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  • Useful design patterns for working with FragmentManager on Android

    - by antman8969
    When working with fragments, I have been using a class composed of static methods that define actions on fragments. For any given project, I might have a class called FragmentActions, which contains methods similar to the following: public static void showDeviceFragment(FragmentManager man){ String tag = AllDevicesFragment.getFragmentTag(); AllDevicesFragment fragment = (AllDevicesFragment)man.findFragmentByTag(tag); if(fragment == null){ fragment = new AllDevicesFragment(); } FragmentTransaction t = man.beginTransaction(); t.add(R.id.main_frame, fragment, tag); t.commit(); } I'll usually have one method per application screen. I do something like this when I work with small local databases (usually SQLite) so I applied it to fragments, which seem to have a similar workflow; I'm not married to it though. How have you organized your applications to interface with the Fragments API, and what (if any) design patterns do you think apply do this?

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  • Single Responsibility Principle: Responsibility unknown

    - by lurkerbelow
    I store sessions in a SessionManager. The session manager has a dependency to ISessionPersister. SessionManager private readonly ISessionPersister sessionPersister; public SessionManager(ISessionPersister sessionPersister) { this.sessionPersister = sessionPersister; } ISessionPersister public interface ISessionPersister : IDisposable { void PersistSessions(Dictionary<string, ISession> sessions); } Q: If my application shuts down how / where do I call PersistSessions? Who is responsible? First Approach: Use Dispose in SessionManager protected virtual void Dispose(bool disposing) { if (disposing) { if (this.sessionPersister != null && this.sessionMap != null && this.sessionMap.Count > 0) { this.sessionPersister.PersistSessions(this.sessionMap); } } } Is that the way to go or are there any better solutions?

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  • When dealing with a static game board, what are some methods to make it more interesting?

    - by Ólafur Waage
    Let's say you have a game board that you look at. It does not move but there is some action going on. For example Chess, Checkers, Solitaire. The game I'm working on is not one of these but it's a good reference. What are some methods you can apply to the game or the design that increases the appeal of the game to the user? Of course you can make it prettier but what are some other methods you can use? For example: Visual cues, game design changes, user interface arrangement, etc.

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  • MySQL Workbench 6.2.1 BETA has been released

    - by user12602715
    The MySQL Workbench team is announcing availability of the first beta release of its upcoming major product update, MySQL  Workbench 6.2. MySQL Workbench 6.2 focuses on support for innovations released in MySQL 5.6 and MySQL 5.7 DMR (Development Release) as well as MySQL Fabric 1.5, with features such as: A new spatial data viewer, allowing graphical views of result sets containing GEOMETRY data and taking advantage of the new GIS capabilities in MySQL 5.7. Support for new MySQL 5.7.4 SQL syntax and configuration options. Metadata Locks View shows the locks connections are blocked or waiting on. MySQL Fabric cluster connectivity - Browsing, view status, and connect to any MySQL instance in a Fabric Cluster. MS Access migration Wizard - easily move to MySQL Databases. Other significant usability improvements were made, aiming to raise productivity for advanced and new users: Direct shortcut buttons to commonly used features in the schema tree. Improved results handling. Columns have better auto-sizing and their widths are saved. Fonts can also be customized. Results "pinned" to persist viewing data. A convenient Run SQL Script command to directly execute SQL scripts, without loading them first. Database Modeling has been updated to allow changes to the formatting of note objects and attached SQL scripts can now be included in forward engineering and synchronization scripts. Integrated Visual Explain within the result set panel. Visual Explain drill down for large to very large explain plans. Shared SQL snippets in the SQL Editor, allowing multiple users to share SQL code by storing it within a MySQL instance. And much more. The list of provided binaries was updated and MySQL Workbench binaries now available for: Windows 7 or newer Mac OS X Lion or newer Ubuntu 12.04 LTS and Ubuntu 14.04 Fedora 20 Oracle Linux 6.5 Oracle Linux 7 Sources for building in other Linux distributions For the full list of changes in this revision, visit http://dev.mysql.com/doc/relnotes/workbench/en/changes-6-2.html For discussion, join the MySQL Workbench Forums: http://forums.mysql.com/index.php?151 Download MySQL Workbench 6.2.1 now, for Windows, Mac OS X 10.7+, Oracle Linux 6 and 7, Fedora 20, Ubuntu 12.04 and Ubuntu 14.04 or sources, from: http://dev.mysql.com/downloads/tools/workbench/ On behalf of the MySQL Workbench and the MySQL/ORACLE RE Team.

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  • How to solve cyclic dependencies in a visitor pattern

    - by Benjamin Rogge
    When programming at work we now and then face a problem with visitors and module/project dependencies. Say you have a class A in a module X. And there are subclasses B and C in module Y. That means that module Y is dependent on module X. If we want to implement a visitor pattern to the class hierarchy, thus introducing an interface with the handle Operations and an abstract accept method in A, we get a dependency from module Y to module X, which we cannot allow for architectural reasons. What we do is, use a direct comparison of the types (i.e. instanceof, since we program in Java), which is not satisfying. My question(s) would be: Do you encounter this kind of problem in your daily work (or do we make poor architectural choices) and if so, how is your approach to solve this?

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  • Looking for PHP/MySQL-based ad manager

    - by user359650
    Could you recommend based on your experience a PHP/MySQL-based admin interface for managing your website ads? In order to be really useful, such application should have: -basic CRM functionality to track who is providing the ads -multilingual multi country support: have the ability to specify for the same ad, different versions for multiple languages/countries -predefined ad formats (google Ads, flash ads...) and sizes with corresponding PHP helpers so as to insert in the HTML code the necessary markup to properly integrate the ad. Ideally if that application could be desgined for Zend Framework that would be awesome (but I think I'm dreaming at this point).

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  • Using google maps as an input method

    - by Vasiliy Sharapov
    I'm wondering if it's possible to use gmaps pretty much as a type of input. Normally for Location a user has to enter: street address town/city state/province postal code country This seems too clunky to me, does anyone here know of a more elegant process? My perfect address-entering interface is a gmaps search bar with a map under it. When the user clicks a marker instead of a speech bubble containing location information they get one containing a submit button or equivalent. I'm not sure anything like this has been implemented before.

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  • Are these non-standard applications of rendering practical in games?

    - by maul
    I've recently got into 3D and I came up with a few different "tricky" rendering techniques. Unfortunately I don't have the time to work on this myself, but I'd like to know if these are known methods and if they can be used in practice. Hybrid rendering Now I know that ray-tracing is still not fast enough for real-time rendering, at least on home computers. I also know that hybrid rendering (a combination of rasterization and ray-tracing) is a well known theory. However I had the following idea: one could separate a scene into "important" and "not important" objects. First you render the "not important" objects using traditional rasterization. In this pass you also render the "important" objects using a special shader that simply marks these parts on the image using a special color, or some stencil/depth buffer trickery. Then in the second pass you read back the results of the first pass and start ray tracing, but only from the pixels that were marked by the "important" object's shader. This would allow you to only ray-trace exactly what you need to. Could this be fast enough for real-time effects? Rendered physics I'm specifically talking about bullet physics - intersection of a very small object (point/bullet) that travels across a straight line with other, relatively slow-moving, fairly constant objects. More specifically: hit detection. My idea is that you could render the scene from the point of view of the gun (or the bullet). Every object in the scene would draw a different color. You only need to render a 1x1 pixel window - the center of the screen (again, from the gun's point of view). Then you simply check that central pixel and the color tells you what you hit. This is pixel-perfect hit detection based on the graphical representation of objects, which is not common in games. Afaik traditional OpenGL "picking" is a similar method. This could be extended in a few ways: For larger (non-bullet) objects you render a larger portion of the screen. If you put a special-colored plane in the middle of the scene (exactly where the bullet will be after the current frame) you get a method that works as the traditional slow-moving iterative physics test as well. You could simulate objects that the bullet can pass through (with decreased velocity) using alpha blending or some similar trick. So are these techniques in use anywhere, and/or are they practical at all?

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  • Visitor-pattern vs inheritance for rendering

    - by akaltar
    I have a game engine that currently uses inheritance to provide a generic interface to do rendering: class renderable { public: void render(); }; Each class calls the gl_* functions itself, this makes the code hard to optimize and hard to implement something like setting the quality of rendering: class sphere : public renderable { public: void render() { glDrawElements(...); } }; I was thinking about implementing a system where I would create a Renderer class that would render my objects: class sphere { void render( renderer* r ) { r->renderme( *this ); } }; class renderer { renderme( sphere& sphere ) { // magically get render resources here // magically render a sphere here } }; My main problem is where should I store the VBOs and where should I Create them when using this method? Should I even use this approach or stick to the current one, perhaps something else? PS: I already asked this question on SO but got no proper answers.

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  • Windows 8 : tout savoir sur le compte utilisateur connecté et ses différences avec un compte Windows classique

    Windows 8 : tout savoir sur le nouveau compte utilisateur connecté Et ses différences avec un compte Windows classique Le grand public risque d'être un peu perdu en lançant Windows 8 pour la première fois. Pas tellement avec la nouvelle interface (ex-Metro) qui sert de menu « Démarrer » (même si elle déroute un peu au début). Mais parce qu'avec le nouveau système de Microsoft, le "Cloud" devient une réalité plus que concrète. Dès le lancement, le système demande en effet de choisir entre un compte local ? à l'ancienne ? et un compte connecté. Nous ne reviendront pas sur le premier choix - un compte classique comme dans Windows 7, Vista et XP. ...

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  • My coworker created a 96 columns SQL table

    - by Eric
    Here we are in 2010, software engineers with 4 or 5 years or experience, still designing tables with 96 fracking columns. I told him it's gonna be a nightmare. I showed him that we have to use ordinals to interface MySQL with C#. I explained that tables with more columns than rows are a huge smell. Still, I get the "It's going to be simpler this way". What should I do? EDIT * This table contains data from sensors. We have sensor 1 with Dynamic_D1X Dynamic_D1Y [...] Dynamic_D6X Dynamic_D6Y [...]

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  • Dolphin Search Toolbar is missing its text field. How can I get it back?

    - by Ike
    A while ago, my Search Toolbar bar went missing in dolphin. I'm referring to the Search Toolbar found under SettingsToolbars ShownSearch Toolbar. I used to sit at the very top right corner of the window. If the search toolbar is checked for view/unhide, the toolbar looks to activate something, as there is a slight shift in the interface buttons, but the text field is gone from the toolbar. I tried reconfiguring with dpkg, purging and reinstalling, etc. I left it alone as I thought it would be fixed in an update, but today I upgraded dolphin and it's still gone. This appears to be a 4.6 bug or something. Any thoughts?

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  • Real Widget Adds WP7-like Tiles to Android

    - by Jason Fitzpatrick
    Android: If you want the look of Windows Phone 7 tiles on your Android phone without completely replacing your launcher and interface, Real Widget offers the shortcut tiles without the total overhaul. You can customize the widgets to launch apps, system functions, and more to enjoy the WP7 tiled look without sacrificing the functionality of your current Android launcher. Hit up the link below to check out more screenshots and free copy to take for a spin. Real Widget is Android 4.0+ only. Real Widget [via Addictive Tips] HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • Ubuntu perfomance issues

    - by Pelda
    I have as deafult Win 7 64b. But i get annoyed by some windows stuff so I decided to install ubuntu and learn Linux, because Win 8 is a nightmare. I have my Ubuntu 12.04 64bit installed in 100gb partition of my 1 Tb disc. My problem is that my Ubuntu feel really slower than Win 7 - even though my Win 7 are after some years of usage and they became much slower. And Ubuntu is just installed OS - I just downloaded wine and skype. It takes some time for new window to appear (its not 10 seconds, but its really slower than my windows). Sometimes my donwload get stuck (in basic ubuntu app store) Its just weird to me. I thought its because of some drivers, but I am really new to linux, so I decided to ask some1 before I screw whole system up. Specs: -6gbs of RAM - 3x2gb -3.0 ghz CPU quadcore -graphic card is HD4870 sapphire Please excuse my poor english and my addiction to windows interface. Pelda

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  • How to improve Unity Performance?

    - by Wolter Hellmund
    I installed ubuntu netbook edition on my netbook* expecting to get the best performance out of it, but apparently, that didn't turn out. Unity is a bit slow on it, and when I click on Files and folders it takes a while to load the respective interface and the bar at the top disappears and then loads in. Is this expected? Is there anything I can do to improve the performance? Is this problem specific to my netbook? *Netbook info: Acer - Aspire One 1.6 GHz Intel Atom Processor 1 GB RAM Memory Intel GMA 950 graphics card

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  • Windows Phone : Nokia et Microsoft organisent de nouvelles formations gratuites partout en France d'avril à mai

    Windows Phone : Nokia et Microsoft organisent de nouvelles formations gratuites Un peu partout en France d'avril à mai Le Team Nokia repart sur les routes de France pour un second Road Show sur Windows Phone 7.5. Pour cette nouvelle édition, deux niveaux de formation seront proposés. Le « Level 1 » permettra de découvrir Mango (interface Metro, Live Tile, notifications?). Elle abordera également l'utilisation du SDK 7.1, le Marketplace et l'AppHub pour la monétisation et la publication des applications. Le « Level 2 » s'adressera lui aux développeurs connaissant déjà les bases du développement pour Mango. Y seront détaillées les bonnes pratiques...

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  • C# Rendering Engine for Roguelike [closed]

    - by Haedrian
    I'm trying my hand at designing a roguelike, and I need a pretty simple 2D rendering engine that works with C# Its as simple as it gets, I want to be able to drop sprites somewhere on a grid, with some sort of menus/text on the side; that sort of thing. The (very complicated) game itself would be decoupled from the interface I've looked into a number of engines and they all seem to be very complicated/support much more things than I need. Right now I'm planning on making my own using either XNA or OpenTK - but I was wondering whether anyone has any suggestions for less-complicated rendering engines which might make my job easier. Thanks.

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  • What is a good design pattern and terminology for decoupling output?

    - by User
    I have a program where I want to save some data record. And I want the output type to be flexible such that I could save the data record to a text file, xml file, database, push to a webservice. My take on it would be to create an interface such as DataStore with a Save() method, and the concrete subclasses such as TextFileDataStore, DatabaseDataStore, etc. What is the proper name/terminology for this type of pattern (I'm using the term "DataStore", log4net names things "appenders", .net they talk about "providers" and "persistence")? I want to come up with good class names (and method names) that fit with a convention if there is one. can you point me to a decent example, preferably in C#, C++, or java? Update Managed to find this stack overflow question, Object persistence terminology: 'repository' vs. 'store' vs. 'context' vs. 'retriever' vs. (…), which captures the terminology part of my question pretty well although there's not a decent answer yet.

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  • What Counts for A DBA: Observant

    - by drsql
    When walking up to the building where I work, I can see CCTV cameras placed here and there for monitoring access to the building. We are required to wear authorization badges which could be checked at any time. Do we have enemies?  Of course! No one is 100% safe; even if your life is a fairy tale, there is always a witch with an apple waiting to snack you into a thousand years of slumber (or at least so I recollect from elementary school.) Even Little Bo Peep had to keep a wary lookout.    We nerdy types (or maybe it was just me?) generally learned on the school playground to keep an eye open for unprovoked attack from simpler, but more muscular souls, and take steps to avoid messy confrontations well in advance. After we’d apprehensively negotiated adulthood with varying degrees of success, these skills of watching for danger, and avoiding it,  translated quite well to the technical careers so many of us were destined for. And nowhere else is this talent for watching out for irrational malevolence so appropriate as in a career as a production DBA.   It isn’t always active malevolence that the DBA needs to watch out for, but the even scarier quirks of common humanity.  A large number of the issues that occur in the enterprise happen just randomly or even just one time ever in a spurious manner, like in the case where a person decided to download the entire MSDN library of software, cross join every non-indexed billion row table together, and simultaneously stream the HD feed of 5 different sporting events, making the network access slow while the corporate online sales just started. The decent DBA team, like the going, gets tough under such circumstances. They spring into action, checking all of the sources of active information, observes the issue is no longer happening now, figures that either it wasn’t the database’s fault and that the reboot of the whatever device on the network fixed the problem.  This sort of reactive support is good, and will be the initial reaction of even excellent DBAs, but it is not the end of the story if you really want to know what happened and avoid getting called again when it isn’t even your fault.   When fires start raging within the corporate software forest, the DBA’s instinct is to actively find a way to douse the flames and get back to having no one in the company have any idea who they are.  Even better for them is to find a way of killing a potential problem while the fires are small, long before they can be classified as raging. The observant DBA will have already been monitoring the server environment for months in advance.  Most troubles, such as disk space and security intrusions, can be predicted and dealt with by alerting systems, whereas other trouble can come out of the blue and requires a skill of observing ongoing conditions and noticing inexplicable changes that could signal an emerging problem.  You can’t automate the DBA, because the bankable skill of a DBA is in detecting the early signs of unexpected problems, and working out how to deal with them before anyone else notices them.    To achieve this, the DBA will check the situation as it is currently happening,  and in many cases is likely to have been the person who submitted the problem to the level 1 support person in the first place, just to let the support team know of impending issues (always well received, I tell you what!). Database and host computer settings, configurations, and even critical data might be profiled and captured for later comparisons. He’ll use Monitoring tools, built-in, commercial (Not to be too crassly commercial or anything, but there is one such tool is SQL Monitor) and lots of homebrew monitoring tools to monitor for problems and changes in the server environment.   You will know that you have it right when a support call comes in and you can look at your monitoring tools and quickly respond that “response time is well within the normal range, the query that supports the failing interface works perfectly and has actually only been called 67% as often as normal, so I am more than willing to help diagnose the problem, but it isn’t the database server’s fault and is probably a client or networking slowdown causing the interface to be used less frequently than normal.” And that is the best thing for any DBA to observe…

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  • Off the Charts: Getting Cost Data into Google Analytics

    Off the Charts: Getting Cost Data into Google Analytics With Analytics' new Cost Data Upload feature, users can measure and analyze non-Google cost data to calculate paid campaign effectiveness. Developers are able to build solutions to upload exported cost data into Analytics so marketers can have a unified view of their campaign spend - all within the Google Analytics interface. Join Google Analytics' Developer Advocate Pete Frisella to dive into the implementation of this new feature through the robust Analytics APIs. From: GoogleDevelopers Views: 0 0 ratings Time: 30:00 More in Science & Technology

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  • vlc 1.1.9 not working properly

    - by jaggib
    I have installed vlc 1.1.9 on wubi installed Ubuntu 11.04 using Ubuntu Software Center. Now when i tried playing videos in vlc (any format) full screen mode doesnt show controls and usually doesnt gets me out to window mode. it sometimes crashes to login screen. I tried the video output to 'X11 output mode' and 'XVideo output (XCB)' but the above problem persists and also bring another problem. full screen mode doesnt responds always when it does, it shows the video over the desktop instead of inside the player. the only way to get ubuntu to function normally is to restart the system. I tried with not using the 'Embed video in interface' but still the same problem. vlc runs perfectly well in windows. How can i make vlc function properly on my system or i need to install another player? My system config is: Graphics: VIA/S3G UniChrome Pro IGP Processor: AMD Sempron(tm) Processor 2800+ RAM: 1.5GB Motherboard Name: MS-7181 (MSI)

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  • Create many similar classes, or just one

    - by soandos
    The goal is to create an application that has objects that can represent some operations (add, subtract, etc). All of those objects will have common functions and members, and thus will either implement an interface or inherit from an abstract class (Which would be better practice, this will be in C# if that matters?). As far as I can see, there are two different ways of organizing all of these classes. I could create an addition class, a subtraction class, etc. This has the upside of being highly modular but the difference between classes is so minimal. I could create one class, and have a member that will say what type of operation is being represented. This means lots of switch statements, and losing some modularity, in addition to being harder to maintain. Which is is better practice? Is there a better way of doing that is not listed above? If it matters, the list of functions that should be supported is long.

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  • Am I getting paid a reasonable wage for web engineering?

    - by sailtheworld
    I've been doing some research and it looks like most people in my line of work - WEB ENGINEERING/WEB APPLICATION DEVELOPMENT - that get paid hourly, make anywhere from $30-80 an hour for their work. With that said, I have SEVEN years of experience with web development including OOP-PHP, MySQL, jQuery, OOP-JS, interface design, ajax, database architecture, etc. I am also very strong with visual design and workflow - thus, I've made some really high quality interactive interfaces. I also have a lot of experience with Zend Framework, Symfony, Wordpress, Drupal, etc and a really strong portfolio to show for it. Here's the catch: I'm 20 years old, haven't graduated from college yet (I'm doing part time school and ~30 hours a week of web development.) But I've literally been doing web apps since I was 13 years old. So my question is: is $14 an hour a reasonable starting wage for working at a company part time?

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  • Factory for arrays of objects in python

    - by Vorac
    Ok, the title might be a little misleading. I have a Window class that draws widgets inside itself in the constructor. The widgets are all of the same type. So I pass a list of dictionaries, which contain the parameters for each widget. This works quite nicely, but I am worried that the interface to callers is obfuscated. That is, in order to use Window, one has to study the class, construct a correct list of dictionaries, and then call the constructor with only one parameter - widgets_params. Is this good or bad design? What alternatives does the python syntax provide?

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  • MammothVPS launches Backups, DNS Management and more!!!

    - by stefan.sedich
    Yesterday we launched a bunch of new features over at MammothVPS, - All VPS' now have an on-site, off-server backup facility available to them. By default all customers will have 1 free weekly backup made available to them, and should you wish to you can purchase more slots which are available in daily, weekly and monthly schedules. - DNS hosting has been made available and will be free for all customers. You can find the new interface in your mPanel. - A cleanup of the menu system has been done to make it easier to navigate around both the site and mPanel. - You will find new sections on site, we now have more information about our services and have included things like a Knowledge Base, which will provide information on howto setup various applications on your VPS. - Added the ability to change the kernel your VPS is running on. So head on over to MammothVPS and check it out.

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