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  • ObjectiveFlickr - how to call getSizes on a photo ID not known until the response?

    - by Jonathan Cohen
    Hi guys, I'm building a free music instrument iPhone app with the Flickr API and ObjectiveFlickr.A random photo from the interestingness list is displayed in the background, but I can't center it without knowing its size. (so I can reset the UIWebView frame) I've been researching this for awhile, and if the answer is super easy, please have some mercy on a noob - it's my first time playing with a web service API. =) Since I don't know the photo ID until after I receive the response from the interestingness feed, how would I call flickr.photo.getSizes on the response? This is what I have so far: - (void)flickrAPIRequest:(OFFlickrAPIRequest *)inRequest didCompleteWithResponse:(NSDictionary *)inResponseDictionary{ int randomResponse = arc4random() % 49; photoDict = [[inResponseDictionary valueForKeyPath:@"photos.photo"] objectAtIndex:randomResponse]; NSString *photoID = [photoDict valueForKeyPath:@"id"]; NSLog(@"%@",photoID); NSURL *photoURL = [flickrContext photoSourceURLFromDictionary:photoDict size:OFFlickrMediumSize]; NSString *htmlSource = [NSString stringWithFormat: @"<html>" @"<head>" @" <style>body { margin: 0; padding: 0; } </style>" @"</head>" @"<body>" @"<img src=\"%@\" />" @"</body>" @"</html>" , photoURL]; [webView loadHTMLString:htmlSource baseURL:nil]; }

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  • tail call generated by clang 1.1 and 1.0 (llvm 2.7 and 2.6)

    - by ony
    After compilation next snippet of code with clang -O2 (or with online demo): #include <stdio.h> #include <stdlib.h> int flop(int x); int flip(int x) { if (x == 0) return 1; return (x+1)*flop(x-1); } int flop(int x) { if (x == 0) return 1; return (x+0)*flip(x-1); } int main(int argc, char **argv) { printf("%d\n", flip(atoi(argv[1]))); } I'm getting next snippet of llvm assembly in flip: bb1.i: ; preds = %bb1 %4 = add nsw i32 %x, -2 ; <i32> [#uses=1] %5 = tail call i32 @flip(i32 %4) nounwind ; <i32> [#uses=1] %6 = mul nsw i32 %5, %2 ; <i32> [#uses=1] br label %flop.exit I thought that tail call means dropping current stack (i.e. return will be to the upper frame, so next instruction should be ret %5), but according to this code it will do mul for it. And in native assembly there is simple call without tail optimisation (even with appropriate flag for llc) Can sombody explain why clang generates such code? As well I can't understand why llvm have tail call if it can simply check that next ret will use result of prev call and later do appropriate optimisation or generate native equivalent of tail-call instruction?

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  • COCOS2D - Animation Stops During Move

    - by maiko
    Hey guys! I am trying to run a "Walk" style animation on my main game sprite. The animations work fine, and my sprite is hooked up to my joystick all fine and dandy. However, I think where I setup the call for my walk animations are wrong. Because everytime the sprite is moving, the animation stops. I know putting the animation in such a weak if statement is probably bad, but please tell me how I could get my sprite to animate properly while it is being moved by the joystick. The sprite faces the right direction, so I can tell the action's first frame is being called, however, it doesn't animate until I stop touching my joystick. Here is How I call the action: //WALK LEFT if (joypadCap.position.x <= 69 /*&& joypadCap.position.y < && joypadCap.position.y 40 */ ) { [tjSprite runAction:walkLeft]; }; //WALK RIGHT if ( joypadCap.position.x = 71 /* && joypadCap.position.y < 100 && joypadCap.position.y 40 */) { [tjSprite runAction:walkRight]; }; THIS: is the how the joystick controls the character: CGPoint newLocation = ccp(tjSprite.position.x - distance/8 * cosf(touchAngle), tjSprite.position.y - distance/8 * sinf(touchAngle)); tjSprite.position = newLocation; Please help. Any alternative ways to call the characters walk animation would be greatly appreciated!

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  • ExtJs getting the FormPanel that is created dynmaically from button click.

    - by sharad
    I have Extjs ViewPort panel, that contain center panel, that contain tablpanel, in which I have added gridpanel in one tab, on this I have put 'Add Person' button in tbar of , that will add a new tab of a FormPanel, in its Reset button, I am not able to access Form to reset it. Do any body have faced same issue... please help how to get it working. Ext.onReady( function(){ // Ext.get(document.body, true).toggleClass('xtheme-gray'); var myBorderPanel = new Ext.Viewport({ title: 'Software Releases', // renderTo: document.body, renderTo: Ext.getBody(), layout: 'border', id: 'main', items: [ { title: 'Center Region', region: 'center', // center region is required, no width/height specified tbar: [ { text: 'Add person', // only when user have write priovilege. handler: function() { var tabpanel = Ext.getCmp('main').findById('tabs'); var wtab = tabpanel.add({ // // var addrelease_win = new Ext.Window({ url: 'reledit-submit.json', id: 'addform0', // height: 300, width: 400, layout: 'form', frame: true, title: 'Add New Release', closable: true, items: [ { xtype: 'textfield', fieldLabel: 'Name' } buttons: [{ text: 'Save', scope: wtab, handler: function() { wtab.getForm().submit({ success: function(f,a) { Ext.Msg.alert('Success', 'It worked'); }, failure: function(f,a){ Ext.msg.alert('Warnning', 'Error'); } }); } },{ text: 'Reset', scope: wtab, handler: function() { // Ext.getCmp('addform0').getForm().reset(); // tabpanel.getActiveTab.reset(); // Ext.getCmp('main').findById('addform').getForm().reset(); // this.getForm().reset(); // this.getForm().reset(); // Ext.Msg.alert('sdfsd', 'asdfsd ' + Ext.getCmp('addform0').getValue() + ' sdfsd'); this.findById('addform0').getForm().reset(); // Ext.Msg.alert('sdfsd', 'asdfsd '); } }] }); // addrelease_win.show(); tabpanel.activate(tabpanel.items.length - 1); } } ], xtype: 'tabpanel', id: 'tabs', activeTab: 0, items: [{ title: 'Data', xtype: 'editorgrid', store: store, stripeRows: true, // autoExpandColumn: 'title', columns: [ {header: "Name" , dataIndex: "name" , width: 50, sortable: true}, {header: "DOB", dataIndex: "dob" , sortable: true} ], }) }], margins: '5 5 0 0' } ] }); }

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  • uniimageview not updating after views tranistion

    - by Fabio Ricci
    Hi I have one main view where I display an image, in the method viewDidLoad: ballRect = CGRectMake(posBallX, 144, 32.0f, 32.0f); theBall = [[UIImageView alloc] initWithFrame:ballRect]; [theBall setImage:[UIImage imageNamed:@"ball.png"]]; [self.view addSubview:theBall]; [laPalla release]; Obviously, the value of posBallX is defined and then update via a custom method call many times in the same class. theBall.frame = CGRectMake(posBallX, 144, 32, 32); Everything works, but when I go to another view with [self presentModalViewController:viewTwo animated:YES]; and come back with [self presentModalViewController:viewOne animated:YES]; the image is displayed correctly after the method viewDidLoad is called (I retrieve the values with NSUserDefaults) but no more in the second method. In the NSLog I can even see the new posBallX updating correctly, but the Image is simply no more shown... The same happens with a Label as well, which should print the value of posBallX. So, things are just not working if I come back to the viewOne from the viewTwo... Any idea??????? Thanks so much!

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  • css layout - break down

    - by Luke
    So I am trying to get the effect of having two frames inside a 750px wide frame. .news {width: 750px;} .news1 {width:550px;} .news2 {width:200px;} Very simple css at this stage. The html/php: <div class="news"> <div class="format"><a href='newspiece.php?news=<?echo $id?>'><?echo "$subject\n";?></a></div> <div class="news1"> <? echo "<div class='content'>"; echo nl2br($comment); echo "<a href='newspiece.php?news=$id'>..[read more]..</a>\n"; echo "</div>"; ?> <h5><? echo "Posted by <a href=\"userprofile.php?user=$posted\">$posted</a> on $final_date\n";?></h5> <? echo "<br />\n";?> </div> <div class="news2"> <img src="images/news/<? echo $id?>.jpg" /> </div> </div>] THe problem I am getting is that the image that should be on the right is going underneath. So in effect, news1 is above news2, rather than side by side. Any ideas?

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  • accessing a method from a button within a class?

    - by flo
    #import "GameObject.h" #import "Definitions.h" @implementation GameObject @synthesize owner; @synthesize state; @synthesize mirrored; @synthesize button; @synthesize switcher; - (id) init { if ( self = [super init] ) { [self setOwner: EmptyField]; button = [UIButton buttonWithType:UIButtonTypeCustom]; [self setSwitcher: FALSE]; } return self; } - (UIButton*) display{ button.frame = CGRectMake(0, 0, GO_Width, GO_Height); [button setBackgroundImage:[UIImage imageNamed:BlueStone] forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; return button; } -(void)buttonPressed:(id) sender { //... } } - (void) dealloc { [super dealloc]; } @end Hi! i would like to know if the above is possible somehow within a class (in my case it is called GameObject) or if i HAVE to have the button call a methode in the viewcontroller... the above results with the app crashing. i would call display within a loop on the viewcontroller and id like to change some of the GameObjects instance variables within buttonPressed. Also id like to change some other stuff by calling some other methods from within buttonPressed but i think that will be the lesser of my problems ;) also id like to know how i can pass some variables to the buttonPressed method... cant find it anywhere :( help on this one would be much appreciated ;) thanks flo

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  • UITableViewIndex Grows to Incorrect Bounds Unexpectedly

    - by chadburggraf
    I have a standard UITableView + UISearchDisplayController + UITableViewIndex setup. Everything works like a champ. Except, under very specific conditions, the index grows too long to display on the screen. Specifically, after ending a search and re-displaying the unfiltered, indexed table, the index sometimes grows too long. More specifically, this doesn't happen if I search then cancel. It only happens if I search, then push a view controller from the search table, then pop that view controller back to the still-searching table, then cancel the search, then re-search and then cancel that final search. After the end of the final search the index is too long. In portrait, the table view is reporting a height of 416 and the index a height of 404 under normal conditions. If I log from searchDisplayControllerDidEndSearch when the index is sized incorrectly, it is reporting a height of 620. I've tried everything from setLayout on the table and the index to manually re-sizing the frame. Nothing works (the manual re-size causes the correct height to be logged, but it doesn't change the display on screen). I was about to try re-sizing after a delay in case the cancel animation was interfering, but then I realized what an absurd situation I'm in and thought seeking help might be wise...

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  • Question about memory allocation when initializing char arrays in C/C++.

    - by Carlos Nunez
    Before anything, I apologize if this question has been asked before. I am programming a simple packet sniffer for a class project. For a little while, I ran into the issue where the source and destination of a packet appeared to be the same. For example, the source and destination of an Ethernet frame would be the same MAC address all of the time. I custom-made ether_ntoa(char *) because Windows does not seem to have ethernet.h like Linux does. Code snippet is below: char *ether_ntoa(u_char etheraddr[ETHER_ADDR_LEN]) { int i, j; char eout[32]; for(i = 0, j = 0; i < 5; i++) { eout[j++] = etheraddr[i] >> 4; eout[j++] = etheraddr[i] & 0xF; eout[j++] = ':'; } eout[j++] = etheraddr[i] >> 4; eout[j++] = etheraddr[i] & 0xF; eout[j++] = '\0'; for(i = 0; i < 17; i++) { if(eout[i] < 10) eout[i] += 0x30; else if(eout[i] < 16) eout[i] += 0x57; } return(eout); } I solved the problem by using malloc() to have the compiler assign memory (i.e. instead of char eout[32], I used char * eout; eout = (char *) malloc (32);). However, I thought that the compiler assigned different memory locations when one sized a char-array at compile time. Is this incorrect? Thanks! Carlos Nunez

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  • What happens when value types are created?

    - by Bob
    I'm developing a game using XNA and C# and was attempting to avoid calling new struct() type code each frame as I thought it would freak the GC out. "But wait," I said to myself, "struct is a value type. The GC shouldn't get called then, right?" Well, that's why I'm asking here. I only have a very vague idea of what happens to value types. If I create a new struct within a function call, is the struct being created on the stack? Will it simply get pushed and popped and performance not take a hit? Further, would there be some memory limit or performance implications if, say, I need to create many instances in a single call? Take, for instance, this code: spriteBatch.Draw(tex, new Rectangle(x, y, width, height), Color.White); Rectangle in this case is a struct. What happens when that new Rectangle is created? What are the implications of having to repeat that line many times (say, thousands of times)? Is this Rectangle created, a copy sent to the Draw method, and then discarded (meaning no memory getting eaten up the more Draw is called in that manner in the same function)? P.S. I know this may be pre-mature optimization, but I'm mostly curious and wish to have a better understanding of what is happening.

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  • ipad full screen (1024x768) animation with around 1800 frames fps problem

    - by Muhammad Farhan
    Hi there. what i am trying to do is to play a full screen(1024x768) animation on ipad with an fps of around 20. i have got a scene with 1800 full screen frames. till now i have tried a lot of approaches but have encountered a lot of problems. my first approach was to get the texture using the following function t = [[CCTexture2D alloc] initWithImage:[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"(%d)",startIndex] ofType:type]]]; give it to sprite by using setTexture method and then release the texture then create a new texture with next frame and repeat the procedure but by using this approach i only get an FPS of about 7. my second approach was to preload about 10 textures in texturecache save them in an array and give them to sprite using setTexture and on the back end i am replacing the old textures with the new texture in a thread but the problem i face is that creating new texture and adding to array takes some time and when the settexture method is called the sprite displays the old texture because the new one is not loaded yet but after some time new texture get loaded. Is there any way i can run a full screen animation on ipad at around 20 fps plesae help me out. Thanks Farhan

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  • Sampling Duplicates

    - by user3640982
    I have a dataset from which I need to sample. It is set up with an ID field and a year field. I want every record from the most current year and then I want the most current ID's but sampled from every 3rd year going back. The data is ordered by year. For example ID<-rep(1:3, 5) Year<-rep(c(1,2,3,4,5),each=3) df<-data.frame(ID,Year) ID Year 1 1 1 2 2 1 3 3 1 4 1 2 5 2 2 6 3 2 7 1 3 8 2 3 9 3 3 10 1 4 11 2 4 12 3 4 13 1 5 14 2 5 15 3 5 So from this example, I would want to return ID Year 1 1 1 2 2 1 3 3 1 4 1 4 5 2 4 6 3 4 I'm thinking that some combination of duplicated() and which() should get what I want, but the problem is duplicated() just tells if it has been repeated; it doesn't say which record is being repeated. which(duplicated(df$ID)) [1] 4 5 6 7 8 9 10 11 12 13 14 15 This a problem since not every ID exists in every year. Any help would be appreciated. Thanks, Eric

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  • UISlider won't display

    - by user290295
    I have been having a lot of difficulty adding custom track images to a UISlider. Whenever I do this, whether to a nib created UISlider or a hand programmed UISlider the slider refuses to display. Also, I even commented the track image code out below and the UISlider still refuses to display. There are other nib created sliders in the controlView that display and function fine. if (![self loadView:keyboardControlView intoSuperview:controlView withNib:@"KeyboardControl"]) { NSLog(@"Could not load controlView from nib into synthControlView"); } // nibSlider is an outlet to a UISlider in the above loaded nib file CGRect sliderFrame = nibSlider.frame; float sliderMinimum = nibSlider.minimumValue; float sliderMaximum = nibSlider.maximumValue; float sliderValue = nibSlider.value; // remove from superview, implicitly releasing UISlider [nibSlider removeFromSuperview]; // reuse pointer to allocate new UISlider using rect obtained from nib nibSlider = [[UISlider alloc] initWithFrame:sliderFrame]; nibSlider.backgroundColor = [UIColor clearColor]; nibSlider.minimumValue = sliderMinimum; nibSlider.maximumValue = sliderMaximum; nibSlider.continuous = YES; nibSlider.value = sliderValue; //[nibSlider setMinimumTrackImage:[[UIImage imageNamed:@"violetslider.png"] //stretchableImageWithLeftCapWidth:5.0 topCapHeight:0.0] forState:UIControlStateNormal]; // //[nibSlider setMaximumTrackImage:[[UIImage imageNamed:@"violetslider.png"] // stretchableImageWithLeftCapWidth:5.0 topCapHeight:0.0] forState:UIControlStateNormal]; [nibSlider addTarget:delegate action:@selector(sliderUpdate:) forControlEvents:UIControlEventValueChanged]; [controlView addSubview:nibSlider]; // do not release here as slider will need to remain cached. push onto a release stack. [nibSlider setNeedsDisplay];

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  • Tools to document/visualize call graph?

    - by Dave Griffiths
    Hi, having recently joined a project with a vast amount of code to get to grips with, I would like to start documenting and visualizing some of the flows through the call graph to give me a better understanding of how everything fits together. This is what I would like to see in my ideal tool: every node is a function/method nodes are connected if one function can call another optional square box in between detailing conditions under which call is made (or a label icon you can hover over like a tooltip) also icon on edge describing parameters hover over node and description is displayed optional icons for node to display pseudo code scenario/domain view - display subset of complete diagram for particular use-case slide view mode - for each frame, the currently executing function is highlighted plenty of options over what to display to reduce on-screen clutter the interactive use of such a tool is key, I'm not looking for a Graphviz type solution because there would be too much clutter. The ability to form a view of a subset of the entire graph would be very handy (maybe with the unimportant clutter greyed out). Don't need automatic generation from source code, happy to enter it manually. Almost like a mind-map. Does that make sense? If you are not aware of such a tool, do you also think it would be useful? (Just in case I decide to go and scratch that itch one day!)

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  • Formvalidator from the iframe.

    - by basit74
    Hello I have a following formvalidatior function in my document. function formValidator(formid) { var form = cic.$(formid); if(!form) return (''); var errors = []; var len = form.elements.length; for(var elementIdx = 0; elementIdx < len; elementIdx++) { var element = form.elements[elementIdx]; if(!element && !element.getAttribute('validationtype')) return (''); switch (element.getAttribute('validationtype')) { case 'text' : if(cic.getValue(element).strip() == "") errors.push(element.getAttribute('validationmsg')); break; case 'email' : if(!cic.isEmail(cic.getValue(element))) errors.push(element.getAttribute('validationmsg')); break; case 'numeric' : if(isNaN(cic.getValue(element).replace(',', '.'))) errors.push(element.getAttribute('validationmsg')); break; case 'confirm' : if(cic.getValue(cic.$(element.getAttribute('sourcefield'))) !== cic.getValue(element)) errors.push(element.getAttribute('validationmsg')); break; } } return (errors.length > 0) ? '<li>' + errors.uniq().join("<li>") : ''; } It works fine, now I have an Iframe in my document, and that I frame contains the form to validate. What will be the best practice to change this function in such a way that it can validate document forms and iframe from simeltaniously. Thanks

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  • wxGraphicsContext dreadfully slow on Windows

    - by Jonatan
    I've implemented a plotter using wxGraphicsContext. The development was done using wxGTK, and the graphics was very fast. Then I switched to Windows (XP) using wxWidgets 2.9.0. And the same code is extremely slow. It takes about 350 ms to render a frame. Since the user is able to drag the plotter with the mouse to navigate it feels very sluggish with such a slow update rate. I've tried to implement some parts using wxDC and benchmarked the difference. With wxDC the code runs just about 100 times faster. As far as I know both Cairo and GDI+ are implemented in software at this point, so there's no real reason Cairo should be so much faster than GDI+. Am I doing something wrong? Or is the GDI+ implementation just not up on par with Cairo? One small note: I'm rendering to a wxBitmap now, with the wxGraphicsContext created from a wxMemoryDC. This is to avoid flicker on XP, since double buffering doesn't work there.

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  • UITableView UITableViewCell dynamic UILabel Height storyboard

    - by Mikel Nelson
    This isn'an a question, just a results log on an issue I had with XCode 4.5 storyboards and dynamic height UITableCell with a UILabel. The issue was; the initial display of a cell would only show part of the resized UILabel contents, and that the visual UILabel was not resized. It would only display correctly after scrolling off the top of the Table and back down. I did the calculations in hieghtForRowAtIndexPath and sizeToFit the UILabel in rowAtIndexPath. The sizes where coming up ok in debug, but the device was not updating the display with the correct size and UILable.text value. I had created the dynamic UITableCell in a storyboard. However, I had set the width and height to a nominal value (290x44). It turns out, this was causing my issues. I set the width and height to zero (0) in the story board, and everything started working correctly. (i.e. the UILabels displayed at the correct size with full content). I was unable to find anything online on this issue, except for some references to creating the custom table cell with a frame of zero. Turns out, that was really the answer (for me).

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  • Why does my MPMoviePlayerController disappear when I press play?

    - by Digital Robot
    I have a MPMoviePlayerController in a view, something like myMovie = [[MPMoviePlayerController alloc] initWithContentURL:URLfilme]; if (myMovie) { [myMovie setRepeatMode:MPMovieRepeatModeNone]; [myMovie setShouldAutoplay: NO]; [myMovie setScalingMode:MPMovieScalingModeAspectFit]; myMovie.view.frame = vFilme.bounds; [vFilme addSubview:[myMovie view]]; } The movie appears fine, I can scrub it, but when I press play, boooom, it vanishes. I have tried to retain myMovie but nothing changed. I have tried to play a video fullscreen and even using MPMoviePlayerViewController and is still disappears once I tap on play. Even the video player sample by Apple is not working. Is this a bug or what? EDIT Things are getting more interesting. If instead of playing the video manually by tapping on the play button I insert two timers, one to play the video and another one to pause it after 3 seconds, what I see is this: when the play is fired the video disappears and when the pause is fired the video reappears but when it does it has no controls. It is totally frozen, but the app continues to run normally. It is not anything related to video encoding, because I have tried with different videos, including one shot on the iPhone 4 and another shot on 3GS.

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  • Strings exported from a module have extra line breaks

    - by Jesse Millikan
    In a DrScheme project, I'm using a MrEd editor-canvas% with text% and inserting a string from a literal in a Scheme file. This results in an extra blank line in the editor for each line of text I'm trying to insert. I've tracked this down to the apparent fact that string literals from outside modules are getting extra line breaks. Here's a full example. The editor is irrelevant at this point, but it displays the result. ; test-literals.ss (module test-literals scheme (provide (all-defined-out)) (define exported-string "From another module with some more line breaks. ")) ; editor-test.ss (module editor-test scheme (require mred "test-literals.ss") (define w (instantiate frame% ("Editor Test" #f) )) (define c (instantiate editor-canvas% (w) (line-count 12) (min-width 400))) (define editor (instantiate text% ())) (send c set-editor editor) (send w show #t) (send editor erase) (send editor insert "Some text with some line breaks. ") (send editor insert exported-string)) And the result in the editor is Some text with some line breaks. From another module with some more line breaks.

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  • 2D Platformer Collision Problems With Both Axes

    - by AusGat
    I'm working on a little 2D platformer/fighting game with C++ and SDL, and I'm having quite a bit of trouble with the collision detection. The levels are made up of an array of tiles, and I use a for loop to go through each one (I know it may not be the best way to do it, and I may need help with that too). For each side of the character, I move it one pixel in that direction and check for a collision (I also check to see if the character is moving in that direction). If there is a collision, I set the velocity to 0 and move the player to the edge of the tile. My problem is that if I check for horizontal collisions first, and the player moves vertically at more than one pixel per frame, it handles the horizontal collision and moves the character to the side of the tile even if the tile is below (or above) the character. If I handle vertical collision first, it does the same, except it does it for the horizontal axis. How can I handle collisions on both axes without having those problems? Is there any better way to handle collision than how I'm doing it?

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  • R : remove columns from dataframe where ALL values are NA

    - by Sophomore
    hello everybody! I'm having some trouble with my huge data frame and couldn't really resolve that question myself: The dataframe has some properties as columns and each row represents one data set. I've done some sanatizing to this dataframe (e.g. get rid of datasets which are not to be included in evaluation). (Whoever might be interested: Beforehand I aggregate around 5000 single text files and put them in a tsv, some of the proerties have a sequence number like "button.pressed.1" ... ""button.pressed.n". Some of the sets excluded had really high numbers for n but got excluded, all sets left have much smaller numbers for n but the property "button.presed.50" is still there and all remaining sets have an NA in that column. Actually its a different property but the example should clarify my intention...) So the question is quite simple (for some sophisticated R pro): I need to get rid of columns where for ALL rows the value is NA. Could someone please help me out? (All I have managed to get rid of columns where at least one NA exists which dropped about half my columns)...

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  • How to retrieve view of MultiIndex DataFrame

    - by Henry S. Harrison
    This question was inspired by this question. I had the same problem, updating a MultiIndex DataFrame by selection. The drop_level=False solution in Pandas 0.13 will allow me to achieve the same result, but I am still wondering why I cannot get a view from the MultiIndex DataFrame. In other words, why does this not work?: >>> sat = d.xs('sat', level='day', copy=False) Traceback (most recent call last): File "<stdin>", line 1, in <module> File "C:\Python27\lib\site-packages\pandas\core\frame.py", line 2248, in xs raise ValueError('Cannot retrieve view (copy=False)') ValueError: Cannot retrieve view (copy=False) Of course it could be only because it is not implemented, but is there a reason? Is it somehow ambiguous or impossible to implement? Returning a view is more intuitive to me than returning a copy then later updating the original. I looked through the source and it seems this situation is checked explicitly to raise an error. Alternatively, is it possible to get the same sort of view from any of the other indexing methods? I've experimented but have not been successful. [edit] Some potential implementations are discussed here. I guess with the last question above I'm wondering what the current best solution is to index into arbitrary multiindex slices and cross-sections.

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  • MySQL query does not return any data

    - by Alex L
    Hi, I need to retrieve data from a specific time period. The query works fine until I specify the time period. Is there something wrong with the way I specify time period? I know there are many entries within that time-frame. This query returns empty: SELECT stop_times.stop_id, STR_TO_DATE(stop_times.arrival_time, '%H:%i:%s') as stopTime, routes.route_short_name, routes.route_long_name, trips.trip_headsign FROM trips JOIN stop_times ON trips.trip_id = stop_times.trip_id JOIN routes ON routes.route_id = trips.route_id WHERE stop_times.stop_id = 5508 HAVING stopTime BETWEEN DATE_SUB(stopTime,INTERVAL 1 MINUTE) AND DATE_ADD(stopTime,INTERVAL 20 MINUTE); Here is it's EXPLAIN: +----+-------------+------------+--------+------------------+---------+---------+-------------------------------+------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+------------+--------+------------------+---------+---------+-------------------------------+------+-------------+ | 1 | SIMPLE | stop_times | ref | trip_id,stop_id | stop_id | 5 | const | 605 | Using where | | 1 | SIMPLE | trips | eq_ref | PRIMARY,route_id | PRIMARY | 4 | wmata_gtfs.stop_times.trip_id | 1 | | | 1 | SIMPLE | routes | eq_ref | PRIMARY | PRIMARY | 4 | wmata_gtfs.trips.route_id | 1 | | +----+-------------+------------+--------+------------------+---------+---------+-------------------------------+------+-------------+ 3 rows in set (0.00 sec) The query works if I remove the HAVING clause (don't specify time range). Returns: +---------+----------+------------------+-----------------+---------------+ | stop_id | stopTime | route_short_name | route_long_name | trip_headsign | +---------+----------+------------------+-----------------+---------------+ | 5508 | 06:31:00 | "80" | "" | "FORT TOTTEN" | | 5508 | 06:57:00 | "80" | "" | "FORT TOTTEN" | | 5508 | 07:23:00 | "80" | "" | "FORT TOTTEN" | | 5508 | 07:49:00 | "80" | "" | "FORT TOTTEN" | | 5508 | 08:15:00 | "80" | "" | "FORT TOTTEN" | | 5508 | 08:41:00 | "80" | "" | "FORT TOTTEN" | | 5508 | 09:08:00 | "80" | "" | "FORT TOTTEN" | I am using Google Transit format Data loaded into MySQL. The query is supposed to provide stop times and bus routes for a given bus stop. For a bus stop, I am trying to get: Route Name Bus Name Bus Direction (headsign) Stop time The results should be limited only to buses times from 1 min ago to 20 min from now. Please let me know if you could help.

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  • Flex web application: prevent framerate drop when window is invisible

    - by JayPea
    So there's been a new "feature" in the flash player since version 10.1, which reduces the player's framerate to 2 fps when the application window is out of view. This is good news for performance, but it can break some functionality, such as the Timer class. I have an application which uses a Timer to display a countdown. Given the nature of the application, it is required for the Timer to complete its countdown even if the user is not there to see it. Imagine that you need to give the user only 10 seconds to perform a task. If the user minimizes the window halfway through the counter, they can take as much time as they want and still have 5 seconds left when they return to the window. This apparently can not be avoided with the newer flash players. In Air applications there is the backgroundFrameRate property which can be set to prevent this behavior, but this is part of the WindowedApplication class, so it seems that it is not available in a web application. Does anyone know a way to keep a constant frame rate even when the window is not visible? Thanks

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  • python gui events out of order

    - by dave
    from Tkinter import * from tkMessageBox import * class Gui: def __init__(self, root): self.container = Frame(root) self.container.grid() self.inputText = Text(self.container, width=50, height=8) self.outputText = Text(self.container, width=50, height=8, bg='#E0E0E0', state=DISABLED) self.inputText.grid(row=0, column=0) self.outputText.grid(row=0, column=1) self.inputText.bind("<Key>", self.translate) def translate(self, event): input = self.inputText.get(0.0, END) output = self.outputText.get(0.0, END) self.outputText.config(state=NORMAL) self.outputText.delete(0.0, END) self.outputText.insert(INSERT, input) self.outputText.config(state=DISABLED) showinfo(message="Input: %s characters\nOutput: %s characters" % (len(input), len(input))) root = Tk() #toplevel object app = Gui(root) #call to the class where gui is defined root.mainloop() #enter event loop Working on a gui in tkinter I'm a little confused as to the sequence the event handlers are run. If you run the above code you'll hopefully see... 1) Editing the text widget triggers the event handler but it seems to fire it off without registering the actual change, 2) Even when the text widget is cleared (ie, keep pressing BackSpace) it still seems to have a one character length string, 3) The output widget only receives its update when the NEXT event trigger is fired despite the fact the data came on the previous event. Is this just how bindings work in tkinter or am i missing something here? The behaviour i would like when updating the input widget is: 1) Show the change, 2) Enter event handler, 3) Update output widget, 4) Show message box.

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