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  • SQL Design Question regarding schema and if Name value pair is the best solution

    - by Aur
    I am having a small problem trying to decide on database schema for a current project. I am by no means a DBA. The application parses through a file based on user input and enters that data in the database. The number of fields that can be parsed is between 1 and 42 at the current moment. The current design of the database is entirely flat with there being 42 columns; some have repeated columns such as address1, address2, address3, etc... This says that I should normalize the data. However, data integrity is not needed at this moment and the way the data is shaped I'm looking at several joins. Not a bad thing but the data is still in a 1 to 1 relationship and I still see a lot of empty fields per row. So my concerns are that this does not allow the database or the application to be very extendable. If they want to add more fields to be parsed (which they do) than I'd need to create another table and add another foreign key to the linking table. The third option is I have a table where the fields are defined and a table for each record. So what I was thinking is to make a table that stores the value and then links to those two tables. The problem is I can picture the size of that table growing large depending on the input size. If someone gives me a file with 300,000 records than 300,000 x 40 = 12 million so I have some reservations. However I think if I get to that point than I should be happy it is being used. This option also allows for more custom displaying of information albeit a bit more work but little rework even if you add more fields. So the problem boils down to: 1. Current design is a flat file which makes extending it hard and it is not normalized. 2. Normalize the tables although no real benefits for the moment but requirements change. 3. Normalize it down into the name value pair and hope size doesn't hurt. There are a large number of inserts, updates, and selects against that table. So performance is a worry but I believe the saying is design now, performance testing later? I'm probably just missing something practical so any comments would be appreciated even if it’s a quick sanity check. Thank you for your time.

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  • Can we Initialize dynamic string array .

    - by SunilRai86
    is there any way to Initialize dynamic string array . public class CXmlFileHook { string vAppname; string vClassname; string vIdmark; string vExecname; string [] vApiName; string vCtor; public CXmlFileHook() { this.vAppname = "Not Set"; this.vIdmark = "Not Set"; this.vClassname = "Not Set"; this.vExecname = "Not Set"; this.vApiName = new string[9] { "Not Set", "Not Set", "Not Set", "Not Set", "Not Set", "Not Set", "Not Set", "Not Set" ,"Not Set"}; this.vCtor = "CXmlFileHook()"; } now i want the size of the string should increases dynamically and according to size it initializes it self is it possible????

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  • i get error when i try to upload a file?

    - by getaway
    I keep getting an error:Notice: Undefined index: on line 35 line 35: $handle = new Upload($_FILES['my_field']); this is my input field <input type="file" size="32" name="my_field" value="" /> I do not understand this error, thanks!!! EDIT: <form name="upload" id="upload" enctype="multipart/form-data" method="post" action="actions/upload.php" /> <p><input type="file" size="32" name="my_field" value="" /></p> <p class="button"><input type="hidden" name="action" value="image" /> <br> <input style="margin-left:224px;" type="submit" name="submit" value="upload" />

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  • View is moved 3 pixels

    - by Jakub
    Hello, In my app I move the table view (in order to make the text fields visible when the keyboard appears). The view is looks following: This is the code I use for resizing the view and moving it up: static const NSUInteger navBarHeight = 44; CGRect appFrame = [[UIScreen mainScreen] applicationFrame]; tableView.frame = CGRectMake(0, navBarHeight, appFrame.size.width, appFrame.size.height-navBarHeight-216); //216 for the keyboard NSIndexPath *indPath = [self getIndexPathForTextField:textField]; //get the field the view should scroll to [tableView scrollToRowAtIndexPath:indPath atScrollPosition:UITableViewScrollPositionMiddle animated:YES]; The problem is that when the view is moved up it also moves 3 pixels into right direction (it is hard to see the difference in the screenshot, but it is visible when the animation is on and I measured the difference with PixelStick tool). Here it is how it looks after the move: My analysis shows that scrolling the table does not influence the move to the right. Any ideas what is wrong in the code above that makes the view move to the right?

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  • the use of private keyword

    - by LAT
    Hi everyone I am new to programming. I am learning Java now, there is something I am not really sure, that the use of private. Why programmer set the variable as private then write , getter and setter to access it. Why not put everything in public since we use it anyway. public class BadOO { public int size; public int weight; ... } public class ExploitBadOO { public static void main (String [] args) { BadOO b = new BadOO(); b.size = -5; // Legal but bad!! } } I found some code like this, and i saw the comment legal but bad. I don't understand why, please explain me.

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  • Why is this javascript function so slow on Firefox?

    - by macrael
    This function was adapted from the website: http://eriwen.com/javascript/measure-ems-for-layout/ function getEmSize(el) { var tempDiv = document.createElement("div"); tempDiv.style.height = "1em"; el.appendChild(tempDiv); var emSize = tempDiv.offsetHeight; el.removeChild(tempDiv); return emSize; } I am running this function as part of another function on window.resize, and it is causing performance problems on Firefox 3.6 that do not exist on current Safari or Chrome. Firefox's profiler says I'm spending the most time in this function and I'm curious as to why that is. Is there a way to get the em size in javascript without doing all this work? I would like to recalculate the size on resize incase the user has changed it.

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  • reading partially from sockets

    - by nomad.alien
    I'm having a little test program that sends a lot of udp packets between client-server-client (ping/pong test). The packets are fixed size on each run(last run is max allowable size of udp packet) I'm filling the packets with random data except for the beginning of each packet that contains the packet number. So I'm only interested to see if I receive all the packets back at the client. I'm using sendto() and recvfrom() and I only read the sizeof(packet_number) (which in this case is an int). What happens to the rest of the data? Does it end up in fairyland (gets discarded)? or does the new packet that arrives gets appended to this "old" data? (using linux)

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  • JQuery div tag has children in FireFox but not Chrome

    - by John Edwards
    I am using JQuery ajax to load images from a url, display them, and then place a button on top of each image. The code works in firefox, but in chrome, the div parent "photos" that should have all the children(one child div "photo" for each image received from the url) is 0. I have tried read() and load(), but nothing seems to work. If I run alert($('#photos').children().size()); in the Chrome console it returns the children. But at execution it returns 0. Any ideas? $(window).load(function () { $("p").text("The DOM is now loaded and can be manipulated."); //returns 0 in chrome, but 10 in firefox alert($('#photos').children().size()); $('#photos').children().each(function() { //do stuff

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  • Image visualization with canvas. How to resize them?

    - by Luca Matteis
    I'm building a website photo gallery for a friend. Images are loaded as simple DOM image objects (<img src="" />), and the size of these images is based on the browser size. So I resize them with CSS. This isn't an optimal solution since CSS resizing seems to change the quality of the image and pixelate it quite a bit. I was thinking of rendering the image with canvas and then resize it with that so that the quality remains effective, but I can't find any info about this online. Any ideas?

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  • When i add a bitmap to an array list the last element is duplicated in previous indexes

    - by saxofone2
    I'm trying to implement a personal way of undo/redo in a finger paint-like app. I have in synthesis three objects: the Main class (named ScorePadActivity), the relative Main Layout (with buttons, menus, etc, as well as a View object where I create my drawings), and a third object named ArrayList where i'm writing the undo/redo code. The problem is, when I press the undo button nothing happens, but if I draw anything again "one-time" and press undo, the screen is updated. If I draw many times, to see any changes happen on screen I have to press the undo button the same number of times I have drawn. Seems like (as in title) when I add a bitmap to the array list the last element is duplicated in previous indexes, and for some strange reason, everytime I press the Undo Button, the system is ok for one time, but starts to duplicate until the next undo. The index increase is verified with a series of System.out.println inserted in code. Now when I draw something on screen, the array list is updated with the code inserted after the invocation of touchup(); method in motionEvent touch_up(); } this.arrayClass.incrementArray(mBitmap); mPath.rewind(); invalidate(); and in ArrayList activity; public void incrementArray(Bitmap mBitmap) { this._mBitmap=mBitmap; _size=undoArray.size(); undoArray.add(_size, _mBitmap); } (All Logs removed for clear reading) The undo button in ScorePadActivity calls the undo method in View activity: Button undobtn= (Button)findViewById(R.id.undo); undobtn.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { mView.undo(); } }); in View activity: public void undo() { this.mBitmap= arrayClass.undo(); mCanvas = new Canvas(mBitmap); mPath.rewind(); invalidate(); } that calls the relative undo method in ArrayList activity: public Bitmap undo() { // TODO Auto-generated method stub _size=undoArray.size(); if (_size>1) { undoArray.remove(_size-1); _size=undoArray.size(); _mBitmap = ((Bitmap) undoArray.get(_size-1)).copy(Bitmap.Config.ARGB_8888,true); } return _mBitmap; } return mBitmap and invalidate: Due to my bad English I have made a scheme to make the problem more clear: I have tried with HashMap, with a simple array, I have tried to change mPath.rewind(); with reset();, new Path(); etc but nothing. Why? Sorry for the complex answer, i want give you a great thanks in advance. Best regards

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  • PHP Session / Array Problem accesing

    - by Chris
    Hello, I have a form that certain data, which then gets calculated and gets displayed in a table. All the data gets saved in a 2 dimensional array. Every time i go back to the form the new data gets saved in the array. That data will be displayed in the next table row and so on. I have used print_r($_Session) and everything gets properly saved in the array. Although i have no idea how to acces the session variables area, floor, phone, network etc wich are now in the array. Without arrays i stored them in a variable for example $phone , and did calculations with it. But now when i use the arrays, i keep on getting undefined index phone etc... How can i acces these variables, been looking at this for hours without getting any closer to a solution. Any help much appreciated. Regards. First page: if (empty ($ _POST)) ( Mode = $ name $ _POST ['state name']; $ Area = $ _POST ['size']; $ Floor = isset ($ _POST ['floor'])? $ _POST ['Floor'] 0, / / if checkbox checked value 1 else 0 $ Phone = isset ($ _POST ['phone'])? $ _POST ['Phone']: 0; $ Network = isset ($ _POST ['network'])? $ _POST ['Network']: 0; / / Control surface if (is_numeric ($ area)) / / OK ( if (isset ($ _SESSION ['table'])) ( / / Create a new row to the existing session table $ Table = $ _SESSION ['table']; $ Number = count ($ table); $ Table [$ count] [0] = $ file name; $ Table [$ count] [1] = $ size; $ Table [$ count] [2] = $ floor; $ Table [$ count] [3] = $ phone; $ Table [$ count] [4] = $ network; $ _SESSION ['Table'] = $ table; ) else ( / / Create the session table $ Table [0] [0] = $ file name; $ Table [0] [1] = $ size; $ Table [0] [2] = $ floor; $ Table [0] [3] = $ phone; $ Table [0], [4] $ = network; $ _SESSION ['Table'] = $ table; ) header ("Location: ExpoOverzicht.php"); ) else ( echo "<h1> surface Wrong - New try </ h1>"; ) ) When i made the php code withotu the arrays i declared like this, and it worked fine. But now there in the array, and i have no idea how to "acces them" $standnaam = $_SESSION["standnaam"]; $oppervlakte = $_SESSION["oppervlakte"]; $verdieping = $_SESSION["verdieping"]; $telefoon = $_SESSION["telefoon"]; $netwerk = $_SESSION["netwerk"];

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  • Drawing Image onto Canvas Stretches Image?

    - by Fred Finkle
    I have this code (stolen from the web): function readIt() { var reader = new FileReader(); reader.onload = (function(e) { var img = new Image(); img.src = e.target.result; var c = document.getElementById("canvas"); var ctx = c.getContext("2d"); ctx.drawImage(img, 0, 0); } ); reader.readAsDataURL(document.getElementById('userImage').files[0]); } Which works up to a point. The canvas's width and height are set to the size of the image, but only the top left of the image appears - It appears to be stretched so it fits all the space allocated to the canvas (enough to display the whole image - 615px x 615px). If I add an <img> element sized the same size as the canvas and point the src to the image in the file system it appears perfect. I'm using Chrome, but it appears the same in Firefox. Thanks in advance.

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  • What is the REGEX of a CSS selector

    - by user421563
    I'd like to parce a CSS file and add before every CSS selector another selector. From: p{margin:0 0 10px;} .lead{margin-bottom:20px;font-size:21px;font-weight:200;line-height:30px;} I'd like: .mySelector p{margin:0 0 10px;} .mySelector .lead{margin-bottom:20px;font-size:21px;font-weight:200;line-height:30px;} But my CSS file is really complex (in fact it is the bootstrap css file) so the regex should match all CSS selectors. For now I have this regex: ([^\r\n,{};]+)(,|{) and you can see the result here http://regexr.com?328ps but as you can see there are a lot of matches that shouldn't match for example: text-shadow:0 -1px 0 rgba(0, matchs positive but it shouldn't Does someone have a solution ? THX

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  • Auto not being recognised by the compiler, what would be the best replacement?

    - by user1719605
    So I have wrote a program that uses auto however the compiler doesn't seem to recognize it, probably it is an earlier compiler. I was wondering for my code, with are suitable variables to fix my code so that I do not need to use the auto keyword? I'm thinking a pointer to a string? or a string iterator, though I am not sure. #include <cstdlib> #include <string> #include <iostream> #include <unistd.h> #include <algorithm> using namespace std; int main(int argc, char* argv[]) { enum MODE { WHOLE, PREFIX, SUFFIX, ANYWHERE, EMBEDDED } mode = WHOLE; bool reverse_match = false; int c; while ((c = getopt(argc, argv, ":wpsaev")) != -1) { switch (c) { case 'w': // pattern matches whole word mode = WHOLE; break; case 'p': // pattern matches prefix mode = PREFIX; break; case 'a': // pattern matches anywhere mode = ANYWHERE; break; case 's': // pattern matches suffix mode = SUFFIX; break; case 'e': // pattern matches anywhere mode = EMBEDDED; break; case 'v': // reverse sense of match reverse_match = true; break; } } argc -= optind; argv += optind; string pattern = argv[0]; string word; int matches = 0; while (cin >> word) { switch (mode) { case WHOLE: if (reverse_match) { if (pattern != word) { matches += 1; cout << word << endl; } } else if (pattern == word) { matches += 1; cout << word << endl; } break; case PREFIX: if (pattern.size() <= word.size()) { auto res = mismatch(pattern.begin(), pattern.end(), word.begin()); if (reverse_match) { if (res.first != word.end()) { matches += 1; cout << word << endl; } } else if (res.first == word.end()) { matches += 1; cout << word << endl; } } break; case ANYWHERE: if (reverse_match) { if (!word.find(pattern) != string::npos) { matches += 1; cout << word << endl; } } else if (word.find(pattern) != string::npos) { matches += 1; cout << word << endl; } break; case SUFFIX: if (pattern.size() <= word.size()) { auto res = mismatch(pattern.rbegin(), pattern.rend(), word.rbegin()); if (reverse_match) { if (res.first != word.rend()) { matches = +1; cout << word << endl; } } else if (res.first == word.rend()) { matches = +1; cout << word << endl; } } break; case EMBEDDED: if (reverse_match) { if (!pattern.find(word) != string::npos) { matches += 1; cout << word << endl;} } else if (pattern.find(word) != string::npos) { matches += 1; cout << word << endl; } break; } } return (matches == 0) ? 1 : 0; } Thanks in advance!

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  • c struct question

    - by lhw
    Hi, I'm trying to implement a simple priority queue from array of queues. I'm trying to define a struct queue, and than a struct priority queue that has an array of queues as its member variable. However, when I try to compile the code, I get the following error: pcb.h:30: error: array type has incomplete element type The code is below: typedef struct{ pcb *head; pcb *tail; SINT32 size; } pcb_Q; typedef struct { struct pcb_Q queues[5]; SINT32 size; } pcb_pQ; Could someone give me a hand? Thanks a lot.

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  • Extending a view to the left side, animated

    - by Heinrich
    Hi, I have a view that I want to extend on the left side using an animation. All borders but the left one should remain the same, so the x position and the width of the view are changing. I use this code: [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:5.0]; self.frame = CGRectMake(self.frame.origin.x-100, self.frame.origin.y, self.frame.size.width+100, self.frame.size.height); [UIView commitAnimations]; If I run this code, the width of the view is set to the new value immediately and then the view is moved to the new x point, but why? How can I change this behaviour? Thanks for your ideas!

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  • android localization: Is it a good practice to have only needed resource to put in localized folder?

    - by MobileDev123
    Hi, My application has 4 languages in it. However only one module needs to be localized out of 5, This module has 4 layout files and some images, remaining files can be there in default layout folder and drawable folders. My question is : is it good practice to put only needed files in localization folders, if I leave other files in its respective folders and don't copy them in translation folders, does my application throw NullPointerException when my application runs in other language? and Does android market have any size limit? (Also being a BB developer,AFAIK they do not allow OTA, if the application size grows more than 3 mb) [In case i need to copy the layout and image files]. Note about NullPointerException : it throws in string if you omit some string in localization and application runs in that particular locale. Thanks

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  • Game Objects Talking To Each Other

    - by PhilCK
    What is a good way of dealing with objects and having them talk to each other? Up until now all my games hobby/student have been small so this problem was generally solved in a rather ugly way, which lead to tight integration and circular dependencies. Which was fine for the size of projects I was doing. However my projects have been getting bigger in size and complexity and now I want to start re-using code, and making my head a simpler place. The main problem I have is generally along the lines of Player needs to know about the Map and so does the Enemy, this has usually descended into setting lots of pointers and having lots of dependencies, and this becomes a mess quickly. I have thought along the lines of a message style system. but I cant really see how this reduces the dependencies, as I would still be sending the pointers everywhere. Thanks. PS: I guess this has been discussed before, but I don't know what its called just the need I have.

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  • How to deal with multiple screensizes + dynamic controls in Android?

    - by chobo2
    Hi I am learning how to program on Android phone. However I am unsure how to make my application work for the different screen sizes and resolutions. I read the tutorial on the android site and still unsure how to do it. First I know there are different files so could make a layout for each of the sizes but my problem is most of the screen needs to be dynamically created so there would not be much to put in these files. So I am not sure how to android to re size dynamic controls based on the screen size. I have also read it is bad practice to make controls in anything but the xml file as it separates view logic and programming logic. However they never talk about if you need to make these controls dynamically what you should do. So is there some other way to do it that is considered good practice?

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  • How to speed up saving a UIImagePickerController image from the camera to the filesystem via UIImagePNGRepresentation()?

    - by kazuhito0000
    I'm making an applications that let users take a photo and show them both in thumbnail and photo viewer. I have NSManagedObject class called photo and photo has a method that takes UIImage and converts it to PNG using UIImagePNGRepresentation() and saves it to filesystem. After this operation, resize the image to thumbnail size and save it. The problem here is UIImagePNGRepresentation() and conversion of image size seems to be really slow and I don't know if this is a right way to do it. Tell me if anyone know the best way to accomplish what I want to do. Thank you in advance.

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  • Enable vertical scrolling on textarea

    - by Hozefa
    I have a textarea that I want to enable vertical scrolling. When I exceed the height of the textarea, it increases in size. The scroll bar does not appear. I want that a vertical scroll bar appears and the users are not able to resize the text area as well. I searched online and tried solutions posted, but none seem to work. Demo: http://jsfiddle.net/hozefa/8fv6e/ CSS: #imageURLId{ font-size: 14px; font-weight: normal; resize: none; overflow-y: scroll; } HTML: <label for="aboutDescription" id="aboutHeading">About</label> <textarea rows="15" cols="50" id="aboutDescription" style="resize: none;"></textarea> <a id="imageURLId" target="_blank">Go to HomePage</a>

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  • How can I make a table move in JavaScript?

    - by Michal Skrzypek
    My problem is that I was creating a simple website the other day and I needed the content to move according to the button pressed. I managed to do so in CSS3, but the solution did not work for IE whatsoever. Therefore I would like to ask if there is a simple solution for that in js? I don't know js at all but I heard what I need is much easier in js than in css. Details: http://i42.tinypic.com/6yl4ia.png I need the table in the picture to move according to the buttons (which are labels to be exact). The visible area is a div. Here's the relevant code (without animation as I was not satisfied with it): body { background-color: #fff; color: #fff; padding:0px; } #bodywrapperfixed { width: 1248px; margin: 0px auto; position: relative; overflow: hidden; height: 730px; } #bodywrapper { display:block; background-color: #fff; width: 1248px; color: #59595B; padding-top:50px; font-family: 'Roboto', sans-serif; position: absolute; top:0px; left:0px; z-index:1; font-size: 60px; height:730px; } #bodywrapper img { width:400px; padding:15px 0px 20px 0px; } #texten { font-family: 'Roboto', sans-serif; font-size: 35px; padding:5px; } #textpl { font-family: 'Roboto', sans-serif; font-size: 25px; padding:5px; } table#linki { width: 110px; border: none; margin-top:15px; } label { display: block; height: 54px; width: 54px; color:#fff; font-family: 'Roboto', sans-serif; font-weight: 300; font-size: 35px; background-color: #117D10; text-align: center; padding:23px; } label:hover { background-color: #004F00; cursor: pointer; } input#pl { position: absolute; top: -9999px; left: -9999px; } input#en { position: absolute; top: -9999px; left: -9999px; } and the relevant HTML: <div id="bodywrapperfixed"> <div id="bodywrapperfloat"> <table id="ramka"> <tr> <td>random text</td> <td><div id="bodywrapper"> <center> <div id="texten"><div style="font-weight:300; display:inline-block;">Introducing the all-in-one entertainment system.</div><div style="font-weight:500; display:inline-block;">&nbsp;For everyone.</div></div> <div id="textpl"><div style="font-weight:300; display:inline-block;">Przedstawiamy zintegrowany system rozrywki.</div><div style="font-weight:500; display:inline-block;">&nbsp;&nbsp;Dla wszystkich.</div></div> <img src="imgs/xboxone.png"> <div id="texten"><div style="font-weight:300; display:inline-block;">Choose your version of the story:</div></div> <div id="textpl"><div style="font-weight:300; display:inline-block;">Wybierz swoja wersja opowiesci:</div></div> <table id="linki"> <tr> <td><label for="en">en</label><input id="en" type="checkbox"></td> <td><label for="pl">pl</label><input id="pl" type="checkbox"></td> </tr></table> </center> </div></td> <td>random text</td> </tr> </table> </div> </div> Here's what it looks like: http://ingame.lh.pl/thinkone/ Please help me.

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  • Div smart width

    - by Mark
    see fiddle html <div class="e" style="left:5px;top:5px;">aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa bbbbbbbbbbbbbbbbbbbbbbbbbb</div> <div class="e" style="left:5px;top:100px;">aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa</div>? css .e { font-size: 10px; font-family: arial; background-color: yellow; position: absolute; max-width: 300px; } you will notice the 2nd div fits the size of the content exactly, but on the first div there's a bunch of empty space to the right of the a's and b's. This is because the div hit its max width of 300px and then wrapped the b's to a 2nd line. The wrapping is good, but then I would expect the div to then shrink back down to the width of the a's so that there's no empty space to the right. Is it possible to get it to do this? Tested in Chrome and FF.

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