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  • setting globals in html or body [migrated]

    - by paul smith
    I have some questions regarding the following css that I found: html, body { height:100%; min-width:100%; position:absolute; } html { background: none repeat scroll 0 0 #fff; color:#fff; font-family:arial,helvetica,sans-serif; font-size:15px; } is it necessary to have height and min-width to 100% on the html and body? What's the benefit? what is the reason for using position absolute? why did they set the background/color/font on the html and not the body? Is there a difference? Or is it just preference?

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  • Factors to consider when building an algorithm for gun recoil

    - by Nate Bross
    What would be a good algorithm for calculating the recoil of a shooting guns cross-hairs? What I've got now, is something like this: Define min/max recoil based on weapon size Generate random number of "delta" movement Apply random value to X, Y, or both of cross-hairs (only "up" on the Y axis) Multiply new delta based on time from the previous shot (more recoil for full-auto) What I'm worried about is that this feels rather predicable, what other factors should one take into account when building recoil? While I'd like it to be somewhat predictable, I'd also like to keep players on their toes. I'm thinking about increasing the min/max recoil values by a large amount (relatively) and adding a weighting, so large recoils will be more rare -- it seems like a lot of effort to go into something I felt would be simple. Maybe this is just something that needs to be fine-tuned with additional playtesting, and more playtesters? I think that it's important to note, that the recoil will be a large part of the game, and is a key factor in the game being fun/challenging or not.

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  • Readability of || statements

    - by Devin G Rhode
    On HTML5 Boilerplate they use this code for jQuery: <!-- Load jQuery with a protocol relative URL; fall back to local if offline --> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js"></scrip> <script>window.jQuery || document.write('<script src="js/libs/jquery-1.7.2.min.js"><\/script>')</script> The question is simple, what's more readable: if (!jQuery) document.write( -local jQuery- ); or window.jQuery || document.write( -local jQuery- );

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  • JS and CSS caching issue: possibly .htaccess related

    - by adamturtle
    I've been using the HTML5 Boilerplate for some web projects for a while now and have noticed the following issue cropping up on some sites. My CSS and JS files, when loaded by the browser, are being renamed to things like: ce.52b8fd529e8142bdb6c4f9e7f55aaec0.modernizr-1,o7,omin,l.js …in the case of modernizr-1.7.min.js The pattern always seems to add ce. or cc. in front of the filename. I'm not sure what's causing this, and it's frustrating since when I make updates to those files, the same old cached file is being loaded. I have to explicitly call modernizr-1.7.min.js?v=2 or something similar to get it to re-cache. I'd like to scrap it altogether but it still happens even when .htaccess is empty. Any ideas? Is anyone else experiencing this issue?

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  • Restricting joystick within a radius of center

    - by Phil
    I'm using Unity3d iOs and am using the example joysticks that came with one of the packages. It works fine but the area the joystick moves in is a rectangle which is unintuitive for my type of game. I can figure out how to see if the distance between the center and the current point is too far but I can't figure out how to constrain it to a certain distance without interrupting the finger tracking. Here's the relevant code: using UnityEngine; using System.Collections; public class Boundary { public Vector2 min = Vector2.zero; public Vector2 max = Vector2.zero; } public class Joystick : MonoBehaviour{ static private Joystick[] joysticks; // A static collection of all joysticks static private bool enumeratedJoysticks=false; static private float tapTimeDelta = 0.3f; // Time allowed between taps public bool touchPad; // Is this a TouchPad? public Rect touchZone; public Vector2 deadZone = Vector2.zero; // Control when position is output public bool normalize = false; // Normalize output after the dead-zone? public Vector2 position; // [-1, 1] in x,y public int tapCount; // Current tap count private int lastFingerId = -1; // Finger last used for this joystick private float tapTimeWindow; // How much time there is left for a tap to occur private Vector2 fingerDownPos; private float fingerDownTime; private float firstDeltaTime = 0.5f; private GUITexture gui; // Joystick graphic private Rect defaultRect; // Default position / extents of the joystick graphic private Boundary guiBoundary = new Boundary(); // Boundary for joystick graphic public Vector2 guiTouchOffset; // Offset to apply to touch input private Vector2 guiCenter; // Center of joystick private Vector3 tmpv3; private Rect tmprect; private Color tmpclr; public float allowedDistance; public enum JoystickType { movement, rotation } public JoystickType joystickType; public void Start() { // Cache this component at startup instead of looking up every frame gui = (GUITexture) GetComponent( typeof(GUITexture) ); // Store the default rect for the gui, so we can snap back to it defaultRect = gui.pixelInset; if ( touchPad ) { // If a texture has been assigned, then use the rect ferom the gui as our touchZone if ( gui.texture ) touchZone = gui.pixelInset; } else { // This is an offset for touch input to match with the top left // corner of the GUI guiTouchOffset.x = defaultRect.width * 0.5f; guiTouchOffset.y = defaultRect.height * 0.5f; // Cache the center of the GUI, since it doesn't change guiCenter.x = defaultRect.x + guiTouchOffset.x; guiCenter.y = defaultRect.y + guiTouchOffset.y; // Let's build the GUI boundary, so we can clamp joystick movement guiBoundary.min.x = defaultRect.x - guiTouchOffset.x; guiBoundary.max.x = defaultRect.x + guiTouchOffset.x; guiBoundary.min.y = defaultRect.y - guiTouchOffset.y; guiBoundary.max.y = defaultRect.y + guiTouchOffset.y; } } public void Disable() { gameObject.active = false; enumeratedJoysticks = false; } public void ResetJoystick() { if (joystickType != JoystickType.rotation) { //Don't do anything if turret mode // Release the finger control and set the joystick back to the default position gui.pixelInset = defaultRect; lastFingerId = -1; position = Vector2.zero; fingerDownPos = Vector2.zero; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } else { //gui.pixelInset = defaultRect; lastFingerId = -1; position = position; fingerDownPos = fingerDownPos; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } } public bool IsFingerDown() { return (lastFingerId != -1); } public void LatchedFinger( int fingerId ) { // If another joystick has latched this finger, then we must release it if ( lastFingerId == fingerId ) ResetJoystick(); } public void Update() { if ( !enumeratedJoysticks ) { // Collect all joysticks in the game, so we can relay finger latching messages joysticks = (Joystick[]) FindObjectsOfType( typeof(Joystick) ); enumeratedJoysticks = true; } //CHeck if distance is over the allowed amount //Get centerPosition //Get current position //Get distance //If over, don't allow int count = iPhoneInput.touchCount; // Adjust the tap time window while it still available if ( tapTimeWindow > 0 ) tapTimeWindow -= Time.deltaTime; else tapCount = 0; if ( count == 0 ) ResetJoystick(); else { for(int i = 0;i < count; i++) { iPhoneTouch touch = iPhoneInput.GetTouch(i); Vector2 guiTouchPos = touch.position - guiTouchOffset; bool shouldLatchFinger = false; if ( touchPad ) { if ( touchZone.Contains( touch.position ) ) shouldLatchFinger = true; } else if ( gui.HitTest( touch.position ) ) { shouldLatchFinger = true; } // Latch the finger if this is a new touch if ( shouldLatchFinger && ( lastFingerId == -1 || lastFingerId != touch.fingerId ) ) { if ( touchPad ) { tmpclr = gui.color; tmpclr.a = 0.15f; gui.color = tmpclr; lastFingerId = touch.fingerId; fingerDownPos = touch.position; fingerDownTime = Time.time; } lastFingerId = touch.fingerId; // Accumulate taps if it is within the time window if ( tapTimeWindow > 0 ) { tapCount++; print("tap" + tapCount.ToString()); } else { tapCount = 1; print("tap" + tapCount.ToString()); //Tell gameobject that player has tapped turret joystick if (joystickType == JoystickType.rotation) { //TODO: Call! } tapTimeWindow = tapTimeDelta; } // Tell other joysticks we've latched this finger foreach ( Joystick j in joysticks ) { if ( j != this ) j.LatchedFinger( touch.fingerId ); } } if ( lastFingerId == touch.fingerId ) { // Override the tap count with what the iPhone SDK reports if it is greater // This is a workaround, since the iPhone SDK does not currently track taps // for multiple touches if ( touch.tapCount > tapCount ) tapCount = touch.tapCount; if ( touchPad ) { // For a touchpad, let's just set the position directly based on distance from initial touchdown position.x = Mathf.Clamp( ( touch.position.x - fingerDownPos.x ) / ( touchZone.width / 2 ), -1, 1 ); position.y = Mathf.Clamp( ( touch.position.y - fingerDownPos.y ) / ( touchZone.height / 2 ), -1, 1 ); } else { // Change the location of the joystick graphic to match where the touch is tmprect = gui.pixelInset; tmprect.x = Mathf.Clamp( guiTouchPos.x, guiBoundary.min.x, guiBoundary.max.x ); tmprect.y = Mathf.Clamp( guiTouchPos.y, guiBoundary.min.y, guiBoundary.max.y ); //Check distance float distance = Vector2.Distance(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); float angle = Vector2.Angle(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); if (distance < allowedDistance) { //Ok gui.pixelInset = tmprect; } else { //This is where I don't know what to do... } } if ( touch.phase == iPhoneTouchPhase.Ended || touch.phase == iPhoneTouchPhase.Canceled ) ResetJoystick(); } } } if ( !touchPad ) { // Get a value between -1 and 1 based on the joystick graphic location position.x = ( gui.pixelInset.x + guiTouchOffset.x - guiCenter.x ) / guiTouchOffset.x; position.y = ( gui.pixelInset.y + guiTouchOffset.y - guiCenter.y ) / guiTouchOffset.y; } // Adjust for dead zone float absoluteX = Mathf.Abs( position.x ); float absoluteY = Mathf.Abs( position.y ); if ( absoluteX < deadZone.x ) { // Report the joystick as being at the center if it is within the dead zone position.x = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.x = Mathf.Sign( position.x ) * ( absoluteX - deadZone.x ) / ( 1 - deadZone.x ); } if ( absoluteY < deadZone.y ) { // Report the joystick as being at the center if it is within the dead zone position.y = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.y = Mathf.Sign( position.y ) * ( absoluteY - deadZone.y ) / ( 1 - deadZone.y ); } } } So the later portion of the code handles the updated position of the joystick thumb. This is where I'd like it to track the finger position in a direction it still is allowed to move (like if the finger is too far up and slightly to the +X I'd like to make sure the joystick is as close in X and Y as allowed within the radius) Thanks for reading!

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  • How to make this game loop deterministic

    - by Lanaru
    I am using the following game loop for my pacman clone: long prevTime = System.currentTimeMillis(); while (running) { long curTime = System.currentTimeMillis(); float frameTime = (curTime - prevTime) / 1000f; prevTime = curTime; while (frameTime > 0.0f) { final float deltaTime = Math.min(frameTime, TIME_STEP); update(deltaTime); frameTime -= deltaTime; } repaint(); } The thing is, I don't always get the same ghost movement every time I run the game (their logic is deterministic), so it must be the game loop. I imagine it's due to the final float deltaTime = Math.min(frameTime, TIME_STEP); line. What's the best way of modifying this to perform the exact same way every time I run it? Also, any further improvements I can make?

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  • Compute directional light frustum from view furstum points and light direction

    - by Fabian
    I'm working on a friends engine project and my task is to construct a new frustum from the light direction that overlaps the view frustum and possible shadow casters. The project already has a function that creates a frustum for this but its way to big and includes way to many casters (shadows) which can't be seen in the view frustum. Now the only parameter of this function are the normalized light direction vector and a view class which lets me extract the 8 view frustum points in world space. I don't have any additional infos about the scene. I have read some of the related Questions here but non seem to fit very well to my problem as they often just point to cascaded shadow maps. Sadly i can't use DX or openGl functions directly because this engine has a dedicated math library. From what i've read so far the steps are: Transform view frustum points into light space and find min/max x and y values (or sometimes minima and maxima of all three axis) and create a AABB using the min/max vectors. But what comes after this step? How do i transform this new AABB back to world space? What i've done so far: CVector3 Points[8], MinLight = CVector3(FLT_MAX), MaxLight = CVector3(FLT_MAX); for(int i = 0; i<8;++i){ Points[i] = Points[i] * WorldToShadowMapMatrix; MinLight = Math::Min(Points[i],MinLight); MaxLight = Math::Max(Points[i],MaxLight); } AABox box(MinLight,MaxLight); I don't think this is the right way to do it. The near plain probably has to extend into the direction of the light source to include potentional shadow casters. I've read the Microsoft article about cascaded shadow maps http://msdn.microsoft.com/en-us/library/windows/desktop/ee416307%28v=vs.85%29.aspx which also includes some sample code. But they seem to use the scenes AABB to determine the near and far plane which I can't since i cant access this information from the funtion I'm working in. Could you guys please link some example code which shows the calculation of such frustum? Thanks in advance! Additional questio: is there a way to construct a WorldToFrustum matrix that represents the above transformation?

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  • Podcast Show Notes: Redefining Information Management Architecture

    - by Bob Rhubart-Oracle
    Nothing in IT stands still, and this is certainly true of business intelligence and information management. Big Data has certainly had an impact, as have Hadoop and other technologies. That evolution was the catalyst for the collaborative effort behind a new Information Management Reference Architecture. The latest OTN ArchBeat series features a conversation with Andrew Bond, Stewart Bryson, and Mark Rittman, key players in that collaboration. These three gentlemen know each other quite well, which comes across in a conversation that is as lively and entertaining as it is informative. But don't take my work for it. Listen for yourself! The Panelists(Listed alphabetically) Andrew Bond, head of Enterprise Architecture at Oracle Oracle ACE Director Stewart Bryson, owner and Co-Founder of Red Pill Analytics Oracle ACE Director Mark Rittman, CIO and Co-Founder of Rittman Mead The Conversation Listen to Part 1: The panel discusses how new thinking and new technologies were the catalyst for a new approach to business intelligence projects. Listen to Part 2: Why taking an "API" approach is important in building an agile data factory. Listen to Part 3: Shadow IT, "sandboxing," and how organizational changes are driving the evolution in information management architecture. Additional Resources The Reference Architecture that is the focus of this conversation is described in detail in these blog posts by Mark Rittman: Introducing the Updated Oracle / Rittman Mead Information Management Reference Architecture Part 1: Information Architecture and the Data Factory Part 2: Delivering the Data Factory Be a Guest Producer for an ArchBeat Podcast Want to be a guest producer for an OTN ArchBeat podcast? Click here to learn how to make it happen.

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  • Going to UKOUG in December? Meet the Fusion User Experience Advocates

    - by mvaughan
    By Misha Vaughan, Oracle Applications User Experience The Oracle Fusion User Experience Advocates (FXA) will be hosting a roundtable event at UKOUG in December. The FXA program is run by me and Andrew Gilmour, my co-host and fellow team member from the Oracle Applications User Experience group. At this event, our Advocates will be doing the talking -- or rather, answering your questions. If you come to the roundtable, you will find out that the FXA members are a subset of Oracle ACE Directors who have taken on a commitment to participate in deep-dive training on the Oracle Fusion Applications User Experience, and then blend that training into their own areas of expertise – be it applications, Fusion Middleware, or SOA. The Advocates then make themselves available to local special-interest groups and geographic interest groups for public-speaking events, bringing with them a piece of the Fusion Applications user experience story – including demos. Come to the roundtable for a chance to chat with Andrew and me, but more importantly, take this opportunity to meet some of the Advocates firsthand and find out what they can offer to you and your professional group. For more information on the events and presentations that the Applications User Experience team will take part in at UKOUG, visit our Usable Apps Events page.

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  • ArchBeat Link-o-Rama for November 20, 2012

    - by Bob Rhubart
    Oracle Utilities Application Framework V4.2.0.0.0 Released | Anthony Shorten Principal Product Manager Anthony Shorten shares an overview of the changes implemented in the new release. Towards Ultra-Reusability for ADF - Adaptive Bindings | Duncan Mills "The task flow mechanism embodies one of the key value propositions of the ADF Framework," says Duncan Mills. "However, what if we could do more? How could we make task flows even more re-usable than they are today?" As you might expect, Duncan has answers for those questions. Oracle BPM Process Accelerators and process excellence | Andrew Richards "Process Accelerators are ready-to-deploy solutions based on best practices to simplify process management requirements," says Capgemini's Andrew Richards. "They are considered to be 'product grade,' meaning they have been designed; engineered, documented and tested by Oracle themselves to a level that they can be deployed as-is for a solution to a problem or extended as appropriate for a particular scenario." Oracle SOA Suite 11g PS 5 introduces BPEL with conditional correlation for aggregation scenarios | Lucas Jellema An extensive, detailed technical post from Oracle ACE Director Lucas Jellema. Check Box Support in ADF Tree Table Different Levels | Andrejus Baranovskis Oracle ACE Director Andrejus Baranovskis updates last year's "ADF Tree - How to Autoselect/Deselect Checkbox" post with new information. As Boom Lures App Creators, Tough Part Is Making a Living Great New York Times article about mobile app develoment also touches on other significant IT issues. Thought for the Day "Building large applications is still really difficult. Making them serve an organisation well for many years is almost impossible." — Malcolm P. Atkinson Source: SoftwareQuotes.com

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  • SharePoint 2010 Single Page Apps without a Master Page

    - by David Jacobus
    Originally posted on: http://geekswithblogs.net/djacobus/archive/2014/06/06/156827.aspxWell, maybe a stretch, but I am inclined to believe it is so.  I have been using  the JavaScript Client Object Model (JCSOM) for about 6 months now and I believe it can do about 80% of my job quickly without much fanfare.  When building sites in SharePoint no one wants the OOTB list views, etc. They want a custom look and feel!  I used to think in previous engagements that this would mean some custom server code or at least a data-form web part.   Since coming on-board in my current engagement, I have been forced because we don’t own the hosting site to come up with innovative ways to customize the UI of SharePoint.  We can push content via sandbox solutions and use JCSOM from within SharePoint Designer to do almost all customizations.  I have been using the following methodology to accomplish this: 1. Create an HTML file, which links CSS and JavaScript Files 2. Create and ASPX Web Part Page, Include a Content Editor Web Part and link to the HTML page created above.   So basically once it was done, I could copy , paste,  and rename those 4 items: CC, JS, HTML. ASPX and using MVVM just change the Model, View, and View-Model in the JavaScript file.  in about 5 minutes, I could create a completely new web part with SharePoint data.  Styling would take a little longer.  Some issues that would crop up: 1.  Multiple(s) of these web parts would not work well together on the same page (context). 2.  To separate the Web parts and context I would create a separate page for each web part and link them to a tabs layout via a Page Viewer web part or I frame.  Easy to do and not a problem but a big load problem as these web part pages even with minimal master had huge footprints.  (master page and page web part zones)   I kept thinking of my experience with SharePoint 2013 and apps!  The JavaScript was loaded from within the app, why can’t we do that in 2010 and skip the master page and web part zones. I thought at first, just link to sp.js but that didn’t work so I searched the web and found a link which did not work at all in my environment but helped me create a solution that would kudos to (Will). <!DOCTYPE html> <%@ Page %> <%@ Register Tagprefix="SharePoint" Namespace="Microsoft.SharePoint.WebControls" Assembly="Microsoft.SharePoint, Version=14.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Import Namespace="Microsoft.SharePoint" %> <html> <head> <link rel="Stylesheet" type="text/css" href="../CSS/smoothness/jquery-ui-1.10.4.custom.min.css"> </head> <body > <form runat="server"> <!-- the following 5 js files are required to use CSOM --> <script src="/_layouts/1033/init.js" type="text/javascript" ></script> <script src="/_layouts/MicrosoftAjax.js" type="text/javascript" ></script> <script src="/_layouts/sp.core.js" type="text/javascript" ></script> <script src="/_layouts/sp.runtime.js" type="text/javascript" ></script> <script src="/_layouts/sp.js" type="text/javascript" ></script> <!-- include your app code --> <script src="../scripts/jquery-1.9.1.js" type="text/javascript" ></script> <script src="../Scripts/jquery-ui-1.10.3.custom.min.js" type="text/javascript"></script> <script src="../scripts/App.js" type="text/javascript" ></script> <div ID="Wrapper"> </div> <SharePoint:FormDigest ID="FormDigest1" runat="server"></SharePoint:FormDigest> </form> </body> </html> Notice that I have the scripts loaded within the body! I discovered this by accident in trying to get Will’s solution to work, it made this work just like normal JCSOM from the master page.  I am sure there are other ways to do this, but I am a full time developer, so I’ll let someone else investigate the alternatives.  I have an example page showing an Announcements list as a Booklet which is a JQuery Plug-In.  Here is the page source notice the footprint is light.   <!DOCTYPE html> <html> <head> <link rel="Stylesheet" type="text/css" href="../CSS/smoothness/jquery-ui-1.10.4.custom.min.css"> <link href="../CSS/jquery.booklet.latest.css" type="text/css" rel="stylesheet" media="screen, projection, tv" /> <link href="../CSS/bookletannouncement.css" type="text/css" rel="stylesheet" media="screen, projection, tv" /> </head> <body > <form name="ctl00" method="post" action="BookletAnnouncements2.aspx" onsubmit="javascript:return WebForm_OnSubmit();" id="ctl00"> <div> <input type="hidden" name="__REQUESTDIGEST" id="__REQUESTDIGEST" value="0x3384922A8349572E3D76DC68A3F7A0984CEC14CB9669817CCA584681B54417F7FDD579F940335DCEC95CFFAC78ADDD60420F7AA82F60A8BC1BB4B9B9A57F9309,06 Jun 2014 14:13:27 -0000" /> <input type="hidden" name="__VIEWSTATE" id="__VIEWSTATE" value="/wEPDwUBMGRk20t+bh/NWY1sZwphwb24pIxjUbo=" /> </div> <script type="text/javascript"> //<![CDATA[ var g_presenceEnabled = true;var _fV4UI=true;var _spPageContextInfo = {webServerRelativeUrl: "\u002fsites\u002fDemo50\u002fTeamSite", webLanguage: 1033, currentLanguage: 1033, webUIVersion:4,pageListId:"{ee707b5f-e246-4246-9e55-8db11d09a8cb}",pageItemId:167,userId:1, alertsEnabled:false, siteServerRelativeUrl: "\u002fsites\u002fdemo50", allowSilverlightPrompt:'True'};//]]> </script> <script type="text/javascript" src="/_layouts/1033/init.js?rev=lEi61hsCxcBAfvfQNZA%2FsQ%3D%3D"></script> <script type="text/javascript"> //<![CDATA[ function WebForm_OnSubmit() { UpdateFormDigest('\u002fsites\u002fDemo50\u002fTeamSite', 1440000); return true; } //]]> </script> <!-- the following 5 js files are required to use CSOM --> <script src="/_layouts/1033/init.js"></script> <script src="/_layouts/MicrosoftAjax.js"></script> <script src="/_layouts/sp.core.js"></script> <script src="/_layouts/sp.runtime.js"></script> <script src="/_layouts/sp.js"></script> <!-- include your app code --> <script src="../scripts/jquery-1.9.1.js"></script> <script src="../Scripts/jquery-ui-1.10.3.custom.min.js" type="text/javascript"></script> <script src="../Scripts/jquery.easing.1.3.js"></script> <script src="../Scripts/jquery.booklet.latest.min.js"></script> <script src="../scripts/Announcementsbooklet.js"></script> <div ID="Accord"> </div> <script type="text/javascript"> //<![CDATA[ var _spFormDigestRefreshInterval = 1440000;//]]> </script> </form> </body> </html> Here is the source to make the booklet work: ExecuteOrDelayUntilScriptLoaded(retrieveListItems, "sp.js"); var context; var collListItem; var web; var listRootFolder; var oList; //retieve the list items from the host web function retrieveListItems() { context = SP.ClientContext.get_current(); web = context.get_web(); oList = context.get_web().get_lists().getByTitle('Announcements'); var camlQuery = new SP.CamlQuery(); camlQuery.set_viewXml('<View><RowLimit>10</RowLimit></View>'); collListItem = oList.getItems(camlQuery); listRootFolder = oList.get_rootFolder(); context.load(listRootFolder); context.load(web); context.load(collListItem); context.executeQueryAsync(onQuerySucceeded, onQueryFailed); } //Model object var Dev = function (id, title, body, expires, url) { var self = this; self.ID = id; self.Title = title; self.Body = body; self.Expires = expires; self.Url = url; } //View model var DevVM = new ListViewModel() function ListViewModel() { var self = this; self.items = new Array(); } function onQuerySucceeded(sender, args) { var listItemEnumerator = collListItem.getEnumerator(); while (listItemEnumerator.moveNext()) { var oListItem = listItemEnumerator.get_current(); var javaDate = oListItem.get_item('Expires'); var fmtExpires = javaDate.format('dd MMM yyyy'); var url = ""; var goodUrl = oListItem.get_item('Url'); if (goodUrl == null) { url = web.get_serverRelativeUrl() + "/Lists/Announcements/EditForm.aspx?ID=" + oListItem.get_item('ID'); } else { url = web.get_serverRelativeUrl() + oListItem.get_item('Url') } DevVM.items.push(new Dev(oListItem.get_item('ID'), oListItem.get_item('Title'), oListItem.get_item('Body'), fmtExpires, url)); } $.each(DevVM.items, function (index) { $("#Accord").append(createAccordNode(DevVM.items[index].Title, DevVM.items[index].Body, " Expires: " + DevVM.items[index].Expires, DevVM.items[index].Url)); }); $("#Accord").booklet(); } function createAccordNode(title, body, expires, url) { return ( $("<div><h3>" + title + "</h3><p><span class='titlespan'><a href='" + url + "'>" + title + "</a></span><span class='dicussionspan'>" + body + "</span><span class='expiresspan'>" + expires + "</span></p></div>") ); } function onQueryFailed(sender, args) { alert('Request failed. ' + args.get_message() + '\n' + args.get_stackTrace()); } The idea behind this post is that this could be used to: 1.   Create landing pages that are very un-SharePoint like! 2.   Make lightweight pages that could be used in page viewer web part or I Frame. 3.  Utilize Deep Zoom Composer and Sea-Dragon/or Silver light I will be using this for much of my development work!

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  • 2D SAT Collision Detection not working when using certain polygons

    - by sFuller
    My SAT algorithm falsely reports that collision is occurring when using certain polygons. I believe this happens when using a polygon that does not contain a right angle. Here is a simple diagram of what is going wrong: Here is the problematic code: std::vector<vec2> axesB = polygonB->GetAxes(); //loop over axes B for(int i = 0; i < axesB.size(); i++) { float minA,minB,maxA,maxB; polygonA->Project(axesB[i],&minA,&maxA); polygonB->Project(axesB[i],&minB,&maxB); float intervalDistance = polygonA->GetIntervalDistance(minA, maxA, minB, maxB); if(intervalDistance >= 0) return false; //Collision not occurring } This function retrieves axes from the polygon: std::vector<vec2> Polygon::GetAxes() { std::vector<vec2> axes; for(int i = 0; i < verts.size(); i++) { vec2 a = verts[i]; vec2 b = verts[(i+1)%verts.size()]; vec2 edge = b-a; axes.push_back(vec2(-edge.y,edge.x).GetNormailzed()); } return axes; } This function returns the normalized vector: vec2 vec2::GetNormailzed() { float mag = sqrt( x*x + y*y ); return *this/mag; } This function projects a polygon onto an axis: void Polygon::Project(vec2* axis, float* min, float* max) { float d = axis->DotProduct(&verts[0]); float _min = d; float _max = d; for(int i = 1; i < verts.size(); i++) { d = axis->DotProduct(&verts[i]); _min = std::min(_min,d); _max = std::max(_max,d); } *min = _min; *max = _max; } This function returns the dot product of the vector with another vector. float vec2::DotProduct(vec2* other) { return (x*other->x + y*other->y); } Could anyone give me a pointer in the right direction to what could be causing this bug?

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  • ArchBeat Link-o-Rama Top 10 for November 2, 2012

    - by Bob Rhubart
    ADF Mobile - Login Functionality | Andrejus Baranovskis "The new ADF Mobile approach with native deployment is cool when you want to access phone functionality (camera, email, sms and etc.), also when you want to build mobile applications with advanced UI, " reports Oracle ACE Director Andrejus Baranovskis. Big Data: Running out of Metric System | Andrew McAfee Do very large numbers make your brain hurt? Better stock up on aspirin. According to Andrew McAfee: "It seems safe to say that before the current decade is out we’ll need to convene a 20th conference to come up with some more prefixes for extraordinarily large quantities not to describe intergalactic distances or the amount of energy released by nuclear reactions, but to capture the amount of digital data in the world." Cloud computing will save us from the zombie apocalypse | Cloud Computing - InfoWorld "It's just a matter of time before we migrate our existing IT assets to public cloud systems," says InfoWorld cloud blogger David Linthicum. "Additionally, it's a short window until the dead rise from the grave and attempt to eat our brains." Is is Halloween or something? Thought for the Day "A computer lets you make more mistakes faster than any invention in human history—with the possible exceptions of hand guns and tequila." — Mitch Ratcliffe

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  • how to upload & preview multiple images at single input and store in to php mysql [closed]

    - by Nilesh Sonawane
    This is nilesh , i am newcomer in this field , i need the script for when i click the upload button then uploaded images it should preview and store into db like wise i want to upload 10 images at same page using php mysql . #div { border:3px dashed #CCC; width:500px; min-height:100px; height:auto; text-align:center: } Multi-Images Uploader '.$f.''; } } } ? </div> <br> <font color='#3d3d3d' size='small'>By: Ahmed Hussein</font> this script select multiple images and then uplod , but i need to upload at a time only one image which preview and store into database like wise min 10 image user can upload .......

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  • 2D SAT Collision Detection not working when using certain polygons (With example)

    - by sFuller
    My SAT algorithm falsely reports that collision is occurring when using certain polygons. I believe this happens when using a polygon that does not contain a right angle. Here is a simple diagram of what is going wrong: Here is the problematic code: std::vector<vec2> axesB = polygonB->GetAxes(); //loop over axes B for(int i = 0; i < axesB.size(); i++) { float minA,minB,maxA,maxB; polygonA->Project(axesB[i],&minA,&maxA); polygonB->Project(axesB[i],&minB,&maxB); float intervalDistance = polygonA->GetIntervalDistance(minA, maxA, minB, maxB); if(intervalDistance >= 0) return false; //Collision not occurring } This function retrieves axes from the polygon: std::vector<vec2> Polygon::GetAxes() { std::vector<vec2> axes; for(int i = 0; i < verts.size(); i++) { vec2 a = verts[i]; vec2 b = verts[(i+1)%verts.size()]; vec2 edge = b-a; axes.push_back(vec2(-edge.y,edge.x).GetNormailzed()); } return axes; } This function returns the normalized vector: vec2 vec2::GetNormailzed() { float mag = sqrt( x*x + y*y ); return *this/mag; } This function projects a polygon onto an axis: void Polygon::Project(vec2* axis, float* min, float* max) { float d = axis->DotProduct(&verts[0]); float _min = d; float _max = d; for(int i = 1; i < verts.size(); i++) { d = axis->DotProduct(&verts[i]); _min = std::min(_min,d); _max = std::max(_max,d); } *min = _min; *max = _max; } This function returns the dot product of the vector with another vector. float vec2::DotProduct(vec2* other) { return (x*other->x + y*other->y); } Could anyone give me a pointer in the right direction to what could be causing this bug? Edit: I forgot this function, which gives me the interval distance: float Polygon::GetIntervalDistance(float minA, float maxA, float minB, float maxB) { float intervalDistance; if (minA < minB) { intervalDistance = minB - maxA; } else { intervalDistance = minA - maxB; } return intervalDistance; //A positive value indicates this axis can be separated. } Edit 2: I have recreated the problem in HTML5/Javascript: Demo

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  • Methodology to understanding JQuery plugin & API's developed by third parties

    - by Taoist
    I have a question about third party created JQuery plug ins and API's and the methodology for understanding them. Recently I downloaded the JQuery Masonry/Infinite scroll plug in and I couldn't figure out how to configure it based on the instructions. So I downloaded a fully developed demo, then manually deleted everything that wouldn't break the functionality. The code that was left allowed me to understand the plug in much greater detail than the documentation. I'm now having a similar issue with a plug in called JQuery knob. http://anthonyterrien.com/knob/ If you look at the JQuery Knob readme file it says this is working code: $(function() { $('.dial') .trigger( 'configure', { "min":10, "max":40, "fgColor":"#FF0000", "skin":"tron", "cursor":true } ); }); But as far as I can tell it isn't at all. The read me also says the Plug in uses Canvas. I am wondering if I am suppose to wrap this code in a canvas context or if this functionality is already part of the plug in. I know this kind of "question" might not fit in here but I'm a bit confused on the assumptions around reading these kinds of documentation and thought I would post the query regardless. Curious to see if this is due to my "newbi" programming experience or if this is something seasoned coders also fight with. Thank you. Edit In response to Tyanna's reply. I modified the code and it still doesn't work. I posted it below. I made sure that I checked the Google Console to insure the basics were taken care of, such as not getting a read-error on the library. <!DOCTYPE html> <meta charset="UTF-8"> <title>knob</title> <link rel="stylesheet" href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/themes/hot-sneaks/jquery-ui.css" type="text/css" /> <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.js" charset="utf-8"></script> <script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.8.21/jquery-ui.min.js"></script> <script src="js/jquery.knob.js"></script> <div id="button1">test </div> <script> $(function() { $("#button1").click(function () { $('.dial').trigger( 'configure', { "min":10, "max":40, "fgColor":"#FF0000", "skin":"tron", "cursor":true } ); }); }); </script>

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  • Duplicate ping response when running Ubuntu as virtual machine (VMWare)

    - by Stonerain
    I have the following setup: My router - 192.168.0.1 My host computer (Windows 7) - 192.168.0.3 And Ubuntu is running as virtual machine on the host. VMWare network settings is Bridged mode. I've modified Ubuntu network settings in /etc/netowrk/interfaces, set the following config: iface eth0 inet static address 192.168.0.220 netmask 255.255.255.0 network 192.168.0.0 broadcast 192.168.0.255 gateway 192.168.0.1 Internet works correctly, I can install packages. But it gets weird if I try to ping something I get this: PING belpak.by (193.232.248.80) 56(84) bytes of data. From 192.168.0.1 icmp_seq=1 Time to live exceeded From 192.168.0.1 icmp_seq=1 Time to live exceeded From 192.168.0.1 icmp_seq=1 Time to live exceeded From 192.168.0.1 icmp_seq=1 Time to live exceeded From 192.168.0.1 icmp_seq=1 Time to live exceeded 64 bytes from belhost.by (193.232.248.80): icmp_seq=1 ttl=250 time=17.0 ms 64 bytes from belhost.by (193.232.248.80): icmp_seq=1 ttl=249 time=17.0 ms (DUP! ) 64 bytes from belhost.by (193.232.248.80): icmp_seq=1 ttl=248 time=17.0 ms (DUP! ) 64 bytes from belhost.by (193.232.248.80): icmp_seq=1 ttl=247 time=17.0 ms (DUP! ) 64 bytes from belhost.by (193.232.248.80): icmp_seq=1 ttl=246 time=17.0 ms (DUP! ) ^CFrom 192.168.0.1 icmp_seq=2 Time to live exceeded --- belpak.by ping statistics --- 2 packets transmitted, 1 received, +4 duplicates, +6 errors, 50% packet loss, ti me 999ms rtt min/avg/max/mdev = 17.023/17.041/17.048/0.117 ms I think even more interesting are the results of pinging the router itself: stonerain@ubuntu:~$ ping 192.168.0.1 -c 1 PING 192.168.0.1 (192.168.0.1) 56(84) bytes of data. From 192.168.0.3: icmp_seq=1 Redirect Network(New nexthop: 192.168.0.1) 64 bytes from 192.168.0.1: icmp_seq=1 ttl=254 time=6.64 ms --- 192.168.0.1 ping statistics --- 1 packets transmitted, 1 received, 0% packet loss, time 0ms rtt min/avg/max/mdev = 6.644/6.644/6.644/0.000 ms But if I set -c 2: ... 64 bytes from 192.168.0.1: icmp_seq=1 ttl=252 time=13.5 ms (DUP!) 64 bytes from 192.168.0.1: icmp_seq=1 ttl=251 time=13.5 ms (DUP!) 64 bytes from 192.168.0.1: icmp_seq=1 ttl=254 time=13.5 ms (DUP!) 64 bytes from 192.168.0.1: icmp_seq=1 ttl=253 time=13.5 ms (DUP!) 64 bytes from 192.168.0.1: icmp_seq=1 ttl=252 time=13.5 ms (DUP!) 64 bytes from 192.168.0.1: icmp_seq=1 ttl=251 time=13.5 ms (DUP!) From 192.168.0.3: icmp_seq=2 Redirect Network(New nexthop: 192.168.0.1) 64 bytes from 192.168.0.1: icmp_seq=2 ttl=254 time=7.87 ms --- 192.168.0.1 ping statistics --- 2 packets transmitted, 2 received, +256 duplicates, 0% packet loss, time 1002ms rtt min/avg/max/mdev = 6.666/10.141/13.556/2.410 ms Pinging host machine on the other hand works absolutely correctly: no DUPs, no errors. What seems to be the problem and how can I fix it? Thank you.

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  • cURL looking for CA in the wrong place

    - by andrewtweber
    On Redhat Linux, in a PHP script I am setting cURL options as such: curl_setopt($ch, CURLOPT_SSL_VERIFYPEER, True); curl_setopt($ch, CURLOPT_CAINFO, '/home/andrew/share/cacert.pem'); Yet I am getting this exception when trying to send data (curl error: 77) error setting certificate verify locations: CAfile: /etc/pki/tls/certs/ca-bundle.crt CApath: none Why is it looking for the CAfile in /etc/pki/tls/certs/ca-bundle.crt? I don't know where this folder is coming from as I don't set it anywhere. Shouldn't it be looking in the place I specified, /home/andrew/share/cacert.pem? I don't have write permission /etc/ so simply copying the file there is not an option. Am I missing some other curl option that I should be using? (This is on shared hosting - is it possible that it's disallowing me from setting a different path for the CAfile?)

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  • What are good words for defining multiples?

    - by Scott Langham
    In databases you might take about one-to-many. This means there's one thing that maps to zero or more others. In this kind of style I'm looking for words that define min/max amounts of things. So far, I have: min max one 1 1 many 0 infinite optional 0 1 ??? 1 infinite Is there a single word that fits '???' to mean more than one? Do you have better alternatives for 'optional'? I'm wondering if there are any conventional names for those concepts?

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  • Realtek 8188ce stops working after 2minutes

    - by Max M
    I am using ubuntu 12.10 on an hp dm4-2191us via wubi with the Realtek 8188ce wifi adapter. Everything works very well with the exception of the wifi. I have used wicd and it didn't worked at all so i went back to Network Manager with variable success. It works for 30 min - 2 min before i have to reconnect to get it to work again. I would really like to use Ubuntu (it is a better platform in my opinion) but no wifi could really be a deal breaker.

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  • How to determine which cells in a grid intersect with a given triangle?

    - by Ray Dey
    I'm currently writing a 2D AI simulation, but I'm not completely certain how to check whether the position of an agent is within the field of view of another. Currently, my world partitioning is simple cell-space partitioning (a grid). I want to use a triangle to represent the field of view, but how can I calculate the cells that intersect with the triangle? Similar to this picture: The red areas are the cells I want to calculate, by checking whether the triangle intersects those cells. Thanks in advance. EDIT: Just to add to the confusion (or perhaps even make it easier). Each cell has a min and max vector where the min is the bottom left corner and the max is the top right corner.

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  • Two divs, one fixed width, the other, the rest

    - by Shamil
    I've got two div containers. Whilst one needs to be a specific width, I need to adjust it, so that, the other div takes up the rest of the space. Is there any way I can do this? <div class="left"></div> <div class="right"></div> // needs to be 250px .left { float: left; width: 83%; display: table-cell; vertical-align: middle; min-height: 50px; margin-right: 10px; overflow: auto } .right { float: right; width: 16%; text-align: right; display: table-cell; vertical-align: middle; min-height: 50px; height: 100%; overflow: auto } Thanks

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  • Optimize bootup sequence

    - by ubuntudroid
    I'm on Ubuntu 11.04 (upgraded from 10.10) and suffering really high bootup times. It got so annoying, that I decided to dive into bootchart analysis myself. Therefore I installed bootchart and restarted the system which generated this chart. However, I'm not really experienced in reading such stuff. What causes the long bootup sequence? Edit: Here is the output of hdparm -i /dev/sda: /dev/sda: Model=SAMSUNG HD501LJ, FwRev=CR100-12, SerialNo=S0MUJ1EQ102621 Config={ Fixed } RawCHS=16383/16/63, TrkSize=34902, SectSize=554, ECCbytes=4 BuffType=DualPortCache, BuffSize=16384kB, MaxMultSect=16, MultSect=16 CurCHS=16383/16/63, CurSects=16514064, LBA=yes, LBAsects=976773168 IORDY=on/off, tPIO={min:120,w/IORDY:120}, tDMA={min:120,rec:120} PIO modes: pio0 pio1 pio2 pio3 pio4 DMA modes: mdma0 mdma1 mdma2 UDMA modes: udma0 udma1 udma2 udma3 udma4 udma5 *udma6 AdvancedPM=no WriteCache=enabled Drive conforms to: unknown: ATA/ATAPI-3,4,5,6,7 * signifies the current active mode And here the output of hdparm -tT /dev/sda /dev/sda: Timing cached reads: 2410 MB in 2.00 seconds = 1205.26 MB/sec Timing buffered disk reads: 258 MB in 3.02 seconds = 85.50 MB/sec

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  • Finding the median of the merged array of two sorted arrays in O(logN)?

    - by user176517
    Refering to the solution present at MIT handout I have tried to figure out the solution myself but have got stuck and I believe I need help to understand the following points. In the function header used in the solution MEDIAN -SEARCH (A[1 . . l], B[1 . . m], max(1,n/2 - m), min(l, n/2)) I do not understand the last two arguments why not simply 1, l why the max and min respectively. Thanking You.

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  • PMDB Block Size Choice

    - by Brian Diehl
    Choosing a block size for the P6 PMDB database is not a difficult task. In fact, taking the default of 8k is going to be just fine. Block size is one of those things that is always hotly debated. Everyone has their personal preference and can sight plenty of good reasons for their choice. To add to the confusion, Oracle supports multiple block sizes withing the same instance. So how to decide and what is the justification? Like most OLTP systems, Oracle Primavera P6 has a wide variety of data. A typical table's average row size may be less than 50 bytes or upwards of 500 bytes. There are also several tables with BLOB types but the LOB data tends not to be very large. It is likely that no single block size would be perfect for every table. So how to choose? My preference is for the 8k (8192 bytes) block size. It is a good compromise that is not too small for the wider rows, yet not to big for the thin rows. It is also important to remember that database blocks are the smallest unit of change and caching. I prefer to have more, individual "working units" in my database. For an instance with 4gb of buffer cache, an 8k block will provide 524,288 blocks of cache. The following SQL*Plus script returns the average, median, min, and max rows per block. column "AVG(CNT)" format 999.99 set verify off select avg(cnt), median(cnt), min(cnt), max(cnt), count(*) from ( select dbms_rowid.ROWID_RELATIVE_FNO(rowid) , dbms_rowid.ROWID_BLOCK_NUMBER(rowid) , count(*) cnt from &tab group by dbms_rowid.ROWID_RELATIVE_FNO(rowid) , dbms_rowid.ROWID_BLOCK_NUMBER(rowid) ) Running this for the TASK table, I get this result on a database with an 8k block size. Each activity, on average, has about 19 rows per block. Enter value for tab: task AVG(CNT) MEDIAN(CNT) MIN(CNT) MAX(CNT) COUNT(*) -------- ----------- ---------- ---------- ---------- 18.72 19 3 28 415917 I recommend an 8k block size for the P6 transactional database. All of our internal performance and scalability test are done with this block size. This does not mean that other block sizes will not work. Instead, like many other parameters, this is the safest choice.

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