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  • Logging *Business* Events - use logging framework?

    - by UpTheCreek
    Hi, Something here doesn't feel right to me here, and so I would like the community's input - perhaps I am approaching this in the wrong way.... Q: Is is appropriate to use traditional infrastructure logging frameworks (like log4net) to log business events? When I say business events, I mean I want a global log like this: xx:xx Customer A purchased widget B. xx:xx Widget B was dispatched from warehouse. xx:xx Customer B payment declined. Most traditional infrastructure logging frameworks have event levels something like this: FATAL ERROR WARN INFO DEBUG An of course these messages don't fit well into that. Best description would be INFO, but of course these are important events, and INFO is of very low importance. I would still like this as a 'log' (e.g. I don't want to have to extract this from my business objects each time I want to see it) Seems to me I have two options: 1) Use a framework like log4net and just define a special logger for this (and live with the fact that it doesn't feel right). 2) Provide a service for performing this that doesn't rely on a traditional logging services. I'm leaning towards 2. What has anyone else done in a similar situations? Thanks!

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  • coding in native language

    - by radi
    is it possible to someone to invent a new programming language in his native language , and if it possible how to do that and what the tools he need to write compiler for it . thanks .

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  • How to track history of db tables that include many-to-many mapping tables?

    - by chacmool
    I have seen several questions here on tracking db history, but can't seem to find one that matches our situation. We need to track the history of several tables, some of which are many-to-many linking tables. Eg say we have this schema: EntityA id name EntityB id name ABLink A_id B_id So, tracking changes to EntityA or EntityB seems pretty straightforward. We can keep a log table with the same columns plus a date stamp and user. But what about the links? How do we maintain the set of links that are valid for a given version of the data? We need to be able to recreate a history of the data showing changes in chronological order. So if a link added or deleted, we indicate that. Etc.

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  • Attributes in XML subtree that belong to the parent

    - by Bart van Heukelom
    Say I have this XML <doc:document> <objects> <circle radius="10" doc:colour="red" /> <circle radius="20" doc:colour="blue" /> </objects> </doc:document> And this is how it is parsed (pseudo code): // class DocumentParser public Document parse(Element edoc) { doc = new Document(); doc.objects = ObjectsParser.parse(edoc.getChild("objects")); for ( ...?... ) { doc.objectColours.put(object, colour); } return doc; } ObjectsParser is responsible for parsing the objects bit, but is not and should not be aware of the existence of documents. However, in Document colours are associated with objects by use of a Map. What kind of pattern would you recommend to give the colour settings back to DocumentParser.parse from ObjectsParser.parse so it can associate it with the objects they belong to in a map? The alternative would be something like this: <doc:document> <objects> <circle id="1938" radius="10" /> <circle id="6398" radius="20" /> </objects> <doc:objectViewSettings> <doc:objectViewSetting object="1938" colour="red" /> <doc:objectViewSetting object="6398" colour="blue" /> </doc:objectViewSettings> </doc:document> Ugly!

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  • Vertex Buffers in opengl

    - by JB
    I'm making a small 3d graphics game/demo for personal learning. I know d3d9 and quite a bit about d3d11 but little about opengl at the moment so I'm intending to abstract out the actual rendering of the graphics so that my scene graph and everything "above" it needs to know little about how to actually draw the graphics. I intend to make it work with d3d9 then add d3d11 support and finally opengl support. Just as a learning exercise to learn about 3d graphics and abstraction. I don't know much about opengl at this point though, and don't want my abstract interface to expose anything that isn't simple to implement in opengl. Specifically I'm looking at vertex buffers. In d3d they are essentially an array of structures, but looking at the opengl interface the equivalent seems to be vertex arrays. However these seem to be organised rather differently where you need a separate array for vertices, one for normals, one for texture coordinates etc and set the with glVertexPointer, glTexCoordPointer etc. I was hoping to be able to implement a VertexBuffer interface much like the the directx one but it looks like in d3d you have an array of structures and in opengl you need a separate array for each element which makes finding a common abstraction quite hard to make efficient. Is there any way to use opengl in a similar way to directx? Or any suggestions on how to come up with a higher level abstraction that will work efficiently with both systems?

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  • Break a class in twain, or impose an interface for restricted access?

    - by bedwyr
    What's the best way of partitioning a class when its functionality needs to be externally accessed in different ways by different classes? Hopefully the following example will make the question clear :) I have a Java class which accesses a single location in a directory allowing external classes to perform read/write operations to it. Read operations return usage stats on the directory (e.g. available disk space, number of writes, etc.); write operations, obviously, allow external classes to write data to the disk. These methods always work on the same location, and receive their configuration (e.g. which directory to use, min disk space, etc.) from an external source (passed to the constructor). This class looks something like this: public class DiskHandler { public DiskHandler(String dir, int minSpace) { ... } public void writeToDisk(String contents, String filename) { int space = getAvailableSpace(); ... } public void getAvailableSpace() { ... } } There's quite a bit more going on, but this will do to suffice. This class needs to be accessed differently by two external classes. One class needs access to the read operations; the other needs access to both read and write operations. public class DiskWriter { DiskHandler diskHandler; public DiskWriter() { diskHandler = new DiskHandler(...); } public void doSomething() { diskHandler.writeToDisk(...); } } public class DiskReader { DiskHandler diskHandler; public DiskReader() { diskHandler = new DiskHandler(...); } public void doSomething() { int space = diskHandler.getAvailableSpace(...); } } At this point, both classes share the same class, but the class which should only read has access to the write methods. Solution 1 I could break this class into two. One class would handle read operations, and the other would handle writes: // NEW "UTILITY" CLASSES public class WriterUtil { private ReaderUtil diskReader; public WriterUtil(String dir, int minSpace) { ... diskReader = new ReaderUtil(dir, minSpace); } public void writeToDisk(String contents, String filename) { int = diskReader.getAvailableSpace(); ... } } public class ReaderUtil { public ReaderUtil(String dir, int minSpace) { ... } public void getAvailableSpace() { ... } } // MODIFIED EXTERNALLY-ACCESSING CLASSES public class DiskWriter { WriterUtil diskWriter; public DiskWriter() { diskWriter = new WriterUtil(...); } public void doSomething() { diskWriter.writeToDisk(...); } } public class DiskReader { ReaderUtil diskReader; public DiskReader() { diskReader = new ReaderUtil(...); } public void doSomething() { int space = diskReader.getAvailableSpace(...); } } This solution prevents classes from having access to methods they should not, but it also breaks encapsulation. The original DiskHandler class was completely self-contained and only needed config parameters via a single constructor. By breaking apart the functionality into read/write classes, they both are concerned with the directory and both need to be instantiated with their respective values. In essence, I don't really care to duplicate the concerns. Solution 2 I could implement an interface which only provisions read operations, and use this when a class only needs access to those methods. The interface might look something like this: public interface Readable { int getAvailableSpace(); } The Reader class would instantiate the object like this: Readable diskReader; public DiskReader() { diskReader = new DiskHandler(...); } This solution seems brittle, and prone to confusion in the future. It doesn't guarantee developers will use the correct interface in the future. Any changes to the implementation of the DiskHandler could also need to update the interface as well as the accessing classes. I like it better than the previous solution, but not by much. Frankly, neither of these solutions seems perfect, but I'm not sure if one should be preferred over the other. I really don't want to break the original class up, but I also don't know if the interface buys me much in the long run. Are there other solutions I'm missing?

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  • Is there a way to restrict access to a public method to only a specific class in C#?

    - by Anon
    I have a class A with a public method in C#. I want to allow access to this method to only class B. Is this possible? UPDATE: This is what i'd like to do: public class Category { public int NumberOfInactiveProducts {get;} public IList<Product> Products {get;set;} public void ProcessInactiveProduct() { // do things... NumberOfInactiveProducts++; } } public class Product { public bool Inactive {get;} public Category Category {get;set;} public void SetInactive() { this.Inactive= true; Category.ProcessInactiveProduct(); } } I'd like other programmers to do: var prod = Repository.Get<Product>(id); prod.SetInactive(); I'd like to make sure they don't call ProcessInactiveProduct manually: var prod = Repository.Get<Product>(id); prod.SetInactive(); prod.Category.ProcessInactiveProduct(); I want to allow access of Category.ProcessInactiveProduct to only class Product. Other classes shouldn't be able to call Category.ProcessInactiveProduct.

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  • Understanding run time code interpretation and execution

    - by Bob
    I'm creating a game in XNA and was thinking of creating my own scripting language (extremely simple mind you). I know there's better ways to go about this (and that I'm reinventing the wheel), but I want the learning experience more than to be productive and fast. When confronted with code at run time, from what I understand, the usual approach is to parse into a machine code or byte code or something else that is actually executable and then execute that, right? But, for instance, when Chrome first came out they said their JavaScript engine was fast because it compiles the JavaScript into machine code. This implies other engines weren't compiling into machine code. I'd prefer not compiling to a lower language, so are there any known modern techniques for parsing and executing code without compiling to low level? Perhaps something like parsing the code into some sort of tree, branching through the tree, and comparing each symbol and calling some function that handles that symbol? (Wild guessing and stabbing in the dark)

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  • Linq to sql Repository pattern , Some doubts

    - by MindlessProgrammer
    I am using repository pattern with linq to sql, I am using a repository class per table. I want to know , am i doing at good/standard way, ContactRepository Contact GetByID() Contact GetAll() COntactTagRepository List<ContactTag> Get(long contactID) List<ContactTag> GetAll() List<ContactTagDetail> GetAllDetails() class ContactTagDetail { public Contact Contact {get;set;} public ContactTag COntactTag {get;set;} } When i need a contact i call method in contactrepository, same for contacttag but when i need contact and tags together i call GetDetais() in ContactTag repository its not returning the COntactTag entity generated by the orm insted its returning ContactTagDetail entity conatining both COntact and COntactTag generated by the orm, i know i can simple call GetAll in COntactTag repository and can access Contact.ContactTag but as its linq to sql it will there is no option to Deferred Load in query level, so whenever i need a entity with a related entity i create a projection class Another doubt is where i really need to right the method i can do it in both contact & ContactTag repostitory like In contact repository GetALlWithTags() or something but i am doing it in in COntactTag repository Whats your suggestions ?

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  • Is the set of data always normalized in one form or the other in Databases

    - by manugupt1
    Suppose I have a set of data, given the data and the relation schemas can I assume that the set of data is normalized in one form or the other. In my opinion raw data given, has to be normalized into some form. However a discussion with a friend has led to ask me this question here. To expound more on the question, I would say given a set of functional dependencies for a relation or table, is it guaranteed that the table would atleast be in 1NF if not others

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  • Perl classes like stuff

    - by user350571
    Hello, lovers of the camel. I'm new to perl and it's blessing stuff to imitate class like functionality made me feel strange I even had to go to the bathroom. Now, please tell me: what do you don't like, find wrong or strange with this code: sub Person { my $age = shift || 15; return { printAge => sub { print "Age -> $age\n"; }, changeAge => sub { $age = shift } } } my $p = Person(); my $p2 = Person(27); $p->{printAge}->(); $p->{changeAge}->(30); $p->{printAge}->(); $p2->{printAge}->(); I'm going to walk my dog, hope to get responses when I'm back. Thanks in advance. Cheers. Be back soon. Thanks again.

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  • correct approach to store in database

    - by John
    I'm developing an online website (using Django and Mysql). I have a Tests table and User table. I have 50 tests within the table and each user completes them at their own pace. How do I store the status of the tests in my DB? One idea that came to my mind is to create an additional column in User table. That column containing testid's separated by comma or any other delimiter. userid | username | testscompleted 1 john 1, 5, 34 2 tom 1, 10, 23, 25 Another idea was to create a seperate table to store userid and testid. So, I'll have only 2 columns but thousands of rows (no of tests * no of users) and they will always continue to increase. userid | testid 1 1 1 5 2 1 1 34 2 10

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  • Interface vs Abstract Class (general OO)

    - by Kave
    Hi, I have had recently two telephone interviews where I've been asked about the differences between an Interface and an Abstract class. I have explained every aspect of them I could think of, but it seems they are waiting for me to mention something specific, and I dont know what it is. From my experience I think the following is true, if i am missing a major point please let me know: Interface: Every single Method declared in an Interface will have to be implemented in the subclass. Only Events, Delegates, Properties (C#) and Methods can exist in a Interface. A class can implement multiple Interfaces. Abstract Class Only Abstract methods have to be implemented by the subclass. An Abstract class can have normal methods with implementations. Abstract class can also have class variables beside Events, Delegates, Properties and Methods. A class can only implement one abstract class only due non-existence of Multi-inheritance in C#. 1) After all that the interviewer came up with the question What if you had an Abstract class with only abstract methods, how would that be different from an interface? I didnt know the answer but I think its the inheritance as mentioned above right? 2) An another interviewer asked me what if you had a Public variable inside the interface, how would that be different than in Abstract Class? I insisted you can't have a public variable inside an interface. I didn't know what he wanted to hear but he wasn't satisfied either. Many Thanks for clarification, Kave See Also: When to use an interface instead of an abstract class and vice versa Interfaces vs. Abstract Classes How do you decide between using an Abstract Class and an Interface?

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  • wrapping user controls in a transaction

    - by Hans Gruber
    I'm working on heavily dynamic and configurable CMS system. Therefore, many pages are composed of a dynamically loaded set of user controls. To enable loose coupling between containers (pages) and children (user controls), all user controls are responsible for their own persistence. Each User Control is wired up to its data/service layer dependencies via IoC. They also implement an IPersistable interface, which allows the container .aspx page to issue a Save command to its children without knowledge of the number or exact nature of these user controls. Note: what follows is only pseudo-code: public class MyUserControl : IPersistable, IValidatable { public void Save() { throw new NotImplementedException(); } public bool IsValid() { throw new NotImplementedException(); } } public partial class MyPage { public void btnSave_Click(object sender, EventArgs e) { foreach (IValidatable control in Controls) { if (!control.IsValid) { throw new Exception("error"); } } foreach (IPersistable control in Controls) { if (!control.Save) { throw new Exception("error"); } } } } I'm thinking of using declarative transactions from the System.EnterpriseService namespace to wrap the btnSave_Click in a transaction in case of an exception, but I'm not sure how this might be achieved or any pitfalls to such an approach.

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  • Compiler doesn't find methods from base class

    - by Paul
    I am having a problem with my virtual methods in a derived class. Here are my (simplified) C++ classes. class Base virtual method accept( MyVisitor1* v ) { /*implementation is here*/ }; virtual method accept( MyVisitor2* v ) { /*implementation is here*/ }; virtual method accept( MyVisitor3* v ) { /*implementation is here*/ }; class DerivedClass virtual method accept( MyVisitor2* v ) { /*implementation is here*/ }; The following use causes VS 2005 to give: "error C2664: 'DerivedClass::accept' : cannot convert parameter 1 from 'Visitor1*' to 'Visitor2 *'". DerivedClass c; MyVisitor1 v1; c.accept(v1); I was expecting the compiler to find and call Base::accept(MyVisitor1) for my DerivedClass as well. Obviously this is not working, but I don't understand why. Any ideas? Thanks, Paul

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  • Populating a foreign key table with variable user input

    - by Vincent
    I'm working on a website that will be based on user contributed data, submitted using a regular HTML form. To simplify my question, let's say that there will be two fields in the form: "User Name" and "Country" (this is just an example, not the actual site). There will be two tables in the database : "countries" and "users," with "users.country_id" being a foreign key to the "countries" table (one-to-many). The initial database will be empty. Users from all over the world will submit their names and the countries they live in and eventually the "countries" table will get filled out with all of the country names in the world. Since one country can have several alternative names, input like Chile, Chili, Chilli will generate 3 different records in the countries table, but in fact there is only one country. When I search for records from Chile, Chili and Chilli will not be included. So my question is - what would be the best way to deal with a situation like this, with conditions such that the initial database is empty, no other resources are available and everything is based on user input? How can I organize it in such way that Chile, Chili and Chilli would be treated as one country, with minimum manual interference. What are the best practices when it comes to normalizing user submitted data and is there a scientific term for this? I'm sure this is a common problem. Again, I used country names just to simplify my question, it can be anything that has possible different spellings.

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  • JavaScript inheritance

    - by Tower
    Hi, Douglas Crockford seems to like the following inheritance approach: if (typeof Object.create !== 'function') { Object.create = function (o) { function F() {} F.prototype = o; return new F(); }; } newObject = Object.create(oldObject); It looks OK to me, but how does it differ from John Resig's simple inheritance approach? Basically it goes down to newObject = Object.create(oldObject); versus newObject = Object.extend(); And I am interested in theories. Implementation wise there does not seem to be much difference.

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  • When do you trust the data / variables

    - by Wizzard
    We all know that all user data, GET/POST/Cookie etc etc needs to be validated for security. But when do you stop, once it's converted into a local variable? eg if (isValidxxx($_GET['foo']) == false) { throw InvalidArgumentException('Please enter a valid foo!'); } $foo = $_GET['foo']; fooProcessor($foo); function fooProcessor($foo) { if (isValidxxx($foo) == false) { throw Invalid...... } //other stuff } To me thats over the top. But what if you load the value from the database... I hope I make sense :)

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  • Truly declarative language?

    - by gjvdkamp
    Hi all, Does anyone know of a truly declarative language? The behaviour I'm looking for is kind of what Excel does, where I can define variables and formulas, and have the formula's result change when the input changes (without having set the answer again myself) The behaviour I'm looking for is best shown with this pseudo code: X = 10 // define and assign two variables Y = 20; Z = X + Y // declare a formula that uses these two variables X = 50 // change one of the input variables ?Z // asking for Z should now give 70 (50 + 20) I've tried this in a lot of languages like F#, python, matlab etc, but every time i try this they come up with 30 instead of 70. Wich is correct from an imperative point of view, but i'm looking for a more declerative behaviour if you know what i mean. And this is just a very simple calculation. When things get more difficult it should handle stuff like recursion and memoization automagically. The code below would obviously work in C# but it's just so much code for the job, i'm looking for something a bit more to the point without all that 'technical noise' class BlaBla{ public int X {get;set;} // this used to be even worse before 3.0 public int Y {get;set;} public int Z {get{return X + Y;}} } static void main(){ BlaBla bla = new BlaBla(); bla.X = 10; bla.Y = 20; // can't define anything here bla.X = 50; // bit pointless here but I'll do it anyway. Console.Writeline(bla.Z);// 70, hurray! } This just seems like so much code, curly braces and semicolons that add nothing. Is there a language/ application (apart from Exel) that does this? Maybe I'm no doing it right in the mentioned langauges, or I've completely missed an app that does just this. I prototyped a language/ application that does this (along with some other stuff) and am thinking of productizing it. I just can't believe it's not there yet. Don't want to waste my time. Thanks in advance, Gert-Jan

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  • Why do Pascal control structures appear to be inconsistent?

    - by 70Mike
    Most Pascal control structures make sense to me, like: for ... do {statement}; if (condition) then {statement}; while (condition) do {statement}; where the {statement} is either a single statement, or a begin ... end block. I have a problem with: repeat {statement-list} until (expression); try {statement-list} except {statement-list} end; Wouldn't it be better that repeat and try have the same general structure, accepting only a single statement or a begin ... end block, instead of having a statement-list that's not formally blocked with a begin and an end?

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  • How do I create efficient instance variable mutators in Matlab?

    - by Trent B
    Previously, I implemented mutators as follows, however it ran spectacularly slowly on a recursive OO algorithm I'm working on, and I suspected it may have been because I was duplicating objects on every function call... is this correct? %% Example Only obj2 = tripleAllPoints(obj1) obj.pts = obj.pts * 3; obj2 = obj1 end I then tried implementing mutators without using the output object... however, it appears that in MATLAB i can't do this - the changes won't "stick" because of a scope issue? %% Example Only tripleAllPoints(obj1) obj1.pts = obj1.pts * 3; end For application purposes, an extremely simplified version of my code (which uses OO and recursion) is below. classdef myslice properties pts % array of pts nROW % number of rows nDIM % number of dimensions subs % sub-slices end % end properties methods function calcSubs(obj) obj.subs = cell(1,obj.nROW); for i=1:obj.nROW obj.subs{i} = myslice; obj.subs{i}.pts = obj.pts(1:i,2:end); end end function vol = calcVol(obj) if obj.nROW == 1 obj.volume = prod(obj.pts); else obj.volume = 0; calcSubs(obj); for i=1:obj.nROW obj.volume = obj.volume + calcVol(obj.subs{i}); end end end end % end methods end % end classdef

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  • How to store data in mysql, to get the fastest performance?

    - by Oden
    Hey, I'm thinking about it, witch of the following two query types would give me the fastest performance for a user messaging module inside my site: The first one i thought about is a multi table setup, witch has a connection table, and a main table. The connection table holds the connection between accounts, and the messaging table. In this case a query would look like following, to get some data of the author, and the messages he has sent: SELECT m.*, a.username FROM messages AS m LEFT JOIN connection_table ON (message_id = m.id) LEFT JOIN accounts AS a ON (account_id = a.id) WHERE m.id = '32341' Inserting into it is a little bit more "complicated". My other idea, and in my thought the better solution of this problem is that i store the data i would use in a connection table in the same table where is store the data of the mail. Sounds like i would get lots of duplicated entries, but no, because i have a field witch has text type and holds user ids like this: *24*32*249* If I want to query them, i use the mysql LIKE method. Deleting is an other problem, but for this i have one more field where i store who has deleted the post. Sad about that i don't know how to join this. So what would you recommend? Are there other ways?

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  • Java interface and abstract class issue

    - by George2
    Hello everyone, I am reading the book -- Hadoop: The Definitive Guide, http://www.amazon.com/Hadoop-Definitive-Guide-Tom-White/dp/0596521979/ref=sr_1_1?ie=UTF8&s=books&qid=1273932107&sr=8-1 In chapter 2 (Page 25), it is mentioned "The new API favors abstract class over interfaces, since these are easier to evolve. For example, you can add a method (with a default implementation) to an abstract class without breaking old implementations of the class". What does it mean (especially what means "breaking old implementations of the class")? Appreciate if anyone could show me a sample why from this perspective abstract class is better than interface? thanks in advance, George

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