Search Results

Search found 16544 results on 662 pages for 'sys path'.

Page 264/662 | < Previous Page | 260 261 262 263 264 265 266 267 268 269 270 271  | Next Page >

  • SVN access/security concern

    - by user167850
    I'm considering using a third party hosting company to house an SVN repository. (I'm looking at Dreamhost but this may apply to other hosts as well.) The hosting company sets up the repository at http://svn.yourdomain.com/path. The problem I have noticed is that anyone could come along and export the files using: svn export http://svn.yourdomain.com/path Obviously I will need to export the files myself, but is there a way to secure this on a shared host so others don't have the ability to export this over http? Or is the real solution to manage your own SVN server? Thanks for your thoughts.

    Read the article

  • Get the selected file in an Explorer window

    - by Jon Fournier
    I'd like to know how, if possible, to get the path of the selected file in an open Windows Explorer window. If not, would it at least be possible to get the folder path of an open Windows Explorer window? The end reason I'm doing this, is a software tool I'm writing requires a user to select a file. I figure if they're already moving the file around with Windows Explorer and then start my tool up, it'd be good not to have to make them navigate to the folder again in the file open dialog box. My software would then be able to identify if it's got the right file extension and if so, just ask the user if they want to import that file. Thanks.

    Read the article

  • WPF Binding to Items within a collection? (or converter with parameters)

    - by Sonic Soul
    i am using a WPF DataGrid, and in my Details row, i would like to show separate objects within a sub collection of each grid item. Is it possible to have a finer control of Path? for example something like... Path=SubCollection['ItemX'] etc.. also, if i was to use a converter, i don't want to have to create a separate converter for each item.. so would there be a way to supply a parameter to a converter that could than determine which collection item to return??

    Read the article

  • How to persist a cookie?

    - by user246114
    Hi, I am creating a cookie in a jsp script, which is located at: www.myproject.com/login/index.jsp if I restart the browser and navigate there, all works well, I can see the cookie persist. If I navigate to: www.myproject.com I am not seeing the cookie. Do I need to set something in the cookie path or domain to make the cookie visible to the entire [myproject.com] domain (I just want to access the cookie from whatever sub path the user may be on). I am creating the cookie like: Cookie c = new Cookie("thisisatest", "foo"); c.setMaxAge(60 * 24 * 3600); response.addCookie(c); Thanks

    Read the article

  • Is it possible to dynamically change the style/template of a control?

    - by elggarc
    I am creating a UserControl in Silverlight 4 which has a watermarked background. The watermark should change depending on the underlying 'type' the UserControl is representing. The watermark is created using a Path and I have extracted all the properties into a style. I was wondering if it would be possible to change the style of the Path at runtime based on some known value. I am using MVVM and Unity. Perhaps I could bind the style somehow? Or could I inject the style when the view is created? I may have to do this with control templates, hence the reference in the title. Thanks...

    Read the article

  • Server Error in '/' Application.

    - by Surya sasidhar
    hi, in my application when i click on one of my button in the page it is giving error like this.. Could not find a part of the path 'V:\User\EnterTrailorVideos\luck.swf'. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.IO.DirectoryNotFoundException: Could not find a part of the path 'V:\User\EnterTrailorVideos\luck.swf'. There is No folder ("EnterTrailorVideos") in my project. But it is showing like this can you help me

    Read the article

  • Django template CSS/IMG is "off" in the URL

    - by erimar77
    I have /path/to/my/theme/static/css/frontend.css which is called by base.html <link rel="stylesheet" type="text/css" href="{{ STATIC_URL }}css/frontend.css" media="all" /> In which I've got a background for the header: #header-wrapper min-width: 960px; height: 150px; background: transparent url(img/header-bg.png) repeat-x center bottom; } The file is /path/to/my/theme/static/img I've run manage.py collectstatic to gather the files and almost everything looks correct except the link generated looks like: http://example.com/static/css/img/header-bg.png In which the image does not show, because the correct URL is: http://example.com/static/img/header-bg.png Where am I going wrong??

    Read the article

  • Check directory exists and if it doesnt choose an image

    - by Andy
    I have this code so far which perfectly but relies on there being a directory in place: $path = '/home/sites/therealbeercompany.co.uk/public_html/public/themes/trbc/images/backgrounds/'.$this->slug; $bgimagearray = array(); $iterator = new DirectoryIterator($path); foreach ($iterator as $fileinfo) { if ($fileinfo->isFile() && !preg_match('\.jpg$/', $fileinfo->getFilename())) { $bgimagearray[] = "'" . $fileinfo->getFilename() . "'"; } } I need to work in a bit at the top so that if the directory doesnt exist it defaults to the images sat in the root of the background directory... Any help would be appreciated.

    Read the article

  • Merge arrow in clear case

    - by cheiav
    Hi, I have to merge all objects from a sub branch to main branch recursively. I would like to merge manually by check in the code from sub branch to main branch instead of using merge command in clear case. So after the check in into the main branch I would like to draw arrow recursively to all my objects. ic from sub branch to main branch I have used this command cleartool mkhlink -unidir Merge <sub branch path>>@@/main/<<sub branch>> <<main brach path>>@@/main/LATEST But when I dit it, it is drawing the arrow for the directory only not for all contains of the directory. Please suggest how to draw the arrow recursively from sub branch to main branch objects. Thanks in advance

    Read the article

  • [sqlalchemy] subquery in select statement

    - by webjunkie
    Hi guys, I have two tables (albums,pictures) in a one to many relationship and I want to display each albums details with one picture so I have the following query select albums.name,(select pictures.path from pictures where pictures.albumid=albums.id limit 1) as picture from albums where ... Now I'm struggling creating this on Pylons with sqlalchemy I tried to do the following picture = Session.query(model.Picture) sub_q = picture.filter_by(albumid = model.Album.id).limit(1).subquery() album_q = Session.query(model.Album, sub_q) result = album_q.all() but it creates the following statement displaying the incorrect picture beacuse the table albums is included in the subquery select albums.name,(select pictures.path from pictures,albums where pictures.albumid=albums.id) from albums where ... Am I doing it wrong?, is this even possible in sqlalchemy?.

    Read the article

  • How do you run a .bat file from PHP?

    - by undefined
    Can anyone tell me how to execute a .bat file from a PHP script? I have tried - exec("C:[path to file]"); system("C:[path to file]"); nothing is working. Ive checked the PHP manuals and googled around but cant find a good answer. Anyone know where im going wrong? I'm running windows 2003 server and have successfully manually ran the .bat file and it does what i need it to, I just need to be able to launch it programatically. thanks

    Read the article

  • problem in playing next song in the avaudioplayer

    - by Rajashekar
    Hello friends my delegate method looks like this. after the first song is played it goes into this method and plays the second song , however when the second song is done playing it stops. it does not go into the delegate method.i need to play all the songs continuously. i am not sure, why. can someone help me. (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)p successfully:(BOOL)flag { if (flag == NO) NSLog(@"Playback finished unsuccessfully"); else { //[player stop]; index++; NSLog(@"%d",index); path=[[NSBundle mainBundle] pathForResource:[songlist objectAtIndex:index] ofType:@"mp3"]; [player initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; [songlabel2 setTitle:[songlist objectAtIndex:index]]; [endtime setText:[NSString stringWithFormat:@"%.2f",[player duration]/100]]; [player play]; } }

    Read the article

  • Is there a method to retrieve the file name of a class?

    - by Dran Dane
    Hello Is there a method to retrieve the file name of a class? Specifically I would like to create a static method (CreateLink) in a base class (BasePage) to automatically return the path and filename of the page called. I code in .C# ASP.NET private const string TEMPLATE = "~/One.aspx"; public static HyperLink CreateLink() { HyperLink link = new HyperLink(); link.Text = "Click here"; link.NavigateUrl = String.Format(TEMPLATE); return link; } Is it possible to avoid the use of TEMPLATE hardcoded variable? Is it possible to retrieve the One.aspx path from file name and location?

    Read the article

  • Trying to exlcude VTI* paths in MSIDXS sql select statement

    - by Catdirt
    Hi, using a c# asp.net page, building a SQL query string to run against an index server catalog: string SQL = "SELECT doctitle, vpath, Path, Write, Size, Rank "; SQL += "FROM \"" + strCatalog + "\"..SCOPE() "; SQL += "WHERE"; SQL += " CONTAINS(Contents, '" + strQP + "') "; SQL += "AND NOT CONTAINS(Path, '\"_vti_\"') "; SQL += "AND NOT CONTAINS(FileName, '\".ascx\" OR \".config\" OR \".css\"') "; SQL += "ORDER BY Rank DESC"; Seems to work fine, except it will return results in the _vti_ directories which I am trying to avoid. Edit: All but asked question, so to be technical: How can I search the index and have it not return files from the vti folders? Switching to use an ixsso query object is possible, but i'd rather avoid it for this particular instance.

    Read the article

  • MediaType of REST

    - by user357243
    Hi, I am beginner in REST web services. I wrote a program of REST to display the HTML or XML. The @Path annotation's value is @Path("{typeDocument}"). There are two methods for GET : @GET @Produces(MediaType.TEXT_XML) public String getXml(@PathParam("typeDocument") String typeDocument) to display XML file, and @GET @Produces(MediaType.TEXT_HTML) public String getHtml(@PathParam("typeDocument") String typeDocument) to display HTML. The browser Firefox always excutes getHtml() when URL is either http://localhost:8080/sources/html or localhost:8080/sources/xml But IE always excutes getXml(). How to excute the correct method, as defined by URL, in different browser ? Thanks a lot.

    Read the article

  • Implementing an Online Waiting Room

    - by saalon
    My organization is building a new version of our ticketing site and is looking for the best way to build an online waiting room when the number of users in our purchase path exceeds a certain limit. The best version of this queue would let new users in after existing users have either completed their purchase or have exceeded a timeout limit after entering the path. I'm trying to get an idea of how this has been implemented by other organizations. Has anyone out there done something similar or have any experience with this? We have some ideas, but I'd like to get a sense of what solutions have been tried and what problems those solutions have run up against. Just to be complete, this site is being built in Ruby on Rails, though I'd love to hear about how people have solved this regardless of platform.

    Read the article

  • Form Login Error

    - by ilp
    I'm having issues with a login form for my website. At the top of the login.php form I have this <?php if (isset($_SESSION['username'])){ header("Location: http://myurl/"); die;}?> <?php require 'includes/dbconnect.php' ; ?> <?php require 'includes/header.php'; ?> and when login is successful I redirect them to header('Location: http://myrul/'); Header.php has <?php session_start(); ?> at the top. When I tried to login, I get this error message: Warning: Cannot modify header information - headers already sent by (output started at /path/to/file/login.php:7) in /path/to/file/login.php on line 39. login.php:7 == <?php require 'includes/header.php'; ?> while Line 39 in login.php is == header('Location: http://myrul/'); Please where is the problem

    Read the article

  • Picking encryption cipher for mcrypt

    - by Autolycus
    I have few questions about this code: <?php $iv_size = mcrypt_get_iv_size(MCRYPT_RIJNDAEL_256, MCRYPT_MODE_ECB); $iv = mcrypt_create_iv($iv_size, MCRYPT_RAND); $key = "This is a very secret key"; $text = file_get_contents('path/to/your/file'); echo strlen($text) . "\n"; $crypttext = mcrypt_encrypt(MCRYPT_RIJNDAEL_256, $key, $text, MCRYPT_MODE_ECB, $iv); file_put_contents('path/to/your/file', $crypttext); ?> It encrypts the file just fine, however it adds additional nulls at the end, so if I encrypt: a test string is this one and here is a new line once decrypted becomes: a test string is this one and here is a new line 000000000000000 What's going on? Second, is MCRYPT_RIJNDAEL_256 compatible with AES-128? Finally, how would I let another party decrypt a file I've encrypted? They would need to know which encryption was used and I am not sure what to tell them.

    Read the article

  • Need my video to loop please

    - by Jay L
    Hi all, Thank you in advance for any help, I am a newbie and would appreciate any help here.. I have this code to play a movie and it works great. Can somebody PLEASE tell me how to make this movie loop and replay from the beginning non stop ( any code would help). Also I would like to know how to play 2 movies, one after the other, preferably with a fade or smooth transition. Thank you for any help import "MyAppViewController.h" @implementation MyAppViewController -(IBAction)button:(id)sender{ NSString *path = [[NSBundle mainBundle] pathForResource:@"mymovie" ofType:@"mp4"]; player = [[MPMoviePlayerViewController alloc] initWithContentURL:[NSURL fileURLWithPath:path]]; [self presentMoviePlayerViewControllerAnimated:player]; }

    Read the article

  • Should I use `import os.path` or `import os`?

    - by Denilson Sá
    According to the official documentation, os.path is a module. Thus, what is the preferred way of importing it? # Should I always import it explicitly? import os.path Or... # Is importing os enough? import os Please DON'T answer "importing os works for me". I know, it works for me too right now. What I want to know is any official recommendation about this issue. So, if you answer this question, please post your references.

    Read the article

  • ???????????????

    - by Todd Bao
    ?????????,???????????????????,??????????,???????,??????,?????????????: SYS@fmw//Scripts> @showfkparent hr employees---------------|             ||DEPARTMENT_ID| +>-->HR.DEPARTMENTS.DEPARTMENT_ID|             ||JOB_ID       | +>-->HR.JOBS.JOB_ID|             ||MANAGER_ID   | +>-->HR.EMPLOYEES.EMPLOYEE_ID|             |--------------- SYS@fmw//Scripts> @showfkparent sh sales------------|          ||CHANNEL_ID| +>-->SH.CHANNELS.CHANNEL_ID|          ||CUST_ID   | +>-->SH.CUSTOMERS.CUST_ID|          ||PROD_ID   | +>-->SH.PRODUCTS.PROD_ID|          ||PROMO_ID  | +>-->SH.PROMOTIONS.PROMO_ID|          ||TIME_ID   | +>-->SH.TIMES.TIME_ID|          |------------ ????????? ??? 30-08-2012 set echo offset verify offset serveroutput ondefine table_owner='&1'define table_name='&2'declare        type info_typ is record (ct varchar2(30),cc varchar2(30),po varchar2(30),pt varchar2(30),pc varchar2(30));        type info_tab_typ is table of info_typ index by pls_integer;        info_tab info_tab_typ;        max_col_length number := 0;beginwith        cons_child as (select                        owner,constraint_name,table_name,                        r_owner,r_constraint_name                from dba_constraints                where                        constraint_type='R' and                        owner=upper('&table_owner') and                        table_name=upper('&table_name')),        cons_parent as (select owner,constraint_name,table_name                from dba_constraints                where                        (owner,constraint_name) in                        (select r_owner,r_constraint_name from cons_child))select        child.table_name child_table_name,        child.column_name child_column_name,        parent.owner parent_owner,        parent.table_name parent_table_name,        parent.column_name parent_column_name        bulk collect into info_tabfrom        cons_child cc,        cons_parent cp,        dba_cons_columns parent,        dba_cons_columns childwhere        cc.owner = child.owner and        cc.constraint_name = child.constraint_name and        cp.owner = parent.owner and        cp.constraint_name = parent.constraint_name and        cc.r_owner = cp.owner and        cc.r_constraint_name = cp.constraint_name and        parent.position = child.positionorder by 2;if (info_tab is not null and info_tab.count >0) then        for i in 1..info_tab.count loop                if length(info_tab(i).cc) > max_col_length then                        max_col_length := length(info_tab(i).cc);                end if;        end loop;        dbms_output.put_line(rpad('-',max_col_length+2,'-'));                dbms_output.put_line(' '||'|'||rpad(' ',max_col_length,' ')||'|');        for i in 1..info_tab.count loop                dbms_output.put('|'||rpad(info_tab(i).cc,max_col_length,' ')||'|');                dbms_output.put_line(' +>-->'||info_tab(i).po||'.'||info_tab(i).pt||'.'||info_tab(i).pc);                dbms_output.put_line('|'||rpad(' ',max_col_length,' ')||'|');        end loop;        dbms_output.put_line(rpad('-',max_col_length+2,'-'));else        dbms_output.put_line('### No foreign key defined on this table! ###');end if;end;/undefine table_ownerundefine table_nameset serveroutput off Todd

    Read the article

  • socket operation on nonsocket or bad file descriptor

    - by Magn3s1um
    I'm writing a pthread server which takes requests from clients and sends them back a bunch of .ppm files. Everything seems to go well, but sometimes when I have just 1 client connected, when trying to read from the file descriptor (for the file), it says Bad file Descriptor. This doesn't make sense, since my int fd isn't -1, and the file most certainly exists. Other times, I get this "Socket operation on nonsocket" error. This is weird because other times, it doesn't give me this error and everything works fine. When trying to connect multiple clients, for some reason, it will only send correctly to one, and then the other client gets the bad file descriptor or "nonsocket" error, even though both threads are processing the same messages and do the same routines. Anyone have an idea why? Here's the code that is giving me that error: while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); The messages for both threads are the same, being of the form ./path/imageXX.ppm where XX is the number that should go to the client. The file size of each image is 58368 bytes. Sometimes, this code hangs on the read, and stops execution. I don't know this would be either, because the file descriptor comes back as valid. Thanks in advanced. Edit: Here's some sample output: Sending to client a: ./support/images/sw90.ppm This is fd 4 Error: : Socket operation on non-socket Sending to client a: ./support/images/sw91.ppm This is fd 4 Error: : Socket operation on non-socket Sending ./support/images/sw92.ppm This is fd 4 I am hhere2 Error: : Socket operation on non-socket My dispatcher has defeated evil Sample with 2 clients (client b was serviced first) Sending to client b: ./support/images/sw87.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw88.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw89.ppm This is fd 6 Error: : Success This is fd 6 Error: : Bad file descriptor Sending to client a: ./support/images/sw85.ppm This is fd 6 Error: As you can see, who ever is serviced first in this instance can open the files, but not the 2nd person. Edit2: Full code. Sorry, its pretty long and terribly formatted. #include <netinet/in.h> #include <netinet/in.h> #include <netdb.h> #include <arpa/inet.h> #include <sys/types.h> #include <sys/socket.h> #include <errno.h> #include <stdio.h> #include <unistd.h> #include <pthread.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include "ring.h" /* Version 1 Here is what is implemented so far: The threads are created from the arguments specified (number of threads that is) The server will lock and update variables based on how many clients are in the system and such. The socket that is opened when a new client connects, must be passed to the threads. To do this, we need some sort of global array. I did this by specifying an int client and main_pool_busy, and two pointers poolsockets and nonpoolsockets. My thinking on this was that when a new client enters the system, the server thread increments the variable client. When a thread is finished with this client (after it sends it the data), the thread will decrement client and close the socket. HTTP servers act this way sometimes (they terminate the socket as soon as one transmission is sent). *Note down at bottom After the server portion increments the client counter, we must open up a new socket (denoted by new_sd) and get this value to the appropriate thread. To do this, I created global array poolsockets, which will hold all the socket descriptors for our pooled threads. The server portion gets the new socket descriptor, and places the value in the first spot of the array that has a 0. We only place a value in this array IF: 1. The variable main_pool_busy < worknum (If we have more clients in the system than in our pool, it doesn't mean we should always create a new thread. At the end of this, the server signals on the condition variable clientin that a new client has arrived. In our pooled thread, we then must walk this array and check the array until we hit our first non-zero value. This is the socket we will give to that thread. The thread then changes the array to have a zero here. What if our all threads in our pool our busy? If this is the case, then we will know it because our threads in this pool will increment main_pool_busy by one when they are working on a request and decrement it when they are done. If main_pool_busy >= worknum, then we must dynamically create a new thread. Then, we must realloc the size of our nonpoolsockets array by 1 int. We then add the new socket descriptor to our pool. Here's what we need to figure out: NOTE* Each worker should generate 100 messages which specify the worker thread ID, client socket descriptor and a copy of the client message. Additionally, each message should include a message number, starting from 0 and incrementing for each subsequent message sent to the same client. I don't know how to keep track of how many messages were to the same client. Maybe we shouldn't close the socket descriptor, but rather keep an array of structs for each socket that includes how many messages they have been sent. Then, the server adds the struct, the threads remove it, then the threads add it back once they've serviced one request (unless the count is 100). ------------------------------------------------------------- CHANGES Version 1 ---------- NONE: this is the first version. */ #define MAXSLOTS 30 #define dis_m 15 //problems with dis_m ==1 //Function prototypes void inc_clients(); void init_mutex_stuff(pthread_t*, pthread_t*); void *threadpool(void *); void server(int); void add_to_socket_pool(int); void inc_busy(); void dec_busy(); void *dispatcher(); void create_message(long, int, int, char *, char *); void init_ring(); void add_to_ring(char *, char *, int, int, int); int socket_from_string(char *); void add_to_head(char *); void add_to_tail(char *); struct message * reorder(struct message *, struct message *, int); int get_threadid(char *); void delete_socket_messages(int); struct message * merge(struct message *, struct message *, int); int get_request(char *, char *, char*); ///////////////////// //Global mutexes and condition variables pthread_mutex_t startservice; pthread_mutex_t numclients; pthread_mutex_t pool_sockets; pthread_mutex_t nonpool_sockets; pthread_mutex_t m_pool_busy; pthread_mutex_t slots; pthread_mutex_t numm; pthread_mutex_t circ; pthread_cond_t clientin; pthread_cond_t m; /////////////////////////////////////// //Global variables int clients; int main_pool_busy; int * poolsockets, nonpoolsockets; int worknum; struct ring mqueue; /////////////////////////////////////// int main(int argc, char ** argv){ //error handling if not enough arguments to program if(argc != 3){ printf("Not enough arguments to server: ./server portnum NumThreadsinPool\n"); _exit(-1); } //Convert arguments from strings to integer values int port = atoi(argv[1]); worknum = atoi(argv[2]); //Start server portion server(port); } /////////////////////////////////////////////////////////////////////////////////////////////// //The listen server thread///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////// void server(int port){ int sd, new_sd; struct sockaddr_in name, cli_name; int sock_opt_val = 1; int cli_len; pthread_t threads[worknum]; //create our pthread id array pthread_t dis[1]; //create our dispatcher array (necessary to create thread) init_mutex_stuff(threads, dis); //initialize mutexes and stuff //Server setup /////////////////////////////////////////////////////// if ((sd = socket (AF_INET, SOCK_STREAM, 0)) < 0) { perror("(servConn): socket() error"); _exit (-1); } if (setsockopt (sd, SOL_SOCKET, SO_REUSEADDR, (char *) &sock_opt_val, sizeof(sock_opt_val)) < 0) { perror ("(servConn): Failed to set SO_REUSEADDR on INET socket"); _exit (-1); } name.sin_family = AF_INET; name.sin_port = htons (port); name.sin_addr.s_addr = htonl(INADDR_ANY); if (bind (sd, (struct sockaddr *)&name, sizeof(name)) < 0) { perror ("(servConn): bind() error"); _exit (-1); } listen (sd, 5); //End of server Setup ////////////////////////////////////////////////// for (;;) { cli_len = sizeof (cli_name); new_sd = accept (sd, (struct sockaddr *) &cli_name, &cli_len); printf ("Assigning new socket descriptor: %d\n", new_sd); inc_clients(); //New client has come in, increment clients add_to_socket_pool(new_sd); //Add client to the pool of sockets if (new_sd < 0) { perror ("(servConn): accept() error"); _exit (-1); } } pthread_exit(NULL); //Quit } //Adds the new socket to the array designated for pthreads in the pool void add_to_socket_pool(int socket){ pthread_mutex_lock(&m_pool_busy); //Lock so that we can check main_pool_busy int i; //If not all our main pool is busy, then allocate to one of them if(main_pool_busy < worknum){ pthread_mutex_unlock(&m_pool_busy); //unlock busy, we no longer need to hold it pthread_mutex_lock(&pool_sockets); //Lock the socket pool array so that we can edit it without worry for(i = 0; i < worknum; i++){ //Find a poolsocket that is -1; then we should put the real socket there. This value will be changed back to -1 when the thread grabs the sockfd if(poolsockets[i] == -1){ poolsockets[i] = socket; pthread_mutex_unlock(&pool_sockets); //unlock our pool array, we don't need it anymore inc_busy(); //Incrememnt busy (locks the mutex itself) pthread_cond_signal(&clientin); //Signal first thread waiting on a client that a client needs to be serviced break; } } } else{ //Dynamic thread creation goes here pthread_mutex_unlock(&m_pool_busy); } } //Increments the client number. If client number goes over worknum, we must dynamically create new pthreads void inc_clients(){ pthread_mutex_lock(&numclients); clients++; pthread_mutex_unlock(&numclients); } //Increments busy void inc_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy++; pthread_mutex_unlock(&m_pool_busy); } //Initialize all of our mutexes at the beginning and create our pthreads void init_mutex_stuff(pthread_t * threads, pthread_t * dis){ pthread_mutex_init(&startservice, NULL); pthread_mutex_init(&numclients, NULL); pthread_mutex_init(&pool_sockets, NULL); pthread_mutex_init(&nonpool_sockets, NULL); pthread_mutex_init(&m_pool_busy, NULL); pthread_mutex_init(&circ, NULL); pthread_cond_init (&clientin, NULL); main_pool_busy = 0; poolsockets = malloc(sizeof(int)*worknum); int threadreturn; //error checking variables long i = 0; //Loop and create pthreads for(i; i < worknum; i++){ threadreturn = pthread_create(&threads[i], NULL, threadpool, (void *) i); poolsockets[i] = -1; if(threadreturn){ perror("Thread pool created unsuccessfully"); _exit(-1); } } pthread_create(&dis[0], NULL, dispatcher, NULL); } ////////////////////////////////////////////////////////////////////////////////////////// /////////Main pool routines ///////////////////////////////////////////////////////////////////////////////////////// void dec_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy--; pthread_mutex_unlock(&m_pool_busy); } void dec_clients(){ pthread_mutex_lock(&numclients); clients--; pthread_mutex_unlock(&numclients); } //This is what our threadpool pthreads will be running. void *threadpool(void * threadid){ long id = (long) threadid; //Id of this thread int i; int socket; int counter = 0; //Try and gain access to the next client that comes in and wait until server signals that a client as arrived while(1){ pthread_mutex_lock(&startservice); //lock start service (required for cond wait) pthread_cond_wait(&clientin, &startservice); //wait for signal from server that client exists pthread_mutex_unlock(&startservice); //unlock mutex. pthread_mutex_lock(&pool_sockets); //Lock the pool socket so we can get the socket fd unhindered/interrupted for(i = 0; i < worknum; i++){ if(poolsockets[i] != -1){ socket = poolsockets[i]; poolsockets[i] = -1; pthread_mutex_unlock(&pool_sockets); } } printf("Thread #%d is past getting the socket\n", id); int incoming = 1; while(counter < 100 && incoming != 0){ char buffer[512]; bzero(buffer,512); int startcounter = 0; incoming = read(socket, buffer, 512); if(buffer[0] != 0){ //client ID:priority:request:arguments char id[100]; long prior; char request[100]; char arg1[100]; char message[100]; char arg2[100]; char * point; point = strtok(buffer, ":"); strcpy(id, point); point = strtok(NULL, ":"); prior = atoi(point); point = strtok(NULL, ":"); strcpy(request, point); point = strtok(NULL, ":"); strcpy(arg1, point); point = strtok(NULL, ":"); if(point != NULL){ strcpy(arg2, point); } int fd; if(strcmp(request, "start_movie") == 0){ int count = 1; while(count <= 100){ char temp[10]; snprintf(temp, 50, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s to %s\n", message, id); count++; add_to_ring(message, id, prior, counter, socket); //Adds our created message to the ring counter++; } printf("I'm out of the loop\n"); } else if(strcmp(request, "seek_movie") == 0){ int count = atoi(arg2); while(count <= 100){ char temp[10]; snprintf(temp, 10, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s\n", message); count++; } } //create_message(id, socket, counter, buffer, message); //Creates our message from the input from the client. Stores it in buffer } else{ delete_socket_messages(socket); break; } } counter = 0; close(socket);//Zero out counter again } dec_clients(); //client serviced, decrement clients dec_busy(); //thread finished, decrement busy } //Creates a message void create_message(long threadid, int socket, int counter, char * buffer, char * message){ snprintf(message, strlen(buffer)+15, "%d:%d:%d:%s", threadid, socket, counter, buffer); } //Gets the socket from the message string (maybe I should just pass in the socket to another method) int socket_from_string(char * message){ char * substr1 = strstr(message, ":"); char * substr2 = substr1; substr2++; int occurance = strcspn(substr2, ":"); char sock[10]; strncpy(sock, substr2, occurance); return atoi(sock); } //Adds message to our ring buffer's head void add_to_head(char * message){ printf("Adding to head of ring\n"); mqueue.head->message = malloc(strlen(message)+1); //Allocate space for message strcpy(mqueue.head->message, message); //copy bytes into allocated space } //Adds our message to our ring buffer's tail void add_to_tail(char * message){ printf("Adding to tail of ring\n"); mqueue.tail->message = malloc(strlen(message)+1); //allocate space for message strcpy(mqueue.tail->message, message); //copy bytes into allocated space mqueue.tail->next = malloc(sizeof(struct message)); //allocate space for the next message struct } //Adds a message to our ring void add_to_ring(char * message, char * id, int prior, int mnum, int socket){ //printf("This is message %s:" , message); pthread_mutex_lock(&circ); //Lock the ring buffer pthread_mutex_lock(&numm); //Lock the message count (will need this to make sure we can't fill the buffer over the max slots) if(mqueue.head->message == NULL){ add_to_head(message); //Adds it to head mqueue.head->socket = socket; //Set message socket mqueue.head->priority = prior; //Set its priority (thread id) mqueue.head->mnum = mnum; //Set its message number (used for sorting) mqueue.head->id = malloc(sizeof(id)); strcpy(mqueue.head->id, id); } else if(mqueue.tail->message == NULL){ //This is the problem for dis_m 1 I'm pretty sure add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } else{ mqueue.tail->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.tail->next; add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } mqueue.mcount++; pthread_mutex_unlock(&circ); if(mqueue.mcount >= dis_m){ pthread_mutex_unlock(&numm); pthread_cond_signal(&m); } else{ pthread_mutex_unlock(&numm); } printf("out of add to ring\n"); fflush(stdout); } ////////////////////////////////// //Dispatcher routines ///////////////////////////////// void *dispatcher(){ init_ring(); while(1){ pthread_mutex_lock(&slots); pthread_cond_wait(&m, &slots); pthread_mutex_lock(&numm); pthread_mutex_lock(&circ); printf("Dispatcher to the rescue!\n"); mqueue.head = reorder(mqueue.head, mqueue.tail, mqueue.mcount); //printf("This is the head %s\n", mqueue.head->message); //printf("This is the tail %s\n", mqueue.head->message); fflush(stdout); struct message * pointer = mqueue.head; int count = 0; while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); printf("My dispatcher has defeated evil\n"); } } void init_ring(){ mqueue.head = malloc(sizeof(struct message)); mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.mcount = 0; } struct message * reorder(struct message * begin, struct message * end, int num){ //printf("I am reordering for size %d\n", num); fflush(stdout); int i; if(num == 1){ //printf("Begin: %s\n", begin->message); begin->next = NULL; return begin; } else{ struct message * left = begin; struct message * right; int middle = num/2; for(i = 1; i < middle; i++){ left = left->next; } right = left -> next; left -> next = NULL; //printf("Begin: %s\nLeft: %s\nright: %s\nend:%s\n", begin->message, left->message, right->message, end->message); left = reorder(begin, left, middle); if(num%2 != 0){ right = reorder(right, end, middle+1); } else{ right = reorder(right, end, middle); } return merge(left, right, num); } } struct message * merge(struct message * left, struct message * right, int num){ //printf("I am merginging! left: %s %d, right: %s %dnum: %d\n", left->message,left->priority, right->message, right->priority, num); struct message * start, * point; int lenL= 0; int lenR = 0; int flagL = 0; int flagR = 0; int count = 0; int middle1 = num/2; int middle2; if(num%2 != 0){ middle2 = middle1+1; } else{ middle2 = middle1; } while(lenL < middle1 && lenR < middle2){ count++; //printf("In here for count %d\n", count); if(lenL == 0 && lenR == 0){ if(left->priority < right->priority){ start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ start = right; point = right; right = right->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ ////printf("This is where we are\n"); start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ start = right; point = right; right = right->next; point->next = NULL; lenR++; } } } else{ if(left->priority < right->priority){ point->next = left; left = left->next; //move the left pointer point = point->next; point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ point->next = left; //set our enum; left = left->next; point = point->next;//move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } } } if(lenL == middle1){ flagL = 1; break; } if(lenR == middle2){ flagR = 1; break; } } if(flagL == 1){ point->next = right; point = point->next; for(lenR; lenR< middle2-1; lenR++){ point = point->next; } point->next = NULL; mqueue.tail = point; } else{ point->next = left; point = point->next; for(lenL; lenL< middle1-1; lenL++){ point = point->next; } point->next = NULL; mqueue.tail = point; } //printf("This is the start %s\n", start->message); //printf("This is mqueue.tail %s\n", mqueue.tail->message); return start; } void delete_socket_messages(int a){ }

    Read the article

< Previous Page | 260 261 262 263 264 265 266 267 268 269 270 271  | Next Page >