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  • Incompatible group permissions in Linux - Is it a bug?

    - by Sachin
    I am on Ubuntu 11.04. I am creating another user and placing an existing user in the group of other user, hoping to write in the home directory of other user. # uname -a Linux vini 2.6.38-11-generic #50-Ubuntu SMP Mon Sep 12 21:18:14 UTC 2011 i686 athlon i386 GNU/Linux # whoami sachin # su root # useradd -m -U foo // create user foo # usermod -a -G foo sachin // add user `sachin' to group `foo' # chmod 770 /home/foo/ # exit # whoami sachin # cd /home/foo/ bash: cd: /home/foo/: Permission denied # groups sachin sachin : sachin foo This is totally weird. Though user sachin is in group foo, and group bits for /home/foo/ is set to rwx, sachin can't chdir to /home/foo/. I am not able to understand this. But, if at the exit step, I switch to sachin user from root, this is what happens: # uname -a Linux vini 2.6.38-11-generic #50-Ubuntu SMP Mon Sep 12 21:18:14 UTC 2011 i686 athlon i386 GNU/Linux # whoami sachin # su root # useradd -m -U foo // create user foo # usermod -a -G foo sachin // add user `sachin' to group `foo' # chmod 770 /home/foo/ # su sachin # whoami sachin # cd /home/foo/ # ls examples.desktop Now, whatever is happening here is totally incomprehensible. Does su sachin inherits some permissions from the root user at this step? Any explanations would be much appreciated.

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  • Winforms Release History : Q2 2010 Beta (version 2010.1.0610)

    Q2 2010 Beta New Controls: RadListControl and RadDropDownList Added brand new RadListControl and RadDropDownList controls. Their purpose is to replace the existing RadListBox and RadComboBox controls entirely in the long term. The old controls will still be supported but users are encouraged to use the new ones since they address the fundamental shortcomings of the old controls, namely the slow performance when working with large data sets, lack of a flexible extensibility API and other minor...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Do validations still fire in ASP.NET even if the controls are hidden?

    - by Josh
    I have a form that uses ASP.NET validations. I am using some inline C# in the aspx to show/hide certain controls depending on a user's role. I would use the Visible property, but there are so many of them, I just decided to do inline C# to show and hide (I know, not best practice, but bear with me for a second). I am having an issue where Page.IsValid is always set to False when I submit my form (when certain fields are being hidden). Will the validations still fire off even if the controls are not even rendered on the pag? Also, if this is not the case, is there an effective way of breaking down Page.IsValid to find out what is setting it to False? Thanks.

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  • Creating a System.Windows.Controls.Image throws an exception - how do I use the dispatcher to instan

    - by Scott Whitlock
    I'm running my unit tests on a piece of code that does the following in the test: Assert.IsNotNull(target.Icon); Inside the getter for the Icon property, I'm doing this: System.Windows.Controls.Image img = new System.Windows.Controls.Image(); That's throwing this exception: System.InvalidOperationException : The calling thread must be STA, because many UI components require this. I understand what that means, and I understand that I need to use the Dispatcher, but I'm a bit confused about how or why... this is a property of my ViewModel and I don't get any of these exceptions when running the application. Other info: this only started failing when I upgraded to .NET 4.

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  • Why does my UI controls work on iPhone but not iPad?

    - by Andrew
    I have an iPhone app, which consists of a table view containing various custom UITableViewCells, with UISlider and UISwitch controls. When running the app on the iphone, I can move the slider and switches contained in each of the table cells. When I run the same app on the iPad. I can not. None of the controls within the table view will respond to touches. I have checked 'User Interaction Enabled' within the Interface Builder. Anybody got any suggestions of where I should be looking for the cause of different behavior between the iPhone and iPad, in respect to UIControls.

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  • Is it thread safe to read a form controls value (but not change it) without using Invoke/BeginInvoke from another thread

    - by goku_da_master
    I know you can read a gui control from a worker thread without using Invoke/BeginInvoke because my app is doing it now. The cross thread exception error is not being thrown and my System.Timers.Timer thread is able to read gui control values just fine (unlike this guy: can a worker thread read a control in the GUI?) Question 1: Given the cardinal rule of threads, should I be using Invoke/BeginInvoke to read form control values? And does this make it more thread-safe? The background to this question stems from a problem my app is having. It seems to randomly corrupt form controls another thread is referencing. (see question 2) Question 2: I have a second thread that needs to update form control values so I Invoke/BeginInvoke to update those values. Well this same thread needs a reference to those controls so it can update them. It holds a list of these controls (say DataGridViewRow objects). Sometimes (not always), the DataGridViewRow reference gets "corrupt". What I mean by corrupt, is the reference is still valid, but some of the DataGridViewRow properties are null (ex: row.Cells). Is this caused by question 1 or can you give me any tips on why this might be happening? Here's some code (the last line has the problem): public partial class MyForm : Form { void Timer_Elapsed(object sender) { // we're on a new thread (this function gets called every few seconds) UpdateUiHelper updateUiHelper = new UpdateUiHelper(this); foreach (DataGridViewRow row in dataGridView1.Rows) { object[] values = GetValuesFromDb(); updateUiHelper.UpdateRowValues(row, values[0]); } // .. do other work here updateUiHelper.UpdateUi(); } } public class UpdateUiHelper { private readonly Form _form; private Dictionary<DataGridViewRow, object> _rows; private delegate void RowDelegate(DataGridViewRow row); private readonly object _lockObject = new object(); public UpdateUiHelper(Form form) { _form = form; _rows = new Dictionary<DataGridViewRow, object>(); } public void UpdateRowValues(DataGridViewRow row, object value) { if (_rows.ContainsKey(row)) _rows[row] = value; else { lock (_lockObject) { _rows.Add(row, value); } } } public void UpdateUi() { foreach (DataGridViewRow row in _rows.Keys) { SetRowValueThreadSafe(row); } } private void SetRowValueThreadSafe(DataGridViewRow row) { if (_form.InvokeRequired) { _form.Invoke(new RowDelegate(SetRowValueThreadSafe), new object[] { row }); return; } // now we're on the UI thread object newValue = _rows[row]; row.Cells[0].Value = newValue; // randomly errors here with NullReferenceException, but row is never null! }

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  • Make all text EXCEPT <input> unselectable in Internet Explorer? [migrated]

    - by Ashli
    I have a website where I want to disable users from selecting content EXCEPT for input areas. I currently have some CSS to disable user-select: -webkit-user-select: none; -khtml-user-select: none; -moz-user-select: none; -o-user-select: none; user-select: none; However, this does NOT cover Internet Explorer; thus, I need to implement some JavaScript: <body onselectstart="return false;"> Through CSS and JavaScript, I can make all content unselectable across all popular browsers. BUT, this code also makes areas unselectable, which is a major case of poor usability. I use CSS to make input areas selectable: -webkit-user-select: text; -khtml-user-select: text; -moz-user-select: text; -o-user-select: text; user-select: text; .. and as you might have expected, this does not cover Internet Explorer, since I used JavaScript to disable all content from being selectable. What can I do to make all content unselectable except for input areas?

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  • The Controls collection cannot be modified because the control contains code blocks (i.e. <% ... %>)

    - by user339160
    Hi, I am trying to add a css form code . My website uses a master page . I am getting the error The Controls collection cannot be modified because the control contains code blocks (i.e. <% ... %). my code snipet string CssClass = string.Format("{0}/{1}?$BUILD$", BaseImageUrl, CssFileName); HtmlLink css = new HtmlLink(); css.Href = CssClass; css.Attributes["rel"] = "stylesheet"; css.Attributes["type"] = "text/css"; Header.Controls.Add(css); Any suggessions,

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  • Outlook Rule for forwarding and bouncing ?

    - by Outlook User
    In order to consolidate all my email, I wanted to forward all my Gmail(2 accounts) to a new Live(Hotmail) account. I wanted all email arriving at my Gmail account to be forwarded to my Hotmail(easy enough) BUT I ALSO want all email arriving at Gmail to be replied back to sender with a message like: "Your email has been delivered BUT the user has moved onto [email protected] . Please further all communication to this email". Using Outlook as my email client, how can I work this out?

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  • OpenSSH does not accept public key?

    - by Bob
    I've been trying to solve this for a while, but I'm admittedly quite stumped. I just started up a new server and was setting up OpenSSH to use key-based SSH logins, but I've run into quite a dilemma. All the guides are relatively similar, and I was following them closely (despite having done this once before). I triple checked my work to see if I would notice some obvious screw up - but nothing is apparent. As far as I can tell, I haven't done anything wrong (and I've checked very closely). If it's any help, on my end I'm using Cygwin and the server is running Ubuntu 12.04.1 LTS. Anyways, here is the output (I've removed/censored some parts for privacy (primarily anything with my name, website, or its IP address), but I can assure you that nothing is wrong there): $ ssh user@host -v OpenSSH_5.9p1, OpenSSL 0.9.8r 8 Feb 2011 debug1: Connecting to host [ipaddress] port 22. debug1: Connection established. debug1: identity file /home/user/.ssh/id_rsa type 1 debug1: identity file /home/user/.ssh/id_rsa-cert type -1 debug1: identity file /home/user/.ssh/id_dsa type -1 debug1: identity file /home/user/.ssh/id_dsa-cert type -1 debug1: identity file /home/user/.ssh/id_ecdsa type -1 debug1: identity file /home/user/.ssh/id_ecdsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.9p1 Debian-5ubuntu1 debug1: match: OpenSSH_5.9p1 Debian-5ubuntu1 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.9 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: sending SSH2_MSG_KEX_ECDH_INIT debug1: expecting SSH2_MSG_KEX_ECDH_REPLY debug1: Server host key: ECDSA 24:68:c3:d8:13:f8:61:94:f2:95:34:d1:e2:6d:e7:d7 debug1: Host 'host' is known and matches the ECDSA host key. debug1: Found key in /home/user/.ssh/known_hosts:2 debug1: ssh_ecdsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey debug1: Next authentication method: publickey debug1: Offering RSA public key: /home/user/.ssh/id_rsa debug1: Authentications that can continue: publickey debug1: Trying private key: /home/user/.ssh/id_dsa debug1: Trying private key: /home/user/.ssh/id_ecdsa debug1: No more authentication methods to try. Permission denied (publickey). What can I do to resolve my problem?

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  • CUPS Web Admin Error 500 Unknown

    - by Floyd Resler
    I keep getting a 500 Unknown error whenever I navigate off the home page of my CUPS web admin. I'm sure I have something misconfigured but I'm not sure what. Here's my configuration: # # "$Id: cupsd.conf.in 8805 2009-08-31 16:34:06Z mike $" # # Sample configuration file for the CUPS scheduler. See "man cupsd.conf" for a # complete description of this file. # # Log general information in error_log - change "warn" to "debug" # for troubleshooting... LogLevel warn # Administrator user group... SystemGroup lpadmin sys root # Only listen for connections from the local machine. Listen 192.168.6.101:631 Listen /var/run/cups/cups.sock ServerName 192.168.6.101 # Show shared printers on the local network. Browsing On BrowseOrder allow,deny BrowseAllow all BrowseLocalProtocols CUPS BrowseAddress 192.168.6.255 # Default authentication type, when authentication is required... DefaultAuthType Basic # Restrict access to the server... Order allow,deny Allow From All Allow From 127.0.0.1 # Restrict access to the admin pages... AuthType Default Require user @SYSTEM Order allow,deny Allow From All Allow From 127.0.0.1 # Restrict access to configuration files... AuthType Default Require user @SYSTEM Order allow,deny Allow From All Allow From 127.0.0.1 # Set the default printer/job policies... # Job-related operations must be done by the owner or an administrator... Require user @OWNER @SYSTEM Order deny,allow # All administration operations require an administrator to authenticate... AuthType Default Require user @SYSTEM Order deny,allow # All printer operations require a printer operator to authenticate... AuthType Default Require user @SYSTEM Order deny,allow # Only the owner or an administrator can cancel or authenticate a job... Require user @OWNER @SYSTEM Order deny,allow Order deny,allow # Set the authenticated printer/job policies... # Job-related operations must be done by the owner or an administrator... AuthType Default Order deny,allow AuthType Default Require user @OWNER @SYSTEM Order deny,allow # All administration operations require an administrator to authenticate... AuthType Default Require user @SYSTEM Order deny,allow # All printer operations require a printer operator to authenticate... AuthType Default Require user @SYSTEM Order deny,allow # Only the owner or an administrator can cancel or authenticate a job... AuthType Default Require user @OWNER @SYSTEM Order deny,allow Order deny,allow # # End of "$Id: cupsd.conf.in 8805 2009-08-31 16:34:06Z mike $". #

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  • What is the the maximum time for a user to return to Google for the visit to be flagged up as a bounce in GA?

    - by Anonymous
    I know that Google measures bounce rates by how fast a user returns to the results page after clicking-through to a website. Roughly what is the maximum duration of the visit for the user to then return for it to be considered a bounce? i.e. <5 seconds, <30 seconds? I'm mainly interested as it appears a lot of users clicking through my PPC adverts (Adwords) are bouncing, despite my ads having a high quality score and the page's being entirely related to the adverts copy and at as best tied to what I think user's may be searching for from the key phrases I've selected so the high bounce rate (100% on some keywords) seems a bit strange. If a bounce isn't determined by time, but simply whether a user returns to the SERP after visiting my site or not after any amount of time that would make more sense but the average duration of visit for my keywords with a 100% bounce rate in GA is 00:00:00, which suggests a user immediately returned to the SERPs, which again, is odd. Is my GA data being skewed by https or anything like that? Scratching my head here.

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  • Does it make the game more fun when the user is forced to progress thru the levels sequentially rather than letting them pick and play?

    - by BeachRunnerJoe
    Hello. For the first time in my game, I'm stuck with a real design dilemma. I guess that's a good thing ;) I'm building a word puzzle game that has five levels, each with 30 puzzles. Currently, the user has to solve one puzzle at a time before moving to the next. However, I'm finding the user occasionally gets stuck on a puzzle, at which point they can no longer play until they solve it. This is obviously bad because many people will just quit playing the game and delete the app since they get frustrated and can't play any other puzzles until the current puzzle is solved. The only elegant solution I can find to helping the player get unstuck is changing the design of the game to allow the users to pick any puzzle to play at any time. This way, if they get stuck, they can come back to it later and at least they have other puzzles to play in the meantime. It's my opinion, however, that this new flow design doesn't make the game as fun as the original flow design where the player has to complete a puzzle before moving to the next. To me, it's like anything else, when you only have one of something, it's more enjoyable, but when you have 30 of something, it's far less enjoyable. In fact, when I present the user with 30 puzzles to choose from that they need to solve before unlocking the next level, it almost seems as tho I'm making them feel like it's work they have to do. I even had a tester voluntarily tell me that being forced to complete a puzzle before moving to the next is more motivating. My questions are... Do you agree/disagree? Do you have any suggestions for how I can help the player get unstuck? Thanks so much in advance for your thoughts! EDIT: I should mention that I've already considered a few other solutions to helping the user get unstuck, but none of them seem like good ideas. They are... Add more hints: Currently, the user gets two hints per puzzle. If I increase the hint count, it only makes the game more easy and still leaves the possibility of the user getting stuck. Add a "Show Solution" button: This seems like a bad idea because it's my opinion this takes the fun out of the game for many people who would probably otherwise solve the puzzle if they didn't have the quick option to see the solution.

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  • Does it make the game more fun when the user is forced to progress through the levels sequentially rather than letting them pick and play?

    - by BeachRunnerJoe
    Hello. For the first time in my game, I'm stuck with a real design dilemma. I guess that's a good thing ;) I'm building a word puzzle game that has five levels, each with 30 puzzles. Currently, the user has to solve one puzzle at a time before moving to the next. However, I'm finding the user occasionally gets stuck on a puzzle, at which point they can no longer play until they solve it. This is obviously bad because many people will probably just quit playing the game and delete the app. The only elegant solution I can find to helping the player get unstuck is changing the design of the game to allow the users to pick any puzzle to play at any time. This way, if they get stuck, they can come back to it later and at least they have other puzzles to play in the meantime. It's my opinion, however, that this new flow design doesn't make the game as fun as the original flow design where the player has to complete a puzzle before moving to the next. To me, it's like anything else, when you only have one of something, it's more enjoyable, but when you have 30 of something, it's far less enjoyable. In fact, when I present the user with 30 puzzles to choose from, I'm concerned I might be making them feel like it's a lot of work they have to do and that's bad. I even had a tester voluntarily tell me that being forced to complete a puzzle before moving to the next is actually motivating. My questions are... Do you agree/disagree? Do you have any suggestions for how I can help the player get unstuck? Thanks so much in advance for your thoughts! EDIT: I should mention that I've already considered a few other solutions to helping the user get unstuck, but none of them seem like good ideas. They are... Add more hints: Currently, the user gets two hints per puzzle. If I increase the hint count, it only makes the game more easy and still leaves the possibility of the user getting stuck. Add a "Show Solution" button: This seems like a bad idea because it's my opinion this takes the fun out of the game for many people who would probably otherwise solve the puzzle if they didn't have the quick option to see the solution.

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  • Why does a user have to enter "Profile" data to enter data into other tables?

    - by Greg McNulty
    EDIT It appears the user has to enter some data for his profile, otherwise I get this error below. I guess if there is no profile data, the user can not continue to enter data in other tables by default? I do not want to make entering user profile data a requirement to use the rest of the sites functionality, how can I get around this? Currently I have been testing everything with the same user and everything has been working fine. However, when I created a new user for the very first time and tried to enter data into my custom table, I get the following error. The INSERT statement conflicted with the FOREIGN KEY constraint "FK_UserData_aspnet_Profile". The conflict occurred in database "C:\ISTATE\APP_DATA\ASPNETDB.MDF", table "dbo.aspnet_Profile", column 'UserId'. The statement has been terminated. Not sure why I am getting this error. I have the user controls set up in ASP.NET 3.5 however all I am using is my own table or at least that I am aware of. I have a custom UserData table that includes the columns: id, UserProfileID, CL, LL, SL, DateTime (id is the auto incremented int) The intent is that all users will add their data in this table and as I mentioned above it has been working fine for my original first user I created. However, when i created a new user I am getting this problem. Here is the code that updates the database. protected void Button1_Click(object sender, EventArgs e) { //connect to database MySqlConnection database = new MySqlConnection(); database.CreateConn(); //create command object Command = new SqlCommand(queryString, database.Connection); //add parameters. used to prevent sql injection Command.Parameters.Add("@UID", SqlDbType.UniqueIdentifier); Command.Parameters["@UID"].Value = Membership.GetUser().ProviderUserKey; Command.Parameters.Add("@CL", SqlDbType.Int); Command.Parameters["@CL"].Value = InCL.Text; Command.Parameters.Add("@LL", SqlDbType.Int); Command.Parameters["@LL"].Value = InLL.Text; Command.Parameters.Add("@SL", SqlDbType.Int); Command.Parameters["@SL"].Value = InSL.Text; Command.ExecuteNonQuery(); } Source Error: Line 84: Command.ExecuteNonQuery();

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  • How do I change the logged in user to another?

    - by TruMan1
    I would like to change the logged in user to another user temporarily to do some process. For example, say I am logged in as "Joe". In my method, I want to make the logged in user from "Joe" to "SuperUser", do some process, then change the logged in user back to "Joe". Can someone help with this?

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  • How to build a web site which gives a sub-domain dynamically to every registered user?

    - by coderex
    Suppose i have a site and i wish to give a sub-domain for each registered users. like my site http://site.com/ and the test-user is a user registered on my site and site want to make sub-domain for that user. Like http://test-user.site.com Like http://test-user1.site.com for test-user1. Hop you understood the requirement. How can i create a sub-domain using my sites back-end. or dynamically while register

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  • How do I get other claims of the user using ADFS?

    - by stackuser1
    Hi I am able to authenticate the user using ADFS and succeded in getting the user alias using the below statement. Since some time, i am looking for a way in getting the other claims of the authenticated user, like email, name, roles, username etc. Any help on this would be appreciated. string alias = ((MicrosoftAdfsProxyRP.MicrosoftPrincipal)HttpContext.Current.User).Alias; Response.Write (alias);

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  • Why second user login redirects me to /accounts/profile/ url?

    - by drupality
    I am using Django built in view for user login: url(r'^user/login/$', 'django.contrib.auth.views.login', {'template_name': 'users/templates/login.html'}, name='user-login'), After login when I goto user/login again I can login second time. I submit the form and getting: The current URL, accounts/profile/, didn't match any of these. I haven't declare this url in urls.py. What I am doing wrong? Why framework want to redirect to this url?

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  • What are the weaknesses of this user authentication method?

    - by byronh
    I'm developing my own PHP framework. It seems all the security articles I have read use vastly different methods for user authentication than I do so I could use some help in finding security holes. Some information that might be useful before I start. I use mod_rewrite for my MVC url's. Passwords are sha1 and md5 encrypted with 24 character salt unique to each user. mysql_real_escape_string and/or variable typecasting on everything going in, and htmlspecialchars on everything coming out. Step-by step process: Top of every page: session_start(); session_regenerate_id(); If user logs in via login form, generate new random token to put in user's MySQL row. Hash is generated based on user's salt (from when they first registered) and the new token. Store the hash and plaintext username in session variables, and duplicate in cookies if 'Remember me' is checked. On every page, check for cookies. If cookies set, copy their values into session variables. Then compare $_SESSION['name'] and $_SESSION['hash'] against MySQL database. Destroy all cookies and session variables if they don't match so they have to log in again. If login is valid, some of the user's information from the MySQL database is stored in an array for easy access. So far, I've assumed that this array is clean so when limiting user access I refer to user.rank and deny access if it's below what's required for that page. I've tried to test all the common attacks like XSS and CSRF, but maybe I'm just not good enough at hacking my own site! My system seems way too simple for it to actually be secure (the security code is only 100 lines long). What am I missing? I've also spent alot of time searching for the vulnerabilities with mysql_real_escape string but I haven't found any information that is up-to-date (everything is from several years ago at least and has apparently been fixed). All I know is that the problem was something to do with encoding. If that problem still exists today, how can I avoid it? Any help will be much appreciated.

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  • Asp.net Mvc - Kigg: Maintain User object in HttpContext.Items between requests.

    - by Pickels
    Hallo, first I want to say that I hope this doesn't look like I am lazy but I have some trouble understanding a piece of code from the following project. http://kigg.codeplex.com/ I was going through the source code and I noticed something that would be usefull for my own little project I am making. In their BaseController they have the following code: private static readonly Type CurrentUserKey = typeof(IUser); public IUser CurrentUser { get { if (!string.IsNullOrEmpty(CurrentUserName)) { IUser user = HttpContext.Items[CurrentUserKey] as IUser; if (user == null) { user = AccountRepository.FindByClaim(CurrentUserName); if (user != null) { HttpContext.Items[CurrentUserKey] = user; } } return user; } return null; } } This isn't an exact copy of the code I adjusted it a little to my needs. This part of the code I still understand. They store their IUser in HttpContext.Items. I guess they do it so that they don't have to call the database eachtime they need the User object. The part that I don't understand is how they maintain this object in between requests. If I understand correctly the HttpContext.Items is a per request cache storage. So after some more digging I found the following code. internal static IDictionary<UnityPerWebRequestLifetimeManager, object> GetInstances(HttpContextBase httpContext) { IDictionary<UnityPerWebRequestLifetimeManager, object> instances; if (httpContext.Items.Contains(Key)) { instances = (IDictionary<UnityPerWebRequestLifetimeManager, object>) httpContext.Items[Key]; } else { lock (httpContext.Items) { if (httpContext.Items.Contains(Key)) { instances = (IDictionary<UnityPerWebRequestLifetimeManager, object>) httpContext.Items[Key]; } else { instances = new Dictionary<UnityPerWebRequestLifetimeManager, object>(); httpContext.Items.Add(Key, instances); } } } return instances; } This is the part where some magic happens that I don't understand. I think they use Unity to do some dependency injection on each request? In my project I am using Ninject and I am wondering how I can get the same result. I guess InRequestScope in Ninject is the same as UnityPerWebRequestLifetimeManager? I am also wondering which class/method they are binding to which interface? Since the HttpContext.Items get destroyed each request how do they prevent losing their user object? Anyway it's kinda a long question so I am gradefull for any push in the right direction. Kind regards, Pickels

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  • How to login as another user and then log out in bash script?

    - by Neuquino
    Hi, I need to write a bash script to do something as another user and then return to the initial user... Suppose I run the following as root: #!/bin/bash USER=zaraza su - "${USER}" #do some stuff as zaraza ________ #here I should logout zaraza #continue doing things as root In the console I should write "exit", but in bash is a keyword and it exits the script... Thanks in advance,

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