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  • Getting a mirrored mesh from my data structure

    - by Steve
    Here's the background: I'm in the beginning stages of an RTS game in Unity. I have a procedurally generated terrain with a perlin-noise height map, as well as a function to generate a river. The problem is that the graphical creation of the map is taking the data structure of the map and rotating it by 180 degrees. I noticed this problem when I was creating my rivers. I would set the River's height to flat, and noticed that the actual tiles that were flat in the graphical representation were flipped and mirrored. Here's 3 screenshots of the map from different angles: http://imgur.com/a/VLHHq As you can see, if you flipped (graphically) the river by 180 degrees on the z axis, it would fit where the terrain is flattened. I have a suspicion it is being caused by a misunderstanding on my part of how vertices work. Alas, here is a snippet of the code that is used: This code here creates a new array of Tile objects, which hold the information for each tile, including its type, coordinate, height, and it's 4 vertices public DTileMap (int size_x, int size_y) { this.size_x = size_x; this.size_y = size_y; //Initialize Map_Data Array of Tile Objects map_data = new Tile[size_x, size_y]; for (int j = 0; j < size_y; j++) { for (int i = 0; i < size_x; i++) { map_data [i, j] = new Tile (); map_data[i,j].coordinate.x = (int)i; map_data[i,j].coordinate.y = (int)j; map_data[i,j].vertices[0] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -j * GTileMap.TileMap.tileSize); map_data[i,j].vertices[1] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[2] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[3] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); } } This code sets the river tiles to height 0 foreach (Tile t in map_data) { if (t.realType == "Water") { t.vertices[0].y = 0f; t.vertices[1].y = 0f; t.vertices[2].y = 0f; t.vertices[3].y = 0f; } } And below is the code to generate the actual graphics from the data: public void BuildMesh () { DTileMap.DTileMap map = new DTileMap.DTileMap (size_x, size_z); int numTiles = size_x * size_z; int numTris = numTiles * 2; int vsize_x = size_x + 1; int vsize_z = size_z + 1; int numVerts = vsize_x * vsize_z; // Generate the mesh data Vector3[] vertices = new Vector3[ numVerts ]; Vector3[] normals = new Vector3[numVerts]; Vector2[] uv = new Vector2[numVerts]; int[] triangles = new int[ numTris * 3 ]; int x, z; for (z=0; z < vsize_z; z++) { for (x=0; x < vsize_x; x++) { normals [z * vsize_x + x] = Vector3.up; uv [z * vsize_x + x] = new Vector2 ((float)x / size_x, 1f - (float)z / size_z); } } for (z=0; z < vsize_z; z+=1) { for (x=0; x < vsize_x; x+=1) { if (x == vsize_x - 1 && z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z - 1].vertices [3]; } else if (z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z - 1].vertices [2]; } else if (x == vsize_x - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z].vertices [1]; } else { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [0]; vertices [z * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [1]; vertices [(z+1) * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [2]; vertices [(z+1) * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [3]; } } } } for (z=0; z < size_z; z++) { for (x=0; x < size_x; x++) { int squareIndex = z * size_x + x; int triOffset = squareIndex * 6; triangles [triOffset + 0] = z * vsize_x + x + 0; triangles [triOffset + 2] = z * vsize_x + x + vsize_x + 0; triangles [triOffset + 1] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 3] = z * vsize_x + x + 0; triangles [triOffset + 5] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 4] = z * vsize_x + x + 1; } } // Create a new Mesh and populate with the data Mesh mesh = new Mesh (); mesh.vertices = vertices; mesh.triangles = triangles; mesh.normals = normals; mesh.uv = uv; // Assign our mesh to our filter/renderer/collider MeshFilter mesh_filter = GetComponent<MeshFilter> (); MeshCollider mesh_collider = GetComponent<MeshCollider> (); mesh_filter.mesh = mesh; mesh_collider.sharedMesh = mesh; calculateMeshTangents (mesh); BuildTexture (map); } If this looks familiar to you, its because i got most of it from Quill18. I've been slowly adapting it for my uses. And please include any suggestions you have for my code. I'm still in the very early prototyping stage.

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  • OpenSuSe look for Ubuntu

    - by DOOM
    Dont get me wrong, I have been using ubuntu and opensuse for about 2 years but, somehow I like using ubuntu. But it always bothers me about why OpenSuse "only looks" good?. And this is it. I have searched for it, but couldn't find a theme anywhere close to OpenSuse theme http://en.opensuse.org/images/0/04/Kde4-coverswitch.png Can someone help me to get a OpneSuse theme for UBUNTU 12.04 (GNOME_SHELL)

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  • Quickly Copy Movie Files to Individually Named Folders

    - by DigitalGeekery
    Some HTPC media manager applications require movie files to be in stored in separate folders to properly store information such as cover art images and other metadata. Here we look at copying movie files to individual folders. If you already have a large movie collection stored in a single folder, we’ll show you how to quickly move those files into their own individually named folders. File2Folder FIle2folder is a handy portable app that automatically creates and moves movie files into a folder of the same filename. There is no installation needed. Simply download and run the .exe file (link below). Enter the current movie directory, or browse for the folder. File2folder now supports both local and network shares. When you are ready to create the folders and move the files, click Move! You’ll see the move progress displayed in the window. When the process is finished, you’ll have all your movie file in individual folders.   Change your mind? Just click the Undo! button…   …and the move and folder creation process will be undone. If you would like to have the folder monitored for new files, click the Start button. File2folder will process any new files it discovers every 180 seconds. To turn it off, click Stop. This simple little program is a huge timesaver for those looking to organize movie collections for their HTPC. We should also note that this will work with any files, not just videos. Download file2folder Similar Articles Productive Geek Tips Hack: Turn Off Debug Mode in VMWare Workstation 6 BetaAdd Images and Metadata to Windows 7 Media Center Movie LibraryAdd Folders to the Movie Library in Windows 7 Media CenterAutomatically Mount and View ISO files in Windows 7 Media CenterMove the Public Folder in Windows Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Identify Fonts using WhatFontis.com Windows 7’s WordPad is Actually Good Greate Image Viewing and Management with Zoner Photo Studio Free Windows Media Player Plus! – Cool WMP Enhancer Get Your Team’s World Cup Schedule In Google Calendar Backup Drivers With Driver Magician

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  • NetBeans 6.9 s'arme de fonctionnalités pour la gestion de l'environnement en local et à distance

    NetBeans 6.9 intègre de nouvelles fonctionnalités Ainsi, l'équipe a intégré : - Un terminal - Un émulateur de terminal à distance Ainsi, pour activer l'option, il suffit d'aller dans : Windows -> Output -> Terminal La console pourra être activée et vous pourrez voir ceci : [IMG]http://www.livesphere.fr/images/dvp/nb-terminal.png[/IMG] Que pensez-vous de ces fonctionnalités supplémentaires ?...

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  • Write SEO Articles For Humans, Not Machines

    We would like other people to be able to find our web pages and read our writing or see our images. In other words, we need to be present in web search results. SEO is an important factor to reach high positions in search results but you should always create pages for humans and only optimize them for search engines.

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  • Heroku augmente son support des technologies Java : couche de mise en cache, serveur Tomcat et plugins pour Eclipse et Atlassian

    Heroku augmente son support des technologies Java Couche de mise en cache, serveur Tomcat et plug-in pour Eclipse et Atlassian Salesforce.com, l'entreprise dirigeante de Heroku, a lancé mercredi une nouvelle variable de sa plateforme, dite "Entreprise for Java", qui supporte un ensemble de technologies et outils nécessaires au développement d'applications Java. [IMG]http://idelways.developpez.com/news/images/heroku-java.png[/IMG] La plateforme Cloud Heroku opère depuis 2007 et a été rachetée en 2010 par le spécialiste mondial des CRM Salesforce.com. Elle permet aux développeurs de construire, déployer et étendre des applications Web en mode PaaS,...

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  • Google officialise sa tablette 7 pouces à destination des développeurs, dans le cadre du Projet Tango

    Google officialise sa tablette 7 pouces à destination des développeurs, dans le cadre du Projet Tango Hier, Google a lancé sa Project Tango Tablet Development Kit, sa tablette spécialisée dans la capture d'images en 3D. Pour 1 024 dollars, les développeurs peuvent déjà passer une précommande de l'appareil développé en collaboration avec NVIDIA. Mountain View précise que le nombre est limité, probablement à 4 000 unités comme le suggérait tantôt le Wall Street Journal.La tablette de 7 pouces...

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  • Need to find a find a fast/multi-user database program

    - by user65961
    Our company is currently utilizing Excel and have been encountering a series of issues for starters we have multiple users sharing this application. We utilize it write our schedules for our employees and generate staffing levels. May someone give me please or inform me what are the pros and cons of this program and offer suggestions for another database that allows multiple users to share and also give the pros and cons need something that will hold massive data and allow sharing, protecting capabilities.

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  • Using CSS3 is a bad practice? [closed]

    - by Qmal
    Possible Duplicate: Should I use HTML5 and/or CSS3 to build my website? I just want to know if it's considered as a "bad practice" to use things like rounded corners, gradients and so on... I understand that there are bots and crawlers that do not process CSS, but they don't need to. And nowadays most people use browsers that can process CSS3 with no problem. So should I make my buttons and shadows and such look pretty with CSS3 or with images?

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  • HRESULT E_FAIL Exception! (5 replies)

    Hi, I am trying to generate a powerpoint presentation in C#. It works well on my local machine which is running XP. When I run the application on Windows Server 2003 (our Server) the presentation gives HRESULT E FAIL when I call the following code chart (Microsoft.Office.Interop.Graph.Chart)slide.Shapes.AddOLEObject (GetLeft(i), GetTop(i), GetWidth(i), GetHeight(i), &quot;MSGraph.Chart&quot;, &quot;&quot;, Microsoft....

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  • Ideal SEO Package

    Every person who owns a website knows that in order to make a dime out of it he will have to advertise & promote it. Search engine optimization is the most ideal way of promoting a website and generate traffic as well as online visibility for the web site.

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  • Top 3 Online Business Needs Where SEO Company Can Help

    As an entrepreneur you must have realized that online web promotion has become a necessity for every online business. Hence whether you want your website to perform better as an associate marketing platform or you want to generate some extra revenue from an online source, SEO experts can help you to reduce your online marketing expense and promote your website with the best promotional strategy that suits your business and target.

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  • Unable to download a file using drag&drop

    - by espectalll123
    I've been downloading images from the Internet doing drag&drop while holding the Ctrl key. Using Google Chrome, and of course Nautilus, it used to work fine. But I recently had problems with packages and now every time I do that a warning menu appears showing this message: The specified location is not supported Probably I removed the packaged which allowed me to download content... can anybody help me? Note: Downloading doing right-click works, but I use more drag&drop.

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  • Is there a jQuery lightbox plugin that has thumbnails inside the box?

    - by Gabriel
    I'm trying to find a lightbox style plugin in jQuery that displays thumbnails at the bottom of the picture (or video, or whatever). I found plenty of lightbox plugins, but none that allows navigation by thumbnail inside the box. The plugin must be able to open images, swf and inline content. I realize that jQuery will not be able to generate the thumbnails and that's ok. Do you have any good ones to suggest? Thanks

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  • Website Promotion With a SEO Blog

    Webmasters can make use of a SEO blog to generate a large volume of sales leads. While the concept of blogging has been popular for quite some time not many people are aware of how to utilize it to promote their online business. However, statistics reveal that an SEO blog can successfully be used to catapult your online business to success.

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  • Téléchargez gratuitement la suite LEONARDI V8.2, l'environnement open-source pour les applications métier

    Téléchargez gratuitement la suite LEONARDI V8.2 L'environnement open-source pour les applications métier LEONARDI est une suite logicielle complète, composée d'un atelier de conception graphique et d'un moteur d'exécution. Elle permet de créer rapidement et d'exécuter des applications sur mesure, qu'elles soient autonomes ou déployées sur le web. [IMG]http://demo.lyria.com/freeversion/images/leonardi.gif[/IMG] LEONARDI permet aux développeurs de se concentrer sur le fonctionnel métier plutôt que sur la technologie, en procédant d'abord par modélisation et par configuration, puis par programmation Java ciblée quand cela s'avère nécessaire. Le nom...

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  • F# Project Euler Problem 1

    - by MarkPearl
    Every now and then I give project Euler a quick browse. Since I have been playing with F# I have found it a great way to learn the basics of the language. Today I thought I would give problem 1 an attempt… Problem 1 If we list all the natural numbers below 10 that are multiples of 3 or 5, we get 3, 5, 6 and 9. The sum of these multiples is 23. Find the sum of all the multiples of 3 or 5 below 1000. My F# Solution I broke this problem into two functions… 1) be able to generate a collection of numbers that are multiples of a number but but are smaller than another number. let GenerateMultiplesOfXbelowY X Y = X |> Seq.unfold (fun i -> if (i<Y) then Some(i, i+X) else None) I then needed something that generated collections for multiples of 3 & 5 and then removed any duplicates. Once this was done I would need to sum these all together to get a result. I found the Seq object to be extremely useful to achieve this… let Multiples = Seq.append (GenerateMultiplesOfXbelowY 3 1000) (GenerateMultiplesOfXbelowY 5 1000) |> Seq.distinct |> Seq.fold(fun acc a -> acc + a) 0 |> Console.WriteLine |> Console.ReadLine My complete solution was … open System let GenerateMultiplesOfXbelowY X Y = X |> Seq.unfold (fun i -> if (i<Y) then Some(i, i+X) else None) let Multiples = Seq.append (GenerateMultiplesOfXbelowY 3 1000) (GenerateMultiplesOfXbelowY 5 1000) |> Seq.distinct |> Seq.fold(fun acc a -> acc + a) 0 |> Console.WriteLine |> Console.ReadLine   Which seemed to generate the correct result in a relatively short period of time although I am sure I will get some comments from the experts who know of some intrinsic method to achieve all of this in one method call.

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  • Term for a single C++ endpoint/object file

    - by Qix
    I have heard several terms for a C++ "Codepoint" (which is what I've heard used the most often), or a .cpp file that is compiled into an object file. For instance, .cpp files can include other .cpp files (or any other file, really, so long as it compiles), but during compilation, there is really only one 'main' code file that is used/generated. I know there is a widely accepted term, I just can't recall what it is. What is the accepted term for the final .c/.cpp file used to generate an object file?

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  • Is Your Website Booming Or Busting?

    How long has it been since your website's home page has been updated with fresh new text and images? How about your blog? Has it been weeks... months even... since your last entry? What about the last time you sent out a newsletter?

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  • Free file/image hosting website with api [closed]

    - by KoolKabin
    Possible Duplicate: Which image sharing websites supports file uploading dynamically via api I would like to know is there any free images/file hosting website which will allow users to upload image to its website using api? I tried with imageshack.us its fine only problem with it is that i could not make upload the files under my account in imageshack . URL: http://www.outsourcingnepal.com/ImageShack/Uploader/

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