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  • Resolve php endless recursion issue

    - by Matt
    Hey all, I'm currently running into an endless recursion situation. I'm implementing a message service that calls various object methods.. it's quite similar to observer pattern.. Here's whats going on: Dispatcher.php class Dispatcher { ... public function message($name, $method) { // Find the object based on the name $object = $this->findObjectByName($name); // Slight psuedocode.. for ease of example if($this->not_initialized($object)) $object = new $object(); // This is where it locks up. } return $object->$method(); ... } class A { function __construct() { $Dispatcher->message("B", "getName"); } public function getName() { return "Class A"; } } class B { function __construct() { // Assume $Dispatcher is the classes $Dispatcher->message("A", "getName"); } public function getName() { return "Class B"; } } It locks up when neither object is initialized. It just goes back and forth from message each other and no one can be initialized. I'm looking for some kind of queue implementation that will make messages wait for each other.. One where the return values still get set. I'm looking to have as little boilerplate code in class A and class B as possible Any help would be immensely helpful.. Thanks! Matt Mueller

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  • How can i get rid of 0xFEEFEE in VC

    - by egebilmuh
    Hi guys I m programming C for an assingment in VC++ 2008. I simulate adjList for graph implementation. i can readly add edge between two vertex and print the graph. and i want to remove edge between two vertex and print the graph again. whatever i do,i cant print the graph after deleting the edge. i get 0xfeefee :( what is this? and how can i resolve this program. my delete function and print the graph function are illustrated below. void deleteEdge(Graph G, Vertex V, Vertex W) { Edge list,prev,temp; list=V->list; prev=NULL; // while(list!=NULL && list->to->value!=W->value){ prev=list; list=list->next; } // have found the element. if(list!=NULL){ temp=list; // if first element of list is deleted. if(prev==NULL) list=list->next; else prev->next=list->next; // reallocate. free(temp); } } void GRAPHprint(Graph G) { Vertex tmp; Edge list; for(tmp = G->head;tmp!=NULL;tmp=tmp->next) { fprintf(stdout,"V:%d\t",tmp->value); list=tmp->list; while(list!=NULL) { fprintf(stdout,"%d\t",list->to->value); list=list->next; } fprintf(stdout, "\n"); } system("pause"); }

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  • Timer Service in ejb 3.1 - schedule calling timeout problem

    - by Greg
    Hi Guys, I have created simple example with @Singleton, @Schedule and @Timeout annotations to try if they would solve my problem. The scenario is this: EJB calls 'check' function every 5 secconds, and if certain conditions are met it will create single action timer that would invoke some long running process in asynchronous fashion. (it's sort of queue implementation type of thing). It then continues to check, but as long as long running process is there it won't start another one. Below is the code I came up with, but this solution does not work, because it looks like asynchronous call I'm making is in fact blocking my @Schedule method. @Singleton @Startup public class GenerationQueue { private Logger logger = Logger.getLogger(GenerationQueue.class.getName()); private List<String> queue = new ArrayList<String>(); private boolean available = true; @Resource TimerService timerService; @Schedule(persistent=true, minute="*", second="*/5", hour="*") public void checkQueueState() { logger.log(Level.INFO,"Queue state check: "+available+" size: "+queue.size()+", "+new Date()); if (available) { timerService.createSingleActionTimer(new Date(), new TimerConfig(null, false)); } } @Timeout private void generateReport(Timer timer) { logger.info("!!--timeout invoked here "+new Date()); available = false; try { Thread.sleep(1000*60*2); // something that lasts for a bit } catch (Exception e) {} available = true; logger.info("New report generation complete"); } What am I missing here or should I try different aproach? Any ideas most welcome :) Testing with Glassfish 3.0.1 latest build - forgot to mention

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  • Collision detections and how efficient they are

    - by Shadow
    How exactly do you implement collision detection? What are the costs involved? Do different platforms(c/c++, java, cocoa/iphone, flash, directX) have different optimizations for calculating collisions. And lastly are there libraries available to do this for me, or some that I can just interpret for my platform of choice? As I understand it you would need to loop through the collision map and find the area in question and then compair the input thing(e.g. a sprite) to the type of pixel that is in the questioned area. I understand the very basic idea, but I don't understand the underlying implementation or even a higher level one for that matter. It would seem that this type of detection, or any for that matter, is very costly. Tile map? Bit array? How are these created from an image(I would guess looping and doing stuff)? The reason I ask this question is to get a better understanding of the efficiency behind the scenes and to understand exactly what is going on. Links, references, or examples would be very helpful. I know this question is a bit longwinded so any help or references would be very welcome. Thanks SO!

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  • Are document-oriented databases any more suitable than relational ones for persisting objects?

    - by Owen Fraser-Green
    In terms of database usage, the last decade was the age of the ORM with hundreds competing to persist our object graphs in plain old-fashioned RMDBS. Now we seem to be witnessing the coming of age of document-oriented databases. These databases are highly optimized for schema-free documents but are also very attractive for their ability to scale out and query a cluster in parallel. Document-oriented databases also hold a couple of advantages over RDBMS's for persisting data models in object-oriented designs. As the tables are schema-free, one can store objects belonging to different classes in an inheritance hierarchy side-by-side. Also, as the domain model changes, so long as the code can cope with getting back objects from an old version of the domain classes, one can avoid having to migrate the whole database at every change. On the other hand, the performance benefits of document-oriented databases mainly appear to come about when storing deeper documents. In object-oriented terms, classes which are composed of other classes, for example, a blog post and its comments. In most of the examples of this I can come up with though, such as the blog one, the gain in read access would appear to be offset by the penalty in having to write the whole blog post "document" every time a new comment is added. It looks to me as though document-oriented databases can bring significant benefits to object-oriented systems if one takes extreme care to organize the objects in deep graphs optimized for the way the data will be read and written but this means knowing the use cases up front. In the real world, we often don't know until we actually have a live implementation we can profile. So is the case of relational vs. document-oriented databases one of swings and roundabouts? I'm interested in people's opinions and advice, in particular if anyone has built any significant applications on a document-oriented database.

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  • Do complex JOINs cause high coupling and maintenance problems ?

    - by ashkan.kh.nazary
    Our project has ~40 tables with complex relations.A colleague believes in using long join queries which enforces me to learn about tables outside of my module but I think I should not concern about tables not directly related to my module and use data access functions (written by those responsible for other modules) when I need data from them. Let me clarify: I am responsible for the ContactVendor module which enables the customers to contact the vendor and start a conversation about some specific product. Products module has it's own complex tables and relations with functions that encapsulate details (for example i18n, activation, product availability etc ...). Now I need to show the product title of some product related to some conversation between the vendor and customers. I may either write a long query that retrieves the product info along with conversation stuff in one shot (which enforces me to learn about Product tables) OR I may pass the relevant product_id to the get_product_info(int) function. First approach is obviously demanding and introduces many bad practices and things I normally consider fault in programming. The problem with the second approach seems to be the countless mini queries these access functions cause and performance loss is a concern when a loop tries to fetch product titles for 100 products using functions that each perform a separate query. So I'm stuck between "don't code to the implementation, code to interface" and performance. What is the right way of doing things ? UPDATE: I'm specially concerned about possible future modifications to those tables outside of my module. What if the Products module decided to change the way they are doing things? or for some reason modify the schema? It means some other modules would break or malfunction until the change is integrated to them. The usual ripple effect problem.

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  • When to choose which machine learning classifier?

    - by LM
    Suppose I'm working on some classification problem. (Fraud detection and comment spam are two problems I'm working on right now, but I'm curious about any classification task in general.) How do I know which classifier I should use? (Decision tree, SVM, Bayesian, logistic regression, etc.) In which cases is one of them the "natural" first choice, and what are the principles for choosing that one? Examples of the type of answers I'm looking for (from Manning et al.'s "Introduction to Information Retrieval book": http://nlp.stanford.edu/IR-book/html/htmledition/choosing-what-kind-of-classifier-to-use-1.html): a. If your data is labeled, but you only have a limited amount, you should use a classifier with high bias (for example, Naive Bayes). [I'm guessing this is because a higher-bias classifier will have lower variance, which is good because of the small amount of data.] b. If you have a ton of data, then the classifier doesn't really matter so much, so you should probably just choose a classifier with good scalability. What are other guidelines? Even answers like "if you'll have to explain your model to some upper management person, then maybe you should use a decision tree, since the decision rules are fairly transparent" are good. I care less about implementation/library issues, though. Also, for a somewhat separate question, besides standard Bayesian classifiers, are there 'standard state-of-the-art' methods for comment spam detection (as opposed to email spam)? [Not sure if stackoverflow is the best place to ask this question, since it's more machine learning than actual programming -- if not, any suggestions for where else?]

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  • Implementing scroll view that is much larger than the screen view with random images

    - by pulegium
    What I'm trying to do is to implement something like the fruit machine scroll view. Basically I have a sequence of images (randomly generated on the fly) and I want to allow the users to scroll through this line. There can fit approx 10 images on the screen, but the line is virtually unlimited. My question is what would be the best approach in implementing this? So far I've thought of having a UIImageView going across the screen (with width equal to the sum of 10 images) and the image associated with it would be a combination of 12 or so images, with two images falling out of the visible area, this would allow for smooth scrolling. If the user scrolls further, then I would reconstruct the image associated with the view so the new images are appended and the old one's are discarded. This image reconstruction business sounds bit complicated, so I was wondering if there's a more logical way to implement this. There's one more thing, I want to have two lines crossing each other with images, bit like conveyor belts crossing. If that makes any sense... Bit like below: V1 V2 H1 H2 H3 H4 H5 V4 V5 So if the vertical belt is moved it'd be like: V2 H3 H1 H2 V4 H4 H5 V5 V6 H1-H5, V1-V6 being automatically generated images. I'm not asking for the implementation code, just the thoughts on the principles how to implement this. Thanks!! :)

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  • DLL Exports: not all my functions are exported

    - by carmellose
    I'm trying to create a Windows DLL which exports a number of functions, howver all my functions are exported but one !! I can't figure it out. The macro I use is this simple one : __declspec(dllexport) void myfunction(); It works for all my functions except one. I've looked inside Dependency Walker and here they all are, except one. How can that be ? What would be the cause for that ? I'm stuck. Edit: to be more precise, here is the function in the .h : namespace my { namespace great { namespace namespaaace { __declspec(dllexport) void prob_dump(const char *filename, const double p[], int nx, const double Q[], const double xlow[], const char ixlow[], const double xupp[], const char ixupp[], const double A[], int my, const double bA[], const double C[], int mz, const double clow[], const char iclow[], const double cupp[], const char icupp[] ); }}} And in the .cpp file it goes like this: namespace my { namespace great { namespace namespaaace { namespace { void dump_mtx(std::ostream& ostr, const double *mtx, int rows, int cols, const char *ind = 0) { /* some random code there, nothing special, no statics whatsoever */ } } // end anonymous namespace here // dump the problem specification into a file void prob_dump( const char *filename, const double p[], int nx, const double Q[], const double xlow[], const char ixlow[], const double xupp[], const char ixupp[], const double A[], int my, const double bA[], const double C[], int mz, const double clow[], const char iclow[], const double cupp[], const char icupp[] ) { std::ofstream fout; fout.open(filename, std::ios::trunc); /* implementation there */ dump_mtx(fout, Q, nx, nx); } }}} Thanks

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  • Refactor throwing not null exception if using a method that has a dependency on a certain contructor

    - by N00b
    In the method below the second constructor accepts a ForumThread object which the IncrementViewCount() method uses. There is a dependency between the method and that particular constructor. Without extracting into a new private method the null check in IncrementViewCount() and LockForumThread() (plus other methods not shown) is there some simpler re-factoring I can do or the implementation of a better design practice for this method to guard against the use of the wrong constructor with these dependent methods? Thank you for any suggestions in advance. private readonly IThread _forumLogic; private readonly ForumThread _ft; public ThreadLogic(IThread forumLogic) : this(forumLogic, null) { } public ThreadLogic(IThread forumLogic, ForumThread ft) { _forumLogic = forumLogic; _ft = ft; } public void Create(ForumThread ft) { _forumLogic.SaveThread(ft); } public void IncrementViewCount() { if (_ft == null) throw new NoNullAllowedException("_ft ForumThread is null; this must be set in the constructor"); lock (_ft) { _ft.ViewCount = _ft.ViewCount + 1; _forumLogic.SaveThread(_ft); } } public void LockForumThread() { if (_ft == null) throw new NoNullAllowedException("_ft ForumThread is null; this must be set in the constructor"); _ft.ThreadLocked = true; _forumLogic.SaveThread(_ft); }

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  • How to control the order of module initialization in Prism

    - by Robert Taylor
    I'm using Prism V2 with a DirectoryModuleCatalog and I need the modules to be initialized in a certain order. The desired order is specified with an attribute on each IModule implementation. This is so that as each module is initialized, they add their View into a TabControl region and the order of the tabs needs to be deterministic and controlled by the module author. The order does not imply a dependency, but rather just an order that they should be initialized in. In other words: modules A, B, and C may have priorities of 1, 2, and 3 respectively. B does not have a dependency on A - it just needs to get loaded into the TabControl region after A. So that we have a deterministic and controllable order of the tabs. Also, B might not exist at runtime; so they would load as A, C because the priority should determine the order (1, 3). If i used the ModuleDependency, then module "C" will not be able to load w/o all of it's dependencies. I can manage the logic of how to sort the modules, but i can't figure out where to put said logic.

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  • What's the best NAME for "quick" Category you add to a file?

    - by Joe Blow
    So the other day I was sick of typing out repetetive addTarget:action:forControlEvents:s, and macros are only entertaining for so long, so I did this: @implementation UIControl (xx) -(void)addTarget:(id)target action:(SEL)action { [self addTarget:target action:action forControlEvents:UIControlEventTouchUpInside]; } @end *and simply added it at the top of the .m file in question. Works great of course, but notice the "xx".* What's the best thing to NAME a "quick" Category like this? Annoyingly, it appears you can not leave the xx blank - it would then become an "Extension" (which, incidentally, I don't understand at all). I was thinking maybe: a single underscore the name of the class again identically "quick" perhaps the name of the class in this file (as in "quick extra routines for UIControl in CherryBomb") - so it would be UIControl(CherryBomb), ie, remind you that these extra routines are handy for CherryBomb "x" your or your company's initials (use the same "quick" Category name everywhere) "ThisTextNeverUsedAnywhere" By the way, I've been assuming that Categories only happen in the files that see them (CherryBomb.m in the example) - they do not from then on apply app-wide. ie they only apply where you include the header file (UIControl+NattyStuff) or in the "quick" case only in the file to which one adds the text. (By the way ... it appears you do not actually need to include an interface for such a Category, i.e. you can omit... //you can actually get away without these lines... //#import <UIKit/UIControl.h> //@interface UIControl (x) //-(void)addTarget:(id)target action:(SEL)action; //@end ... that part and it works fine.) For people who love Categories, and who doesn't, what's the answer to this troubling question? What should you name a "quick" Category where the name is never going to be referenced again and is irrelevant? Is "_" a solution?

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  • Automatic music rating based on listening habits

    - by marco92w
    I've created a Winamp-like music player in Delphi. Not so complex, of course. Just a simple one. But now I would like to add a more complex feature: Songs in the library should be automatically rated based on the user's listening habits. This means: The application should "understand" if the user likes a song or not. And not only whether he/she likes it but also how much. My approach so far (data which could be used): Simply measure how often a song was played per time. Start counting time when the song was added to the library so that recent songs don't have any disadvantage. Measure how long a song was played on average (minutes). Starting a song but directly change to another one should have a bad influence on the ranking since the user didn't seem to like the song. ... Could you please help me with this problem? I would just like to have some ideas. I don't need the implementation in Delphi.

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  • Unit testing that an event is raised in C#, using reflection

    - by Thomas
    I want to test that setting a certain property (or more generally, executing some code) raises a certain event on my object. In that respect my problem is similar to http://stackoverflow.com/questions/248989/unit-testing-that-an-event-is-raised-in-c, but I need a lot of these tests and I hate boilerplate. So I'm looking for a more general solution, using reflection. Ideally, I would like to do something like this: [TestMethod] public void TestWidth() { MyClass myObject = new MyClass(); AssertRaisesEvent(() => { myObject.Width = 42; }, myObject, "WidthChanged"); } For the implementation of the AssertRaisesEvent, I've come this far: private void AssertRaisesEvent(Action action, object obj, string eventName) { EventInfo eventInfo = obj.GetType().GetEvent(eventName); int raisedCount = 0; Action incrementer = () => { ++raisedCount; }; Delegate handler = /* what goes here? */; eventInfo.AddEventHandler(obj, handler); action.Invoke(); eventInfo.RemoveEventHandler(obj, handler); Assert.AreEqual(1, raisedCount); } As you can see, my problem lies in creating a Delegate of the appropriate type for this event. The delegate should do nothing except invoke incrementer. Because of all the syntactic syrup in C#, my notion of how delegates and events really work is a bit hazy. How to do this?

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  • Python Ephem / Datetime calculation

    - by dassouki
    the output should process the first date as "day" and second as "night". I've been playing with this for a few hours now and can't figure out what I'm doing wrong. Any ideas? Edit I assume that the problem is due to my date comparison implementation Output: $ python time_of_day.py * should be day: event date: 2010/4/6 16:00:59 prev rising: 2010/4/6 09:24:24 prev setting: 2010/4/5 23:33:03 next rise: 2010/4/7 09:22:27 next set: 2010/4/6 23:34:27 day * should be night: event date: 2010/4/6 00:01:00 prev rising: 2010/4/5 09:26:22 prev setting: 2010/4/5 23:33:03 next rise: 2010/4/6 09:24:24 next set: 2010/4/6 23:34:27 day time_of_day.py import datetime import ephem # install from http://pypi.python.org/pypi/pyephem/ #event_time is just a date time corresponding to an sql timestamp def type_of_light(latitude, longitude, event_time, utc_time, horizon): o = ephem.Observer() o.lat, o.long, o.date, o.horizon = latitude, longitude, event_time, horizon print "event date ", o.date print "prev rising: ", o.previous_rising(ephem.Sun()) print "prev setting: ", o.previous_setting(ephem.Sun()) print "next rise: ", o.next_rising(ephem.Sun()) print "next set: ", o.next_setting(ephem.Sun()) if o.previous_rising(ephem.Sun()) <= o.date <= o.next_setting(ephem.Sun()): return "day" elif o.previous_setting(ephem.Sun()) <= o.date <= o.next_rising(ephem.Sun()): return "night" else: return "error" print "should be day: ", type_of_light('45.959','-66.6405','2010/4/6 16:01','-4', '-6') print "should be night: ", type_of_light('45.959','-66.6405','2010/4/6 00:01','-4', '-6')

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  • Compiling Objective-C project on Linux (Ubuntu)

    - by Alex
    How to make an Objective-C project work on Ubuntu? My files are: Fraction.h #import <Foundation/NSObject.h> @interface Fraction: NSObject { int numerator; int denominator; } -(void) print; -(void) setNumerator: (int) n; -(void) setDenominator: (int) d; -(int) numerator; -(int) denominator; @end Fraction.m #import "Fraction.h" #import <stdio.h> @implementation Fraction -(void) print { printf( "%i/%i", numerator, denominator ); } -(void) setNumerator: (int) n { numerator = n; } -(void) setDenominator: (int) d { denominator = d; } -(int) denominator { return denominator; } -(int) numerator { return numerator; } @end main.m #import <stdio.h> #import "Fraction.h" int main( int argc, const char *argv[] ) { // create a new instance Fraction *frac = [[Fraction alloc] init]; // set the values [frac setNumerator: 1]; [frac setDenominator: 3]; // print it printf( "The fraction is: " ); [frac print]; printf( "\n" ); // free memory [frac release]; return 0; } I've tried two approaches to compile it: Pure gcc: $ sudo apt-get install gobjc gnustep gnustep-devel $ gcc `gnustep-config --objc-flags` -o main main.m -lobjc -lgnustep-base /tmp/ccIQKhfH.o:(.data.rel+0x0): undefined reference to `__objc_class_name_Fraction' I created a GNUmakefile Makefile: include ${GNUSTEP_MAKEFILES}/common.make TOOL_NAME = main main_OBJC_FILES = main.m include ${GNUSTEP_MAKEFILES}/tool.make ... and ran: $ source /usr/share/GNUstep/Makefiles/GNUstep.sh $ make Making all for tool main... Linking tool main ... ./obj/main.o:(.data.rel+0x0): undefined reference to `__objc_class_name_Fraction' So in both cases compiler gets stuck at undefined reference to `__objc_class_name_Fraction' Do you have and idea how to resolve this issue?

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  • Associate "Code/Properties/Stuff" with Fields in C# without reflection. I am too indoctrinated by J

    - by AlexH
    I am building a library to automatically create forms for Objects in the project that I am working on. The codebase is in C#, and essentially we have a HUGE number of different objects to store information about different things. If I send these objects to the client side as JSON, it is easy enough to programatically inspect them to generate a form for all of the properties. The problem is that I want to be able to create a simple way of enforcing permissions and doing validation on the client side. It needs to be done on a field by field level. In javascript I would do this by creating a parallel object structure, which had some sort of { permissions : "someLevel", validator : someFunction } object at the nodes. With empty nodes implying free permissions and universal validation. This would let me simply iterate over the new object and the permissions object, run the check, and deal with the result. Because I am overfamilar with the hammer that is javascript, this is really the only way that I can see to deal with this problem. My first implementation thus uses reflection to let me treat objects as dictionaries, that can be programatically iterated over, and then I just have dictionaries of dictionaries of PermissionRule objects which can be compared with. Very javascripty. Very awkward. Is there some better way that I can do this? Essentially a way to associate a data set with each property, and then iterate over those properties. Or else am I Doing It Wrong?

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  • Ideas on frameworks in .NET that can be used for job processing and notifications

    - by Rajat Mehta
    Scenario: We have one instance of WCF windows service which exposes contracts like: AddNewJob(Job job), GetJobs(JobQuery query) etc. This service is consumed by 70-100 instances of client which is Windows Form based .NET app. Typically the service has 50-100 inward calls/minute to add or query jobs that are stored in a table on Sql Server. The same service is also responsible for processing these jobs in real time. It queries database every 5 seconds picks up the queued jobs and starts processing them. A job has 6 states. Queued, Pre-processing, Processing, Post-processing, Completed, Failed, Locked. Another responsibility on this service is to update all clients on every state change of every job. This means almost 200+ callbacks to clients per second. Question: This whole implementation is done using WCF Duplex bindings and works perfectly fine on small number of parallel jobs. Problem arises when we scale it up to 1000 jobs at a time. The notifications don't work as expected, it leads to memory overflow etc. Is there any standard framework that can provide a clean infrastructure for handling this scenario?? Apologies for the long explanation!

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  • Looking for combinations of server and embedded database engines

    - by codeelegance
    I'm redesigning an application that will be run as both a single user and multiuser application. It is a .NET 2.0 application. I'm looking for server and embedded databases that work well together. I want to deploy the embedded database in the single user setup and of course, the server in the multiuser setup. Past releases have been based on MSDE but in the past year we've been having a lot of install issues: new installs hanging and leaving the system in an unknown state, upgrades disconnecting the database, etc. I migrated the application to SQL Server 2005 and the install is more reliable (as long as a user doesn't try to install over a broken MSDE installation). Since next year's release will be a complete redesign I figured now's the best time to address the database issue as well. The database has been abstracted from the rest of the application so I just need to choose which database(s) to use and write an implementation for each one. So far I've considered: SQL Server/ SQL Server Compact Edition Firebird (same DB engine is available in two different server modes and an embedded dll) Each has its own merits but I'm also interested in any other suggestions. This is a fairly simple program and its data requirements are simple as well. I don't expect it to strain whatever database I eventually choose. So easy configuration and deployment hold more weight than performance.

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  • hadoop implementing a generic list writable

    - by Guruprasad Venkatesh
    I am working on building a map reduce pipeline of jobs(with one MR job's output feeding to another as input). The values being passed around are fairly complex, in that there are lists of different types and hash maps with values as lists. Hadoop api does not seem to have a ListWritable. Am trying to write a generic one, but it seems i can't instantiate a generic type in my readFields implementation, unless i pass in the class type itself: public class ListWritable<T extends Writable> implements Writable { private List<T> list; private Class<T> clazz; public ListWritable(Class<T> clazz) { this.clazz = clazz; list = new ArrayList<T>(); } @Override public void write(DataOutput out) throws IOException { out.writeInt(list.size()); for (T element : list) { element.write(out); } } @Override public void readFields(DataInput in) throws IOException{ int count = in.readInt(); this.list = new ArrayList<T>(); for (int i = 0; i < count; i++) { try { T obj = clazz.newInstance(); obj.readFields(in); list.add(obj); } catch (InstantiationException e) { e.printStackTrace(); } catch (IllegalAccessException e) { e.printStackTrace(); } } } } But hadoop requires all writables to have a no argument constructor to read the values back. Has anybody tried to do the same and solved this problem? TIA.

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  • speed string search in PHP

    - by Marc
    Hi! I have a 1.2GB file that contains a one line string. What I need is to search the entire file to find the position of an another string (currently I have a list of strings to search). The way what I'm doing it now is opening the big file and move a pointer throught 4Kb blocks, then moving the pointer X positions back in the file and get 4Kb more. My problem is that a bigger string to search, a bigger time he take to got it. Can you give me some ideas to optimize the script to get better search times? this is my implementation: function busca($inici){ $limit = 4096; $big_one = fopen('big_one.txt','r'); $options = fopen('options.txt','r'); while(!feof($options)){ $search = trim(fgets($options)); $retro = strlen($search);//maybe setting this position absolute? (like 12 or 15) $punter = 0; while(!feof($big_one)){ $ara = fgets($big_one,$limit); $pos = strpos($ara,$search); $ok_pos = $pos + $punter; if($pos !== false){ echo "$pos - $punter - $search : $ok_pos <br>"; break; } $punter += $limit - $retro; fseek($big_one,$punter); } fseek($big_one,0); } } Thanks in advance!

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  • UIImageView subclass with CGRectIntersectsRect - help!

    - by Flafla2
    The title of this question should be pretty self explanatory. I am making an app that involves multiple UIImageViews that serve the same purpose. They are merely different sizes. Anyway, I decided that the best solution was to make UIImageView subclasses, link the subcalsses in IB, and work from there. My code should explain this better - #define kPausedStatePaused 1 #define kPausedStatePlay 2 #import "Game.h" #import "ScoreSystem.h" @interface Doctor : UIImageView { } @end @interface Ground : UIImageView { } @end @interface Wall : UIImageView { } @end @interface Electric_Wire : UIImageView { } @end @implementation Game /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ - (IBAction)pause { UIAlertView *pause = [[UIAlertView alloc] initWithTitle:@"Pause" message:nil delegate:self cancelButtonTitle:@"Quit" otherButtonTitles:@"Play", nil]; [pause show]; [pause release]; pauseint = kPausedStatePaused; } - (void)viewDidAppear { pauseint = kPausedStatePlay; } - (void)loop { Doctor *doctorview; Ground *groundview; if (CGRectIntersectsRect(doctorview, groundview)) { } } - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if ([alertView.title isEqual:@"Pause"]) { if(buttonIndex == 0) [self dismissModalViewControllerAnimated:YES]; pauseint = kPausedStatePlay; } } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end Unsurprisingly, Xcode gave me an "incompatible type for CGRectIntersectsRect" error.

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  • UIImagePickerControllerDelegate Returns Blank "editingInfo" Dictionary Object

    - by Leachy Peachy
    Hi there, I have an iPhone app that calls upon the UIImagePickerController to offer folks a choice between selecting images via the camera or via their photo library on the phone. The problem is that sometimes, (Can't always get it to replicate.), the editingInfo dictionary object that is supposed to be returned by didFinishPickingImage delegate message, comes back blank or (null). Has anyone else seen this before? I am implementing the UIImagePickerControllerDelegate in my .h file and I am correctly implementing the two delegate methods: didFinishPickingImage and imagePickerControllerDidCancel. Any help would be greatly appreciated. Thank you in advance! Here is my code... my .h file: @interface AddPhotoController : UIViewController <UIImagePickerControllerDelegate, UINavigationControllerDelegate> { IBOutlet UIImageView *imageView; IBOutlet UIButton *snapNewPictureButton; IBOutlet UIButton *selectFromPhotoLibraryButton; } @property (nonatomic, retain) UIImageView *imageView; @property (nonatomic, retain) UIButton *snapNewPictureButton; @property (nonatomic, retain) UIButton * selectFromPhotoLibraryButton; my .m file: @implementation AddPhotoController @synthesize imageView, snapNewPictureButton, selectFromPhotoLibraryButton; - (IBAction)getCameraPicture:(id)sender { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; picker.allowsImageEditing = YES; [self presentModalViewController:picker animated:YES]; [picker release]; } - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)editingInfo { NSLog(@"Image Meta Info.: %@",editingInfo); UIImage *selectedImage = image; imageView.image = selectedImage; self._havePictureData = YES; [self.useThisPhotoButton setEnabled:YES]; [picker dismissModalViewControllerAnimated:YES]; } - (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker { [picker dismissModalViewControllerAnimated:YES]; }

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  • Scriptaculous problem in IE

    - by Django Reinhardt
    Hi there. We've got this very annoying problem with Scriptaculous and Internet Explorer 7/8. We have two Effect.toggles on the same page, but only one of them is ever working (the first one). I hope it's some simple mistake in my implementation, but I can't seem to find any decent documentation. Hopefully somebody here can help. The HTML/JS looks like this: <ul> <li id="LinkA" class="icon"> <a onclick="new Effect.toggle('divA', 'slide', { duration: 0.6 }); return false;" href="#">Show List A</a> </li> </ul> <div id="divA" style="display:none"> <div> -- Things to display -- </div> </div> <ul> <li id="LinkB" class="icon"> <a onclick="new Effect.toggle('divB', 'slide', { duration: 0.6 }); return false;" href="#">Show List B</a> </li> </ul> <div id="divB" style="display:none"> <div> -- Things to display -- </div> </div> It works perfectly in Chrome and Firefox, but the second one never works in IE 7 or 8, no matter what I do. Any help would be greatly appreciated!

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  • Giving another object a NSManagedObject

    - by Wayfarer
    Alright, so I'm running into an issue with my code. What I have done is subclassed UIButton so I can give it some more infomormation that pertain to my code. I have been able to create the buttons and they work great. Capiche. However, one of the things I want my subclass to hold is a reference to a NSMangedObject. I have this code in my header file: @interface ButtonSubclass : UIButton { NSManagedObjectContext *context; NSManagedObject *player; } @property (nonatomic, retain) NSManagedObject *player; @property (nonatomic, retain) NSManagedObjectContext *context; - (id)initWithFrame:(CGRect)frame andTitle:(NSString*)title; //- (void)setPlayer:(NSManagedObject *)aPlayer; @end As you can see, it has a instance variable to the NSMangedobject I want it to hold (as well as the Context). But for the life of me, I can't get it to hold that NSManagedObject. I run both the @synthesize methods in the Implementation file. @synthesize context; @synthesize player; So I'm not sure what I'm doing wrong. This is how I create my button: ButtonSubclass *playerButton = [[ButtonSubclass alloc] initWithFrame:frame andTitle:@"20"]; //works playerButton.context = self.context; //works playerButton.player = [players objectAtIndex:i]; //FAILS And I have initilaized the players array earlier, where I get the objects. Another weird thing is that when it gets to this spot in the code, the app crashes (woot) and the the console output stops. It doesn't give me any error, and notification at all that the app has crashed. It just... stops. So I don't even know what the error is that is crashing the code, besides it has to do with that line up there setting the "player" variable. Thoughts and ideas? I'd love your wisdom!

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