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  • implementing proxy support in C, is there any library for that?

    - by Sabya
    Hi, I want to implement proxy support in my application. There are two parts that needs to be implemented: Detection of proxy details (protocol, host, port): I am using libproxy for that. Connecting to the the proxy server and telling it to relay the packets. Get the connected socket and then use it in your application. Is there library for the #2 part?

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  • Advanced Web Browsing: hitting next with keyboard (single keystroke)

    - by Dan
    I have a website for class that is literally 1000's of pages long, with a next button at the bottom like this: Prev 1 2 3 4 Next With the following code, if that helps: <a href="javascript:gotoModuleObjective(1,1,34,17, 1, 0);">Prev</a> </td> <td align="center" width="10"> <font color="CC0000">1</font> </td> <td align="center" width="10"> <a href="javascript:gotoModuleObjective(1,24,33,2,1,0);">2</a> </td> <td align="center" width="10"> <a href="javascript:gotoModuleObjective(1,24,33,3,1,0);">3</a> </td> <td align="center" width="10"> <a href="javascript:gotoModuleObjective(1,24,33,4,1,0);">4</a> </td> <td align="right" style="white-space:nowrap;" width="30"> <a href="javascript:gotoModuleObjective(1, 24,33,2, 1, 0);">Next</a> </td> The numbers change depending on where you are. I would like to be able to, from the keyboard, hit the next button. I am using windows, but can switch to any browser, if this is only possible is a given browser. If this can be done with just one keystroke that would be wonderful. Like just hitting the forward arrow would automatically bring click the button called next and bring me to the next page. Is this possible? Thanks, Dan

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  • How to recover Google classic design from its new design?

    - by Steven
    I typed this into my address bar: javascript:void(document.cookie=”PREF=ID=20b6e4c2f44943bb:U=4bf292d46faad806:TM=1249677602:LM=1257919388:S=odm0Ys-53ZueXfZG;path=/; domain=.google.com”); However, I don't like the new design of Google. How to switch back? How to cancel this effect using Javascript? How to reverse by using Javascript?

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  • Setting int more than once causes crash

    - by JulianB
    I'm doing a CABasicAnimation and getting the value from a nested NSMutableArray. Everything is great the first time it runs but crashes when called again either with custom functions or viewDidLoad. I've isolated it down to this line int int1 = [[[locationsArray objectAtIndex:0] objectAtIndex:0 ]integerValue] ; I assume it's to do with int not being a pointer but I'm lost as have to get the value without crashing the second time around Process: CEO Report 2011 [61880] Path: /Users/julian/Library/Application Support/iPhone Simulator/4.2/Applications/03CFB7BC-0722-4CA0-9E7D-39772AEEF444/CEO Report 2011.app/CEO Report 2011 Identifier: CEO Report 2011 Version: ??? (???) Code Type: X86 (Native) Parent Process: launchd [252] Date/Time: 2011-11-13 17:04:28.093 +0000 OS Version: Mac OS X 10.6.8 (10K549) Report Version: 6 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x000000005079706f Crashed Thread: 0 Dispatch queue: com.apple.main-thread Application Specific Information: objc_msgSend() selector name: objectAtIndex: iPhone Simulator 235, iPhone OS 4.2 (iPad/8C134) Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libobjc.A.dylib 0x012f1a78 objc_msgSend + 44 1 CEO Report 2011 0x0001afbd -[TalentRVC doBoxes:] + 61 (TalentRVC.m:594) 2 CEO Report 2011 0x00017025 -[TalentRVC locationSelected:] + 1123 (TalentRVC.m:137) 3 CEO Report 2011 0x0001659f -[TalentRVC segmentedControlIndexChangedA] + 290 (TalentRVC.m:53) 4 UIKit 0x002fba6e -[UIApplication sendAction:to:from:forEvent:] + 119 5 UIKit 0x0038a1b5 -[UIControl sendAction:to:forEvent:] + 67 6 UIKit 0x0038c647 -[UIControl(Internal) _sendActionsForEvents:withEvent:] + 527 7 UIKit 0x0038a16c -[UIControl sendActionsForControlEvents:] + 49 8 UIKit 0x003c96b2 -[UISegmentedControl setSelectedSegmentIndex:] + 574 9 UIKit 0x003ce17e -[UISegmentedControl touchesBegan:withEvent:] + 971 10 UIKit 0x00320025 -[UIWindow _sendTouchesForEvent:] + 395 11 UIKit 0x0030137a -[UIApplication sendEvent:] + 447 12 UIKit 0x00306732 _UIApplicationHandleEvent + 7576 13 GraphicsServices 0x01a5ca36 PurpleEventCallback + 1550 14 CoreFoundation 0x01171064 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 52 15 CoreFoundation 0x010d16f7 __CFRunLoopDoSource1 + 215 16 CoreFoundation 0x010ce983 __CFRunLoopRun + 979 17 CoreFoundation 0x010ce240 CFRunLoopRunSpecific + 208 18 CoreFoundation 0x010ce161 CFRunLoopRunInMode + 97 19 GraphicsServices 0x01a5b268 GSEventRunModal + 217 20 GraphicsServices 0x01a5b32d GSEventRun + 115 21 UIKit 0x0030a42e UIApplicationMain + 1160 22 CEO Report 2011 0x00002864 main + 102 (main.m:14) 23 CEO Report 2011 0x000027f5 start + 53 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x98a10382 kevent + 10 1 libSystem.B.dylib 0x98a10a9c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x98a0ff59 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x98a0fcfe _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x98a0f781 _pthread_wqthread + 390 5 libSystem.B.dylib 0x98a0f5c6 start_wqthread + 30 Thread 2: WebThread 0 libSystem.B.dylib 0x989e9afa mach_msg_trap + 10 1 libSystem.B.dylib 0x989ea267 mach_msg + 68 2 CoreFoundation 0x011714a6 __CFRunLoopServiceMachPort + 150 3 CoreFoundation 0x010ce874 __CFRunLoopRun + 708 4 CoreFoundation 0x010ce240 CFRunLoopRunSpecific + 208 5 CoreFoundation 0x010ce161 CFRunLoopRunInMode + 97 6 WebCore 0x023e1423 RunWebThread(void*) + 499 7 libSystem.B.dylib 0x98a17259 _pthread_start + 345 8 libSystem.B.dylib 0x98a170de thread_start + 34 Thread 3: 0 libSystem.B.dylib 0x989e9afa mach_msg_trap + 10 1 libSystem.B.dylib 0x989ea267 mach_msg + 68 2 CoreFoundation 0x011714a6 __CFRunLoopServiceMachPort + 150 3 CoreFoundation 0x010ce874 __CFRunLoopRun + 708 4 CoreFoundation 0x010ce240 CFRunLoopRunSpecific + 208 5 CoreFoundation 0x010ce161 CFRunLoopRunInMode + 97 6 Foundation 0x0009b162 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 398 7 Foundation 0x00065d4c -[NSThread main] + 81 8 Foundation 0x00065cd8 __NSThread__main__ + 1387 9 libSystem.B.dylib 0x98a17259 _pthread_start + 345 10 libSystem.B.dylib 0x98a170de thread_start + 34 Thread 4: com.apple.CFSocket.private 0 libSystem.B.dylib 0x98a08ac6 select$DARWIN_EXTSN + 10 1 CoreFoundation 0x01102cbc __CFSocketManager + 812 2 libSystem.B.dylib 0x98a17259 _pthread_start + 345 3 libSystem.B.dylib 0x98a170de thread_start + 34 Thread 5: 0 libSystem.B.dylib 0x98a0f412 __workq_kernreturn + 10 1 libSystem.B.dylib 0x98a0f9a8 _pthread_wqthread + 941 2 libSystem.B.dylib 0x98a0f5c6 start_wqthread + 30 Thread 0 crashed with X86 Thread State (32-bit): eax: 0x5079706f ebx: 0x0001af8c ecx: 0x04c8a1ff edx: 0x00200855 edi: 0x010bfbd0 esi: 0x56e58955 ebp: 0xbfffd408 esp: 0xbfffd3d4 ss: 0x0000001f efl: 0x00010206 eip: 0x012f1a78 cs: 0x00000017 ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037 cr2: 0x5079706f Binary Images: 0x1000 - 0x29ffb +CEO Report 2011 ??? (???) <C5838026-29D3-AF1E-8C66-F7F5C18CDDD2> /Users/julian/Library/Application Support/iPhone Simulator/4.2/Applications/03CFB7BC-0722-4CA0-9E7D-39772AEEF444/CEO Report 2011.app/CEO Report 2011 0x4a000 - 0x4cff7 +PBGDBIntrospectionSupport.A.dylib 1760.0.0 (compatibility 1.0.0) <C80BE225-06F2-4CB3-BF89-84A1B0FDCDA2> /Developer-3/Applications/Xcode.app/Contents/PlugIns/GDBMIDebugging.xcplugin/Contents/Resources/PBGDBIntrospectionSupport.A.dylib 0x51000 - 0x212fe7 +Foundation 751.49.0 (compatibility 300.0.0) <DB9A4461-C768-9B7B-E463-4568E3FAA179> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/Foundation.framework/Foundation 0x2ef000 - 0x7fbff3 +UIKit 1400.0.0 (compatibility 1.0.0) <EE783C53-A647-D7F8-62CF-FB3F7DD16C54> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/UIKit.framework/UIKit 0xa40000 - 0xc73ff7 com.apple.CoreGraphics 1.600.0 (???) <78926D2F-9A6C-8B48-BD99-72B3373872BD> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics 0xcdc000 - 0xe3affb +CoreData 320.15.0 (compatibility 1.0.0) <75D8B19C-E452-CB13-87FA-CBFD44D3A04F> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreData.framework/CoreData 0xeb3000 - 0xefdffb +SystemConfiguration 379.0.0 (compatibility 1.0.0) <5A1E5868-7B70-7184-F4F6-B0FC574E49A0> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/SystemConfiguration.framework/SystemConfiguration 0xf1c000 - 0x100efef +QuartzCore 1.7.0 (compatibility 1.2.0) <FCA6F109-11B7-B38B-4EBF-D5C2CA9D5CE7> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/QuartzCore.framework/QuartzCore 0x1079000 - 0x108aff7 +libSystem.dylib 125.0.0 (compatibility 1.0.0) <76CE85FC-AAC8-DE1C-B533-ABCEF8783B8F> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libSystem.dylib 0x109d000 - 0x11ecfef +CoreFoundation 550.52.0 (compatibility 150.0.0) <CDA305C1-38E1-514F-0EFB-4B6A58E296D5> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation 0x12de000 - 0x13abfe3 +libobjc.A.dylib 227.0.0 (compatibility 1.0.0) <FEB8BB90-29E8-F87A-EA47-9395667DA191> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libobjc.A.dylib 0x13fd000 - 0x15a3fe7 +libicucore.A.dylib 45.0.0 (compatibility 1.0.0) <05674AB8-3A5A-0D89-79F8-EA0817A32D38> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libicucore.A.dylib 0x160f000 - 0x170efe7 +libxml2.2.dylib 10.3.0 (compatibility 10.0.0) <08B31BB7-E603-0C9A-1D7D-17637EFEDA54> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libxml2.2.dylib 0x1733000 - 0x1741ff7 +libz.1.dylib 1.2.3 (compatibility 1.0.0) <F91C1567-31B2-CEFD-2D61-1B76C9F89E6A> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libz.1.dylib 0x1746000 - 0x188cff7 +CFNetwork 485.12.7 (compatibility 1.0.0) <FCD41C21-04EF-CDBB-84AC-9017DC3BF552> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CFNetwork.framework/CFNetwork 0x190a000 - 0x196efeb +Security ??? (???) <1D093A0E-0E15-231C-F11D-0645230EF7A1> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/Security.framework/Security 0x1996000 - 0x1999ff7 +IOKit 275.0.0 (compatibility 1.0.0) <E244134E-FFD4-D9C4-BF8E-E1235C0C17B7> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/IOKit.framework/IOKit 0x19a1000 - 0x19b7ff7 +libSystem.override.dylib ??? (???) <477EA8CC-61D1-D179-A7B6-2BB7C377600B> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/system/libSystem.override.dylib 0x19c2000 - 0x1a43ffb +libsqlite3.dylib 9.6.0 (compatibility 9.0.0) <BCEA48F2-1BF3-BD41-F3D8-D905806BFA57> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libsqlite3.dylib 0x1a55000 - 0x1a65fe3 +GraphicsServices 14.0.0 (compatibility 1.0.0) <BA0B832B-2252-0434-BFD7-99415BEDF76B> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices 0x1a76000 - 0x1c13ff3 +JavaScriptCore 533.17.9 (compatibility 1.0.0) <8B97277F-F677-F9B0-F82F-5E1E608EFA84> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/JavaScriptCore.framework/JavaScriptCore 0x1c66000 - 0x1d47ffb +ImageIO ??? (???) <6FAE198A-EAC4-9FBF-A922-1DF8200FD269> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/ImageIO.framework/ImageIO 0x1d71000 - 0x1dbdff3 +AddressBook 30.0.0 (compatibility 1.0.0) <A011434A-1249-3B7D-97EF-08F0AA0EFBB3> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/AddressBook.framework/AddressBook 0x1de7000 - 0x1f7efe7 +AudioToolbox 296.0.0 (compatibility 1.0.0) <C35F6411-41EB-92EC-F0E1-E3328746061D> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox 0x1fd2000 - 0x1fe5fff +SpringBoardServices ??? (???) <AE58FA0A-B824-CF60-3F40-4CEBBFC2F236> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/SpringBoardServices.framework/SpringBoardServices 0x1ff1000 - 0x2034ffb +AppSupport 29.0.0 (compatibility 1.0.0) <1B38F0B4-36BB-5BEB-917A-A5CFBFCEDADA> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/AppSupport.framework/AppSupport 0x2059000 - 0x20c7fe3 +CoreText ??? (???) <EE0D05CA-772A-9D07-7931-06B948B209D5> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreText.framework/CoreText 0x20f4000 - 0x2136feb +MobileCoreServices 20.0.0 (compatibility 1.0.0) <0F2407B2-C515-C6AC-B72B-0BA21568B152> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/MobileCoreServices.framework/MobileCoreServices 0x2150000 - 0x2231ff7 +WebKit 533.17.9 (compatibility 1.0.0) <C2BA78C7-45EC-54AA-E020-D7FD6ECE06F9> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/WebKit.framework/WebKit 0x22a9000 - 0x3090ffb +WebCore 533.17.9 (compatibility 1.0.0) <D9EEBA8C-F9D4-FAF4-E0BF-58CE7DAAFB96> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/WebCore.framework/WebCore 0x358c000 - 0x363ffe3 +ProofReader 101.0.0 (compatibility 1.0.0) <196C8CFD-C6BA-A5DE-5785-7F6042DC6425> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/ProofReader.framework/ProofReader 0x3656000 - 0x3659ff7 +libAccessibility.dylib ??? (???) <BFB0EA39-9E6F-026C-0C23-66A12AB3D336> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libAccessibility.dylib 0x3661000 - 0x368fff7 +PrintKit 66.0.0 (compatibility 1.0.0) <F171F166-8B5C-FBC7-497E-9DCDEB158348> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/PrintKit.framework/PrintKit 0x36a3000 - 0x3724fe3 +CoreTelephony 383.8.3 (compatibility 1.0.0) <7BEDF930-9CA4-E6A2-BBCE-C6E7A14DEE69> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreTelephony.framework/CoreTelephony 0x3767000 - 0x3768fff +DataMigration ??? (???) <87E44081-5DCB-6597-6865-90780FEB8597> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/DataMigration.framework/DataMigration 0x376d000 - 0x3770ff7 +MobileInstallation ??? (???) <DFD90490-F485-6945-1ABE-F4D6C7A94574> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/MobileInstallation.framework/MobileInstallation 0x3776000 - 0x37aafff +Bom 157.0.0 (compatibility 2.0.0) <7FE61FCF-0E89-0744-F24C-2D1F6C1EAE89> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/Bom.framework/Bom 0x37b7000 - 0x37c4fe7 +libbz2.1.0.dylib 1.0.5 (compatibility 1.0.0) <BD82EE16-8FB3-A7F5-4CC0-EDE15AC18507> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libbz2.1.0.dylib 0x37c9000 - 0x37d4ff7 +AggregateDictionary ??? (???) <37904D52-6186-14BB-560B-D8B21316BB52> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/AggregateDictionary.framework/AggregateDictionary 0x37df000 - 0x3853ff7 +CoreAudio ??? (???) <0669925D-3993-07DC-9E76-369C1709553E> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreAudio.framework/CoreAudio 0x3888000 - 0x3cf8ff3 +libBLAS.dylib ??? (???) <3EE46AD9-7807-F326-E0AF-BAEF5939654B> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib 0x3d1e000 - 0x4160fe7 +libLAPACK.dylib ??? (???) <F66279A8-EE9C-5723-C3A0-E507ED462F8F> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib 0x418c000 - 0x4198ff7 +CoreVideo 1.6.1 (compatibility 1.2.0) <966447F0-FB24-EC43-006E-CD32F1924481> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreVideo.framework/CoreVideo 0x41a5000 - 0x41b6ff7 +OpenGLES ??? (???) <EC9C05E6-BC78-B1B0-2044-7189D39A06FE> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/OpenGLES.framework/OpenGLES 0x41bf000 - 0x41c4ff3 +libGFXShared.dylib ??? (???) <0694A0A1-F539-2856-C2BA-61D323D56DEF> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/OpenGLES.framework/libGFXShared.dylib 0x41ca000 - 0x4205ff7 +libGLImage.dylib ??? (???) <9318562A-FDB5-0722-FC9C-BA0057BD3F53> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/OpenGLES.framework/libGLImage.dylib 0x420e000 - 0x4319ff7 +libGLProgrammability.dylib ??? (???) <F7AC6198-8A35-5DC9-2BDD-AD03BEC21EF5> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/OpenGLES.framework/libGLProgrammability.dylib 0x4339000 - 0x4340fff +libCoreVMClient.dylib ??? (???) <785DDEAB-CB21-E1A6-35C2-A7A3E02E48B2> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/OpenGLES.framework/libCoreVMClient.dylib 0x4348000 - 0x4b2ef4f +libLLVMContainer.dylib ??? (???) <067A9A4D-1B73-B338-BD26-54D28AFCC04F> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/OpenGLES.framework/libLLVMContainer.dylib 0x4c85000 - 0x4c8aff3 +AssetsLibraryServices ??? (???) <5BC721E0-FB4E-B81B-4FED-DF7189AD8BA0> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/AssetsLibraryServices.framework/AssetsLibraryServices 0x4c90000 - 0x4c90ff7 +libresolv.dylib 41.0.0 (compatibility 1.0.0) <78A807DB-B13E-9550-9C2E-8DA1DCBFEE8A> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libresolv.dylib 0x4f52000 - 0x4f9ffe7 +libCGFreetype.A.dylib 600.0.0 (compatibility 64.0.0) <2DFF120B-1542-ED85-07DC-EE7394592B76> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreGraphics.framework/Resources/libCGFreetype.A.dylib 0x4fb7000 - 0x4fe0fe7 +libRIP.A.dylib 600.0.0 (compatibility 64.0.0) <0E986874-F95E-1CA2-C221-E99DBD2E6AB1> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreGraphics.framework/Resources/libRIP.A.dylib 0xbeb0000 - 0xbeb9fff +WebUI ??? (???) <33AE9B5E-6083-2103-174B-2E6EC60A58A6> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/WebUI.framework/WebUI 0xbec3000 - 0xbec7ff3 +CertUI ??? (???) <5C86FEAC-C796-A9EA-076F-5A34B74B755E> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/CertUI.framework/CertUI 0xbece000 - 0xbed4ff3 +libMobileGestalt.dylib ??? (???) <1A9029E7-6BCA-46F5-0FAE-FB96EED30A05> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libMobileGestalt.dylib 0xbedc000 - 0xbeefffb +PersistentConnection ??? (???) <E7C7258E-A316-B701-08C2-2A58A90211AB> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/PersistentConnection.framework/PersistentConnection 0xc210000 - 0xc26bff7 +ManagedConfiguration ??? (???) <85935272-F391-D5FF-9976-EFC8560AC1CB> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/ManagedConfiguration.framework/ManagedConfiguration 0xc2a9000 - 0xc2b7ff3 +AccountSettings ??? (???) <E77F2419-8ADC-3CC5-23A9-74F2CECA68B3> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/AccountSettings.framework/AccountSettings 0xc2c1000 - 0xc2c5fff +ApplePushService ??? (???) <218FD678-275F-0EDC-C9FF-D03062736212> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/ApplePushService.framework/ApplePushService 0xc2cb000 - 0xc2dcffb +DataDetectorsUI 52.0.0 (compatibility 1.0.0) <A2C9C080-84D0-5B51-40BE-4B6A7C512D91> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/DataDetectorsUI.framework/DataDetectorsUI 0xc2e9000 - 0xc2fdfe7 +DataDetectorsCore 154.0.0 (compatibility 1.0.0) <113CA3D9-474B-1223-ACA7-EB4D473C1583> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/DataDetectorsCore.framework/DataDetectorsCore 0xcdbd000 - 0xce00ff3 +QuickLook ??? (???) <94F8984E-BCEA-ADED-7749-C29CE5E04C68> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/QuickLook.framework/QuickLook 0xce29000 - 0xcf75fff +RawCamera 1.0.1 (compatibility 1.0.0) <33F076B3-56FC-6978-3FD7-DF5B1A416D02> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/CoreServices/RawCamera.bundle/RawCamera 0x8fe00000 - 0x8fe4163b dyld 132.1 (???) <4CDE4F04-0DD6-224E-ACE5-3C06E169A801> /usr/lib/dyld 0x91590000 - 0x91593fe7 libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) <1622A54F-1A98-2CBE-B6A4-2122981A500E> /usr/lib/system/libmathCommon.A.dylib 0x91681000 - 0x91681ff7 com.apple.Accelerate 1.6 (Accelerate 1.6) <3891A689-4F38-FACD-38B2-4BF937DE30CF> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate 0x92ff7000 - 0x930ebff7 libiconv.2.dylib 7.0.0 (compatibility 7.0.0) <061ABF36-8BA9-79C1-6CE7-EC69A4998F51> /usr/lib/libiconv.2.dylib 0x9352d000 - 0x93541fe7 libbsm.0.dylib ??? (???) <821E415B-6C42-D359-78FF-E892792F8C52> /usr/lib/libbsm.0.dylib 0x9554f000 - 0x9562ffe7 com.apple.vImage 4.1 (4.1) <D029C515-08E1-93A6-3705-DD062A3A672C> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage 0x95630000 - 0x9569afe7 libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <411D87F4-B7E1-44EB-F201-F8B4F9227213> /usr/lib/libstdc++.6.dylib 0x97f72000 - 0x97f7eff7 libkxld.dylib ??? (???) <9A441C48-2D18-E716-5F38-CBEAE6A0BB3E> /usr/lib/system/libkxld.dylib 0x97f7f000 - 0x97f7fff7 com.apple.vecLib 3.6 (vecLib 3.6) <FF4DC8B6-0AB0-DEE8-ADA8-7B57645A1F36> /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib 0x9869b000 - 0x986bbfe7 libresolv.9.dylib 41.0.0 (compatibility 1.0.0) <BF7FF2F6-5FD3-D78F-77BC-9E2CB2A5E309> /usr/lib/libresolv.9.dylib 0x98704000 - 0x98746ff7 libvDSP.dylib 268.0.1 (compatibility 1.0.0) <8A4721DE-25C4-C8AA-EA90-9DA7812E3EBA> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib 0x98747000 - 0x987b6ff7 libvMisc.dylib 268.0.1 (compatibility 1.0.0) <595A5539-9F54-63E6-7AAC-C04E1574B050> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib 0x989e9000 - 0x98b90ff7 libSystem.B.dylib 125.2.11 (compatibility 1.0.0) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib 0x9a4e5000 - 0x9a542ff7 com.apple.framework.IOKit 2.0 (???) <3DABAB9C-4949-F441-B077-0498F8E47A35> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib EDIT: After turning on NSZombieEnabled looks like my NSMutableArray is being deallocated? .h @interface TalentRVC : UIViewController <locationGlobalMenuDelegate, industryGlobalMenuDelegate>{ NSMutableArray *locationsArray; } @property (nonatomic, retain) NSMutableArray *locationsArray; @end .m -(void)buildArrays { locationsArray = [NSMutableArray arrayWithCapacity: 8]; for (int i = 0; i!=8; i++){ NSMutableArray *array = [NSMutableArray arrayWithCapacity: 8]; [locationsArray addObject: array]; } //Africa [[locationsArray objectAtIndex:0] addObject: [NSNumber numberWithInt: 83]]; ... //Middle East [[locationsArray objectAtIndex:1] addObject: [NSNumber numberWithInt: 89]]; ... NSLog(@"Built locationsArray"); } So after running the first time locationsArray is dumped from memory? If so, how do I can it?

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  • Resque Runtime Error at /workers: wrong number of arguments for 'exists' command

    - by Superflux
    I'm having a runtime errror when i'm looking at the "workers" tab on resque-web (localhost). Everything else works. Edit: when this error occurs, i also have some (3 or 4) unknown workers 'not working'. I think they are responsible for the error but i don't understand how they got here Can you help me on this ? Did i do something wrong ? Config: Resque 1.8.5 as a gem in a rails 2.3.8 app on Snow Leopard redis 1.0.7 / rack 1.1 / sinatra 1.0 / vegas 0.1.7 file: client.rb location: format_error_reply line: 558 BACKTRACE: * /Library/Ruby/Gems/1.8/gems/redis-1.0.7/lib/redis/client.rb in format_error_reply * 551. when DOLLAR then format_bulk_reply(line) 552. when ASTERISK then format_multi_bulk_reply(line) 553. else raise ProtocolError.new(reply_type) 554. end 555. end 556. 557. def format_error_reply(line) 558. raise "-" + line.strip 559. end 560. 561. def format_status_reply(line) 562. line.strip 563. end 564. 565. def format_integer_reply(line) * /Library/Ruby/Gems/1.8/gems/redis-1.0.7/lib/redis/client.rb in format_reply * 541. 542. def reconnect 543. disconnect && connect_to_server 544. end 545. 546. def format_reply(reply_type, line) 547. case reply_type 548. when MINUS then format_error_reply(line) 549. when PLUS then format_status_reply(line) 550. when COLON then format_integer_reply(line) 551. when DOLLAR then format_bulk_reply(line) 552. when ASTERISK then format_multi_bulk_reply(line) 553. else raise ProtocolError.new(reply_type) 554. end 555. end * /Library/Ruby/Gems/1.8/gems/redis-1.0.7/lib/redis/client.rb in read_reply * 478. disconnect 479. 480. raise Errno::EAGAIN, "Timeout reading from the socket" 481. end 482. 483. raise Errno::ECONNRESET, "Connection lost" unless reply_type 484. 485. format_reply(reply_type, @sock.gets) 486. end 487. 488. 489. if "".respond_to?(:bytesize) 490. def get_size(string) 491. string.bytesize 492. end * /Library/Ruby/Gems/1.8/gems/redis-1.0.7/lib/redis/client.rb in process_command * 448. return pipeline ? results : results[0] 449. end 450. 451. def process_command(command, argvv) 452. @sock.write(command) 453. argvv.map do |argv| 454. processor = REPLY_PROCESSOR[argv[0].to_s] 455. processor ? processor.call(read_reply) : read_reply 456. end 457. end 458. 459. def maybe_lock(&block) 460. if @thread_safe 461. @mutex.synchronize(&block) 462. else * /Library/Ruby/Gems/1.8/gems/redis-1.0.7/lib/redis/client.rb in map * 446. end 447. 448. return pipeline ? results : results[0] 449. end 450. 451. def process_command(command, argvv) 452. @sock.write(command) 453. argvv.map do |argv| 454. processor = REPLY_PROCESSOR[argv[0].to_s] 455. processor ? processor.call(read_reply) : read_reply 456. end 457. end 458. 459. def maybe_lock(&block) 460. if @thread_safe * /Library/Ruby/Gems/1.8/gems/redis-1.0.7/lib/redis/client.rb in process_command * 446. end 447. 448. return pipeline ? results : results[0] 449. end 450. 451. def process_command(command, argvv) 452. @sock.write(command) 453. argvv.map do |argv| 454. processor = REPLY_PROCESSOR[argv[0].to_s] 455. processor ? processor.call(read_reply) : read_reply 456. end 457. end 458. 459. def maybe_lock(&block) 460. if @thread_safe * /Library/Ruby/Gems/1.8/gems/redis-1.0.7/lib/redis/client.rb in raw_call_command * 435. @sock.write(command) 436. return true 437. end 438. # The normal command execution is reading and processing the reply. 439. results = maybe_lock do 440. begin 441. set_socket_timeout!(0) if requires_timeout_reset?(argvv[0][0].to_s) 442. process_command(command, argvv) 443. ensure 444. set_socket_timeout!(@timeout) if requires_timeout_reset?(argvv[0][0].to_s) 445. end 446. end 447. 448. return pipeline ? results : results[0] 449. end * /Library/Ruby/Gems/1.8/gems/redis-1.0.7/lib/redis/client.rb in synchronize * 454. processor = REPLY_PROCESSOR[argv[0].to_s] 455. processor ? processor.call(read_reply) : read_reply 456. end 457. end 458. 459. def maybe_lock(&block) 460. if @thread_safe 461. @mutex.synchronize(&block) 462. else 463. block.call 464. end 465. end 466. 467. def read_reply 468. * /Library/Ruby/Gems/1.8/gems/redis-1.0.7/lib/redis/client.rb in maybe_lock * 454. processor = REPLY_PROCESSOR[argv[0].to_s] 455. processor ? processor.call(read_reply) : read_reply 456. end 457. end 458. 459. def maybe_lock(&block) 460. if @thread_safe 461. @mutex.synchronize(&block) 462. else 463. block.call 464. end 465. end 466. 467. def read_reply 468. * /Library/Ruby/Gems/1.8/gems/redis-1.0.7/lib/redis/client.rb in raw_call_command * 432. end 433. # When in Pub/Sub mode we don't read replies synchronously. 434. if @pubsub 435. @sock.write(command) 436. return true 437. end 438. # The normal command execution is reading and processing the reply. 439. results = maybe_lock do 440. begin 441. set_socket_timeout!(0) if requires_timeout_reset?(argvv[0][0].to_s) 442. process_command(command, argvv) 443. ensure 444. set_socket_timeout!(@timeout) if requires_timeout_reset?(argvv[0][0].to_s) 445. end 446. end * /Library/Ruby/Gems/1.8/gems/redis-1.0.7/lib/redis/client.rb in call_command * 336. # try to reconnect just one time, otherwise let the error araise. 337. def call_command(argv) 338. log(argv.inspect, :debug) 339. 340. connect_to_server unless connected? 341. 342. begin 343. raw_call_command(argv.dup) 344. rescue Errno::ECONNRESET, Errno::EPIPE, Errno::ECONNABORTED 345. if reconnect 346. raw_call_command(argv.dup) 347. else 348. raise Errno::ECONNRESET 349. end 350. end * /Library/Ruby/Gems/1.8/gems/redis-1.0.7/lib/redis/client.rb in method_missing * 385. connect_to(@host, @port) 386. call_command([:auth, @password]) if @password 387. call_command([:select, @db]) if @db != 0 388. @sock 389. end 390. 391. def method_missing(*argv) 392. call_command(argv) 393. end 394. 395. def raw_call_command(argvp) 396. if argvp[0].is_a?(Array) 397. argvv = argvp 398. pipeline = true 399. else * /Library/Ruby/Gems/1.8/gems/redis-namespace-0.4.4/lib/redis/namespace.rb in send * 159. args = add_namespace(args) 160. args.push(last) if last 161. when :alternate 162. args = [ add_namespace(Hash[*args]) ] 163. end 164. 165. # Dispatch the command to Redis and store the result. 166. result = @redis.send(command, *args, &block) 167. 168. # Remove the namespace from results that are keys. 169. result = rem_namespace(result) if after == :all 170. 171. result 172. end 173. * /Library/Ruby/Gems/1.8/gems/redis-namespace-0.4.4/lib/redis/namespace.rb in method_missing * 159. args = add_namespace(args) 160. args.push(last) if last 161. when :alternate 162. args = [ add_namespace(Hash[*args]) ] 163. end 164. 165. # Dispatch the command to Redis and store the result. 166. result = @redis.send(command, *args, &block) 167. 168. # Remove the namespace from results that are keys. 169. result = rem_namespace(result) if after == :all 170. 171. result 172. end 173. * /Library/Ruby/Gems/1.8/gems/resque-1.8.5/lib/resque/worker.rb in state * 416. def idle? 417. state == :idle 418. end 419. 420. # Returns a symbol representing the current worker state, 421. # which can be either :working or :idle 422. def state 423. redis.exists("worker:#{self}") ? :working : :idle 424. end 425. 426. # Is this worker the same as another worker? 427. def ==(other) 428. to_s == other.to_s 429. end 430. * /Library/Ruby/Gems/1.8/gems/resque-1.8.5/lib/resque/server/views/workers.erb in __tilt_a2112543c5200dbe0635da5124b47311 * 46. <tr> 47. <th>&nbsp;</th> 48. <th>Where</th> 49. <th>Queues</th> 50. <th>Processing</th> 51. </tr> 52. <% for worker in (workers = resque.workers.sort_by { |w| w.to_s }) %> 53. <tr class="<%=state = worker.state%>"> 54. <td class='icon'><img src="<%=u state %>.png" alt="<%= state %>" title="<%= state %>"></td> 55. 56. <% host, pid, queues = worker.to_s.split(':') %> 57. <td class='where'><a href="<%=u "workers/#{worker}"%>"><%= host %>:<%= pid %></a></td> 58. <td class='queues'><%= queues.split(',').map { |q| '<a class="queue-tag" href="' + u("/queues/#{q}") + '">' + q + '</a>'}.join('') %></td> 59. 60. <td class='process'> * /Library/Ruby/Gems/1.8/gems/resque-1.8.5/lib/resque/server/views/workers.erb in each * /Library/Ruby/Gems/1.8/gems/resque-1.8.5/lib/resque/server/views/workers.erb in __tilt_a2112543c5200dbe0635da5124b47311 * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/tilt.rb in send * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/tilt.rb in evaluate * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/tilt.rb in render * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in render * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in erb * /Library/Ruby/Gems/1.8/gems/resque-1.8.5/lib/resque/server.rb in show * /Library/Ruby/Gems/1.8/gems/resque-1.8.5/lib/resque/server.rb in GET /workers * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in call * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in route * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in instance_eval * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in route_eval * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in route! * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in catch * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in route! * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in each * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in route! * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in dispatch! * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in call! * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in instance_eval * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in invoke * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in catch * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in invoke * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in call! * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in call * /Volumes/Donnees/Users/**/.gem/ruby/1.8/gems/rack-1.1.0/lib/rack/showexceptions.rb in call * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in call * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in synchronize * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in call * /Volumes/Donnees/Users/**/.gem/ruby/1.8/gems/rack-1.1.0/lib/rack/content_length.rb in call * /Volumes/Donnees/Users/**/.gem/ruby/1.8/gems/rack-1.1.0/lib/rack/chunked.rb in call * /Volumes/Donnees/Users/**/.gem/ruby/1.8/gems/rack-1.1.0/lib/rack/handler/mongrel.rb in process * /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb in process_client * /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb in each * /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb in process_client * /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb in run * /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb in initialize * /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb in new * /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb in run * /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb in initialize * /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb in new * /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb in run * /Volumes/Donnees/Users/**/.gem/ruby/1.8/gems/rack-1.1.0/lib/rack/handler/mongrel.rb in run * /Library/Ruby/Gems/1.8/gems/vegas-0.1.7/lib/vegas/runner.rb in run! * /Library/Ruby/Gems/1.8/gems/vegas-0.1.7/lib/vegas/runner.rb in start * /Library/Ruby/Gems/1.8/gems/resque-1.8.5/bin/resque-web in new * /Library/Ruby/Gems/1.8/gems/resque-1.8.5/bin/resque-web in nil * /usr/bin/resque-web in load

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  • How do I debug this javascript -- I don't get an error in Firebug but it's not working as expected.

    - by Angela
    I installed the plugin better-edit-in-place (http://github.com/nakajima/better-edit-in-place) but I dont' seem to be able to make it work. The plugin creates javascript, and also automatically creates a rel and class. The expected behavior is to make an edit-in-place, but it currently is not. Nothing happens when I mouse over. When I use firebug, it is rendering the value to be edited correctly: <span rel="/emails/1" id="email_1_days" class="editable">7</span> And it is showing the full javascript which should work on class editable. I didn't copy everything, just the chunks that seemed should be operationable if I have a class name in the DOM. // Editable: Better in-place-editing // http://github.com/nakajima/nakatype/wikis/better-edit-in-place-editable-js var Editable = Class.create({ initialize: function(element, options) { this.element = $(element); Object.extend(this, options); // Set default values for options this.editField = this.editField || {}; this.editField.type = this.editField.type || 'input'; this.onLoading = this.onLoading || Prototype.emptyFunction; this.onComplete = this.onComplete || Prototype.emptyFunction; this.field = this.parseField(); this.value = this.element.innerHTML; this.setupForm(); this.setupBehaviors(); }, // In order to parse the field correctly, it's necessary that the element // you want to edit in place for have an id of (model_name)_(id)_(field_name). // For example, if you want to edit the "caption" field in a "Photo" model, // your id should be something like "photo_#{@photo.id}_caption". // If you want to edit the "comment_body" field in a "MemberBlogPost" model, // it would be: "member_blog_post_#{@member_blog_post.id}_comment_body" parseField: function() { var matches = this.element.id.match(/(.*)_\d*_(.*)/); this.modelName = matches[1]; this.fieldName = matches[2]; if (this.editField.foreignKey) this.fieldName += '_id'; return this.modelName + '[' + this.fieldName + ']'; }, // Create the editing form for the editable and inserts it after the element. // If window._token is defined, then we add a hidden element that contains the // authenticity_token for the AJAX request. setupForm: function() { this.editForm = new Element('form', { 'action': this.element.readAttribute('rel'), 'style':'display:none', 'class':'in-place-editor' }); this.setupInputElement(); if (this.editField.tag != 'select') { this.saveInput = new Element('input', { type:'submit', value: Editable.options.saveText }); if (this.submitButtonClass) this.saveInput.addClassName(this.submitButtonClass); this.cancelLink = new Element('a', { href:'#' }).update(Editable.options.cancelText); if (this.cancelButtonClass) this.cancelLink.addClassName(this.cancelButtonClass); } var methodInput = new Element('input', { type:'hidden', value:'put', name:'_method' }); if (typeof(window._token) != 'undefined') { this.editForm.insert(new Element('input', { type: 'hidden', value: window._token, name: 'authenticity_token' })); } this.editForm.insert(this.editField.element); if (this.editField.type != 'select') { this.editForm.insert(this.saveInput); this.editForm.insert(this.cancelLink); } this.editForm.insert(methodInput); this.element.insert({ after: this.editForm }); }, // Create input element - text input, text area or select box. setupInputElement: function() { this.editField.element = new Element(this.editField.type, { 'name':this.field, 'id':('edit_' + this.element.id) }); if(this.editField['class']) this.editField.element.addClassName(this.editField['class']); if(this.editField.type == 'select') { // Create options var options = this.editField.options.map(function(option) { return new Option(option[0], option[1]); }); // And assign them to select element options.each(function(option, index) { this.editField.element.options[index] = options[index]; }.bind(this)); // Set selected option try { this.editField.element.selectedIndex = $A(this.editField.element.options).find(function(option) { return option.text == this.element.innerHTML; }.bind(this)).index; } catch(e) { this.editField.element.selectedIndex = 0; } // Set event handlers to automaticall submit form when option is changed this.editField.element.observe('blur', this.cancel.bind(this)); this.editField.element.observe('change', this.save.bind(this)); } else { // Copy value of the element to the input this.editField.element.value = this.element.innerHTML; } }, // Sets up event handles for editable. setupBehaviors: function() { this.element.observe('click', this.edit.bindAsEventListener(this)); if (this.saveInput) this.editForm.observe('submit', this.save.bindAsEventListener(this)); if (this.cancelLink) this.cancelLink.observe('click', this.cancel.bindAsEventListener(this)); }, // Event Handler that activates form and hides element. edit: function(event) { this.element.hide(); this.editForm.show(); this.editField.element.activate ? this.editField.element.activate() : this.editField.element.focus(); if (event) event.stop(); }, // Event handler that makes request to server, then handles a JSON response. save: function(event) { var pars = this.editForm.serialize(true); var url = this.editForm.readAttribute('action'); this.editForm.disable(); new Ajax.Request(url + ".json", { method: 'put', parameters: pars, onSuccess: function(transport) { var json = transport.responseText.evalJSON(); var value; if (json[this.modelName]) { value = json[this.modelName][this.fieldName]; } else { value = json[this.fieldName]; } // If we're using foreign key, read value from the form // instead of displaying foreign key ID if (this.editField.foreignKey) { value = $A(this.editField.element.options).find(function(option) { return option.value == value; }).text; } this.value = value; this.editField.element.value = this.value; this.element.update(this.value); this.editForm.enable(); if (Editable.afterSave) { Editable.afterSave(this); } this.cancel(); }.bind(this), onFailure: function(transport) { this.cancel(); alert("Your change could not be saved."); }.bind(this), onLoading: this.onLoading.bind(this), onComplete: this.onComplete.bind(this) }); if (event) { event.stop(); } }, // Event handler that restores original editable value and hides form. cancel: function(event) { this.element.show(); this.editField.element.value = this.value; this.editForm.hide(); if (event) { event.stop(); } }, // Removes editable behavior from an element. clobber: function() { this.element.stopObserving('click'); try { this.editForm.remove(); delete(this); } catch(e) { delete(this); } } }); // Editable class methods. Object.extend(Editable, { options: { saveText: 'Save', cancelText: 'Cancel' }, create: function(element) { new Editable(element); }, setupAll: function(klass) { klass = klass || '.editable'; $$(klass).each(Editable.create); } }); But when I point my mouse at the element, no in-place-editing action!

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  • Grid overlayed on image using javascript, need help getting grid coordinates.

    - by Alos
    Hi I am fairly new to javascript and could use some help, I am trying to overlay a grid on top of an image and then be able to have the user click on the grid and get the grid coordinate from the box that the user clicked. I have been working with the code from the following stackoverflow question: Creating a grid overlay over image. link text Here is the code that I have so far: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> </script> <script type="text/javascript"> var SetGrid = function(el, sz, nr, nc){ //get number of rows/columns according to the 'grid' size //numcols = el.getSize().x/sz; //numrows = el.getSize().y/sz; numcols = 48; numrows = 32; //create table element for injecting cols/rows var gridTable = new Element('table', { 'id' : 'gridTable', 'styles' : { 'width' : el.getSize().x, 'height' : el.getSize().y, 'top' : el.getCoordinates().top, 'left' : el.getCoordinates().left } }); //inject rows/cols into gridTable for (row = 1; row<=numrows; row++){ thisRow = new Element('tr', { 'id' : row, 'class' : 'gridRow' }); for(col = 1; col<=numcols; col++){ thisCol = new Element('td', { 'id' : col, 'class' : 'gridCol0' }); //each cell gets down/up over event... down starts dragging|up stops|over draws area if down was fired thisCol.addEvents({ 'mousedown' : function(){ dragFlag = true; startRow = this.getParent().get('id'); startCol = this.get('id'); }, 'mouseup' : function(){ dragFlag = false; }, 'mouseover' : function(){ if (dragFlag==true){ this.set('class', 'gridCol'+$$('#lvlSelect .on').get('value')); } }, 'click' : function(){ //this.set('class', 'gridCol'+$$('#lvlSelect .on').get('id').substr(3, 1) ); str = $$('#lvlSelect .on').get('id'); alert(str.substr(2, 3)); } }); thisCol.inject(thisRow, 'bottom'); }; thisRow.inject(gridTable, 'bottom'); }; gridTable.inject(el.getParent()); } //sens level selector func var SetSensitivitySelector = function(el, sz, nr, nc){ $$('#lvlSelect ul li').each(function(el){ el.addEvents({ 'click' : function(){ $$('#lvlSelect ul li').set('class', ''); this.set('class', 'on'); }, 'mouseover' : function(){ el.setStyle('cursor','pointer'); }, 'mouseout' : function(){ el.setStyle('cursor',''); } }); }); } //execute window.addEvent('load', function(){ SetGrid($('imagetomap'), 32); SetSensitivitySelector(); }); var gridSize = { x: 48, y: 32 }; var img = document.getElementById('imagetomap'); img.onclick = function(e) { if (!e) e = window.event; alert(Math.floor(e.offsetX/ gridSize.x) + ', ' + Math.floor(e.offsetY / gridSize.y)); } </script> <style> #imagetomapdiv { float:left; display: block; } #gridTable { border:1px solid red; border-collapse:collapse; position:absolute; z-index:5; } #gridTable td { opacity:0.2; filter:alpha(opacity=20); } #gridTable .gridCol0 { border:1px solid gray; background-color: none; } #gridTable .gridCol1 { border:1px solid gray; background-color: green; } #gridTable .gridCol2 { border:1px solid gray; background-color: blue; } #gridTable .gridCol3 { border:1px solid gray; background-color: yellow; } #gridTable .gridCol4 { border:1px solid gray; background-color: orange; } #gridTable .gridCol5 { border:1px solid gray; background-color: red; } #lvlSelect ul {float: left; display:block; position:relative; margin-left: 20px; padding: 10px; } #lvlSelect ul li { width:40px; text-align:center; display:block; border:1px solid black; position:relative; padding: 10px; list-style:none; opacity:0.2; filter:alpha(opacity=20); } #lvlSelect ul li.on { opacity:1; filter:alpha(opacity=100); } #lvlSelect ul #li0 { background-color: none; } #lvlSelect ul #li1 { background-color: green; } #lvlSelect ul #li2 { background-color: blue; } #lvlSelect ul #li3 { background-color: yellow; } #lvlSelect ul #li4 { background-color: orange; } #lvlSelect ul #li5 { background-color: red; } </style> </div> <div id="lvlSelect"> <ul> <li value="0" id="li0">0</li> <li value="1" id="li1">1</li> <li value="2" id="li2">2</li> <li value="3" id="li3">3</li> <li value="4" id="li4">4</li> <li value="5" id="li5" class="on">5</li> </ul> </div> In this example the grid box changes color when the image is grid box is clicked, but I would like to be able to have the coordinates of the box. Any help would be great. Thank you

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  • simple collision detection with box2dweb

    - by skywalker
    im beginner in box2dweb that version of box2d for javascript i wrote simple gravity system and i want to detect the collision between the box and the ground , when the falling box hit the ground execute simple function like function sucs(){alert("the box on the floor !")}; this is my code var CANVAS_WIDTH = 1024, CANVAS_HEIGHT = 700, SCALE = 30; var b2Vec2 = Box2D.Common.Math.b2Vec2 , b2BodyDef = Box2D.Dynamics.b2BodyDef , b2Body = Box2D.Dynamics.b2Body , b2FixtureDef = Box2D.Dynamics.b2FixtureDef , b2Fixture = Box2D.Dynamics.b2Fixture , b2World = Box2D.Dynamics.b2World , b2MassData = Box2D.Collision.Shapes.b2MassData , b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape , b2CircleShape = Box2D.Collision.Shapes.b2CircleShape , b2DebugDraw = Box2D.Dynamics.b2DebugDraw; var canvas = document.getElementById("canvas"); var context = canvas.getContext("2d"); var world = new b2World(new b2Vec2(0, 8), true); var fixDef = new b2FixtureDef(); var bodyDef = new b2BodyDef(); fixDef.density = 1.0; fixDef.friction = 0.5; bodyDef.type = b2Body.b2_staticBody; fixDef.shape = new b2PolygonShape; fixDef.shape.SetAsBox(20, 2); bodyDef.position.Set(10, 400 / 30 + 1.8); world.CreateBody(bodyDef).CreateFixture(fixDef); fixDef.density = 1.0; fixDef.friction = 0.5; fixDef.restitution = 0.3; bodyDef.type = b2Body.b2_dynamicBody; bodyDef.position.Set(50 / SCALE, 0 / SCALE); //bodyDef.linearVelocity.Set((Math.random() * 12) + 2, (Math.random() * 12) + 2); fixDef.shape = new b2PolygonShape(); fixDef.shape.SetAsBox(25 / SCALE, 25 / SCALE); world.CreateBody(bodyDef).CreateFixture(fixDef); var debugDraw = new b2DebugDraw(); debugDraw.SetSprite(document.getElementById("canvas").getContext("2d")); debugDraw.SetDrawScale(30.0); debugDraw.SetFillAlpha(0.5); debugDraw.SetLineThickness(1.0); debugDraw.SetFlags(b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit); world.SetDebugDraw(debugDraw); var image = new Image(); image.src = "image.png"; window.setInterval(gameLoop, 1000 / 60); function gameLoop() { world.Step(1 / 60, 8, 3); world.ClearForces(); context.clearRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT); b = world.GetBodyList() var pos = b.GetPosition(); context.save(); context.translate(pos.x * SCALE, pos.y * SCALE); context.rotate(b.GetAngle()); context.drawImage(image, -25, -25); context.restore(); b = b.GetNext(); pos = b.GetPosition(); context.save(); context.translate(pos.x * SCALE, pos.y * SCALE); //b.GetAngle()++; context.rotate(b.GetAngle()); context.drawImage(image, -25, -25); context.restore(); world.DrawDebugData(); };

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  • Implementing features in an Entity System

    - by Bane
    After asking two questions on Entity Systems (1, 2), and reading some articles on them, I think that I understand them much better than before. But, I still have some uncertainties, and mainly they are about building a Particle Emitter, an Input system, and a Camera. I obviously still have some problems understanding Entity Systems, and they might apply to a whole other range of objects, but I chose these three because they are very different concepts and should cover a pretty big ground, and help me understand Entity Systems and how to handle problems like these myself, as they come along. I am building an engine in Javascript, and I've implemented most of the core features, which include: input handling, flexible animation system, particle emitter, math classes and functions, scene handling, a camera and a render, and a whole bunch of other things that engines usually support. Then, I read Byte56's answer that got me interested into making the engine into an Entity System one. It would still remain an HTML5 game engine with the basic Scene philosophy, but it should support dynamic creation of entities from components. These are some of the definitions from the previous questions, updated: An Entity is an identifier. It doesn't have any data, it's not an object, it's a simple id that represents an index in the Scene's list of all entities (which I actually plan to implement as a component matrix). A Component is a data holder, but with methods that can operate on that data. The best example is a Vector2D, or a "Position" component. It has data: x and y, but also some methods that make operating on the data a bit easier: add(), normalize(), and so on. A System is something that can operate on a set of entities that meet the certain requirements, usually they (the entities) need to have a specified (by the system itself) set of components to be operated upon. The system is the "logic" part, the "algorithm" part, all the functionality supplied by components is purely for easier data management. The problem that I have now is fitting my old engine concept into this new programming paradigm. Lets start with the simplest one, a Camera. The camera has a position property (Vector2D), a rotation property and some methods for centering it around a point. Each frame, it is fed to a renderer, along with a scene, and all the objects are translated according to it's position. Then the scene is rendered. How could I represent this kind of an object in an Entity System? Would the camera be an entity or simply a component? A combination (see my answer)? Another issues that is bothering me is implementing a Particle Emitter. For what exactly I mean by that, you can check out my video of it: http://youtu.be/BObargIMQsE. The problem I have with this is, again, what should be what. I'm pretty sure that particles themselves shouldn't be entities, as I want to support 10k+ of them, and creating that much entities would be a heavy blow on my performance, I believe. Or maybe not? Depends on the implementation, but anyone with experience: please, do answer. The last bit I wan't to talk about, which is also bugging me the most, is how input should be handled. In my current version of the engine, there is a class called Input. It's a handler that subscribes to browser's events, such as keypresses, and mouse position changes, and also it maintains an internal state. Then, the player class has a react() method, which accepts an input object as an argument. The advantage of this is that the input object could be serialized into JSON and then shared over the network, allowing for smooth multiplayer simulations. But how does this translate into an Entity System?

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  • How do I make a firefox extension execute script on page open/load? [migrated]

    - by Will Mc
    Thanks in advance! I am creating my first extension (A firefox extension). See below for full description of final product. I need help starting off. I have looked and studied the HelloWorld.xpi example found on Mozilla's site so I am happy to edit that to learn. In the example, when you click a menu item it runs script to display an alert message. My question is, how would I edit this extension to run the script on page load? I am guessing I need to insert some code in the browserOverlay as it loads on page load so, here is the browserOverlay.xpi from the example I am editing to learn: <?xml version="1.0"?> <?xml-stylesheet type="text/css" href="chrome://global/skin/" ?> <?xml-stylesheet type="text/css" href="chrome://xulschoolhello/skin/browserOverlay.css" ?> <!DOCTYPE overlay SYSTEM "chrome://xulschoolhello/locale/browserOverlay.dtd"> <overlay id="xulschoolhello-browser-overlay" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <script type="application/x-javascript" src="chrome://xulschoolhello/content/browserOverlay.js" /> <stringbundleset id="stringbundleset"> <stringbundle id="xulschoolhello-string-bundle" src="chrome://xulschoolhello/locale/browserOverlay.properties" /> </stringbundleset> <menubar id="main-menubar"> <menu id="xulschoolhello-hello-menu" label="&xulschoolhello.hello.label;" accesskey="&xulschoolhello.helloMenu.accesskey;" insertafter="helpMenu"> <menupopup> <menuitem id="xulschoolhello-hello-menu-item" label="&xulschoolhello.hello.label;" accesskey="&xulschoolhello.helloItem.accesskey;" oncommand="XULSchoolChrome.BrowserOverlay.sayHello(event);" /> </menupopup> </menu> </menubar> <vbox id="appmenuSecondaryPane"> <menu id="xulschoolhello-hello-menu-2" label="&xulschoolhello.hello.label;" accesskey="&xulschoolhello.helloMenu.accesskey;" insertafter="appmenu_addons"> <menupopup> <menuitem id="xulschoolhello-hello-menu-item-2" label="&xulschoolhello.hello.label;" accesskey="&xulschoolhello.helloItem.accesskey;" oncommand="XULSchoolChrome.BrowserOverlay.sayHello(event);" /> </menupopup> </menu> </vbox> </overlay> I hope you can help me. I need to know what code I should use and where I should put it... Here is the gist of my overall extension - I am creating a click to call extension. This extension will search any new page for a phone number whether just refreshed, new page, new tab etc... Each phone number when clicked will open a new tab and direct user to a custom URL. Thanks again!

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  • (CanvsEngine) Collission problem ( TypeError: this._polygon[this._frame] is undefined) [on hold]

    - by user2127102
    How can i fix this error TypeError: this._polygon[this._frame] is undefined Heres my code: html: <!DOCTYPE Html> <head> <meta charset="utf-8"> <title>Project</title> <link href="css/style.css" rel="stylesheet"> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js" type="text/javascript"></script> <script src="js/canvasengine-1.3.0.all.min.js"></script> <script src="js/extends/Input.js"></script> <script src="main.js"></script> </head> <body> <canvas id="window"></canvas> </body> main.js: var canvas = CE.defines("window"). extend(Input). ready(function() { canvas.Scene.call("Game"); }); canvas.Scene.new({ name: "Game", materials: { images: { player: "img/character.png", Wall: "img/TestWall.png" } }, ready: function(stage) { var _canvas = this.getCanvas(); _canvas.setSize("browser", "strech"); this.Player = Class.new("Entity", [stage]); this.Player.el.drawImage("player"); stage.append(this.Player.el); this.Wall = Class.new("Entity", [stage]); this.Wall.el.drawImage("Wall"); this.Wall.position(300, 0); stage.append(this.Wall.el); }, render: function(stage) { //Controls ====== //Control calculations var self = this; this.Mover_A; this.Mover_D; this.Mover_W; this.Mover_S; canvas.Input.keyDown(Input.A, function(e) { self.Mover_A = true; }); canvas.Input.keyDown(Input.D, function(e) { self.Mover_D = true; }); canvas.Input.keyDown(Input.W, function(e) { self.Mover_W = true; }); canvas.Input.keyDown(Input.S, function(e) { self.Mover_S = true; console.log(self.Mover_S); }); canvas.Input.keyUp(Input.A, function(e) { self.Mover_A = false; }); canvas.Input.keyUp(Input.D, function(e) { self.Mover_D = false; }); canvas.Input.keyUp(Input.W, function(e) { self.Mover_W = false; }); canvas.Input.keyUp(Input.S, function(e) { self.Mover_S = false; }); x = 0; y = 0; if(this.Mover_A)x -= 1.5; //A if(this.Mover_D)x += 1.5;//D if(this.Mover_W)y -= 1.5;//W if(this.Mover_S)y += 1.5; //S this.Player.move(x, y); this.Player.hit("over", [this.Wall], function(state, el) { this.Player.move(x * -1, y * -1); }); //End Controls ===== stage.refresh(); } });

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  • Why is jQuery so widely adopted versus other Javascript frameworks?

    - by Andrew Moore
    I manage a group of programmers. I do value my employees opinion but lately we've been divided as to which framework to use on web projects. I personally favor MooTools, but some of my team seems to want to migrate to jQuery because it is more widely adopted. That by itself is not enough for me to allow a migration. I have used both jQuery and MooTools. This particular essay tends to reflect how I feel about both frameworks. jQuery is great for DOM Manipulation, but seem to be limited to helping you do that. Feature wise, both jQuery and MooTools allow for easy DOM Selection and Manipulation: // jQuery $('#someContainer div[class~=dialog]') .css('border', '2px solid red') .addClass('critical'); // MooTools $('#someContainer div[class~=dialog]') .setStyle('border', '2px solid red') .addClass('critical'); Both jQuery and MooTools allow for easy AJAX: // jQuery $('#someContainer div[class~=dialog]') .load('/DialogContent.html'); // MooTools (Using shorthand notation, you can also use Request.HTML) $('#someContainer div[class~=dialog]') .load('/DialogContent.html'); Both jQuery and MooTools allow for easy DOM Animation: // jQuery $('#someContainer div[class~=dialog]') .animate({opacity: 1}, 500); // MooTools (Using shorthand notation, you can also use Fx.Tween). $('#someContainer div[class~=dialog]') .set('tween', {duration: 500}) .tween('opacity', 1); jQuery offers the following extras: Large community of supporters Plugin Repository Integration with Microsoft's ASP.NET and VisualStudio Used by Microsoft, Google and others MooTools offers the following extras: Object Oriented Framework with Classic OOP emulation for JS Extended native objects Higher consistency between browsers for native functions support. More easy code reuse Used by The World Wide Web Consortium, Palm and others. Given that, it seems that MooTools does everything jQuery does and more (some things I cannot do in jQuery and I can in MooTools) but jQuery has a smaller learning curve. So the question is, why did you or your team choose jQuery over another JavaScript framework? Note: While I know and admit jQuery is a great framework, there are other options around and I'm trying to take a decision as to why jQuery should be our choice versus what we use right now (MooTools)?

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  • how to access(read/write) local file system from webkit/javascript?

    - by ganapati hegde
    Hi, i am using Webkitgtk for rendering my HTML pages.Now,say i am browsing the page, i select some text while reading,i want to save/write down the selected text on my local file say /home/localfile.txt. Is any way to access(read/write) local file system using webkit? In case of firefox, i can do like below. try { netscape.security.PrivilegeManager.enablePrivilege("UniversalXPConnect"); } catch (e) { alert("Permission to save file was denied."); } var file = Components.classes["@mozilla.org/file/local;1"] .createInstance(Components.interfaces.nsILocalFile); file.initWithPath( "/home/localfile.txt" ); if ( file.exists() == false ) { alert( "Creating file... " ); file.create( Components.interfaces.nsIFile.NORMAL_FILE_TYPE, 420 ); } var outputStream = Components.classes["@mozilla.org/network/file-output-stream;1"] .createInstance( Components.interfaces.nsIFileOutputStream ); outputStream.init( file, 0x04 | 0x08 | 0x20, 420, 0 ); var output = "my data to be written to the local file"; var result = outputStream.write( output, output.length ); outputStream.close(); The above code is written in a javascript file and the js file is linked to the html file.When some text is selected,the js function will be called and action will be taken place.How can i achieve the same result using Webkit? Thanks...

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  • Javascript/CSS rollover menus are patented and subject to licensing?

    - by Scott B
    Very interesting finding that a client brought to my attention today regarding javascript style rollover menus. They got a call from their legal dept that they need to change the manner in which their rollover menu is activated (at the risk of having to pay license to continue using the navigation technique). Its no April fools joke, apparently this is really happening. Apparently a company named Webvention LLC has obtained enforcement rights to a patent, U.S. Patent No. 5,251,294 - "Accessing, assembling, and using bodies of Information." A menu link, that when rolled over, expands to show a list of categorized, related links. Dropdown menus and slide-out menus are examples of this patented navigational methodology. A key component of this patent is that the dropdown/slide-out action must be initiated by a rollover or mouseover event. If the dropdown/slide-out action is initiated by any other event, such as a mouse-click event, then this behavior is not in violation of the patent. Anyone ever heard of this or know of the validity of its claims? Website is here: http://www.webventionllc.com/

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  • Can anyone provide sample source code for xml parsing using photoshop javascript?

    - by panofish
    Here is a sample of a simple xml file I want to parse using photoshop javascript: <Pgen> <renderSettings> <imageWidth>1000</imageWidth> <imageHeight>600</imageHeight> <SAA>16</SAA> <bgColor>E1E1E1</bgColor> <filePrefix></filePrefix> <suffix>.jpg</suffix> </renderSettings> <coverPage> <template>//TEMPLATE/Product.psd</template> <title>2010 Mazda</title> <subtitle>Exterior</subtitle> <date>March 26, 2010</date> </coverPage> <images> <template>/TEMPLATE/Product2.psd</template> <image file="file1.png" title="2010 Mazda" subtitle="LS" note="" exclude="yes"/> <image file="file2.png" title="2010 Mazda" subtitle="1LT" note="Shows SS trim" exclude="no"/> <image file="file3.png" title="2010 Mazda" subtitle="2LT" note="" /> <image file="file4.png" title="2010 Mazda" subtitle="2LT" note="" /> </images> </Pgen> I've found the toolkit documentation, but it doesn't have much sample code and I can't find any sample code by searching google.

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  • How to call Javascript function in JSF EL conditionally?

    - by Paul
    I have to call Javascript funtion based on the bean value. i use the following code onmouseover="#{occasionBean.user.userPreference.defaultPreview==true?'':'Tip()'})" I need to send some parameters in Tip() like this Tip('<img src="pics/image.jpg" width="60">') Error i am getting is javax.servlet.jsp.JspException: javax.faces.el.EvaluationException: com.sun.faces.el.impl.parser.ParseException: Encountered "test" at line 1, column 60. Was expecting one of: "}" ... "." ... "" ... "gt" ... "<" ... "lt" ... "==" ... "eq" ... "<=" ... "le" ... "=" ... "ge" ... "!=" ... "ne" ... "[" ... "+" ... "-" ... "*" ... "/" ... "div" ... "%" ... "mod" ... "and" ... "&&" ... "or" ... "||" ... "?" ... '

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  • Add incremental numbers at the end of a string in a loop in Javascript.

    - by Kyle Sevenoaks
    This Javascript is part of a Foreach loop. var stickytooltip={ tooltipoffsets: [20, -30], //additional x and y offset from mouse cursor for tooltips fadeinspeed: 200, //duration of fade effect in milliseconds rightclickstick: false, //sticky tooltip when user right clicks over the triggering element (apart from pressing "s" key) ? stickybordercolors: ["#0a5692", "#0a5692"], //border color of tooltip depending on sticky state stickynotice: ["Press \"s\"", "or right click", "to sticky box"], //customize tooltip status message stickynotice2: "Click outside this box to hide it", //customize tooltip status message //***** NO NEED TO EDIT BEYOND HERE isdocked: false, positiontooltip:function($, $tooltip, e){ var x=e.pageX+this.tooltipoffsets[0], y=e.pageY+this.tooltipoffsets[1] var tipw=$tooltip.outerWidth(), tiph=$tooltip.outerHeight(), x=(x+tipw>$(document).scrollLeft()+$(window).width())? x-tipw-(stickytooltip.tooltipoffsets[0]*2) : x y=(y+tiph>$(document).scrollTop()+$(window).height())? $(document).scrollTop()+$(window).height()-tiph-10 : y $tooltip.css({left:x, top:y}) }, showbox:function($, $tooltip, e){ $tooltip.fadeIn(this.fadeinspeed) this.positiontooltip($, $tooltip, e) }, hidebox:function($, $tooltip){ if (!this.isdocked){ $tooltip.stop(false, true).hide() $tooltip.css({borderColor:'black'}).find('.stickystatus:eq(0)').css({background:this.stickybordercolors[0]}).html(this.stickynotice) } }, docktooltip:function($, $tooltip, e){ this.isdocked=true $tooltip.css({borderColor:'darkred'}).find('.stickystatus:eq(0)').css({background:this.stickybordercolors[1]}).html(this.stickynotice) }, init:function(targetselector, tipid){ jQuery(document).ready(function($){ var $targets=$(targetselector) var $tooltip=$('#'+tipid).appendTo(document.body) if ($targets.length==0) return var $alltips=$tooltip.find('div.atip') if (!stickytooltip.rightclickstick) stickytooltip.stickynotice[1]='' stickytooltip.stickynotice=stickytooltip.stickynotice.join(' ') stickytooltip.hidebox($, $tooltip) $targets.bind('mouseenter', function(e){ $alltips.hide().filter('#'+$(this).attr('data-tooltip')).show() stickytooltip.showbox($, $tooltip, e) }) $targets.bind('mouseleave', function(e){ stickytooltip.hidebox($, $tooltip) }) $targets.bind('mousemove', function(e){ if (!stickytooltip.isdocked){ stickytooltip.positiontooltip($, $tooltip, e) } }) $tooltip.bind("mouseenter", function(){ stickytooltip.hidebox($, $tooltip) }) $tooltip.bind("click", function(e){ e.stopPropagation() }) $(this).bind("click", function(e){ if (e.button==0){ stickytooltip.isdocked=false stickytooltip.hidebox($, $tooltip) } }) $(this).bind("contextmenu", function(e){ if (stickytooltip.rightclickstick && $(e.target).parents().andSelf().filter(targetselector).length==1){ //if oncontextmenu over a target element stickytooltip.docktooltip($, $tooltip, e) return false } }) $(this).bind('keypress', function(e){ var keyunicode=e.charCode || e.keyCode if (keyunicode==115){ //if "s" key was pressed stickytooltip.docktooltip($, $tooltip, e) } }) }) //end dom ready } } //stickytooltip.init("targetElementSelector", "tooltipcontainer") stickytooltip.init("*[data-tooltip]", "mystickytooltip") I need to just add some code to the end of "mystickytooltip" to add 1, 2, 3, 4 each time it loops. My JS-foo is nonexistant, please help :)

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