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  • linq2sql - where to enlist transaction (repository or bll)?

    - by Caroline Showden
    My app uses a business layer which calls a repository which uses linq to sql. I have an Item class that has an enum type property and an ItemDetail property. I need to implement a delete method that: (1) always delete the Item (2) if the item.type is XYZ and the ItemDetail is not null, delete the ItemDetail as well. My question is where should this logic be housed? If I have it in my business logic which I would prefer, this involves two separate repository calls, each of which uses a separate datacontext. I would have to wrap both calls is a System.Transaction which (in sql 2005) get promoted to a distributed transaction which is not ideal. I can move it all to a single repository call and the transaction will be handled implicitly by the datacontext but feel that this is really business logic so does not belong in the repository. Thoughts? Carrie

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  • custom button MouseLeave event

    - by Jelle
    Hi, I made a custom button with some panels and pictureboxes. With the MouseEnter and MouseLeave I set the appropriate hover images like normal buttons. The problem is that if I move the mouse too fast over the control it sometimes doesn't trigger the MouseLeave event. This way the button is "locked" in hover state. screenshot problem: http://www.jesconsultancy.nl/images/screens/screen_prblm.png the button at the right is locked in "hover" state. How can i solve this? Thanks.

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  • How to organize a large number of objects

    - by shane
    We have a large number of documents and metadata (xml files) associated with these documents. What is the best way to organize them? Currently we put them into a series of nested folders: /repository/category/date(when they were loaded into our db)/document_number.pdf and .xml We use the path as a unique identifier for the document in our system. This is more versatile than putting them all in a single flat folder. also it is independent from our database/application, so we can reload them in case of failure. Yet, it introduces some limitations. for example we can't move the files once they've been placed in this structure, also it takes work to put them this way. What is the best practice? How websites such as Scribd deal with this problem?

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  • jQuery sortable (how to customize the clickable area inside the sortable box)

    - by cvack
    I have this jQuery code: $(".right_box_holder").sortable({ update : function () { var order = $('.right_box_holder').sortable('serialize'); $.get("right_menu_functions.php?change_sortorder&"+order); } }); and this HTML code: <div class='right_box_holder'> <div class='right_box' id='box_0'> // sort box 0 </div> <div class='right_box' id='box_1'> // sort box 1 </div> <div class='right_box' id='box_2'> // sort box 2 </div> </div> As it is now, I can click anywhere inside .right_box and move it. I want to disable this and make a button / icon inside .right_box which the user have to click on to drag the box. Is this possible?

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  • KeyboardWillShow with UITextView

    - by Philip J
    Here's the setup: I have a textView (txtReply) where the user puts information I have a UIView that contains a scroll view and some labels, as well as the textView (ChatView) When the user selects the textView, then it brings the keyboard up. I use 'keyboardWillAppear' to move the 'ChatView' up so that the text view is still visible. I then have a reply button that submits the message, draws it into the ChatView, and calls [textView resignFirstResponder]. However, when I do this, it calls the keyboardWillHide, my view resizes, then the it brings the keyboard back up again. Is there something special you have to do to get the keyboard to stay hidden? Thanks

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  • I've only programmed in AS3; What's the easiest practice in Flash CS4 to create simple animations?

    - by Zando
    So I've been using Flash for awhile, but rarely ever use the authoring tool. I want to create a quick little slideshow in which a user clicks buttons, and assets on the screen fade in an out as you move from slide to slide. I don't want to do this programatically...what's the quickest route to go about doing this, with using some AS3 but primarily relying on CS4's authoring tools? I remember when I first learned flash, years ago, you placed elements on stage and stretched them out over multiple frames. That seems like a lot of work...I'd rather just have, say, 10 total frames, each frame being a step in the slideshow, and each click of the next button going to that next frame, with each frame having its own animations.

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  • ASP.NET / WCF - Execute Server.Execute Asynchronously

    - by user208662
    Hello, I need to run the HttpContext.Current.Server.Execute method in my ASP.NET application. This application has a WCF operation that does some processing. Currently, I am to do my processing correctly from within my WCF operation. However, I would like to do this asynchronously. In an error to attempt this asynchronously, I tried running Server.Execute in the DoWork event handler of a BackgroundWorker. Unfortunately, this throws an error that says "object reference not set to an instance of an object" The HttpContext element is not null. I checked that. It is some property nested in the HttpContext object that appears to be null. However, I have not been able to identify why this won't work. It happens as soon as I move the processing to the BackgroundWorker thread. My question is, how can I asynchronously execute the Server.Execute method? Thank you,

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  • iPhone: Changing CGImageAlphaInfo of CGImage

    - by TechZen
    I have a PNG image that has an unsupported bitmap graphics context pixel format. Whenever I attempt to resize the image, CGBitmapContextCreate() chokes on the unsupported format (Error formatted for easy reading): CGBitmapContextCreate: unsupported parameter combination: 8 integer bits/component; 32 bits/pixel; 3-component colorspace; kCGImageAlphaLast; 1344 bytes/row. The list of supported pixel formats definitely does not support this combination. It appears I need to redraw the image and move the alpha channel information to kCGImageAlphaPremultipliedFirst or kCGImageAlphaPremultipliedLast. I have no idea how to go about doing this. There is nothing unusual about the PNG file and it isn't corrupted. It works in all other context just fine. I encountered this error just by chance but obviously my users might have similarly formatted files so I will have to check my app's imported images and correct for this problem.

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  • Scala n00b: Critique my code

    - by Peter
    G'day everyone, I'm a Scala n00b (but am experienced with other languages) and am learning the language as I find time - very much enjoying it so far! Usually when learning a new language the first thing I do is implement Conway's Game of Life, since it's just complex enough to give a good sense of the language, but small enough in scope to be able to whip up in a couple of hours (most of which is spent wrestling with syntax). Anyhoo, having gone through this exercise with Scala I was hoping the Scala gurus out there might take a look at the code I've ended up with and provide feedback on it. I'm after anything - algorithmic improvements (particularly concurrent solutions!), stylistic improvements, alternative APIs or language constructs, disgust at the length of my function names - whatever feedback you've got, I'm keen to hear it! You should be able to run the following script via "scala GameOfLife.scala" - by default it will run a 20x20 board with a single glider on it - please feel free to experiment. // CONWAY'S GAME OF LIFE (SCALA) abstract class GameOfLifeBoard(val aliveCells : Set[Tuple2[Int, Int]]) { // Executes a "time tick" - returns a new board containing the next generation def tick : GameOfLifeBoard // Is the board empty? def empty : Boolean = aliveCells.size == 0 // Is the given cell alive? protected def alive(cell : Tuple2[Int, Int]) : Boolean = aliveCells contains cell // Is the given cell dead? protected def dead(cell : Tuple2[Int, Int]) : Boolean = !alive(cell) } class InfiniteGameOfLifeBoard(aliveCells : Set[Tuple2[Int, Int]]) extends GameOfLifeBoard(aliveCells) { // Executes a "time tick" - returns a new board containing the next generation override def tick : GameOfLifeBoard = new InfiniteGameOfLifeBoard(nextGeneration) // The next generation of this board protected def nextGeneration : Set[Tuple2[Int, Int]] = aliveCells flatMap neighbours filter shouldCellLiveInNextGeneration // Should the given cell should live in the next generation? protected def shouldCellLiveInNextGeneration(cell : Tuple2[Int, Int]) : Boolean = (alive(cell) && (numberOfAliveNeighbours(cell) == 2 || numberOfAliveNeighbours(cell) == 3)) || (dead(cell) && numberOfAliveNeighbours(cell) == 3) // The number of alive neighbours for the given cell protected def numberOfAliveNeighbours(cell : Tuple2[Int, Int]) : Int = aliveNeighbours(cell) size // Returns the alive neighbours for the given cell protected def aliveNeighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = aliveCells intersect neighbours(cell) // Returns all neighbours (whether dead or alive) for the given cell protected def neighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = Set((cell._1-1, cell._2-1), (cell._1, cell._2-1), (cell._1+1, cell._2-1), (cell._1-1, cell._2), (cell._1+1, cell._2), (cell._1-1, cell._2+1), (cell._1, cell._2+1), (cell._1+1, cell._2+1)) // Information on where the currently live cells are protected def xVals = aliveCells map { cell => cell._1 } protected def xMin = (xVals reduceLeft (_ min _)) - 1 protected def xMax = (xVals reduceLeft (_ max _)) + 1 protected def xRange = xMin until xMax + 1 protected def yVals = aliveCells map { cell => cell._2 } protected def yMin = (yVals reduceLeft (_ min _)) - 1 protected def yMax = (yVals reduceLeft (_ max _)) + 1 protected def yRange = yMin until yMax + 1 // Returns a simple graphical representation of this board override def toString : String = { var result = "" for (y <- yRange) { for (x <- xRange) { if (alive (x,y)) result += "# " else result += ". " } result += "\n" } result } // Equality stuff override def equals(other : Any) : Boolean = { other match { case that : InfiniteGameOfLifeBoard => (that canEqual this) && that.aliveCells == this.aliveCells case _ => false } } def canEqual(other : Any) : Boolean = other.isInstanceOf[InfiniteGameOfLifeBoard] override def hashCode = aliveCells.hashCode } class FiniteGameOfLifeBoard(val boardWidth : Int, val boardHeight : Int, aliveCells : Set[Tuple2[Int, Int]]) extends InfiniteGameOfLifeBoard(aliveCells) { override def tick : GameOfLifeBoard = new FiniteGameOfLifeBoard(boardWidth, boardHeight, nextGeneration) // Determines the coordinates of all of the neighbours of the given cell override protected def neighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = super.neighbours(cell) filter { cell => cell._1 >= 0 && cell._1 < boardWidth && cell._2 >= 0 && cell._2 < boardHeight } // Information on where the currently live cells are override protected def xRange = 0 until boardWidth override protected def yRange = 0 until boardHeight // Equality stuff override def equals(other : Any) : Boolean = { other match { case that : FiniteGameOfLifeBoard => (that canEqual this) && that.boardWidth == this.boardWidth && that.boardHeight == this.boardHeight && that.aliveCells == this.aliveCells case _ => false } } override def canEqual(other : Any) : Boolean = other.isInstanceOf[FiniteGameOfLifeBoard] override def hashCode : Int = { 41 * ( 41 * ( 41 + super.hashCode ) + boardHeight.hashCode ) + boardWidth.hashCode } } class GameOfLife(initialBoard: GameOfLifeBoard) { // Run the game of life until the board is empty or the exact same board is seen twice // Important note: this method does NOT necessarily terminate!! def go : Unit = { var currentBoard = initialBoard var previousBoards = List[GameOfLifeBoard]() while (!currentBoard.empty && !(previousBoards contains currentBoard)) { print(27.toChar + "[2J") // ANSI: clear screen print(27.toChar + "[;H") // ANSI: move cursor to top left corner of screen println(currentBoard.toString) Thread.sleep(75) // Warning: unbounded list concatenation can result in OutOfMemoryExceptions ####TODO: replace with LRU bounded list previousBoards = List(currentBoard) ::: previousBoards currentBoard = currentBoard tick } // Print the final board print(27.toChar + "[2J") // ANSI: clear screen print(27.toChar + "[;H") // ANSI: move cursor to top left corner of screen println(currentBoard.toString) } } // Script starts here val simple = Set((1,1)) val square = Set((4,4), (4,5), (5,4), (5,5)) val glider = Set((2,1), (3,2), (1,3), (2,3), (3,3)) val initialBoard = glider (new GameOfLife(new FiniteGameOfLifeBoard(20, 20, initialBoard))).go //(new GameOfLife(new InfiniteGameOfLifeBoard(initialBoard))).go // COPYRIGHT PETER MONKS 2010 Thanks! Peter

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  • .Net MEF newbie question

    - by steve.macdonald
    I am missing something basic when it comes to using MEF. I got it working using samples and a simple console app where everything is in the same assembly. Then I put some imports and exports in a separate project which contains various entities. I want to use these entities in an MS Test, but the composition is never actually done. When I move the composition stuff into the constructor of an entity in question it works, but that's obviously wrong. Does GetExecutingAssembly only "see" the test process? What am I missing re containers? I tried putting the container in a Using in the test without luck. The MEF docs are still very scant and I can't find a simple example of an application (or MS Test) which uses entities from a different project...

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  • jsonp is not firing beforeSend?

    - by user283357
    Hi All, I am working on a project to call a webservice from different domain using $.ajax with dataType set to jsonp. $.ajax({ type: "GET", url: testService.asmx, async: true, contentType: "application/json; charset=utf-8", dataType: "jsonp", beforeSend: function (XMLHttpRequest) { alert('Before Send'); //Nothing happnes }, success: function (response) { alert('Success'); //this was fired }, complete: function (XMLHttpRequest, textStatus) { alert('After Send'); //this was fired } }); The problem is I have a ...loading animation which I want to display while the web service request is being processed. I tried using "beforeSend:" to show the loading animation but it seems like "beforeSend" is not getting fired. The animation works fine when the app is on the same domain (using jsonp) but when I move the app into a different server, everything works except "beforeSend" is not getting called. So users will not be able to see the loading animation. Is there any workaround for this?

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  • Large file upload into WSS v3

    - by Rubens Farias
    I'd built an WSSv3 application which upload files in small chunks; when every data piece arrives, I temporarly keep it into a SQL 2005 image data type field for performance reasons**. Problem come when upload ends; I need to move data from my SQL Server to Sharepoint Document Library through WSSv3 object model. Right now, I can think two approaches: SPFileCollection.Add(string, (byte[])reader[0]); // OutOfMemoryException and SPFile file = folder.Files.Add("filename", new byte[]{ }); using(Stream stream = file.OpenBinaryStream()) { // ... init vars and stuff ... while ((bytes = reader.GetBytes(0, offset, buffer, 0, BUFFER_SIZE)) 0) { stream.Write(buffer, 0, (int)bytes); // Timeout issues } file.SaveBinary(stream); } Are there any other way to complete successfully this task? ** Performance reasons: if you tries to write every chunk directly at Sharepoint, you'll note a performance degradation as file grows up (100Mb).

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  • jQuery animate() - multiple selectors and variables, a unique animate() call

    - by ozke
    Hi guys, I am resizing several divs in a loop with animate() in jQuery. At the same time I am moving (left property, no resizing at all) the div where they are contained. Problem is, despite they have same duration the resize animate calls finish before the move call. They are out of sync. Is there any way of creating a list of selectors and its properties and then run a unique animate() call? Or, is there any alternative to make multiple animations happen at the same time? I've seen there's a property called step that happens every time animate loop happens but, again, each animate() call has it's own step call. Thanks in advance :)

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  • What technical skills needed for algorithmic trading, HFT, etc?

    - by alchemical
    I'm interested in getting into developing trading systems, black box, HFT, etc. My primary experience is with C# and .Net (7 years). I've also done some sockets programming. I have some experience in finance working on analysis applications (2 years). My goal is to move into developing automated trading systems for a hedge fund, bank, etc. Is there any way to learn the skills needed for this without somehow getting the job first? I've looked at the open source tradelink, IB interactive brokerage, etc. I'm playing around with this framework, and may hook it up and do some paper trading. However, I'm not sure if this has much relationship with how a well-funded entity would be conducting a high-level automated trading operation. I.e. would the tools and frameworks they prefer be a totally different skill-set? Also wondering if I need to learn C++ and/or Java for these types of apps.

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  • background scroll-y with liquid layout

    - by TwinPeaksMall
    I have a liquid layout but I am unsure how to get the background to act in the same manner as the content. I have an image which is being created using the scroll-y css call. On full screen it looks great and creates a bordered white box where all the main content goes in and is directly in the middle of the page. However when I resize my window the background image stays in the same place where as all my content is moved to adjust for the window size. Is there anyway to get the background scroll-y image to move in the same liquid style as the rest of the contenyt?

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  • Using sub-repo with hgwebdir difficulties in mercurial

    - by Ton
    Allright I got myself in a deadlock with Mercurial and sub-repos... Here's what happenend: I had a large mercurial repo that I server via apache and hgweb.cgi. Due to the size of the repo I decided to move to sub-repositories and share these with hgwebdir.cgi. Using the convert tool with the filemap option I created several sub-repositories: /main/foo /main/bar Nicely created an entry for the sub-repositories in .hgsub: foo = foo bar = bar And set hgwebdir.cgi up to show $/** as the root folder. Now when I went to my site (foo.com/hg) I saw my sub-repositories with one empty reposory among them (no name, no content), but I could not download it (archive location unknown): That was allright until I added a new sub-repository. I could not push the new .hgsub file to foo.com/hg, since that page is served by hgwebdir. The only method I can work currently is switch from hgwebdir to hgweb, commit .hgsubste and switch back to hgwebdir. Does someone have a good setup for such a mess?

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  • batch file that detects keystrokes. how?

    - by daniel11
    im designing a collection of video games for the command line (such as deal or no deal, tic tac toe, racing, maze puzzle, connect four, wack a mole, etc.) however it would really make things easier for me if i could make it so that when the user makes a selection (such as what direction to move in the game) , that as soon as they press the arrow keys then it carries out the IF statements that follow. Instead of having to press enter after each selection. something like... :one1 set /p direction1= : IF %direction1%== {ARROW KEY LEFT} goto two2 IF %direction1%== {ARROW KEY RIGHT} goto three3 IF %direction1%== {ARROW KEY UP} goto four4 IF %direction1%== {ARROW KEY DOWN} goto five5 goto one1 Any Ideas?

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  • Asyncronously receiving data in an ASP.NET MVC application

    - by Mitciv
    I'm looking for the best way to constantly check if data has been sent to our ASP.NET MVC application from a server. I would like to asynchronously check for data and update the view when data has been read. I'm currently using a TcpClient to make a connection, and making the connection in the inherited custom base controller. Currently though I have to refresh the page for the updating of the view to take place. Would there be a proper AJAX solution? or do I need to move the connection to the ActionMethod?

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  • Java2D OpenGL Hardware Acceleration Doesn't Work

    - by Aaron
    It doesn't work with OpenGL with even the simplest of programs. Here is what I am doing.. java -Dsun.java2d.opengl=True -jar Java2Demo.jar (Java2Demo.jar is usually included with the JDK..) The text output is: OpenGL pipeline enabled for default config on screen 0 When I don't pass in the above VM argument things work fine (but slowly). When I do pass in the above argument nothing shows up... If I move the window around it captures whatever image it was on top of and jumbles it into nonsense. I'm running Windows XP Pro SP3 (Microsoft Windows XP [Version 5.1.2600]) (under Parallels on OS X 10.5.8) I used "Geeks3D GPU Caps Viewer" to tell me I have Open GL version: 2.0 NVIDIA-1.5.48 I have tried this with two version of the JVM. First: java version "1.6.0_13" Java(TM) SE Runtime Environment (build 1.6.0_13-b03) Java HotSpot(TM) Client VM (build 11.3-b02, mixed mode) and second: java version "1.6.0_20" Java(TM) SE Runtime Environment (build 1.6.0_20-b02) Java HotSpot(TM) Client VM (build 16.3-b01, mixed mode, sharing)

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  • External XMPP component - Anyone know a Tutorial or Open Source Example please?

    - by gav
    Hi All, I want to run an XMPP server (Openfire) and register an external component to handle the messages it will recieve (using the Whack library). The external component will run my game logic and I will be using XMPP to send player moves to the server and status updates in the other direction. The bonus with XMPP is that we get built in chat for free. The trouble is, although Ignite look fairly established, I can't find a tutorial on how to write, register and debug an External XMPP component written with Whack, there are very few in general for that matter. I am not invested in either the server implementation or the External Component library, java is just my language of choice. If I was to move to Erlang or Scala or something it would have to be a very simple in that language. A single tutorial or example would go a long way here, I just need an basic External XMPP component pretty please! Kind regards, Gavin

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  • Can I redistribute Phing with non-free software?

    - by Matt1776
    I am having trouble understanding the terms of the LGPL in light of a program that is not written in C or C++. They speak of libraries being linked and 'derivitive' works. If I were to package a php program and sell it, but within the program the deployment mechanism used the phing package (full up with the entire contents as is and un modified) - would I be violating the terms of the LGPL? For example, If this was a C program that was compiled by linking the phing 'library' then the answer would be easier, it is a derivitive work and therefore unless released under the GPL will not be considered free and also a violation. But this situation is different. I am not linking and not producing a derivitive, i am simply using phing as a deployment tool to move files around and set up the enviornment. Can someone shed some light? Thank you!

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  • Using RVM with GVim (Cream): rvm command not found.

    - by Alan Peabody
    I am trying to move to GVim(cream) as my primary editor on Ubuntu. I am using the wonderful rails.vim, however I also am using RVM. Rvm works fine when doing things in a shell, and the ruby version I would like to use in rails.vim is the version set as default (but not the system version). When I try to run things like :Rgenerate migration migration_name I get: ... Missing Rails 2.3.8 gem. ... If I try: :!rvm use default I get: /bin/bash: rvm: command not found Obviously cream is not using my bash profile. What can I do to remedy this and get it working? Thanks.

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  • Where to put reusable methods for access by controllers in rails

    - by 99miles
    I have several methods I call from my controllers that feel like they should be pulled out and put into a reusable class, outside of the controller. Where do people usually put this stuff? I know I can put them into my ApplicationController, but that doesn't seem to be a great solution if I think I can use these methods later in other applications. Also, I have a bunch of utility methods in my controllers that likely won't be used in other controllers, or in the future at all, but I feel like they just bloat my controller a bit. Do people usually move these out someplace for cleanliness or just end up with a huge controller? I'm coming from Java and Actionscript where I'd just create new util classes for this stuff.

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  • When we should use pushScene and replaceScene in cocos2d ?

    - by srikanth rongali
    Hi, I cocos2d, I am using pushScene and replaceScene to move to next scene. But, I am confused which we should use? When I am using replaceScene in some places app is crashing and giving errors like -[UITextView length]: unrecognized selector sent to instance 0x842a750 Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UITextView length]: unrecognized selector sent to instance 0x842a750' But, in my program I am not passing length to UITextView. My program is in this way In scene1 I have UITextView, and I am replacing this scene with scene2. Then -(id)buttonPressed:(id)sender { [description removeFromSuperview]; // It is the textView(description) CCScene *Scene = [CCScene node]; CCLayer *Layer = [scene2 node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] replaceScene: Scene]; } But, when I am using pushScene in presence of replaceScene it is working good. Please clarify me which one should use in which cases ? Thank You

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  • Raphael js library: problems with animateAlong in IE7

    - by Andrei
    Hi there, I'm having trouble making a simple shape move along a path in IE7 (the only version of IE I tried, actually). The following code works fine in chrome and firefox, but not IE. I couldn't find an obvious reason, has anybody seen something similar? canvas.path(rPath.path).attr("stroke", "blue"); var circle = canvas.circle(rPath.startX, rPath.startY, 5); circle.animateAlong(rPath.path, 3000, true); My rPath variable has the path and the starting point coordinates. Microsoft script debugger points to this line as the one where the code breaks: os.left != (t = x - left + "px") && (os.left = t); (line 2131 inside the uncompressed raphael.js script file, inside Element[proto].setBox = function (params, cx, cy) {...}) Any ideas? Any experience (good or bad) with raphael's animateAlong in IE7? TIA, Andrei

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