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  • How to prevent WLAN connection from dropping permanently?

    - by Chris
    I have a desktop with a Fritz USB WLAN N stick and tried Ubuntu 12.04. Installation went fine and WLAN is working. However, connection drops permanent. Reconnecting manually fixes it but after a few minutes it drops again. It's connected to a Vodafone 802 box with WLAN N fix set. It seems that it works when I switch off N mode. But I need to test. Can someone confirm this issue or is there another solution? I have another machine with 12.04 (HP 625 laptop) running where connection is stable.

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  • How to log out with a command in a gnome-less environment?

    - by octosquidopus
    I installed various window managers (Awesome, dwm, etc.) from which I am not able to log out back to the login screen (gnome-session) in order to switch to another window manager. I need to reboot to do that, which is a waste of time. Question How can you log out via the terminal? didn't work.. dbus-send --session --type=method_call --print-reply --dest=org.gnome.SessionManager /org/gnome/SessionManager org.gnome.SessionManager.Logout uint32:1 ..neither did this: gnome-session-save --force-logout ..nor that: gnome-session-quit --force-logout they all returned: Failed to call logout: The name org.gnome.SessionManager was not provided by any .service files Is there a quick way to log out back into Gnome's session manager from a non-Gnome desktop manager using a terminal emulator? I know that CTRL+ALT+BACKSPACE can be configured to restart X, but I'm looking for the easiest way to log out.

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  • Habanero

    - by csharp-source.net
    An Enterprise Application Framework for .Net that is ideally suited for developing applications in an agile manner. The framework is used for producing an application from the data layer through to the front-end. Free open source under the LGPL license, it includes ORM, code generation and runtime UI generation to create one application for the desktop & web. Features: * ORM: Map database tables to objects in code * Persist property values to and from the database * Define all mapping in a single XML file * Switch between database vendors with one setting * Support for MySQL, MS Sql Server, MS Access, Oracle, PostgreSQL, SQLite, Firebird * FireStarter GUI class definitions xml manager * Generate user interfaces and map properties to controls * Develop for both desktop (with Windows Forms) and web (with Gizmox' Visual WebGUI) * Generate new projects and code files * Generate UI forms from templates * Reverse engineer class definitions from existing databases * Support variable data sources, including an in-memory database. Ships with Firestarter a free database reverse engineering, Domain Modelling and Code Generator.

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  • Inside BackgroundWorker

    - by João Angelo
    The BackgroundWorker is a reusable component that can be used in different contexts, but sometimes with unexpected results. If you are like me, you have mostly used background workers while doing Windows Forms development due to the flexibility they offer for running a background task. They support cancellation and give events that signal progress updates and task completion. When used in Windows Forms, these events (ProgressChanged and RunWorkerCompleted) get executed back on the UI thread where you can freely access your form controls. However, the logic of the progress changed and worker completed events being invoked in the thread that started the background worker is not something you get directly from the BackgroundWorker, but instead from the fact that you are running in the context of Windows Forms. Take the following example that illustrates the use of a worker in three different scenarios: – Console Application or Windows Service; – Windows Forms; – WPF. using System; using System.ComponentModel; using System.Threading; using System.Windows.Forms; using System.Windows.Threading; class Program { static AutoResetEvent Synch = new AutoResetEvent(false); static void Main() { var bw1 = new BackgroundWorker(); var bw2 = new BackgroundWorker(); var bw3 = new BackgroundWorker(); Console.WriteLine("DEFAULT"); var unspecializedThread = new Thread(() => { OutputCaller(1); SynchronizationContext.SetSynchronizationContext( new SynchronizationContext()); bw1.DoWork += (sender, e) => OutputWork(1); bw1.RunWorkerCompleted += (sender, e) => OutputCompleted(1); // Uses default SynchronizationContext bw1.RunWorkerAsync(); }); unspecializedThread.IsBackground = true; unspecializedThread.Start(); Synch.WaitOne(); Console.WriteLine(); Console.WriteLine("WINDOWS FORMS"); var windowsFormsThread = new Thread(() => { OutputCaller(2); SynchronizationContext.SetSynchronizationContext( new WindowsFormsSynchronizationContext()); bw2.DoWork += (sender, e) => OutputWork(2); bw2.RunWorkerCompleted += (sender, e) => OutputCompleted(2); // Uses WindowsFormsSynchronizationContext bw2.RunWorkerAsync(); Application.Run(); }); windowsFormsThread.IsBackground = true; windowsFormsThread.SetApartmentState(ApartmentState.STA); windowsFormsThread.Start(); Synch.WaitOne(); Console.WriteLine(); Console.WriteLine("WPF"); var wpfThread = new Thread(() => { OutputCaller(3); SynchronizationContext.SetSynchronizationContext( new DispatcherSynchronizationContext()); bw3.DoWork += (sender, e) => OutputWork(3); bw3.RunWorkerCompleted += (sender, e) => OutputCompleted(3); // Uses DispatcherSynchronizationContext bw3.RunWorkerAsync(); Dispatcher.Run(); }); wpfThread.IsBackground = true; wpfThread.SetApartmentState(ApartmentState.STA); wpfThread.Start(); Synch.WaitOne(); } static void OutputCaller(int workerId) { Console.WriteLine( "bw{0}.{1} | Thread: {2} | IsThreadPool: {3}", workerId, "RunWorkerAsync".PadRight(18), Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); } static void OutputWork(int workerId) { Console.WriteLine( "bw{0}.{1} | Thread: {2} | IsThreadPool: {3}", workerId, "DoWork".PadRight(18), Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); } static void OutputCompleted(int workerId) { Console.WriteLine( "bw{0}.{1} | Thread: {2} | IsThreadPool: {3}", workerId, "RunWorkerCompleted".PadRight(18), Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); Synch.Set(); } } Output: //DEFAULT //bw1.RunWorkerAsync | Thread: 3 | IsThreadPool: False //bw1.DoWork | Thread: 4 | IsThreadPool: True //bw1.RunWorkerCompleted | Thread: 5 | IsThreadPool: True //WINDOWS FORMS //bw2.RunWorkerAsync | Thread: 6 | IsThreadPool: False //bw2.DoWork | Thread: 5 | IsThreadPool: True //bw2.RunWorkerCompleted | Thread: 6 | IsThreadPool: False //WPF //bw3.RunWorkerAsync | Thread: 7 | IsThreadPool: False //bw3.DoWork | Thread: 5 | IsThreadPool: True //bw3.RunWorkerCompleted | Thread: 7 | IsThreadPool: False As you can see the output between the first and remaining scenarios is somewhat different. While in Windows Forms and WPF the worker completed event runs on the thread that called RunWorkerAsync, in the first scenario the same event runs on any thread available in the thread pool. Another scenario where you can get the first behavior, even when on Windows Forms or WPF, is if you chain the creation of background workers, that is, you create a second worker in the DoWork event handler of an already running worker. Since the DoWork executes in a thread from the pool the second worker will use the default synchronization context and the completed event will not run in the UI thread.

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  • Methods of ordering function definitions in code

    - by xralf
    When I work on some programming project (usually command line application in Python with many switches), I'm usually creating about 30 and more functions. Most of the functions are in one file (except some helpers that I utilize in more projects). Some of the functions are called on particular switch (like -p or --print) but many functions do some helper computations, print operations or database operations because I don't want to main functions be too large. When I have an idea for a new functionality I often put new functions randomly to the file. Should I think more about it and place it to some particular place? Are there some methods for this?

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  • Outside Operations in JD Edwards EnterpriseOne Manufacturing

    - by Amit Katariya
    Upcoming E1 Manufacturing webcasts   Date: March 30, 2010Time: 10:00 am MDTProduct Family: JD Edwards EnterpriseOne Manufacturing   Summary This one-hour session is recommended for functional users who would like to understand the Outside Operations process overview, including Setup, Execution and Troubleshooting.   Topics will include: Concept Setup in context of PDM, SFC, Product Costing, and Manufacturing Accounting Processing Troubleshooting   A short, live demonstration (only if applicable) and question and answer period will be included. Register for this session Oracle Advisor is dedicated to building your awareness around our products and services. This session does not replace offerings from Oracle Global Support Services. Important links related to Webcasts Advisor Webcast Current Schedule Advisor Webcast Archived Recordings Above links requires valid access to My Oracle Support

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  • What should I worry about when changing OpenGL origin to upper left of screen?

    - by derivative
    For self education, I'm writing a 2D platformer engine in C++ using SDL / OpenGL. I initially began with pure SDL using the tutorials on sdltutorials.com and lazyfoo.net, but I'm now rendering in an OpenGL context (specifically immediate mode but I'm learning about VAOs/VBOs) and using SDL for interface, audio, etc. SDL uses a coordinate system with the origin in the upper left of the screen and the positive y-axis pointing down. It's easy to set up my orthographic projection in OpenGL to mirror this. I know that texture coordinates are a right-hand system with values from 0 to 1 -- flipping the texture vertically before rendering (well, flip the file before loading) yields textures that render correctly... which is fine if I'm drawing the entire texture, but ultimately I'll be using tilesets and can imagine problems. What should I be concerned about in terms of rendering when I do this? If anybody has any advice or they've done this themselves and can point out future pitfalls, that would be great, but really any thoughts would be appreciated.

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  • Ubuntu 13.10 - Unity menu very slow and unresponsive

    - by VukBG
    I have a HP G62 laptop with Intel Pentium processor and ATI graphics. Since upgrade to Ubuntu 13.10, my Unity menu is very slow and unresponsive. I am using proprietary driver for my graphics For example, I'm switching between Gimp and Chrome. When I switch to Gimp, I will be stuck with Chrome menu at the top of the screen. It is really annoying and it is just one of many bugs that came up with 13.10. Any ideas? Should I just revert to default driver?

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  • Is this a good use for ThreadPool.QueueUserWorkItem?

    - by Matt Grande
    I have an application that, among other things, imports documents, then emails necessary parties to let them know that a document has been imported. It turns out that determining whom to email, then performing the emailing, is what's taking the longest. I was thinking of doing something like this: var document = ImportDocument(); ThreadPool.QueueUserWorkItem(s => SendEmail(document.Id)); return document; ... similar to DelayedJob in Rails, if that helps. Does that make sense in this context? What would you do?

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  • Simple solution now to a problem from 8 years ago. Use SQL windowing function

    - by Kevin Shyr
    Originally posted on: http://geekswithblogs.net/LifeLongTechie/archive/2014/06/10/simple-solution-now-to-a-problem-from-8-years-ago.aspxI remember having this problem 8 years ago. We had to find the top 5 donor per month and send out some awards. The SQL we came up with was clunky and had lots of limitation (can only do one year at a time), then switch the where clause and go again. Fast forward 8 years, I got a similar problem where we had to find the top 3 combination of 2 fields for every single day. And the solution is this elegant: SELECT CAST(eff_dt AS DATE) AS "RecordDate" , status_cd , nbr , COUNT(*) AS occurance , ROW_NUMBER() OVER (PARTITION BY CAST(eff_dt AS DATE) ORDER BY COUNT(*) DESC) RowNum FROM table1 WHERE RowNum < 4 GROUP BY CAST(eff_dt AS DATE) , status_cd , nbr If only I had this 8 years ago. :) Life is good now!

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  • How to use OpenGL functions from multiples thread?

    - by Robert
    I'm writing a small game using OpenGL. I'm implementing basic networking in this game and I'm facing a problem. I have a thread in my client socket class that check for available data, when there are data I raise an event like this : immutable int len = this.m_socket.receive(data); if(len > 0) { this.m_onDataEvent(data); } Then on my game class, I have a function that handle and parse data like this : switch(msgId) { case ProtocolID.CharacterData: // Load terrain with opengl, character model.... Im not able to call opengl functions because my opengl context is created from a different thread. But I really don't know how I can solve this problem, I tried Google but it's really hard to find a solution. I'm using D programming language if it can help.

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  • Giant battery consumption with dual graphics solution (only i-gpu working)

    - by Noel
    I use a Laptop with Intel Core i7 SandyBridge and integrated Intel HD3000 graphics as well as a Nvidia Geforce GTS 555M. So far, I got the impression my Laptop was running with the Nvidia graphics adapter only because the fan was always running on highest speed (and loudest noise) and it was getting very hot even when doing nothing. Also the battery is empty after ~40-50 minutes (while having ~4-5 hours with Intel graphics in Win7). Since this can't be healthy I wanted to switch to the integrated graphics instead. I was fairly surprised when the System Information showed me that the as graphics adapter I use "Intel M". Why is my battery empty so fast with Ubuntu? Without using the NVIDIA graphics adapter? Summary: I DONT WANT to use the Nvidia graphics adapter (OPTIMUS), I just want the Intel solution. As I have understood, the Intel solution is running already, emptying my battery 10x as fast as Win7. What is wrong? Any ideas?

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  • Google I/O 2010 - Making smart & scalable Wave robots

    Google I/O 2010 - Making smart & scalable Wave robots Google I/O 2010 - Making smart & scalable Wave robots Wave 201 David Byttow, Marcel Prasetya A smart robot must be able to store persistent data. Wave robots can store data in wave structures, like wavelets, datadocs, and annotations, instead of traditional datastores. A scalable robot must perform operations with minimal bandwidth. Wave robots can optimize by selecting the appropriate amount of context, the optimal events, and narrow filters for events. In this talk, we'll share best practices on data storage and scaling. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 9 0 ratings Time: 58:25 More in Science & Technology

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  • Desktop dims when Thunderbird and Firefox are launched

    - by deshmukh
    I am running Ubuntu 12.04 (almost default install regularly updated) Unity interface on ASUS X53U (AMD Brazos Dual Core C60 with 2GB RAM). On launching Thunderbird and Firefox, the application dims and the cursor changes to wait mode. In case of Thunderbird, this is most pronounced with the wait time of up to a minute. Memory status checked with free indicates around 500MB of free memory on such occasions. The OS is stable and I can switch to a different work-space, etc. What could this be? Is this something normal?

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  • Switching windows behavior in Ubuntu

    - by Leonid
    Ubuntu supports a shortcut to switch windows Ctrl+Tab, but it allows you to move through apps in one direction only. Direction depends on whether initially Ctrl+Tab or Ctrl+Shift+Tab was pressed. Ctrl+Tab will move forwards, but pressing Shift while moving forward doesn't change the direction, it still goes forwards unlike Windows default behaviour. Ctrl+Shift+Tab will move backwards, but if Shift is released while moving backwards the menu will disappear. Is there a way to configure Ubuntu so that you could go backwards and forwards without running the menu twice?

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  • IDirect3DDevice9Ex and D3DPOOL_MANAGED?

    - by bluescrn
    So I wanted to switch to IDirect3DDevice9Ex, purely for the SetFrameLatency function, as fullscreen vsynced D3D seemed to produce noticable input lag. But then it tells me 'ha ha ha! now you can't use D3DPOOL_MANAGED!': Direct3D9: (ERROR) :D3DPOOL_MANAGED is not valid with IDirect3DDevice9Ex Is this really as unpleasant as it looks (when you're relying quite heavily on managed resources) - or is there a simple solution? If it really does mean manual management of everything (reloading all static textures, VBs, and IBs on a device reset), is it worth the hassle, will IDirect3DDevice9Ex bring enough benefit to make it worth writing a new resource manager? Starting to think I must be doing something wrong, due to this: Direct3D9: (ERROR) :Lock is not supported for textures allocated with POOL_DEFAULT unless they are marked D3DUSAGE_DYNAMIC. So if I put my (static) textures in POOL_DEFAULT, they need flagging as D3DUSAGE_DYNAMIC, just because I lock them once to load the data in?

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  • Advice for transitioning into a Java developer position from doing other types of web development?

    - by Rick
    I've been doing web programming and currently work at a company working with mainly PHP and Javascript. For a little while now I've been becoming more and more frustrated with the shortcomings of this type of development and want to move to a company with a more defined development process that values doing things the "right way" such as using Unit tests, dependency injection / IoC, etc. I've been learning JEE / Java as much as I can on my own time but would really like to make a switch to doing this as my career and leave behind the PHP world altogether. I'm just wondering if anyone can give me advice on which things to put my main focus on right now to make myself marketable as an entry level Java developer. Basically, I feel that I'm not really learning anything new at my current job that will benefit me and its only making me more and more frustrated so I figure if there is any way to position myself for a transition I would rather do it sooner than later. Thanks for any advice.

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  • How to make a great functional specification

    - by sfrj
    I am going to start a little side project very soon, but this time i want to do not just the little UML domain model and case diagrams i often do before programming, i thought about making a full functional specification. Is there anybody that has experience writing functional specifications that could recommend me what i need to add to it? How would be the best way to start preparing it? Here i will write down the topics that i think are more relevant: Purpose Functional Overview Context Diagram Critical Project Success Factors Scope (In & Out) Assumptions Actors (Data Sources, System Actors) Use Case Diagram Process Flow Diagram Activity Diagram Security Requirements Performance Requirements Special Requirements Business Rules Domain Model (Data model) Flow Scenarios (Success, alternate…) Time Schedule (Task Management) Goals System Requirements Expected Expenses What do you think about those topics? Shall i add something else? or maybe remove something?

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  • Space invaders clone not moving properly

    - by ThePlan
    I'm trying to make a basic space invaders clone in allegro 5, I've got my game set up, basic events and such, here is the code: #include <allegro5/allegro.h> #include <allegro5/allegro_image.h> #include <allegro5/allegro_primitives.h> #include <allegro5/allegro_font.h> #include <allegro5/allegro_ttf.h> #include "Entity.h" // GLOBALS ========================================== const int width = 500; const int height = 500; const int imgsize = 3; bool key[5] = {false, false, false, false, false}; bool running = true; bool draw = true; // FUNCTIONS ======================================== void initSpaceship(Spaceship &ship); void moveSpaceshipRight(Spaceship &ship); void moveSpaceshipLeft(Spaceship &ship); void initInvader(Invader &invader); void moveInvaderRight(Invader &invader); void moveInvaderLeft(Invader &invader); void initBullet(Bullet &bullet); void fireBullet(); void doCollision(); void updateInvaders(); void drawText(); enum key_t { UP, DOWN, LEFT, RIGHT, SPACE }; enum source_t { INVADER, DEFENDER }; int main(void) { if(!al_init()) { return -1; } Spaceship ship; Invader invader; Bullet bullet; al_init_image_addon(); al_install_keyboard(); al_init_font_addon(); al_init_ttf_addon(); ALLEGRO_DISPLAY *display = al_create_display(width, height); ALLEGRO_EVENT_QUEUE *event_queue = al_create_event_queue(); ALLEGRO_TIMER *timer = al_create_timer(1.0 / 60); ALLEGRO_BITMAP *images[imgsize]; ALLEGRO_FONT *font1 = al_load_font("arial.ttf", 20, 0); al_register_event_source(event_queue, al_get_keyboard_event_source()); al_register_event_source(event_queue, al_get_display_event_source(display)); al_register_event_source(event_queue, al_get_timer_event_source(timer)); images[0] = al_load_bitmap("defender.bmp"); images[1] = al_load_bitmap("invader.bmp"); images[2] = al_load_bitmap("explosion.bmp"); al_convert_mask_to_alpha(images[0], al_map_rgb(0, 0, 0)); al_convert_mask_to_alpha(images[1], al_map_rgb(0, 0, 0)); al_convert_mask_to_alpha(images[2], al_map_rgb(0, 0, 0)); initSpaceship(ship); initBullet(bullet); initInvader(invader); al_start_timer(timer); while(running) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_TIMER) { draw = true; if(key[RIGHT] == true) moveSpaceshipRight(ship); if(key[LEFT] == true) moveSpaceshipLeft(ship); } else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) running = false; else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: running = false; break; case ALLEGRO_KEY_LEFT: key[LEFT] = true; break; case ALLEGRO_KEY_RIGHT: key[RIGHT] = true; break; case ALLEGRO_KEY_SPACE: key[SPACE] = true; break; } } else if(ev.type == ALLEGRO_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_LEFT: key[LEFT] = false; break; case ALLEGRO_KEY_RIGHT: key[RIGHT] = false; break; case ALLEGRO_KEY_SPACE: key[SPACE] = false; break; } } if(draw && al_is_event_queue_empty(event_queue)) { draw = false; al_draw_bitmap(images[0], ship.pos_x, ship.pos_y, 0); al_flip_display(); al_clear_to_color(al_map_rgb(0, 0, 0)); } } al_destroy_font(font1); al_destroy_event_queue(event_queue); al_destroy_timer(timer); for(int i = 0; i < imgsize; i++) al_destroy_bitmap(images[i]); al_destroy_display(display); } // FUNCTION LOGIC ====================================== void initSpaceship(Spaceship &ship) { ship.lives = 3; ship.speed = 2; ship.pos_x = width / 2; ship.pos_y = height - 20; } void initInvader(Invader &invader) { invader.health = 100; invader.count = 40; invader.speed = 0.5; invader.pos_x = 300; invader.pos_y = 300; } void initBullet(Bullet &bullet) { bullet.speed = 10; } void moveSpaceshipRight(Spaceship &ship) { ship.pos_x += ship.speed; if(ship.pos_x >= width) ship.pos_x = width-30; } void moveSpaceshipLeft(Spaceship &ship) { ship.pos_x -= ship.speed; if(ship.pos_x <= 0) ship.pos_x = 0+30; } However it's not behaving the way I want it to behave, in fact the behavior for the ship movement is un-normal. Basically I specified that the ship only moves when the right/left key is down, however the ship is moving constantly to the direction of the key pressed, it never stops although it should only move while my key is down. Even more weird behavior, when I press the opposite key the ship completely stops no matter what else I press. What's wrong with the code? Why does the ship move constantly even after I specified it only moves when a key is down?

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  • HLSL: An array of textures and sampler states

    - by nate142
    The shader must switch between multiple textures depending on the Alpha value of the original texture for each pixel. Now this would word fine if I didn't have to worry about SamplerStates. I have created my array of textures and can select a texture based on the Alpha value of the pixel. But how do I create an Array of SamplerStates and link it to my array of textures? I attempted to treat the SamplerState as a function by adding the (int i) but that didn't work. Also I can't use Texture.Sample since this is shader model 2.0. //shader model 2.0 (DX9) texture subTextures[255]; SamplerState MeshTextureSampler(int i) { Texture = (subTextures[i]); }; float4 SampleCompoundTexture(float2 texCoord, float4 diffuse) { float4 SelectedColor = SAMPLE_TEXTURE(Texture, texCoord); int i = SelectedColor.a; texture SelectedTx = subTextures[i]; return tex2D(MeshTextureSampler(i), texCoord) * diffuse; }

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  • How to remove all that country-specific dictionaries (like En_AU, En_CA, de_CH, etc)?

    - by Ivan
    After I've installed some language packs and spell checking dictionaries (I'd like to use with Firefox and OpenOffice) I've got tons of language variations installed. This makes very inconvenient to maintain dictionary additions, for example. Sometimes Firefox decides to switch to Australian, sometimes to UK dictionary, sometimes to US, etc. For me, a Russian, English is just English, and German is just German. I think every English-speaking will understand me, may I write "color" or "colour", "dialog", or "dialogue" (I usually prefer classic UK spelling though, as a matter of a habit (as I was taught at school)). How to remove all those dialects?

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  • Mouse disables on key press, but touchpad doesn't

    - by Dan
    My mouse cursor disables for 1-2 seconds when the keyboard is used. This can make gaming especially difficult. The touchpad is fine; I can use it at the same time as the keyboard. Doing some forum searching, I can see that going to mouse and touchpad touchpad disable touchpad when typing works for the touchpad, but I still have the problem when using the mouse. I've tried using synaptiks, and setting the 'automatically switch off touchpad on keyboard activity' time to 0 seconds doesn't seem to work either. I'd appreciate any help.

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  • Ubuntu doesn't find hdds with higher clock rates

    - by user136243
    I dual boot windows 7 64-bit and ubuntu 13.10 64-bit on separate disks, and utilize some overclocking from the BIOS. Windows works fine, however ubuntu can't seem to find any hard drives, except for at stock cpu speeds. While attempting to boot it says Gave up waiting for root device... and ALERT! /dev/sdb7 does not exist. Dropping to shell! A bootable usb stick still works, but gparted doesn't detect any other drives. Have tried: Boot-repair Changing SATA mode in BIOS Newer kernels Older ubuntu versions Not sure it's relevant, but the motherboard is a Gigabyte GA-A75M-UD2H with the newest BIOS version, the CPU an AMD Llano. This is hardly a fatal error, but it's inconvenient to change BIOS settings whenever I want to switch OS, and furthermore I'm quite curious about why it won't work. I'd appreciate any insight into what the actual problem is. So how can I resolve this issue ?

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  • Transisting from Chemical engineering to software industry what to do??

    - by console cowboy
    Hello all. Currently I am in my last semester of Engineering & has made my mind to switch to software field but given my knowledge of programming limited only to C. I am confused what to do next.Currently i have two choices. 1) Get good at C,Learn Python & write some good code/Apps & increase my employability chances. Or 2) Do some Java/.Net certifications to increase my employability chances. Any kind of advice/suggestion is highly welcomed. P.s:I am also good at Linux & have a above average knowledge of operating systems. P.p.s:An view from Indian Programmers would be beneficial.

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  • Method chaining vs encapsulation

    - by Oak
    There is the classic OOP problem of method chaining vs "single-access-point" methods: main.getA().getB().getC().transmogrify(x, y) vs main.getA().transmogrifyMyC(x, y) The first seems to have the advantage that each class is only responsible for a smaller set of operations, and makes everything a lot more modular - adding a method to C doesn't require any effort in A, B or C to expose it. The downside, of course, is weaker encapsulation, which the second code solves. Now A has control of every method that passes through it, and can delegate it to its fields if it wants to. I realize there's no single solution and it of course depends on context, but I would really like to hear some input about other important differences between the two styles, and under what circumstances should I prefer either of them - because right now, when I try to design some code, I feel like I'm just not using the arguments to decide one way or the other.

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