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  • Strange Behaviour in DataGrid SilverLight 3 Control

    - by Asim Sajjad
    Here is the my Xaml Code. Here I have changed the Foreground of the cell depending on the current age of the person. <data:DataGridTemplateColumn Header="First Name" Width="150" MinWidth="150" CanUserReorder="False" SortMemberPath="FirstName"> <data:DataGridTemplateColumn.CellTemplate> <DataTemplate > <TextBlock Foreground ="{Binding Path=DateOfBirth,Mode=OneWay,Converter={StaticResource CellColor}}" Text="{Binding FirstName}" ToolTipService.ToolTip="{Binding FirstName}" FontFamily="Arial" FontSize="11" VerticalAlignment="Center" Margin="5,0,0,0" /> </DataTemplate> </data:DataGridTemplateColumn.CellTemplate> </data:DataGridTemplateColumn> <data:DataGridTextColumn Foreground ="{Binding Path=DateOfBirth,Mode=OneWay,Converter={StaticResource CellColor}}" Header="Last Name" Width="150" MinWidth="150" Binding="{Binding LastName}" CanUserSort="True" IsReadOnly="True" CanUserReorder="False"/> When I run the above code it return following Exception AG_E_PARSER_BAD_PROPERTY_VALU My question is that when I remove the Foreground converter from the DataGridTextColumn Column it runs fine As the Foreground converter is applied in the DataGridTemplateColumn Column which will not through excepction. But when I used same Converter to the DataGridTextColumn it throw execption why, can anyone know why is th is behaviour thanks in advance.

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  • CSS Layout-- Make table cell contents appear in row below and set height of parent row/cell

    - by Laramie
    I am modifying a skin for the CKEdit component so that the toolbar is hidden unless clicked. To do so, I moved the toolbar collapser to the row below it using position: relative and top:18px. My goal is to have the parent tr of the anchor element a height of 2px, but keep the anchor at 11px. Is this possible? I cannot alter the DOM, just the styles. Here's my reduced code <style type="text/css"> table { width: 80px;} td { border: solid 1px #ccc; } .header { background-color: #99f; /* This is being ignored */ height:2px; } .below { float: right; position: relative; top: 18px; /*If I shrink, the BG image goes Away*/ height: 11px; width: 11px; background-image: url('http://ckeditor.com/apps/ckeditor/3.3/skins/kama/images/sprites.png'); background-position: 4px -1387px; border: 1px outset #D3D3D3; } .hidden { display:none; } </style> <table> <tr><td class="header"><a class="below"><span class="hidden">#</span></a></td></tr> <tr><td>next row</td></tr> </table>

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  • Z-index broken in IE8?

    - by Anna
    Hi there This code works in every other browser I've tried, except IE8. IE8 appears to ignore the z-index - and the pop-up becomes a pop-under. It's in the right place, just renders underneath the thumbnail. Anyone? Thanks! HTML: <a class="thumbnail" href="#thumb"> <img src="/images/comic_a3_thumb.jpg" height="300" width="212" border="0" style="float:right; margin-top:10px;margin-bottom:10px;" alt="description" /> <span> <img src="/images/comic_a3_popup.jpg" /> /span> </a> CSS: .thumbnail{ position: relative; z-index: 0; } .thumbnail:hover{ background-color: transparent; z-index: 50; } .thumbnail span{ /*CSS for enlarged image*/ position: absolute; background-color: lightyellow; padding: 5px; left: 0px; border: 1px dashed gray; visibility: hidden; color: black; text-decoration: none; } .thumbnail span img{ /*CSS for enlarged image*/ border-width: 0; padding: 2px; } .thumbnail:hover span{ /*CSS for enlarged image on hover*/ visibility: visible; top: -140px; /*position where enlarged image should offset horizontally */ left: -500px; }

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  • displaying a saved buffer in OpenGL ES

    - by Adam
    Hi everyone, So basically I have a screenshot that I've saved that I want to later display on the screen. I've saved it with: glReadPixels(0, 0, self.bounds.size.width, self.bounds.size.height, GL_RGBA, GL_UNSIGNED_BYTE, savedBuffer); And later I'm trying to write it to the screen with: GLuint RenderedTex; glGenTextures(1, &RenderedTex); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, RenderedTex); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, self.bounds.size.width, self.bounds.size.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, savedBuffer); glDisable(GL_TEXTURE_2D); I'm pretty new to OpenGL so I don't know if I'm doing things right... actually I know I'm not, because nothing shows up. Also not sure how to dispose of the texture when I'm done with it. Anyone know the correct way to do this? Edit: I think I might be having a problem loading the texture because it's not a power of 2, it's 320x480... also, I think this code is just loading the texture, but not drawing it, I'd need a call to glDrawArrays(GL_TRIANGLE_STRIP, 0, 4) in there somewhere...

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  • shouldAutorotateToInterfaceOrientation is not working in iOS 6

    - by Saif
    In iOS 6 shouldAutorotateToInterfaceOrientation is not working but it work fine in iOS 5.0 or 5.1. What should i need to change in ios 6. Here is my code - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if([[[SampleApplicationAppDelegate instance].callInfoDictionary valueForKey:IS_CHAT] isEqualToString:NO_RESPONSE]) { int nAngle = 0; BOOL bRet = NO; switch (interfaceOrientation) { case UIInterfaceOrientationPortrait: nAngle = 90; bRet = YES; NSLog(@".......Preview = %f %f",_previewCamera.frame.size.width,_previewCamera.frame.size.height); _previewCamera.transform = CGAffineTransformMakeRotation(M_PI*1.5); NSLog(@"Preview = %f %f",_previewCamera.frame.size.width,_previewCamera.frame.size.height); break; case UIInterfaceOrientationPortraitUpsideDown: nAngle = 270; bRet = YES; _previewCamera.transform = CGAffineTransformMakeRotation(M_PI_2); break; case UIInterfaceOrientationLandscapeLeft: nAngle = 0; bRet = YES; //_previewCamera.transform = CGAffineTransformMakeRotation(M_PI*1.5); break; case UIInterfaceOrientationLandscapeRight: nAngle = 180; bRet = YES; //_previewCamera.transform = CGAffineTransformMakeRotation(M_PI_2); break; default: break; } return bRet; } if(interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) return YES; return NO; } when i search for this orientation problem i found all this 1 2 but nothing work for me :( Please help .....

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  • How to do binding programmically?

    - by user175908
    Hello, Could anyone identify the problem in this code? (I'm kinda newbie in WPF bindings.) This code executes after chart is loaded when I click a button: I get this error: Update: I dont get that error anymore. Thanks to Tomas. Now no error occur but chart looks completely blank (no columns) Update: Code now looks like this: // create a very simple DataSet var dataSet = new DataSet("MyDataSet"); var table = dataSet.Tables.Add("MyTable"); table.Columns.Add("Name"); table.Columns.Add("Price"); table.Rows.Add("Brick", 1.5d); table.Rows.Add("Soap", 4.99d); table.Rows.Add("Comic Book", 0.99d); // chart series var series = new ColumnSeries() { IndependentValueBinding = new Binding("[Name]"), // How to deal with DependentValueBinding = new Binding("[Price]"), // these two? ItemsSource = dataSet.Tables[0].DefaultView // or maybe I do mistake here? }; // ---------- set additional binding as adviced ------------------ series.SetBinding(ColumnSeries.ItemsSourceProperty, new Binding()); // chart stuff MyChart.Series.Add(series); MyChart.Title = "Names 'n Prices"; // some code to remove legend var style = new Style(typeof(Control)); style.Setters.Add(new Setter(LegendItem.TemplateProperty, null)); MyChart.LegendStyle = style; XAML: <Window x:Class="BindingzTest.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="606" Width="988" xmlns:charting="clr-namespace:System.Windows.Controls.DataVisualization.Charting;assembly=System.Windows.Controls.DataVisualization.Toolkit"> <Grid Name="LayoutRoot"> <charting:Chart Name="MyChart" Margin="0,0,573,0" Height="289" VerticalAlignment="Top" /> <Button Content="Button" Height="23" HorizontalAlignment="Left" Margin="272,361,0,0" Name="button1" VerticalAlignment="Top" Width="75" Click="chart1_Loaded" /> </Grid> Thanks for help in advance once more.

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  • Flex custom list selection not highlighting

    - by aip.cd.aish
    I want to create a custom list in Flex for an interface prototype. The list is supposed to have an image and 3 text fields. This is what I have done so far, the control displayed is what I want. But, when I click on one of the items, the item does not appear (visually) to be selected. I was not sure how I would implement this. Here is my code so far: <s:List width="400" height="220" dataProvider="{arrColl}" alternatingItemColors="[#EEEEEE, white]"> <s:itemRenderer> <fx:Component> <mx:Canvas height="100"> <mx:Image height="90" width="120" source="{data.imageSource}"></mx:Image> <mx:Label left="125" y="10" text="{data.title}" /> <mx:Label left="125" y="30" text="{data.type}" /> <mx:Label left="125" y="50" text="{data.description}" /> </mx:Canvas> </fx:Component> </s:itemRenderer> </s:List>

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  • Div on top of Div using z-index.

    - by Iacks
    I have the following divs in my HTML: <div class="main"> <div class="bgimage"></div> <div class="content">Text</div> which is directly inside my body. With the following CSS: .content{filter:alpha(opacity=50);-moz-opacity: 0.5;opacity: 0.5;} .content{position:relative;z-index:1;border:#000 thin solid;width:960px;margin-left:auto;margin-right:auto;background-color:#000;} .bgimage{position:absolute;z-index:-1;width:1024px;height:768px;margin-left:auto;margin-right:auto;background-image:url(bg1.jpg);} Basically, I have a Div that with a display of a background image, and I will have another Div on top of this with transparency. This current code works, but my problem is when I am trying to take the content div down from the top. When I add margin-top:100px, for example, is also brings the image down. I thought it would not touch it if it is not on the same z-index? Why does adding a margin also force the bgimage div down? I have also tried making the div with class of content a position of absolute and a zindex, but then this won't centre. How should I solve this?

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  • How do I get the WVGA Android browser to stop scaling my images?

    - by Dan Fabulich
    I'm designing an HTML page for display in Android browsers. Consider this simple example page: <html> <head><title>Simple!</title> </head> <body> <p><img src="http://sstatic.net/so/img/logo.png"></p> </body> </html> It looks just fine on the standard HVGA phones (320x480), but on HDPI WVGA sizes (480x800 or 480x854) the built-in browser automatically scales the image up; it looks ugly. I've read that I should be able to use this tag to force the browser to stop scaling my page: <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; minimum-scale=1.0; user-scalable=0;" /> ... but all that does is disable user scaling (the zoom buttons disappear); it doesn't actually prevent the browser from scaling my image. Adjusting the scale factors (setting them all to 2.0 or 0.5) has no effect at all. How can I force the WVGA browser to stop scaling my images?

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  • UITableView UITableViewCell dynamic UILabel Height storyboard

    - by Mikel Nelson
    This isn'an a question, just a results log on an issue I had with XCode 4.5 storyboards and dynamic height UITableCell with a UILabel. The issue was; the initial display of a cell would only show part of the resized UILabel contents, and that the visual UILabel was not resized. It would only display correctly after scrolling off the top of the Table and back down. I did the calculations in hieghtForRowAtIndexPath and sizeToFit the UILabel in rowAtIndexPath. The sizes where coming up ok in debug, but the device was not updating the display with the correct size and UILable.text value. I had created the dynamic UITableCell in a storyboard. However, I had set the width and height to a nominal value (290x44). It turns out, this was causing my issues. I set the width and height to zero (0) in the story board, and everything started working correctly. (i.e. the UILabels displayed at the correct size with full content). I was unable to find anything online on this issue, except for some references to creating the custom table cell with a frame of zero. Turns out, that was really the answer (for me).

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  • Using same onmouseover function for multiple objects

    - by phpscriptcoder
    I'm creating a building game in JavaScript and PHP that involves a grid. Each square in the grid is a div, with an own onmouseover and onmousedown function: for(x=0; x < width; x++) { for(y=0; y < height; y++) { var div = document.createElement("div"); //... div.onmouseclick = function() {blockClick(x, y)} div.onmouseover = function() {blockMouseover(x, y)} game.appendChild(div); } } But, all of the squares seem to have the x and y of the last square that was added. I can sort of see why this is happening - it is making a pointer to x and y instead of cloning the variables - but how could I fix it? I even tried for(x=0; x < width; x++) { for(y=0; y < height; y++) { var div = document.createElement("div"); var myX = x; var myY = y; div.onmouseclick = function() {blockClick(myX, myY)} div.onmouseover = function() {blockMouseover(myX, myY)} game.appendChild(div); } } with the same result. I was using div.setAttribute("onmouseover", ...) which worked in Firefox, but not IE. Thanks!

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  • WPF Empty Row in ItemsControl Binding with ObservableCollection

    - by YoMo
    I have ItemsControl Binding with ObservableCollection, every think is oky excipt when ObservableCollection was empty the ItemsControl showing one empty row !! <ItemsControl Visibility="Visible" ItemsSource="{Binding ocItemsinInvoice,Mode=TwoWay}" x:Name="test" Margin="10,-32,0,207" Width="412" HorizontalAlignment="Left"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <UniformGrid Columns="1" VerticalAlignment="Top" /> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> <ItemsControl.ItemTemplate> <DataTemplate> <Button x:Name="btnOpenInvoice" Style="{StaticResource OpenInvoicesButton}" FontSize="12" Width="300" Height="60" Foreground="#ff252526"> <StackPanel Orientation="Vertical"> <TextBlock Text="{Binding Item.ItemName}" HorizontalAlignment="Center" VerticalAlignment="Center" /> </StackPanel> </Button> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> How can I remove it?

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  • Prevent box shadow from showing on a specific side

    - by kaile
    Is there any way to create a css box-shadow in which regardless of the blur value, the shadow only appears on the desired sides? For example if I want to create a div with shadows on left and right sides and no shadow on the top or bottom. The div is not absolutely positioned and its height is determined by the content. -- Edit -- @ricebowl: I appreciate your answer. Maybe you can help with creating a complete solution to fix the problems stated in my reply to your solution... My page setup is as follows: <div id="container"> <div id="header"></div> <div id="content"></div> <div id="clearfooter"></div> </div> <div id="footer"></div> And CSS like this: #container {width:960px; min-height:100%; margin:0px auto -32px auto; position:relative; padding:0px; background-color:#e6e6e6; -moz-box-shadow: -3px 0px 5px rgba(0,0,0,.8), 3px 0px 5px rgba(0,0,0,.8);} #header {height:106px; position:relative;} #content {position:relative;} #clearFooter {height:32px; clear:both; display:block; padding:0px; margin:0px;} #footer {height:32px; padding:0px; position:relative; width:960px; margin:0px auto 0px auto;}

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  • Flash won't load, embed error?

    - by Adrian M.
    Hello, I want to know why the flash movie in the header located here: http://www.dolphintemplate.com/demo/dolphin7/index.php?skin=dt_firestarter_red only loads in Firefox but NOT in IE and Chrome.. The flash movie resides in a iframe, this is the code of the iframe: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>header</title> </head> <body bgcolor="#000000" topmargin="0" leftmargin="0" marginwidth="0" marginheight="0"> <object data="header.swf" type="application/x-shockwave-flash" id="myflash" width="988" height="240"> <param name="movie" value="header.swf" /> <param name="bgcolor" value="#000000" /> <param name="height" value="988" /> <param name="width" value="240" /> <param name="quality" value="high" /> <param name="menu" value="false" /> <param name="allowscriptaccess" value="samedomain" /> <p>Adobe <a href="http://get.adobe.com/flashplayer/">Flash Player</a> is required to view this content.</p> </object> </body> </html> Thanks.

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  • Extended SurfaceView onDraw never called

    - by Gab Royer
    Hi, I'm trying to modify the SurfaceView I use for doing a camera preview in order to display an overlaying square. However, the onDraw method of the extended SurfaceView is never called. Here is the source : public class CameraPreviewView extends SurfaceView { protected final Paint rectanglePaint = new Paint(); public CameraPreviewView(Context context, AttributeSet attrs) { super(context, attrs); rectanglePaint.setARGB(255, 200, 0, 0); rectanglePaint.setStyle(Paint.Style.FILL); rectanglePaint.setStrokeWidth(2); } @Override protected void onDraw(Canvas canvas){ canvas.drawRect(new Rect(10,10,200,200), rectanglePaint); Log.w(this.getClass().getName(), "On Draw Called"); } } public class CameraPreview extends Activity implements SurfaceHolder.Callback{ private SurfaceHolder holder; private Camera camera; @Override protected void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); // We remove the status bar, title bar and make the application fullscreen requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); // We set the content view to be the layout we made setContentView(R.layout.camera_preview); // We register the activity to handle the callbacks of the SurfaceView CameraPreviewView surfaceView = (CameraPreviewView) findViewById(R.id.camera_surface); holder = surfaceView.getHolder(); holder.addCallback(this); holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { Camera.Parameters params = camera.getParameters(); params.setPreviewSize(width, height); camera.setParameters(params); try { camera.setPreviewDisplay(holder); } catch (IOException e) { e.printStackTrace(); } camera.startPreview(); } public void surfaceCreated(SurfaceHolder holder) { camera = Camera.open(); } public void surfaceDestroyed(SurfaceHolder holder) { camera.stopPreview(); camera.release(); } }

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  • Moving UIScrollView in App

    - by jsetting32
    Currently, I am attempting to create the same effect as Yahoo! Weather's App where the vital day information is at the bottom of the page on the top of a UIScrollView, that's contained by a UIView. I am having a hard time thinking about how this is going to happen or how I should implement this. If the user taps on the top of the UIScrollView which is located near the bottom of the laoded UIView, and starts to scroll up (/), the UIScrollView's frame should be moved to the TOP of the current UIView's frame. So the UIScrollView's y-value should change to UIView's (self.view.frame.origin.y) if the user starts scrolling UP on the UIScrollView which is located on the UIView's y-pixel ~280. Here's what the UIViewController should look like in the beginning of loading the ViewController... Then once the user slides his finger from the bottom to the top of the screen... this should happen........ And when the user scrolls to the top of the UIScrollView with all the content within it... the view should go back to the start picture shown... How is this done? I was thinking several UIGestureRecognizer's and Instantiating the UIscrollview at the lower part of the UIView... _weatherView = [[UIScrollView alloc] initWithFrame:CGRectMake(self.view.frame.origin.x, self.view.frame.origin.y + 250, self.view.bounds.size.width, self.view.bounds.size.height - 44)]; _weatherView.contentSize = CGSizeMake(self.view.bounds.size.width, self.view.bounds.size.height * 4); _weatherView.backgroundColor = [UIColor clearColor]; [self.view addSubview:_weatherView]; The adding some UIGestureRecognizer delegate method.... But anyone have any ideas on the UIGestureRecognizer delegate method? And how it should be implemented? I can write the psuedo-code but I am having problems finding the delegate methods :P Thank you!!! ---- Break Time.... :)

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  • Setting Vertical-Align for a button

    - by danish
    I have a in a user control. In that, I have added a HTML table in which there is a button. I need to have the buttons aligned to the bottom of the cell. I tried setting the property in the CSS file the style does not gets applied. What is it that I am doing wrong? ASCX file: <link href="CSSFile.css" rel="stylesheet" type="text/css" /> . . . <td> <asp:Button ID="btnOK" runat="server" Text="OK" Width="66px" CssClass="ButtonClass"/> <asp:Button ID="btnClose" runat="server" Text="Close" Width="66px"/> </td> CSS File: ButtonClass { border: thin groove #000000; vertical-align: bottom; color: #000000; background-color: #99FFCC; } The CSS file and the user control reside in the same folder.

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  • How do you detect when the Flowplayer has started playing the video?

    - by Alex
    Hi. I'm using the Flowplayer Flash video player to play MP4 videos inside an AnythingSlider. I need to detect when the user has clicked the start button on the video so to stop the slideshow and allow the user to view the video. I've tried using this code just to get an alert box but it doesn't do anything (the code is at the end of the page, before the closing </body> tag): <script type="text/javascript"> $f("player","global/js/flowplayer/flowplayer-3.1.5.swf",{ onStart: function(clip) { alert('player started'); } }); </script> The Flowplayer is implemented as part of the html5media library, which automatically detects whether the browser can handle the <video> tag; if not, it replaces the anchor tag below with the Flowplayer: <video id="vid" width="372" height="209" poster="global/vid/bbq-poster.jpg" controls preload> <source id="videoSource" src="global/vid/BBQ_Festival.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"' onerror="fallback(this.parentNode)" ></source> <a href="global/vid/BBQ_Festival.mp4" style="display:block;width:372px;height:209px; padding-left:5px; " id="player"> </a> </video> So the $f() function call is in a JavaScript block at the end of the page, to give the player a chance to load correctly. What am I doing wrong? Thanks.

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  • AJAX PopupControl Extender with Bing Maps

    - by Morano88
    Hey! I want to use AJAX PopupControl Extender with a text box so when a user clicks on the text box a popup that contains the Bing Map appears. I'm using the following code but I don't know why it is not working ? <asp:ScriptManager ID="ScriptManager1" runat="server"> </asp:ScriptManager> <asp:Label ID="Label1" runat="server" Font-Bold="true" Font-Size="14px" Text="Click inside the textbox to open AJAX Popup Control:"></asp:Label> <div class="clear"><br /></div> <asp:TextBox ID="TextBox1" CssClass="textbox" runat="server" Width="200px"></asp:TextBox> <html> <head> <title></title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <script type="text/javascript" src="http://ecn.dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=6.2"></script> <script type="text/javascript"> var map = null; function GetMap() { map = new VEMap('myMap'); map.LoadMap(new VELatLong(47.6, -122.33), 10 ,'h' ,false); } </script> </head> <body onload="GetMap();"> <div id='myMap' style="position:relative; width:400px; height:400px;"></div> </body> </html> <ajaxToolkit:PopupControlExtender ID="PopupControlExtender1" runat="server" CommitProperty="foreColor" Position="Right" TargetControlID="TextBox1" PopupControlID="myMap" OffsetX="2" OffsetY="2"> </ajaxToolkit:PopupControlExtender> what's wrong ?

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  • java applet won't work

    - by scoobi_doobi
    hey guys, this is homework stuff, but the question is not much about coding. the task is to write a java applet to work on an m-grid server. i have the server running on apache. it has a few sample applets in .jar and .class form. the .class versions work; the .jar versions work on appletviewer, but they break if I submit them as a job to the server with this: load: class examples/pixelcount/PixelCount.class not found. java.lang.ClassNotFoundException: examples.pixelcount.PixelCount.class at sun.plugin2.applet.Applet2ClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Unknown Source) at sun.plugin2.applet.Plugin2Manager.createApplet(Unknown Source) at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.net.ConnectException: Connection refused: connect at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.PlainSocketImpl.doConnect(Unknown Source) at java.net.PlainSocketImpl.connectToAddress(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at sun.net.NetworkClient.doConnect(Unknown Source) at sun.net.www.http.HttpClient.openServer(Unknown Source) at sun.net.www.http.HttpClient.openServer(Unknown Source) at sun.net.www.http.HttpClient.<init>(Unknown Source) at sun.net.www.http.HttpClient.New(Unknown Source) at sun.net.www.http.HttpClient.New(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at java.net.HttpURLConnection.getResponseCode(Unknown Source) at sun.plugin2.applet.Applet2ClassLoader.getBytes(Unknown Source) at sun.plugin2.applet.Applet2ClassLoader.access$000(Unknown Source) at sun.plugin2.applet.Applet2ClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) ... 7 more Exception: java.lang.ClassNotFoundException: examples.pixelcount.PixelCount.class I'm not really sure where exactly is the problem in here, given that they work on appletviewer. any help would be appreciated.. EDIT: don't know if I wrote it clearly. by ".class version" i refer to html file with this content: <applet height="300" width="450" code="examples/pixelcount/PixelCount.class"></applet> and ".jar" with this content: <applet height="300" width="450" archive="PixelCount.jar" code="examples.pixelcount.PixelCount.class"></applet>

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  • Borderless ImageButtons in WrapPanel

    - by Bill
    I am attempting to create a WrapPanel with seamless ImageButtons containing Artwork. I put together the following ContentTemplate in the hopes that it would provide the seamless look required; however a thin white-line remained around each of the buttons. Can anyone steer me in the right direction? <Button.ContentTemplate> <DataTemplate DataType="{x:Type local:ArtInfo}"> <Border Name="border" BorderThickness="0" BorderBrush="blue" Height="280" Width="250" Background="#262c40"> <StackPanel> <Grid> <Grid.Resources> <local:MyConverter x:Key="MyConverter"></local:MyConverter> <ObjectDataProvider x:Key="Properties.Settings" ObjectType="{x:Type lcl:Properties.Settings}" /> </Grid.Resources> <Image Name="ArtImage" Margin="10,15,0,0" Height="195" Width="195" VerticalAlignment="Top" > <Image.Source> <Binding Path="ArtImage"/> </Image.Source> </Image> </Grid> <TextBlock Text="{Binding Path=ArtClass}" Margin="10,-17,0,0" FontSize="11" Foreground="white" /> <TextBlock Text="{Binding Path=Student}" Margin="10,0,0,0" FontSize="11" Foreground="white" /> <TextBlock Text="1998" Margin="10,0,0,0" FontSize="11" Foreground="white" /> </StackPanel> </Border> </DataTemplate> </Button.ContentTemplate>

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  • Problem writing a snippet containing Emacs Lisp code

    - by user388346
    Hi all, I've been trying to make use of a cool feature of YASnippet: write snippets containing embedded Emacs Lisp code. There is a snippet for rst-mode that surrounds the entered text with "=" that is as long as the text such as in ==== Text ==== Based on this snippet, I decided to slightly modify it (with Elisp) so that it comments out these three lines depending on the major mode you are in (I thought that such a snippet would be useful to organize the source code). So I wrote this: ${1:`(insert comment-start)`} ${2:$(make-string (string-width text) ?\-)} $1 ${2:Text} $1 ${2:$(make-string (string-width text) ?\-)} $0 This code works relatively well except for one problem: the indentation of these three lines gets mixed up, depending on the major mode I'm in (e.g., in emacs-lisp-mode, the second and the third lines move more to the right than the first line). I think the source of the problem might have something to do with what comes after the string ${1: on the first line. If I add a character, I have no problem (i.e., all three lines are correctly aligned at the end of the snippet expansion). If I add a single space after this string, the misalignment problem still continues though. So my question is: do you know of any way of rewriting this snippet so that this misalignment does not arise? Do you know what's the source of this behaviour? Cheers,

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  • Android: How to change my ExpandAnimation class to handle animation correctly?

    - by IamStalker
    here is my animation class that i have taken from Udnic - thanks m8, but i'm using it "not from closed position but from opened" and it's jumps and not behaving correctly. what should i do? public class ExpandAnimation extends Animation { private View mAnimatedView; private LinearLayout.LayoutParams mViewLayoutParams; public int mMarginStart, mMarginEnd; private boolean mIsVisibleAfter = false; private boolean mWasEndedAlready = false; private ImageView mImageView; /** * Initialize the animation * @param view The layout we want to animate * @param duration The duration of the animation, in ms */ public ExpandAnimation(View view, int duration, ImageView imageView) { setDuration(duration); mImageView = imageView; mAnimatedView = view; mViewLayoutParams = (LinearLayout.LayoutParams) view.getLayoutParams(); mMarginStart = mMarginEnd = 0; // decide to show or hide the view mIsVisibleAfter = (view.getVisibility() == View.VISIBLE); //mIsVisibleAfter = (mViewLayoutParams.bottomMargin == 0); mMarginStart = mViewLayoutParams.bottomMargin; if(mMarginStart != 0) mMarginStart = 0 - view.getHeight(); mMarginEnd = (mMarginStart == 0 ? (0 - view.getHeight()) : 0); view.setVisibility(View.VISIBLE); mImageView.setImageResource(R.drawable.expand_open); } @Override public void initialize(int width, int height, int parentWidth, int parentHeight) { super.initialize(width, height, parentWidth, parentHeight); } @Override protected void applyTransformation(float interpolatedTime, Transformation t) { super.applyTransformation(interpolatedTime, t); if (interpolatedTime < 1.0f) { // Calculating the new bottom margin, and setting it mViewLayoutParams.bottomMargin = mMarginStart + (int) ((mMarginEnd - mMarginStart) * interpolatedTime); // Invalidating the layout, making us seeing the changes we made mAnimatedView.requestLayout(); // Making sure we didn't run the ending before (it happens!) } else if (!mWasEndedAlready) { mViewLayoutParams.bottomMargin = mMarginEnd; mAnimatedView.requestLayout(); // if (mIsVisibleAfter) { if(mMarginEnd != 0) { mAnimatedView.setVisibility(View.GONE); mImageView.setImageResource(R.drawable.expand_close); } mWasEndedAlready = true; } } }

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  • Help in J2ME for creating image and parse it

    - by HAMED
    Can anyone tell me how i can parse a png image into many png images in J2ME??? for examole:I just wnat to have a source image 150*150 pixel and parse it to 10 image with 15*15 pixel. I write an elemantary code that have exeption. This is my code: public class HelloMIDlet extends MIDlet implements CommandListener { private boolean midletPaused = false; private Command exitCommand; private Form form; private StringItem stringItem; Image im , im2; Form form1 = null; public HelloMIDlet() { try { // create source image im = Image.createImage("/image1.JPG"); int height = im.getHeight() ; int width = im.getWidth() ; int x = 0 ; int y = 0 ; while ( y < height ){ while ( x < width ){ // create 15*15 pixel of source image im2 = im.createImage(im, x, y, 15, 15, Sprite.TRANS_NONE) ; x += 15 ; } y += 15 ; x = 0 ; } } catch (IOException ex) { ex.printStackTrace(); } } please help me to make it right....It's emergency! Thanks a lot guys...

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  • Strange layout behaviour

    - by andrii
    I am a little bit confused. Here is an small web page. There are two main div-s: top and mainBlock. First contain image. The problem is that firebug shows that div#top's height is equal to 0 and because of that the next div mainBlock moves up. If I would delete this peace of code: div#logo{ float: left; } everything will start working fine and div#mainBlock will be below the div#top. Could you, please, explain me how it works and how to avoid this in proper way? Here is my code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/> <title>Paralab - Website &amp; interface design, web apps development, usability</title> <style text="text/css"> html, body{ } div#logo{ float: left; } #top{ width: 100%; } #mainBlock{ width:100%; } </style> </head> <body> <div id="top"> <div id="logo"> <img alt="logo" src="img/logo.png" /> </div> </div> <div id="mainBlock"> Contact Us </div> </body> </html>

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