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  • any online service and/or application to develop a story line for an adventure game?

    - by Gajet
    I with a bunch of friend were talking about an adventure game. there will be too many possibilities in the game and the player can pick from wide varity of choices at each stage to do somthing. there will be consequences for each decision and they may or may not end the story. the result would be somthing like (picture from flashforward series S01E17)or if any of you watched hereos season 1 there is also similar time lines represented as strings in isaac mandez workshop. sorry for bad quality examples but right now I can't think of any better one. do you know any website or application which we can use to create the timeline? these features the least required ones: the ability to represent events as boxes. the ability to connect distant events to each other. the ability to move events on a scene freely the ability to expand the scene easily there should be some color options for the lines representing connections between events easily shareing the idea with one another it's much more better to have a WYSIWYG editor easily explore in the large scene of events in the end if you know any application which could let me create a board just like the one in my sample picture and share it whith other freinds it could help us a lot.

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  • Visual Studio Talk Show #119 is now online - Quand et dans quel contexte est-ce que adquat est adqua

    http://www.visualstudiotalkshow.com Joel Quimper: Quand et dans quel contexte est-ce que adquat est adquat? Nous discutons avec Joel Quimper des pratiques de dveloppement et de la mauvaise habitude qui consiste vouloir tout abstraire et tout gnraliser. Un application offre une valeur relle seulement lorsquelle est utilise par des utilisateurs. Alors ou tracer la limite entre le sur-design, l'extensibilit et la rutilisabilit. Joel Quimper est un conseiller en architecture chez Microsoft Canada....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Visual Studio Talk Show #119 is now online - Quand et dans quel contexte est-ce que adquat est adqua

    http://www.visualstudiotalkshow.com Joel Quimper: Quand et dans quel contexte est-ce que adquat est adquat? Nous discutons avec Joel Quimper des pratiques de dveloppement et de la mauvaise habitude qui consiste vouloir tout abstraire et tout gnraliser. Un application offre une valeur relle seulement lorsquelle est utilise par des utilisateurs. Alors ou tracer la limite entre le sur-design, l'extensibilit et la rutilisabilit. Joel Quimper est un conseiller en architecture chez Microsoft Canada....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • I'm looking to learn how to apply traditional animation techniques to my graphics engine - are there any tutorials or online-resources that can help?

    - by blueberryfields
    There are many traditional animation techniques - such as blurring of motion, motion along an elliptical curve rather than a straight line, counter-motion before beginning of movement - which help with creating the appearance of a realistic 3D animated character. I'm looking to incorporate tools and short cuts for some of these into my graphics engine, to make it easier for my end users to use these techniques in their animations. Is there a good resource listing the techniques and the principles behind them, especially how they might apply to a graphics engine or 3D animation?

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  • YOUR FREE, EXCLUSIVE, ONLINE UPDATE ON FANTASTIC NEW ORACLE PARTNER OPPORTUNITIES - REGISTER TODAY!

    - by Claudia Costa
    New products. New specializations. New opportunities.There really has never been a better time to be an Oracle partner! Find out exactly what Oracle's "Software. Hardware. Complete" strategy, and the latest developments in the OPN Specialized program, mean for your business.   Register now for the Oracle PartnerNetwork Days Virtual Event on the 29th of June at 11:00h to learn: How to use Oracle's uniquely comprehensive technology stack to grow your business How specialization with Oracle can significantly improve your competitive position How the Oracle PartnerNetwork is evolving to help you succeed Highlights include important updates from Oracle EMEA strategy, partner and product leaders, a live link to the Oracle FY11 Global Partner Kickoff, and interviews with local Oracle partners that are already enjoying the benefits of specialization. The event will also feature: ·         Live Q&A sessions with our speakers, ·         Virtual information booths packed with useful information ·         Opportunities to network with Oracle experts and your peers. ·         Special guest speaker is a former Microsoft executive who has used the principles of specialization with spectacular results to become one of the world's most successful social entrepreneurs. Plus, at the end of the event, you can submit your feedback form for your chance to win two passes to Oracle OpenWorld in San Francisco this September! CLICK HERE TO REGISTER NOW!

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  • How do you remember where in your code you want to continue next time?

    - by bitbonk
    When you interrupt the work on some code (be it because you have to work on something else or go on vacation or simply because it is the end of the day), once you close that Visual Studio project, what is your preferred way to remember what you want to do next when you start working on that code again. Do you set a Visual Studio bookmark or do write down something like // TODO: continue here next time? Maybe you have a special tag like // NEXT:? Do you put a sticky note on your monitor? Do you use a cool tool or Visual Studio plugin I should know? Do you have any personal trick that helps you find the place in your code where you left off the last time you worked on your code?

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  • Is 2 lines of push/pop code for each pre-draw-state too many?

    - by Griffin
    I'm trying to simplify vector graphics management in XNA; currently by incorporating state preservation. 2X lines of push/pop code for X states feels like too many, and it just feels wrong to have 2 lines of code that look identical except for one being push() and the other being pop(). The goal is to eradicate this repetitiveness,and I hoped to do so by creating an interface in which a client can give class/struct refs in which he wants restored after the rendering calls. Also note that many beginner-programmers will be using this, so forcing lambda expressions or other advanced C# features to be used in client code is not a good idea. I attempted to accomplish my goal by using Daniel Earwicker's Ptr class: public class Ptr<T> { Func<T> getter; Action<T> setter; public Ptr(Func<T> g, Action<T> s) { getter = g; setter = s; } public T Deref { get { return getter(); } set { setter(value); } } } an extension method: //doesn't work for structs since this is just syntatic sugar public static Ptr<T> GetPtr <T> (this T obj) { return new Ptr<T>( ()=> obj, v=> obj=v ); } and a Push Function: //returns a Pop Action for later calling public static Action Push <T> (ref T structure) where T: struct { T pushedValue = structure; //copies the struct data Ptr<T> p = structure.GetPtr(); return new Action( ()=> {p.Deref = pushedValue;} ); } However this doesn't work as stated in the code. How might I accomplish my goal? Example of code to be refactored: protected override void RenderLocally (GraphicsDevice device) { if (!(bool)isCompiled) {Compile();} //TODO: make sure state settings don't implicitly delete any buffers/resources RasterizerState oldRasterState = device.RasterizerState; DepthFormat oldFormat = device.PresentationParameters.DepthStencilFormat; DepthStencilState oldBufferState = device.DepthStencilState; { //Rendering code } device.RasterizerState = oldRasterState; device.DepthStencilState = oldBufferState; device.PresentationParameters.DepthStencilFormat = oldFormat; }

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  • How are crossplatform/multiple-OS C++ projects planned in terms of code and tools?

    - by Nav
    I want to create a project in C++ that can work in Windows, Linux and Embedded Linux. How are projects created when they have to work across many OS'es? Is it first created on one OS and then the code slowly modified to be ported to another OS? Eg: to me, the Linux version of Firefox appears to be created as a Windows project and a separate Linux project with a different code base, since Firefox behaves a bit different in Windows and Linux. Although the source code download is surprisingly a single link. If QT is used for UI, Boost threads for threading, Build Bot for CI and NetBeans/Eclipse/QT Creator for an IDE, would a person be able to minimise the amount of code re-write required to get the project onto another OS? Is this the right way to do it, or are such projects meant to be created as two entirely separate projects for two separate OS'es?

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  • What are my tool options to prototype a 2D online multiplayer game?

    - by Asher Einhorn
    I'm looking for the best tool to allow me to quickly put together a 2D game that relies largely on networking. It's extremely likely that this game will require a server side program to constantly run. I have little experience with these things and since it's a prototype i'd like the easiest options for achieving this. I am looking to make this game for the web and mobile devices, although at present I only have access to ios hardware, (no android etc). I just want to get the bare bones of this set up so I can test it from the earliest opportunity to see if it's fun. EDIT - doesn't unity have some inbuilt networking stuff in it?

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  • Did You Know? I'm doing 3 more online seminars with SSWUG!

    - by Kalen Delaney
    As I told you in April , I recorded two more seminars with Stephen Wynkoop, on aspects of Query Processing. The first one will be broadcast on June 30 and the second on August 27. In between, we'll broadcast my Index Internals seminar, on July 23. Workshops can be replayed for up to a week after the broadcast, and you can even buy a DVD of the workshop. You can get more details by clicking on the workshop name, below, or check out the announcement on the SSWUG site at http://www.sswug.org/editorials/default.aspx?id=1948...(read more)

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  • Is it normal to think about a design problem for days with no code written? [closed]

    - by Kim Jong Woo
    Sometimes I stare blankly into space or sketch ideas and write some pseudo codes on paper. Then I scratch it out and start again, then when I think I have the correct solution for the problem I begin writing the code. Is it normal to think for days without writing any code? Is this a sign that I am approaching the problem entirely wrong? It makes me nervous to not getting any tangible code written in my IDE.

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  • Strategy to prevent players from seeing through walls in an online FPS?

    - by geneotech
    Why do we still moan on wallhackers in multiplayer first-person shooters ? Isn't it possible to perform occlusion culling for all players server-side ? For example, send player xyz information to client only when the player is visible in client's frustum and not occluded by any object ? Even if the collision-geometry is very simplified, most of the time cheater won't receive tactical information. Why not do this ?

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  • Did You Know? I'm doing 3 more online seminars with SSWUG!

    - by Kalen Delaney
    As I told you in April , I recorded two more seminars with Stephen Wynkoop, on aspects of Query Processing. The first one will be broadcast on June 30 and the second on August 27. In between, we'll broadcast my Index Internals seminar, on July 23. Workshops can be replayed for up to a week after the broadcast, and you can even buy a DVD of the workshop. You can get more details by clicking on the workshop name, below, or check out the announcement on the SSWUG site at http://www.sswug.org/editorials/default.aspx?id=1948...(read more)

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  • Do I have to write a lot of boilerplate code if I keep working using Java?

    - by edem
    I'm working for a company writing ERP applications. My problem is that I have to write tons of boilerplate code. I came up with ideas to automatize/prevent the drudgery but only some of them were accepted. I have been told by the lead developer that my ideas tend to be go far afield and I should write code everyone can understand. I had a discussion about this lately and it seems to me that this kind of code ramp is within java's philosophy. I have to write lots of code to achiveve simple things not because it is necessary but because this is the way most of the people at the company think. Is this universally applicable to most of the companies out there using java or this is just my company's view? Do I have to get used to the drudgery if I keep working for java-based firms?

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  • A little gem from MPN&ndash;FREE online course on Architectural Guidance for Migrating Applications to Windows Azure Platform

    - by Eric Nelson
    I know a lot of technical people who work in partners (ISVs, System Integrators etc). I know that virtually none of them would think of going to the Microsoft Partner Network (MPN) learning portal to find some deep and high quality technical content. Instead they would head to MSDN, Channel 9, msdev.com etc. I am one of those people :-) Hence imagine my surprise when i stumbled upon this little gem Architectural Guidance for Migrating Applications to Windows Azure Platform (your company and hence your live id need to be a member of MPN – which is free to join). This is first class stuff – and represents about 4 hours which is really 8 if you stop and ponder :) Course Structure The course is divided into eight modules.  Each module explores a different factor that needs to be considered as part of the migration process. Module 1:  Introduction:  This section provides an introduction to the training course, highlighting the values of the Windows Azure Platform for developers. Module 2:  Dynamic Environment: This section goes into detail about the dynamic environment of the Windows Azure Platform. This session will explain the difference between current development states and the Windows Azure Platform environment, detail the functions of roles, and highlight development considerations to be aware of when working with the Windows Azure Platform. Module 3:  Local State: This session details the local state of the Windows Azure Platform. This section details the different types of storage within the Windows Azure Platform (Blobs, Tables, Queues, and SQL Azure). The training will provide technical guidance on local storage usage, how to write to blobs, how to effectively use table storage, and other authorization methods. Module 4:  Latency and Timeouts: This session goes into detail explaining the considerations surrounding latency, timeouts and how to assess an IT portfolio. Module 5:  Transactions and Bandwidth: This session details the performance metrics surrounding transactions and bandwidth in the Windows Azure Platform environment. This session will detail the transactions and bandwidth costs involved with the Windows Azure Platform and mitigation techniques that can be used to properly manage those costs. Module 6:  Authentication and Authorization: This session details authentication and authorization protocols within the Windows Azure Platform. This session will detail information around web methods of authorization, web identification, Access Control Benefits, and a walkthrough of the Windows Identify Foundation. Module 7:  Data Sensitivity: This session details data considerations that users and developers will experience when placing data into the cloud. This section of the training highlights these concerns, and details the strategies that developers can take to increase the security of their data in the cloud. Module 8:  Summary Provides an overall review of the course.

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  • What stack of technologies should I use for my online game?

    - by Vee Bee
    I built a TicTacToe game to learn the .Net MVC3 framework. The basic functionality works (display board, make a move, detect winning move etc.) What I'd like to do is make it a "real" application - well-architected and using the right technology at the right layer. For instance, I'm currently saving every move to the database via a service call, which feels klugey and may become a bottleneck if this was an MMO game. How do you determine a good architecture (or right set of technologies) to use in a situation like this? I'd like to learn not just what to do, but why certain decisions are better than others. I noticed a similar thread here but it just offered opinions without explaining WHY something would be better (e.g. why Node instead of MVC3, etc.)

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  • I'm looking to learn how to apply traditional animation techniques to my graphics engine - are there any tutorials or online-resources that can help?

    - by blueberryfields
    There are many traditional animation techniques - such as blurring of motion, motion along an elliptical curve rather than a straight line, counter-motion before beginning of movement - which help with creating the appearance of a realistic 3D animated character. I'm looking to incorporate tools and short cuts for some of these into my graphics engine, to make it easier for my end users to use these techniques in their animations. Is there a good resource listing the techniques and the principles behind them, especially how they might apply to a graphics engine or 3D animation?

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  • Online Learning Library free BPM training for everybody partners, customers and freelancer!

    - by JuergenKress
    BPM Product Library - Special Topics Tab A portal to free resources to help you learn about Oracle BPM Employee Onboarding Process Accelerator Demo All organizations hire new employees, and helping new hires become productive immediately is important for the organization’s ROI and for the individual’s motivation as well. To do that, an organization needs to have a process in place to help determine what services the new hire needs, and to track that all of the activities needed to prepare for the new hire are performed on time. This video demonstrates how the Oracle BPM Employee Onboarding Process Accelerator helps ensure that new hires hit the ground running from their first day on the job SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Technorati Tags: BPM training,BPM education,process accelerator,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • How do you call the process of taking a part of a function and making an individual function of it?

    - by bitmask
    I know there was a technical term for this. I'm just can't remember what it was. If the title needs clarification, here is what I mean; If this is the old code: Result foobar(Param1,Param2,Param3) { code that does abc code that does xyz code that does asdf more code that does something } and it's changed into: SomeResult do_xyz(SomeParams) { code that does xyz } Result foobar() { code that does abc do_xyz(args); code that does asdf more code that does something }

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  • Calgary .NET User Group &ndash; Entity Framework Code First - December 11th

    - by David Paquette
    I will be presenting at the Calgary .NET User Group on December 11th. We will start from scratch in this intro to Entity Framework Code First. We will build a simple application using ASP.NET MVC and Entity Framework and evolve the application to show how we can build scalable applications using Entity Framework Code First. Topics covered will include database initialization, code based migrations, performance profiling and performance tuning. Register at http://www.dotnetcalgary.com/

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  • Does anyone have a good example/sample of "goto" spaghetti code? [closed]

    - by ArtB
    I've read a lot about how GoTo was considered harmful and removed for other control structures that were more intuitive. Does anyone have a good example / sample of goto spaghetti code? Preferrably, the sample code should be difficult to follow, but realtively easy when rewritten into more conventional control structures. I know I could try to write you some of my own, but I've never really used goto and don't think I could due justice to the headaches its abuse can lead to. I want this for didactic purposes to train junior developers on what to avoid. Mainly, to point to illustrate how OOP is taking the same idea to next logical consequence. EDIT: by good example I mean code that is terrible to read and abuses it, rather than code that uses goto for reasonable optimization

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  • Can various browsers be assumed to maintain predictible state accurately in multiplayer online gaming?

    - by Nikos
    With many games it is said that server will assume that clients keep track of the world accurately. Assuming this is true, for a browser based multiplier space invaders game you would only tell the client when new bullets or the players ship moves and everything that behaves in a predetermined manner in the js client. It would be expected that positions would be the same in the browsers. Do you think you could trust browsers to do this? I feel that timings could differ between rendering loops and cause positions to get out of sync and might just get the server to maintain all the positions to make sure.

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  • Is DreamWeaver a good tool to write PHP code? [closed]

    - by Akito
    I have started learning PHP. I have Windows XP installed. I use DreamWeaver to write PHP code and XAMP to run it. I love using DreamWeaver as I can handle, HTML, CSS, PHP, JavaScript using DreamWeaver. While learning online, I have seen many other configurations like using Eclipse and other tools. I wanted to ask if using Dreamweaver to write PHP code a good practice or it can be made better using any other code writing tool?

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