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  • Smooth Div Scroll jquery not scrolling

    - by Razor
    The Smooth Div Scroll is great but for some reason the area no longer scrolls when I edit or remove the #makeMeScrollable or #makeMeScrollable div.scrollableArea * When I leave it as is it works. Which is a problem for customization. and it won't work after I take the "*" out of div.scrollableArea * If I edit the part with the It's been frustrating figuring out why that part which is supposed to be editable not work at all. Any help with this jquery would be helpful! Thanks in advance! /* You can alter this CSS in order to give SmoothDivScroll your own look'n'feel */ /* Invisible left hotspot */ div.scrollingHotSpotLeft { /* The hotspots have a minimum width of 75 pixels and if there is room the will grow and occupy 10% of the scrollable area (20% combined). Adjust it to your own taste. */ min-width: 75px; width: 10%; height: 100%; /* There is a big background image and it's used to solve some problems I experienced in Internet Explorer 6. */ background-image: url(../images/big_transparent.gif); background-repeat: repeat; background-position: center center; position: absolute; z-index: 200; left: 0; /* The first cursor url is for Firefox and other browsers, the second is for Internet Explorer */ cursor: url(../images/cursors/cursor_arrow_left.cur), url(images/cursors/cursor_arrow_left.cur),w-resize; } /* Visible left hotspot */ div.scrollingHotSpotLeftVisible { background-image: url(../images/arrow_left.gif); background-color: #fff; background-repeat: no-repeat; /* Standard CSS3 opacity setting */ opacity: 0.35; /* Opacity for really old versions of Mozilla Firefox (0.9 or older) */ -moz-opacity: 0.35; /* Opacity for Internet Explorer. */ filter: alpha(opacity = 35); /* Use zoom to Trigger "hasLayout" in Internet Explorer 6 or older versions */ zoom: 1; } /* Invisible right hotspot */ div.scrollingHotSpotRight { min-width: 75px; width: 10%; height: 100%; background-image: url(../images/big_transparent.gif); background-repeat: repeat; background-position: center center; position: absolute; z-index: 200; right: 0; cursor: url(../images/cursors/cursor_arrow_right.cur), url(images/cursors/cursor_arrow_right.cur),e-resize; } /* Visible right hotspot */ div.scrollingHotSpotRightVisible { background-image: url(../images/arrow_right.gif); background-color: #fff; background-repeat: no-repeat; opacity: 0.35; filter: alpha(opacity = 35); -moz-opacity: 0.35; zoom: 1; } /* The scroll wrapper is always the same width and height as the containing element (div). Overflow is hidden because you don't want to show all of the scrollable area. */ div.scrollWrapper { position: relative; overflow: hidden; width: 100%; height: 100%; } div.scrollableArea { position: relative; width: auto; height: 100%; } #makeMeScrollable { width:100%; height: 330px; position: relative; } #makeMeScrollable div.scrollableArea * { position: relative; float: left; margin: 0; padding: 0; } http://www.smoothdivscroll.com/ //^above link to the jquery I am talking about

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  • CSS optimization - extra classes in dom or preprocessor-repetitive styling in css file?

    - by anna.mi
    I'm starting on a fairly large project and I'm considering the option of using LESS for pre-processing my css. the useful thing about LESS is that you can define a mixin that contains for example: .border-radius(@radius) { -webkit-border-radius: @radius; -moz-border-radius: @radius; -o-border-radius: @radius; -ms-border-radius: @radius; border-radius: @radius; } and then use it in a class declaration as .rounded-div { .border-radius(10px); } to get the outputted css as: .rounded-div { -webkit-border-radius: 10px; -moz-border-radius: 10px; -o-border-radius: 10px; -ms-border-radius: 10px; border-radius: 10px; } this is extremely useful in the case of browser prefixes. However this same concept could be used to encapsulate commonly-used css, for example: .column-container { overflow: hidden; display: block; width: 100%; } .column(@width) { float: left; width: @width; } and then use this mixin whenever i need columns in my design: .my-column-outer { .column-container(); background: red; } .my-column-inner { .column(50%); font-color: yellow; } (of course, using the preprocessor we could easily expand this to be much more useful, eg. pass the number of columns and the container width as variables and have LESS determine the width of each column depending on the number of columns and container width!) the problem with this is that when compliled, my final css file would have 100 such declarations, copy&pasted, making the file huge and bloated and repetitive. The alternative to this would be to use a grid system which has predefined classes for each column-layout option, eg .c-50 ( with a "float: left; width:50%;" definition ), .c-33, .c-25 to accomodate for a 2-column, 3-column and 4-column layout and then use these classes to my dom. i really mislike the idea of the extra classes, from experience it results to bloated dom (creating extra divs just to attach the grid classes to). Also the most basic tutorial for html/css would tell you that the dom should be separated from the styling - grid classes are styling related! to me, its the same as attaching a "border-radius-10" class to the .rounded-div example above! on the other hand, the large css file that would result from the repetitive code is also a disadvantage so i guess my question is, which one would you recommend? and which do you use? and, which solution is best for optimization? apart from the larger file size, has there even been any research on whether browser renders multiple classes faster than a large css file, or the other way round? tnx! i'd love to hear your opinion!

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  • Dynamically alter outter div as inner one gets bigger.

    - by Razor Storm
    I have two divs, one inside another. The outter one is called #wrapper, while the inner one is called #pad. Now #pad allows user input, and I have a javascript (jQuery) function that changes the content of #pad based on what the user input is. Sometimes, because of this function, #pad's content will cause the div to become more elongated than before. Now obviously I would wish for #wrapper to grow longer as well to accommodate this change in #pad's length. However, this does not occur. #wrapper { clear:both; padding-top:0.5em; /*padding-left:50px;*/ height: 100%; background-color: rgba(255,255,255,0.4); -moz-border-radius: 20px 20px 0px 0px; -webkit-border-radius: 20px 20px 0px 0px; border-radius: 20px 20px 0px 0px; } #pad { margin-top: 25px; -moz-border-radius: 5px; border: solid 1px #DDD; margin-left:25px; padding-left:25px; margin-right:25px; padding-right:25px; margin-bottom:2em; } This is the javascript function: function preview() { var id1=$("#input1").val(); var id2=$("#input2").val(); var id3=$("#input3").val(); var id4=$("#input4").val(); var id5=$("#input5").val(); if(id1!= null && id1!="") { if( $("#preview1").attr("src")!=id1) { $("#preview1").attr("src",id1); $("#preview1").fadeIn("slow"); } } else { $("#preview1").attr("src",""); $("#preview1").fadeOut("slow"); } if(id2!= null && id2!="") { if( $("#preview2").attr("src")!=id2) { $("#preview2").attr("src",id2); $("#preview2").fadeIn("slow"); } } else { $("#preview2").attr("src",""); $("#preview2").fadeOut("slow"); } if(id3!= null && id3!="") { if( $("#preview3").attr("src")!=id3) { $("#preview3").attr("src",id3); $("#preview3").fadeIn("slow"); } } else { $("#preview3").attr("src",""); $("#preview3").fadeOut("slow"); } if(id4!= null && id4!="") { if( $("#preview4").attr("src")!=id4) { $("#preview4").attr("src",id4); $("#preview4").fadeIn("slow"); } } else { $("#preview4").attr("src",""); $("#preview4").fadeOut("slow"); } if(id5!= null && id5!="") { if( $("#preview5").attr("src")!=id5) { $("#preview5").attr("src",id5); $("#preview5").fadeIn("slow"); } } else { $("#preview5").attr("src",""); $("#preview5").fadeOut("slow"); } setTimeout("preview()",1000); $("#wrapper").attr("height",$(document).attr("height")); } http://surveys.mylifeisberkeley.com/

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  • VLC without border/window decoration in Windows

    - by timberwo7ves
    I'm trying to run VLC (2.1, 64 bit) without any chrome on Windows 7. You can achieve it by going to Preferences, and in the Interface tab, unchecking Integrate video in interface, and also in the Video tab, unchecking Window decorations. The problem lies in the fact that without Window decorations there is no apparent way to move or resize the video window - in GOM player, for example, you can move window by dragging on the video itself; is there an option for this in VLC? Ideally, I would like to move the window by the method described above (by dragging the video), and would like the Window decorations to reappear on mouseover, to allow resizing; I'm a new VLC user, but unsure how far the customisation goes. - I'd settle with just the moving of the window via dragging the video if this is possible by advanced setting. There is a similar question here, but not exactly, and no solution to that particular question.

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  • Sending ctrl-backslash from Windows to Linux using Synergy

    - by jrbushell
    I'm using Synergy+ to share the keyboard and mouse between a Windows and a Linux (Red Hat) PC. The Windows box is the server, Linux is the client, and both are running version 1.3.4. My Windows box is set up for English UK keyboard. In a Linux terminal window, Ctrl+\ (backslash) sends a quit signal to the currently running program - useful to kill a Python script that's run amok, for example. When I try to do this via synergy, Ctrl+- (minus) is sent instead. This has the undesired effect of resizing my terminal window :( Backslash on its own and Shift-backslash = pipe both work fine. Any ideas what's happening?

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  • Open Multiple Sites Without Reopening the Menus in Firefox

    - by Asian Angel
    Are you frustrated with having to reopen your menus for each website that you need or want to view? Now you can keep those menus open while opening multiple websites with the Stay-Open Menu extension for Firefox. Stay-Open Menu in Action You can start using the extension as soon as you have installed it…simply access your favorite links in the “Bookmarks Menu, Bookmarks Toolbar, Awesome Bar, or History Menu” and middle click on the appropriate entries. Here you can see our browser opening the Productive Geek website and that the “Bookmarks Menu” is still open. As soon as you left click on a link or click outside the menus they will close normally like before. Note: Middle clicked links open in new tabs. The only time during our tests that a newly opened link “remained in the background” was for any links opened from the “Awesome Bar”. But as soon as the “Awesome Bar” was closed the new tabs automatically focused to the front. A link being opened from the “History Menu”…still open while the webpage is loading. Options The options are simple to sort through…enable or disable the additional “stay open” functions and enable automatic menu closing if desired. Conclusion If you get frustrated with having to reopen menus to access multiple webpages at one time then you might want to give this extension a try. Links Download the Stay-Open Menu extension (Mozilla Add-ons) Similar Articles Productive Geek Tips Make Firefox Use Multiple Rows of TabsDisable Web Site Window Resizing in FirefoxQuick Hits: 11 Firefox Tab How-TosPrevent Annoying Websites From Messing With the Right-Click Menu in FirefoxJatecblog Moves to How-To Geek Blogs (Linux Readers Should Subscribe) TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional StockFox puts a Lightweight Stock Ticker in your Statusbar Explore Google Public Data Visually The Ultimate Excel Cheatsheet Convert the Quick Launch Bar into a Super Application Launcher Automate Tasks in Linux with Crontab Discover New Bundled Feeds in Google Reader

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  • Resize Image thru Slider in Silverlight

    - by Sayre Collado
    Hello Guys, I've been playing with slider on silverlight. Now the result is this, a simple resizing image thru slider.  The Image below is the default size of my sample. And the second Image below are the result when the slider slide to right and top. The xaml layout are very simple: <Slider Minimum="80" Maximum="238" Height="23" HorizontalAlignment="Center" Name="sldBottom" Width="246" Margin="27,226,27,1" /> <Slider Height="212" Minimum="80" Maximum="209" Name="sldRight" Width="28" Orientation="Vertical" Margin="271,9,1,29" /> <Image HorizontalAlignment="Center" Name="image1" Stretch="Fill" VerticalAlignment="Center" Source="/GBLOgs2;component/Images/logosai.JPG" Height="{Binding ElementName=sldRight,Path=Value}" Width="{Binding ElementName=sldBottom,Path=Value}" /> The Image1 Height are depending to the maximum value of sldRight and its value same with the situation of Image1 Width. The Image1 Height/Width = {Binding ElementName="NAME OF THE SLIDER", Path="THE VALUE OF SLIDER"}. When you slide the slider the image will resize. And thats all. Happy Programming.

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  • How can I resize a set of sprite images?

    - by Tyler J Fisher
    Hey StackExchange GameDev community, I'm attempting to resize series of sprites upon instantiation of the class they're located in. I've attempted to use the following code to resize the images, however my attempts have been unsuccessful. I have been unable to write an implementation that is even compilable, so no error codes yet. wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); I've heard that Graphics2D is the best option. Any suggestions? I think I'm probably best off loading the images into a Java project, resizing the images then outputting them to a new directory so as not to have to resize each sprite upon class instantiation. What do you think? Photoshopping each individual sprite is out of the question, unless I used a macro. Code: package game; //Import import java.awt.Image; import javax.swing.ImageIcon; public class Mario extends Human { Image wLeft = new ImageIcon("sprites\\mario\\wLeft.PNG").getImage(); //Constructor public Mario(){ super("Mario", 50); wLeft = wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); }

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  • Set Firefox to Be On Top of Other Windows

    - by Asian Angel
    Sometimes you need to keep a close watch on a website and have Firefox remain in view regardless of the other apps running. See how you can keep Firefox in constant view with the Always on Top extension. Before If you have a webpage that you like to watch throughout the day but have a very busy desktop then Firefox can get lost in all of the clutter. Note: You can read about the ReloadEvery extension here. Even with a widescreen monitor sometimes there is just not enough room to keep everything in easy view while you are working on something. Always on Top in Action Once you have installed the extension you will notice that a new Toolbar Button has automatically been added to your Navigation Toolbar. At the moment this is the only on/off switch for the extension. Clicking on the Toolbar Button will enable Always on Top and the button will change to a blue color to indicate its’ active status. Click on it again to disable it. Do anything that you like in the other windows…Firefox will still be the topmost window and easy to view. Conclusion The Always on Top extension was made to do just one thing and it does it very well…keeping your Firefox window on top. Being able to turn it on or off without digging through a bunch of menus adds that extra level of convenience. Links Download the Always on Top extension (Mozilla Add-ons) Similar Articles Productive Geek Tips Quick Hits: 11 Firefox Tab How-TosQuick Tip: Save Windows and Tabs When Restarting FirefoxInstalling Windows Media Player Plugin for FirefoxDisable Web Site Window Resizing in FirefoxFix for Firefox memory leak on Windows TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup The iPod Revolution Ultimate Boot CD can help when disaster strikes Windows Firewall with Advanced Security – How To Guides Sculptris 1.0, 3D Drawing app AceStock, a Tiny Desktop Quote Monitor Gmail Button Addon (Firefox)

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  • The fastest way to resize images from ASP.NET. And it’s (more) supported-ish.

    - by Bertrand Le Roy
    I’ve shown before how to resize images using GDI, which is fairly common but is explicitly unsupported because we know of very real problems that this can cause. Still, many sites still use that method because those problems are fairly rare, and because most people assume it’s the only way to get the job done. Plus, it works in medium trust. More recently, I’ve shown how you can use WPF APIs to do the same thing and get JPEG thumbnails, only 2.5 times faster than GDI (even now that GDI really ultimately uses WIC to read and write images). The boost in performance is great, but it comes at a cost, that you may or may not care about: it won’t work in medium trust. It’s also just as unsupported as the GDI option. What I want to show today is how to use the Windows Imaging Components from ASP.NET APIs directly, without going through WPF. The approach has the great advantage that it’s been tested and proven to scale very well. The WIC team tells me you should be able to call support and get answers if you hit problems. Caveats exist though. First, this is using interop, so until a signed wrapper sits in the GAC, it will require full trust. Second, the APIs have a very strong smell of native code and are definitely not .NET-friendly. And finally, the most serious problem is that older versions of Windows don’t offer MTA support for image decoding. MTA support is only available on Windows 7, Vista and Windows Server 2008. But on 2003 and XP, you’ll only get STA support. that means that the thread safety that we so badly need for server applications is not guaranteed on those operating systems. To make it work, you’d have to spin specialized threads yourself and manage the lifetime of your objects, which is outside the scope of this article. We’ll assume that we’re fine with al this and that we’re running on 7 or 2008 under full trust. Be warned that the code that follows is not simple or very readable. This is definitely not the easiest way to resize an image in .NET. Wrapping native APIs such as WIC in a managed wrapper is never easy, but fortunately we won’t have to: the WIC team already did it for us and released the results under MS-PL. The InteropServices folder, which contains the wrappers we need, is in the WicCop project but I’ve also included it in the sample that you can download from the link at the end of the article. In order to produce a thumbnail, we first have to obtain a decoding frame object that WIC can use. Like with WPF, that object will contain the command to decode a frame from the source image but won’t do the actual decoding until necessary. Getting the frame is done by reading the image bytes through a special WIC stream that you can obtain from a factory object that we’re going to reuse for lots of other tasks: var photo = File.ReadAllBytes(photoPath); var factory = (IWICComponentFactory)new WICImagingFactory(); var inputStream = factory.CreateStream(); inputStream.InitializeFromMemory(photo, (uint)photo.Length); var decoder = factory.CreateDecoderFromStream( inputStream, null, WICDecodeOptions.WICDecodeMetadataCacheOnLoad); var frame = decoder.GetFrame(0); We can read the dimensions of the frame using the following (somewhat ugly) code: uint width, height; frame.GetSize(out width, out height); This enables us to compute the dimensions of the thumbnail, as I’ve shown in previous articles. We now need to prepare the output stream for the thumbnail. WIC requires a special kind of stream, IStream (not implemented by System.IO.Stream) and doesn’t directlyunderstand .NET streams. It does provide a number of implementations but not exactly what we need here. We need to output to memory because we’ll want to persist the same bytes to the response stream and to a local file for caching. The memory-bound version of IStream requires a fixed-length buffer but we won’t know the length of the buffer before we resize. To solve that problem, I’ve built a derived class from MemoryStream that also implements IStream. The implementation is not very complicated, it just delegates the IStream methods to the base class, but it involves some native pointer manipulation. Once we have a stream, we need to build the encoder for the output format, which could be anything that WIC supports. For web thumbnails, our only reasonable options are PNG and JPEG. I explored PNG because it’s a lossless format, and because WIC does support PNG compression. That compression is not very efficient though and JPEG offers good quality with much smaller file sizes. On the web, it matters. I found the best PNG compression option (adaptive) to give files that are about twice as big as 100%-quality JPEG (an absurd setting), 4.5 times bigger than 95%-quality JPEG and 7 times larger than 85%-quality JPEG, which is more than acceptable quality. As a consequence, we’ll use JPEG. The JPEG encoder can be prepared as follows: var encoder = factory.CreateEncoder( Consts.GUID_ContainerFormatJpeg, null); encoder.Initialize(outputStream, WICBitmapEncoderCacheOption.WICBitmapEncoderNoCache); The next operation is to create the output frame: IWICBitmapFrameEncode outputFrame; var arg = new IPropertyBag2[1]; encoder.CreateNewFrame(out outputFrame, arg); Notice that we are passing in a property bag. This is where we’re going to specify our only parameter for encoding, the JPEG quality setting: var propBag = arg[0]; var propertyBagOption = new PROPBAG2[1]; propertyBagOption[0].pstrName = "ImageQuality"; propBag.Write(1, propertyBagOption, new object[] { 0.85F }); outputFrame.Initialize(propBag); We can then set the resolution for the thumbnail to be 96, something we weren’t able to do with WPF and had to hack around: outputFrame.SetResolution(96, 96); Next, we set the size of the output frame and create a scaler from the input frame and the computed dimensions of the target thumbnail: outputFrame.SetSize(thumbWidth, thumbHeight); var scaler = factory.CreateBitmapScaler(); scaler.Initialize(frame, thumbWidth, thumbHeight, WICBitmapInterpolationMode.WICBitmapInterpolationModeFant); The scaler is using the Fant method, which I think is the best looking one even if it seems a little softer than cubic (zoomed here to better show the defects): Cubic Fant Linear Nearest neighbor We can write the source image to the output frame through the scaler: outputFrame.WriteSource(scaler, new WICRect { X = 0, Y = 0, Width = (int)thumbWidth, Height = (int)thumbHeight }); And finally we commit the pipeline that we built and get the byte array for the thumbnail out of our memory stream: outputFrame.Commit(); encoder.Commit(); var outputArray = outputStream.ToArray(); outputStream.Close(); That byte array can then be sent to the output stream and to the cache file. Once we’ve gone through this exercise, it’s only natural to wonder whether it was worth the trouble. I ran this method, as well as GDI and WPF resizing over thirty twelve megapixel images for JPEG qualities between 70% and 100% and measured the file size and time to resize. Here are the results: Size of resized images   Time to resize thirty 12 megapixel images Not much to see on the size graph: sizes from WPF and WIC are equivalent, which is hardly surprising as WPF calls into WIC. There is just an anomaly for 75% for WPF that I noted in my previous article and that disappears when using WIC directly. But overall, using WPF or WIC over GDI represents a slight win in file size. The time to resize is more interesting. WPF and WIC get similar times although WIC seems to always be a little faster. Not surprising considering WPF is using WIC. The margin of error on this results is probably fairly close to the time difference. As we already knew, the time to resize does not depend on the quality level, only the size does. This means that the only decision you have to make here is size versus visual quality. This third approach to server-side image resizing on ASP.NET seems to converge on the fastest possible one. We have marginally better performance than WPF, but with some additional peace of mind that this approach is sanctioned for server-side usage by the Windows Imaging team. It still doesn’t work in medium trust. That is a problem and shows the way for future server-friendly managed wrappers around WIC. The sample code for this article can be downloaded from: http://weblogs.asp.net/blogs/bleroy/Samples/WicResize.zip The benchmark code can be found here (you’ll need to add your own images to the Images directory and then add those to the project, with content and copy if newer in the properties of the files in the solution explorer): http://weblogs.asp.net/blogs/bleroy/Samples/WicWpfGdiImageResizeBenchmark.zip WIC tools can be downloaded from: http://code.msdn.microsoft.com/wictools To conclude, here are some of the resized thumbnails at 85% fant:

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  • Mac OS X: easiest (free, non-QuickTime Pro) application for converting numbered folder of images to

    - by Jared Updike
    I'd like to convert a folder of PNGs into a quicktime .mov with PNG compression (it's a folder of fractals in an animation; PNG compression works great here and the losslessness is important). What programs will do this with minimal fuss? (I don't have or want to pay for a full license of QuickTime Pro.) UPDATE: Let me make this more clear: minimal fuss means: I download some EncoderMagic.app (for example), I double click it to launch it. I select the folder with my numbered images, and out pops my movie. No mess. No resizing. ... Perhaps this doesn't exist (or is called QuickTime Pro?)

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  • 14 WordPress Photo Blog & Portfolio Themes

    - by Aditi
    The best thing you can do to preserve your memories is to capture them. Photographs can help you relive all those sweet moments you had with your special someone or the ones closest to you. With the sudden explosion in the number of blogs on blogosphere it was quite obvious that many bloggers would like to share their most cherished memories on their blog. We saw blogs full of images along with the intricate details and now we are presenting you some WordPress themes to help you showcase your photography or make a photo blog so that you can share those small delights you captured with your special ones, no matter where they are. These WordPress photo blog themes are not just limited for personal use as some of them have been designed especially for professional use. Graphix Price: $69 Single & $149 Developer Package | DownLoad DeepFocus Price: $39 Package | DownLoad ReCapture Price: $50 or $75 Package | DownLoad PhotoGraphic Price: $50 or $75 Package | DownLoad PhotoLand Price: $39 Single & $99 Developer Package | DownLoad SimplePress Perfect Theme for showcasing your Portfolio, very simple & easy to navigate. Lots of Features. Price: $39 Single & $99 Developer Package | DownLoad ePhoto Price: $39 Single & $99 Developer Package | DownLoad Outline Price: $50 or $75 Package | DownLoad Gallery The theme features a simple options panel for easy setup, automatic resizing & cropping for thumbnails, and 5 colour styles. Price: $49 | DownLoad eGallery eGallery is one of the best theme to showcase your images. It has some features which you don’t see in any other themes of this kind. It’s particularly nice if you want to encourage social interaction as readers can rate and comment on your images. It is compatible with all major web browsers. Price: $39 | DownLoad Photoblog Price: $49 | DownLoad Ultra Web Studio Price: $30 | DownLoad Showtime Ultimate WordPress Theme for you to create your web portfolio, 3 different styles. Price: $40 | DownLoad Boomerang Price: $35 | DownLoad Related posts:6 PhotoBlog Portfolio WordPress Themes Wootube WordPress Video Blog Theme 7 Portfolio WordPress Themes

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  • Java - Resize images upon class instantiation

    - by Tyler J Fisher
    Hey StackExchange GameDev community, I'm attempting to: Resize series of sprites upon instantiation of the class they're located in (x2) I've attempted to use the following code to resize the images, however my attempts have been unsuccessful. I have been unable to write an implementation that is even compilable, so no error codes yet. wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); I've heard that Graphics2D is the best option. Any suggestions? I think I'm probably best off loading the images into a Java project, resizing the images then outputting them to a new directory so as not to have to resize each sprite upon class instantiation. What do you think? Photoshopping each individual sprite is out of the question, unless I used a macro. Code: package game; //Import import java.awt.Image; import javax.swing.ImageIcon; public class Mario extends Human { Image wLeft = new ImageIcon("sprites\\mario\\wLeft.PNG").getImage(); //Constructor public Mario(){ super("Mario", 50); wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); } Thanks! Note: not homework, just thought Mario would be a good, overused starting point in game dev.

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  • Can I cancel a resize operation in GParted without causing data loss?

    - by Anderson Green
    I'm currently waiting for GParted to finish resizing a partition, but the progress bar is currently at 0, and it's been taking much longer than usual (perhaps an hour). Is it safe to cancel the resize operation? I don't want to wait days for the resize operation to complete, but I don't want to lose all of my files either. (Is there any way that I can simply pause the resize operation, attempt to recover files, and then resume the resize operation?) (An update: the operation has finally completed, and my files are still intact!)

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  • Improve speed of "start menu" in Linux Mint 10 - Ubuntu 10.10 derivative [closed]

    - by Gabriel L. Oliveira
    I have a global menu (including application, administration and system tabs) that is taking too much time (for me) to load (about 2.5 seconds). Of course, this time is taken only during first start. After it have loaded, next times are better ( less than 0.2 miliseconds) The menu was taking more time before (about 5 seconds), and I found that was because of the 'Other' part of the menu, that included many applications installed with Wine, so I removed all of them (I didn't need them at all). I have a "normal" knowledge of programming, and I think that the process of starting the menu for the first time has some kind of "cache function", that tries to find which apps are present that need to be placed under menu to be shown to user. But didn't found this function so that I could analyze in details what he is doing (if searching for files under "~/.local/share/applications" or anything else). Also, I found that hitting "Alt-F2" also fires this "cache function", because after waiting it to load, the process of opening the menu took less than 0.2 miliseconds. So, could anyone help me in order to reduce this time? I found on internet that some user could reduce the time by resizing the icons of applications. But found here that most of my icons are already at 25x25 size. Any other idead? Maybe a multiprocess to load it, or include it under startup... don't know. Ps: Sorry if this is an awkward question, but I just do not like waiting for things to happen, and think that this process should be smoother than it's now. Also, thanks in advance!

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  • Resolution independence - resize on the fly or ship all sizes?

    - by RecursiveCall
    My game relies heavily on textures of various sizes with some being full-screen. The game is targeted for multiple resolutions. I found that resizing textures (downsizing) works quite well for this game’s art type (it’s not Pixel Art or anything like that). I asked my artist to ensure that all textures at the edges of the screen to be created in such a way that they can safely “overflow” off screen; this means that aspect ratio is not an issue. So with no aspect ratio issues, I figured that I would simply ask my artist to create assets in very high resolution, and then resize them down to the appropriate screen resolution. The question is, when and how do I do that? Do I pre-resize everything to common resolutions in Photoshop and package all assets in the final product (increasing the size download that the user has to deal with) and then select the appropriate asset based on the detected resolution? Or do I ship with the largest set of Textures, detect the resolution on load, set a render target and draw all downsized assets to it and use that? Or for the latter, do I use some sort of a CPU-sided algorithm to resize on game load?

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  • Changing aspect ratio of Virtualbox VM under OSX

    - by Sambo
    I have a Windows guest on an OSX host, running at 1024x768. I want to use scale-mode to make the window small enough to have on the side of my screen, but the problem is that since I maximised the VM in scale mode earlier, the aspect ratio is now nearer my 16:10. I've tried resizing in only one dimension, disabling and re-enabling scale mode and also reinstalling guest additions. A search of the Virtualbox docs does tell me that maintaining aspect ratio is doable under OSX, but it doesn't say how. I'd really like to be able to fix this without reinstalling my VM if possible. I'm running Virtualbox 4.2.16 r86992 under OSX 10.8.4 with a Window 7 guest.

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  • What's a "Cloud Operating System"?

    - by user12608550
    What's a "Cloud Operating System"? Oracle's recently introduced Solaris 11 has been touted as "The First Cloud OS". Interesting claim, but what exactly does it mean? To answer that, we need to recall what characteristics define a cloud and then see how Solaris 11's capabilities map to those characteristics. By now, most cloud computing professionals have at least heard of, if not adopted, the National Institute of Standards and Technology (NIST) Definition of Cloud Computing, including its vocabulary and conceptual architecture. NIST says that cloud computing includes these five characteristics: On-demand self-service Broad network access Resource pooling Rapid elasticity Measured service How does Solaris 11 support these capabilities? Well, one of the key enabling technologies for cloud computing is virtualization, and Solaris 11 along with Oracle's SPARC and x86 hardware offerings provides the full range of virtualization technologies including dynamic hardware domains, hypervisors for both x86 and SPARC systems, and efficient non-hypervisor workload virtualization with containers. This provides the elasticity needed for cloud systems by supporting on-demand creation and resizing of application environments; it supports the safe partitioning of cloud systems into multi-tenant infrastructures, adding resources as needed and deprovisioning computing resources when no longer needed, allowing for pay-only-for-usage chargeback models. For cloud computing developers, add to that the next generation of Java, and you've got the NIST requirements covered. The results, or one of them anyway, are services like the new Oracle Public Cloud. And Solaris is the ideal platform for running your Java applications. So, if you want to develop for cloud computing, for IaaS, PaaS, or SaaS, start with an operating system designed to support cloud's key requirements…start with Solaris 11.

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  • Resize Ubuntu Linux system to smaller disk inside VMware ESXi

    - by mlambie
    I have several Ubuntu Linux virtual machines running on VMware ESXi hosts that have all been allocated disks much larger than their required capacity. As space is now becoming an issue on our SAN, I'd like to investigate downsizing the allocated disk space on these machines. All systems will be completely backed up imaged before I begin making changes, and I will always retain a pristine backup in case the partition resizing does not work. Is there an easier way than the following procedure, or is their a better solution entirely? Shutdown and assign a second disk to the virtual machine Boot using the SystemRescueCD Use GParted to resize the original (source) partition, making it smaller Clone the new, smaller partition to the second disk Shutdown and remove initial disk from the virtual machine Reboot and force fsck to check the filesystem

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  • Is there a Google Chrome extension or userscript that will "bottom-justify" form fields?

    - by Dennis Williamson
    When using Google Chrome, I would like to have a page scroll up so the bottom of form fields are at or above the bottom of the window when I click in the text input to begin entering something. However, if the form height is larger than the window, the top should not be scrolled off automatically. I want to go from: to: An bonus essential feature would be for the input box to automatically be resized in height (but not width) to fill the window. This feature ideally would be configurable: enable/disable and margin above and below. There should be no scrolling or resizing for one-line input boxes. Is there an extension or userscript that does something like this?

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  • Windows system drive letter changed after repair install

    - by taffer
    yesterday I did a repair install, because Windows froze on welcome screen after resizing its partition on a dual boot system. corresponding question Everything worked fine so far, but now I am facing another challenge: The Windows drive letter changed from G: to C:, so that most programs, including drivers, firewall and virus scanner do not work anymore. I tried to reinstall the virus scanner, but the uninstaller said, that drive G: is not available. What to do now, to get all programs running again? Is it possible, to rename C: to G: or will that mess up my system?

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  • How do I fake 2 discrete monitors using a DualHead2Go?

    - by Sietse
    I just got a [Matrox Dualhead2Go|http://www.matrox.com/graphics/en/products/gxm/dh2go/] for use with my MacBook Pro. I realise that the reason it works is that it fakes 1 big (wide) monitor. I also kind of depended on the software that came with it to trick OSX into accepting it as 2 monitors. Turns out the support is kind of lame: it just adds shortcuts for maximizing the window to whatever screen you want. And it even gets that wrong, since my dock doesn't auto-hide, but it doesn't take it in account while resizing, causing my window do end up "behind" my dock. (I've made a AppleScript that does the resize correctly, that I'll post below). There's two glaring issues this causes: Full screen (video, etc.) takes up both monitors, and dialogs just pops up in the middle. Is there a way to trick OSX, or at least a way to fix these issues?

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  • Can only see part of the screen when connecting via NX, how can I control NX size?

    - by Oak
    I'm using NoMachine's NX client on OSX 10.7.2 to connect to an NX server running on Ubuntu 10.04.3. I've chosen the Gnome desktop during the connection creation. The NX screen that opens is smaller than the Gnome screen running "behind" it it looks like it's 1024x768, while the screen "behind" it looks to be running 1680x1050. The result is naturally very inconvenient (e.g. can't see the taskbar, can't click lower options in popup menus, etc.). In the past I've used NX client successfully to connect and see the entire screen. Resizing the NX window only resizes the transferred image, but does not let me see more of the Gnome desktop. Playing with the NX client display options also does the same. How can I control the size of the NX client, and make it show the entire Gnome desktop?

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  • Live resize of a GPT partition on Linux

    - by cyberz
    On Linux I used to resize MBR partitions using fdisk, even on live filesystems, and then issue a resize2fs/pvresize/... (depending on fs type) to get the new space allocated. Lately I've been using Xen and GPT partitions, and I've noticed that unfortunately parted doesn't seem to allow on-the-fly resizing of a mounted partition, in fact it will complain: Error: Partition XXX is being used. You must unmount it before you modify it with Parted. I've tried both the resize command and even rm + mkpart combination, but they will both complain about the partition being mounted. How can I do that?

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  • Effortlessly resize images in Orchard 1.7

    - by Bertrand Le Roy
    I’ve written several times about image resizing in .NET, but never in the context of Orchard. With the imminent release of Orchard 1.7, it’s time to correct this. The new version comes with an extensible media pipeline that enables you to define complex image processing workflows that can automatically resize, change formats or apply watermarks. This is not the subject of this post however. What I want to show here is one of the underlying APIs that enable that feature, and that comes in the form of a new shape. Once you have enabled the media processing feature, a new ResizeMediaUrl shape becomes available from your views. All you have to do is feed it a virtual path and size (and, if you need to override defaults, a few other optional parameters), and it will do all the work for you of creating a unique URL for the resized image, and write that image to disk the first time the shape is rendered: <img src="@Display.ResizeMediaUrl(Path: img, Width: 59)"/> Notice how I only specified a maximum width. The height could of course be specified, but in this case will be automatically determined so that the aspect ratio is preserved. The second time the shape is rendered, the shape will notice that the resized file already exists on disk, and it will serve that directly, so caching is handled automatically and the image can be served almost as fast as the original static one, because it is also a static image. Only the URL generation and checking for the file existence takes time. Here is what the generated thumbnails look like on disk: In the case of those product images, the product page will download 12kB worth of images instead of 1.87MB. The full size images will only be downloaded as needed, if the user clicks on one of the thumbnails to get the full-scale. This is an extremely useful tool to use in your themes to easily render images of the exact right size and thus limit your bandwidth consumption. Mobile users will thank you for that.

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