Search Results

Search found 19072 results on 763 pages for 'iphone sdk 3 1 3'.

Page 256/763 | < Previous Page | 252 253 254 255 256 257 258 259 260 261 262 263  | Next Page >

  • Apple reveals the iPhone 4.0 multitasking

    Finally Apple decided to add multitasking to the iPhone to compete with all the new devices coming up and existing. At an Apple press event, CEO Steve Jobs announces multitasking support in the newest iPhone operating system. Users will finally be able to switch back and forth between applications like Pandora and Skype without having to shut down the app entirely to enter a new one. Their excuse to not bringing multitasking until now is they were waiting to make multitasking right. New features...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • iPhone application build fails with "dyld: Library not loaded: /System/[...]" error? Why?

    - by Andrew J. Brehm
    For my own reasons and not for the app store I am referencing the Apple private framework Apple80211 in an iPhone app. I got the framework from an earlier version of the iPhone SDK. I added the "existing framework", verified that that absolute path to the framework is /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.0.sdk/System/Library/PrivateFrameworks/Apple80211.framework and tried to build the app. But the build (to device) fails with the error dyld: Library not loaded: /System/Library/PrivateFrameworks/Apple80211.framework/Apple80211 Referenced from: /var/mobile/Applications/3691587D-87AF-44EA-A505-F73D17F39B3B/iWire2.app/iWire2 Reason: image not found I cannot figure out why Xcode would look for the library in a /System path (instead of using the path given in the frameworks list) or how to change that behaviour. I tried the tricks I found here and elsewhere for similar (and identical) sitiations: Delete the myusername.* files in the xcodeproj bundle Delete the build directory Clean all targets Start new project Result is always the same. How can I add this (or a) framework to an iPhone project AND get Xcode to at least look at the library located where I point to rather than a location in /System?

    Read the article

  • can't install psycopg2 in my env on mac os x lion

    - by Alexander Ovchinnikov
    I tried install psycopg2 via pip in my virtual env, but got this error: ld: library not found for -lpq (full log here: http://pastebin.com/XdmGyJ4u ) I tried install postgres 9.1 from .dmg and via port, (gksks)iMac-Alexander:~ lorddaedra$ locate libpq /Developer/SDKs/MacOSX10.7.sdk/usr/include/libpq /Developer/SDKs/MacOSX10.7.sdk/usr/include/libpq/libpq-fs.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/libpq-events.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/libpq-fe.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/internal/libpq /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/internal/libpq/pqcomm.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/internal/libpq-int.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/auth.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/be-fsstubs.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/crypt.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/hba.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/ip.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/libpq-be.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/libpq-fs.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/libpq.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/md5.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/pqcomm.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/pqformat.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/pqsignal.h /Developer/SDKs/MacOSX10.7.sdk/usr/lib/libpq.5.3.dylib /Developer/SDKs/MacOSX10.7.sdk/usr/lib/libpq.5.dylib /Developer/SDKs/MacOSX10.7.sdk/usr/lib/libpq.a /Developer/SDKs/MacOSX10.7.sdk/usr/lib/libpq.dylib /Library/PostgreSQL/9.1/doc/postgresql/html/install-windows-libpq.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-async.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-build.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-cancel.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-connect.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-control.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-copy.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-envars.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-events.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-example.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-exec.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-fastpath.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-ldap.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-misc.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-notice-processing.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-notify.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-pgpass.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-pgservice.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-ssl.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-status.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-threading.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq.html /Library/PostgreSQL/9.1/include/libpq /Library/PostgreSQL/9.1/include/libpq/libpq-fs.h /Library/PostgreSQL/9.1/include/libpq-events.h /Library/PostgreSQL/9.1/include/libpq-fe.h /Library/PostgreSQL/9.1/include/postgresql/internal/libpq /Library/PostgreSQL/9.1/include/postgresql/internal/libpq/pqcomm.h /Library/PostgreSQL/9.1/include/postgresql/internal/libpq-int.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq /Library/PostgreSQL/9.1/include/postgresql/server/libpq/auth.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/be-fsstubs.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/crypt.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/hba.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/ip.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/libpq-be.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/libpq-fs.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/libpq.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/md5.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/pqcomm.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/pqformat.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/pqsignal.h /Library/PostgreSQL/9.1/lib/libpq.5.4.dylib /Library/PostgreSQL/9.1/lib/libpq.5.dylib /Library/PostgreSQL/9.1/lib/libpq.a /Library/PostgreSQL/9.1/lib/libpq.dylib /Library/PostgreSQL/9.1/lib/postgresql/libpqwalreceiver.so /Library/PostgreSQL/9.1/pgAdmin3.app/Contents/Frameworks/libpq.5.dylib /Library/PostgreSQL/psqlODBC/lib/libpq.5.4.dylib /Library/PostgreSQL/psqlODBC/lib/libpq.5.dylib /Library/PostgreSQL/psqlODBC/lib/libpq.dylib /Library/WebServer/Documents/postgresql/html/install-windows-libpq.html /Library/WebServer/Documents/postgresql/html/libpq-async.html /Library/WebServer/Documents/postgresql/html/libpq-build.html /Library/WebServer/Documents/postgresql/html/libpq-cancel.html /Library/WebServer/Documents/postgresql/html/libpq-connect.html /Library/WebServer/Documents/postgresql/html/libpq-control.html /Library/WebServer/Documents/postgresql/html/libpq-copy.html /Library/WebServer/Documents/postgresql/html/libpq-envars.html /Library/WebServer/Documents/postgresql/html/libpq-events.html /Library/WebServer/Documents/postgresql/html/libpq-example.html /Library/WebServer/Documents/postgresql/html/libpq-exec.html /Library/WebServer/Documents/postgresql/html/libpq-fastpath.html /Library/WebServer/Documents/postgresql/html/libpq-ldap.html /Library/WebServer/Documents/postgresql/html/libpq-misc.html /Library/WebServer/Documents/postgresql/html/libpq-notice-processing.html /Library/WebServer/Documents/postgresql/html/libpq-notify.html /Library/WebServer/Documents/postgresql/html/libpq-pgpass.html /Library/WebServer/Documents/postgresql/html/libpq-pgservice.html /Library/WebServer/Documents/postgresql/html/libpq-ssl.html /Library/WebServer/Documents/postgresql/html/libpq-status.html /Library/WebServer/Documents/postgresql/html/libpq-threading.html /Library/WebServer/Documents/postgresql/html/libpq.html /opt/local/include/postgresql90/internal/libpq /opt/local/include/postgresql90/internal/libpq/pqcomm.h /opt/local/include/postgresql90/internal/libpq-int.h /opt/local/include/postgresql90/libpq /opt/local/include/postgresql90/libpq/libpq-fs.h /opt/local/include/postgresql90/libpq-events.h /opt/local/include/postgresql90/libpq-fe.h /opt/local/include/postgresql90/server/libpq /opt/local/include/postgresql90/server/libpq/auth.h /opt/local/include/postgresql90/server/libpq/be-fsstubs.h /opt/local/include/postgresql90/server/libpq/crypt.h /opt/local/include/postgresql90/server/libpq/hba.h /opt/local/include/postgresql90/server/libpq/ip.h /opt/local/include/postgresql90/server/libpq/libpq-be.h /opt/local/include/postgresql90/server/libpq/libpq-fs.h /opt/local/include/postgresql90/server/libpq/libpq.h /opt/local/include/postgresql90/server/libpq/md5.h /opt/local/include/postgresql90/server/libpq/pqcomm.h /opt/local/include/postgresql90/server/libpq/pqformat.h /opt/local/include/postgresql90/server/libpq/pqsignal.h /opt/local/lib/postgresql90/libpq.5.3.dylib /opt/local/lib/postgresql90/libpq.5.dylib /opt/local/lib/postgresql90/libpq.a /opt/local/lib/postgresql90/libpq.dylib /opt/local/lib/postgresql90/libpqwalreceiver.so /opt/local/var/macports/sources/rsync.macports.org/release/tarballs/ports/databases/libpqxx /opt/local/var/macports/sources/rsync.macports.org/release/tarballs/ports/databases/libpqxx/Portfile /opt/local/var/macports/sources/rsync.macports.org/release/tarballs/ports/databases/libpqxx26 /opt/local/var/macports/sources/rsync.macports.org/release/tarballs/ports/databases/libpqxx26/Portfile /usr/include/libpq /usr/include/libpq/libpq-fs.h /usr/include/libpq-events.h /usr/include/libpq-fe.h /usr/include/postgresql/internal/libpq /usr/include/postgresql/internal/libpq/pqcomm.h /usr/include/postgresql/internal/libpq-int.h /usr/include/postgresql/server/libpq /usr/include/postgresql/server/libpq/auth.h /usr/include/postgresql/server/libpq/be-fsstubs.h /usr/include/postgresql/server/libpq/crypt.h /usr/include/postgresql/server/libpq/hba.h /usr/include/postgresql/server/libpq/ip.h /usr/include/postgresql/server/libpq/libpq-be.h /usr/include/postgresql/server/libpq/libpq-fs.h /usr/include/postgresql/server/libpq/libpq.h /usr/include/postgresql/server/libpq/md5.h /usr/include/postgresql/server/libpq/pqcomm.h /usr/include/postgresql/server/libpq/pqformat.h /usr/include/postgresql/server/libpq/pqsignal.h /usr/lib/libpq.5.3.dylib /usr/lib/libpq.5.dylib /usr/lib/libpq.a /usr/lib/libpq.dylib How to tell pip to use this lib in /Library/PostgreSQL/9.1/lib/ (or may be in /usr/lib)? or may be install this lib again in my env (i try keep my env isolated from mac as possible)

    Read the article

  • Using a SimpleAdapter, how can i map images to a ListAdapter Row? using android sdk

    - by nathanjosiah
    Here is the code that i have for the adapter. ArrayList<HashMap<String, Object>> mylist = new ArrayList<HashMap<String, Object>>(); for (CustomClass imageObject : myArray) { HashMap<String, Object> map = new HashMap<String, Object>(); BmpFromURL myBmp = new BmpFromURL(image.getURL()); map.put("image", myBmp.getMyBitmap()); mylist.add(map); } SimpleAdapter adapter = new SimpleAdapter(this, mylist, R.layout.series_list_row, new String[]{"image"}, new int[]{R.id.ImageView01}); this.setListAdapter(adapter); getMyBitmap() returns a Bitmap.

    Read the article

  • iPhone SDK: How do I create an overlay drop-down menu?

    - by arooaroo
    Hi, I have a UIViewController containing its UIView which occupies the available screen (inbetween the tabbar and nav bar). I'd now like to add a simple toolbar which is situated at the top of the UIView which will contain some buttons. One of the buttons should display a drop down menu which is displayed as an overlay over the UIView. I'd quite like this menu to be a UITable as it could contain many items. The problem I'm having is I can't see the best way to go about this. I'm wondering whether there's a simple strategy. Here's an example of the type of feature I'm looking for... Menu hidden: http://www.flickr.com/photos/peterevers/3147678219/in/photostream/ Menu displayed: http://www.flickr.com/photos/peterevers/3148550320/ I expect the above example is emulated in UIWebView using HTML/CSS. Is there a "proper" way? TIA

    Read the article

  • How to save image to iphone's AddressBook using SDK API ?

    - by apple.dev
    My purpose is to process one image from image library, and save this image directly to one person record (i,e, "Tom" ), which is selected from AddressBook, I can see the new image replace Tom's previous image, but I can not save it to AddressBook. I implemented delegate ABPeoplePickerNavigationControllerDelegate, and using following logics, but whatever I tried, modified records can not be saved to address books. Any clues or suggest ? Thanks ABAddressBookRef addressBook= ABAddressBookCreate(); CFErrorRef error = NULL; BOOL wantToSaveChanges = YES; ABRecordSetValue(person, kABPersonFirstNameProperty, @"Shi", &error);//, &error) NSData * dataRef = UIImagePNGRepresentation(cellImage); ABPersonSetImageData(person, dataRef, &error); if (ABAddressBookHasUnsavedChanges(addressBook)) {\ NSLog(@"need to save "); if (wantToSaveChanges) { ABAddressBookSave(addressBook, &error); } else { ABAddressBookRevert(addressBook); } }else { NSLog(@"no changes"); } if (error != NULL) {/*... Handle error. ...*/ NSLog(@"error happened here " ); } CFRelease(addressBook);

    Read the article

  • Why the CLLocationManager delegate is not getting called in iPhone SDK 4.0 ???

    - by Biranchi
    Hi, This is the code that I have in my AppDelegate Class - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { CLLocationManager *locationManager = [[CLLocationManager alloc] init]; locationManager.delegate = self; locationManager.distanceFilter = 1000; // 1 Km locationManager.desiredAccuracy = kCLLocationAccuracyKilometer; [locationManager startUpdatingLocation]; } And this is the delegate method i have in my AppDelegate Class //This is the delegate method for CoreLocation - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { //printf("AppDelegate latitude %+.6f, longitude %+.6f\n", newLocation.coordinate.latitude, newLocation.coordinate.longitude); } Its working in 3.0, 3.1, 3.1.3 , but its not working in 4.0 simulator and device both. What is the reason ?? I am getting frustrated ...... Thanks....

    Read the article

  • Can a telephony.Phone object be instantiated through the sdk?

    - by Tyler
    I am trying to get a phone object so that I can call and conference two numbers from within my application. I have tried using the static PhoneFactory.makeDefaultPhones((Context)this) but have not had any luck. String phoneFactoryName = "com.android.internal.telephony.PhoneFactory"; String phoneName = "com.android.internal.telephony.Phone"; Class phoneFactoryClass = Class.forName(phoneFactoryName); Class phoneClass = Class.forName(phoneName); Method getDefaultPhone = phoneFactoryClass.getMethod("getDefaultPhone"); Object phoneObject = getDefaultPhone.invoke(null); Error - Caused by java.lang.RuntimeException: PhoneFactory.getDefaultPhone must be called from Looper thread

    Read the article

  • How to set selected segment index in UISegmentedControl? (iPhone SDK)

    - by seanny94
    Hello all! I'm trying to avoid an app crash here... I have a button that will remove a segment from a UISegmentedControl. If that button is pressed and the user has the segment to be removed selected, the segment will remove and no selection will be highlighted. However, when another button is pushed that does an action that retrieves the selectedSegmentIndex, the app crashes. In short: Is there any way to force the selection of a segment in a UISegmentedControl? edit it seems as though the UISegmentedControl is returning a selectedSegmentIndex of -1 when no segment is selected... let's see what I can do from here.

    Read the article

  • Microsoft Visual Studio SDK DSL Tools - Any serious takers?

    - by amazedsaint
    We are considering Microsoft DSL toolkit for creating some abstract designers. I already did some POCs, but would like to get some opinions on the same. Any one here to share their experiences working with Microsoft DSL Toolkit and T4? Also, any pointers to open source DSL projects will help - Eg. Microsoft Service Factory modeling edition is heavily relying on DSL toolkit. As OSLO/Quadrant will take some time to get released, I think the only option we have is to rely on Microsoft DSL designer. (See Kieth's blog on the same) Also, here is some information I already have on DSL: 1 - A Nice Lab in MSDN on DSL tools 2 - A List of Projects in Codeplex using DSL toolkit

    Read the article

  • Can I run iOS apps on my Mac?

    - by Ken
    I've seen a number of neat iPhone apps recently that I'd like to use. In particular, there are a number of neat musical apps (metronome, tuner, etc.) that seem highly rated, and have no real Mac equivalent. I don't have a recent iPod/iPhone/iPad (I don't need portability or a phone and it seems silly to pay hundreds of dollars to run $15 worth of apps), but I do have an Intel (C2D) Mac. Can the iPhone dev simulator, or any other emulator, download and run iPhone App Store apps?

    Read the article

  • iTunes contact sync issue

    - by Tony
    Last night when I sync my contacts to my iPhone, it wiped 95% of my contacts on my iPhone :( I have tried to re-sync many times but no joy. I've even exported all my contacts into Windows Contacts (im using Vista), then tried to re-sync in iTunes using that. Note: I have the lastest iTunes and iPhone updates. Many thanks! Tony.

    Read the article

  • How to fix "failed codesign verification" of an iPhone project?

    - by Horace Ho
    Last night, the iPhone project was built perfectly. This morning, I installed XCode 3.2.3 in a separate folder. When I open the same project in the old XCode 3.2.2 and re-built the project. I got this warning: Application failed codesign verification. The signature was invalid, or it was not signed with an Apple submission certificate. (-19011) How can I fix it? Thanks!

    Read the article

  • From a 3D modeler to an iPhone app - what are best practices?

    - by bonkey
    I am quite new in 3D programming on iPhone and I would like to ask for hints about organizing a work between designers and programmers on that platform. Most of all: what kind of tools, libraries or plugins cooperate the best on both sides. Although I consider the question as looking for general best-practices advice I would like to find a solution for my current situation which I describe further, too. I've already done some research and found following libraries: SIO2 Khronos OpenGL ES 1.x SDK for PowerVR MBX Unity3D Oolong Game Engine I've checked modellers or plugins to them giving output formats readable by those tools: obj2opengl Wavefront OBJ to plain header file converter Blender with SIO2 exporter iphonewavefrontloader Cheetah3D PVRGeoPOD for 3DS / Maya Unfortunately I still have no clear vision how to combine any of that tools to get a desinger's work in an application. I look for a way of getting it in the most possible complete way: models, lights, scenes, textures, maybe some simple animations (but rather no game-like physics), but I still got nothing. And here comes my situation: I would like to find right way to present few (but quite complicated) models from a single scene. The designers mostly use 3DS Max 9, sometimes 10 (which partly prevents using PVRGeoPOD) and are rather reluctant to switch to something else but if there's no other choice I suppose it would be possible. The basic rule I've already found in some places "use Wavefront OBJ" not always works. I haven't got any acceptable results with production files, actually. The only things worked fine were some mere examples. Some of my models did imported incomplete, sometimes exporters hung or generated enormous files not really useful on an iPhone, sometimes enabling textures (with GL_TEXTURE_2D) just crashed an app. I know it might be a problem with too complicated models or my mistakes coming from inexeperience but I am not able to find any guidelines for that process to have streamlined cooperation with designers. I am even willing to write some things from scratch in pure OpenGL-ES if it's necessary, but I would like to avoid what might be avoided and get the most from the model files. The best would be the effect I saw on some SIO2 tutorials: export, build & go. But at that moment I've got only "import, wrong", "import, where are textures?", "import, that almost looks fine, export, hang" and so on... Is it really so much frustrating or I am just missed something obvious? Can anybody share his/her experience in that field and tell what kind of software uses for "making things happen"?

    Read the article

< Previous Page | 252 253 254 255 256 257 258 259 260 261 262 263  | Next Page >