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  • How does the iPhone SDK Core Data system store date types to sqlite?

    - by Andrew Arrow
    I used core data to do this: NSManagedObjectContext *m = [self managedObjectContext]; Foo *f = (Foo *)[NSEntityDescription insertNewObjectForEntityForName:@"Foo" inManagedObjectContext:m]; f.created_at = [NSDate date]; [m insertObject:f]; NSError *error; [m save:&error]; Where the created_at field is defined as type "Date" in the xcdatamodel. When I export the sql from the sqlite database it created, created_at is defined as type "timestamp" and the values look like: 290902422.72624 Nine digits before the . and then some fraction. What is this format? It's not epoch time and it's not julianday format. Epoch would be: 1269280338.81213 julianday would be: 2455278.236746875 (notice only 7 digits before the . not 9 like I have) How can I convert a number like 290902422.72624 to epoch time? Thanks!

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  • Does the iPhone compress images saved within my app's documents directory?

    - by Jane Sales
    We are caching images downloaded from our server. We write them to our local storage like this: NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0] ; NSString* folder = [[documentsDirectory stringByAppendingPathComponent:@"flook.images"] retain]; NSString* fileName = [folder stringByAppendingFormat:@"/%@", aBaseFilename]; BOOL writeSuccess = [anImageData writeToFile:fileName atomically:NO]; The downloaded images are always the expected size, around 45-85KB. Later, we read images from our cache like this: NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0] ; NSString* folder = [[documentsDirectory stringByAppendingPathComponent:@"flook.images"] retain]; NSString* fileName = [folder stringByAppendingFormat:@"/%@", aBaseFilename]; image = [UIImage imageWithContentsOfFile:fileName]; Occasionally, the images returned from this cache read are much smaller because they are much more compressed - around 5-10KB. Has the OS done this to us?

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  • In app purchase on iphone.: How to receive your available products *before* someone may be able to b

    - by Thorsten S.
    Currently I am loading my supported products from a plist and after that I send a SKProductsRequest to guarantee that my SKProducts are still valid. So I set up the request, start it and get the response in: (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response Now, so far all functions correctly. Problem: From calling the request until receiving the response it may last several seconds. Until that my app is already loaded and the user may be able to choose and buy a product. But because no products have been received, the available products are not in sync with the validated products - unlikely, but possible error. So my idea is to wait until the data is loaded and only continue when the list is validated. (Just a few seconds waiting...). I have a singleton instance managing all products. + (MyClass *) sharedInstance { if (!sharedInstance) sharedInstance = [MyClass new]; // Now wait until we have our data [condition lock]; while (noEntriesYet) // is yes at begin [condition wait]; [condition unlock]; return sharedInstance; } - productsRequest: didReceiveResponse: { [condition lock]; // I have my data noEntriesYet = false; [condition signal]; [condition unlock]; } Problem: The app freezes. Everything works fine if didReceiveResponse is completed before the sharedInstance is queried. There are different threads, the lock is working if wait is reached during didReceiveResponse, everything fine. But if not, didReceiveResponse is never called even if the request was sent. The lock is released, everything looks ok. I have tried to send the product request in a separate NSThread, with NSOperationQueue...without avail. Why ? What is happening ? How to solve the problem ?

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  • iphone: custom UITableViewCell taller than the default cell view.

    - by Luc
    Hello, I'm creating an application that consists of a ListView with 5 rows: - 1st one containing a graph - 2nd to 5th rows containing some data with the same formatting. I have created 2 classes: GraphCustomViewCell and DataCustomViewCell. Depending upon the position of the cell I load the correct CustomCell with: NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:@"GraphCustomViewCell" owner:nil options:nil]; for(id currentObject in topLevelObjects) { if([currentObject isKindOfClass:[GraphCustomViewCell class]]) { cell = (GraphCustomViewCell *)currentObject; break; } } That works fine except that the first row, the one corresponding to the graph, is bigger (in height) that the 4 other rows, and as a results it hides the 3 first other rows. Is there any option in the table view that enables the custom cell to expand the default cells ? I'd like that the 5 rows (graph + 4 data rows) to fit the entire screen (480 - tabbar's height). Thanks a lot for your help. Regards, Luc

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  • How do you get the viewport scale after pinch/zoom on an iPhone web app?

    - by Loktar
    Does anyone know how to get the size in pixels or scale value of the viewport after a user has pinched or double tapped to zoom in/out on a page in JavaScript? I've tried using window.innerWidth but I've had mixed results. Sometimes it seems to accurately give the number of pixels the viewport is showing, however, if I zoom way in on a page and then do a large pinch to zoom back out, window.innerWidth will be around 600-700 even though it is only showing ~200px of the page. The page is only 400px wide and it didn't show the checkered "you've gone too far" background you see when you zoom out beyond the page size. If I do small pinches to zoom in and out, window.innerWidth appears to work just fine. Unfortunately I can't rely on a user only making small pinch gestures :) I've also tried to use the scale property on the gesture event object, but I've found that unreliable because you don't always know the initial scale when you reload the page or use back/forward buttons to navigate to it even when using the meta tag to specify it. Ultimately, I'm trying to make an app that is aware of when a user is trying to zoom out beyond the maximum zoom level so if there is another way to do this I'm interested in hearing about it :) Here's the code I'm using to get the innerWidth: document.body.addEventListener('gestureend', function (evt) { console.log(window.innerWidth); // inaccurate when doing large pinch gestures }, false); Thanks!

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  • iPhone Adding Controls (UIButton, UILabel etc.) on a Playing Video!

    - by Taimur Hamza
    I have been assigned an 'easy' task of adding a button over a playing video. I m terming it easy as i have got the sample code downloaded from Apple's sample code. http://rapidshare.com/files/393248642/MoviePlayer_iPhone.zip Anybody who wants to reply to my query and intends to help should download this project and run it otherwise it wudnt be easy to understand my problem. Thanks! And now the weird problem i am facing is: In the sample project developer has added the view ( UILabel and UIButton ) in the Appdelegate. And i want it other xib files not the App delegate . Fine i added a view 'myButtonABC' instead of 'My Overlay View'. And added this code in my xib file's implementation file. (void)viewDidLoad { TaimurAppDelegate *appDelegate = (TaimurAppDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate initAndPlayMovie:[self localMovieURL]]; NSArray *windows = [[UIApplication sharedApplication] windows]; if ([windows count] 1) { UIWindow *moviePlayerWindow = [[UIApplication sharedApplication] keyWindow]; [moviePlayerWindow addSubview:self.myABC]; } } Now my question is do i need to declare a UIWindow object in the header file here. As i am not working in the app delegate class. As i said previously i have to add this button over a video in other screen and not on the main screen. The third question is can anyone, which in fact is the most imp of all. In my view , if i am able to do this one my problem would be solved. As i have spend considerable amount of time on this task so far. The question is " How can i connect myABCButton (which is a view added to my xib file ) to the File's Owner. Thanks for your patience. Replies Appreciated ! Taimur

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  • iPhone "touchesBegan" and "touchesMoved" message ... do not move to centre of touch

    - by Nippysaurus
    I am modifying the "MoveMe" example from the apple web site. When I get the "touchesMoved" message I move the centre of the target view to the centre of the touch. Is there a way that when the touch starts ("touchesBegan" message) I can remember the offset from the target view and keep that offset. Let me know if this is hard to understand and I will try to explain it a bit better.

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  • iPhone CoreData: How can I track/observe all changes within a subgraph?

    - by D Carney
    I have a NSManagedObjectContext in which I have a number of subclasses of NSManagedObjects such that some are containers for others. What I'd like to do is watch a top-level object to be notified of any changes to any of its properties, associations, or the properties/associations of any of the objects it contains. Using the context's 'hasChanges' doesn't give me enough granularity. The objects 'isUpdated' method only applies to the given object (and not anything in its associations). Is there a convenient (perhaps, KVO-based) was I can observe changes in a context that are limited to a subgraph?

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  • iPhone: how do I set up a clear window-size "blocker view"?

    - by Ben
    I feel like this should be obvious to me, but for some reason I can't figure this out. I have a navigation interface with nav bar, tool bar, and primary view. Sometimes the user takes an action that causes a progress indicator to appear in the middle of the view. While the progress indicator (which is a custom UIView) in spinning in the middle, I want no touch input to be allowed to go to any of the underlying interface (main view, nav bar, toolbar, etc). But this doesn't seem trivial. I've tried (and failed) to create a simple view whose only job is to swallow touch input and use it as a window subview-- no dice, it never gets the touch events (and yes, it does have userInteractionEnabled). I've tried to bolt it on as a transparent modal view controller, but those don't seem to ever be transparent. Thoughts? What am I missing? Thanks!

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  • iPhone: cached profile images from the web - how to find out that remote image changed?

    - by Stefan Klumpp
    I'm loading profile pictures from Facebook, cache them on disk and load them into cells of a UITableView. Now I'm wondering, how I can find out when someone has changed his/her profile picture on Facebook that I have to load the new image from the web instead of using the one cached disk. The url of the image is always the same. Is there a lightweight way of doing this without downloading the image and comparing it to the local file?

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  • How do I control the background color during the iPhone flip view animation transition?

    - by Rob S.
    I have some pretty standing flipping action going on: [UIView beginAnimations:@"swapScreens" context:nil]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:self.view cache:YES]; [UIView setAnimationDuration:1.0]; [self.view exchangeSubviewAtIndex:0 withSubviewAtIndex:1]; [UIView commitAnimations]; To Apple's credit, this style of animation is amazingly easy to work with. Very cool, and I've been able to animate transitions, flips, fades etc. throughout the app very easily. Question: During the flip transition, the background visible 'behind' the two views during the flip is white and I'd like it to be black. I've: Set the background of the containing view (self.view above) - no dice. I really thought that would work. Set the background of each view to black - no dice. I didn't think this would work although you give different things a shot to understand better :) Google'd like crazy; keep landing on Safari-related listings. Thanks in advance!

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  • How to decode UTF8 characters with JSON on iPhone ?

    - by Fabrizio
    Hi there, I'm using ASIHTTP Request to get a NSString response that I give to a SBJSON parser. The problem is that inside the NSString response I got some UTF8 encoded character (accent) that I need do decode to make the app works. How can I decode UTF8 with JSON? I call the JSON message like this: [jsonParser objectWithString:jsonString error:NULL]; Any help would be so appreciated. Fabrizio

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  • IPhone sdk stop the accelerometer from working when something happens.

    - by Harry
    Hi, I am using the accelerometer to move a few UIImageViews around the screen, at the moment the accelerometer only works when a NSTimer is at 0, this is fine. I would also like to make the accelerometer stop again when a different function happens. here is my code at the moment: -(BOOL) accelerometerWorks { return time == 0; } -(void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration{ if(![self accelerometerWorks]) return; valueX = acceleration.x*25.5; int newX = (int)(ball.center.x +valueX); if (newX 320-BALL_RADIUS) newX = 320-BALL_RADIUS; if (newX < 0+BALL_RADIUS) newX = 0+BALL_RADIUS; int XA = (int)(balloonbit1.center.x +valueX); if (XA 320-BALL_RADIUS) XA = 320-BALL_RADIUS; if (XA < 0+BALL_RADIUS) XA = 0+BALL_RADIUS; int XB = (int)(balloonbit2.center.x +valueX); if (XB 320-BALL_RADIUS) XB = 320-BALL_RADIUS; if (XB < 0+BALL_RADIUS) XB = 0+BALL_RADIUS; int XI = (int)(balloonbit3.center.x +valueX); if (XI 320-BALL_RADIUS) XI = 320-BALL_RADIUS; if (XI < 0+BALL_RADIUS) XI = 0+BALL_RADIUS; int XJ = (int)(balloonbit4.center.x +valueX); if (XJ 320-BALL_RADIUS) XJ = 320-BALL_RADIUS; if (XJ < 0+BALL_RADIUS) XJ = 0+BALL_RADIUS; int XE = (int)(balloonbit5.center.x +valueX); if (XE 320-BALL_RADIUS) XE = 320-BALL_RADIUS; if (XE < 0+BALL_RADIUS) XE = 0+BALL_RADIUS; int XF = (int)(balloonbit6.center.x +valueX); if (XF 320-BALL_RADIUS) XF = 320-BALL_RADIUS; if (XF < 0+BALL_RADIUS) XF = 0+BALL_RADIUS; int XH = (int)(balloonbit8.center.x +valueX); if (XH 320-BALL_RADIUS) XH = 320-BALL_RADIUS; if (XH < 0+BALL_RADIUS) XH = 0+BALL_RADIUS; ball.center = CGPointMake (newX, 429); balloonbit1.center = CGPointMake (XA, 429); balloonbit2.center = CGPointMake (XB, 426); balloonbit3.center = CGPointMake (XI, 410); balloonbit4.center = CGPointMake (XJ, 415); balloonbit5.center = CGPointMake (XE, 409); balloonbit6.center = CGPointMake (XF, 427); balloonbit8.center = CGPointMake (XH, 417); } This all works fine, i would now like to stop the accelerometer from working, using the same accelerometerWorks method or a new method, accelerometerWontWork. This is the code that when it is called i would like the accelerometer to stop. (it is very long so i wont put all of it there, but its all the same throughout): -(void) checkCollision{ if (CGRectIntersectsRect(pinend.frame, balloonbit1.frame)){ if (balloonbit1.frame.origin.y pinend.frame.origin.y){ [maintimer invalidate]; levelfailed.center = CGPointMake (160, 235); } } if (CGRectIntersectsRect(pinend.frame, balloonbit2.frame)){ if (balloonbit2.frame.origin.y pinend.frame.origin.y){ [maintimer invalidate]; levelfailed.center = CGPointMake (160, 235); } } if (CGRectIntersectsRect(pinend.frame, balloonbit3.frame)){ if (balloonbit3.frame.origin.y pinend.frame.origin.y){ [maintimer invalidate]; levelfailed.center = CGPointMake (160, 235); } } } I understand that i may have to turn this into a BOOL. Thats fine. If i haven't explained it well please say and i will re write it. Thanks! Harry.

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  • iPhone multi-touch move, scale and rotate, how to prevent scale?

    - by russhill
    I have existing code for tracking multi-touch positions and then moving, rotating and scaling the item - in this case an image - appropriately. The code works really well and in itself is perfect, however for this particular task, I need the movement and rotation ONLY. I have spent time trying to work out what is going on in this routine, but maths is not my strong point so wanted to see if anyone could assist? - (CGAffineTransform)incrementalTransformWithTouches:(NSSet *)touches { NSArray *sortedTouches = [[touches allObjects] sortedArrayUsingSelector:@selector(compareAddress:)]; NSInteger numTouches = [sortedTouches count]; // No touches if (numTouches == 0) { return CGAffineTransformIdentity; } // Single touch if (numTouches == 1) { UITouch *touch = [sortedTouches objectAtIndex:0]; CGPoint beginPoint = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch); CGPoint currentPoint = [touch locationInView:self.superview]; return CGAffineTransformMakeTranslation(currentPoint.x - beginPoint.x, currentPoint.y - beginPoint.y); } // If two or more touches, go with the first two (sorted by address) UITouch *touch1 = [sortedTouches objectAtIndex:0]; UITouch *touch2 = [sortedTouches objectAtIndex:1]; CGPoint beginPoint1 = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch1); CGPoint currentPoint1 = [touch1 locationInView:self.superview]; CGPoint beginPoint2 = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch2); CGPoint currentPoint2 = [touch2 locationInView:self.superview]; double layerX = self.center.x; double layerY = self.center.y; double x1 = beginPoint1.x - layerX; double y1 = beginPoint1.y - layerY; double x2 = beginPoint2.x - layerX; double y2 = beginPoint2.y - layerY; double x3 = currentPoint1.x - layerX; double y3 = currentPoint1.y - layerY; double x4 = currentPoint2.x - layerX; double y4 = currentPoint2.y - layerY; // Solve the system: // [a b t1, -b a t2, 0 0 1] * [x1, y1, 1] = [x3, y3, 1] // [a b t1, -b a t2, 0 0 1] * [x2, y2, 1] = [x4, y4, 1] double D = (y1-y2)*(y1-y2) + (x1-x2)*(x1-x2); if (D < 0.1) { return CGAffineTransformMakeTranslation(x3-x1, y3-y1); } double a = (y1-y2)*(y3-y4) + (x1-x2)*(x3-x4); double b = (y1-y2)*(x3-x4) - (x1-x2)*(y3-y4); double tx = (y1*x2 - x1*y2)*(y4-y3) - (x1*x2 + y1*y2)*(x3+x4) + x3*(y2*y2 + x2*x2) + x4*(y1*y1 + x1*x1); double ty = (x1*x2 + y1*y2)*(-y4-y3) + (y1*x2 - x1*y2)*(x3-x4) + y3*(y2*y2 + x2*x2) + y4*(y1*y1 + x1*x1); return CGAffineTransformMake(a/D, -b/D, b/D, a/D, tx/D, ty/D); } I have tried to read up on the way matrix's work, but cannot figure it out entirely. More likely to be the issue is the calculations, which as I mention is not my strong point. What I need from this routine is a transform that performs my movement and rotation but ignores scale - so the distance between the 2 finger touch points is ignored and scale is not affected. I have looked at other routines on the internet to handle multi-touch rotation but all the ones I tried had issues in some way or other (smoothness, jumping when lifting fingers etc), whereas the above code is spot on for move, scale and rotate actions. Any help appreciated!

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  • How do I pass a bool into locationManager on iphone with startUpdatingLocation?

    - by user295944
    I want to pass a flag into my location manager function - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation so it will look like - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation andTweet:(Bool *)tweet but it started with the command [locmanager startUpdatingLocation]; So how can I pass the bool into the function?

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  • How do I pass a bool into locationManager on iphone with stopUpdatingLocation?

    - by user295944
    I want to pass a flag into my location manager function - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation so it will look like - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation andTweet:(Bool *)tweet but it started with the command [locmanager stopUpdatingLocation]; So how can I pass the bool into the function?

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  • Test iPhone In App Purchase without uploading binary (i.e. without bundle ID)

    - by psychotik
    I've created a new app but not uploaded a binary (not ready for review yet). However, I want to test in-app purchases. The documentation seems to state that a bundle ID is required to create an in-app purchase product. Is there any way to specify this bundle ID for creating the in-app purchase product on iTunes Connect without uploading the app binary in a way that won't cause problems when the actual binary is uploaded? What if the eventually uploaded binary has a different bundleID than the use created for testing - does it effectively invalidate the in-app purchase product?

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  • iPhone - didPopItem ? Is this supposed to work?

    - by Chris
    I have a simple UITableView setup. I am trying to use - (void)navigationBar:(UINavigationBar *)navigationBar didPopItem:(UINavigationItem *)item I put a NSLog inside this method, but it is apparently not getting called when I "pop" back to the screen. I am not finding much information about this function, has it been replaced?

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  • View transform seems to be ignored when animating on iphone. Why?

    - by heymon
    I have views that can be rotated, scaled and moved around the screen. I want the view to resize and be orthogonal when the user double tap's the view to edit the textview within. The code is below. Somewhere the transform is getting reset. The NSLog statement below prints the identity transform, but a print of the transform when the animation is complete in transitionDidStop reveals that the transform is what it was before I thought I set it to identity. The view resizes, but it acts like the transform was never set to identity? Any ideas/pointers? originalBounds = self.bounds; originalCenter = self.center; originalTransform = self.transform; r = CGRectMake(0, 0, [UIScreen mainScreen].bounds.size.width - 70, 450); [UIView beginAnimations: nil context: NULL]; [UIView setAnimationDelegate: self]; [UIView setAnimationDidStopSelector: @selector(transitionDidStop:finished:context:)]; self.transform = CGAffineTransformIdentity; NSLog(@"%@ after set", NSStringFromCGAffineTransform([self transform])); [self setBounds: r]; [self setCenter: p]; [self setAlpha: 1.0]; [UIView commitAnimations]; [textView becomeFirstResponder];

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