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  • Tomcat startup logs - SEVERE: Error filterStart how to get a stack trace?

    - by Benju
    When I start Tomcat I get the following error: Jun 10, 2010 5:17:25 PM org.apache.catalina.core.StandardContext start SEVERE: Error filterStart Jun 10, 2010 5:17:25 PM org.apache.catalina.core.StandardContext start SEVERE: Context [/mywebapplication] startup failed due to previous errors It seems odd that the logs for Tomcat would not include a stack trace. Does somebody have a suggestion for how to increase the logging in Tomcat to get stack traces for errors like this?

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  • Windows 8 trackpad edge swipe zones

    - by askvictor
    I'm running Windows 8 on a Lenovo x220 laptop; and have just inadvertently discovered the edge-swipe feature or that brings up the charms or switches between desktop and RT. Only problem is that the landing zones are a little too wide for my liking - I'd like to keep this feature, but to narrow the zone where it can start. I'd rather not disable it completely as per: Modify or disable Windows 8 swipe gestures on touchpad / laptop The Synaptic driver (latest available) doesn't seem to provide for changing this (though it does for other zones). Any ideas?

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  • Threads to make video out of images

    - by masood
    updates: I think/ suspect the imageIO is not thread safe. shared by all threads. the read() call might use resources that are also shared. Thus it will give the performance of a single thread no matter how many threads used. ? if its correct . what is the solution (in practical code) Single request and response model at one time do not utilizes full network/internet bandwidth, thus resulting in low performance. (benchmark is of half speed utilization or even lower) This is to make a video out of an IP cam that gives a new image on each request. http://149.5.43.10:8001/snapshot.jpg It makes a delay of 3 - 8 seconds no matter what I do. Changed thread no. and thread time intervals, debugged the code by System.out.println statements to see if threads work. All seems normal. Any help? Please show some practical code. You may modify mine. This code works (javascript) with much smoother frame rate and max bandwidth usage. but the later code (java) dont. same 3 to 8 seconds gap. <!DOCTYPE html> <html> <head> <script type="text/javascript"> (function(){ var img="/*url*/"; var interval=50; var pointer=0; function showImg(image,idx) { if(idx<=pointer) return; document.body.replaceChild(image,document.getElementsByTagName("img")[0]); pointer=idx; preload(); } function preload() { var cache=null,idx=0;; for(var i=0;i<5;i++) { idx=Date.now()+interval*(i+1); cache=new Image(); cache.onload=(function(ele,idx){return function(){showImg(ele,idx);};})(cache,idx); cache.src=img+"?"+idx; } } window.onload=function(){ document.getElementsByTagName("img")[0].onload=preload; document.getElementsByTagName("img")[0].src="/*initial url*/"; }; })(); </script> </head> <body> <img /> </body> </html> and of java (with problem) : package camba; import java.applet.Applet; import java.awt.Button; import java.awt.Graphics; import java.awt.Image; import java.awt.Label; import java.awt.Panel; import java.awt.TextField; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.net.URL; import java.security.Timestamp; import java.util.Date; import java.util.concurrent.TimeUnit; import java.util.concurrent.atomic.AtomicBoolean; import javax.imageio.ImageIO; public class Camba extends Applet implements ActionListener{ Image img; TextField textField; Label label; Button start,stop; boolean terminate = false; long viewTime; public void init(){ label = new Label("please enter camera URL "); add(label); textField = new TextField(30); add(textField); start = new Button("Start"); add(start); start.addActionListener(this); stop = new Button("Stop"); add(stop); stop.addActionListener(this); } public void actionPerformed(ActionEvent e){ Button source = (Button)e.getSource(); if(source.getLabel() == "Start"){ for (int i = 0; i < 7; i++) { myThread(50*i); } System.out.println("start..."); } if(source.getLabel() == "Stop"){ terminate = true; System.out.println("stop..."); } } public void paint(Graphics g) { update(g); } public void update(Graphics g){ try{ viewTime = System.currentTimeMillis(); g.drawImage(img, 100, 100, this); } catch(Exception e) { e.printStackTrace(); } } public void myThread(final int sleepTime){ new Thread(new Runnable() { public void run() { while(!terminate){ try { TimeUnit.MILLISECONDS.sleep(sleepTime); } catch (InterruptedException ex) { ex.printStackTrace(); } long requestTime= 0; Image tempImage = null; try { URL pic = null; requestTime= System.currentTimeMillis(); pic = new URL(getDocumentBase(), textField.getText()); tempImage = ImageIO.read(pic); } catch(Exception e) { e.printStackTrace(); } if(requestTime >= /*last view time*/viewTime){ img = tempImage; Camba.this.repaint(); } } }}).start(); System.out.println("thread started..."); } }

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  • animated text-shadow

    - by user1026090
    I have some keywords in the header of my website. Every few second I want one of them to glow up with the CSS text-shadow property. However, JQuery animation doesn't seem to support the CSS text-shadow property very well. http://jsfiddle.net/VWBsU/: This is kind of the result that I want, but the glow has to fade in and out. http://jsfiddle.net/VWBsU/1/ With a more common CSS-property, like color, the animation works perfectly, the red color kind of fades in. http://jsfiddle.net/VWBsU/2/ But the CSS text-shadow property doesn't even appear when trying to animate it. Does anyone know how to fade in and fade out a text-shadow property?

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  • Dynamically including multiple files within php for image descriptions

    - by Steve Jones
    Working on implementing image descriptions to a php run gallery and can't seem to figure out how to call each text file for each individual image. //total number of images $total = 77; //max number of thumbnails per page $max = 9; //what image do we want to start from? $startcount = $_GET["start"]; //if there is not a defined starting image, we start with the first if(empty($startcount)) { $startcount = 0; } //start off the loop at 1 $loop = 1; //start the loop while($loop <= $max) { //for the picture labels $num = $startcount + $loop; if($num > $total) { $num = $num - 1; break; } // Add class="last" to every third list item if(is_int($num / 3)) { $last = ' class="last"'; } else { $last = ""; } //the code for the image echo ' <li'.$last.'><a href="images/portfolio/pic-'.$num.'.jpg" rel="milkbox[gall1]"><img src="images/portfolio/thumbs/pic-'.$num.'-thumb.jpg" width="256" height="138" alt="Thumbnail of image '.$num.'" /></a><div>'.$num.'</div></li>'; I see that I can call the text files by number using '.$num.' (I have 77 individual text files with a phrase in each) but how do I tell it to call the files?

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  • Problems with variadic function

    - by morpheous
    I have the following function from some legacy code that I am maintaining. long getMaxStart(long start, long count, const myStruct *s1, ...) { long i1, maxstart; myStruct *s2; va_list marker; maxstart = start; /*BUGFIX: 003 */ /*(va_start(marker, count);*/ va_start(marker, s1); for (i1 = 1; i1 <= count; i1++) { s2 = va_arg(marker, myStruct *); /* <- s2 is assigned null here */ maxstart = MAX(maxstart, s2->firstvalid); /* <- SEGV here */ } va_end(marker); return (maxstart); } When the function is called with only one myStruct argument, it causes a SEGV. The code compiled and run without crashing on Windows XP when I compiled it using VS2005. I have now moved the code to Ubuntu Karmic and I am having problems with the stricter compiler on Linux. Is anyone able to spot what is causing the parameter not to be read correctly in the var_arg() statement? I am compiling using gcc version 4.4.1 Edit The statement that causes the SEGV is this one: start = getMaxStart(start, 1, ms1); The variables 'start' and 'ms1' have valid values when the code execution first reaches this line.

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  • Eliminating Windows 7 user tracking registry writes

    - by caffiend
    Windows 7 continues the practice of saving user actions in the registry. I'd like to disable this practice both to avoid reg-file fragmentation and SSD wear, as well as being uncomfortable with programs being able to quickly analyze my usage habits. Even with the "Turn off user tracking" policy enabled, there are at least two areas that still contain user tracking: HKCU\Software\Classes\Local Settings\MuiCache This key stores a cache of most-recently accessed strings, including most-recently ran exe descriptions. MKCU\Software\Classes\Local Settings\Software\Microsoft Windows\Shell\BagMRU This directory stores the most recently viewed folders along with timestamps. Are there additional policy settings/registry entries to disable these writes? If not, is it possible to make these entries Volatile? Would it be practical to create a temporary hive (eg, on ramdisk) and map it over this location?

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  • Problem in suspending 2 threads at the same time in MFC!

    - by kiddo
    I am learning about threading and multithreading..so i just created a small application in which i will update the progressbar and a static text using threading.I vl get two inputs from the user, start and end values for how long the loop should rotate.I have 2threads in my application. Thread1- to update the progressbar(according to the loop) the static text which will show the count(loop count). Thread2 - to update the another static text which will just diplay a name Basically if the user clicks start, the progressbar steps up and at the same time filecount and the name are displayed parallely. There's is another operation where if the user clicks pause it(thread) has to suspend until the user clicks resume. The problem is,the above will not work(will not suspend and resume) for both thread..but works for a singlw thread. Please check the code to get an idea and reply me what can done! on button click start void CThreadingEx3Dlg::OnBnClickedStart() { m_ProgressBar.SetRange(start,end); myThread1 = AfxBeginThread((AFX_THREADPROC)MyThreadFunction1,this); myThread2 = AfxBeginThread((AFX_THREADPROC)MyThreadFunction2,this); } thread1 UINT MyThreadFunction1(LPARAM lparam) { CThreadingEx3Dlg* pthis = (CThreadingEx3Dlg*)lparam; for(int intvalue =pthis->start;intvalue<=pthis->end; ++intvalue) { pthis->SendMessage(WM_MY_THREAD_MESSAGE1,intvalue); } return 0; } thread1 function LRESULT CThreadingEx3Dlg::OnThreadMessage1(WPARAM wparam,LPARAM lparam) { int nProgress= (int)wparam; m_ProgressBar.SetPos(nProgress); CString strStatus; strStatus.Format(L"Thread1:Processing item: %d", nProgress); m_Static.SetWindowText(strStatus); Sleep(100); return 0; } thread2 UINT MyThreadFunction2(LPARAM lparam) { CThreadingEx3Dlg* pthis = (CThreadingEx3Dlg*)lparam; for(int i =pthis->start;i<=pthis->end;i++) { pthis->SendMessage(WM_MY_THREAD_MESSAGE2,i); } return 0; } thread2 function LRESULT CThreadingEx3Dlg::OnThreadMessage2(WPARAM wparam,LPARAM lparam) { m_Static1.GetDlgItem(IDC_STATIC6); m_Static1.SetWindowTextW(L"Thread2 Running"); Sleep(100); m_Static1.SetWindowTextW(L""); Sleep(100); return TRUE; } void CThreadingEx3Dlg::OnBnClickedPause() { // TODO: Add your control notification handler code here if(!m_Track) { m_Track = TRUE; GetDlgItem(IDCANCEL)->SetWindowTextW(L"Resume"); myThread1->SuspendThread(); WaitForSingleObject(myThread1->m_hThread,INFINITE); myThread2->SuspendThread(); m_Static.SetWindowTextW(L"Paused.."); } else { m_Track = FALSE; GetDlgItem(IDCANCEL)->SetWindowTextW(L"Pause"); myThread1->ResumeThread(); myThread2->ResumeThread(); /*myEventHandler.SetEvent(); WaitForSingleObject(myThread1->m_hThread,INFINITE);*/ } }

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  • Unix printing a banner page on every print job

    - by yum_tacos4u
    I have a Data General server on unix that is printing a banner page on every print. I originally thought that the banner page was comming from the printer. As this is an HP printer, I used telnet to get to the jetadmin and then proceded to disable the banner page, but this did not solve the issue. I then went into the sysadm program to see if the TCPIP printing was set to print a banner page on print jobs, but I did not see any options to print a banner page. Any help or ideas on how to disable the banner page from printing in unix? Here is a banner page example print

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  • time interval in c#

    - by NIks
    I am having start time and end time as two fields in my database of type Datetime, Now i want that start time and end time selected by user should not collapse in the interval of start time and end time that are already present in database. How to do this validation.

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  • Pause Nagios reloading in web interface

    - by 2rec
    Is there any option how could I turn off reloading of web page in Nagios web interface? Many times I checked many services and I needed the webpage to stay static and don't reload. One solution come to my mind - turn off the whole reloading for a while. Problem is that other people are using it too and they may want it at the time I don't want it. If anybody know about any kind of workaround or solution, please don't hesitate to write an answer. ;-) EDIT (+ reaction to the first answer): Maybe there could be a better way how to do it instead of modyfying nagios core. Interesting is, that I tried to disable javascript, it refreshed. I tried to disable http refreshing, it refreshed anyway. Has anybody know how and where is the refresh implemented?

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  • Android browser touch events stop display being updated inc. canvas/elements - How to work around?

    - by Ed Kirk
    On some android's native browser touching the page seems to stop the display from being updated until the finger is released. This occurs for both html element based animation (switching classes) and for canvas based animation. It does not however stop normal js execution and other events are fired as normal. On devices with this problem the dolphin browser also seems effected (not firefox though). Touchstart/move both have preventDefault() fired as well as stopPropergation(), cancelBubble = true; and e.returnValue = false;. In the CSS webkit selection has also been disabled. The page will not scroll. A similar question has been asked here: Does Android browser lock DOM on touchStart? but I'd like to find out if this behaviour can be overcome, or at least to discover what devices will be effected by the problem, is it a device or version android issue? If you cannot answer the question running the demo and reporting your experience along with your device model and useragent (displayed at bottom of demo page) as a comment might help others or myself answer the question. Here is a demo and steps to reproduce the behaviour. A QR code for the link can be found here https://s3-eu-west-1.amazonaws.com/canvas-test-pd/tmp.png. https://s3-eu-west-1.amazonaws.com/canvas-test-pd/index.html The web page has a canvas at the top and a div with a background image at the bottom. Every second the canvas is cleared and a different image displayed and the div has it's class switched (both toggle between 0 and 1 pngs). Once this has toggled a few times place your finger on the canvas (the top grey box) and hold it there. Wait to see if the animation continues (sometimes it will once or twice then stops) and if there are any visual distortions. Update It seems that the Galaxy Tab running 3.2 requires handlers for touchstart/end of document, not just required divs for the screen to continue updating the display. Thanks jimpic. I'm starting to believe it's an issue caused by manufacturers skins, although this is difficult to prove.

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  • How do you convert date taken from a bash script to milliseconds in java program?

    - by Matt Pascoe
    I am writing a piece of code in java that needs to take a time sent from a bash script and parse the time to milliseconds. When I check the millisecond conversion on the date everything is correct except for the month I have sent which is January instead of March. Here is the variable I create in the bash script, which later in the script I pass to the java program: TIME=`date +%m%d%Y_%H:%M:%S` Here is the java code which parses the time to milliseconds: String dt = "${scriptstart}"; java.text.SimpleDateFormat scriptStart = new java.text.SimpleDateFormat("MMDDyyyy_HH:mm:ss"); long start = scriptStart.parse(dt).getTime(); The goal of this statement is to find the elapsed time between the start of the script and the current system time. To troubleshoot this I printed out the two: System Time = 1269898069496 (converted = Mon Mar 29 2010 16:27:49 GMT-0500 (Central Daylight Time)) Script Start = 03292010_16:27:45 Script Start in Milli = 1264804065000 (Converted = Fri Jan 29 2010 16:27:45 GMT-0600 (Central Standard Time))

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  • Getting problem in threading in JAVA

    - by chetans
    In this program i want to stop GenerateImage & MovingImage Thread both... And i want to start those threads from begining. Can u send me the solution? Here is the code........ package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; String levelstr="Easy Level"; int[] XPos,YPos; int number=0,XPosOfSpaceship,YPosOfSpaceship,NoOfObstacles=5,speed=1,level=1,spaceBtnPressdCntr=0; boolean gameStart=false,pauseGame=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize; private Graphics offScreenGraphics; Thread GenerateImages,MoveImages; public void init() { try { GenerateImages=new Thread () //thread to create obstacles { synchronized public void run () { for(int g=0;g<NoOfObstacles;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } number++; // Temporary counter to count the no of obstacles created } } } ; MoveImages=new Thread () //thread to move obstacles { @SuppressWarnings("deprecation") synchronized public void run () { while(YPos[NoOfObstacles-1]!=600) { pauseGame=false; if(collide()==true) { GenerateImages.suspend(); repaint(); } else GenerateImages.resume(); for(int l=0;l<number;l++) { if(collide()==false) YPos[l]++; else GenerateImages.suspend(); } repaint(); try { sleep(speed); } catch (InterruptedException e) { e.printStackTrace(); } } if(YPos[NoOfObstacles-1]>=600) //level complete state { level++; try { levelUpdation(level); System.out.println("aahe"); } catch (MalformedURLException e) { e.printStackTrace(); } repaint(); } } }; initialPos(); spaceshipImage=getImage(new URL(getCodeBase(),"images/space.png")); for(int i=0;i<NoOfObstacles;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),"images/asteroid.png")); XPos[i]=(int) (Math.random()*700); YPos[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<NoOfObstacles;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } //Sets initial positions of spaceship & obstacle images------------------------------------------------------ public void initialPos() throws MalformedURLException { asteroidImage=new Image[NoOfObstacles]; XPos=new int[NoOfObstacles]; YPos=new int[NoOfObstacles]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; collideUp = false; collideDown=false; collideLeft=false; collideRight=false; } //level finished updations------------------------------------------------------------------------------ @SuppressWarnings("deprecation") public void levelUpdation(int level) throws MalformedURLException { NoOfObstacles=NoOfObstacles+20; speed=speed-3; System.out.println(NoOfObstacles+" "+speed); pauseGame=true; initialPos(); repaint(); } //paint method of graphics to print the messages--------------------------------------------------------- public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); } if(level>1) { if(level==2) levelstr="Medium Level"; else levelstr="High Level"; g.drawString("Level Complete ", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); //g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2+40); } for(int n=0;n<number;n++) { if(n>0) g.drawImage(asteroidImage[n],XPos[n],YPos[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } //update method of graphics to print the messages--------------------------------------------------------- @SuppressWarnings("deprecation") public void update(Graphics g) { Dimension d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} //---------------------Key pressed event to start game & to move the spaceship-------------------------------------- public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { spaceBtnPressdCntr++; if(spaceBtnPressdCntr==1) { gameStart=true; GenerateImages.start(); MoveImages.start(); } } if(gameStart==true) { if(e.getKeyCode()==37) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideLeft == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship>0) XPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==38) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideUp == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship>10) YPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==39) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideRight == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship<750) XPosOfSpaceship++; } } repaint(); } }.start(); } if(e.getKeyCode()==40) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideDown == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship<550) YPosOfSpaceship++; } } repaint(); } }.start(); } } } //------------------------------Collision checking between Spaceship & obstacles------------------------------ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a<number;a++) { x1 =XPos[a]; y1=YPos[a]; x2=x1+asteroidImage[a].getWidth(this); y2=y1; x3=x1; y3=y1+asteroidImage[a].getHeight(this); x4=x2; y4=y3; /********checking asteroid touch spaceship from up direction********/ if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from left direction******/ if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from right direction*****/ if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } /********checking asteroid touch spaceship from down direction*****/ if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } } return(false); } }

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  • MySQL ON DUPLICATE KEY UPDATE issue

    - by user644347
    Hi could some one look at this and tell me where I am going wrong. I have an SQL statement that when I echo using php I get this to screen INSERT INTO 'moviedb'.'genre' SET 'GenreID' = '18' , 'GenreName' = 'Drama' ON DUPLICATE KEY UPDATE 'GenreName' = 'Drama' WHERE 'GenreID' = '18' INSERT INTO 'moviedb'.'genre' SET 'GenreID' = '16' , 'GenreName' = 'Animation' ON DUPLICATE KEY UPDATE 'GenreName' = 'Animation' WHERE 'GenreID' = '16' And here is the statement $sql="INSERT INTO 'moviedb'.'genre' SET 'GenreID' = '{$genresID[$i]}' , 'GenreName' = '{$genreName[$i]}' ON DUPLICATE KEY UPDATE 'GenreName' = '{$genreName[$i]}' WHERE 'GenreID' = '{$genresID[$i]}'"; This is the error I recieve: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near ''moviedb'.'genre' SET 'GenreID' = '18' , 'GenreName' = 'Drama' ON DUPLICATE KEY ' at line 1 Any help would be greatly appreciated, thanks in advance.

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  • How to respond to any kind of interruption?

    - by mystify
    My app is playing a pretty complex animation. It's like a flipbook. What I do is: I have a huge loop with selectors, and after every delayed call the next one is called. Now someone calls the user and the device suddenly shows up this fat green status bar and maybe some big pick-up-the-phone-call overlay. Or: The alarm clock rings, and a big alert sheet appears in front of just about everything. It would be great to just pause the whole animation in case of ANY interruption. Probably I've also missed like 5 more possible interruptions. How are you doing that? How do you get notified for all interruptions and then call one single -stopEverything method?

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  • questions regarding the use of A* with the 15-square puzzle

    - by Cheeso
    I'm trying to build an A* solver for a 15-square puzzle. The goal is to re-arrange the tiles so that they appear in their natural positions. You can only slide one tile at a time. Each possible state of the puzzle is a node in the search graph. For the h(x) function, I am using an aggregate sum, across all tiles, of the tile's dislocation from the goal state. In the above image, the 5 is at location 0,0, and it belongs at location 1,0, therefore it contributes 1 to the h(x) function. The next tile is the 11, located at 0,1, and belongs at 2,2, therefore it contributes 3 to h(x). And so on. EDIT: I now understand this is what they call "Manhattan distance", or "taxicab distance". I have been using a step count for g(x). In my implementation, for any node in the state graph, g is just +1 from the prior node's g. To find successive nodes, I just examine where I can possibly move the "hole" in the puzzle. There are 3 neighbors for the puzzle state (aka node) that is displayed: the hole can move north, west, or east. My A* search sometimes converges to a solution in 20s, sometimes 180s, and sometimes doesn't converge at all (waited 10 mins or more). I think h is reasonable. I'm wondering if I've modeled g properly. In other words, is it possible that my A* function is reaching a node in the graph via a path that is not the shortest path? Maybe have I not waited long enough? Maybe 10 minutes is not long enough? For a fully random arrangement, (assuming no parity problems), What is the average number of permutations an A* solution will examine? (please show the math) I'm going to look for logic errors in my code, but in the meantime, Any tips? (ps: it's done in Javascript). Also, no, this isn't CompSci homework. It's just a personal exploration thing. I'm just trying to learn Javascript. EDIT: I've found that the run-time is highly depend upon the heuristic. I saw the 10x factor applied to the heuristic from the article someone mentioned, and it made me wonder - why 10x? Why linear? Because this is done in javascript, I could modify the code to dynamically update an html table with the node currently being considered. This allowd me to peek at the algorithm as it was progressing. With a regular taxicab distance heuristic, I watched as it failed to converge. There were 5's and 12's in the top row, and they kept hanging around. I'd see 1,2,3,4 creep into the top row, but then they'd drop out, and other numbers would move up there. What I was hoping to see was 1,2,3,4 sort of creeping up to the top, and then staying there. I thought to myself - this is not the way I solve this personally. Doing this manually, I solve the top row, then the 2ne row, then the 3rd and 4th rows sort of concurrently. So I tweaked the h(x) function to more heavily weight the higher rows and the "lefter" columns. The result was that the A* converged much more quickly. It now runs in 3 minutes instead of "indefinitely". With the "peek" I talked about, I can see the smaller numbers creep up to the higher rows and stay there. Not only does this seem like the right thing, it runs much faster. I'm in the process of trying a bunch of variations. It seems pretty clear that A* runtime is very sensitive to the heuristic. Currently the best heuristic I've found uses the summation of dislocation * ((4-i) + (4-j)) where i and j are the row and column, and dislocation is the taxicab distance. One interesting part of the result I got: with a particular heuristic I find a path very quickly, but it is obviously not the shortest path. I think this is because I am weighting the heuristic. In one case I got a path of 178 steps in 10s. My own manual effort produce a solution in 87 moves. (much more than 10s). More investigation warranted. So the result is I am seeing it converge must faster, and the path is definitely not the shortest. I have to think about this more. Code: var stop = false; function Astar(start, goal, callback) { // start and goal are nodes in the graph, represented by // an array of 16 ints. The goal is: [1,2,3,...14,15,0] // Zero represents the hole. // callback is a method to call when finished. This runs a long time, // therefore we need to use setTimeout() to break it up, to avoid // the browser warning like "Stop running this script?" // g is the actual distance traveled from initial node to current node. // h is the heuristic estimate of distance from current to goal. stop = false; start.g = start.dontgo = 0; // calcHeuristic inserts an .h member into the array calcHeuristicDistance(start); // start the stack with one element var closed = []; // set of nodes already evaluated. var open = [ start ]; // set of nodes to evaluate (start with initial node) var iteration = function() { if (open.length==0) { // no more nodes. Fail. callback(null); return; } var current = open.shift(); // get highest priority node // update the browser with a table representation of the // node being evaluated $("#solution").html(stateToString(current)); // check solution returns true if current == goal if (checkSolution(current,goal)) { // reconstructPath just records the position of the hole // through each node var path= reconstructPath(start,current); callback(path); return; } closed.push(current); // get the set of neighbors. This is 3 or fewer nodes. // (nextStates is optimized to NOT turn directly back on itself) var neighbors = nextStates(current, goal); for (var i=0; i<neighbors.length; i++) { var n = neighbors[i]; // skip this one if we've already visited it if (closed.containsNode(n)) continue; // .g, .h, and .previous get assigned implicitly when // calculating neighbors. n.g is nothing more than // current.g+1 ; // add to the open list if (!open.containsNode(n)) { // slot into the list, in priority order (minimum f first) open.priorityPush(n); n.previous = current; } } if (stop) { callback(null); return; } setTimeout(iteration, 1); }; // kick off the first iteration iteration(); return null; }

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  • HTML5 Canvas compositing question (source-in)

    - by Alex Ciarlillo
    I am trying to recreate a page flipping type animation in HTML5 using canvas. The animation is based on ideas from here: hxxp://oreilly.com/javascript/archive/flashhacks.html but thats not really important. The problem I am having is that using the 'source-in' composite operation is not giving me the results I expect and would like clarification as to why. Here is the example: (i think it can only be viewed in chrome, not working in FF 3.6) http://acpound.fylez.com/test/example.html The black rectangle is supposed to act as a 'mask' for the page being turned over. All I want to see is the turning page in the areas where it overlaps the mask. The problem is the entire black rectangle is drawn, not just the area where they overlap. The source is all on the page. I know HTML5 isn't really being used yet, I'm just experimenting for my personal site and curiosity. Any ideas would be greatly appreciated.

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  • Creating a templated silverlight control that has a story board.

    - by Mrt
    I'm trying to create a templated silverlight control that has a simple animation (swap a few color properties). An example would be a control that is similar to the 'questions' menu item in stackoverflow. So the consumer of the control can specify the background color and the background color for the mouseover event. I've run into the issue that I can't use template binding for a storyboard animation (http://stackoverflow.com/questions/1336689/is-it-possible-to-use-templatebinding-in-a-storyboard-in-silverlight). Whats the best work around to this ? Cheers, MrT

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  • How can I delete Time Machine files using the commandline

    - by Tim
    I want to delete some files/directories from my Time Machine Partition using rm, but am unable to do so. I'm pretty sure the problem is related to some sort of access control extended attributes on files in the backup, but do not know how to override/disable them in order to get rm to work. An example of the error I'm getting is: % sudo rm -rf Backups.backupdb/MacBook/Latest/MacBook/somedir rm: Backups.backupdb/MacBook/Latest/MacBook/somedir: Directory not empty rm: Backups.backupdb/MacBook/Latest/MacBook/somedir/somefile: Operation not permitted There are a number of reasons I do not want to use either the Time Machine GUI or Finder for this. If possible, I'd like to be able to maintain the extended protection for all other files (I'd like not to disable them globally, unless I can re-enable once I've done my work).

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  • Java calendar day_of_week not working

    - by Raptrex
    I have a for loop starting at startTime going up to endTime and I would like it to print out the date if it is either a monday, tuesday, wednesday, thursday, or friday. Currently, it is only printing out the endTime date. The other stuff splits the string, which you can ignore. Since 5/16/2010 is a sunday, it should print out 17,18,19,20,21, 24 and 25. However it only prints 25 import java.util.*; public class test { public static void main(String[] args) { String startTime = "5/16/2010 11:44 AM"; String endTime = "5/25/2010 12:00 PM"; GregorianCalendar startCal = new GregorianCalendar(); startCal.setLenient(true); String[] start = splitString(startTime); //this sets year, month day startCal.set(Integer.parseInt(start[2]),Integer.parseInt(start[0])-1,Integer.parseInt(start[1])); startCal.set(GregorianCalendar.HOUR, Integer.parseInt(start[3])); startCal.set(GregorianCalendar.MINUTE, Integer.parseInt(start[4])); if (start[5].equalsIgnoreCase("AM")) { startCal.set(GregorianCalendar.AM_PM, 0); } else { startCal.set(GregorianCalendar.AM_PM, 1); } GregorianCalendar endCal = new GregorianCalendar(); endCal.setLenient(true); String[] end = splitString(endTime); endCal.set(Integer.parseInt(end[2]),Integer.parseInt(end[0])-1,Integer.parseInt(end[1])); endCal.set(GregorianCalendar.HOUR, Integer.parseInt(end[3])); endCal.set(GregorianCalendar.MINUTE, Integer.parseInt(end[4])); if (end[5].equalsIgnoreCase("AM")) { endCal.set(GregorianCalendar.AM_PM, 0); } else { endCal.set(GregorianCalendar.AM_PM, 1); } for (int i = startCal.get(Calendar.DATE); i < endCal.get(Calendar.DATE); i++) { if (startCal.get(Calendar.DAY_OF_WEEK) == Calendar.MONDAY || startCal.get(Calendar.DAY_OF_WEEK) == Calendar.TUESDAY || startCal.get(Calendar.DAY_OF_WEEK) == Calendar.WEDNESDAY || startCal.get(Calendar.DAY_OF_WEEK) == Calendar.THURSDAY || startCal.get(Calendar.DAY_OF_WEEK) == Calendar.FRIDAY) { startCal.set(Calendar.DATE, i); System.out.println(startCal.get(Calendar.DATE)); } } } private static String[] splitDate(String date) { String[] temp1 = date.split(" "); // split by space String[] temp2 = temp1[0].split("/"); // split by / //5/21/2010 10:00 AM return temp2; // return 5 21 2010 in one array } private static String[] splitTime(String date) { String[] temp1 = date.split(" "); // split by space String[] temp2 = temp1[1].split(":"); // split by : //5/21/2010 10:00 AM String[] temp3 = {temp2[0], temp2[1], temp1[2]}; return temp3; // return 10 00 AM in one array } private static String[] splitString(String date) { String[] temp1 = splitDate(date); String[] temp2 = splitTime(date); String[] temp3 = new String[6]; return dateFill(temp3, temp2[0], temp2[1], temp2[2], temp1[0], temp1[1], temp1[2]); } private static String[] dateFill(String[] date, String hours, String minutes, String ampm, String month, String day, String year) { date[0] = month; date[1] = day; date[2] = year; date[3] = hours; date[4] = minutes; date[5] = ampm; return date; } private String dateString(String[] date) { //return month+" "+day+", "+year+" "+hours+":"+minutes+" "+ampm //5/21/2010 10:00 AM return date[3]+"/"+date[4]+"/ "+date[5]+" "+date[0]+":"+date[1]+" "+date[2]; } }

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  • C++ Array vs vector

    - by blue_river
    when using C++ vector, time spent is 718 milliseconds, while when I use Array, time is almost 0 milliseconds. Why so much performance difference? int _tmain(int argc, _TCHAR* argv[]) { const int size = 10000; clock_t start, end; start = clock(); vector<int> v(size*size); for(int i = 0; i < size; i++) { for(int j = 0; j < size; j++) { v[i*size+j] = 1; } } end = clock(); cout<< (end - start) <<" milliseconds."<<endl; // 718 milliseconds int f = 0; start = clock(); int arr[size*size]; for(int i = 0; i < size; i++) { for(int j = 0; j < size; j++) { arr[i*size+j] = 1; } } end = clock(); cout<< ( end - start) <<" milliseconds."<<endl; // 0 milliseconds return 0; }

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  • Splitting a string which contain multiple symbols to get specific values

    - by Eon Rusted du Plessis
    I cannot believe I am having trouble with this following string String filter = "name=Default;pattern=%%;start=Last;end=Now"; This is a short and possibly duplicate question, but how would I split this string to get: string Name = "Default"; string Pattern = "%%" ; string start = "Last" ; string end = "Now" ; Reason why I ask is my deadline is very soon, and this is literally the last thing I must do. I'm Panicking, and I'm stuck on this basic command. I tried: pattern = filter.Split(new string[] { "pattern=", ";" }, StringSplitOptions.RemoveEmptyEntries)[1]; //Gets the pattern startDate = filter.Split(new string[] { "start=", ";" }, StringSplitOptions.RemoveEmptyEntries)[1]; //Gets the start date I happen to get the pattern which I needed, but as soon as I try to split start, I get the value as "Pattern=%%" What can I do? Forgot to mention The list in this string which needs splitting may not be in any particular order . this is a single sample of a string which will be read out of a stringCollection (reading these filters from Properties.Settings.Filters

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