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  • iOS - is it possible to cache CGContextDrawImage?

    - by woot586
    I used the timing profile tool to identify that 95% of the time is spent calling the function CGContextDrawImage. In my app there are a lot of duplicate images repeatably being chopped from a sprite map and drawn to the screen. I was wondering if it was possible to cache the output of CGContextDrawImage in an NSMutableDictionay, then if the same sprite is requested again it can be just pull it from the cache rather than doing all the work of clipping and rendering it again. This is what i’ve got but I have not been to successful: Definitions if(cache == NULL) cache = [[NSMutableDictionary alloc]init]; //Identifier based on the name of the sprite and location within the sprite. NSString* identifier = [NSString stringWithFormat:@"%@-%d",filename,frame]; Adding to cache CGRect clippedRect = CGRectMake(0, 0, clipRect.size.width, clipRect.size.height); CGContextClipToRect( context, clippedRect); //create a rect equivalent to the full size of the image //offset the rect by the X and Y we want to start the crop //from in order to cut off anything before them CGRect drawRect = CGRectMake(clipRect.origin.x * -1, clipRect.origin.y * -1, atlas.size.width, atlas.size.height); //draw the image to our clipped context using our offset rect CGContextDrawImage(context, drawRect, atlas.CGImage); [cache setValue:UIGraphicsGetImageFromCurrentImageContext() forKey:identifier]; UIGraphicsEndImageContext(); Rendering a cached sprite There is probably a better way to render CGImage which is my ultimate caching goal but at the moment I’m just looking to successfully render the cached image out however this has not been successful. UIImage* cachedImage = [cache objectForKey:identifier]; if(cachedImage){ NSLog(@"Cached %@",identifier); CGRect imageRect = CGRectMake(0, 0, cachedImage.size.width, cachedImage.size.height); if (NULL != UIGraphicsBeginImageContextWithOptions) UIGraphicsBeginImageContextWithOptions(imageRect.size, NO, 0); else UIGraphicsBeginImageContext(imageRect.size); //Use draw for now just to see if the image renders out ok CGContextDrawImage(context, imageRect, cachedImage.CGImage); UIGraphicsEndImageContext(); }

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  • Measuring the limit of a point on a smooth.spline in R

    - by Subtle Array
    I'm not sure if that's the right terminology. I've entered some data into R, and I've put a smoothingSpline through it using the following command. smoothingSpline = smooth.spline(year, rate, spar=0.35) plot(x,y) lines(smoothingSpline) Now I'd like to measure some limits (or where the curve is at a given y point), and maybe to some predictive analysis on points that extend beyond the graph. Are there commands in R for doing this?

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  • UDP packets are dropped when its size is less than 12 byte in a certain PC. how do i figure it out the reason?

    - by waan
    Hi. i've stuck in a problem that is never heard about before. i'm making an online game which uses UDP packets in a certain character action. after i developed the udp module, it seems to work fine. though most of our team members have no problem, but a man, who is my boss, told me something is wrong for that module. i have investigated the problem, and finally i found the fact that... on his PC, if udp packet size is less than 12, the packet is never have been delivered to the other host. the following is some additional information: 1~11 bytes udp packets are dropped, 12 bytes and over 12 bytes packets are OK. O/S: Microsoft Windows Vista Business NIC: Attansic L1 Gigabit Ethernet 10/100/1000Base-T Controller WSASendTo returns TRUE. loopback udp packet works fine. how do you think of this problem? and what do you think... what causes this problem? what should i do for the next step for the cause? PS. i don't want to padding which makes length of all the packets up to 12 bytes.

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  • How to store <TR> id value in array, when I toggle?

    - by James123
    I am toggling 'tr.subCategory1'and its siblings .RegText. at the same time I am trying to store its ids in the array like this list_Visible_Ids[$(this).attr('id')] = $(this).css('display') != 'none' ? 1 : null; (When I collapsed I need store 'null' in array at its id place, If I expand I need store I need store 1 at its id place). But everytime alert($(this).css('display')) showing block. How can I handle this?. So When I collapsed or expanded it is storing 1 only. $(document).ready(function() { $('tr[@class^=RegText]').hide().children('td'); list_Visible_Ids = []; var idsString, idsArray; idsString = $('#myVisibleRows').val(); idsArray = idsString.split(','); $.each(idsArray, function() { if (this != "" || this != null) { $('#' + this).siblings('.RegText').toggle(); list_Visible_Ids[this] = 1; } }); $('tr.subCategory1') .css("cursor", "pointer") .attr("title", "Click to expand/collapse") .click(function() { $(this).siblings('.RegText').toggle(); $(this).siblings('.VolumeRegText').toggle(); //alert($(this).css('display')) list_Visible_Ids[$(this).attr('id')] = $(this).css('display') != 'none' ? 1 : null; }); $('#form1').submit(function() { idsString = ''; for (var index in list_Visible_Ids) { idsString += (idsString != '' ? ',' : '') + index; } $('#myVisibleRows').val(idsString); form1.submit(); }); });

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  • Good C++ array class for dealing with large arrays of data in a fast and memory efficient way?

    - by Shane MacLaughlin
    Following on from a previous question relating to heap usage restrictions, I'm looking for a good standard C++ class for dealing with big arrays of data in a way that is both memory efficient and speed efficient. I had been allocating the array using a single malloc/HealAlloc but after multiple trys using various calls, keep falling foul of heap fragmentation. So the conclusion I've come to, other than porting to 64 bit, is to use a mechanism that allows me to have a large array spanning multiple smaller memory fragments. I don't want an alloc per element as that is very memory inefficient, so the plan is to write a class that overrides the [] operator and select an appropriate element based on the index. Is there already a decent class out there to do this, or am I better off rolling my own? From my understanding, and some googling, a 32 bit Windows process should theoretically be able address up to 2GB. Now assuming I've 2GB installed, and various other processes and services are hogging about 400MB, how much usable memory do you think my program can reasonably expect to get from the heap? I'm currently using various flavours of Visual C++.

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  • preg_match_all to get all occurrences of a string

    - by i5z
    I am trying to find offset of all occurrences with preg_match_all e.g. $haystack = 'aaaab'; $needle = 'aa'; preg_match_all('/' . $needle . '/', $haystack, $matches); $matches is Array ( [0] => Array ( [0] => Array ( [0] => aa [1] => 0 ) [1] => Array ( [0] => aa [1] => 2 ) ) ) It returns offset of first and second group of aa ("aa" "aa" "b") from the haystack, while I am expecting it to return "aa" starting at index 1 as well. Array ( [0] => Array ( [0] => Array ( [0] => aa [1] => 0 ) [1] => Array ( [0] => aa [1] => 1 ) [2] => Array ( [0] => aa [1] => 2 ) ) ) Is there a way I can fix the regex or use some other function (which accepts regex) to get this done? PS: I know strpos which can do this, but I have few more things to search for hence will go with preg_match_all.

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  • why does vector.size() read in one line too little?

    - by ace
    when running the following code, the amount of lines will read on less then there actually is (if the input file is main itself, or otherwise) why is this and how can i change that fact (besides for just adding 1)? #include <fstream> #include <iostream> #include <string> #include <vector> using namespace std; int main() { // open text file for input string file_name; cout << "please enter file name: "; cin >> file_name; // associate the input file stream with a text file ifstream infile(file_name.c_str()); // error checking for a valid filename if ( !infile ) { cerr << "Unable to open file " << file_name << " -- quitting!\n"; return( -1 ); } else cout << "\n"; // some data structures to perform the function vector<string> lines_of_text; string textline; // read in text file, line by line while (getline( infile, textline, '\n' )) { // add the new element to the vector lines_of_text.push_back( textline ); // print the 'back' vector element - see the STL documentation cout << "line read: " << lines_of_text.back() << "\n"; } cout<<lines_of_text.size(); return 0; }

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  • Scan file contents into an array of a structure.

    - by ZaZu
    Hello, I have a structure in my program that contains a particular array. I want to scan a random file with numbers and put the contents into that array. This is my code : ( NOTE : This is a sample from a bigger program, so I need the structure and arrays as declared ) The contents of the file are basically : 5 4 3 2 5 3 4 2 #include<stdio.h> #define first 500 #define sec 500 struct trial{ int f; int r; float what[first][sec]; }; int trialtest(trial *test); main(){ trial test; trialtest(&test); } int trialtest(trial *test){ int z,x,i; FILE *fin; fin=fopen("randomfile.txt","r"); for(i=0;i<5;i++){ fscanf(fin,"%5.2f\t",(*test).what[z][x]); } fclose(fin); return 0; } But the problem is, whenever this I run this code, I get this error : (25) : warning 508 - Data of type 'double' supplied where a pointer is required I tried adding do{ for(i=0;i<5;i++){ q=fscanf(fin,"%5.2f\t",(*test).what[z][x]); } }while(q!=EOF); But that didnt work either, it gives the same error. Does anyone have a solution to this problem ?

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  • Why are some classes created on the fly and others aren't in CakePHP 1.2.7?

    - by JoseMarmolejos
    I have the following model classes: class User extends AppModel { var $name= 'User'; var $belongsTo=array('SellerType' => array('className' => 'SellerType'), 'State' => array('className' => 'State'), 'Country' => array('className' => 'Country'), 'AdvertMethod' => array('className' => 'AdvertMethod'), 'UserType' => array('className' => 'UserType')); var $hasMany = array('UserQuery' => array('className' => 'UserQuery'));} And: class UserQuery extends AppModel { var $name = 'UserQuery'; var $belongsTo = array('User', 'ResidenceType', 'HomeType');} Everything works fine with the user class and all its associations, but the UserQuery class is being completely ignored by the orm (table name user_queries and the generated queries do cast it as UserQuery. Another weird thing is that if I delete the code inside the User class I get an error, but if I do the same for the UserQuery class I get no errors. So my question is why does cakephp generate a class on the fly for the UserQuery and ignores my class, and why doesn't it generate a class on the fly for the User as well ?

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  • Filling in uninitialized array in java? (or workaround!)

    - by AlexRamallo
    Hello all, I'm currently in the process of creating an OBJ importer for an opengles android game. I'm relatively new to the language java, so I'm not exactly clear on a few things. I have an array which will hold the number of vertices in the model(along with a few other arrays as well): float vertices[]; The problem is that I don't know how many vertices there are in the model before I read the file using the inputstream given to me. Would I be able to fill it in as I need to like this?: vertices[95] = 5.004f; //vertices was defined like the example above or do I have to initialize it beforehand? if the latter is the case then what would be a good way to find out the number of vertices in the file? Once I read it using inputstreamreader.read() it goes to the next line until it reads the whole file. The only thing I can think of would be to read the whole file, count the number of vertices, then read it AGAIN the fill in the newly initialized array. Is there a way to dynamically allocate the data as is needed?

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  • More efficient way to update multiple elements in javascript and/or jquery?

    - by Seiverence
    Say I have 6 divs with ID "#first", ""#second" ... "#sixth". Say if I wanted to execute functions on each of those divs, I would set up an array that contains each of the names of the divs I want to update as an element in the array of strings. ["first", "second", "third"] that I want to update. If I wanted to apply I function, I set up a for loop that iterates through each element in the array and say if I wanted to change the background color to red: function updateAllDivsInTheList() { for(var i = 0; i < array.size; i++) $("#"+array[i]).changeCssFunction(); } } Whenever I create a new div, i would add it to the array. The issue is, if I have a large number of divs that need to get updated, say if I wanted to update 1000 out of 1200 divs, it may be a pain/performance tank to have to sequentially iterate through every single element in the array. Is there some alternative more efficient way of updating multiple divs without having to sequentially iterate through every element in an array, maybe with some other more efficient data structure besides array? Or is what I am doing the most efficient way to do it? If can provide some example, that would be great.

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  • (Java) Is there a type of object that can handle anything from primitives to arrays?

    - by Michael
    I'm pretty new to Java, so I'm hoping one of you guys knows how to do this. I'm having the user specify both the type and value of arguments, in any XML-like way, to be passed to methods that are external to my application. Example: javac myAppsName externalJavaClass methodofExternalClass [parameters] Of course, to find the proper method, we have to have the proper parameter types as the method may be overloaded and that's the only way to tell the difference between the different versions. Parameters are currently formatted in this manner: (type)value(/type), e.g. (int)71(/int) (string)This is my string that I'm passing as a parameter!(/string) I parse them, getting the constructor for whatever type is indicated, then execute that constructor by running its method, newInstance(<String value>), loading the new instance into an Object. This works fine and dandy, but as we all know, some methods take arrays, or even multi-dimensional arrays. I could handle the argument formatting like so: (array)(array)(int)0(/int)(int)1(/int)(/array)(array)(int)2(/int)(int)3(/int)(/array)(/array)... or perhaps even better... {{(int)0(/int)(int)1(/int)}{(int)2(/int)(int)3(/int)}}. The question is, how can this be implemented? Do I have to start wrapping everything in an Object[] array so I can handle primitives, etc. as argObj[0], but load an array as I normally would? (Unfortunately, I would have to make it an Object[][] array if I wanted to support two-dimensional arrays. This implementation wouldn't be very pretty.)

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  • Help to Understand PHP Code into C#

    - by user342944
    Hi Gurus, I am a C# guy and got this logic into php from a website. Need to implement the same in C#. $items = array(); while($row = mysql_fetch_assoc($query)) { //parent id $pkey = $row['parent_id']; //child id $ckey = $row['category_id']; //store this $items[$pkey]['children'][$ckey] = $row['categoryname']; } //create our list $first = true; //create our list createList($items, $first); function createList($array, $first) { //we need access to the original array global $items; //first is a flag on whether or not this is the first item in the array //we use this flag so that you don't need to initially call the function using createList($array[0]['children']) if($first){ $array = $array[0]['children']; } echo "<ol>\n"; foreach($array as $key => $value){ echo "<li>{$value}"; //if this item does have children, display them if(isset($items[$key]['children'])){ echo "\n"; createList($items[$key]['children'], false); //set $first to false! } echo "</li>\n"; } echo "</ol>\n"; } In the above last line is it a 3 dimensional array or hashtable? it looks like its a hashtable cause [$pkey]['children'][$ckey] is bugging me.. Can anyone convert the above code in C#? I would really appreciate.

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  • Is it best to make fewer calls to the database and output the results in an array?

    - by Jonathan
    I'm trying to create a more succinct way to make hundreds of db calls. Instead of writing the whole query out every time I wanted to output a single field, I tried to port the code into a class that did all the query work. This is the class I have so far: class Listing { /* Connect to the database */ private $mysql; function __construct() { $this->mysql = new mysqli(DB_LOC, DB_USER, DB_PASS, DB) or die('Could not connect'); } function getListingInfo($l_id = "", $category = "", $subcategory = "", $username = "", $status = "active") { $condition = "`status` = '$status'"; if (!empty($l_id)) $condition .= "AND `L_ID` = '$l_id'"; if (!empty($category)) $condition .= "AND `category` = '$category'"; if (!empty($subcategory)) $condition .= "AND `subcategory` = '$subcategory'"; if (!empty($username)) $condition .= "AND `username` = '$username'"; $result = $this->mysql->query("SELECT * FROM listing WHERE $condition") or die('Error fetching values'); $info = $result->fetch_object() or die('Could not create object'); return $info; } } This makes it easy to access any info I want from a single row. $listing = new Listing; echo $listing->getListingInfo('','Books')->title; This outputs the title of the first listing in the category "Books". But if I want to output the price of that listing, I have to make another call to getListingInfo(). This makes another query on the db and again returns only the first row. This is much more succinct than writing the entire query each time, but I feel like I may be calling the db too often. Is there a better way to output the data from my class and still be succinct in accessing it (maybe outputting all the rows to an array and returning the array)? If yes, How?

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  • php in_array() inside a foreach

    - by 432skronker
    I am having issues with using in_array() inside a foreach loop. Not sure if this is even possible or if I am doing something ridiculous where there are better ways. What I want to do is go through all the items and if their item id matches one thats in the array, return true and add the price of the item to a runninng total. $price = 0; $result = false; $array = array(1533, 2343, 2333); foreach($order['items'] as $item){ if(in_array($item['Item'], $array)){ $result = true; $price += $item['Price']; } } **UPDATED** Here is the order array [items] => Array ( [0] => Array ( [Item] => 139957 [OrderID] => 16025 [SizeID] => 24 [Price] => 46.00 ) [1] => Array ( [Item] => 2343 [OrderID] => 16025 [SizeID] => 12 [Price] => 32.00 ) ) [data] => Array ( )

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  • JMS Step 1 - How to Create a Simple JMS Queue in Weblogic Server 11g

    - by John-Brown.Evans
    JMS Step 1 - How to Create a Simple JMS Queue in Weblogic Server 11g ol{margin:0;padding:0} .c5{vertical-align:top;width:156pt;border-style:solid;border-color:#000000;border-width:1pt;padding:0pt 2pt 0pt 2pt} .c7{list-style-type:disc;margin:0;padding:0} .c4{background-color:#ffffff} .c14{color:#1155cc;text-decoration:underline} .c6{height:11pt;text-align:center} .c13{color:inherit;text-decoration:inherit} .c3{padding-left:0pt;margin-left:36pt} .c0{border-collapse:collapse} .c12{text-align:center} .c1{direction:ltr} .c8{background-color:#f3f3f3} .c2{line-height:1.0} .c11{font-style:italic} .c10{height:11pt} .c9{font-weight:bold} .title{padding-top:24pt;line-height:1.15;text-align:left;color:#000000;font-size:36pt;font-family:"Arial";font-weight:bold;padding-bottom:6pt}.subtitle{padding-top:18pt;line-height:1.15;text-align:left;color:#666666;font-style:italic;font-size:24pt;font-family:"Georgia";padding-bottom:4pt} li{color:#000000;font-size:10pt;font-family:"Arial"} p{color:#000000;font-size:10pt;margin:0;font-family:"Arial"} h1{padding-top:0pt;line-height:1.15;text-align:left;color:#666;font-size:18pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h2{padding-top:0pt;line-height:1.15;text-align:left;color:#666;font-size:14pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h3{padding-top:0pt;line-height:1.15;text-align:left;color:#666;font-size:12pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h4{padding-top:0pt;line-height:1.15;text-align:left;color:#666;font-style:italic;font-size:11pt;font-family:"Arial";padding-bottom:0pt} h5{padding-top:0pt;line-height:1.15;text-align:left;color:#666;font-size:10pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h6{padding-top:0pt;line-height:1.15;text-align:left;color:#666;font-style:italic;font-size:10pt;font-family:"Arial";padding-bottom:0pt} This example shows the steps to create a simple JMS queue in WebLogic Server 11g for testing purposes. For example, to use with the two sample programs QueueSend.java and QueueReceive.java which will be shown in later examples. Additional, detailed information on JMS can be found in the following Oracle documentation: Oracle® Fusion Middleware Configuring and Managing JMS for Oracle WebLogic Server 11g Release 1 (10.3.6) Part Number E13738-06 http://docs.oracle.com/cd/E23943_01/web.1111/e13738/toc.htm 1. Introduction and Definitions A JMS queue in Weblogic Server is associated with a number of additional resources: JMS Server A JMS server acts as a management container for resources within JMS modules. Some of its responsibilities include the maintenance of persistence and state of messages and subscribers. A JMS server is required in order to create a JMS module. JMS Module A JMS module is a definition which contains JMS resources such as queues and topics. A JMS module is required in order to create a JMS queue. Subdeployment JMS modules are targeted to one or more WLS instances or a cluster. Resources within a JMS module, such as queues and topics are also targeted to a JMS server or WLS server instances. A subdeployment is a grouping of targets. It is also known as advanced targeting. Connection Factory A connection factory is a resource that enables JMS clients to create connections to JMS destinations. JMS Queue A JMS queue (as opposed to a JMS topic) is a point-to-point destination type. A message is written to a specific queue or received from a specific queue. The objects used in this example are: Object Name Type JNDI Name TestJMSServer JMS Server TestJMSModule JMS Module TestSubDeployment Subdeployment TestConnectionFactory Connection Factory jms/TestConnectionFactory TestJMSQueue JMS Queue jms/TestJMSQueue 2. Configuration Steps The following steps are done in the WebLogic Server Console, beginning with the left-hand navigation menu. 2.1 Create a JMS Server Services > Messaging > JMS Servers Select New Name: TestJMSServer Persistent Store: (none) Target: soa_server1  (or choose an available server) Finish The JMS server should now be visible in the list with Health OK. 2.2 Create a JMS Module Services > Messaging > JMS Modules Select New Name: TestJMSModule Leave the other options empty Targets: soa_server1  (or choose the same one as the JMS server)Press Next Leave “Would you like to add resources to this JMS system module” unchecked and  press Finish . 2.3 Create a SubDeployment A subdeployment is not necessary for the JMS queue to work, but it allows you to easily target subcomponents of the JMS module to a single target or group of targets. We will use the subdeployment in this example to target the following connection factory and JMS queue to the JMS server we created earlier. Services > Messaging > JMS Modules Select TestJMSModule Select the Subdeployments  tab and New Subdeployment Name: TestSubdeployment Press Next Here you can select the target(s) for the subdeployment. You can choose either Servers (i.e. WebLogic managed servers, such as the soa_server1) or JMS Servers such as the JMS Server created earlier. As the purpose of our subdeployment in this example is to target a specific JMS server, we will choose the JMS Server option. Select the TestJMSServer created earlier Press Finish 2.4  Create a Connection Factory Services > Messaging > JMS Modules Select TestJMSModule  and press New Select Connection Factory  and Next Name: TestConnectionFactory JNDI Name: jms/TestConnectionFactory Leave the other values at default On the Targets page, select the Advanced Targeting  button and select TestSubdeployment Press Finish The connection factory should be listed on the following page with TestSubdeployment and TestJMSServer as the target. 2.5 Create a JMS Queue Services > Messaging > JMS Modules Select TestJMSModule  and press New Select Queue and Next Name: TestJMSQueueJNDI Name: jms/TestJMSQueueTemplate: NonePress Next Subdeployments: TestSubdeployment Finish The TestJMSQueue should be listed on the following page with TestSubdeployment and TestJMSServer. Confirm the resources for the TestJMSModule. Using the Domain Structure tree, navigate to soa_domain > Services > Messaging > JMS Modules then select TestJMSModule You should see the following resources The JMS queue is now complete and can be accessed using the JNDI names jms/TestConnectionFactory andjms/TestJMSQueue. In the following blog post in this series, I will show you how to write a message to this queue, using the WebLogic sample Java program QueueSend.java.

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  • How to Buy an SD Card: Speed Classes, Sizes, and Capacities Explained

    - by Chris Hoffman
    Memory cards are used in digital cameras, music players, smartphones, tablets, and even laptops. But not all SD cards are created equal — there are different speed classes, physical sizes, and capacities to consider. Different devices require different types of SD cards. Here are the differences you’ll need to keep in mind when picking out the right SD card for your device. Speed Class In a nutshell, not all SD cards offer the same speeds. This matters for some tasks more than it matters for others. For example, if you’re a professional photographer taking photos in rapid succession on a DSLR camera saving them in high-resolution RAW format, you’ll want a fast SD card so your camera can save them as fast as possible. A fast SD card is also important if you want to record high-resolution video and save it directly to the SD card. If you’re just taking a few photos on a typical consumer camera or you’re just using an SD card to store some media files on your smartphone, the speed isn’t as important. Manufacturers use “speed classes” to measure an SD card’s speed. The SD Association that defines the SD card standard doesn’t actually define the exact speeds associated with these classes, but they do provide guidelines. There are four different speed classes — 10, 8, 4, and 2. 10 is the fastest, while 2 is the slowest. Class 2 is suitable for standard definition video recording, while classes 4 and 6 are suitable for high-definition video recording. Class 10 is suitable for “full HD video recording” and “HD still consecutive recording.” There are also two Ultra High Speed (UHS) speed classes, but they’re more expensive and are designed for professional use. UHS cards are designed for devices that support UHS. Here are the associated logos, in order from slowest to fastest:       You’ll probably be okay with a class 4 or 6 card for typical use in a digital camera, smartphone, or tablet. Class 10 cards are ideal if you’re shooting high-resolution videos or RAW photos. Class 2 cards are a bit on the slow side these days, so you may want to avoid them for all but the cheapest digital cameras. Even a cheap smartphone can record HD video, after all. An SD card’s speed class is identified on the SD card itself. You’ll also see the speed class on the online store listing or on the card’s packaging when purchasing it. For example, in the below photo, the middle SD card is speed class 4, while the two other cards are speed class 6. If you see no speed class symbol, you have a class 0 SD card. These cards were designed and produced before the speed class rating system was introduced. They may be slower than even a class 2 card. Physical Size Different devices use different sizes of SD cards. You’ll find standard-size CD cards, miniSD cards, and microSD cards. Standard SD cards are the largest, although they’re still very small. They measure 32x24x2.1 mm and weigh just two grams. Most consumer digital cameras for sale today still use standard SD cards. They have the standard “cut corner”  design. miniSD cards are smaller than standard SD cards, measuring 21.5x20x1.4 mm and weighing about 0.8 grams. This is the least common size today. miniSD cards were designed to be especially small for mobile phones, but we now have a smaller size. microSD cards are the smallest size of SD card, measuring 15x11x1 mm and weighing just 0.25 grams. These cards are used in most cell phones and smartphones that support SD cards. They’re also used in many other devices, such as tablets. SD cards will only fit into marching slots. You can’t plug a microSD card into a standard SD card slot — it won’t fit. However, you can purchase an adapter that allows you to plug a smaller SD card into a larger SD card’s form and fit it into the appropriate slot. Capacity Like USB flash drives, hard drives, solid-state drives, and other storage media, different SD cards can have different amounts of storage. But the differences between SD card capacities don’t stop there. Standard SDSC (SD) cards are 1 MB to 2 GB in size, or perhaps 4 GB in size — although 4 GB is non-standard. The SDHC standard was created later, and allows cards 2 GB to 32 GB in size. SDXC is a more recent standard that allows cards 32 GB to 2 TB in size. You’ll need a device that supports SDHC or SDXC cards to use them. At this point, the vast majority of devices should support SDHC. In fact, the SD cards you have are probably SDHC cards. SDXC is newer and less common. When buying an SD card, you’ll need to buy the right speed class, size, and capacity for your needs. Be sure to check what your device supports and consider what speed and capacity you’ll actually need. Image Credit: Ryosuke SEKIDO on Flickr, Clive Darra on Flickr, Steven Depolo on Flickr

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  • July, the 31 Days of SQL Server DMO’s – Day 26 (sys.dm_db_log_space_usage)

    - by Tamarick Hill
    The sys.dm_db_log_space_usage DMV is a new DMV for SQL Server 2012. It returns Total Size, Used Size, and Used Percent size for a transaction log file of a given database. To illustrate this DMV, I will query the DMV against my AdventureWorks2012 database. SELECT * FROM sys.dm_db_log_space_usage As mentioned above, the result set gives us the total size of the transaction log in bytes, the used size of the log in bytes, and the percent of the log that has been used. This is a very simplistic DMV but returns valuable information. Being able to detect when a transaction log is close to being full is always a valuable thing to alert on, and this DMV just provided an additional method for acquiring the necessary information. Follow me on Twitter @PrimeTimeDBA

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  • Reverse horizontal and vertical for a HTML table

    - by porton
    There is a two-dimensional array describing a HTML table. Each element of the array consists of: the cell content rowspan colspan Every row of this two dimensional array corresponds to <td> cells of a <tr> of the table which my software should generate. I need to "reverse" the array (interchange vertical and horizontal direction). Insofar I considered algorithm based on this idea: make a rectangular matrix of the size of the table and store in every element of this matrix the corresponding index of the element of the above mentioned array. (Note that two elements of the matrix may be identical due rowspan/colspan.) Then I could use this matrix to calculate rowspan/colspan for the inverted table. But this idea seems bad for me. Any other algorithms? Note that I program in PHP.

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  • Arrays for a heightmap tile-based map

    - by JPiolho
    I'm making a game that uses a map which have tiles, corners and borders. Here's a graphical representation: I've managed to store tiles and corners in memory but I'm having troubles to get borders structured. For the tiles, I have a [Map Width * Map Height] sized array. For corners I have [(Map Width + 1) * (Map Height + 1)] sized array. I've already made up the math needed to access corners from a tile, but I can't figure out how to store and access the borders from a single array. Tiles store the type (and other game logic variables) and via the array index I can get the X, Y. Via this tile position it is possible to get the array index of the corners (which store the Z index). The borders will store a game object and accessing corners from only border info would be also required. If someone even has a better way to store these for better memory and performance I would gladly accept that. EDIT: Using in C# and Javascript.

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  • How to store character moves (sprite animations)?

    - by Saad
    So I'm thinking about making a small rpg, mainly to test out different design patterns I've been learning about. But the one question that I'm not too sure on how to approach is how to store an array of character moves in the best way possible. So let's say I have arrays of different sprites. This is how I'm thinking about implementing it: array attack = new array (10); array attack2 = new array(5); (loop) //blit some image attack.push(imageInstance); (end loop) Now every time I want the animation I call on attack or attack2; is there a better structure? The problem with this is let's say there are 100 different attacks, and a player can have up to 10 attacks equipped. So how do I tell which attack the user has; should I use a hash map?

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  • Rendering Unity across multiple monitors

    - by N0xus
    At the moment I am trying to get unity to run across 2 monitors. I've done some research and know that this is, strictly, possible. There is a workaround where you basically have to fluff your window size in order to get unity to render across both monitors. What I've done is create a new custom screen resolution that takes in the width of both of my monitors, as seen in the following image, its the 3840 x 1080: How ever, when I go to run my unity game exe that size isn't available. All I get is the following: My custom size should be at the very bottom, but isn't. Is there something I haven't done, or missed, that will get unity to take in my custom screen size when it comes to running my game through its exe? Oddly enough, inside the unity editor, my custom screen size is picked up and I can have it set to that in my game window: Is there something that I have forgotten to do when I build and run the game from the file menu? Has someone ever beaten this issue before?

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  • Zoom out recursively for all the folders

    - by Chaitanya
    I want to reduce the icons size in all the folders. In ubuntu 11.10, version, there is an option to decrease icons size and I changed there, and all the icons size is reduced recursively. I am using 11.10 version now. Here, whichever folder I open every time I need to zoom out.(I want zoom out). If I have 20 recursive folders, I open each and every folder and right click there and zoom out. Do we have any global command or grapical tool to reduce the icons size in all the folders. I was told that unity will do this work but I am confused how to use it. If unity is the only solution, please guide me where to change the size. Thanks a ton, Thanks, Chaitanya.

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  • Ubuntu 14.04 Notification incorrectly displayed

    - by xenolyse
    I have a problem with my notifications on Ubuntu 14.04 x64. The notifications are just plain text with a colored background, and are also strangely placed in the top left corner. I have no idea on how it changed. After one reboot it was just there.. Here is a picture of the problem in question.: As you can see the notification appear over the unified menu. How can I restore the original state of the notification bubble? Here are the settings in ~/.notify-osd slot-allocation = fixed bubble-expire-timeout = 10sec bubble-vertical-gap = 5px bubble-horizontal-gap = 5px bubble-corner-radius = 37,5% bubble-icon-size = 30px bubble-gauge-size = 6px bubble-width = 240px bubble-background-color = 131313 bubble-background-opacity = 90% text-margin-size = 10px text-title-size = 100% text-title-weight = bold text-title-color = ffffff text-title-opacity = 100% text-body-size = 90% text-body-weight = normal text-body-color = eaeaea text-body-opacity = 100% text-shadow-opacity = 100% If I check the org.freedesktop.Notifications.service(/usr/share/dbus-1/servies) it appears to use the correct one. [D-BUS Service] Name=org.freedesktop.Notifications Exec=/usr/lib/x86_64-linux-gnu/notify-osd

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  • Drawing a random x,y grid of objects within a prespective

    - by T Reddy
    I'm wrapping my head around OpenGL ES 2.0 and I think I'm trying to do something very simple, but I think the math may be eluding me. I created a simple, flat-ish cylinder in Blender that is 2 units in diameter. I want to create an arbitrary grid of these edge to edge (think of a checker board). I'm using a 3D perspective with GLKit: CGSize size = [[self view] bounds].size; _projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians(45.0f), size.width/size.height, 0.1f, 100.0f); So, I managed to manually get all of these cylinders drawn on the screen just fine. However, I would like to understand how I can programmatically "fit" all of these cylinders on the screen at the same time given the camera location, screen size, cylinder diameter, and the number of rows/columns. So the net effect is that for small grids (i.e., 5x5) the objects are closer to the camera, but for large grids (i.e., 30x30) the objects are farther away. In either case, all of the cylinders are visible.

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