Search Results

Search found 13145 results on 526 pages for 'little ancient forest kami'.

Page 260/526 | < Previous Page | 256 257 258 259 260 261 262 263 264 265 266 267  | Next Page >

  • OpenGL basics: calling glDrawElements once per object

    - by Bethor
    Hi all, continuing on from my explorations of the basics of OpenGL (see this question), I'm trying to figure out the basic principles of drawing a scene with OpenGL. I am trying to render a simple cube repeated n times in every direction. My method appears to yield terrible performance : 1000 cubes brings performance below 50fps (on a QuadroFX 1800, roughly a GeForce 9600GT). My method for drawing these cubes is as follows: done once: set up a vertex buffer and array buffer containing my cube vertices in model space set up an array buffer indexing the cube for drawing as 12 triangles done for each frame: update uniform values used by the vertex shader to move all cubes at once done for each cube, for each frame: update uniform values used by the vertex shader to move each cube to its position call glDrawElements to draw the positioned cube Is this a sane method ? If not, how does one go about something like this ? I'm guessing I need to minimize calls to glUniform, glDrawElements, or both, but I'm not sure how to do that. Full code for my little test : (depends on gletools and pyglet) I'm aware that my init code (at least) is really ugly; I'm concerned with the rendering code for each frame right now, I'll move to something a little less insane for the creation of the vertex buffers and such later on. import pyglet from pyglet.gl import * from pyglet.window import key from numpy import deg2rad, tan from gletools import ShaderProgram, FragmentShader, VertexShader, GeometryShader vertexData = [-0.5, -0.5, -0.5, 1.0, -0.5, 0.5, -0.5, 1.0, 0.5, -0.5, -0.5, 1.0, 0.5, 0.5, -0.5, 1.0, -0.5, -0.5, 0.5, 1.0, -0.5, 0.5, 0.5, 1.0, 0.5, -0.5, 0.5, 1.0, 0.5, 0.5, 0.5, 1.0] elementArray = [2, 1, 0, 1, 2, 3,## back face 4, 7, 6, 4, 5, 7,## front face 1, 3, 5, 3, 7, 5,## top face 2, 0, 4, 2, 4, 6,## bottom face 1, 5, 4, 0, 1, 4,## left face 6, 7, 3, 6, 3, 2]## right face def toGLArray(input): return (GLfloat*len(input))(*input) def toGLushortArray(input): return (GLushort*len(input))(*input) def initPerspectiveMatrix(aspectRatio = 1.0, fov = 45): frustumScale = 1.0 / tan(deg2rad(fov) / 2.0) fzNear = 0.5 fzFar = 300.0 perspectiveMatrix = [frustumScale*aspectRatio, 0.0 , 0.0 , 0.0 , 0.0 , frustumScale, 0.0 , 0.0 , 0.0 , 0.0 , (fzFar+fzNear)/(fzNear-fzFar) , -1.0, 0.0 , 0.0 , (2*fzFar*fzNear)/(fzNear-fzFar), 0.0 ] return perspectiveMatrix class ModelObject(object): vbo = GLuint() vao = GLuint() eao = GLuint() initDone = False verticesPool = [] indexPool = [] def __init__(self, vertices, indexing): super(ModelObject, self).__init__() if not ModelObject.initDone: glGenVertexArrays(1, ModelObject.vao) glGenBuffers(1, ModelObject.vbo) glGenBuffers(1, ModelObject.eao) glBindVertexArray(ModelObject.vao) initDone = True self.numIndices = len(indexing) self.offsetIntoVerticesPool = len(ModelObject.verticesPool) ModelObject.verticesPool.extend(vertices) self.offsetIntoElementArray = len(ModelObject.indexPool) ModelObject.indexPool.extend(indexing) glBindBuffer(GL_ARRAY_BUFFER, ModelObject.vbo) glEnableVertexAttribArray(0) #position glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ModelObject.eao) glBufferData(GL_ARRAY_BUFFER, len(ModelObject.verticesPool)*4, toGLArray(ModelObject.verticesPool), GL_STREAM_DRAW) glBufferData(GL_ELEMENT_ARRAY_BUFFER, len(ModelObject.indexPool)*2, toGLushortArray(ModelObject.indexPool), GL_STREAM_DRAW) def draw(self): glDrawElements(GL_TRIANGLES, self.numIndices, GL_UNSIGNED_SHORT, self.offsetIntoElementArray) class PositionedObject(object): def __init__(self, mesh, pos, objOffsetUf): super(PositionedObject, self).__init__() self.mesh = mesh self.pos = pos self.objOffsetUf = objOffsetUf def draw(self): glUniform3f(self.objOffsetUf, self.pos[0], self.pos[1], self.pos[2]) self.mesh.draw() w = 800 h = 600 AR = float(h)/float(w) window = pyglet.window.Window(width=w, height=h, vsync=False) window.set_exclusive_mouse(True) pyglet.clock.set_fps_limit(None) ## input forward = [False] left = [False] back = [False] right = [False] up = [False] down = [False] inputs = {key.Z: forward, key.Q: left, key.S: back, key.D: right, key.UP: forward, key.LEFT: left, key.DOWN: back, key.RIGHT: right, key.PAGEUP: up, key.PAGEDOWN: down} ## camera camX = 0.0 camY = 0.0 camZ = -1.0 def simulate(delta): global camZ, camX, camY scale = 10.0 move = scale*delta if forward[0]: camZ += move if back[0]: camZ += -move if left[0]: camX += move if right[0]: camX += -move if up[0]: camY += move if down[0]: camY += -move pyglet.clock.schedule(simulate) @window.event def on_key_press(symbol, modifiers): global forward, back, left, right, up, down if symbol in inputs.keys(): inputs[symbol][0] = True @window.event def on_key_release(symbol, modifiers): global forward, back, left, right, up, down if symbol in inputs.keys(): inputs[symbol][0] = False ## uniforms for shaders camOffsetUf = GLuint() objOffsetUf = GLuint() perspectiveMatrixUf = GLuint() camRotationUf = GLuint() program = ShaderProgram( VertexShader(''' #version 330 layout(location = 0) in vec4 objCoord; uniform vec3 objOffset; uniform vec3 cameraOffset; uniform mat4 perspMx; void main() { mat4 translateCamera = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, cameraOffset.x, cameraOffset.y, cameraOffset.z, 1.0f); mat4 translateObject = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, objOffset.x, objOffset.y, objOffset.z, 1.0f); vec4 modelCoord = objCoord; vec4 positionedModel = translateObject*modelCoord; vec4 cameraPos = translateCamera*positionedModel; gl_Position = perspMx * cameraPos; }'''), FragmentShader(''' #version 330 out vec4 outputColor; const vec4 fillColor = vec4(1.0f, 1.0f, 1.0f, 1.0f); void main() { outputColor = fillColor; }''') ) shapes = [] def init(): global camOffsetUf, objOffsetUf with program: camOffsetUf = glGetUniformLocation(program.id, "cameraOffset") objOffsetUf = glGetUniformLocation(program.id, "objOffset") perspectiveMatrixUf = glGetUniformLocation(program.id, "perspMx") glUniformMatrix4fv(perspectiveMatrixUf, 1, GL_FALSE, toGLArray(initPerspectiveMatrix(AR))) obj = ModelObject(vertexData, elementArray) nb = 20 for i in range(nb): for j in range(nb): for k in range(nb): shapes.append(PositionedObject(obj, (float(i*2), float(j*2), float(k*2)), objOffsetUf)) glEnable(GL_CULL_FACE) glCullFace(GL_BACK) glFrontFace(GL_CW) glEnable(GL_DEPTH_TEST) glDepthMask(GL_TRUE) glDepthFunc(GL_LEQUAL) glDepthRange(0.0, 1.0) glClearDepth(1.0) def update(dt): print pyglet.clock.get_fps() pyglet.clock.schedule_interval(update, 1.0) @window.event def on_draw(): with program: pyglet.clock.tick() glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) glUniform3f(camOffsetUf, camX, camY, camZ) for shape in shapes: shape.draw() init() pyglet.app.run()

    Read the article

  • Sending Facebook notifications

    - by antpaw
    Hey i have a little facebook iframe application written with rails and the facebooker plugin. I can loop through the users friends and see whether they also have this application. To do this I use a fql qeury, and my own html (no fbml). Now i want to create a button right beside every friend who doesn't have this app, that sends an invite massage. Is it possible to do this without this FBML/JS voodoo? I looked through the RESTful api but the only thing i could found was this deprecated method :( Can someone provide me an code example on how to do this? I really don't want to use this FBML stuff because it doesn't fit into the ui concept of the app, but if that the only way, please explain how to do this (every fbml tag I've tried is just invisible :( ) Thanks a lot.

    Read the article

  • Visual Studio HTML Cursor-within-HTML-Element Syntax-highlighting color

    - by David Murdoch
    I can't, for the life of me, figure out how to change grey highlight color in the screenshot below to something that will make the text a little more legible. Does anyone know what the "Display Item" name is that I need to change? To get to the "theme editor" select Tools = Options = Environment = Fonts and Colors. I can't find what to edit. I've also looked through Tools = Options = Text Editor = HTML = Formatting to no avail. In case you are wondering the theme is a slightly modified Coding Instinct Theme

    Read the article

  • BlackBerry Storm - Cannot scroll vertically while in TreeField

    - by sethxian
    I am having issues performing a vertical scroll on the BlackBerry Storm while in a TreeField. The tree nodes expand just fine, even with expanded nodes while in the tree I cannot scroll to the bottom of the expanded list. Sometimes it will scroll a little but then not allow me to scroll back up. Could this be an issue with the screen not being a fixed size? The TreeField is in a VeriticalFieldManager with the VERTICAL_SCROLL and VERTICAL_SCROLLBAR styles. The screen I am using is MainScreen.

    Read the article

  • How to use boost::crc?

    - by Andreas Bonini
    I want to use boost::crc so that it works exactly like PHP's crc32() function. I tried reading the horrible documentation and many headaches later I haven't made any progress. Apparently I have to do something like: int GetCrc32(const string& my_string) { return crc_32 = boost::crc<bits, TruncPoly, InitRem, FinalXor, ReflectIn, ReflectRem>(my_string.c_str(), my_string.length()); } bits should be 32.. What the other things are is a mystery. A little help? ;)

    Read the article

  • Using a priority queue in Java

    - by Bharat
    Forgive me if this is a tried question, but I'm having a little difficulty figuring it out. I currently have a class Node, and each 'node' is a square in a maze. I'm trying to implement the A* algorithm, so each of these nodes will have an f-cost (int) data member inside of it. I was wondering if there's a way that I can create a priority queue of these nodes, and set up the f-cost variable as the comparator? I've looked at examples online, but all I can find are String priority queues. Can I implement Comparator for the Node class? Would this allow me to access the data member stored inside it? Many Thanks!

    Read the article

  • GnuPG + Webservice + ASP.NET

    - by Karol Bladek
    Hi! I'm exhausted. I have installed GnuPG and exported secret key, and two public keys (my own and one of my client) from another instance of GnuPG. I try to configure 'my encrypting/decrypting' method on the local machine. When I run encrypting method from a little console application it works good. When I run this (same! - with the same body) method from my webservice on my local machine ... I have an ExitCode = 2. Happy in fact of catching the error message, but unhappy with their body. "gpg: no default secret key: secret key not available gpg: XXXXXXXXXXXXXXXX.xml: sign+encrypt failed: secret key not available" What should I do? Whats wrong? Best regards, Karol Bladek

    Read the article

  • PHP Explode and Get_Url: Not Showing up the URL

    - by elmaso
    hello! its a little bit hard to understand. in the header.php i have this code: <? $ID = $link; $url = downloadLink($ID); ?> I get the ID with this Variable $link -- 12345678 and with $url i get the full link from the functions.php in the functions.php i have this snippet function downloadlink ($d_id) { $res = @get_url ('' . 'http://www.example.com/' . $d_id . '/go.html'); $re = explode ('<iframe', $res); $re = explode ('src="', $re[1]); $re = explode ('"', $re[1]); $url = $re[0]; return $url; } and normally it prints the url out.. but, i cant understand the code..

    Read the article

  • Programatically enable / disable multitouch finger input?

    - by winSharp93
    I have a multitoch-enabled tablet PC running Windows 7. However, when using the stylus pen and getting too far away from the display, I often accidently hit it with my fingers which causes unwanted mouse-clicks. The solution is navigating to "Control Panel - Pen- and Finger Input - Finger Input" and deactivate the checkbox "Use the finger as an input device" (all titles translated so they might be different on an English windows). Now I am wondering whether I can do this programatically, too, so I would be able to write a little tray app for this. I tried using Process Monitor to find out registry keys, however, I did not find one which really shows the same effect as the checkbox. Does anyone know how to access this property (without using UI-Automation)? Cheers winSharp93

    Read the article

  • Blackberry.location API not working correctly

    - by chibineku
    I am experimenting with making Blackberry widgets but having a little trouble. My first trial involves displaying a button which, when clicked, calls a JavaScript function that should alert the phones latitude and longitude. The function looks: function whereAmI() { var latitude = blackberry.location.latitude; var longitude = blackberry.location.longitude; alert("Lat: "+latitude+", Long: "+longitude); } But it only ever alerts "Lat: 0, Long: 0". I've checked and my GPS seems to be working ok. I'm running OS 5.* on a Curve 8900. Any help would be appreciated :)

    Read the article

  • Error when using StaticResource

    - by James Hay
    Hi, I'm getting this error Attribute {StaticResource StoryboardIntroAnimation} value is out of range when I try and use a staic resource as the Storyboard property of a BeginStoryboard object. The markup looks a little like this: <UserControl ...> <UserControl.Resources> <Storyboard x:Key="StoryboardIntroAnimation"> ... </Storyboard> </UserControl.Resources> <UserControl.Triggers> <EventTrigger> <EventTrigger.Actions> <BeginStoryboard Storyboard="{StaticResource StoryboardIntroAnimation}" /> </EventTrigger.Actions> </EventTrigger> </UserControl.Triggers> ... </UserControl> Does anyone know why this is happening?

    Read the article

  • Gecko/Firefox support for HTML5 Notifications

    - by jAndy
    Hi Folks, I'm wondering if there is any build-in support for the HTML5 Notification feature in Gecko browsers so far? Maybe some hidden developer thingy ? I'm aware of WebKits window.webkitNotifications which works great, so, is there a Firefox implementation ? update After searching and reading some w3c HTML5 specs, I'm maybe a little bit off here. I can't find any Notification feature anywhere there. Am I facing wrong facts here? Is that just a "very own webkit implementation" ?

    Read the article

  • Python "Every Other Element" Idiom

    - by Matt Luongo
    Hey guys, I feel like I spend a lot of time writing code in Python, but not enough time creating Pythonic code. Recently I ran into a funny little problem that I thought might have an easy, idiomatic solution. Paraphrasing the original, I needed to collect every sequential pair in a list. For example, given the list [1,2,3,4,5,6], I wanted to compute [(1,2),(3,4),(5,6)]. I came up with a quick solution at the time that looked like translated Java. Revisiting the question, the best I could do was l = [1,2,3,4,5,6] [(l[2*x],l[2*x+1]) for x in range(len(l)/2)] which has the side effect of tossing out the last number in the case that the length isn't even. Is there a more idiomatic approach that I'm missing, or is this the best I'm going to get?

    Read the article

  • How to handle User "confirmation" with Watir/Cucumber?

    - by Matt Darby
    I'm new to Watir and I've having a little trouble getting logged in in my tests. I use authlogic as my authentication method of choice. When a User registers, they are sent an email with a confirmation link. Clicking this link confirms their account and they can then login. The issue I'm having is how do I confirm the User when using Watir? I have so far: Given /I sign up/ do BROWSER.goto("http://localhost:3000/register") BROWSER.text_field(:id, "user_email").set("[email protected]") BROWSER.text_field(:id, "user_name").set("Foo Bar) BROWSER.text_field(:id, "user_password").set("foo bar") BROWSER.text_field(:id, "user_password_confirmation").set("foo bar") BROWSER.button(:id, "user_submit").click end Given /I am logged in via Watir/ do BROWSER.goto("http://localhost:3000/login") BROWSER.text_field(:id, "user_session_email").set("[email protected]) BROWSER.text_field(:id, "user_session_password").set("foo bar") BROWSER.button(:id, "user_session_submit").click end This correctly populates the fields and the User is saved. Now I try to confirm the User like so: Given /I am confirmed/ do User.last.confirmed! end Unfortunately this doesn't work. What am I missing?

    Read the article

  • How can I dispatch an PropertyChanged event from a subscription to an Interval based IObservable

    - by James Hay
    I'm getting an 'UnauthorizedAccesExpection - Invalid cross-thread access' exception when I try to raise a PropertyChanged event from within a subscription to an IObservable collection created through Observable.Interval(). With my limited threading knowledge I'm assuming that the interval is happening on some other thread while the event wants to happen on the UI thread??? An explanation of the problem would be very useful. The code looks a little like: var subscriber = Observable.Interval(TimeSpan.FromSeconds(1)) .Subscribe(x => { Prop = x; // setting property raises a PropertyChanged event }); Any solutions?

    Read the article

  • C# - Cast object to IList<T> based on Type

    - by blu
    I am trying out a little reflection and have a question on how the cast the result object to an IList. Here is the reflection: private void LoadBars(Type barType) { // foo has a method that returns bars Type foo = typeof(Foo); MethodInfo method = foo.GetMethod("GetBars") .MakeGenericMethod(bar); object obj = method.Invoke(foo, new object[] { /* arguments here */ }); // how can we cast obj to an IList<Type> - barType } How can we cast the result of method.Invoke to an IList of Type from the barType argument?

    Read the article

  • C or C++ to write a compiler?

    - by H.Josef
    I want to write a compiler for a custom markup language, I want to get optimum performance and I also want to have a good scalable design. Multi-paradigm programming language (C++) is more suitable to implement modern design patterns, but I think that will degrade performance a little bit (think of RTTI for example) which more or less might make C a better choice. I wonder what is the best language (C, C++ or even objective C) if someone wants to create a modern compiler (in the sense of complying to modern software engineering principles as a software) that is fast, efficient, and well designed.

    Read the article

  • Thread and two dimensional array in objective C?

    - by mactonny
    Hey, guys, I am just starting to wrap my head around objective C and I am doing a little project on Iphone. And I just encountered a weird problem. I had to deal with images in my program so I have a lot local variables declared like temp[width][height]. If I am not using NSThread to perform image processing, it works all fine. However, if I use NSThread, it'll keep giving me EXC_BAD_ACCESS on whenever I try to access a 2-D array declared like temp[widht][height]. So I have to allocate memory from heap in order to have a 2-D array. That'll solve the problem but I still don't get it. My first thought would be stack over flow, but it worked all fine with one thread. I just don't get it.

    Read the article

  • "TypeError: CreateText() takes exactly 8 arguments (5 given)" with default arguments

    - by Eli Nahon
    def CreateText(win, text, x, y, size, font, color, style): txtObject = Text(Point(x,y), text) if size==None: txtObject.setSize(12) else: txtObject.setSize(size) if font==None: txtObject.setFace("courier") else: txtObject.setFace(font) if color==None: txtObject.setTextColor("black") else: txtObject.setTextColor(color) if style==None: txtObject.setStyle("normal") else: txtObject.setStyle(style) return txtObject def FlashingIntro(win, numTimes): txtIntro = CreateText(win, "CELSIUS CONVERTER!", 5,5,28) for i in range(numTimes): txtIntro.draw(win) sleep(.5) txtIntro.undraw() sleep(.5) I'm trying to get the CreateText function to create a text object with my "default" values if the parameters are not used. (I've tried it with blank strings "" instead of None and no luck) I'm fairly new to Python and have little programming knowledge.

    Read the article

  • Theory of Computation - Showing that a language is regular..

    - by Tony
    I'm reviewing some notes for my course on Theory of Computation and I'm a little bit stuck on showing the following statement and I was hoping somebody could help me out with an explanation :) Let A be a regular language. The language B = {ab | a exists in A and b does not exist in A*} Why is B a regular language? Some points are obvious to me. If b is simply a constant string, this is trivial. Since we know a is in A and b is a string, regular languages are closed under union, so unioning the language that accepts these two strings is obviously regular. I'm not sure that b is constant, however. Maybe it is, and if so, then this isn't really an issue. I'm having a hard time making sense of it. Thanks!

    Read the article

  • Background processing in rails

    - by hashpipe
    Hi, This might seem like a FAQ on stackoverflow, but my requirements are a little different. While I have previously used BackgroundRB and DJ for running background processes in ruby, my requirement this time is to run some heavy analytics and mathematical computations on a huge set of data, and I need to do this only about the first 15 days of the month. Going by this, I am tempted to use cron and run a ruby script to accomplish this goal. What I would like to know / understand is: 1 - Is using cron a good idea (cause I'm not a system admin, and so while I have basic idea of cron, I'm not overly confident of doing it perfectly) 2 - Can we somehow modify DJ to run only on the first 15 days of the month (with / without using cron), and then just stop and exit once all the jobs in the queue for the day are over (don't want it to ping the DB every time for a new job...whatever the jobs will be in the queue when DJ starts, that will be all). I'm not sure if I have put the question in the right manner, but any help in this direction will be much appreciated. Thanks

    Read the article

  • Nice shadow effect in text (UISegmentedControl)

    - by Matthias
    Hi, I would like to bring some color to the texts of my UISegmentedControl. So, I've searched a bit about this topic, but it seems to be not possible out-of-the-box. But I found this nice blog post (link text), how to build an image out of a custom text and then assign it to the segemented control. Works fine, but the text in these created images do not have this nice little shadow effect as the original ones. So, does anyone know, how to create such a shadow effect? I guess, Apple does the same (building an image for the text) with the standard segmenented control. Thanks for your help. Regards Matthias

    Read the article

  • Where do I find a good explanation of Javascript-ese

    - by tzenes
    I realize that title may require explanation. The language I first learned was C, and it shows in all my programs... even those not written in C. For example, when I first learned F# I wrote my F# programs like C programs. It wasn't until someone explained the pipe operator and mapping with anonymous functions that I started to understand the F#-ese, how to write F# like a F# programmer and not a C programmer. Now I've written a little javascript, mostly basic stuff using jquery, but I was hoping there was a good resource where I could learn to write javascript programs like a javascript programmer.

    Read the article

  • Where can I find a comprehensive reference for Zen Cart variables and overrides?

    - by Angelina
    Hi everyone, I'm working with Zen Cart for a client and I'm having a bit of trouble finding a practical, concise resource that gives reference to the most common template variables and overrides. This project is fairly superficial so that is all I need - but bonus points if you find something that goes a little bit deeper. Please note that I am looking for something that is 'at a glance', like a reference card. I have already looked at several books on Zen Cart, but most of them are designed for the end user or a sysadmin at most and leave much to be desired.

    Read the article

  • ffmpeg 0.5 flv to wav conversion creates wav files that other programs won't open.

    - by superrebel
    Hi, I am using the following command to convert FLV files to audio files to feed into julian, a speech to text program. cat ./jon2.flv | ffmpeg -i - -vn -acodec pcm_s16le -ar 16000 -ac 1 -f wav - | cat - > jon2.wav The cat's are there for debugging purposes as the final use will be a running program that will pipe FLV into ffmpeg's stdin and the stdout going to julian. The resulting wave files are identified by "file" as: jon3.wav: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 16000 Hz VLC (based on ffmpeg) plays the file, but no other tools will open/see the data. They show empty wav files or won't open/play. For example Sound Booth from CS4. Has anyone else had similar problems? Julian requires wav files 16bit mono at 16000 Hz. Julian does seem to read the file, but doesn't seem to go through the entire file (may be unrelated). Thanks, -rr

    Read the article

< Previous Page | 256 257 258 259 260 261 262 263 264 265 266 267  | Next Page >