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  • How to keep multiple connectionString passwords safe, separate, and easy to deploy?

    - by Funka
    I know there are plenty of questions here already about this topic (I've read through as many as I could find), but I haven't yet been able to figure out how best to satisfy my particular criteria. Here are the goals: The ASP.NET application will run on a few different web servers, including localhost workstations for development. This means encrypting web.config using a machine key is out. The application will decide which connection string to use based on the server name (using a switch statement). For example, "localhost" and "dev.example.com" will use the DevDatabaseConnectionString, "test.example.com" will use the TestDatabaseConnectionString, and "www.example.com" will use the ProdDatabaseConnectionString, for example. Ideally, the exact same executables and web.config should be able to run on any of these environments, without needing to tailor or configure each environment separately every time that we deploy (something that seems like it would be easy to forget/mess up one day during a deployment, which is why we moved away from having just one connectionstring that has to be changed on each target). Deployment is currently accomplished via FTP. We will not have command-line access to the production web server. This means using aspnet_regiis.exe is out. (I could run on localhost, however, if this would still work.) We would prefer to not have to recompile the application whenever a password changes, so using web.config (or db.config or whatever) seems to make the most sense. A developer should not be able to decrypt the production database password. If a developer checks the source code out onto their localhost laptop (which would determine that it should be using the DevDatabaseConnectionString, remember?) and the laptop gets lost or stolen, it should not be possible to get at the other connection strings. Thus, having a single RSA private key to un-encrypt all three passwords cannot be considered. (Contrary to #3 above, it does seem like we'd need to have three separate key files if we went this route; these could be installed once per machine, and should the wrong key file get deployed to the wrong server, the worst that should happen is that the app can't decrypt anything---and not allow the wrong host to access the wrong database!) I know this is probably a subjective question (asking for a "best" way to do something), but given the criteria I've mentioned, I'm hoping that a single best answer will indeed arise. Thank you!

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  • 14+ Real Estate WordPress Themes

    - by Aditi
    If you are looking for a great WordPress real estate theme. Below is a list of some of the best wordpress real estate themes, so you can find one, which is the best suited for you and be at par with increasing industry demands in real estates business.We have covered only the best themes available. The Themes are flexible & can be used by anybody in real estate business. If you are realtor, agent, appraiser or realty these can be modified as per your use. Estate It is an immensely powerful and simple to manage business theme. It offers advanced SEO control, clean code and styling modification features. It has new “Properties” management facility when installed – proving it’s far more than just a WordPress theme. It offers flexible page templates, an advanced search facility that allows you to drill down into properties based on very specific criteria, Google Maps integration and smart property images management. It is a complete web solution. It also has IDX functionality due to dsIDXpress plugin integration, which allows multi-listing services. Price: $200 View Demo Download ElegantEstate It makes your WordPress blog into a full-feature real estate website. The theme makes browsing your listings easy, and adds special integration features for property info, photos, Google Maps and more. Help increase sales by establishing an elegant and professional online presence today. It has opera compatibility, Netscape compatibility, Safari compatibility, WordPress 3.0 compatibility. It comes with five color schemes, threaded comments, optional blog-style structure, Gravatar ready, firefox compatible, IE8 + IE7 + IE6 compatible, advertisement ready, widget ready sidebars, theme options page, custom thumbnail images, PSD files, valid XHTML + CSS, smooth table less design, ePanel theme options, page templates, complete localization and many more features. Price: $39 (Package includes more than 55 themes) View Demo Download Open House Open House is fully compatible with WordPress 3.0+ and a highly customizable Real Estate WordPress theme. It has Google Maps Integration with Street View. It has a professional look for Agents and Realtors both. It is best suited for all markets and countries with theme localization, translation and internationalization. It provides for English, Spanish and Portuguese language files in the Developer Package. It has custom scripts, which makes it easy to add/delete/modify listings. It also includes photo gallery with a lightbox effect, gorgeous photo fade animations and automatic Google Maps integration. The theme can be used as a single or multi-agent website with individual Agent-Realtor pages with listings and biography information, Agent photo uploader, financing calculator.There is Multi Category search for potential customers to locate the house they want. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Residence Real Estate It is a WordPress 3.0+ compatible stunning real estate theme. It has a dynamic real estate framework management module for easy edit-delete-add more features options, which makes this theme super easy to customize to the market needs. It allows you to add your own labels and values in your own language and switch the theme to your own language with English and Spanish files included with the ability to add your own language. It offers Multi-Category search with breadcrumb filtered results, easy photo gallery management with drag-drop sorting of images. It allows you to build your own multi-category search section menu with custom labels-choices and unlimited dropdown menus. They have been presented in a professional module with search results in breadcrumb navigation. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Smooth Smooth is a WordPress Real Estate theme. It is a complete theme, which comes with Multi Category Search, Google Maps Integration, Agent Photo and Logo uploader that offers a professional and extremely affordable solution for Realtors and Agents to showcase their properties with ease. You can add your listings with the extremely easy and flexible Dynamic Real Estate Framework, edit-add-modify-delete all features, labels and values within the WordPress administration and upload unlimited photos to your galleries with latest WordPress 3.0+ features. It is a complete solution for real estate sites. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Homeowners It is another WordPress Real Estate theme, which is a fast loading optimized theme with Google Maps Integration, fully compatible with WordPress 3.0 features and all Real Estate markets. It has a professional clean look and it is full of features extremely easy to modify. It also provides for 12 new styles provided. English, Spanish and Portuguese language files are provided in the Developer Package. Homeowners WordPress Real Estate features custom scripts that make add/delete/modify listings an easy task with an included photo gallery with a lightbox effect and automatic Google Map integration with street view (New) Agents will have access only to their own listings and add the listing management for their account making this theme an ideal affordable solution for Realtors and Real Estate agencies. The theme can be used as a single or multi-agent website with individual Agent-Realtor pages with listings and biography information, Agent photo uploader, financing calculator. Multi category search has also been provided. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Real Agent Real Estate This theme is a WordPress 3.0+ compatible clean grid based real estate theme. It has a dynamic real estate framework management module for easy edit-delete-add more features options. It is easy to customize according to market. It allows you to add your own labels and values in your own language switch the theme to your own language with English and Spanish files included with the ability to add your own language. Multi-Category search with breadcrumb filtered results, easy photo gallery management with drag-drop sorting of images. You can upload property photos in bulk with the native WordPress uploader and the new image editing and resizing options in WordPress 3.0+. The theme features 5 different color styles, blue, black, red, green and purple with professional layouts, logo and agent photo uploaders. This theme is best suited for individual or multiple agents both. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Agent Press The AgentPress theme is an ideal solution for real estate agents. It offers multiple page templates that can be used to create a complete real estate website. You can create from single property templates to a custom homepage easily with it. It is compatible to WordPress 3.0 and 3.1. It has custom background/header, property template, 6 layout options, fixed width, threaded comments and many more features. Price: $99.95 View Demo Download Real Estate It is one of the best Real Estate themes. It offers single click auto install of the site, Allow user to pay & submit properties on your site, Multi-agent site with profiles, Strategically built real estate site with professional design, User dashboard to edit/renew their submissions, Auto generated Google Maps and Image Slideshows and many more unique features. Once the users search property as per their criteria, the properties are listed with all the necessary parameters that let them select the property of their choice. Users can also add the property to favorite so they can check the property later from their member area dashboard. Admin may display different sidebar on this page and add widgets of their choice. This theme is full of custom, dynamic widgets such as top agents, finance calculator, user login; advertise blocks, testimonials and so on. There is a property details page where users can see the actual property. The agent details is displayed with the full contact details and appropriate links so the visitor can get all info about the property being sold, seller and may contact them by filling out a simple form. The email will be sent directly to the person who listed the property. Price: $89.95 Single | $159.95 Developer View Demo Download Broker Real Estate It is also a WordPress 3.0+ compatible real estate theme. It has a featured property slideshow, dynamic real estate framework management module for easy edit-delete-add more features. You can add your own labels and values in your own language. It offers multi-category search with breadcrumb-filtered results, easy photo gallery management with drag-drop sorting of images. You can also build your own multi-category search section menu with custom labels-choices and unlimited dropdown menus. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Decasa It has custom search panel that lets your user easily browse your properties by keyword search or category select drop downs. It offers the property exposé, which is a user-friendly overview over the most important details of each real estate object. You can easily add this data through a post settings meta box on the post edit screen. You can easily create a real estate image gallery. Its theme options panel makes it easy to make the basic theme settings. It supports the new WordPress post thumbnail feature. When uploading an image file the theme will automatically create all the necessary image size. You can also create your own custom menu easily and fast with drag and drop without touching any code. Price: 39 € View Demo Download RealtorPress A real estate premium WordPress theme from PremiumPress. Versatile WordPress Theme that can be used by individual agents or real estate companies. The theme allows you to easily add property listings via the custom backend admin area or import CSV spreadsheets. It features customisable search options, Google maps integration, real estate data custom field creator, image management tools and more. Price: $79 | Premium Collection: $259 (all PremiumPress themes) View Demo Download Related posts:21+ WordPress Photo Blog & Portfolio Themes 14+ WordPress Portfolio Themes Professional WordPress Business Themes

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  • Is there a WPF "WrapGrid" control available or an easy way to create one?

    - by Jason Coyne
    Essentially I want a wrapPanel, but I would like items to snap to a grid rather than be pressed up to the left, so I can get a nice uniform looking grid, that automatically consumes available space. WrapPanel handles the resize part. WPF.Contrib.AutoGrid handles a nice automatic grid. Anyone got a control that combines them? My use case is I have a series of somewhat irregularly shaped controls. I would like them to appear in nice columns so the wrap panel should snap to the next "tabstop" when placing a control

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  • is there any easy way to auto generated code like this?

    - by Kevin Yang
    i have a file which will be used across many app projects. the only difference of these files is the webserice referrence name. code like this: public void Test(){ Kevin.ServiceReference1.Service1Client client = new Kevin.ServiceReference1.Service1Client(); // do something.... } like code above, the 'Kevin.ServiceReference1' will be replace by specified app project namespace. so, according to DRY(dont repeat yourself), i shouldn't just copy the file to many projects and rename the specified part manually. is there any way i can easily replace some parts of my template file to something related to the project?

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  • How does a debug build make reverse engineering easy?

    - by danny
    Some answer here stated that debug info would make it easier to reverse engineer the software. When I use Visual C++ and distribute an executable with debugging information but without other files (.pdb), will it contain any interesting things? I looked to the executable with a hex editor and found nothing like symbol names, for now I assume the .exe file just links to information in the .pdb files, right? Do you know whether it contains variable names? function/member names? line numbers? anything interesting? Thanks!

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  • TRibbon's large button's image is not centered...any ideas? easy to demonstrate at design-time.

    - by X-Ray
    i'm using delphi 2009 (updates 1, 2, 3, 4). i'm seeing something quite peculiar. the image on the button is not centered in the button when i have a large button with a large glyph! rather than being centered, the left part of the glyph starts at the center of the button. a clue is that when i: go into the action editor and select the action use the ImageIndex combobox in the object inspector, the list is empty (normally i'd see the available images in the combobox). it seems as though there's an image width property i've failed to set or an imagelist not correctly configured. i've expected the glyph on a large button should be 32x32. try the following: paste these components into an empty form add a 32x32 image to the image list set the Action1 imageindex to 0 you'll immediately see what i mean! can anyone tell me why it looks that way? i find it interesting that the ribbon demo app doesn't show this problem. i even tried the same image. thank you! object ActionManager1: TActionManager ActionBars = < item Items = < item Action = Action1 Caption = '&Action1' ImageIndex = 0 CommandProperties.ButtonSize = bsLarge end> ActionBar = RibbonGroup1 end> LargeDisabledImages = img3232 LargeImages = img3232 Left = 376 Top = 184 StyleName = 'Ribbon - Luna' object Action1: TAction Caption = 'Action1' ImageIndex = 0 end end object Ribbon1: TRibbon Left = 0 Top = 0 Width = 693 Height = 147 ActionManager = ActionManager1 Caption = 'Ribbon1' Tabs = < item Caption = 'RibbonPage1' Page = RibbonPage1 end> ExplicitLeft = 232 ExplicitTop = 80 ExplicitWidth = 0 DesignSize = ( 693 147) StyleName = 'Ribbon - Luna' object RibbonPage1: TRibbonPage Left = 0 Top = 54 Width = 692 Height = 93 Caption = 'RibbonPage1' Index = 0 object RibbonGroup1: TRibbonGroup Left = 4 Top = 3 Width = 54 Height = 86 ActionManager = ActionManager1 Caption = 'RibbonGroup1' GroupIndex = 0 end end end object img3232: TImageList Height = 32 Width = 32 Left = 376 Top = 256 end

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  • Fetch request error: no entity? Probably easy, but help!

    - by cksubs
    Hi, I'm going through the Stanford iPhone course. I'm on the second Paparazzi assignment. I'm getting this error: * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'executeFetchRequest:error: A fetch request must have an entity.' I've copied a lot of the code from this walkthrough site. Running his source code works perfectly, and at this point my code is pretty much exactly the same as his. But it throws that error. See below for the relavent bits: // Create FetchRequest NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Person" inManagedObjectContext:context]; [request setEntity:entity]; // Set the sort descriptor NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"personName" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptors release]; [sortDescriptor release]; // set up NSFetchedResultsController to hold the fetch NSFetchedResultsController *frc = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:context sectionNameKeyPath:nil cacheName:@"personCache"]; // execute the fetch NSError *error; NSLog(@"Prints Here"); [frc performFetch:&error]; NSLog(@"Doesn't Print Here"); I'm clearly setting the entity with [request setEntity:entity]. So the error has me stumped. Is there something I'm missing? Maybe in another file? I don't know. I'm still so confused with Objective-C.... Thanks.

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  • Is there a more easy way to create a WCF/OData Data Service Query Provider?

    - by routeNpingme
    I have a simple little data model resembling the following: InventoryContext { IEnumerable<Computer> GetComputers() IEnumerable<Printer> GetPrinters() } Computer { public string ComputerName { get; set; } public string Location { get; set; } } Printer { public string PrinterName { get; set; } public string Location { get; set; } } The results come from a non-SQL source, so this data does not come from Entity Framework connected up to a database. Now I want to expose the data through a WCF OData service. The only way I've found to do that thus far is creating my own Data Service Query Provider, per this blog tutorial: http://blogs.msdn.com/alexj/archive/2010/01/04/creating-a-data-service-provider-part-1-intro.aspx ... which is great, but seems like a pretty involved undertaking. The code for the provider would be 4 times longer than my whole data model to generate all of the resource sets and property definitions. Is there something like a generic provider in between Entity Framework and writing your own data source from zero? Maybe some way to build an object data source or something, so that the magical WCF unicorns can pick up my data and ride off into the sunset without having to explicitly code the provider?

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  • Is it easy to switch from relational to non-relational databases with Rails?

    - by Tam
    Good day, I have been using Rails/Mysql for the past while but I have been hearing about Cassandra, MongoDB, CouchDB and other document-store DB/Non-relational databases. I'm planning to explore them later as they might be better alternative for scalability. I'm planning to start an application soon. Will it make a different with Rails design if I move from relational to non-relational database? I know Rails migrations are database-agnostic but wasn't sure if moving to non-relational will make difference with design or not.

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  • Is there an easy to script 2d game world?

    - by Sandro
    For a school project we're developing a game that's a little like Conway's game of life, with different organisms taking up slots in the world and then eating each other. I would like to see this take place in a 2d world. Like being able to take starcraft and have zergling and marines play roles. The problem with starcraft is that the whole algorithm would have to be written inside of the game editor, and starcraft isn't free or open source. So is there another engine that is starcraft/warcraft/AOE-ish that can be scripted from outside of the game and is freely available? (I'm asking a lot here I know)

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  • Generating code -- is there an easy way to get a proper string representation of nullable type?

    - by Cory Larson
    So I'm building an application that is going to do a ton of code generation with both C# and VB output (depending on project settings). I've got a CodeTemplateEngine, with two derived classes VBTemplateEngine and CSharpTemplateEngine. This question regards creating the property signatures based on columns in a database table. Using the IDataReader's GetSchemaTable method I gather the CLR type of the column, such as "System.Int32", and whether it IsNullable. However, I'd like to keep the code simple, and instead of having a property that looks like: public System.Int32? SomeIntegerColumn { get; set; } or public Nullable<System.Int32> SomeIntegerColumn { get; set; }, where the property type would be resolved with this function (from my VBTemplateEngine), public override string ResolveCLRType(bool? isNullable, string runtimeType) { Type type = TypeUtils.ResolveType(runtimeType); if (isNullable.HasValue && isNullable.Value == true && type.IsValueType) { return "System.Nullable(Of " + type.FullName + ")"; // or, for example... return type.FullName + "?"; } else { return type.FullName; } }, I would like to generate a simpler property. I hate the idea of building a Type string from nothing, and I would rather have something like: public int? SomeIntegerColumn { get; set; } Is there anything built-in anywhere, such as in the VBCodeProvider or CSharpCodeProvider classes that would somehow take care of this for me? Or is there a way to get a type alias of int? from a type string like System.Nullable'1[System.Int32]? Thanks!

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  • How easy is it to hack a plist file in an app store app?

    - by user249488
    Don't worry, I'm not trying to hack someone else's app, if that's what you're thinking =). I want to have 2 versions of my app, a free version and a deluxe version. My plan was to use an in-app purchase to enable the deluxe version by setting a boolean value in the plist file. My question is: is this secure or is it easily circumvented? And if it is not secure, can someone suggest a simple alternative? I don't want to download additional content, I would rather keep all of the functionality within the app and enable it somehow.

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  • Is there an easy way to get a list of all successful captures from a regex pre-5.10?

    - by Chas. Owens
    I know the right way to do this if I have Perl 5.10 is to use named captures and values %+, but in Perl 5.8.9 and how can I get a list of successful captures? I have come up with two methods that are both just terrible: #you need to list each possible match my @captures = grep { defined } ($1, $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12, $13, $14, $15, $16); and #ew, I turned on symbolic references { no strict 'refs'; my @captures = map { defined $+[$_] ? $$_ : () } 1 .. $#+; } There is a third option I have found involving (?{}), but it requires global variables (because the closure happens at compile time) and takes the regex from reasonably clear to ungodly mess. The only alternative I have found is to capture the whole match and then use another set of regexes to get the values I want (actually I build the first regex out of the other regexes because there is no good reason to duplicate the logic).

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  • How to serialize a collection of base type and see the concrete types in easy to read XML

    - by Jason Coyne
    I have a List which is populated with objects of various concrete types which subclass BaseType I am using the WCF DataContractSerializer <Children> <BaseType xmlns:d3p1="http://schemas.datacontract.org/2004/07/Tasks" i:type="d3p1:ConcreteTypeA"></BaseType> <BaseType xmlns:d3p1="http://schemas.datacontract.org/2004/07/Tasks" i:type="d3p1:ConcreteTypeB"></BaseType> </Children> Is there any way to get this to generate <Children> <ConcreteTypeA/> <ConcreteTypeB/> </Children> ? The real goal is to let users generate some XML to load into memory, and the users are of a skill level that asking them for the original XML is not going to be successful.

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • What is the best color combination for readability, easy of use, and reduced eye strain?

    - by Nick Berardi
    I am trying to pick out the optimal set of colors for a new website project. I want to do a traditional black on white look and feel for the main content. However my partner on the project wants to do a color combination that more looks like the traditional Windows Forms look and feel. Is there any research available on the best color combination's to use for readability, ease of use, and reduced eye strain?

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  • C#: Easy access to the member of a singleton ICollection<> ?

    - by Rosarch
    I have an ICollection that I know will only ever have one member. Currently, I loop through it, knowing the loop will only ever run once, to grab the value. Is there a cleaner way to do this? I could alter the persistentState object to return single values, but that would complicate the rest of the interface. It's grabbing data from XML, and for the most part ICollections are appropriate. // worldMapLinks ensured to be a singleton ICollection<IDictionary<string, string>> worldMapLinks = persistentState.GetAllOfType("worldMapLink"); string levelName = ""; //worldMapLinks.GetEnumerator().Current['filePath']; // this loop will only run once foreach (IDictionary<string, string> dict in worldMapLinks) // hacky hack hack hack { levelName = dict["filePath"]; } // proceed with levelName loadLevel(levelName); Here is another example of the same issue: // meta will be a singleton ICollection<IDictionary<string, string>> meta = persistentState.GetAllOfType("meta"); foreach (IDictionary<string, string> dict in meta) // this loop should only run once. HACKS. { currentLevelName = dict["name"]; currentLevelCaption = dict["teaserCaption"]; } Yet another example: private Vector2 startPositionOfKV(ICollection<IDictionary<string, string>> dicts) { Vector2 result = new Vector2(); foreach (IDictionary<string, string> dict in dicts) // this loop will only ever run once { result.X = Single.Parse(dict["x"]); result.Y = Single.Parse(dict["y"]); } return result; }

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