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  • How to debug properly and find causes for crashes?

    - by Newbie
    I dont know what to do anymore... its hopeless. I'm getting tired of guessing whats causing the crashes. Recently i noticed some opengl calls crashes programs randomly on some gfx cards. so i am getting really paranoid what can cause crashes now. The bad thing on this crash is that it crashes only after a long time of using the program, so i can only guess what is the problem. I cant remember what changes i made to the program that may cause the crashes, its been so long time. But luckily the previous version doesnt crash, so i could just copypaste some code and waste 10 hours to see at which point it starts crashing... i dont think i want to do that yet. The program crashes after i make it to process the same files about 5 times in a row, each time it uses about 200 megabytes of memory in the process. It crashes at random times while and after the reading process. I have createn a "safe" free() function, it checks the pointer if its not NULL, and then frees the memory, and then sets the pointer to NULL. Isn't this how it should be done? I watched the task manager memory usage, and just before it crashed it started to eat 2 times more memory than usual. Also the program loading became exponentially slower every time i loaded the files; first few loads didnt seem much slower from each other, but then it started rapidly doubling the load speeds. What should this tell me about the crash? Also, do i have to manually free the c++ vectors by using clear() ? Or are they freed after usage automatically, for example if i allocate vector inside a function, will it be freed every time the function has ended ? I am not storing pointers in the vector. -- Shortly: i want to learn to catch the damn bugs as fast as possible, how do i do that? Using Visual Studio 2008.

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  • Blit SDL_Surface onto another SDL_Surface and apply a colorkey

    - by NordCoder
    I want to load an SDL_Surface into an OpenGL texture with padding (so that NPOT-POT) and apply a color key on the surface afterwards. I either end up colorkeying all pixels, regardless of their color, or not colorkey anything at all. I have tried a lot of different things, but none of them seem to work. Here's the working snippet of my code. I use a custom color class for the colorkey (range [0-1]): // Create an empty surface with the same settings as the original image SDL_Surface* paddedImage = SDL_CreateRGBSurface(image->flags, width, height, image->format->BitsPerPixel, #if SDL_BYTEORDER == SDL_BIG_ENDIAN 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff #else 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 #endif ); // Map RGBA color to pixel format value Uint32 colorKeyPixelFormat = SDL_MapRGBA(paddedImage->format, static_cast<Uint8>(colorKey.R * 255), static_cast<Uint8>(colorKey.G * 255), static_cast<Uint8>(colorKey.B * 255), static_cast<Uint8>(colorKey.A * 255)); SDL_FillRect(paddedImage, NULL, colorKeyPixelFormat); // Blit the image onto the padded image SDL_BlitSurface(image, NULL, paddedImage, NULL); SDL_SetColorKey(paddedImage, SDL_SRCCOLORKEY, colorKeyPixelFormat); Afterwards, I generate an OpenGL texture from paddedImage using similar code to the SDL+OpenGL texture loading code found online (I'll post if necessary). This code works if I just want the texture with or without padding, and is likely not the problem. I realize that I set all pixels in paddedImage to have alpha zero which causes the first problem I mentioned, but I can't seem to figure out how to do this. Should I just loop over the pixels and set the appropriate colors to have alpha zero?

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  • On load rather than on click

    - by connor
    I have the following code: jQuery(function ($) { var OSX = { container: null, init: function () { $("input.apply, a.apply").click(function (e) { e.preventDefault(); $("#osx-modal-content").modal({ overlayId: 'osx-overlay', containerId: 'osx-container', closeHTML: null, minHeight: 80, opacity: 65, position: ['0',], overlayClose: true, onOpen: OSX.open, onClose: OSX.close }); }); }, open: function (d) { var self = this; self.container = d.container[0]; d.overlay.fadeIn('fast', function () { $("#osx-modal-content", self.container).show(); var title = $("#osx-modal-title", self.container); title.show(); d.container.slideDown('fast', function () { setTimeout(function () { var h = $("#osx-modal-data", self.container).height() + title.height() + 20; // padding d.container.animate( {height: h}, 200, function () { $("div.close", self.container).show(); $("#osx-modal-data", self.container).show(); } ); }, 300); }); }) }, close: function (d) { var self = this; // this = SimpleModal object d.container.animate( {top:"-" + (d.container.height() + 20)}, 500, function () { self.close(); // or $.modal.close(); } ); } }; OSX.init(); }); To load this script, a button with the class "apply" has to be clicked... Does anyone know a way of loading this script "onload" without a button being clicked? I have tried a lot of things, but I am a newbie when it comes to Javascript. Thanks!

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  • NHibernate Performance Optimization | Suggestions invited!!!

    - by user336749
    Hi, I’m facing an issue with NHibernate performance and can you please suggest me some optimizations? Below mentioned is a small summary of my application architecture I have a windows service which is listening to a messaging bus. On receiving a message the service creates an object out of which a property is the received xml snippet and saves the message to the DB (uses NH). There is a WPF UI with a readonly connection to the DB, and on refresh of the UI it displays the objects on the screen. While the UI does a refresh, it retrieves the xml and deserializes it , from which the object’s properties are derived and binded to the screen. For example assume an xml XXX is received by the service, it deserializes the xml , creates the book object and save it to the DB and a property/column is SCHEMA which contains the xml snippet. The UI while refreshed searches all book objects by ID and creates the book objects out of the xml which is being saved (yes, the xml is the constructor param). Now my issue is that the refresh takes more than 2 minutes to display say 50 book objects. I analyzed it using the NHibernate profiler, and found that the time spend within the DB is negligible, however time spent to create the entities is proportionally huge(10ms:1990 ms).I guess it’s due to the fairly huge size of xml snippet and it’s deserialization. My question is, how can I improve the performance. I dispose sessions after every refresh and is not lazy loading (please note that the time spend in DB is negligible). On every refresh it’s possible that all objects are updated by some downstream systems or maybe one of them are updated.Can I implement some sort of caching mechanism in this case? Thanks in advance for any suggestions. Regards, -Mike

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  • .htaccess redirect noticably increasing load time

    - by GTCrais
    I set up a SEF link via .htaccess RewriteRule to one of the articles on my website just to see how that works, and it does work but it considerably increases the load time of that particular page. On average the articles (including the one I'm talking about, when not using the rewrite rule) load in about 1.3 seconds. With the rewrite rule, the load time is 3.3 seconds on average until the page displays, and the loader thingy in the firefox tab keeps spinning for another 2 seconds. I have WAMP setup on my computer, and the website is being accessed through no-ip.com. Here is the .htaccess config (very simple, as you can see): Options +FollowSymLinks RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^o-sw-liji /NewSWL/o-nama.php?body=o-sw-liji In httpd.conf I have this (somewhere I read this might affect the load time for some reason - searching for files through all the directories or something, I don't remember exactly what I read): <Directory /> Options None AllowOverride None Order deny,allow Deny from all </Directory> DocumentRoot "Z:/Program Files (x86)/wamp/www/" <Directory "Z:/Program Files (x86)/wamp/www/"> Options None AllowOverride All Order allow,deny Allow from all </Directory> Any ideas why .htaccess redirect increases the load time by so much? UPDATE: so I put a session based counter in the "o-nama.php" script. Apparently when I access the web via the 'normal' link i.e. 'o-nama.php?body=o-sw-liji', the counter increases by one, as it should - it's one page load. But when the page is accessed through the redirected link, i.e. 'o-nama/o-sharewood-liji' the counter increases by 6-8, which naturally makes the load time a lot longer, since it's loading the same page for 6-8 times. I have no idea why this is happening. Any help is appreciated.

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  • Upgraded Eclipse. Every app force closes

    - by user1309500
    I would be really grateful for some urgent advice:- I was merrily building my apps (using eclipse) for Android platform 2.2. Everything all working lovely and ready to upload to the marketplace. I thought I would try to install Google Play Licensing and in the process, I was told to download the LVL but that was not available in my SDK download list - and I read I had to updrage my SDK and ADT to the latest. So I did, I now have: ADT 17.0.0 along with ANDROID DDMS, hierarchy viewer and Traceview at 17.0.0 with Eclipse IDE 1.4.2 And I also upgraded my SDK Android 2.2 stuff to the latest. Now:- I have no errors in my app workplaces on Eclipse. But now when I run the apps, they build but force close straight away upon loading. This includes the app I was working on (and working perfectly before) and all the other apps I have ever made. Every app now force closes and I dont know what to do. Been up all night and was ready to upload them to the market place... :( Any help!? Thanks! Please!

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  • How to get instance of Boxy from within its contents?

    - by Chaaosh
    Hi How can i access the Instance of Boxy within its contents. I have a Link that loads a form in Boxy. Its displaying the boxy popup and its working fine. Now i want to access the instance of the boxy from form submit function. How can i do this. I have the code below. $('a.boxy').boxy({ modal:true, show:true, title:'&nbsp;', closeable:true, center:true, });//boxy link is loading the form <form name="subscribe" > name <input type="text" name="name" value="' /> <br /> email <input type="text" name="email" value="' /><br /> <input type="submit" name="submit" value="subscribe" onclick="submitform()" /> </form> <script> function submitform() { // here i want to access the boxy instance // also here i want to refer it and close it } </script> Kind suggest

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  • JavaScript: When does JavaScript evaluate a function, onload or when the function is called?

    - by Benj
    When does JavaScript evaluate a function? Is it on page load or when the function is called? The reason why I ask is because I have the following code: function scriptLoaded() { // one of our scripts finished loading, detect which scripts are available: var jQuery = window.jQuery; var maps = window.google && google.maps; if (maps && !requiresGmaps.called) { requiresGmaps.called = true; requiresGmaps(); } if (jQuery && !requiresJQuery.called) { requiresJQuery.called = true; requiresJQuery(); } if (maps && jQuery && !requiresBothJQueryGmaps.called) { requiresBothJQueryGmaps.called = true; requiresBothJQueryGmaps(); } } // asynch download of script function addScript(url) { var script = document.createElement('script'); script.src = url; // older IE... script.onreadystatechange=function () { if (this.readyState == 'complete') scriptLoaded.call(this); } script.onload=scriptLoaded; document.getElementsByTagName('head')[0].appendChild(script); } addScript('http://google.com/gmaps.js'); addScript('http://jquery.com/jquery.js'); // define some function dependecies function requiresJQuery() { // create JQuery objects } function requiresGmaps() { // create Google Maps object, etc } function requiresBothJQueryGmaps() { ... } What I want to do is perform asynchronous download of my JavaScript and start at the earliest possible time to begin executing those scripts but my code has dependencies on when the scripted have been obviously downloaded and loaded. When I try the code above, it appears that my browser is still attempting to evaluate code within my require* functions even before those functions have been called. Is this correct? Or am I misunderstanding what's wrong with my code?

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  • Modify url in browser using javascript?

    - by user246114
    Hi, Is it possible to change the url in the user's browser without actually loading a page, using javascript? I don't think it is (could lead to unwanted behavior), I'm in a situation where this would be convenient though: I have a web app which displays reports generated by users. Layout roughly looks like: ----------------------------------------------------------- Column 1 | Column 2 ----------------------------------------------------------- Report A | Report B | Currently selected report contents here. Report C | right now the user would be looking at a url like: www.mysite.com/user123 To see the above page. When the user clicks the report names in column 1, I load the contents of that report in column 2 using ajax. This is convenient for the user, but the url in their browser remains unchanged. The users want to copy the url for a report to share with friends, so I suppose I could provide a button to generate a url for them, but it would just be more convenient for them to have it already as the url in their browser, something like: www.mysite.com/user123/reportb the alternate is to not load the contents of the report in column 2 using ajax, but rather a full page refresh. This would at least have a linkable url ready for the user in their url bar, but not as convenient as using ajax. Thanks

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  • Load function in jquery

    - by user345579
    Hi, I am relatively new to jquery and would like to know why the below code wouldn't work. I am trying to access the content from a file residing on my site and not outside. Is it because I have the jquery lib loading from google and not my site? The error message that I get in IE browser is "Access Denied". I am confused why the access is denied if I am trying to load a file from the same server and even same folder. <html> <head> <script type="text/javascript" language="JavaScript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script type="text/javascript" language="JavaScript"> $(document).ready(function(){ $("#response").load("http://www.mydomain.com/loadme.php?route=links/getlinks&path=2"); }); </script> </head> <body> <div id="response" style="border: 1px solid #000;height:500px;">&nbsp;</div> </body> </html> any one please help me. thanks

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  • JS window.close() let IE hang

    - by p4bl0.666
    Hi all, for reason I won't bore you with, I'm writing an asp.net application that must open some pages in new browser windows. I managed to open them within a postback (don't ask why, I just needed to) with this code: script = String.Format(@"window.open(""{0}"", ""{1}"");", url, target); ScriptManager.RegisterStartupScript(page, typeof(Page), "Redirect", script, true); Now I have new windows each one with a button that should close it. I have simply an onclick="window.close()" (but that prompts me when I'm closing the browser) or window.open('','_self','');window.close() (horrible, I agree but it's the only way I found to avoid the JS prompt) On firefox it works perfectly but on IE7 (the browser our customers have) after 2-3 times I use that button to close the window I can't open other windows (in both cases, with or without the JS prompt). With the method above it does nothing, and with a <a href="mypage.aspx" target="_blank">click me</a> a new window is opened but hangs on loading (it doesn't even calls the Page_Load). What could be the cause? How can I solve this? Thank you.

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  • Adding dynamic content with events in jquerymobile

    - by Christian Waidner
    Currently I'm stuck with a problem in jquerymobile: I'm adding items to a list dynamically and use enhanceWithin() in the end (so styling is correct). After this I like to add click-events for each list item but the problem is, that enhanceWithin runs asynchronous and so I always get the error message "cannot call methods on checkboxradio prior to initialization; attempted to call method 'refresh'" When I delay the event-adding-code it works perfectly. Does anyone have an idea if there is a enhanceWithin.done event or anything else I can use? HTML: ... <div id="shoppinglist">Loading list...</div> ... Javascript: function updateList() { var result = ""; $.each(shoppinglistItems, function (index, item) { result += '<label><input type="checkbox" ' + item.checked + ' id="item_' + item.id + '">' + item.name + '</label>\n'; }); $('#shoppinglist').html(result).enhanceWithin(); // Change-Events an die Checkboxen knoten $('input[id*=item_]').unbind('change').bind('change', function (event) { var itemid = $(this).attr('id'); itemid = (itemid.split('_'))[1]; // Nur die Zahl extrahieren // Passendes Item aus der Liste der Items suchen und checken $.each(shoppinglistItems, function (index, item) { if (item.id == itemid) { item.checked = "checked"; item.timestamp = moment().format("YYYYMMDDHHmmss"); } }); updateList(); }); }

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  • Adding a Click event to a submit button and then submitting the form

    - by Abs
    Hello all, I have a form with a submit button. I have attached a click event to that submit button using JQuery. Once I did this my form wasn't submitting, I thought this was because of the event I added- if I remove that click event it submits the form successfully. I have tried giving my form an id and calling the submit function but this was not successful either. What can I do? $('#submit_gen').click(function() { $('#genbtn').html('<img src="images/ajax-loader.gif" alt="loading" />'); $('#action_form').submit(); }); The HTML: <form id="action_form" action="generate.php" method="post" enctype="multipart/form-data"> <input id="file_upload" type="file" name="upload" onchange="file_select();"/> <input type="text" id="overlay_input"> <div id="genbtn" class="genbtn"> <input id="submit_gen" type="submit" value="Upload"> </div> </form> Thanks all

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  • NSTimer won't stop it only resets when invalidated & released

    - by J Fries
    When I press my stop button to stop the timer it just resets to the original time and begins counting down again. I have looked everywhere and all I have found is "invalidate" and it isn't working. I want the time to stop when I hit stop and the label to display the original time. I also turned off automatic counting so I could try releasing and it is giving me an error: 0x10e20a5: movl 16(%edx), %edx EXC_BAD_ACCESS (code=2, address=0x10) `NSTimer *rockettTimer; int rocketCount; @interface FirstViewController () @property (strong, nonatomic) IBOutlet UILabel *rocketTimer; - (IBAction)stopButton:(id)sender; - (IBAction)startButton:(id)sender; @end @implementation FirstViewController @synthesize rocketTimer; -(void) rocketTimerRun{ rocketCount = rocketCount - 1; int minuts = rocketCount / 60; int seconds = rocketCount - (minuts * 60); NSString *timerOutput = [NSString stringWithFormat:@"%d:%.2d", minuts, seconds]; rocketTimer.text = timerOutput; } - (IBAction)startButton:(id)sender { rocketCount = 180; rockettTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(rocketTimerRun) userInfo:nil repeats:YES]; - (IBAction)stopButton:(id)sender { [rockettTimer invalidate]; //[rockettTimer release]; } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [self setRocketTimer:nil]; [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation { if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } else { return YES; } } @end`

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  • Mystery: How does Google do cross-domain iframe communication?

    - by Shraga
    Hi everyone, When you host Googles web search element on a page, a div is created which incorporates an iframe which points to a Google adsense ads page. However, if there are no ads for the specific query, Google somehow changes the class on YOUR domain to render the div (and iframe) invisible. They are NOT using postMessage, as it also works in IE7. They are also not using the fragment identifier method, as no hash appears in the url. So how do they do it? To check what I'm saying just put the following into a regular html page: <!-- Google Custom Search Element --> <div id="cse" style="width:100%;">Loading</div> <script src="http://www.google.com/jsapi" type="text/javascript"></script> <script type="text/javascript"> google.load('search', '1'); google.setOnLoadCallback(function(){ new google.search.CustomSearchControl().draw('cse'); }, true); </script> and then do a search for "cars" (or anything else that will definitely have ads) and then for "wzxv", which has no ads...

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  • jQuery load default content into div

    - by Ricki
    Hi, ive searched around but couldnt really find anything to help. I use this code as a main ajax call for all content on my site (All content loaded dynamically into a div using this script): jQuery(document).ready(function($) { function load(num) { $('#pageContent').html('<img src="imgs/ajax-loader.gif">') $('#pageContent').load(num +".html"); } $.history.init(function(url) { load(url == "" ? "1" : url); }); $('#bbon a').live('click', function(e) { var url = $(this).attr('href'); URLDecoder.decode(location,"UTF-8"); url = url.replace(/^.*#/, ''); $.history.load(url); return false; }); }); which works great. its fantastic. however, i am unable to get default content displayed in the <div> on page load.. so a visitor would have to select a menu item before any content shows. Any ideas on how i could do this? At the minute all i see is my loading animation.. I use jQuery with the History plugin.

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  • How can I close the output stream after a jsp has been included.

    - by stu
    I have a webpage that makes an ajax call to get some data. That data takes a long time to calculate, so what I did was the first ajax server call returns "loading..." and then the thread goes on to calculate the data and store it in a cache. meanwhile the client javascript checks back every few seconds with another ajax call to see if the cache has been loaded yet. Here's my problem, and it might not be a problem. After the initial ajax to the server call, I do a ...getServletContext().getRequestDispatcher(jsppath).include(request, response); then I use that thread to do the calculations. I don't mind tying up the webserver thread with this, but I want the browser to get the response and not wait for the server to close the socket. I can't tell if the server is closing the socket after the include, but I'm guessing it's not. So how can I forcibly close the stream after I've written out my response, before starting my long calculations? I tried o = response.getOutputStream(); o.close(); but I get an illegal state exception saying that the output stream has already been gotten (presumably by the jsp I'm including) So my qestions: 1) is the webserver closing the socket (I'm guessing not, because you could always include another jsp) 2) if it is as I assume not closing the socket, how do I do that?

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  • Memory warning navigation controller

    - by fbiphone81
    Hi I'm new in iphone developing. The question is : I have a RootViewController with 2 uibutton. When i execute "memory monitor instrument on my iphone device OS3" RealMemory goes from 3.75M to 4.58M (I launch a uiview1controller by click on one UIbutton, then i close it and return to the RootViewController). When i close then uiview1 then memory goes to 4.22M. Why not to 3.75M? (uiview1controller is a simple test. nothing inside.) if i launch again uiview1controller memory increase from 4.22M and then retunrs to 4.22M. Correct. Then i launch uiview2controller from second uibutton. RealMemory goes from 4.22 to 6.01M. When i close the uiview1controller memory goes to 4.73M. Why not to 4.22? uiview1controller is a simple uiview with 3 uilabel and 3 uiimage designed with InterfaceBuilder and . the ONLY code write from me in uiview2controller is declare 3 iboutlet uitextfield and set uitextfileld text in loading. every time i launch the uiview2controller and close it memory increase of 0.51M ? What's worong? i tried to release iboutlet but it's the same. Thank you very much.

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  • Calling a method from another view in objective-c. (iphone sdk).

    - by MarcZero
    Hello. I am currently creating a multi-view game on the iPhone platform. I have my main view start to play some background music upon loading. I then go to another view and start the game. I am trying to get the background music from the original view to stop once I start the game. I am having trouble getting the stop playing music message to my original view. Here is the relevant info: The main view where the sound is played from is just a subView of the programViewController class called *viewController. The heading is in the programAppDelegate class. The sound is done using the AVAudioPlayer class and plays fine when the program starts up and when I navigate to other subviews that are added on by going through the menu system. In the view that I want to start the game, I attempt to call the instance of the class to turn of the player but anytime I use this format of code: [viewController #######]; It gives a build error of "viewController undeclared" no matter what I put after the "viewController" in the message.I have attempted to import the programAppDelegate.h file but it still gives the same error. I realize this might be a simple misunderstanding of the objective-c language but I cannot find any info on this issue. I am a recent convert from Java so I am trying to wrap my head around everything. Thank you for your time!

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  • (Java) Is there a type of object that can handle anything from primitives to arrays?

    - by Michael
    I'm pretty new to Java, so I'm hoping one of you guys knows how to do this. I'm having the user specify both the type and value of arguments, in any XML-like way, to be passed to methods that are external to my application. Example: javac myAppsName externalJavaClass methodofExternalClass [parameters] Of course, to find the proper method, we have to have the proper parameter types as the method may be overloaded and that's the only way to tell the difference between the different versions. Parameters are currently formatted in this manner: (type)value(/type), e.g. (int)71(/int) (string)This is my string that I'm passing as a parameter!(/string) I parse them, getting the constructor for whatever type is indicated, then execute that constructor by running its method, newInstance(<String value>), loading the new instance into an Object. This works fine and dandy, but as we all know, some methods take arrays, or even multi-dimensional arrays. I could handle the argument formatting like so: (array)(array)(int)0(/int)(int)1(/int)(/array)(array)(int)2(/int)(int)3(/int)(/array)(/array)... or perhaps even better... {{(int)0(/int)(int)1(/int)}{(int)2(/int)(int)3(/int)}}. The question is, how can this be implemented? Do I have to start wrapping everything in an Object[] array so I can handle primitives, etc. as argObj[0], but load an array as I normally would? (Unfortunately, I would have to make it an Object[][] array if I wanted to support two-dimensional arrays. This implementation wouldn't be very pretty.)

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  • Mock implementations in C++

    - by forneo
    Hi guys, I need a mock implementation of a class - for testing purposes - and I'm wondering how I should best go about doing that. I can think of two general ways: Create an interface that contains all public functions of the class as pure virtual functions, then create a mock class by deriving from it. Mark all functions (well, at least all that are to be mocked) as virtual. I'm used to doing it the first way in Java, and it's quite common too (probably since they have a dedicated interface type). But I've hardly ever seen such interface-heavy designs in C++, thus I'm wondering. The second way will probably work, but I can't help but think of it as kind of ugly. Is anybody doing that? If I follow the first way, I need some naming assistance. I have an audio system that is responsible for loading sound files and playing the loaded tracks. I'm using OpenAL for that, thus I've called the interface "Audio" and the implementation "OpenALAudio". However, this implies that all OpenAL-specific code has to go into that class, which feels kind of limiting. An alternative would be to leave the class' name "Audio" and find a different one for the interface, e.g. "AudioInterface" or "IAudio". Which would you suggest, and why?

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  • AS3 and cross-domain

    - by Davide Arcinotti
    I think i'm a little confused. I'm loading an swf, located at domainB.com/secondsubfolder, from an swf located at domainA.com/firstsubfolder. I always put the crossdomain.xml near the "loader" swf in domainA.com/firstsubfolder. It seems to not work, except if I put the crossdomain.xml in the root of the loaded content, domainB.com/crossdomain.xml. Did I always do it wrong, or is it because of some server setting? Using another domain for the loaded content, e.g. domainB_beta.com/secondsubfolder on another server just works as usual. Where do I have to look to change these settings? Does it depend on server settings, or am I doing something wrong? This is the loader actionscript code: import flash.display.Loader; import flash.net.URLRequest; import flash.system.Security; Security.allowDomain("domainB.com"); var context:LoaderContext = new LoaderContext(); context.securityDomain = SecurityDomain.currentDomain; var loaderMain:Loader = new Loader(); loaderMain.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, errorHandler); loaderMain.contentLoaderInfo.addEventListener(SecurityErrorEvent.SECURITY_ERROR, errorHandler); loaderMain.load(new URLRequest('domainB/secondsubfolder/file.swf'),context); addChild(loaderMain); function errorHandler(event:ErrorEvent):void { trace("errorHandler says: " + event); }

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  • Timer not beginning from 00:00

    - by studentProgrammer
    I have a Game in which there is a timer involved. For each two minutes that passes a new round between different players begins. So, I have a text box starting from 00:00 and changes each second until it is equal to 02:00. Now, I want to save the state of the game in the middle of a round if the user closes the form. What I need to do is that upon loading, the textbox starts at the time that the user left the game the last time and continue up till 02:00 normally. How can I do this? This is what I have until now where Tournament is the Form public Tournament() { _timer = new System.Windows.Forms.Timer(); _timer.Interval = 1000; _timer.Tick += Timer_Tick; _myDateTime = DateTime.Now; newDate = new DateTime(); newDate = newDate.AddMinutes(2.00); _timer.Start(); InitializeComponent(); } void Timer_Tick(object sender, EventArgs e) { var diff = DateTime.Now.Subtract(_myDateTime); this.textBox1.Text = diff.ToString(@"mm\:ss"); DateTime dt = Convert.ToDateTime(diff.ToString()); if (newDate.Minute == dt.Minute) { _timer.Stop(); _myDateTime = DateTime.Now; displayPointsOrResults(); this.textBox1.Text = diff.ToString(@"mm\:ss"); } } In my LoadGame method: where timePassed is what I have written in the text box string[] splitted6 = timePassed.Split(':'); if (splitted6[0] == "00") { int remainingTime = 120 - Convert.ToInt32(splitted6[1]); DateTime time = DateTime.Now.Date; time = time.AddMinutes(remainingTime); _myDateTime = time; } else { int leftTime = Convert.ToInt32(splitted[0].Trim('0') + splitted[1]); int remainingTime = 120 - leftTime; DateTime time = DateTime.Now.Date; time = time.AddMinutes(remainingTime); _myDateTime = time; }

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  • using buttons to open webviews

    - by A-P
    hey guys im trying to make the buttons on my project to open a different webview url. Im new to ios programming, but im used to andriod programming. Is this possible? Ive a,ready created another webview view that sits in the supporting files folderHere is my code below Viewcontroller.m #import "ViewController.h" @implementation ViewController - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } #pragma mark - View lifecycle - (void)viewDidLoad { NSString *urlString = @"http://www.athletic-profile.com/Application"; //Create a URL object. NSURL *url = [NSURL URLWithString:urlString]; //URL Requst Object NSURLRequest *webRequest = [NSURLRequest requestWithURL:url]; //Load the request in the UIWebView. [webView loadRequest:webRequest]; [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; } - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; } - (void)viewDidDisappear:(BOOL)animated { [super viewDidDisappear:animated]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } @synthesize webView; @end

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  • Image Upload with Mootools

    - by notme
    I am creating an ajax uploader with mootools. When I remove the ajax and simply upload the form I get $_FILES with the file data present. But when I use the ajax version, the $_FILES super global is empty. Every other part of the form is present. It acts as if it does not send the image at all but only in the ajax version. Any help is appreciated. Thanks! <form id="uploadphoto_pod" action="upload.php" enctype="multipart/form-data" method="post"> <input type='file' id='uploadphoto' name='uploadphoto'/> <input type="submit" class="submit" name="add_product" value="Upload" /> </form> <div id="response"><!-- Ajax Response --></div> <script type="text/javascript"> window.addEvent('domready', function(){ $('uploadphoto').addEvent('submit', function(e) { //Prevents the default submit event from loading a new page. e.stop(); //("this" refers to the $('uploadphoto') element). this.set('send', {onComplete: function(response) { $('response').set('html', response); }}); //Send the form. this.send(); }); }); </script>

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