on firefox but no in chrome. what can be the reason and how do i remove the colored border?

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  • How to read and write images and video with php?

    - by shin
    I am creating a downloadable zip file. In that zip, I want to add php, html, and images and videos. All of them are in other folders. I can read and write php and html files from other files/folders. But I don't know how to read and write (or move from one folder to anther folder) images and videos. I will appreciate any help. Thanks in advance.

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  • Warning generated by UIButton setting code

    - by Spider-Paddy
    I have a for loop setting the background images on buttons, basically the buttons are thumbnail previews of different items & can't be set statically, however the code gives an warning because it runs through all the UIViews but then calls setBackgroundImage which does not apply to all views. The warning is an irritation, I understand what it's complaining about, how can I get rid of it? (I don't want to turn off the warning, I want to fix the problem) // For loop to set button images for (UIView *subview in [self.view subviews]) // Loop through all subviews { // Look for the tagged buttons, only the 8 tagged buttons & within array bounds if((subview.tag >= 1) && (subview.tag <= 8) && (subview.tag < totalBundles)) { // Retrieve item in array at position matching button tag (array is 0 indexed) NSDictionary *bundlesDataItem = [bundlesDataSource objectAtIndex:(subview.tag - 1)]; // Set button background to thumbnail of current bundle NSString *picAddress = [NSString stringWithFormat:@"http://some.thing.com/data/images/%@/%@", [bundlesDataItem objectForKey:@"Nr"], [bundlesDataItem objectForKey:@"Thumb"]]; NSURL *picURL = [NSURL URLWithString:picAddress]; NSData *picData = [NSData dataWithContentsOfURL:picURL]; // Warning is generated here [subview setBackgroundImage:[UIImage imageWithData:picData] forState:UIControlStateNormal]; } }

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  • Saving a jpeg with PHP sent from flash

    - by kielie
    Hi guys, I am trying to take a variable sent from flash, and save it to a spot on my web server using PHP, I have NO idea how to do this, and I can't seem to find code that works anywhere on the web, any help would be greatly appreciated, thanx!

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  • How refresh a DrawingArea in PyGTK ?

    - by Lialon
    I have an interface created with Glade. It contains a DrawingArea and buttons. I tried to create a Thread to refresh every X time my Canva. After a few seconds, I get error messages like: "X Window Server 0.0", "Fatal Error IO 11" Here is my code : import pygtk pygtk.require("2.0") import gtk import Canvas import threading as T import time import Map gtk.gdk.threads_init() class Interface(object): class ThreadCanvas(T.Thread): """Thread to display the map""" def __init__(self, interface): T.Thread.__init__(self) self.interface = interface self.started = True self.start() def run(self): while self.started: time.sleep(2) self.interface.on_canvas_expose_event() def stop(self): self.started = False def __init__(self): self.interface = gtk.Builder() self.interface.add_from_file("interface.glade") #Map self.map = Map.Map(2,2) #Canva self.canvas = Canvas.MyCanvas(self.interface.get_object("canvas"),self.game) self.interface.connect_signals(self) #Thread Canvas self.render = self.ThreadCanvas(self) def on_btnChange_clicked(self, widget): #Change map self.map.change() def on_interface_destroy(self, widget): self.render.stop() self.render.join() self.render._Thread__stop() gtk.main_quit() def on_canvas_expose_event(self): st = time.time() self.canvas.update(self.map) et = time.time() print "Canvas refresh in : %f times" %(et-st) def main(self): gtk.main() How can i fix these errors ?

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  • Bitmap size exceeds VM budget after second load

    - by jonny
    This is driving me crazy. I have a game which has a bitmap as the background, this is big so I scale it down and this works fine. However when I navigate to another activity and then reload the game screen it crashes on drawing the background. I am calling recycle on all the bitmaps and setting them to null on onDestroy() but this doesn't help. Any ideas and if not how can I debug the memory to see at which step its growing. I looked at getting the heap but nothing of any size is on there really. Thanks.

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  • Question about Paperclip for Rails

    - by sev
    I'm using Papeclip(2.3.1.1) with Rails(2.3.5). In my view I write so: <%= link_to image_tag(p.attachment.url(:small)), p.attachment.url(:original) %, and it becomes into href="/system/attachments/1/original/1.JPG?1270134617 (for a tag) src="/system/attachments/1/small/1.JPG?1270134617" (for img tag). And when I click on the picture, my browser (Firefox) offers me to save or open picture and I want to just open picture in browser without any dialogs. I think it's because link contains ?1270134617 after file's name. How can I fix it?

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  • How to delete images from memory in a browser

    - by trefeater
    Hi all. Is it possible to delete some images from the browser (firefox2) memory using javascript? By doing this, I want to save some precious browser memory and let my web app to work better. I guess that if possible, it will be something like this: delete (document.images[7]); document.images[7].src = null; document.images[7] = null; Thanks guys!

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