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  • absolute positioned element not getting 100% height

    - by vitto
    hi here's my code (a bit simplified) <div id="wrapper" style="width:960px; margin:0 auto; position: relative;"> <img src="img/bg/wrapper.jpg" alt="" width="960" id="bg" style="position:absolute; top:0; left:0; z-index:0; height:100%;" /> <some more div></div> </div> here's my problem: if i give my image 100% height it works correctly in firefox/chrome (it stretches all allong its wrapper) while in explorer it inherits the page height!! causing an overheighted page. I tried with height=inherit but in firefox/chrome image doesn't stretch at all, in explorer the problem remains the same. Height=auto: the same as above in F/C + explorer doesn't stretch too. Any idea? Thanks Vitto

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  • How to create many div's with 100% height?

    - by ChrisBenyamin
    I need a html document, that contains multiple div's with 100% height (screen filling) one below the other. I have tried to apply every element a height of 100%, but that won't work seamless nor clean. Maybe there is a option with JavaScript? I don't have an idea. Please suggest me your solutions. chris

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  • Html width 100%

    - by vtortola
    Hi, This is driving me nuts. What happens with "width:100%" ? Apparently it just works in IExplore, so I think it's one of those things Microsoft made up. But then... how do you tell to a element that has to take all available parent's space in a way that all browsers can understand? Cheers?

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  • Do static / relative divs accept height in %

    - by Crimson
    I have a div which needs to be positioned statically / relatively. When it has both height and width defined in %, the browser (FF) ignores the height set and renders a very small div. However, when I set the height in px (approximately same calculated value), it works smoothly. The width defined in % works perfectly. I need the height to be defined in % as well - due to resolution / scaling issues.

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  • How to add locale aware CSS to an individual component in ADF Faces.

    - by [email protected]
    When creating a skin in ADF Faces, it's (relatively) easy to add locale aware CSS using the :rtl psuedo-class on the end of a skinning key.  Example:af|inputListOfValues::content {  padding-left: 3px;}af|inputListOfValues::content:rtl {  padding-left: 0px;  padding-right: 3px;}In this example, we want some padding before the start of the text in the content element of the component.  In right to left locales, the start of the text is on the right side by default, so we need to change the padding from the left to the right.Let's say, however, that you want to specify a locale aware CSS style on an individual component using the contentStyle attribute.  There is a handy ADF Faces EL function to help you out here: isRTL.  For our example, let's say we want an inputText component whose text content is 'end' aligned.  If you weren't considering RTL locales, you could code this as:<af:inputText id="idInputTextRight" label="right aligned" value="Test"                    contentStyle="text-align: right;"/>This, however, will be right aligned regardless of locale. This is where isRTL() comes to the rescue.  This is how we would code this to be locale aware:<af:inputText id="idInputTextEnd" label="end aligned" value="Test"                     contentStyle="text-align: #{af:isRTL()?'left':'right'};"/> The af:isRTL() EL function returns true if we are rendering in RTL, so we can use it to pick the appropriate text alignment.

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  • SSL configuration issue. SSL/IIS7 not loading all scripts/CSS on user's first visit

    - by Chris
    Hi all, Hopefully this isnt a tricky one. I've got a web app that doesn't load all javascript/css/images on the first visit. Second visit is fine. After approximately 2 minutes of inactivity the problem reoccurs. These problems only started occuring after the customer requested SSL be applied to the application. Ajax requests stop working after 2 minutes of activity despite a successful page load of all javascript elements. Application timeout is 30 minutes - like I said, everything was fine before SSL was applied. All javascript and CSS files use absolute URLS - e.g https://blablabla There appears to be no pattern as to why certain files arent loaded. The firebug Net output shows the status for the failed elements as 'Aborted'. For example, site.css and nav.css are in the same folder, are declared after each other in the head tag yet one is loaded and the other is not. Both will load fine after refreshing the page (unless roughly two minutes have passed). An Ajax request also shows as aborted after two minutes. However, if i do the request again the Ajax request will succeed. Almost as if the first request woke something up. None of these problems occur in Chrome Any ideas? FYI this is a .Net 4 C# MVC app running under IIS7 but I'm not sure its relevant since it works in Chrome. Everything worked fine before SSL was applied. Originally posted on stackoverflow but recommended to list here. Can provide additional details if necessary.

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  • jQuery .append() not working in IE, Safari, and Chrome

    - by mkmcdonald
    So I'm using jQuery's AJAX function to read some XML for me and it's worked just fine. But now I'm trying to manipulate the display property of 4 different dynamically generated divs. The size and x/y of the divs are determined by the XML and are parsed through. My problem lies in the face that these divs either aren't being generated or just don't show up in IE, Safari, and Chrome. In Firefox and Opera, they do work. I'm using jQuery's .append() to create the divs and then the .css() functino to manipulate them. Looking in Chrome's developer tools, I am seeing that the css property being changed in the script is being overridden by the property in the stylesheet. Any fixes? $(document).ready(function(){ $.ajax({ type: "GET", url: "generate?test", dataType: "xml", success: function(xml) { $(xml).find('template').each(function(){ var portion = $(this).attr('portion'); var select; var name = $(this).find('$(this):first').text(); var mutability = $(this).attr('mutability'); var x = (parseInt($(this).find('x:first').text())*96)/72; var y = (parseInt($(this).find('y:first').text())*96)/72; switch(portion){ case "stub": select = $('#StubTemplates'); select.append(""+name+""); break; case "body": select = $('#BodyTemplates'); select.append(""+name+""); y = y + 90; break; } switch(mutability){ case "dynamic": var width = (parseInt($(this).find('width:first').text())*96)/72; var height = (parseInt($(this).find('height:first').text())*96)/72; var n = name; switch(portion){ case "stub": $('.ticket').append("") break; case "body": $('.ticket').append(""); break; } var top = $('#'+n).position().top; var left = parseInt($('#'+n).css('margin-left')); $('#'+n).css('top', (y+top)+"px"); $('#'+n).css('margin-left', (x+left)+"px"); $('#'+n).css('width', width+"px"); $('#'+n).css('height', height+"px"); break; case "static": var n = name; switch(portion){ case "stub": $('.ticket').append(""); break; case "body": $('.ticket').append(""); break; } break; } }); var stubActive = false; var bodyActive = false; $('#StubTemplates').find('.ddindent').mouseup(function(){ var tVal = $(this).val(); var tTitle = $(this).attr('title'); if(!stubActive){ $('.stubEditable').css('display', 'none'); $('#'+tVal).css('display', 'block'); stubActive = true; }else{ $('.stubEditable').css('display', 'none'); $('#'+tVal).css('display', 'block'); stubActive = false; } }); $('#StubTemplates').find('#stubTempNone').mouseup(function(){ $('.stubEditable').css('display', 'none'); }); $('#BodyTemplates').find('.ddindent').mouseup(function(){ var tVal = $(this).val(); var tTitle = $(this).attr('title'); if(!bodyActive){ $('.bodyEditable').css('display', 'none'); $('#'+tVal).css('display', 'block'); bodyActive = true; }else{ $('.bodyEditable').css('display', 'none'); $('#'+tVal).css('display', 'block'); bodyActive = false; } }); $('#BodyTemplates').find('#bodyTempNone').mouseup(function(){ $('.bodyEditable').css('display', 'none'); }); } }); });

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  • What is the best way to render sprites using OpenGL?

    - by Sam152
    I have been digging around for the past couple of days for a good way to render small sprites using OpenGL and glut. I have tried different libraries including EasyBMP and a few others but all of them seem to have some sort of problem with them that I cannot solve. I want to be able to take image data (I don't care what format it is or what I have to do to it to get it to work) and under the context of games programming use it on the screen. What is the best way to achieve this? I seem to be running around in circles.

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  • Unable to run Ajax Minifier as post-build in Visual Studio.

    - by James South
    I've set up my post build config as demonstrated at http://www.asp.net/ajaxlibrary/ajaxminquickstart.ashx I'm getting the following error though: The "JsSourceFiles" parameter is not supported by the "AjaxMin" task. Verify the parameter exists on the task, and it is a settable public instance property. My configuration settings...... <Import Project="$(MSBuildExtensionsPath)\Microsoft\MicrosoftAjax\ajaxmin.tasks" /> <Target Name="AfterBuild"> <ItemGroup> <JS Include="**\*.js" Exclude="**\*.min.js" /> </ItemGroup> <ItemGroup> <CSS Include="**\*.css" Exclude="**\*.min.css" /> </ItemGroup> <AjaxMin JsSourceFiles="@(JS)" JsSourceExtensionPattern="\.js$" JsTargetExtension=".min.js" CssSourceFiles="@(CSS)" CssSourceExtensionPattern="\.css$" CssTargetExtension=".min.css" /> </Target> I had a look at the AjaxMinTask.dll with reflector and noted that the publicly exposed properties do not match the ones in my config. There is an array of ITaskItem called SourceFiles though so I edited my configuration to match. <Import Project="$(MSBuildExtensionsPath)\Microsoft\MicrosoftAjax\ajaxmin.tasks" /> <Target Name="AfterBuild"> <ItemGroup> <JS Include="**\*.js" Exclude="**\*.min.js" /> </ItemGroup> <ItemGroup> <CSS Include="**\*.css" Exclude="**\*.min.css" /> </ItemGroup> <AjaxMin SourceFiles="@(JS);@(CSS)" SourceExtensionPattern="\.js$;\.css$" TargetExtension=".min.js;.min.css"/> </Target> I now get the error: The "SourceFiles" parameter is not supported by the "AjaxMin" task. Verify the parameter exists on the task, and it is a settable public instance property. I'm scratching my head now. Surely it should be easier than this? I'm running Visual Studio 2010 Ultimate on a Windows 7 64 bit installation.

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  • Lights off effect and jquery placement on wordpress

    - by Alexander Santiago
    I'm trying to implement a lights on/off on single posts of my wordpress theme. I know that I have to put this code on my css, which I did already: #the_lights{ background-color:#000; height:1px; width:1px; position:absolute; top:0; left:0; display:none; } #standout{ padding:5px; background-color:white; position:relative; z-index:1000; } Now this is the code that I'm having trouble with: function getHeight() { if ($.browser.msie) { var $temp = $("").css("position", "absolute") .css("left", "-10000px") .append($("body").html()); $("body").append($temp); var h = $temp.height(); $temp.remove(); return h; } return $("body").height(); } $(document).ready(function () { $("#the_lights").fadeTo(1, 0); $("#turnoff").click(function () { $("#the_lights").css("width", "100%"); $("#the_lights").css("height", getHeight() + "px"); $("#the_lights").css({‘display’: ‘block’ }); $("#the_lights").fadeTo("slow", 1); }); $("#soft").click(function () { $("#the_lights").css("width", "100%"); $("#the_lights").css("height", getHeight() + "px"); $("#the_lights").css("display", "block"); $("#the_lights").fadeTo("slow", 0.8); }); $("#turnon").click(function () { $("#the_lights").css("width", "1px"); $("#the_lights").css("height", "1px"); $("#the_lights").css("display", "block"); $("#the_lights").fadeTo("slow", 0); }); }); I think it's a jquery. Where do I place it and how do I call it's function? Been stuck on this thing for 6 hours now and any help would be greatly appreciated...

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  • "Ghost" values in PHP/Smarty.

    - by Kyle Sevenoaks
    I've been working on a site for a while changing the layout and skin of a webshop checkout process. I've noticed that if you go all the way through the process until the last page, then click the link to go back to the view products page, the delivery method price displays underneath the navigation buttons, until you refresh and it goes away again. I've downloaded both sourced from the browser (Chrome, but this bug applies to all browsers) and used a file difference tool to display the differences, the result being only: < error.html vs > normal.html 34c34 < <link href="gzip.php?file=167842c1496093fbcd391b41cf7b03da.css&time=1272272181" rel="Stylesheet" type="text/css"/> --- > <link href="gzip.php?file=167842c1496093fbcd391b41cf7b03da.css&time=1272272348" rel="Stylesheet" type="text/css"/> Which is just the way it zips up the CSS stylesheets. (afaik) Has anyone ever encountered such a problem, or anything similar? Normal: Error: I can't even hazard a guess as to what is causing this, at all. I've searched over Google for anything and come up with nothing. What could be causing this? The site in question is Euroworker.no. HTML @ Pastebin. Smarty snippet: {if !$CANONICAL} {canonical}{self}{/canonical} {/if} <link rel="canonical" href="{$CANONICAL}" /> <!-- Css includes --> {includeCss file="frontend/Frontend.css"} {includeCss file="backend/stat.css"} {if {isRTL}} {includeCss file="frontend/FrontendRTL.css"} {/if} {compiledCss glue=true nameMethod=hash} <!--[if lt IE 8]> <link href="stylesheet/frontend/FrontendIE.css" rel="Stylesheet" type="text/css"/> {if $ieCss} <link href="{$ieCss}" rel="Stylesheet" type="text/css"/> {/if} <![endif]--> Thanks.

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  • Metro: Declarative Data Binding

    - by Stephen.Walther
    The goal of this blog post is to describe how declarative data binding works in the WinJS library. In particular, you learn how to use both the data-win-bind and data-win-bindsource attributes. You also learn how to use calculated properties and converters to format the value of a property automatically when performing data binding. By taking advantage of WinJS data binding, you can use the Model-View-ViewModel (MVVM) pattern when building Metro style applications with JavaScript. By using the MVVM pattern, you can prevent your JavaScript code from spinning into chaos. The MVVM pattern provides you with a standard pattern for organizing your JavaScript code which results in a more maintainable application. Using Declarative Bindings You can use the data-win-bind attribute with any HTML element in a page. The data-win-bind attribute enables you to bind (associate) an attribute of an HTML element to the value of a property. Imagine, for example, that you want to create a product details page. You want to show a product object in a page. In that case, you can create the following HTML page to display the product details: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <h1>Product Details</h1> <div class="field"> Product Name: <span data-win-bind="innerText:name"></span> </div> <div class="field"> Product Price: <span data-win-bind="innerText:price"></span> </div> <div class="field"> Product Picture: <br /> <img data-win-bind="src:photo;alt:name" /> </div> </body> </html> The HTML page above contains three data-win-bind attributes – one attribute for each product property displayed. You use the data-win-bind attribute to set properties of the HTML element associated with the data-win-attribute. The data-win-bind attribute takes a semicolon delimited list of element property names and data source property names: data-win-bind=”elementPropertyName:datasourcePropertyName; elementPropertyName:datasourcePropertyName;…” In the HTML page above, the first two data-win-bind attributes are used to set the values of the innerText property of the SPAN elements. The last data-win-bind attribute is used to set the values of the IMG element’s src and alt attributes. By the way, using data-win-bind attributes is perfectly valid HTML5. The HTML5 standard enables you to add custom attributes to an HTML document just as long as the custom attributes start with the prefix data-. So you can add custom attributes to an HTML5 document with names like data-stephen, data-funky, or data-rover-dog-is-hungry and your document will validate. The product object displayed in the page above with the data-win-bind attributes is created in the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var product = { name: "Tesla", price: 80000, photo: "/images/TeslaPhoto.png" }; WinJS.Binding.processAll(null, product); } }; app.start(); })(); In the code above, a product object is created with a name, price, and photo property. The WinJS.Binding.processAll() method is called to perform the actual binding (Don’t confuse WinJS.Binding.processAll() and WinJS.UI.processAll() – these are different methods). The first parameter passed to the processAll() method represents the root element for the binding. In other words, binding happens on this element and its child elements. If you provide the value null, then binding happens on the entire body of the document (document.body). The second parameter represents the data context. This is the object that has the properties which are displayed with the data-win-bind attributes. In the code above, the product object is passed as the data context parameter. Another word for data context is view model.  Creating Complex View Models In the previous section, we used the data-win-bind attribute to display the properties of a simple object: a single product. However, you can use binding with more complex view models including view models which represent multiple objects. For example, the view model in the following default.js file represents both a customer and a product object. Furthermore, the customer object has a nested address object: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var viewModel = { customer: { firstName: "Fred", lastName: "Flintstone", address: { street: "1 Rocky Way", city: "Bedrock", country: "USA" } }, product: { name: "Bowling Ball", price: 34.55 } }; WinJS.Binding.processAll(null, viewModel); } }; app.start(); })(); The following page displays the customer (including the customer address) and the product. Notice that you can use dot notation to refer to child objects in a view model such as customer.address.street. <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <h1>Customer Details</h1> <div class="field"> First Name: <span data-win-bind="innerText:customer.firstName"></span> </div> <div class="field"> Last Name: <span data-win-bind="innerText:customer.lastName"></span> </div> <div class="field"> Address: <address> <span data-win-bind="innerText:customer.address.street"></span> <br /> <span data-win-bind="innerText:customer.address.city"></span> <br /> <span data-win-bind="innerText:customer.address.country"></span> </address> </div> <h1>Product</h1> <div class="field"> Name: <span data-win-bind="innerText:product.name"></span> </div> <div class="field"> Price: <span data-win-bind="innerText:product.price"></span> </div> </body> </html> A view model can be as complicated as you need and you can bind the view model to a view (an HTML document) by using declarative bindings. Creating Calculated Properties You might want to modify a property before displaying the property. For example, you might want to format the product price property before displaying the property. You don’t want to display the raw product price “80000”. Instead, you want to display the formatted price “$80,000”. You also might need to combine multiple properties. For example, you might need to display the customer full name by combining the values of the customer first and last name properties. In these situations, it is tempting to call a function when performing binding. For example, you could create a function named fullName() which concatenates the customer first and last name. Unfortunately, the WinJS library does not support the following syntax: <span data-win-bind=”innerText:fullName()”></span> Instead, in these situations, you should create a new property in your view model that has a getter. For example, the customer object in the following default.js file includes a property named fullName which combines the values of the firstName and lastName properties: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var customer = { firstName: "Fred", lastName: "Flintstone", get fullName() { return this.firstName + " " + this.lastName; } }; WinJS.Binding.processAll(null, customer); } }; app.start(); })(); The customer object has a firstName, lastName, and fullName property. Notice that the fullName property is defined with a getter function. When you read the fullName property, the values of the firstName and lastName properties are concatenated and returned. The following HTML page displays the fullName property in an H1 element. You can use the fullName property in a data-win-bind attribute in exactly the same way as any other property. <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <h1 data-win-bind="innerText:fullName"></h1> <div class="field"> First Name: <span data-win-bind="innerText:firstName"></span> </div> <div class="field"> Last Name: <span data-win-bind="innerText:lastName"></span> </div> </body> </html> Creating a Converter In the previous section, you learned how to format the value of a property by creating a property with a getter. This approach makes sense when the formatting logic is specific to a particular view model. If, on the other hand, you need to perform the same type of formatting for multiple view models then it makes more sense to create a converter function. A converter function is a function which you can apply whenever you are using the data-win-bind attribute. Imagine, for example, that you want to create a general function for displaying dates. You always want to display dates using a short format such as 12/25/1988. The following JavaScript file – named converters.js – contains a shortDate() converter: (function (WinJS) { var shortDate = WinJS.Binding.converter(function (date) { return date.getMonth() + 1 + "/" + date.getDate() + "/" + date.getFullYear(); }); // Export shortDate WinJS.Namespace.define("MyApp.Converters", { shortDate: shortDate }); })(WinJS); The file above uses the Module Pattern, a pattern which is used through the WinJS library. To learn more about the Module Pattern, see my blog entry on namespaces and modules: http://stephenwalther.com/blog/archive/2012/02/22/windows-web-applications-namespaces-and-modules.aspx The file contains the definition for a converter function named shortDate(). This function converts a JavaScript date object into a short date string such as 12/1/1988. The converter function is created with the help of the WinJS.Binding.converter() method. This method takes a normal function and converts it into a converter function. Finally, the shortDate() converter is added to the MyApp.Converters namespace. You can call the shortDate() function by calling MyApp.Converters.shortDate(). The default.js file contains the customer object that we want to bind. Notice that the customer object has a firstName, lastName, and birthday property. We will use our new shortDate() converter when displaying the customer birthday property: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var customer = { firstName: "Fred", lastName: "Flintstone", birthday: new Date("12/1/1988") }; WinJS.Binding.processAll(null, customer); } }; app.start(); })(); We actually use our shortDate converter in the HTML document. The following HTML document displays all of the customer properties: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script type="text/javascript" src="js/converters.js"></script> </head> <body> <h1>Customer Details</h1> <div class="field"> First Name: <span data-win-bind="innerText:firstName"></span> </div> <div class="field"> Last Name: <span data-win-bind="innerText:lastName"></span> </div> <div class="field"> Birthday: <span data-win-bind="innerText:birthday MyApp.Converters.shortDate"></span> </div> </body> </html> Notice the data-win-bind attribute used to display the birthday property. It looks like this: <span data-win-bind="innerText:birthday MyApp.Converters.shortDate"></span> The shortDate converter is applied to the birthday property when the birthday property is bound to the SPAN element’s innerText property. Using data-win-bindsource Normally, you pass the view model (the data context) which you want to use with the data-win-bind attributes in a page by passing the view model to the WinJS.Binding.processAll() method like this: WinJS.Binding.processAll(null, viewModel); As an alternative, you can specify the view model declaratively in your markup by using the data-win-datasource attribute. For example, the following default.js script exposes a view model with the fully-qualified name of MyWinWebApp.viewModel: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { // Create view model var viewModel = { customer: { firstName: "Fred", lastName: "Flintstone" }, product: { name: "Bowling Ball", price: 12.99 } }; // Export view model to be seen by universe WinJS.Namespace.define("MyWinWebApp", { viewModel: viewModel }); // Process data-win-bind attributes WinJS.Binding.processAll(); } }; app.start(); })(); In the code above, a view model which represents a customer and a product is exposed as MyWinWebApp.viewModel. The following HTML page illustrates how you can use the data-win-bindsource attribute to bind to this view model: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <h1>Customer Details</h1> <div data-win-bindsource="MyWinWebApp.viewModel.customer"> <div class="field"> First Name: <span data-win-bind="innerText:firstName"></span> </div> <div class="field"> Last Name: <span data-win-bind="innerText:lastName"></span> </div> </div> <h1>Product</h1> <div data-win-bindsource="MyWinWebApp.viewModel.product"> <div class="field"> Name: <span data-win-bind="innerText:name"></span> </div> <div class="field"> Price: <span data-win-bind="innerText:price"></span> </div> </div> </body> </html> The data-win-bindsource attribute is used twice in the page above: it is used with the DIV element which contains the customer details and it is used with the DIV element which contains the product details. If an element has a data-win-bindsource attribute then all of the child elements of that element are affected. The data-win-bind attributes of all of the child elements are bound to the data source represented by the data-win-bindsource attribute. Summary The focus of this blog entry was data binding using the WinJS library. You learned how to use the data-win-bind attribute to bind the properties of an HTML element to a view model. We also discussed several advanced features of data binding. We examined how to create calculated properties by including a property with a getter in your view model. We also discussed how you can create a converter function to format the value of a view model property when binding the property. Finally, you learned how to use the data-win-bindsource attribute to specify a view model declaratively.

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  • Flixel - Animated Tilemaps

    - by nospoone
    I am using Flixel 2.55 and I am trying to animate a tilemap. I found this piece of code that apparently enables the use of sprites as tiles. From what I understand, this loops over the tilemap's graphic and replaces the tile's pixels with the sprite's pixels each time they change. I have implemented the class and it's working, but not completely; the tiles get replaced, but do not animate unless the camera moves. Here's the relevant parts from LevelLoader.as, which only instantiates the AnimatedTilemaps (piece of code from forum) and pushes sprites to the array. // AnimatedTile is just an extended FlxSprite private var _waterTop1:AnimatedTile; // Create ground tilemap _groundTilemap = new AnimatedTilemap(); _groundTilemap.loadMap(_rawXML.Ground, Assets.OverworldGround, 8, 8); FlxG.state.add(_groundTilemap); _waterTop1 = new AnimatedTile(8, 8, Assets.WaterTop, 100); // .Animate only adds and plays an animation, with a startAtFrame param. _waterTop1.Animate('run', [0...47], 10, true, 0); Now, it seems as though the sprites are updating. I tried tracing the update()s, and they are running for both the sprites and the tilemap. The sprites are even changing frames. Using only AnimatedTiles and hard placing them (giving a x and y) works and animates. What troubles me is that they only update when the camera moves. I've been on this for a week now and can't seem to put my finger on what's wrong. I am also open to other solutions to have animates tiles in a tilemap. If other details are needed, just ask. PS: Sorry for my english, I am not a native speaker...

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  • Sprite sheets, Clamp or Wrap?

    - by David
    I'm using a combination of sprite sheets for well, sprites and individual textures for infinite tiling. For the tiling textures I'm obviously using Wrap to draw the entire surface in one call but up until now I've been making a seperate batch using Clamp for drawing sprites from the sprite sheets. The sprite sheets include a border (repeating the edge pixels of each sprite) and my code uses the correct source coordinates for sprites. But since I'm never giving coordinates outside of the texture when drawing sprites (and indeed the border exists to prevent bleed over when filtering) it's struck me that I'd be better off just using Wrap so that I can combine everything into one batch. I just want to be sure that I haven't overlooked something obvious. Is there any reason that Wrap would be harmful when used with a sprite sheet?

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  • 2D XNA C#: Texture2D Wrapping Issue

    - by Kieran
    Working in C#/XNA for a Windows game: I'm using Texture2D to draw sprites. All of my sprites are 16 x 32. The sprites move around the screen as you would expect, by changing the top X/Y position of them when they're being drawn by the spritebatch. Most of the time when I run the game, the sprites appear like this: and when moved, they move as I expect, as one element. Infrequently they appear like this: and when moved it's like there are two sprites with a gap in between them - it's hard to describe. It only seems to happen sometimes - is there something I'm missing? I'd really like to know why this is happening. [Edit:] Adding Draw code as requested: This is the main draw routine - it first draws the sprite to a RenderTarget then blows it up by a scale of 4: protected override void Draw(GameTime gameTime) { // Draw to render target GraphicsDevice.SetRenderTarget(renderTarget); GraphicsDevice.Clear(Color.CornflowerBlue); Texture2D imSprite = null; spriteBatch.Begin(SpriteSortMode.FrontToBack, null, SamplerState.PointWrap, null, null); ManSprite.Draw(spriteBatch); base.Draw(gameTime); spriteBatch.End(); // Draw render target to screen GraphicsDevice.SetRenderTarget(null); imageFrame = (Texture2D)renderTarget; GraphicsDevice.Clear(ClearOptions.Target | ClearOptions.DepthBuffer, Color.DarkSlateBlue, 1.0f, 0); spriteBatch.Begin(SpriteSortMode.FrontToBack, null, SamplerState.PointClamp, null, null); spriteBatch.Draw(imageFrame, new Vector2(0, 0), null, Color.White, 0, new Vector2(0, 0), IM_SCALE, SpriteEffects.None, 0); spriteBatch.End(); } This is the draw routine for the Sprite class: public virtual void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(Texture, new Vector2(PositionX, PositionY), null, Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0.3f); }

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  • 2D Grid based game - how should I draw grid lines?

    - by Adam K Dean
    I'm playing around with a 2D grid based game idea, and I am using sprites for the grid cells. Let's say there is a 10 x 10 grid and each cell is 48x48, which will have sprites drawn there. That is fine. But in design mode, I'd like to have a grid overlay the screen. I can do this either with sprites (2x600 pixel image etc) or with primitives, but which is best? Should I really be switching between sprites and 3d/2d rendering? Like so: Thanks!

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  • Cocos2d-x v3.1 for WinPhone 8 auto change texture after resumed from background

    - by Bình Nguyên
    I have some sprites in my game (for Windows Phone 8). These are my steps to reproduce the problem: Open game Play (this is an optional step) Press Windows button to send game to background Press Back button to resume game The problem is: After the game has resumed, some sprites exchange textures, some sprites go black (like there is no texture being bound). I'm using cocos2dx version 3.1.1. Can someone help me to solve this problem?

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  • Drawing lots of tiles with OpenGL, the modern way

    - by Nic
    I'm working on a small tile/sprite-based PC game with a team of people, and we're running into performance issues. The last time I used OpenGL was around 2004, so I've been teaching myself how to use the core profile, and I'm finding myself a little confused. I need to draw in the neighborhood of 250-750 48x48 tiles to the screen every frame, as well as maybe around 50 sprites. The tiles only change when a new level is loaded, and the sprites are changing all the time. Some of the tiles are made up of four 24x24 pieces, and most (but not all) of the sprites are the same size as the tiles. A lot of the tiles and sprites use alpha blending. Right now I'm doing all of this in immediate mode, which I know is a bad idea. All the same, when one of our team members tries to run it, he gets very bad frame rates (~20-30 fps), and it's much worse when there are more tiles, especially when a lot of those tiles are the kind that are cut into pieces. This all makes me think that the problem is the number of draw calls being made. I've thought of a few possible solutions to this, but I wanted to run them by some people who know what they're talking about so I don't waste my time on something stupid: TILES: When a level is loaded, draw all the tiles once into a frame buffer attached to a big honking texture, and just draw a big rectangle with that texture on it every frame. Put all the tiles into a static vertex buffer when the level is loaded, and draw them that way. I don't know if there's a way to draw objects with different textures with a single call to glDrawElements, or if this is even something I'd want to do. Maybe just put all the tiles into a big giant texture and use funny texture coordinates in the VBO? SPRITES: Draw each sprite with a separate call to glDrawElements. Use a dynamic VBO somehow. Same texture question as number 2 above. Point sprites? This is probably silly. Are any of these ideas sensible? Is there a good implementation somewhere I could look over?

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  • Glitch-free cross-fades in HTML5

    - by Alexander Gladysh
    In my HTML5 canvas game, I need to cross-fade two sprites which have some glow around them. (Glow is backed into sprites.) Initially, the first sprite is visible. During the cross-fade the first sprite should vanish, and be replaced with the second one. How exactly the cross-fade is done — does not matter, as long as it is smooth and there are no visual glitches. I've tried two techniques: During the cross-fade I simultaneously interpolate alpha of the first sprite from 1.0 to 0.0, and alpha of the second sprite — from 0.0 to 1.0. With this technique I can see background in the middle of the cross-fade. That's because both sprites are semi-transparent most of the time. During the cross-fade I first interpolate alpha of the second sprite from 0.0 to 1.0 (first sprite alpha is at 1.0), and then interpolate alpha of the first sprite from 1.0 to 0.0. With this technique background is not seen, but the glow around sprites flashes during the cross-fide — when both sprites are near the full visibility. In non-HTML5 game I'd use shaders to do cross-fade separately in RGB and alpha channels. Is there a trick to do the cross-fade I need in HTML5 without visual glitches?

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  • Comparison between a value with static type Array and a possibly unrelated type Class

    - by Kaoru
    I got this error: Comparison between a value with static type Array and a possibly unrelated type Class. After i modify the class to many classes (before that, everything is on 1 class (all of the functions)), but after i move everything to many classes (all the functions is not on 1 class), that error appear. How to solve this? I am using AS3 and as3isolib Library. Here is the code after i modify the function: if (Constant.dude.y < Constant._numY) { if (Constant.dude.sprites != marioBackClass) { Constant.dude.sprites = [marioBackClass]; Constant.dudeDir = "Up"; } } Here is the code before i change the function to many classes: if (dude.y < ._numY) { if (dude.sprites.toString() != marioBackClass.toString()) { dude.sprites = [marioBackClass]; dudeDir = "Up"; } }

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  • What is best way to manage all images in a big project, inline images, background images, css sprite images?

    - by metal-gear-solid
    How do you manage all images in a big project, inline images, background images, css sprite images? Do you follow any naming convention? Do you create sub-folders to manage images? In a big project how to make it easy to find for new people in the development team if any images which they want to use (because it's in new PSD they received from designer) is already available in images folder of project and how they can find it easily.

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