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  • How to implement string matching based on a pattern

    - by Vincent Rischmann
    I was asked to build a tool that can identify if a string match a pattern. Example: {1:20} stuff t(x) {a,b,c} would match: 1 stuff tx a 20 stuff t c It is a sort of regex but with a different syntax Parentheses indicate an optional value {1:20} is a interval; I will have to check if the token is a number and if it is between 1 and 20 {a,b,c} is just an enumeration; it can be either a or b or c Right now I implemented this with a regex, and the interval stuff was a pain to do. On my own time I tried implementing some kind of matcher by hand, but it turns out it's not that easy to do. By experimenting I ended up with a function that generates a state table from the pattern and a state machine. It worked well until I tried to implement the optional value, and I got stuck and how to generate the state table. After that I searched how I could do this, and that led me to stuff like LL parser, LALR parser, recursive-descent parser, context-free grammars, etc. I never studied any of this so it's hard to know what is relevant here, but I think this is what I need: A grammar A parser which generates states from the grammar and a pattern A state machine to see if a string match the states So my first question is: Is this right ? And second question, what do you recommend I read/study to be able to implement this ?

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  • License compatibility question

    - by Ivaylo Slavov
    I have a question regarding software licenses. I plan to put a license to a framework that I have written. My intention is that the license should be open, in order to maintain a community. Also I want to control when a new version is released and which changes will be included. The license should allow the framework to be used with commercial products, therefore respecting their own license. I have done some quick research and I decided to double license my work under the Apache License 2.0 (ASL) and Eclipse Public License (EPL). My point is that the EPL will provide me the ability to control the release cycle as well as the contributions to the project and the Apache license will take care for any patents a 3rd party might want to use in a derived work. Also both are open licenses. My question is related to the GLP and LGPL licenses. If I have the above licenses to my framework, will it be possible and legal, for someone to create a derived work of my framework, that is also a derived work of, or links a library that is under the LGPL license? Thanks in advance. EDIT: To be clear I will explain how I expect things to work. The framework will define some common API for certain functionalities as well as a Wrapper class that will invoke an implementation of that API. The Wrapper will be part of the framework, but it will internally call the actual implementation. This implementation should be in a separate library, and such libraries I would like to be developed and maintained by community. Surely the community will have to access the framework but I want to limit changes to the framework by the community but I want to provide freedom for any API implementation (a derived work of the framework). The framework will enable flexible configuration mechanisms that will tell which implementation of an API will be used.

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  • Bikeshedding: Placeholders in strings

    - by dotancohen
    I find that I sometimes use placeholders in strings, like this: $ cat example-apache <VirtualHost *:80> ServerName ##DOMAIN_NAME## ServerAlias www.##DOMAIN_NAME## DocumentRoot /var/www/##DOMAIN_NAME##/public_html </VirtualHost> Now I am sure that it is a minor issue if the placeholder is ##DOMAIN_NAME##, !!DOMAIN_NAME!!, {{DOMAIN_NAME}}, or some other variant. However, I now need to standardize with other developers on a project, and we all have a vested interest in having our own placeholder format made standard in the organization. Are there any good reasons for choosing any of these, or others? I am trying to quantify these considerations: Aesthetics and usability. For example, __dict__ may be hard to read as we don't know how many underscores are in there. Compatibility. Will some language try to do something funny with {} syntax in a string (such as PHP does with "Welcome to {$siteName} today!")? Actually, I know that PHP and Python won't, but others? Will a C++ preprocessor choke on ## format? If I need to store the value in some SQL engine, will it not consider something a comment? Any other pitfalls to be wary of? Maintainability. Will the new guy mistake ##SOME_PLACEHOLDER## as a language construct? The unknown. Surely the wise folk here will think of other aspects of this decision that I have not thought of. I might be bikeshedding this, but if there are real issues that might be lurking then I would certainly like to know about them before mandating that our developers adhere to a potentially-problematic convention.

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  • Should I be concerned that I can't program very fast without Google? [closed]

    - by seth
    Possible Duplicate: Google is good or bad for programmer? I'm currently in college to be a software engineer, and one of the main principles taught to us is how to learn for ourselves, and how to search the web when we have a doubt. This leads to a proactive attitude - when I need something, I go get it. Recently, I started wondering how much development would I be able to do without internet access and the answer bugged me quite a bit. I know the concept of the languages and how to use them, but I was amazed by how "slow" things were without having the Google to help in the development. Most of the problems I have are related to specific syntax. For example, reading and writing to a file in Java. I have done this about a dozen times in my life, yet every time I need to do it, I end up googling "read file java" and refreshing my memory. I completely understand the code and fully understand what it does, but I am sure that without Google it would take me a few tries to get the code correct. Is this normal? Should I be worried and try to change something in my programming behaviour?

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  • Entry level engineer question regarding memory management

    - by Ealianis
    It has been a few months since I started my position as an entry level software developer. Now that I am past some learning curves (e.g. the language, jargon, syntax of VB and C#) I'm starting to focus on more esoteric topics, as to write better software. A simple question I presented to a fellow coworker was responded with "I'm focusing on the wrong things." While I respect this coworker I do disagree that this is a "wrong thing" to focus upon. Here was the code (in VB) and followed by the question. Note: The Function GenerateAlert() returns an integer. Dim alertID as Integer = GenerateAlert() _errorDictionary.Add(argErrorID, NewErrorInfo(Now(), alertID)) vs... _errorDictionary.Add(argErrorID, New ErrorInfo(Now(), GenerateAlert())) I originally wrote the latter and rewrote it with the "Dim alertID" so that someone else might find it easier to read. But here was my concern and question: Should one write this with the Dim AlertID, it would in fact take up more memory; finite but more, and should this method be called many times could it lead to an issue? How will .NET handle this object AlertID. Outside of .NET should one manually dispose of the object after use (near the end of the sub). I want to ensure I become a knowledgeable programmer that does not just rely upon garbage collection. Am I over thinking this? Am I focusing on the wrong things?

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  • What's is the point of PImpl pattern while we can use interface for same purpose in C++?

    - by ZijingWu
    I see a lot of source code which using PIMPL idiom in C++. I assume Its purposes are hidden the private data/type/implementation, so it can resolve dependence, and then reduce compile time and header include issue. But interface class in C++ also have this capability, it can also used to hidden data/type and implementation. And to hidden let the caller just see the interface when create object, we can add an factory method in it declaration in interface header. The comparison is: Cost: The interface way cost is lower, because you doesn't even need to repeat the public wrapper function implementation void Bar::doWork() { return m_impl->doWork(); }, you just need to define the signature in the interface. Well understand: The interface technology is more well understand by every C++ developer. Performance: Interface way performance not worse than PIMPL idiom, both an extra memory access. I assume the performance is same. Following is the pseudocode code to illustrate my question: // Forward declaration can help you avoid include BarImpl header, and those included in BarImpl header. class BarImpl; class Bar { public: // public functions void doWork(); private: // You doesn't need to compile Bar.cpp after change the implementation in BarImpl.cpp BarImpl* m_impl; }; The same purpose can be implement using interface: // Bar.h class IBar { public: virtual ~IBar(){} // public functions virtual void doWork() = 0; }; // to only expose the interface instead of class name to caller IBar* createObject(); So what's the point of PIMPL?

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  • High-level strategy for distinguishing a regular string from invalid JSON (ie. JSON-like string detection)

    - by Jonline
    Disclaimer On Absence of Code: I have no code to post because I haven't started writing; was looking for more theoretical guidance as I doubt I'll have trouble coding it but am pretty befuddled on what approach(es) would yield best results. I'm not seeking any code, either, though; just direction. Dilemma I'm toying with adding a "magic method"-style feature to a UI I'm building for a client, and it would require intelligently detecting whether or not a string was meant to be JSON as against a simple string. I had considered these general ideas: Look for a sort of arbitrarily-determined acceptable ratio of the frequency of JSON-like syntax (ie. regex to find strings separated by colons; look for colons between curly-braces, etc.) to the number of quote-encapsulated strings + nulls, bools and ints/floats. But the smaller the data set, the more fickle this would get look for key identifiers like opening and closing curly braces... not sure if there even are more easy identifiers, and this doesn't appeal anyway because it's so prescriptive about the kinds of mistakes it could find try incrementally parsing chunks, as those between curly braces, and seeing what proportion of these fractional statements turn out to be valid JSON; this seems like it would suffer less than (1) from smaller datasets, but would probably be much more processing-intensive, and very susceptible to a missing or inverted brace Just curious if the computational folks or algorithm pros out there had any approaches in mind that my semantics-oriented brain might have missed. PS: It occurs to me that natural language processing, about which I am totally ignorant, might be a cool approach; but, if NLP is a good strategy here, it sort of doesn't matter because I have zero experience with it and don't have time to learn & then implement/ this feature isn't worth it to the client.

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  • How do I get mouse x / y of the world plane in Unity?

    - by Discipol
    I am trying to make a tiled landscape. The terrain itself is not made from tiles but the world has a grid which I define. I would like to place boxes/rectangles which snap to this grid, at runtime, but in order for me to do that I must get a projection from the user screen to the real-world coordinates. I have tried various examples using the Ray class but nothing worked. It compiles and outputs a constant value no matter where I put the mouse. I have tried to add some tiles and try to detect them but no luck. I also tried with one plane as big as my world but still no luck. I am using C# but even a JS version would be helpful. This technique involves calculating which tile the mouse is under by the x and y positions. Perhaps detecting which tile itself is being pointed to would be a simpler task, at which point I can just retrieve its i/j properties. Update: I got it working thanks to some answers, but the ball freaks out towards the far end of the plane. Why is this? https://www.dropbox.com/sh/9pqnl30lm6uwm6h/AACc2JcbW16z6PuHFLLfCAX6a

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  • New Solaris 11.2 beta features: SMF stencils

    - by user13366125
    As much as there is often a lot discussion about configuration items inside the SMF repository (like the hostname), it brings an important advantage: It introduces the concept of dependencies to configuration changes. What services have be restarted when i change a configuration item. Do you remember all the services that are dependent on the hostname and need a restart after changing it? SMF solves this by putting the information about dependencies into it configuration. You define it with the manifests. However, as much configuration you may put into SMF, most applications still insists to get it's configuration inside the traditional configuration files, like the resolv.conf for the resolver or the puppet.conf for Puppet. So you need a way to take the information out of the SMF repository and generate a config file with it. In the past the way to do so, was some scripting inside the start method that generated the config file before the service started. Solaris 11.2 offers a new feature in this area. It introduces a generic method to enable you to create config files from SMF properties. It's called SMF stencils. (read more)

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  • Is Reading the Spec Enough?

    - by jozefg
    This question is centered around Scheme but really could be applied to any LISP or programming language in general. Background So I recently picked up Scheme again having toyed with it once or twice before. In order to solidify my understanding of the language, I found the Revised^5 Report on the Algorithmic Language Scheme and have been reading through that along with my compiler/interpreter's (Chicken Scheme) listed extensions/implementations. Additionally, in order to see this applied I have been actively seeking out Scheme code in open source projects and such and tried to read and understand it. This has been sufficient so far for me understanding the syntax of Scheme and I've completed almost all of the Ninety-nine Scheme problems (see here) as well as a decent number of Project Euler problems. Question While so far this hasn't been an issue and my solutions closely match those provided, am I missing out on a great part of Scheme? Or to phrase my question more generally, does reading the specification of a language along with well written code in that language sufficient to learn from? Or are other resources, books, lectures, videos, blogs, etc necessary for the learning process as well.

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  • Composer support

    - by Tomas Mysik
    Hi all, today we would like to introduce you our Composer support which will be present in NetBeans 7.3. If anyone of you does not know Composer yet, please be informed that: "Composer is a tool for dependency management in PHP. It allows you to declare the dependent libraries your project needs and it will install them in your project for you." So, what support do we have in NetBeans? The first step, as usually, is to open the Composer IDE Options panel: Once it is configured properly, it is time to create composer.json file where we can define dependencies (libraries) of our PHP project: The generated file is opened so we can review it and add any libraries:  Now, you are ready to install, update or validate library dependencies of your PHP project: We hope that you enjoy this initial support and that we will be able to improve it in the next version of NetBeans.    That's all for today, as always, please test it and report all the issues or enhancements you find in NetBeans Bugzilla (component php, subcomponent Composer).

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  • &ldquo;Why do transactional messages all have the same priority?&rdquo;

    - by John Breakwell
    I answered this question on the MSMQ forum on MSDN and thought it worth sharing here. The poster wanted to know why all transactional messages have a fixed priority of zero (instead of 0 through 7). They wanted the guaranteed delivery of messages to a queue but wanted to assign different levels of priority. Some aspects of MSMQ were defined way back in the last century and this is one of them. If I remember right, the reason was to avoid the following scenario: You have a single transaction of 3 messages (a, b and c) with priorities 5, 3 and 4 respectively. The messages are sent in order a,b,c The messages arrive in the queue and are arranged in order a,c,b to reflect priority order This breaks the guaranteed order part of the transaction.  I know that very few people send more than one message in a transaction but that is a scenario that MSMQ has to be able to handle; for the majority, including yourself, this scenario is irrelevant which is why you are surprised by the absence of transactional priorities. The options, therefore, available to the Microsoft developers were to: Implement code that allowed you to send messages with variable priority as long as any messages within the same transaction were the same priority, or Define a set priority for all transactional messages As you can understand, option 1 would be a complicated arrangement with all the necessary enforcement, error handling, user education and documentation, etc. Sure, it would have been possible to implement option 1 but I expect the product group decided to invest the development time in some other aspect of MSMQ. Now, with five versions out there, it would be confusing to change how the product operates, in addition to potentially breaking exisiting systems that have been working fine for years. So, balancing cost and risk against customer demand, I would not expect this feature to ever change.

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  • Building MySQL with boost on windows

    - by user13177919
    As you've probably heard already MySQL needs boost to build. However, in the good ol' MySQL tradition, the above link does give you only the instructions on how to build it on linux. And completely ignores the fact that there're other OSes too that people develop on. To fill in that gap, I've compiled a small step by step guide on how to do it on windows. Note that I always, as a principle, build out-of-source. The typical setup I have is : bzr clone lp:~mysql/mysql-server/5.7 mysql-trunkcd mysql-trunkmkdir bldcd bldcmake -DWITH_DEBUG=1 -DMYSQL_PROJECT_NAME=mysql-trunk ..devenv /build debug mysql-trunk.sln This has been tested to work on a 32 bit compile using VS2013 on a Windows7 64 bit build. Note that you'll need other things too (bison, eventually openssl etc) that I will assume you already have set up. Steps: Download Boost 1.55.0. It's the *only* version that is known to work currently. Extract boost_1_55_0/ from the zip to c:\boost\boost_1_55_0 Go to Control Panel/System/Environment variables and set WITH_BOOST=C:\boost\boost_1_55_0 in User variables. Make sure you restart your open command line terminal windows after this !  If you're upgrading from non-boost build, remove your bld/ directory and create a new one. run cmake as you'd typically do. You should get: -- Local boost dir C:/boost/boost_1_55_0 -- Local boost zip LOCAL_BOOST_ZIP-NOTFOUND -- BOOST_VERSION_NUMBER is #define BOOST_VERSION 105500 -- BOOST_INCLUDE_DIR C:/boost/boost_1_55_0 Build as normal (devenv /build debug ...). It should work.

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  • How to specify the order of startup scripts (CLI)?

    - by bcsteeve
    Startup really confuses me. It seems various methods for starting things happen in different locations all over the place. But is there a way to define the order they are loaded? Specifically... I have an issue where Plex Media Server (PMS) can't be discovered by clients if the server's VPN connection is established prior PMS starting. It was driving me nuts, but I discovered that I could solve the problem by shutting down PMS, shutting down the VPN, turning on PMS and then turning on VPN. I'm not exactly sure how PMS auto-loads itself at startup, but the VPN is something I defined by editing: /etc/network/if-up.d/slickvpn with the following: #! /bin/bash REQUIRED_CONNECTION_NAME="Wired connection 1" VPN_CONNECTION_NAME="myvpn" activ_con=$(nmcli con status | grep "${REQUIRED_CONNECTION_NAME}") activ_vpn=$(nmcli con status | grep "${VPN_CONNECTION_NAME}") if [ "${activ_con}" -a ! "${activ_vpn}" ]; then nmcli con up id "${VPN_CONNECTION_NAME}" fi That's a script I found somewhere (I think on this site) when looking for help autoconnecting a VPN. So I guess /etc/network/if-up.d/ scripts are initiated prior to the PMS service. How can I flip that? Or other solution?

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  • What is the preferred pattern when attaching a 'runtime object'?

    - by sebf
    In my application I have the following: public class NeatObject { /* lots of static data, and configuration flags */ } public class NeatObjectConsumer { void DoCleverStuffWithObjectOnGPU(NeatObject obj); } Where NeatObject and its consumer are used to control the GPU. The idea being that, the configuration of an instance of NeatObject and its members, define how the consumer instance behaves. The object can be passed around, edited, and most importantly serialised/deserialised by the application, with and without knowledge of NeatObjectConsumer, then provided back to the consumer to do something else. The purpose of this seperation is: The consumer manages hardware resources, which change depending on the computer, and even on the execution of the application, making preserving the state of an object which does everything difficult. Avoids circular references if the assembly that contains the consumer needs to reference one that only needs to know about NeatObject. However, there is a complication in that the consumer creates hardware resources and needs to associate them with NeatObject. These don't need to be preserved, but still need to be retrieved. DoCleverStuffWithObjectOnGPU() will be called many, many times during execution and so any bottleneck is a concern, therefore I would like to avoid dictionary lookups. What is the preferred method of attaching this information to NeatObject? By preferred, I mean intuitive - other coders can see immediately what is going on - and robust - method doesn't invite playing with the resources or present them in such a way as to make them easily corruptible. Essentially, I want to add my own metadata - how should I do it? Try to use 'actual metadata' functionality like Reflection? A member of the type of an abstract class? Unmanaged pointers? If you took on a project that used this pattern, what would you have liked the previous developer to do?

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  • Why is heap size fixed on JVMs?

    - by themel
    Can anyone explain to me why JVMs (I didn't check too many, but I've never seen one that didn't do it that way) need to run on a fixed heap size? I know it's easier to implement on a simple contiguous heap, but the Sun JVM is now over a decade old, so I'd expect them to have had time to improve this. Needing to define the maximum memory size of your program at startup time seems such a 1960s thing to do, and then there are the bad interactions with OS virtual memory management (GC retrieving swapped out data, inability to determine how much memory the Java process is really using from the OS side, huge amounts of VM space wasted (I know, you don't care on your fancy 48bit machines...)). I also guess that the various sad attempts to build small operating systems inside the JVM (EE application servers, OSGi) are at least partially to blame on this circumstance, because running multiple Java processes on a system invariably leads to wasted resources because you have to give each of them the memory it might have to use at peak. Surprisingly, Google didn't yield the storms of outrage over this that I would expect, but they may just have been buried under the millions of people finding out about fixed heap size and just accepting it for a fact.

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  • Top down or bottom up approach?

    - by george_zakharov
    this is the closest I think I can get to define my problem. I'm an interface designer and now I'm working with a team of programmers to develop a new CMS for a heavy media site. I'm sorry if it's a very, very dumb question to ask here, but I really need some help. As I've started developing a specification list for a prototype it turned out a very big one. I do realize now that the client-side will be JS heavy, with lots of DnD and other "cool designer stuff". The CMS will even include a small project management system for its users, nothing big like Basecamp, but with a live feed of comments etc. The problem is the the team has now separated. Someone is proposing the existing backend solution used in other CMS, someone is proposing to rewrite everything from scratch. The point to keep the code is that it is faster, the point to rewrite is to make it better for the proposed design (include Node.js and other stuff I don't actually get). The question is — can the UI specs influence back-end? The guys that propose to use the existing solution did everything with the Yii framework (as far as I know), and they say that everything on server is not affected by this "interface coolness". Others say that it does, that even autosave can't work without server load. Please, if this is really incomprehensible, again, I'm sorry, and I'll happy to clarify it after your questions. Thanks in advance

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  • Is this too much to ask for a game programming and developing enthusiast? Am I doing this wrong?

    - by I_Question_Things_Deeply
    I have been a computer-fanatic for almost a decade now. I've always loved and wondered how computers work, even from the purest, lowest hardware level to the very smallest pixel on the screen, and all the software around that. That seems to be my problem though ... as I try to write code (I'm pretty fluent at C++) I always sit there enormous amounts of time in front of a text-editor wondering how every line, statement, datum, function, etc. will correspond to every Assembly and machine instruction performed to do absolutely everything necessary for the kernel to allocate memory to run my compiled program, and all of the other hardware being used as well. For example ... I would write cout << "Before memory changed" << endl; and run the debugger to get the Assembly for this, and then try and reverse disassemble the Assembly to machine code based on my ISA, and then research every .dll, library file, linked library, linking process, linker source code of the program, the make file, the kernel I'm using's steps of processing this compilation, the hardware's part aside from the processor (e.g. video card, sound card, chipset, cache latency, byte-sized registers, calling convention use, DDR3 RAM and disk drive, filesystem functioning and so many other things). Am I going about programming wrong? I mean I feel I should know everything that goes on underneath English syntax on a computer program. But the problem is that the more I research every little thing the less I actually accomplish at all. I can never finish anything because of this mentality, yet I feel compelled to know everything... what should I do?

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  • Reliance on the compiler

    - by koan
    I've been programming in C and C++ for some time, although I would say I'm far from being expert. For some time I've been using various strategies to develop my code such as unit tests, test driven design, code reviews and so on. When I wrote my first programs in BASIC I typed in long listings before finding they would not run and they were a nightmare to debug. So I learnt to write a small bit and then test it. These days I often find myself repeatedly writing a small bit of code then using the compiler to find all the mistakes. That's OK if it picks up a typo but when you start adjusting the parameters types etc just to make it compile you can screw up the design. It also seems that the compiler is creeping into the design process when it should only be used for checking syntax. There's a danger here of over reliance on the compiler to make my programs better. Are there better strategies than this ? I vaguely remember some time ago an article on a company developing a type of C compiler where an extra header file also specified the prototypes. The idea was that inconsistencies in the API definition would be easier to catch if you had to define it twice in different ways.

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  • C#.NET: How to update multiple .NET pages when a particular event occurs in one .Net page? In another words how to use Observer pattern(Publish and subscribe to events)

    Problem: Suppose you have a scenario in which you have to update multiple pages when an event occurs in main page. For example imagine you have a main page where you are dispalying a tab control. This tab control has 3 tab pages where you are loading 3 different user controls. On click of an update button in main page imagine if you have do something in all the 3 tab panels. In other words an event in main page has to be handled in many other pages. An event in main page which contains the tab control has to be handled in all the tab panels(user controls) Answer: Use Observer pattern Define a base page for the page that contains the tab control. Main page which contains the tab: Baseline_Baseline Basepage for the above main page: BaselineBasePage User control that has to be udpated for an event in main page: Baseline_PriorNonDeloitte Source Code: public class BaselineBasePage : System.Web.UI.Page { IList lstControls = new List(); public void Add(IObserver userControl) { lstControls.Add(userControl); } public void Remove(IObserver userControl) { lstControls.Remove(userControl); } public void RemoveAllUserControls() { lstControls.Clear(); } public void Update(SaveEventArgs e) { foreach (IObserver LobjControl in lstControls) { LobjControl.Save(e); } } } public interface IObserver { void Update(SaveEventArgs e); } public partial class Baseline_Baseline : BaselineBasePage { . . . this.Add(_ucPI); this.Add(_ucPI1); protected void abActionBar_saveClicked(object sender, EventArgs e) { SaveEventArgs se = new SaveEventArgs(); se.TabType = (BaselineTabType)tcBaseline.ActiveTabIndex; this.Update(se); } } Public class Baseline_PriorNonDeloitte : System.Web.UI.UserControl,IObserver { public void Update(SaveEventArgs e) { } } More info at: http://www.dofactory.com/Patterns/PatternObserver.aspx span.fullpost {display:none;}

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  • How do you make a precise countdown timer using clock_gettime? [migrated]

    - by Joshun
    Could somebody please explain how to make a countdown timer using clock_gettime, under Linux. I know you can use the clock() function to get cpu time, and multiply it by CLOCKS_PER_SEC to get actual time, but I'm told the clock() function is not well suited for this. So far I have attempted this (a billion is to pause for one second) #include <stdio.h> #include <time.h> #define BILLION 1000000000 int main() { struct timespec rawtime; clock_gettime(CLOCK_MONOTONIC_RAW, &rawtime); unsigned long int current = ( rawtime.tv_sec + rawtime.tv_nsec ); unsigned long int end = (( rawtime.tv_sec + rawtime.tv_nsec ) + BILLION ); while ( current < end ) { clock_gettime(CLOCK_MONOTONIC_RAW, &rawtime); current = ( rawtime.tv_sec + rawtime.tv_nsec ); } return 0; } I know this wouldn't be very useful on its own, but once I've found out how to time correctly I can use this in my projects. I know that sleep() can be used for this purpose, but I want to code the timer myself so that I can better integrate it in my projects - such as the possibility of it returning the time left, as opposed to pausing the whole program.

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  • Selectively Including files in C#.net web application [migrated]

    - by segnosaur
    I am attempting to modify an application with the following characteristics: Written in C#.net Using Visual Studio 2010 The application uses a Master sheet to maintain commonality The Master sheet has the following: <%@ Master Language="C#" AutoEventWireup="true" CodeFile="mysheet.master.cs" Inherits="master_mysheet" %> Now, currently, the master sheet has an include file that brings in a common footer: #include file="inc/my-footer.inc" Here's what I want to do: I would like to modify the master sheet to be able to read in a footer based on the value contained in a session variable... i.e. (not real code, but just something to give an idea of what I want) if session("x") = "a" then #include file="inc/my-footer1.inc" else #include file="inc/my-footer2.inc" My first instinct was to go with some vbscript: <script type="text/vbscript" language="vbscript"> document.write("vbscript example.") </script> However, it doesn't run the vbscript code automatically on page load. Does anyone know: - The syntax I need to actually get this to work? i.e. to get the vbscript to run automatically on page load, AND to do the page include? - Or, is there a better way to go about this? (perhaps by doing some coding in C#) Note: I am experienced in C#; however, I haven't done any vbscript since the days of ASP classic, so my knowledge there is out of date.

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  • Cycling through ItemStacks whlie supplying data... LOST [on hold]

    - by user3251606
    Ok so i am working on a plugin for my server that will open and inventory and when closed it will pass items to this class... object of this class is to cycle through the inventory and use a cfg file to define items and prices and then grab that info in a for loop and add it all up... heres what i have thus far... public void sell(Player p, Inventory inv) { ListIterator<ItemStack> it = inv.iterator(); double total = 0; for (ItemStack is : inv) { is = it.next(); if (is.getType() != null) { String type = is.getType().toString(); //short dur = is.getDurability(); String check = ChestSell.plugin.getConfig().getString(type); p.sendMessage("Item Type: " + type); if (check != null) { int amou = is.getAmount(); double value = ChestSell.plugin.getConfig().getDouble(type + ".price"); double tv = amou * value; p.sendMessage("Items in chest: Type " + type + " Ammount: " + amou + " Value: $" + tv); } //TODO Add return Items } } p.sendMessage("You got paid $" + total + " for your items!"); inv.clear(); }

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  • Function not returning value at all - not a void [migrated]

    - by user105439
    I have this function that is not returning a function value. I've added some random testers to try and debug but no luck. Thanks! #include <stdio.h> #include <math.h> #include <time.h> #define N 100 float error(int a, int b); int main(){ printf("START\n"); srand(time(NULL)); int a, b, j, m; float plot[N+1]; printf("Lower bound for x: "); scanf("%d", &a); printf("Upper bound for x: "); scanf("%d", &b); printf("okay\n"); for(j = 0; j < N; j++) plot[j] = 0; printf("okay1\n"); m = error(a,b); printf("%f\n",m); return 0; } float error(int a, int b){ float product = a*b; printf("%f\n",product); return product; } so the m = error(a,b) always gives 0 no matter what! Please help. I apologise for not cleaning this up...

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  • I failed FizzBuzz, would you hire me? [closed]

    - by ja_programmer
    I'm a developer with a CS degree and have work experience doing development in a number of languages for almost 3 years. Today had an interview (2nd interview) with a panel of people. Overall it went quite well, I prepared for most of the questions and felt ready for anything. At the end of the interview, they gave me ONE programming question...a problem like FizzBuzz (without the print the number part). I believe I made too many mistakes and thus have "failed" it. Is all hope lost for me? Here is my code: void FizzBuzz() { for(int i = 0; i <= 100; i++) { bool isThree = i % 3; bool isFive = i % 5; if (isThree) { print "Fizz\n"; } else if(isFive) { print "Buzz\n"; } else { print "FizzBuzz\n"; } } } As you can see I messed up the bools which should have the syntax i % 3 == 0; If I'm remembering the question right I also put an else instead of an elseif with isThree && isFive. I was quite stressed, but that's no excuse for missing a simple problem. So the question is, if my work history and personality fit with the job and this is the only code you've seen, would you hire me?

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