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  • Socket.io v.9 with Actionscript

    - by funseiki
    I'm attempting to develop an online multiplayer game using Node.js for the server and Flash to display the client. I've been reading up a bit and have found quite a few recommendations for the socket.io library. I've also found a github project which exposes code to help facilitate communication between an Actionscript 3.0 client and a server using socket.io. The project I mentioned is a bit dated and doesn't seem to have support for the latest version of socket.io, so I was wondering if leveraging this framework (socket.io, that is) would be the most ideal way to go. I have found a simple project that uses the standard 'net' module for node.js, but because there a few options available, I'm a little lost as to which one to go with. I'm currently leaning towards just using the regular 'net' module as it is already familiar to me. Since much of the client is already coded up, I'd really like to not switch over to using the HTML5 canvas just yet (but using socket.io would make a transition in the future more friendly, I think?). Any advice/direction on this matter would be much appreciated, though I do realize that there may be no one right answer. Edit: To be more specific, are there any client-side socket.io frameworks available that allow for communication between an Actionscript 3.0 client and a socket.io server and are robust enough to support current/future versions of socket.io? If not, what are the alternatives?

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  • Distributing an Android game with plugins via the market

    - by Peter Serwylo
    I'm new to Android development, and was wondering how the following could be achieved within the confines of the Android market as a distribution channel: One main application, which handles the main menu, networking, high scores, etc. Several games which can be launched from the main menu, which all work within the same eco system. The main application is not just a pseudo launcher for other games, these different games will share high scores and other achievements/preferences. In a traditional package management system such as apt, pacman or yum, this could be handled quite happily through dependencies. This does not appear to be possible via the Android market. The closest I've seen is when apps scan to check if the required app is installed, and if not, launches the market and asks the user to download the app. This sounds like a very messy solution. It also begs the question, would they download the game (plugin) first, which then downloads the main shell application? Or would they download the main shell application, and when they navigate to a menu item which says "Play game", then it scans for any installed games, and if none exist, redirects to the market? Also, I'm not even sure if it is possible to dig up the package from another application on the device, and start invoking classes from within (e.g. when you want to launch the game (plugin)) A final option is just to have a 3rd component which is a .jar that each game includes, which effectively contains the entire shell application. Then each game would appear to have the same menu, but it would become a nightmare as soon as you want to update the menu component and have to re-release each game. It would be especially worse if other people released games (plugins) based on the same framework and didn't update them. Is there any other options which I haven't thought of? Has anyone else solved this or seen a solution in any apps they've installed (doesn't have to be games)? cheers.

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  • Is using multiple canvas objects a good practice?

    - by user1818924
    We're developing a jump and run game with HTML5 and JavaScript and have to build an own game framework for this. Here we have some difficulties and would like to ask you for some advice: We have a "Stage" object, which represents the root of our game and is a global div-wrapper. The stage can contain multiple "Scenes", which are also div-elements. We would implement a Scene for the playing task, for pause, etc. and switch between them. Each scene can therefore contain multiple "Layers", representing a canvas. These Layer contain "ObjectEntities", which represent images or other shapes like rectangles, etc. Each Objectentity has its own temporaryCanvas, to be able to draw images for one entity, whereas another contains a rectangle. We set an activeScene in our Stage, so when the game is played, just the active scene is drawn. Calling activeScene.draw(), calls all sublayers to draw, which draw their entities (calling drawImage(entity.canvas)). But is this some kind of good practice? Having multiple canvas to draw? Each game loop every layer-context is cleared and drawn again. E.g. we just have a still Background-Layer, … wouldn't it be more useful to draw this once and not to clear it every time and redraw it? Or should we use a global canvas for example in the Stage and just use this canvas to draw? But we thought this would be to expensive...

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  • Application toolkits like QT versus traditional game/multimedia libraries like SFML

    - by Aaron
    I currently intend to use SFML for my next game project. I'll need a substantial GUI though (RPG/strategy-type) so I'll either have to implement my own or try to find an appropriate third party library, which seem to boil down to CEGUI, libRocket, and GWEN. At the same time, I do not anticipate doing that many advanced graphical effects. My game will be 2D and primarily sprite-based with some sprite animations. I've recently discovered that QT applications can have their appearance styled so that they don't have to look like plain OS apps. Given that, I am beginning to consider QT a valid alternative to SFML. I wouldn't have to implement the GUI functionality I'd need, and I may not be taking advantage of SFML's lower-level access anyway. The only drawbacks I can think of immediately are the learning curve for QT and figuring out how to fit game logic inside such a framework after getting used to the input/update/render loop of traditional game libraries. When would an application toolkit like QT be more appropriate for a game than a traditional game or multimedia library like SFML?

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  • Database and query to store and retreive friend list [migrated]

    - by amr Kamboj
    I am developing a module in website to save and retreive friend list. I am using Zend Framework and for DB handling I am using Doctrine(ORM). There are two models: 1) users that stores all the users 2) my_friends that stores the friend list (that is refference table with M:M relation of user) the structure of my_friends is following ...id..........user_id............friend_id........approved.... ...10.........20 ..................25...................1.......... ...10.........21 ..................25...................1.......... ...10.........22 ..................30...................1.......... ...10.........25 ..................30...................1.......... The Doctrine query to retreive friend list id follwing $friends = Doctrine_Query::create()->from('my_friends as mf') ->leftJoin('mf.users as friend') ->where("mf.user_id = 25") ->andWhere("mf.approved = 1"); Suppose I am viewing the user no.- 25. With this query I am only getting the user no.- 30. where as user no.- 25 is also approved friend of user no.- 20 and 21. Please guide me, what should be the query to find all friend and is there any need to change the DB structure.

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  • Dependency Injection and method signatures

    - by sunwukung
    I've been using YADIF (yet another dependency injection framework) in a PHP/Zend app I'm working on to handle dependencies. This has achieved some notable benefits in terms of testing and decoupling classes. However,one thing that strikes me is that despite the sleight of hand performed when using this technique, the method names impart a degree of coupling. Probably not the best example -but these methods are distinct from ... say the PEAR Mailer. The method names themselves are a (subtle) form of coupling //example public function __construct($dic){ $this->dic = $dic; } public function example(){ //this line in itself indicates the YADIF origin of the DIC $Mail= $dic->getComponent('mail'); $Mail->setBodyText($body); $Mail->setFrom($from); $Mail->setSubject($subject); } I could write a series of proxies/wrappers to hide these methods and thus promote decoupling from , but this seems a bit excessive. You have to balance purity with pragmatism... How far would you go to hide the dependencies in your classes?

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  • Correct way to inject dependencies in Business logic service?

    - by Sri Harsha Velicheti
    Currently the structure of my application is as below Web App -- WCF Service (just a facade) -- Business Logic Services -- Repository - Entity Framework Datacontext Now each of my Business logic service is dependent on more than 5 repositories ( I have interfaces defined for all the repos) and I am doing a Constructor injection right now(poor mans DI instead of using a proper IOC as it was determined that it would be a overkill for our project). Repositories have references to EF datacontexts. Now some of the methods in the Business logic service require only one of the 5 repositories, so If I need to call that method I would end up instantiating a Service which will instatiate all 5 repositories which is a waste. An example: public class SomeService : ISomeService { public(IFirstRepository repo1, ISecondRepository repo2, IThirdRepository repo3) {} // My DoSomething method depends only on repo1 and doesn't use repo2 and repo3 public DoSomething() { //uses repo1 to do some stuff, doesn't use repo2 and repo3 } public DoSomething2() { //uses repo2 and repo3 to do something, doesn't require repo1 } public DoSomething3() { //uses repo3 to do something, doesn't require repo1 and repo2 } } Now if my I have to use DoSomething method on SomeService I end up creating both IFirstRepository,ISecondRepository and IThirdRepository but using only IFirstRepository, now this is bugging me, I can seem to accept that I am un-necessarily creating repositories and not using them. Is this a correct design? Are there any better alternatives? Should I be looking at Lazy instantiation Lazy<T> ?

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  • Getting Error whileInitializing entities [closed]

    - by R76
    I am new'b as WPF Dev. I am developing Window application in WPF using mvvmlight framework. I have created database in Sqlserver compact 4.0. I have made a Ado.net Entity Data Model. When I trying to initialize the Entity object in service it throws the error like: Error 'The invocation of the constructor on type 'PointOfSale.ViewModels.ProductsViewModel' that matches the specified binding constraints threw an exception.' Line number '7' and line position '10'. stack Trace at System.Windows.Markup.XamlReader.RewrapException(Exception e, IXamlLineInfo lineInfo, Uri baseUri) at System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri) at System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri) at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream) at System.Windows.Application.LoadComponent(Object component, Uri resourceLocator) at PointOfSale.MainWindow.InitializeComponent() in e:\VarniApplication\PointOfSale\PointOfSale\MainWindow.xaml:line 1 at PointOfSale.MainWindow..ctor() in E:\VarniApplication\PointOfSale\PointOfSale\MainWindow.xaml.cs:line 27 Inner Exception {"Unable to load the specified metadata resource."} My code: xyzEntities entites; public ctor() { entites = new xyzEntities(); //This line throws an error } I have installed sql server compact 4.0 from web installer 3.0. and added the sql server compact toolbox from the extension manager. Tell me if I am missing something to install or missing something to write code.

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  • XNA 2D Collision with specific tiles

    - by zenzero
    I am new to game programming and to these sites for help. I am making a 2D game but I can't seem to get the collision between my character and certain tiles. I have a map filled with grass tiles and water tiles and I want to keep my character from walking on the water tiles. I have a Tiles class that I use so that the tiles are objects and also has the collision method in it, a TileEngine class used create the map and it also holds a list of Tiles, and the class James which is for my character. I also have a Camera class that centers the camera on my character if that has anything to do with the problem. The character's movement is intended to be restricted to 4 directions(up, down, left, right). As an extra note, the bottom right water tile does have collision, but the collision does not occur for any of the other water tiles. Here is my TileEngine class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class TileEngine : Microsoft.Xna.Framework.Game { //makes a list of Tiles objects public List<Tiles> tilesList = new List<Tiles>(); public TileEngine() {} public static int tileWidth = 64; public static int tileHeight = 64; public int[,] map = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, }; public void drawMap(SpriteBatch spriteBatch) { for (int y = 0; y < map.GetLength(0); y++) { for (int x = 0; x < map.GetLength(1); x++) { //make a Rectangle tilesList[map[y, x]].rectangle = new Rectangle(x * tileWidth, y * tileHeight, tileWidth, tileHeight); //draw the Tiles objects spriteBatch.Draw(tilesList[map[y, x]].texture, tilesList[map[y, x]].rectangle, Color.White); } } } } } Here is my Tiles class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class Tiles { public Texture2D texture; public Rectangle rectangle; public Tiles(Texture2D texture) { this.texture = texture; } //check to see if james collides with the tile from the right side public void rightCollision(James james) { if (james.GetBounds().Intersects(rectangle)) { james.position.X = rectangle.Left - james.front.Width; } } } } I have a method for rightCollision because I could only figure out how to get the collisions from specifying directions. and here is the James class for my character using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class James { public Texture2D front; public Texture2D back; public Texture2D left; public Texture2D right; public Vector2 center; public Vector2 position; public James(Texture2D front) { position = new Vector2(0, 0); this.front = front; center = new Vector2(front.Width / 2, front.Height / 2); } public James(Texture2D front, Vector2 newPosition) { this.front = front; position = newPosition; center = new Vector2(front.Width / 2, front.Height / 2); } public void move(GameTime gameTime) { KeyboardState keyboard = Keyboard.GetState(); float SCALE = 20.0f; float speed = gameTime.ElapsedGameTime.Milliseconds / 100.0f; if (keyboard.IsKeyDown(Keys.Up)) { position.Y -=speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Down)) { position.Y += speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Left)) { position.X -= speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Right)) { position.X += speed * SCALE; } } public void draw(SpriteBatch spriteBatch) { spriteBatch.Draw(front, position, null, Color.White, 0, center, 1.0f, SpriteEffects.None, 0.0f); } //get the boundingbox for James public Rectangle GetBounds() { return new Rectangle( (int)position.X, (int)position.Y, front.Width, front.Height); } } }

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  • Deploying MVC2 application to IIS7.5 - Ninject asked to provide controllers for content files

    - by Rune Jacobsen
    I have an application that started life as an MVC (1.0) app in Visual Studio 2008 Sp1 with a bunch of Silverlight 3 projects as part of the site. Nothing fancy at all. Using Ninject for dependency injection (first version 2 beta, now the released version 2 with the MVC extensions). With the release of .Net 4.0, VS2010, MVC2 etc., we decided to move the application to the newest platform. The conversion wizard in VS2010 apparently took care of everything, with one exception - it didn't change references to mvc1 to now point to mvc2, so I had to do that manually. Of course, this makes me think about other MVC2 things that could be missing from my app, that would be there if I did File - New Project... But that is not the focus of this question. When I deploy this application to the IIS 7.5 server (running on Win2008 R2 x64), the application as such works. However, images, scripts and other static content doesn't seem to exist. Of course they are there on disk on the server, but they don't show up in the client web browser. I am fairly new to IIS, so the only trick I knew is to try to open the web page in a browser on the server, as that could give me more information. And here, finally, we meet our enemy. If I try to go directly to the URL of one of the images (http://server/Content/someimage.jpg for instance), I get the following error in the browser: The IControllerFactory 'Ninject.Web.Mvc.NinjectControllerFactory' did not return a controller for a controller named 'Content'. Aha. The web server tries to feed this request to MVC, who with its' default routing setup assumes Content to be a controller, and fails. How can I get it to treat Content/ and Scripts/ (among others) as non-controllers and just pass through the static content? This of course works with Cassini on my developer machine, but as soon as I deploy, this problem hits. I am using the last version of Ninject MVC 2 where the IoC tool should pass missing controllers to the base controller factory, but this has apparently not helped. I have also tried to add ignore routes for Content etc., but this apparently has no effect either. I am not even sure I am addressing the problem on the right level. Does anyone know where to look to get this app going? I have full control of the web server so I can more or less do whatever I want to it, as long as it starts working. Thanks!

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  • How do I create a Spring 3 + Tiles 2 webapp using REST-ful URLs?

    - by Ichiro Furusato
    I'm having a heck of a time resolving URLs with Spring 3.0 MVC. I'm just building a HelloWorld to try out how to build a RESTful webapp in Spring, nothing theoretically complicated. All of the examples I've been able to find are based on configurations that pay attention to file extensions ("*.htm" or "*.do"), include an artificial directory name prefix ("/foo") or even prefix paths with a dot (ugly), all approaches that use some artificial regex pattern as a signal to the resolver. For a REST approach I want to avoid all that muck and use only the natural URL patterns of my application. I would assume (perhaps incorrectly) that in web.xml I'd set a url-pattern of "/*" and pass everything to the DispatcherServlet for resolution, then just rely on URL patterns in my controller. I can't reliably get my resolver(s) to catch the URL patterns, and in all my trials this results in a resource not found error, a stack overflow (loop), or some kind of opaque Spring 3 ServletException stack trace — one of my ongoing frustrations with Spring generally is that the error messages are not often very helpful. I want to work with a Tiles 2 resolver. I've located my *.jsp files in WEB-INF/views/ and have a single line index.jsp file at the application root redirecting to the index file set by my layout.xml (the Tiles 2 Configurer). I do all the normal Spring 3 high-level configuration: <mvc:annotation-driven /> <mvc:view-controller path="/" view-name="index"/> <context:component-scan base-package="com.acme.web.controller" /> ...followed by all sorts of combinations and configurations of UrlBasedViewResolver, InternalResourceViewResolver, UrlFilenameViewController, etc. with all manner of variantions in my Tiles 2 configuration file. Then in my controller I've trying to pick up my URL patterns. Problem is, I can't reliably even get the resolver(s) to catch the patterns to send to my controller. This has now stretched to multiple days with no real progress on something I thought would be very simple to implement. I'm perhaps trying to do too much at once, though I would think this should be a simple (almost a default) configuration. I'm just trying to create a simple HelloWorld-type application, I wouldn't expect this is rocket science. Rather than me post my own configurations (which have ranged all over the map), does anyone know of an online example that: shows a simple Spring 3 MVC + Tiles 2 web application that uses REST-ful URLs (i.e., avoiding forced URL patterns such as file extensions, added directory names or dots) and relies solely on Spring 3 code/annotations (i.e., nothing outside of Spring MVC itself) to accomplish this? Is there an easy way to do this? Thanks very much for any help.

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  • Xcode Link Frameworks "Relative to Current SDK" Doesn't Work When Mixing Mac Framework and iPhone St

    - by bl4th3rsk1t3
    I have a framework of code I maintain. It's got mac and iphone objective-c code. And some of it is shared. I'm not having any problems with code. It's a problem with Xcode. Let's just call my framework "AwesomeKit" for this problem. The first thing I did was create an xcode Framework project called "AwesomeKit". Add source files to it, link against the common mac frameworks: foundation, cocoa, carbon, etc. It compiles fine. Then, add a new "static library" target, let's call it "AwesomeKit-iPhone" and set the base SDK in the build settings to iphone device 3.1.3. The problem comes when I try to add "Existing Frameworks" to the AweseomKit-iPhone target. -First change the current build target to AwesomeKit-iPhone. -Right click on any group and select "Add Existing Frameworks..." -Choose UIKit.framework UIKit will immediately be highlighted red, as if it's missing. It is indeed missing because Xcode uses the "Relative SDK" setting from the "Mac OS 10.6" SDK. When it should be using it relative to the current target's base sdk iphone device 3.1.3. What the heck? Has anyone experienced this? This is really annoying.

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  • ParseKit.framework won't work, Foundation.h not found

    - by Jeremy
    I'm really stumped trying to get the ParseKit.framework (this) to work in general, not even bothering to implement it till it runs the demo app that comes with it. What happens is the compiler can't locate < Foundation/Foundation.h or something, which I thought the header was in the linked framework. Exact error: "Lexical or Preprocessor Issue: 'Foundation/Foundation.h' file not found." Here's the code, just from the ParseKit_Prefix.pch: // // Prefix header for all source files of the 'ParseKit' target in the 'ParseKit' project. //#ifdef __OBJC__ #import <Foundation/Foundation.h> #endif Nothing unusual about it, did I mess up the file paths some how? I've reinstalled Xcode, re-downloaded the ParseKit, and nothing is helping. The suggestions here did nothing and it's not this. When I make a new project or use a different project and load the Foundation.framework and #import the header it works just fine. If I unlink the framework I can't find it to re-link again. Has anyone else had this kind of problem? Did I download it wrong somewhere? I have a very difficult time finding where exactly the Xcode UI links stuff, apple must get a kick out of frustrating people, so if anyone has anything they can think of please give me some feedback, I'm horribly confused right now. Thanks,

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  • Java plugin framework choice

    - by Marcus
    We're trying to determine how to implement a simple plugin framework for a service we are implementing that allows different types of calculators to be "plugged-in". After reading a number of posts about Java plugin frameworks, it seems like the most common options are: OSGI "Rolling your own" plugin framework The Java Plugin Framework (JPF) The Java Simple Plugin Framework (JSPF) OSGI seems to be more than we need. "Rolling your own" is ok but it would be nice to reuse a common library. So we're down to the JPF and JSPF. JPF seems to not be in active development right now. JSPF seems very simple and really all we need. However I haven't heard much about it. I've only seen one post on StackOverflow about it. Does anyone else have any experience with JSPF? Or any other comments on this design choice? Update: There isn't necessarily a correct answer to this.. however we're going to go with Pavol's idea as we need just a really, really simple solution. Thanks EoH for the nice guide.

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  • Advice: Python Framework Server/Worker Queue management (not Website)

    - by Muppet Geoff
    I am looking for some advice/opinions of which Python Framework to use in an implementation of multiple 'Worker' PCs co-ordinated from a central Queue Manager. For completeness, the 'Worker' PCs will be running Audio Conversion routines (which I do not need advice on, and have standalone code that works). The Audio conversion takes a long time, and I need to co-ordinate an arbitrary number of the 'Workers' from a central location, handing them conversion tasks (such as where to get the source files, or where to ask for the job configuration) with them reporting back some additional info, such as the runtime of the converted audio etc. At present, I have a script that makes a webservice call to get the 'configuration' for a conversion task, based on source files located on the worker already (we manually copy the source files to the worker, and that triggers a conversion routine). I want to change this, so that we can distribute conversion tasks ("Oy you, process this: xxx") based on availability, and in an ideal world, based on pending tasks too. There is a chance that Workers can go offline mid-conversion (but this is not likely). All the workers are Windows based, the co-ordinator can be WIndows or Linux. I have (in my initial searches) come across the following - and I know that some are cross-dependent: Celery (with RabbitMQ) Twisted Django Using a framework, rather than home-brewing, seems to make more sense to me right now. I have a limited timeframe in which to develop this functional extension. An additional consideration would be using a Framework that is compatible with PyQT/PySide so that I can write a simple UI to display Queue status etc. I appreciate that the specifics above are a little vague, and I hope that someone can offer me a pointer or two. Again: I am looking for general advice on which Python framework to investigate further, for developing a Server/Worker 'Queue management' solution, for non-web activities (this is why DJango didn't seem the right fit).

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  • How far should an entity take care of its properties values by itself?

    - by Kharlos Dominguez
    Let's consider the following example of a class, which is an entity that I'm using through Entity Framework. - InvoiceHeader - BilledAmount (property, decimal) - PaidAmount (property, decimal) - Balance (property, decimal) I'm trying to find the best approach to keep Balance updated, based on the values of the two other properties (BilledAmount and PaidAmount). I'm torn between two practices here: Updating the balance amount every time BilledAmount and PaidAmount are updated (through their setters) Having a UpdateBalance() method that the callers would run on the object when appropriate. I am aware that I can just calculate the Balance in its getter. However, it isn't really possible because this is an entity field that needs to be saved back to the database, where it has an actual column, and where the calculated amount should be persisted to. My other worry about the automatically updating approach is that the calculated values might be a little bit different from what was originally saved to the database, due to rounding values (an older version of the software, was using floats, but now decimals). So, loading, let's say 2000 entities from the database could change their status and make the ORM believe that they have changed and be persisted back to the database the next time the SaveChanges() method is called on the context. It would trigger a mass of updates that I am not really interested in, or could cause problems, if the calculation methods changed (the entities fetched would lose their old values to be replaced by freshly recalculated ones, simply by being loaded). Then, let's take the example even further. Each invoice has some related invoice details, which also have BilledAmount, PaidAmount and Balance (I'm simplifying my actual business case for the sake of the example, so let's assume the customer can pay each item of the invoice separately rather than as a whole). If we consider the entity should take care of itself, any change of the child details should cause the Invoice totals to change as well. In a fully automated approach, a simple implementation would be looping through each detail of the invoice to recalculate the header totals, every time one the property changes. It probably would be fine for just a record, but if a lot of entities were fetched at once, it could create a significant overhead, as it would perform this process every time a new invoice detail record is fetched. Possibly worse, if the details are not already loaded, it could cause the ORM to lazy-load them, just to recalculate the balances. So far, I went with the Update() method-way, mainly for the reasons I explained above, but I wonder if it was right. I'm noticing I have to keep calling these methods quite often and at different places in my code and it is potential source of bugs. It also has a detrimental effect on data-binding because when the properties of the detail or header changes, the other properties are left out of date and the method has no way to be called. What is the recommended approach in this case?

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  • Tomcat - Spring Framework - MySQL, Load balancing design

    - by Mat Banik
    Lets say I have Spring Framework App that is running on Tomcat and uses MySQL database: What would be the best solution in this instance that would allow for sociability (price/performance/integration time)? More precisely: What would be on the Web Load balancer box, and who should be the tomcat web server clustered? What would be on the Database Load balancer box and how should be the database servers clustered? And if at all possible specific technical integration links would be of great help.

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  • How do I install .NET framework 1.1 for Windows 7

    - by Extrakun
    The problem: Lord of the Rings Online required .NET framework 1.1 to be installed. It will not recongize other higher versions. Downloading the standalone installer yields exceptions at the end of the installation process. The error message is "Application has generated an exception that could not be handled" What could I do about this?

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  • Trouble getting PHP, Apache, and Zend talking to eachother (localhost)

    - by Joel
    Hi guys, I've searched through several other questions, but haven't found my solution. THe main reason is that I'm not even sure if I have all these things properly installed. I have a hosting account, and have always just deployed everything into the internets, but I'm finally trying to figure out how to get my desktop set up right for learning Zend Framework. I have Apache Server 2.2, PHP, And Zend Framework installed. I'm trying to do this tutorial: http://akrabat.com/wp-content/uploads/Getting-Started-with-Zend-Framework.pdf The problem is when I click on the link: http://localhost/zf-tutorial/public I get an Error 404. If I type in http://www.localhost I get "It Works!" in the browser. I'm thinking this means I have Apache installed correctly, but am not pointing correctly to the Zend tutorial? Thanks for any help!

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  • how to fix An error occurred during the processing of a configuration file required to service this request

    - by Alex
    Just created branda new MVC 4 project and instead of expected "hello world" got following error: ==================================================== Server Error in '/' Application. Configuration Error Description: An error occurred during the processing of a configuration file required to service this request. Please review the specific error details below and modify your configuration file appropriately. Parser Error Message: Default Role Provider could not be found. Source Error: Line 244: Line 245: Line 246: Line 247: Line 248: Source File: c:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\Config\machine.config Line: 246 Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.272 =============================================================== Any idea how to fix this? Thanks

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  • Autofac WCF integration + sessions

    - by Michael Sagalovich
    I am having an ASP.NET MVC 3 application that collaborates with a WCF service, which is hosted using Autofac host factory. Here are some code samples: .svc file: <%@ ServiceHost Language="C#" Debug="true" Service="MyNamespace.IMyContract, MyAssembly" Factory="Autofac.Integration.Wcf.AutofacServiceHostFactory, Autofac.Integration.Wcf" %> Global.asax of the WCF service project: protected void Application_Start(object sender, EventArgs e) { ContainerBuilder builder = new ContainerBuilder(); //Here I perform all registrations, including implementation of IMyContract AutofacServiceHostFactory.Container = builder.Build(); } Client proxy class constructor (MVC side): ContainerBuilder builder = new ContainerBuilder(); builder.Register(c => new ChannelFactory<IMyContract>( new BasicHttpBinding(), new EndpointAddress(Settings.Default.Url_MyService))) .SingleInstance(); builder.Register(c => c.Resolve<ChannelFactory<IMyContract>>().CreateChannel()) .UseWcfSafeRelease(); _container = builder.Build(); This works fine until I want WCF service to allow or require sessions ([ServiceContract(SessionMode = SessionMode.Allowed)], or [ServiceContract(SessionMode = SessionMode.Required)]) and to share one session with the MVC side. I changed the binding to WSHttpBinding on the MVC side, but I am having different exceptions depending on how I tune it. I also tried changing AutofacServiceHostFactory to AutofacWebServiceHostFactory, with no result. I am not using config file as I am mainly experimenting, not developing real-life application, but I need to study the case. But if you think I can achieve what I need only with config files, then OK, I'll use them. I will provide exception details for each combination of settings if required, I'm omitting them not to make the post too large. Any ideas on what I can do?

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  • Visual Studio compiles WPF application twice during build

    - by Brian Ensink
    I have a WPF app in VS2008 that compiles twice during the build. The two CSC command lines are similar but with some differences. The first CSC command line does not have an /resource options, the second has two /resource options on the command line. The second CSC command line has these additional arguments: /resource:"obj\Debug AutoCAD\VisualApp.g.resources" /resource:"obj\Debug AutoCAD\CAP.Visual.Properties.Resources.resources" I hate to post such a huge ugly compiler output but here are both command lines. 2>c:\WINDOWS\Microsoft.NET\Framework\v3.5\Csc.exe /noconfig /nowarn:1701,1702 /platform:x86 /errorreport:prompt /warn:4 /define:DEBUG;TRACE /reference:..\BIN\RELEASE\FOO.Base.dll /reference:..\BIN\RELEASE\FOO.CAPArchiveHandler.dll /reference:..\BIN\RELEASE\FOO.CAPDOM.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\PresentationCore.dll" /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\PresentationFramework.dll" /reference:"c:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Core.dll" /reference:"c:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Data.DataSetExtensions.dll" /reference:c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Data.dll /reference:c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\System.Runtime.Serialization.dll" /reference:c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Xml.dll /reference:"c:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Xml.Linq.dll" /reference:"C:\Program Files\Telerik\RadControls for WPF Q1 2010\Binaries\WPF\Telerik.Windows.Controls.dll" /reference:"C:\Program Files\Telerik\RadControls for WPF Q1 2010\Binaries\WPF\Telerik.Windows.Controls.Docking.dll" /reference:"C:\Program Files\Telerik\RadControls for WPF Q1 2010\Binaries\WPF\Telerik.Windows.Controls.Navigation.dll" /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\UIAutomationProvider.dll" /reference:c:\project\FooStudio\BIN\DEBUGCAD\VS-3DEngine-Wrapper.dll /reference:c:\project\FooStudio\BIN\DEBUGCAD\VisualServiceClient.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\WindowsBase.dll" /debug+ /debug:full /filealign:512 /out:"obj\Debug AutoCAD\VisualApp.exe" /target:winexe App.xaml.cs MainWindow.xaml.cs CameraAndLightingControl.xaml.cs CameraAndLightingViewModel.cs MainWindowViewModel.cs Properties\AssemblyInfo.cs Properties\Resources.Designer.cs Properties\Settings.Designer.cs ScenarioToolsWindow.xaml.cs SceneGraph.cs ScenePart.cs ToolWindow.xaml.cs "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\CameraAndLightingControl.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\MainWindow.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\ScenarioToolsWindow.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\ToolWindow.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\App.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\GeneratedInternalTypeHelper.g.cs" 2>Done building project "0ye0i4wb.tmp_proj". 2>c:\WINDOWS\Microsoft.NET\Framework\v3.5\Csc.exe /noconfig /nowarn:1701,1702 /platform:x86 /errorreport:prompt /warn:4 /define:DEBUG;TRACE /reference:..\BIN\RELEASE\FOO.Base.dll /reference:..\BIN\RELEASE\FOO.CAPArchiveHandler.dll /reference:..\BIN\RELEASE\FOO.CAPDOM.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\PresentationCore.dll" /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\PresentationFramework.dll" /reference:"c:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Core.dll" /reference:"c:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Data.DataSetExtensions.dll" /reference:c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Data.dll /reference:c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\System.Runtime.Serialization.dll" /reference:c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Xml.dll /reference:"c:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Xml.Linq.dll" /reference:"C:\Program Files\Telerik\RadControls for WPF Q1 2010\Binaries\WPF\Telerik.Windows.Controls.dll" /reference:"C:\Program Files\Telerik\RadControls for WPF Q1 2010\Binaries\WPF\Telerik.Windows.Controls.Docking.dll" /reference:"C:\Program Files\Telerik\RadControls for WPF Q1 2010\Binaries\WPF\Telerik.Windows.Controls.Navigation.dll" /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\UIAutomationProvider.dll" /reference:c:\project\FooStudio\BIN\DEBUGCAD\VS-3DEngine-Wrapper.dll /reference:c:\project\FooStudio\BIN\DEBUGCAD\VisualServiceClient.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\WindowsBase.dll" /debug+ /debug:full /filealign:512 /out:"obj\Debug AutoCAD\VisualApp.exe" /resource:"obj\Debug AutoCAD\VisualApp.g.resources" /resource:"obj\Debug AutoCAD\FOO.Visual.Properties.Resources.resources" /target:winexe App.xaml.cs MainWindow.xaml.cs CameraAndLightingControl.xaml.cs CameraAndLightingViewModel.cs MainWindowViewModel.cs Properties\AssemblyInfo.cs Properties\Resources.Designer.cs Properties\Settings.Designer.cs ScenarioToolsWindow.xaml.cs SceneGraph.cs ScenePart.cs ToolWindow.xaml.cs "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\CameraAndLightingControl.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\MainWindow.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\ScenarioToolsWindow.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\ToolWindow.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\App.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\GeneratedInternalTypeHelper.g.cs" Any idea what could possibly cause this? I think this is causing a problem I posted about earlier today.

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  • ambient values in mvc2.net routing

    - by Muhammad Adeel Zahid
    Hello Everyone, i have following two routes registered in my global.asax file routes.MapRoute( "strict", "{controller}.mvc/{docid}/{action}/{id}", new { action = "Index", id = "", docid = "" }, new { docid = @"\d+"} ); routes.MapRoute( "default", "{controller}.mvc/{action}/{id}", new { action = "Index", id = "" }, new { docConstraint = new DocumentConstraint() } ); and i have a static "dashboard" link in my tabstrip and some other links that are constructed from values in db here is the code <ul id="globalnav" class = "t-reset t-tabstrip-items"> <li class="bar" id = "dashboard"> <%=Html.ActionLink("dash.board", "Index", pck.Controller, new{docid =string.Empty,id = pck.PkgID }, new { @class = "here" })%> </li> <% foreach (var md in pck.sysModules) { %> <li class="<%=liClass%>"> <%=Html.ActionLink(md.ModuleName, md.ActionName, pck.Controller, new { docid = md.DocumentID}, new { @class = cls })%> </li> <% } %> </ul> Now my launching address is localhost/oa.mvc/index/11 clearly matching the 2nd route. but when i visit any page that has mapped to first route and then come back to dash.board link it shows me localhost/oa.mvc/7/index/11 where 7 is docid and picked from previous Url. now i understand that my action method is after docid and changing it would not clear the docid. my question here is that can i remove docid in this scenario without changing the route. regards adeel

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