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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • install linux guest on windows host using a .iso file on vmserver 2.0

    - by Bob
    I have done this in vmserver 1.0. I set the Cd to point to the .iso file. Then I start the vm and it starts to install. I am on the summary screen. I have created a VM. I go to CD/DVD - edit I change the radio button to Host Medio Then I select ISO Image and Browse. Here is the problem: Then in my browser I get Inventory - Virtual Machine (directory) I don't know where that directory is. I have my ISO's in a folder on my desktop. I can't browse to my desktop. When I try to just put in a path such as c:\mydesktop\mylinuxdirectory\linux1.iso The following problems have been found:OKThe ISO Image File Path must be a valid file path in the format: "[datastore] /path/to/isoimage.iso". so how do I browse to an ISO? I can add the iso after I start the VM, but by then its too late and the VM says no Operating System installed.

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  • executing stored procedure from Spring-Hibernate using Annotations

    - by HanuAthena
    I'm trying to execute a simple stored procedure with Spring/Hibernate using Annotations. Here are my code snippets: DAO class: public class UserDAO extends HibernateDaoSupport { public List selectUsers(final String eid){ return (List) getHibernateTemplate().execute(new HibernateCallback() { public Object doInHibernate(Session session) throws HibernateException, SQLException { Query q = session.getNamedQuery("SP_APPL_USER"); System.out.println(q); q.setString("eid", eid); return q.list(); } }); } } my entity class: @Entity @Table(name = "APPL_USER") @Inheritance(strategy = InheritanceType.SINGLE_TABLE) @DiscriminatorFormula(value = "SUBSCRIBER_IND") @DiscriminatorValue("N") @NamedQuery(name = "req.all", query = "select n from Requestor n") @org.hibernate.annotations.NamedNativeQuery(name = "SP_APPL_USER", query = "call SP_APPL_USER(?, :eid)", callable = true, readOnly = true, resultClass = Requestor.class) public class Requestor { @Id @Column(name = "EMPL_ID") public String getEmpid() { return empid; } public void setEmpid(String empid) { this.empid = empid; } @Column(name = "EMPL_FRST_NM") public String getFirstname() { return firstname; } ... } public class Test { public static void main(String[] args) { ApplicationContext ctx = new ClassPathXmlApplicationContext( "applicationContext.xml"); APFUser user = (APFUser)ctx.getBean("apfUser"); List selectUsers = user.getUserDAO().selectUsers("EMP456"); System.out.println(selectUsers); } } and the stored procedure: create or replace PROCEDURE SP_APPL_USER (p_cursor out sys_refcursor, eid in varchar2) as empId varchar2(8); fname varchar2(50); lname varchar2(50); begin empId := null; fname := null; lname := null; open p_cursor for select l.EMPL_ID, l.EMPL_FRST_NM, l.EMPL_LST_NM into empId, fname, lname from APPL_USER l where l.EMPL_ID = eid; end; If i enter invalid EID, its returning empty list which is OK. But when record is there, following exception is thrown: Exception in thread "main" org.springframework.jdbc.BadSqlGrammarException: Hibernate operation: could not execute query; bad SQL grammar [call SP_APPL_USER(?, ?)]; nested exception is java.sql.SQLException: Invalid column name Do I need to modify the entity(Requestor.class) ? How will the REFCURSOR be converted to the List? The stored procedure is expected to return more than one record.

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  • Lua Operator Overloading

    - by Pessimist
    I've found some places on the web saying that operators in Lua are overloadable but I can't seem to find any example. Can someone provide an example of, say, overloading the + operator to work like the .. operator works for string concatenation? EDIT 1: to Alexander Gladysh and RBerteig: If operator overloading only works when both operands are the same type and changing this behavior wouldn't be easy, then how come the following code works? (I don't mean any offense, I just started learning this language): printf = function(fmt, ...) io.write(string.format(fmt, ...)) end Set = {} Set.mt = {} -- metatable for sets function Set.new (t) local set = {} setmetatable(set, Set.mt) for _, l in ipairs(t) do set[l] = true end return set end function Set.union (a,b) -- THIS IS THE PART THAT MANAGES OPERATOR OVERLOADING WITH OPERANDS OF DIFFERENT TYPES -- if user built new set using: new_set = some_set + some_number if type(a) == "table" and type(b) == "number" then print("building set...") local mixedset = Set.new{} for k in pairs(a) do mixedset[k] = true end mixedset[b] = true return mixedset -- elseif user built new set using: new_set = some_number + some_set elseif type(b) == "table" and type(a) == "number" then print("building set...") local mixedset = Set.new{} for k in pairs(b) do mixedset[k] = true end mixedset[a] = true return mixedset end if getmetatable(a) ~= Set.mt or getmetatable(b) ~= Set.mt then error("attempt to 'add' a set with a non-set value that is also not a number", 2) end local res = Set.new{} for k in pairs(a) do res[k] = true end for k in pairs(b) do res[k] = true end return res end function Set.tostring (set) local s = "{" local sep = "" for e in pairs(set) do s = s .. sep .. e sep = ", " end return s .. "}" end function Set.print (s) print(Set.tostring(s)) end s1 = Set.new{10, 20, 30, 50} s2 = Set.new{30, 1} Set.mt.__add = Set.union -- now try to make a new set by unioning a set plus a number: s3 = s1 + 8 Set.print(s3) --> {1, 10, 20, 30, 50}

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  • displaying database content in wxHaskell

    - by snorlaks
    Hello, Im using tutorials from wxHaskell and want to display content of table movies in the grid. HEre is my code : {-------------------------------------------------------------------------------- Test Grid. --------------------------------------------------------------------------------} module Main where import Graphics.UI.WX import Graphics.UI.WXCore hiding (Event) import Database.HDBC.Sqlite3 (connectSqlite3) import Database.HDBC main = start gui gui :: IO () gui = do f <- frame [text := "Grid test", visible := False] -- grids g <- gridCtrl f [] gridSetGridLineColour g (colorSystem Color3DFace) gridSetCellHighlightColour g black appendColumns g (movies) -- Here is error: -- Couldn't match expected type [String]' -- against inferred typeIO [[String]]' --appendRows g (map show [1..length (tail movies)]) --mapM_ (setRow g) (zip [0..] (tail movies)) gridAutoSize g -- layout set f [layout := column 5 [fill (dynamic (widget g))] ] focusOn g set f [visible := True] -- reduce flicker at startup. return () where movies = do conn <- connectSqlite3 "Spop.db" r <- quickQuery' conn "SELECT id, title, year, description from Movie where id = 1" [] let myResult = map convRow r return myResult setRow g (row,values) = mapM_ ((col,value) - gridSetCellValue g row col value) (zip [0..] values) {-------------------------------------------------------------------------------- Library?f --------------------------------------------------------------------------------} gridCtrl :: Window a - [Prop (Grid ())] - IO (Grid ()) gridCtrl parent props = feed2 props 0 $ initialWindow $ \id rect - \props flags - do g <- gridCreate parent id rect flags gridCreateGrid g 0 0 0 set g props return g appendColumns :: Grid a - [String] - IO () appendColumns g [] = return () appendColumns g labels = do n <- gridGetNumberCols g gridAppendCols g (length labels) True mapM_ ((i,label) - gridSetColLabelValue g i label) (zip [n..] labels) appendRows :: Grid a - [String] - IO () appendRows g [] = return () appendRows g labels = do n <- gridGetNumberRows g gridAppendRows g (length labels) True mapM_ ((i,label) - gridSetRowLabelValue g i label) (zip [n..] labels) convRow :: [SqlValue] - [String] convRow [sqlId, sqlTitle, sqlYear, sqlDescription] = [intid, title, year, description] where intid = (fromSql sqlId)::String title = (fromSql sqlTitle)::String year = (fromSql sqlYear)::String description = (fromSql sqlDescription)::String What should I do to get rif of error in code above (24th line)

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  • RubyQt Crashing on QTableWidget

    - by gja
    I'm getting some weirdness with QtRuby when using a TableWidget. The table widget loads, but when you click on the elements in the row, the app segfaults and crashes. require 'Qt4' class SimpleModel < Qt::AbstractTableModel def rowCount(parent) return 1 end def columnCount(parent) return 1 end def data(index, role=Qt::DisplayRole) return Qt::Variant.new("Really Long String") if index.row == 0 and index.column == 0 and role == Qt::DisplayRole return Qt::Variant.new end end Qt::Application.new(ARGV) do Qt::TableWidget.new(1, 1) do set_model SimpleModel.new show end exec end The backtrace seems to imply that it is bombing in mousePressEvent #6 0x01624643 in QAbstractItemView::pressed(QModelIndex const&) () from /usr/lib/libQtGui.so.4 #7 0x016306f5 in QAbstractItemView::mousePressEvent(QMouseEvent*) () from /usr/lib/libQtGui.so.4 If I override mousePressEvent and mouseMoveEvent, these kinds of crashes no longer happen. Am I doing something wrong over here, or can I chalk this up as a bug in QtRuby? I'm on fedora11, with the following packages installed: QtRuby-4.4.0-1.fc11.i586 ruby-1.8.6.369-1.fc11.i586 These crashes also happen when running the script on Windows.

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  • How can I do batch image processing with ImageJ in Java or clojure?

    - by Robert McIntyre
    I want to use ImageJ to do some processing of several thousand images. Is there a way to take any general imageJ plugin and apply it to hundreds of images automatically? For example, say I want to take my thousand images and apply a polar transformation to each--- A polar transformation plugin for ImageJ can be found here: http://rsbweb.nih.gov/ij/plugins/polar-transformer.html Great! Let's use it. From: [http://albert.rierol.net/imagej_programming_tutorials.html#How%20to%20automate%20an%20ImageJ%20dialog] I find that I can apply a plugin using the following: (defn x-polar [imageP] (let [thread (Thread/currentThread) options ""] (.setName thread "Run$_polar-transform") (Macro/setOptions thread options) (IJ/runPlugIn imageP "Polar_Transformer" ""))) This is good because it suppresses the dialog which would otherwise pop up for every image. But running this always brings up a window containing the transformed image, when what I want is to simply return the transformed image. The stupidest way to do what I want is to just close the window that comes up and return the image which it was displaying. Does what I want but is absolutely retarded: (defn x-polar [imageP] (let [thread (Thread/currentThread) options ""] (.setName thread "Run$_polar-transform") (Macro/setOptions thread options) (IJ/runPlugIn imageP "Polar_Transformer" "") (let [return-image (IJ/getImage)] (.hide return-image) return-image))) I'm obviously missing something about how to use imageJ plugins in a programming context. Does anyone know the right way to do this? Thanks, --Robert McIntyre

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  • Problem with Unit testing of ASP.NET project (NullReferenceException when running the test)

    - by Alex
    Hi, I'm trying to create a bunch of MS visual studio unit tests for my n-tiered web app but for some reason I can't run those tests and I get the following error - "Object reference not set to an instance of an object" What I'm trying to do is testing of my data access layer where I use LINQ data context class to execute a certain function and return a result,however during the debugging process I found out that all the tests fail as soon as they get to the LINQ data context class and it has something to do with the connection string but I cant figure out what is the problem. The debugging of tests fails here(the second line): public EICDataClassesDataContext() : base(global::System.Configuration.ConfigurationManager.ConnectionStrings["EICDatabaseConnectionString"].ConnectionString, mappingSource) { OnCreated(); } And my test is as follows: TestMethod()] public void OnGetCustomerIDTest() { FrontLineStaffDataAccess target = new FrontLineStaffDataAccess(); // TODO: Initialize to an appropriate value string regNo = "jonh"; // TODO: Initialize to an appropriate value int expected = 10; // TODO: Initialize to an appropriate value int actual; actual = target.OnGetCustomerID(regNo); Assert.AreEqual(expected, actual); } The method which I call from DAL is: public int OnGetCustomerID(string regNo) { using (LINQDataAccess.EICDataClassesDataContext dataContext = new LINQDataAccess.EICDataClassesDataContext()) { IEnumerable<LINQDataAccess.GetCustomerIDResult> sProcCustomerIDResult = dataContext.GetCustomerID(regNo); int customerID = sProcCustomerIDResult.First().CustomerID; return customerID; } } So basically everything fails after it reaches the 1st line of DA layer method and when it tries to instantiate the LINQ data access class... I've spent around 10 hours trying to troubleshoot the problem but no result...I would really appreciate any help! UPDATE: Finally I've fixed this!!!!:) I dont know why but for some reasons in the app.config file the connection to my database was as follows: AttachDbFilename=|DataDirectory|\EICDatabase.MDF So what I did is I just changed the path and instead of |DataDirectory| I put the actual path where my MDF file sits,i.e C:\Users\1\Documents\Visual Studio 2008\Projects\EICWebSystem\EICWebSystem\App_Data\EICDatabase.mdf After I had done that it worked out!But still it's a bit not clear what was the problem...probably incorrect path to the database?My web.config of ASP.NET project contains the |DataDirectory|\EICDatabase.MDF path though..

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  • GAE - Getting TypeError requiring class instance be passed to class's own method...

    - by Spencer Leland
    I'm really new to programming... I set up a class to give supporting information for Google's User API user object. I store this info in the datastore using db.model. When I call the okstatus method of my user_info class using this code: elif user_info.okstatus(user): self.response.out.write("user allowed") I get this error: unbound method okstatus() must be called with user_info instance as first argument (got User instance instead) Here is my user_info class. class user_info: def auth_ctrlr(self, user): if self.status(user) == status_allowed: return ("<a href=\"%s\">Sign Out</a>)" % (users.create_login_url("/"))) else: return ("<a href=\"%s\">Sign In or Get an Account</a>)" % (users.create_logout_url("/"))) def status(self, user): match = sub_user.gql(qu_by_user_id, user.user_id) return match.string_status def group(self, user): match = sub_user.gql(qu_by_user_id, user.user_id) grp = group_names.gql(qu_by_user_id, match.groupID) return grp def okstatus(self, user): match = self.status(user) if match == status_allowed: return True My understanding is that the argument "self" inside the method's calling arguments describes it as a child to the class. I've tried everything I can think of and can't find any related info online. Can someone please tell me what I'm doing wrong? Thanks

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  • How To Disable Curl Debug Output in PHP

    - by streetparade
    I wrote a PHP CUrl Class, if i execute Methods which should return the Content, it returns at first the Headers and after that the Content. So i cant parse any XML Data. I need to Disable This Sample Output. HTTP/1.1 200 OK Date: Thu, 01 Apr 2010 20:11:58 GMT Server: Apache/2.2.9 (Debian) PHP/5.2.6-1+lenny4 with Suhosin-Patch mod_ssl/2.2.9 OpenSSL/0.9.8g X-Powered-By: PHP/5.2.6-1+lenny4 Set-Cookie: PHPSESSID=44beccf62f87546140d4a0bd24bd28b0; path=/ Expires: Thu, 19 Nov 1981 08:52:00 GMT Cache-Control: no-store, no-cache, must-revalidate, post-check=0, pre-check=0 Pragma: no-cache Transfer-Encoding: chunked Content-Type: application/xml Here is The Curl Class <?php class Test_Curl { protected $curl; protected $headers; protected $useragent; protected $url; protected $testkey; public function __construct() { } public function setUseraget($useragent) { $this->useragent = $useragent; return $this; } public function setApiKey($key) { $this->billomatApiKey = $key; } private function curlExecGeneral() { $result = curl_exec($this->curl); curl_close($this->curl); return $result; } private function curlInitGeneral($request) { $this->curl = curl_init($request); curl_setopt($this->curl, CURLOPT_HEADER, true); curl_setopt($this->curl, CURLOPT_HTTPHEADER, array("X-testkey: ".$this->testkey, "Content-Type: application/xml")); curl_setopt($this->curl, CURLOPT_RETURNTRANSFER, true); } public function get($request) { $this->curlInitGeneral($request); curl_setopt ($this->curl, CURLOPT_HTTPGET, true); return $this->curlExecGeneral(); } public function post($request, $xml) { $this->curlInitGeneral($request); curl_setopt ($this->curl, CURLOPT_POST, true); //set the Requestmethod to POST curl_setopt ($this->curl, CURLOPT_POSTFIELDS, $xml); //add the xml data to the Request return $this->curlExecGeneral(); } } ?>

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  • Should I have different models and views for no user data than for some user data?

    - by Sam Holder
    I'm just starting to learn asp.net mvc and I'm not sure what the right thing to do is. I have a user and a user has a collection of (0 or more) reminders. I have a controller for the user which gets the reminders for the currently logged in user from a reminder service. It populates a model which holds some information about the user and the collection of reminders. My question is should I have 2 different views, one for when there are no reminders and one for when there are some reminders? Or should I have 1 view which checks the number of reminders and displays different things? Having one view seems wrong as then I end up with code in my view which says if (Model.Reminders.Count==0){//do something} else {do something else}, and having logic in the view feels wrong. But if I want to have 2 different views then I'd like to have some code like this in my controller: [Authorize] public ActionResult Index() { MembershipUser currentUser = m_membershipService.GetUser(); IList<Reminder> reminders = m_reminderRepository.GetReminders(currentUser); if (reminders.Count == 0) { var model = new EmptyReminderModel { Email = currentUser.Email, UserName = currentUser.UserName }; return View(model); } else { var model = new ReminderModel { Email = currentUser.Email, UserName = currentUser.UserName, Reminders = reminders }; return View(model); } but obviously this doesn't compile as the View can't take both different types. So if I'm going to do this should I return a specific named view from my controller, depending on the emptiness of the reminders, or should my Index() method redirect to other actions like so: [Authorize] public ActionResult Index() { MembershipUser currentUser = m_membershipService.GetUser(); IList<Reminder> reminders = m_reminderRepository.GetReminders(currentUser); if (reminders.Count == 0) { return RedirectToAction("ShowEmptyReminders"); } else { return RedirectToAction("ShowReminders"); } } which seems nicer but then I need to re-query the reminders for the current user in the ShowReminders action. Or should I be doing something else entirely?

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  • youtube python api gdata.service. requesterror

    - by nashr rafeeg
    i have the following code which is trying to add a set of videos into a youtube play list import urllib,re import gdata.youtube import gdata.youtube.service class reddit(): def __init__(self, rssurl ='http://www.reddit.com/r/chillmusic.rss' ): self.URL = rssurl self._downloadrss() def _downloadrss(self): if self.URL.endswith('.rss'): # Downloadd the RSS feed of the subreddit - save as "feed.rss" try: print "Downloading rss from reddit..." urllib.urlretrieve (URL, "feed.rss") except Exception as e: print e def clean(self): playList = open("feed.rss").read() links = re.findall(r'(http?://www.youtube.com\S+)', playList) for link in links: firstPass = link.replace('&quot;&gt;[link]&lt;/a&gt;', '') secondPass = firstPass.replace('&amp;amp;fmt=18', '') thirdpass = secondPass.replace('&amp;amp;feature=related', '') finalPass = thirdpass.replace('http://www.youtube.com/watch?v=', '') print thirdpass, "\t Extracted: ", finalPass return finalPass class google(): def __init__(self, username, password): self.Username = username self.password = password #do not change any of the following self.key = 'AI39si5DDjGYhG_1W-8n_amjgEjbOU27sa0aw2RQI5gOaoK5KqCD2Fzffbkh8oqGu7CqFQLLQ7N7wK0gz7lrTQbd70srC72Niw' self.appname = 'Reddit playlist maker' self.service = gdata.youtube.service.YouTubeService() def authenticate(self): self.service.email = self.Username self.service.password = self.password self.service.developer_key = self.key self.service.client_id = self.appname self.service.source = self.appname self.service.ssl = False self.service.ProgrammaticLogin() def get_playlists(self): y_playlist = self.service.GetYouTubePlaylistFeed(username='default') l = [] k = [] for p in y_playlist.entry: k=[] k=[p.link[1].href, p.title.text] l.append(k) return l def get_playlist_id_from_url(self, href): #quick and dirty method to get the playList id's return href.replace('http://www.youtube.com/view_play_list?p=','') def creat_playlist(self, name="Reddit list", disc ="videos from reddit"): playlistentry = self.service.AddPlaylist(name, disc) if isinstance(playlistentry, gdata.youtube.YouTubePlaylistEntry): print 'New playlist added' return playlistentry.link[1].href def add_video_to_playlist(self,playlist_uri,video): video_entry = self.service.AddPlaylistVideoEntryToPlaylist( playlist_uri, video) if isinstance(video_entry, gdata.youtube.YouTubePlaylistVideoEntry): print 'Video added' URL = "http://www.reddit.com/r/chillmusic.rss" r = reddit(URL) g = google('[email protected]', 'xxxx') g.authenticate() def search_playlist(playlist="Reddit list3"): pl_id = None for pl in g.get_playlists(): if pl[1] == playlist: pl_id = pl[0] print pl_id break if pl_id == None: pl_id = g.creat_playlist(name=playlist) return pl_id pls = search_playlist() for video_id in r.clean(): g.add_video_to_playlist(pls, video_id) when i run the code i am geting the following error message gdata.service.RequestError: {'status': 303, 'body': '', 'reason': 'See Other'} any one have any idea why i am getting this error cheers Nash

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  • Can printf change its parameters??

    - by martani_net
    EDIT: complete code with main is here http://codepad.org/79aLzj2H and once again this is were the weird behavious is happening for (i = 0; i<tab_size; i++) { //CORRECT OUTPUT printf("%s\n", tableau[i].capitale); printf("%s", tableau[i].pays); printf("%s\n", tableau[i].commentaire); //WRONG OUTPUT //printf("%s --- %s --- %s |\n", tableau[i].capitale, tableau[i].pays, tableau[i].commentaire); } I have an array of the following strcuture struct T_info { char capitale[255]; char pays[255]; char commentaire[255]; }; struct T_info *tableau; This is how the array is populated int advance(FILE *f) { char c; c = getc(f); if(c == '\n') return 0; while(c != EOF && (c == ' ' || c == '\t')) { c = getc(f); } return fseek(f, -1, SEEK_CUR); } int get_word(FILE *f, char * buffer) { char c; int count = 0; int space = 0; while((c = getc(f)) != EOF) { if (c == '\n') { buffer[count] = '\0'; return -2; } if ((c == ' ' || c == '\t') && space < 1) { buffer[count] = c; count ++; space++; } else { if (c != ' ' && c != '\t') { buffer[count] = c; count ++; space = 0; } else /* more than one space*/ { advance(f); break; } } } buffer[count] = '\0'; if(c == EOF) return -1; return count; } void fill_table(FILE *f,struct T_info *tab) { int line = 0, column = 0; fseek(f, 0, SEEK_SET); char buffer[MAX_LINE]; char c; int res; int i = 0; while((res = get_word(f, buffer)) != -999) { switch(column) { case 0: strcpy(tab[line].capitale, buffer); column++; break; case 1: strcpy(tab[line].pays, buffer); column++; break; default: strcpy(tab[line].commentaire, buffer); column++; break; } /*if I printf each one alone here, everything works ok*/ //last word in line if (res == -2) { if (column == 2) { strcpy(tab[line].commentaire, " "); } //wrong output here printf("%s -- %s -- %s\n", tab[line].capitale, tab[line].pays, tab[line].commentaire); column = 0; line++; continue; } column = column % 3; if (column == 0) { line++; } /*EOF reached*/ if(res == -1) return; } return ; } Edit : trying this printf("%s -- ", tab[line].capitale); printf("%s --", tab[line].pays); printf("%s --\n", tab[line].commentaire); gives me as result -- --abi -- Emirats arabes unis I expect to get Abu Dhabi -- Emirats arabes unis -- Am I missing something?

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  • floating exception using icc compiler

    - by Hristo
    I'm compiling my code via the following command: icc -ltbb test.cxx -o test Then when I run the program: time ./mp6 100 > output.modified Floating exception 4.871u 0.405s 0:05.28 99.8% 0+0k 0+0io 0pf+0w I get a "Floating exception". This following is code in C++ that I had before the exception and after: // before if (j < E[i]) { temp += foo(0, trr[i], ex[i+j*N]); } // after temp += (j < E[i])*foo(0, trr[i], ex[i+j*N]); This is boolean algebra... so (j < E[i]) is either going to be a 0 or a 1 so the multiplication would result either in 0 or the foo() result. I don't see why this would cause a floating exception. This is what foo() does: int foo(int s, int t, int e) { switch(s % 4) { case 0: return abs(t - e)/e; case 1: return (t == e) ? 0 : 1; case 2: return (t < e) ? 5 : (t - e)/t; case 3: return abs(t - e)/t; } return 0; } foo() isn't a function I wrote so I'm not too sure as to what it does... but I don't think the problem is with the function foo(). Is there something about boolean algebra that I don't understand or something that works differently in C++ than I know of? Any ideas why this causes an exception? Thanks, Hristo

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  • Injecting (INotifyPropertyChanged functionality) to an instance of an class

    - by no9
    Hi ! I have a class that implements INotifyPropertyChanged. I create an instance of a class in some viewModel. Is it possible to remove this functionality from the class and inject it after the instance was created? I heard that ICustomTypeDescriptor would make this happen, but i dont know how to use it. public class C : ICustomNotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public int _id; public string _name; public int Id { get { return _id; } set { if (_id == value) { return; } _id = value; OnPropertyChanged("Id"); } } public string Name { get { return _name; } set { if (_name == value) { return; } _name = value; OnPropertyChanged("Name"); } } public void OnPropertyChanged(string name) { PropertyChangedEventHandler handler = PropertyChanged; if (handler != null) { handler(this, new PropertyChangedEventArgs(name)); } }

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  • Average performance of binary search algorithm?

    - by Passonate Learner
    http://en.wikipedia.org/wiki/Binary_search_algorithm#Average_performance BinarySearch(int A[], int value, int low, int high) { int mid; if (high < low) return -1; mid = (low + high) / 2; if (A[mid] > value) return BinarySearch(A, value, low, mid-1); else if (A[mid] < value) return BinarySearch(A, value, mid+1, high); else return mid; } If the integer I'm trying to find is always in the array, can anyone help me write a program that can calculate the average performance of binary search algorithm?

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  • Cannot await 'Model.PersonalInfo'

    - by Gooftroop
    I have the following method in a DesignDataService class public async Task<T> GetData<T>(T dataObject) { var typeName = typeof(T).Name; switch (typeName) { case "PersonalInfo": var person = new PersonalInfo { FirstName = "Mickey", LastName = "Mouse" , Adres = new Address{Country="DLRP"} , }; return await person; } // end Switch } // GetData<T> How can I return a new PersonalInfo class from the DataService? For now I get the error Cannot await 'Model.PersonalInfo' Even when I change the return statement as follows return await person as Task; the error stays the same Thanks in advanced Danny

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  • Adding a dynamic image to UITable View Cell

    - by Graeme
    Hi, I have a table in which I want a dynamic image to load in at the left-hand side. The table needs to use an IF statement to select the appropriate image from the "Resources" folder, and needs to be based upon [dog types]. The [dog types] is extracted from an RSS feed, and so the image in the table cell needs to match the each cell's [dog types] tag. Update: See code below for what I'm looking to do (only below it's for earthquakes, for me its pictures of dogs). I suspect I need to use - (UIImage *)imageForTypes:(NSString *)types { to do such a thing. Thanks. Updated code: This is for Apple's Earthquake sample but does exactly what I need to do. It matches images to the severity (2.0, 3.0, 4.0, 5.0 etc.) of every earthquake to the magnitude. - (UIImage *)imageForMagnitude:(CGFloat)magnitude { if (magnitude >= 5.0) { return [UIImage imageNamed:@"5.0.png"]; } if (magnitude >= 4.0) { return [UIImage imageNamed:@"4.0.png"]; } if (magnitude >= 3.0) { return [UIImage imageNamed:@"3.0.png"]; } if (magnitude >= 2.0) { return [UIImage imageNamed:@"2.0.png"]; } return nil; } and under - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath magnitudeImage.image = [self imageForMagnitude:earthquake.magnitude];

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  • ruby hash problem

    - by sameera207
    HI All I have the following hash {:charge_payable_response={:return="700", :ns2="http://ws.myws.com/"}} How can i get the value of the key :return (700) thanks in advance cheers sameera

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  • How to Find Intersections with Ellipses in PGF/TikZ

    - by infblnpf
    Hello, I am trying to display a sphere in PGF/TikZ to illustrate the idea of great circles. The code for my current result is: \begin{tikzpicture} \tikzfading[name=fade right, left color=transparent!20, right color=transparent!90] \tikzfading[name=fade out, inner color=transparent!100, outer color=transparent!10] \tikzfading[name=fade right gc, left color=transparent!0, right color=transparent!70] \draw [<->, dashed] (0,-5) -- (0,5); % y-axis \draw [->, dashed] (0, 0) -- (20:5); % x-axis \draw [->, dashed] (0, 0) -- (200:5); % x-axis \draw [->, dashed] (0, 0) -- (340:5); % z-axis \draw [->, dashed] (0, 0) -- (160:5); % z-axis \fill [color=cyan, opacity=0.15, path fading=fade out] (0,0) circle (4cm); % bounding circle \fill [color=cyan, opacity=0.25, path fading=fade right, fading angle=90] (0,0) ellipse (4cm and 1cm); % x-y-axis area % great circle 1 \draw [rotate=-40, color=red, path fading=fade right gc, fading angle=40] (0,0) ellipse (4cm and 1cm); % great circle 2 \draw[rotate=5, color=red, path fading=fade right gc, fading angle=5] (0,0) ellipse (1.5cm and 4cm); \end{tikzpicture} How do I find the two points of intersection of the two red ellipses (commented as great circle 1 and 2), find the point of intersection of a line (originating at the center (0,0)) with a ellipse, and place a little circle or rectangle there? Placing a little circle or rectangle there is not an issue. Thank you very much!

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  • Get CoreLocation Update before TableView population?

    - by Clemens
    hi, i have the corelocation stuff in an uitableview controller. i actually want to get a distance from two locations and print that distance in a tableview cell. the problem is, that the tableview is filled before all the corelocation stuff happens. how can i make corelocation makes all updates before the table is filled? heres my class: // // EntriesListViewController.m // OEAW_App // // Created by Clemens on 6/6/10. // Copyright 2010 MyCompanyName. All rights reserved. // import "EntriesListViewController.h" import "EntryDetailController.h" @implementation EntriesListViewController @synthesize locationManager; @synthesize delegate; NSMutableDictionary *entries; NSMutableDictionary *dictionary; CLLocation *coords; /- (id) init { self = [super init]; if (self != nil) { self.locationManager = [[[CLLocationManager alloc] init] autorelease]; self.locationManager.delegate = self; } return self; }/ (CLLocationManager *)locationManager { if (locationManager != nil) { return locationManager; } locationManager = [[CLLocationManager alloc] init]; locationManager.desiredAccuracy = kCLLocationAccuracyNearestTenMeters; locationManager.delegate = self; return locationManager; } (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { //coords.longitude = newLocation.coordinate.longitude; //coords.latitude = newLocation.coordinate.latitude; coords = newLocation; NSLog(@"Location: %@", [newLocation description]); } (void)locationManager:(CLLocationManager *)manager didFailWithError:(NSError *)error { NSLog(@"Error: %@", [error description]); } (void)viewDidLoad { //[[MyCLController alloc] init]; //[locationManager startUpdatingLocation]; [[self locationManager] startUpdatingLocation]; //---initialize the array--- //entries = [[NSMutableArray alloc] init]; //---add items--- //NSString *Path = [[NSBundle mainBundle] bundlePath]; //NSString *DataPath = [Path stringByAppendingPathComponent:@"Memorials.plist"]; dictionary = [[NSDictionary alloc] initWithContentsOfURL:[NSURL URLWithString: @"http://akm.madison.at/memorials.xml"]]; /*NSDictionary *dssItem = [dictionary objectForKey:@"1"]; NSString *text = [dssItem objectForKey:@"text"]; */ //entries = [[NSMutableDictionary alloc] init]; NSLog(@"%@", dictionary); //Path get the path to MyTestList.plist NSString *path=[[NSBundle mainBundle] pathForResource:@"Memorials" ofType:@"plist"]; //Next create the dictionary from the contents of the file. NSDictionary *dict=[NSDictionary dictionaryWithContentsOfFile:path]; //now we can use the items in the file. // self.name.text = [dict valueForKey:@"Name"] ; NSLog(@"%@",[dict valueForKey:@"Name"]); //---set the title--- self.navigationItem.title = @"Türkendenkmäler"; [super viewDidLoad]; } (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [dictionary count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell... NSArray *keys = [dictionary allKeys]; id key = [keys objectAtIndex:indexPath.row]; NSDictionary *tmp = [dictionary objectForKey:key]; NSString *name = [tmp objectForKey:@"name"]; cell.textLabel.text = name; cell.font = [UIFont fontWithName:@"Helvetica" size:12.0]; CLLocation *location = [[CLLocation alloc] initWithLatitude:[[tmp valueForKey:@"coords_x"] floatValue] longitude:[[tmp valueForKey:@"coords_y"] floatValue]]; /*CLLocation *newLoc = [[CLLocation alloc] initWithLatitude:coords.latitude longitude:coords.longitude];*/ //locationController = [[MyCLController alloc] init]; int distance = [coords distanceFromLocation:location]; NSLog(@"%@",distance); cell.detailTextLabel.text = [NSString stringWithFormat:@"%@m",distance]; //NSLog(@"%@", [getLocation newLoc]); return cell; } (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { EntryDetailController *detailViewController = [[EntryDetailController alloc] initWithNibName:@"EntryDetailController" bundle:nil]; //detailViewController.entrySelected = [dictionary objectAtIndex:indexPath.row]; NSArray *keys = [dictionary allKeys]; id key = [keys objectAtIndex:indexPath.row]; NSDictionary *tmp = [dictionary objectForKey:key]; NSString *name = [tmp objectForKey:@"name"]; detailViewController.entrySelected_name = name; NSString *location = [tmp objectForKey:@"location"]; detailViewController.entrySelected_location = location; NSString *type = [tmp objectForKey:@"type"]; detailViewController.entrySelected_type = type; NSString *slug = [tmp objectForKey:@"slug"]; detailViewController.entrySelected_slug = slug; [self.navigationController pushViewController:detailViewController animated:YES]; [detailViewController release]; } (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } (void)dealloc { [entries release]; [super dealloc]; } @end

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  • IE error on jquery Line 4618

    - by eo
    I am trying to save some css information into cookies with the below jquery script. Everything is perfectly fine for Firefox however IE throws an error on jquery Line 4618, whenever i include this file jQuery(document).ready(function() { // cookie period var days = 365; // load positions and z-index from cookies $("div[id*='tqitem']").each( function( index ){ $(this).css( "left", $.cookie( "im_" + $(this).attr("id") + "_left") ); $(this).css( "top", $.cookie( "im_" + this.id + "_top") ); $(this).css( "zIndex", $.cookie( "tqz_" + this.id + "_zIndex") ); }); // bind event $(".pagenumbers").draggable({cursor: "move"}); $("div[id*='tqitem']").bind('dragstop', savePos); $("div[id*='tqitem']").bind('dragstop', savePot); // save positions into cookies function savePos( event, ui ){ $.cookie("im_" + $(this).attr("id") + "_left", $(this).css("left"), { path: '/', expires: days }); $.cookie("im_" + this.id + "_top", $(this).css("top"), { path: '/', expires: days }); $.cookie("im_" + this.id + "_zIndex", $(this).css("zIndex"), { path: '/', expires: days }); }; var thiss = $("div[id*='tqitem']"); function savePot(){ $("div[id*='tqitem']").each(function (i) { $.cookie("tqz_" + $(this).attr("id") + "_zIndex", $(this).css("zIndex"), { path: '/', expires: days }); }) }; }); /*ADDITIONAL INFO: SCRIPT HIERARCHY Jquery itself Jquery ui Jquery cookie plugin Save cookies js no matter how i ordered them the result did not change*/

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  • Two-way databinding of a custom templated asp.net control

    - by Jason
    I hate long code snippets and I'm sorry about this one, but it turns out that this asp.net stuff can't get much shorter and it's so specific that I haven't been able to generalize it without a full code listing. I just want simple two-way, declarative, edit-only databinding to a single instance of an object. Not a list of objects of a type with a bunch of NotImplementedExceptions for Add, Delete, and Select, but just a single view-state persisted object. This is certainly something that can be done but I've struggled with an implementation for years. This newest, closest implementation was inspired by this article from 4-Guys-From-Rolla. Unfortunately, after implementing, I'm getting the following error and I don't know what I'm missing: System.InvalidOperationException: Databinding methods such as Eval(), XPath(), and Bind() can only be used in the context of a databound control. If I don't use Bind(), and only use Eval() functionality, it works. In that way, the error is especially confusing. Update: Actually, using Eval() does NOT work, but using <%# Container.SampleString %> works. However, Eval("SampleString") gives the same error. That leads me back to this article I found earlier but had discarded. Now I believe it might be related, though I haven't cracked it yet ... Here's the simplified codeset that still produces the error: using System.ComponentModel; namespace System.Web.UI.WebControls.Special { public class SampleFormData { public string SampleString = "Sample String Data"; public int SampleInt = -1; } [ToolboxItem(false)] public class SampleSpecificFormDataContainer : DataBoundControl, INamingContainer { SampleSpecificEntryForm entryForm; internal SampleSpecificEntryForm EntryForm { get { return entryForm; } } [Bindable(true), Category("Data")] public string SampleString { get { return entryForm.FormData.SampleString; } set { entryForm.FormData.SampleString = value; } } [Bindable(true), Category("Data")] public int SampleInt { get { return entryForm.FormData.SampleInt; } set { entryForm.FormData.SampleInt = value; } } internal SampleSpecificFormDataContainer(SampleSpecificEntryForm entryForm) { this.entryForm = entryForm; } } public class SampleSpecificEntryForm : WebControl, INamingContainer { #region Template private IBindableTemplate formTemplate = null; [Browsable(false), DefaultValue(null), TemplateContainer(typeof(SampleSpecificFormDataContainer), ComponentModel.BindingDirection.TwoWay), PersistenceMode(PersistenceMode.InnerProperty)] public virtual IBindableTemplate FormTemplate { get { return formTemplate; } set { formTemplate = value; } } #endregion #region Viewstate SampleFormData FormDataVS { get { return (ViewState["FormData"] as SampleFormData) ?? new SampleFormData(); } set { ViewState["FormData"] = value; SaveViewState(); } } #endregion public override ControlCollection Controls { get { EnsureChildControls(); return base.Controls; } } private SampleSpecificFormDataContainer formDataContainer = null; [Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)] public SampleSpecificFormDataContainer FormDataContainer { get { EnsureChildControls(); return formDataContainer; } } [Bindable(true), Browsable(false)] public SampleFormData FormData { get { return FormDataVS; } set { FormDataVS = value; } } protected override void CreateChildControls() { if (!this.ChildControlsCreated) { Controls.Clear(); formDataContainer = new SampleSpecificFormDataContainer(this); Controls.Add(formDataContainer); FormTemplate.InstantiateIn(formDataContainer); this.ChildControlsCreated = true; } } public override void DataBind() { CreateChildControls(); base.DataBind(); } } } With an ASP.NET page the following: <%@ Page Title="Home Page" Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeBehind="Default2.aspx.cs" Inherits="EntryFormTest._Default2" EnableEventValidation="false" %> <%@ Register Assembly="EntryForm" Namespace="System.Web.UI.WebControls.Special" TagPrefix="cc1" %> <asp:Content ID="HeaderContent" runat="server" ContentPlaceHolderID="HeadContent"> </asp:Content> <asp:Content ID="BodyContent" runat="server" ContentPlaceHolderID="MainContent"> <h2> Welcome to ASP.NET! </h2> <cc1:SampleSpecificEntryForm ID="EntryForm1" runat="server"> <FormTemplate> <asp:TextBox ID="TextBox1" runat="server" Text='<%# Bind("SampleString") %>'></asp:TextBox><br /> <h3>(<%# Container.SampleString %>)</h3><br /> <asp:Button ID="Button1" runat="server" Text="Button" /> </FormTemplate> </cc1:SampleSpecificEntryForm> </asp:Content> Default2.aspx.cs using System; namespace EntryFormTest { public partial class _Default2 : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { EntryForm1.DataBind(); } } } Thanks for any help!

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  • Need to calculate offsetRight in javascript

    - by Dan Bailiff
    I need to calculate the offsetRight of a DOM object. I already have some rather simple code for getting the offsetLeft, but there is no javascript offsetRight property. If I add the offsetLeft and offsetWidth, will that work? Or is there a better way? function getOffsetLeft(obj) { if(obj == null) return 0; var offsetLeft = 0; var tmp = obj; while(tmp != null) { offsetLeft += tmp.offsetLeft; tmp = tmp.offsetParent; } return offsetLeft; } function getOffsetRight(obj) { if (obj == null) return 0; var offsetRight = 0; var tmp = obj; while (tmp != null) { offsetRight += tmp.offsetLeft + tmp.offsetWidth; tmp = tmp.offsetParent; } return offsetRight; }

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