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  • does copyWithZone on an NSArray call copyWithZone on its elements too?

    - by malik
    Hi, here's the scenario, I have this array of Person objects. copyWithZone is implemented on Person and works as expected. I have an array of Person objects, however when I create a copy of the array and modify things in original array (change attributes of a Person) it chances the copy as well. So my best guess is that when I call copyWithZone on NSArray, it does not call it on its elements. Please confirm.

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  • C++ game designing & polymorphism question

    - by Kotti
    Hi! I'm trying to implement some sort of 'just-for-me' game engine and the problem's plot goes the following way: Suppose I have some abstract interface for a renderable entity, e.g. IRenderable. And it's declared the following way: interface IRenderable { // (...) // Suppose that Backend is some abstract backend used // for rendering, and it's implementation is not important virtual void Render(Backend& backend) = 0; }; What I'm doing right now is something like declaring different classes like class Ball : public IRenderable { virtual void Render(Backend& backend) { // Rendering implementation, that is specific for // the Ball object // (...) } }; And then everything looks fine. I can easily do something like std::vector<IRenderable*> items, push some items like new Ball() in this vector and then make a call similiar to foreach (IRenderable* in items) { item->Render(backend); } Ok, I guess it is the 'polymorphic' way, but what if I want to have different types of objects in my game and an ability to manipulate their state, where every object can be manipulated via it's own interface? I could do something like struct GameState { Ball ball; Bonus bonus; // (...) }; and then easily change objects state via their own methods, like ball.Move(...) or bonus.Activate(...), where Move(...) is specific for only Ball and Activate(...) - for only Bonus instances. But in this case I lose the opportunity to write foreach IRenderable* simply because I store these balls and bonuses as instances of their derived, not base classes. And in this case the rendering procedure turns into a mess like ball.Render(backend); bonus.Render(backend); // (...) and it is bad because we actually lose our polymorphism this way (no actual need for making Render function virtual, etc. The other approach means invoking downcasting via dynamic_cast or something with typeid to determine the type of object you want to manipulate and this looks even worse to me and this also breaks this 'polymorphic' idea. So, my question is - is there some kind of (probably) alternative approach to what I want to do or can my current pattern be somehow modified so that I would actually store IRenderable* for my game objects (so that I can invoke virtual Render method on each of them) while preserving the ability to easily change the state of these objects? Maybe I'm doing something absolutely wrong from the beginning, if so, please point it out :) Thanks in advance!

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  • C++ array initialization without assignment

    - by david
    This question is related to the post here. Is it possible to initialize an array without assigning it? For example, class foo's constructor wants an array of size 3, so I want to call foo( { 0, 0, 0 } ). I've tried this, and it does not work. I'd like to be able to initialize objects of type foo in other objects' constructor initialization lists. Is this possible?

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  • Can this django query be improved?

    - by Hobhouse
    Given a model structure like this: class Book(models.Model): user = models.ForeignKey(User) class Readingdate(models.Model): book = models.ForeignKey(Book) date = models.DateField() One book may have several readingdates. How do I list books having at least one readingdate within a specific year? I can do this: from_date = datetime.date(2010,1,1) to_date = datetime.date(2010,12,31) book_ids = Readingdate.objects\ .filter(date__range=(from_date,to_date))\ .values_list('book_id', flat=True) books_read_2010 = Book.objects.filter(id__in=book_ids) Is it possible to do this with one queryset, or is this the best way?

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  • [N]Hibernate: view-like fetching properties of associated class

    - by chiccodoro
    (Felt quite helpless in formulating an appropriate title...) In my C# app I display a list of "A" objects, along with some properties of their associated "B" objects and properties of B's associated "C" objects: A.Name B.Name B.SomeValue C.Name Foo Bar 123 HelloWorld Bar Hello 432 World ... To clarify: A has an FK to B, B has an FK to C. (Such as, e.g. BankAccount - Person - Company). I have tried two approaches to load these properties from the database (using NHibernate): A fast approach and a clean approach. My eventual question is how to do a fast & clean approach. Fast approach: Define a view in the database which joins A, B, C and provides all these fields. In the A class, define properties "BName", "BSomeValue", "CName" Define a hibernate mapping between A and the View, whereas the needed B and C properties are mapped with update="false" insert="false" and do actually stem from B and C tables, but Hibernate is not aware of that since it uses the view. This way, the listing only loads one object per "A" record, which is quite fast. If the code tries to access the actual associated property, "A.B", I issue another HQL query to get B, set the property and update the faked BName and BSomeValue properties as well. Clean approach: There is no view. Class A is mapped to table A, B to B, C to C. When loading the list of A, I do a double left-join-fetch to get B and C as well: from A a left join fetch a.B left join fetch a.B.C B.Name, B.SomeValue and C.Name are accessed through the eagerly loaded associations. The disadvantage of this approach is that it gets slower and takes more memory, since it needs to created and map 3 objects per "A" record: An A, B, and C object each. Fast and clean approach: I feel somehow uncomfortable using a database view that hides a join and treat that in NHibernate as if it was a table. So I would like to do something like: Have no views in the database. Declare properties "BName", "BSomeValue", "CName" in class "A". Define the mapping for A such that NHibernate fetches A and these properties together using a join SQL query as a database view would do. The mapping should still allow for defining lazy many-to-one associations for getting A.B.C My questions: Is this possible? Is it [un]artful? Is there a better way?

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  • How do I use a string as a keyword argument?

    - by Issac Kelly
    Specifically, I'm trying to use a string to arbitrairly filter the ORM. I've tried exec and eval solutions, but I'm running into walls. The code below doesn't work, but it's the best way I know how to explain where I'm trying to go from gblocks.models import Image f = 'image__endswith="jpg"' # Would be scripted in another area, but passed as text <user input> d = Image.objects.filter(f) #for the non-django pythonistas: d = Image.objects.filter(image__endswith="jpg") # would be the non-dynamic equivalent.

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  • Rails each loop insert tag every 6 items?

    - by dustmoo
    Hello Stack Anon, I have X number of image objects that I need to loop through in a view and want to create a new div every 6 objects or so (for a gallery). I have looked at cycle but it seems to change every other record. Does anyone know of a way to insert code into a view every 6 times? I could probably do it with nested loops but I am kinda stumped on this one. Thanks!

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  • K-Means Algorithm and java code

    - by Thandar
    Hi all, I need to calculate for grouping objects according to their size. I got k-means algorithms in java which calculate mostly for classifying according to their two or more features and the results are not satisfy for me.I only want to calculate for grouping objects based on one feature.Pseudocode or code would be helpful, too. Thanks u all for helping.

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  • how to write own serializer/deserializer?

    - by joseph
    Hello, I need to save objects - instances of classes - in my app like some filetype. How I can write own serializer/deserializer for it? Or exist some easier way how to save objects to some filetype? Using of io.serialization was commented as not so good solution for "real" app. Why?

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  • Calling a webservice in javascript

    - by user303052
    So, I am trying to make a firefox extension which will use a webservice. I was looking online to find a way to do this. I was wondering if someone could explain what the following objects/methods do: service.useService(_, _); service.<`Service Name.callService(); If there is an alternative that does not include these objects, I would be happy to hear about it. Thank you very much

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  • castle dynamic proxy creation

    - by ashish.s
    I am implementing a design where my layer would sit between client and server, and whatever objects i get from server, i would wrap it in a transparent proxy and give to the client, that way i can keep a track of what changed in the object, so when saving it back, i would only send changed information. I looked at castle dynamic proxy, linfu, although they can generate a proxy type, but they cant take existing objects and wrap them instead. Wondering if its possible to do with these frameworks, or if there any other frameworks that enable this...

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  • Detecting Markers Using OpenCV

    - by Hamza Yerlikaya
    I am trying to detect various objects containing colored markers, so a red blue green marker identifies object A, and a red blue red marker identifies object B. My problem is I can't use template matching cause objects can be rotated, currently I am thinking about check for each color then find the object by checking the distance between colors but it seems inefficient, so my question is there a better way to do this?

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  • order of initialization in Java

    - by M.H
    Hi, I want to ask why java initializes the static objects before the non-static objects ? in this example b3 will be initialized after b4 and b5 : class Cupboard { Bowl b3 = new Bowl(3); static Bowl b4 = new Bowl(4); Cupboard() {} static Bowl b5 = new Bowl(5); }

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  • What is the best approach to use different CFLAGS for the same source files?

    - by evilsocket
    Hello, i need to build the same source tree twice, 1 - with normal cflags to build the project binary 2 - with cflags plus -fPIC to build a static library that would be some sort of SDK to develop project dynamic modules. Using only one Makefile, what is the best approach to accomplish this? It would be nice to do some sort of : all: $(OBJECTS) lib_rule: $(OBJECTS) CFLAGS += -fPIC .cpp.o: $(CC) -c $< -o $@ $(CFLAGS) But obviously it can't be done. Thanks

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  • Do you use an exception class in your Perl programs? Why or why not?

    - by daotoad
    I've got a bunch of questions about how people use exceptions in Perl. I've included some background notes on exceptions, skip this if you want, but please take a moment to read the questions and respond to them. Thanks. Background on Perl Exceptions Perl has a very basic built-in exception system that provides a spring-board for more sophisticated usage. For example die "I ate a bug.\n"; throws an exception with a string assigned to $@. You can also throw an object, instead of a string: die BadBug->new('I ate a bug.'); You can even install a signal handler to catch the SIGDIE psuedo-signal. Here's a handler that rethrows exceptions as objects if they aren't already. $SIG{__DIE__} = sub { my $e = shift; $e = ExceptionObject->new( $e ) unless blessed $e; die $e; } This pattern is used in a number of CPAN modules. but perlvar says: Due to an implementation glitch, the $SIG{DIE} hook is called even inside an eval(). Do not use this to rewrite a pending exception in $@ , or as a bizarre substitute for overriding CORE::GLOBAL::die() . This strange action at a distance may be fixed in a future release so that $SIG{DIE} is only called if your program is about to exit, as was the original intent. Any other use is deprecated. So now I wonder if objectifying exceptions in sigdie is evil. The Questions Do you use exception objects? If so, which one and why? If not, why not? If you don't use exception objects, what would entice you to use them? If you do use exception objects, what do you hate about them, and what could be better? Is objectifying exceptions in the DIE handler a bad idea? Where should I objectify my exceptions? In my eval{} wrapper? In a sigdie handler? Are there any papers, articles or other resources on exceptions in general and in Perl that you find useful or enlightening.

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  • Keeping filters in Django Admin

    - by Tomo
    What I would like to achive is: I go to admin site, apply some filters to the list of objects I click and object edit, edit, edit, hit 'Save' Site takes me to the list of objects... unfiltered. I'd like to have the filter from step 1 remembered and applied. Is there an easy way to do it?

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  • Copying contents from one NSMutableArray to another

    - by Sheehan Alam
    I have two NSMutableArrays: NSMutableArray* currentMessages NSMutableArray* items I am trying to copy the contents of items into currentMessages as such: [self.currentMessages addObjectsFromArray:self.items]; When I am debugging self.items contains 30 objects. After this operation self.currentMessages contains 0 objects. Why is the copy not working?

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  • Django context processor gets AnonymousUser

    - by myfreeweb
    instead of User. def myview(request): return render_to_response('tmpl.html', {'user': User.objects.get(id=1}) works fine and passes User to template. But def myview(request): return render_to_response('tmpl.html', {}, context_instance=RequestContext(request)) with a context processor def user(request): from django.contrib.auth.models import User return {'user': User.objects.get(id=1)} passes AnonymousUser, so I can't get the variables I need :( What's wrong?

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  • Checking an empty Core Data relationship (SQLite)

    - by rwat
    I have a to-many relationship in my data model, and I'd like to get all the objects that have no corresponding objects in the relationship. For example: Customer - Purchases I want to get all Customers that have 0 Purchases. I've read somewhere that I could use "Purchases[SIZE] = 0", but this gives me an unsupported function expression error, which I think means it doesn't work with a SQLite backing store (which I don't want to switch from, due to some performance constraints). Any ideas?

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  • Boost any usage

    - by Ockonal
    Hello, how can I insert my own class objects into ptr_map from boost. The objects are templated so I can't use some static typename in the map. So I did: ptr_map<string, any> someMap; My class inherits the boost::noncopyable. someMap.insert("Test", new MyClass()); The error is: error: no matching function for call to ‘boost::ptr_map.

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  • Python: saving and loading a class definition

    - by Peterstone
    Hi! I am interested in saving and load objects using the pickle module as you can read in a question I asked before: Python: Errors saving and loading objects with pickle module Someone commment: 1, In an other way: the error is raise because pickle wanted to load an instance of the class Fruits and search for the class definition where it was defined, but it didn't find it so it raise the error Now I want to save and load a class definition in order to solve the problem I describe in the question mentioned before. Thank you so much!

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  • Loading from pickled data causes database error with new saves

    - by hibbie
    In order to save time moving data I pickled some models and dumped them to file. I then reloaded them into another database using the same exact model. The save worked fine and the objects kept their old id which is what I wanted. However, when saving new objects I run into nextval errors. Not being very adept with postgres, I'm not sure how to fix this so I can keep old records with their existing ID while being able to continue adding new data. Thanks, Thomas

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  • I need a 3ds loader for opengl

    - by Shaza
    Hey, I have an opengl project with C++, and I need to load like 10 3ds objects in my scene with their texture on, but unfortunatly the loader I'm using now is causing memory leakage, I knew that when my scene freezed after running the project by one min, so can you suggest a 3ds loader which can be very effective in loading a big number of 3ds objects??

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