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  • how to find if the machine is 32bit or 64bit

    - by prabodh
    Is there anyway from a C prog to find whether the OS is currently running in 32bit or 64bit mode. I am using a simple program as below int main(void){ switch(sizeof(void*)){ case 4: printf("32\n"); break; case 8: printf("64\n"); break; } } Is this a correct approach ? Would this code work in all the scenarios like, If the hardware is 64bit and the OS is 32bit what would it return ? I don't have machine to test this in diff configurations. Thanks for the advice.

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  • XML Socket and Regular Socket in Flash/Flex does not send message immediately.

    - by kramer
    I am trying to build a basic RIA where my Flex application client opens an XML socket, sends the xml message "people_list" to server, and prints out the response. I have ruby at the server side and I have successfully set up the security policy stuff. The ruby xml server, successfully accepts the connections from Flex, successfully detects when they are closed and can also send messages to client. But; there is a problem... It cannot receive messages from flex client. The messages sent from flex client are queued and sent as one package when the socket is closed. Therefore, the whole wait-for-request-then-reply thing is not working... This is also -kinda- mentioned in the XMLSocket.send() document, where it is stated that the messages are sent async so; they may be delivered at any time in future. But; I need them to be synced, flushed or whatever. This is the server side code: require 'socket' require 'observer' class Network_Reader_Ops include Observable @@reader_listener_socket = UDPSocket.new @@reader_broadcast_socket = UDPSocket.new @@thread_id def initialize @@reader_broadcast_socket.setsockopt(Socket::SOL_SOCKET, Socket::SO_BROADCAST, 1) @@reader_broadcast_socket.setsockopt(Socket::SOL_SOCKET, Socket::SO_REUSEADDR, 1) @@reader_listener_socket.setsockopt(Socket::SOL_SOCKET, Socket::SO_REUSEADDR, 1) @@reader_broadcast_socket.bind('', 50050) @@reader_listener_socket.bind('', 50051) @@thread_id = Thread.start do loop do begin text, sender = @@reader_listener_socket.recvfrom_nonblock 1024 print("Knock response recived: ", text) notify_observers text rescue Errno::EAGAIN retry rescue Errno::EWOULDBLOCK retry end end end end def query @@reader_broadcast_socket.send("KNOCK KNOCK", 0, "255.255.255.255", 50050) end def stop Thread.kill @@thread_id end end class XMLSocket_Connection attr_accessor :connection_id def update (data) connection_id.write(data+"\0") end end begin # Set EOL for Flash $/ = '\x00' xml_socket = TCPServer.open('', '4444') security_policy_socket = TCPServer.open('', '843') xml_socket.setsockopt(Socket::SOL_SOCKET, Socket::SO_REUSEADDR, 1) security_policy_socket.setsockopt(Socket::SOL_SOCKET, Socket::SO_REUSEADDR, 1) a = Thread.start do network_ops = nil loop { accepted_connection = xml_socket.accept print(accepted_connection.peeraddr, " is accepted\n") while accepted_connection.gets incoming = $_.dump print("Received: ", incoming) if incoming == "<request>readers on network</request>" then network_ops = Network_Reader_Ops.new this_con = XMLSocket_Connection.new this_con.connection_id = accepted_connection network_ops.add_observer this_con network_ops.query end end if not network_ops.nil? then network_ops.delete_observer this_con network_ops.stop network_ops = nil end print(accepted_connection, " is gone\n") accepted_connection.close } end b = Thread.start do loop { accepted_connection = security_policy_socket.accept Thread.start do current_connection = accepted_connection while current_connection.gets if $_ =~ /.*policy\-file.*/i then current_connection.write("<cross-domain-policy><allow-access-from domain="*" to-ports="*" /></cross-domain-policy>\0") end end current_connection.close end } end a.join b.join rescue puts "FAILED" retry end And this is the flex/flash client side code: UPDATE: I have also tried using regular socket and calling flush() method but; the result was same. private var socket:XMLSocket = new XMLSocket(); protected function stopXMLSocket():void { socket.close(); } protected function startXMLSocket():void { socket.addEventListener(DataEvent.DATA, dataHandler); socket.connect(xmlSocketServer_address, xmlSocketServer_port); socket.send("<request>readers on network</request>"); } protected function dataHandler(event:DataEvent):void { mx.controls.Alert.show(event.data); } How do I achieve the described behaviour?

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  • Injecting generics with Guice

    - by paradigmatic
    I am trying to migrate a small project, replacing some factories with Guice (it is my first Guice trial). However, I am stuck when trying to inject generics. I managed to extract a small toy example with two classes and a module: import com.google.inject.Inject; public class Console<T> { private final StringOutput<T> out; @Inject public Console(StringOutput<T> out) { this.out = out; } public void print(T t) { System.out.println(out.converter(t)); } } public class StringOutput<T> { public String converter(T t) { return t.toString(); } } import com.google.inject.AbstractModule; import com.google.inject.Guice; import com.google.inject.Injector; import com.google.inject.TypeLiteral; public class MyModule extends AbstractModule { @Override protected void configure() { bind(StringOutput.class); bind(Console.class); } public static void main(String[] args) { Injector injector = Guice.createInjector( new MyModule() ); StringOutput<Integer> out = injector.getInstance(StringOutput.class); System.out.println( out.converter(12) ); Console<Double> cons = injector.getInstance(Console.class); cons.print(123.0); } } When I run this example, all I got is: Exception in thread "main" com.google.inject.CreationException: Guice creation errors: 1) playground.StringOutput<T> cannot be used as a key; It is not fully specified. at playground.MyModule.configure(MyModule.java:15) 1 error at com.google.inject.internal.Errors.throwCreationExceptionIfErrorsExist(Errors.java:354) at com.google.inject.InjectorBuilder.initializeStatically(InjectorBuilder.java:152) at com.google.inject.InjectorBuilder.build(InjectorBuilder.java:105) at com.google.inject.Guice.createInjector(Guice.java:92) I tried looking for the error message, but without finding any useful hints. Further on the Guice FAQ I stumble upon a question about how to inject generics. I tried to add the following binding in the configure method: bind(new TypeLiteral<StringOutput<Double>>() {}).toInstance(new StringOutput<Double>()); But without success (same error message). Can someone explain me the error message and provide me some tips ? Thanks.

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  • gwt/extjs - form not submitting

    - by msaif
    i have form tag received from designer. i need to submit the form from GWT given below. FormPanel form = null; Button submit = null; function onModuleLoad(){ form = FormPanel.wrap(DOM.getElementById("MyForm")); form.setEncoding(FormPanel.ENCODING_MULTIPART); submit = Button.wrap(DOM.getElementById("OK")); submit.addClickHandler(new ClickHandler() { public void onClick(ClickEvent event) { // button clicked confirmed form.submit(); } }); formSubmitHandler = form.addSubmitHandler(new SubmitHandler(){ public void onSubmit(SubmitEvent event) { } }); } but form was not submitted. designer wrote the following lines. form action="./a.cgi" method="post" name="MyForm" id="MyForm" input type="button" value="OK" form

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  • Android camera AVD error 100

    - by Cristian Voina
    I am trying to learn how to make a simple app in android. As background information I have only programmed in C language, no OOP. Currently I am trying turn on the camera using the indications from Android Developer site but some minor changes: - no button for capturing image. - no new activity. What I am trying to do is jut preview the camera. I will post the Code that I am using, the manifest and the LogCat. Main Activity: package com.example.camera_display; import android.app.Activity; import android.hardware.Camera; import android.os.Bundle; import android.view.Menu; import android.widget.FrameLayout; import android.widget.TextView; public class MainActivity extends Activity { private Camera mcamera; private CameraPreview mCameraPreview; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); mcamera = getCameraInstance(); mCameraPreview = new CameraPreview(this, mcamera); FrameLayout preview = (FrameLayout) findViewById(R.id.camera_preview); preview.addView(mCameraPreview); } public static Camera getCameraInstance(){ Camera c = null; try { c = Camera.open(); // attempt to get a Camera instance } catch (Exception e){ // Camera is not available (in use or does not exist) } return c; // returns null if camera is unavailable } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.main, menu); return true; } } CameraPreview Class: package com.example.camera_display; import java.io.IOException; import android.content.Context; import android.hardware.Camera; import android.util.Log; import android.view.SurfaceHolder; import android.view.SurfaceView; /** A basic Camera preview class */ public class CameraPreview extends SurfaceView implements SurfaceHolder.Callback { private static final String TAG = "MyActivity"; private SurfaceHolder mHolder; private Camera mCamera; public CameraPreview(Context context, Camera camera) { super(context); mCamera = camera; // Install a SurfaceHolder.Callback so we get notified when the // underlying surface is created and destroyed. mHolder = getHolder(); mHolder.addCallback(this); // deprecated setting, but required on Android versions prior to 3.0 mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceCreated(SurfaceHolder holder) { // The Surface has been created, now tell the camera where to draw the preview. try { mCamera.setPreviewDisplay(holder); mCamera.startPreview(); } catch (IOException e) { Log.d(TAG, "Error setting camera preview: " + e.getMessage()); } } public void surfaceDestroyed(SurfaceHolder holder) { // empty. Take care of releasing the Camera preview in your activity. } public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { // If your preview can change or rotate, take care of those events here. // Make sure to stop the preview before resizing or reformatting it. if (mHolder.getSurface() == null){ // preview surface does not exist return; } // stop preview before making changes try { mCamera.stopPreview(); } catch (Exception e){ // ignore: tried to stop a non-existent preview } // set preview size and make any resize, rotate or // reformatting changes here // start preview with new settings try { mCamera.setPreviewDisplay(mHolder); mCamera.startPreview(); } catch (Exception e){ Log.d(TAG, "Error starting camera preview: " + e.getMessage()); } } } Manifest: <uses-permission android:name="android.permission.CAMERA"/> <uses-feature android:name="android.hardware.camera"/> LOG CAT: 06-30 15:58:35.075: D/libEGL(1153): loaded /system/lib/egl/libEGL_emulation.so 06-30 15:58:35.147: D/(1153): HostConnection::get() New Host Connection established 0x2a156060, tid 1153 06-30 15:58:35.478: D/libEGL(1153): loaded /system/lib/egl/libGLESv1_CM_emulation.so 06-30 15:58:35.515: D/libEGL(1153): loaded /system/lib/egl/libGLESv2_emulation.so 06-30 15:58:36.334: W/EGL_emulation(1153): eglSurfaceAttrib not implemented 06-30 15:58:36.685: D/OpenGLRenderer(1153): Enabling debug mode 0 06-30 15:58:36.935: D/MyActivity(1153): Error starting camera preview: startPreview failed 06-30 15:58:36.965: I/Choreographer(1153): Skipped 125 frames! The application may be doing too much work on its main thread. 06-30 15:58:38.455: W/Camera(1153): Camera server died! 06-30 15:58:38.455: W/Camera(1153): ICamera died 06-30 15:58:38.476: E/Camera(1153): Error 100 So If anyone could tell me what I am doing wrong (and explain why it should be done different) that would be great :) Thanks!

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  • UIViewController not loading a UIView

    - by Cosizzle
    Hey, I'm playing around with a script my teacher provided for a table based application. However I can't seem to get my own view to load. Files: SubViewOneController (which is a sub view, also has a nib) TapViewController (Custom UIView I created and want to add to a cell) RootViewController (Main controller which loads in the views) SimpleNavAppDelegate How it works: Within the RootViewController, there's an NSArray that holds NSDictionary objects which is declared in the -(void)awakeFromNib {} method - (void)awakeFromNib { // we'll keep track of our views controllers in this array views = [[NSMutableArray alloc] init]; // when using alloc you are responsible for it, and you will have to release it. // ==================================================================================================== // ==================================================================================================== // LOADING IN CUSTOM VIEW HERE: // allocate a set of views and add to our view array as a dictionary item TapViewController *tapBoardView = [[TapViewController alloc] init]; //push onto array [views addObject:[NSDictionary dictionaryWithObjectsAndKeys: @"Tab Gestures", @"title", tapBoardView, @"controller", nil]]; [tapBoardView release]; //release the memory // ==================================================================================================== // ==================================================================================================== SubViewOneController *subViewOneController = [[SubViewOneController alloc] init]; // This will set the 2nd level title subViewOneController.title = @"Swipe Gestures"; //set it's title //push it onto the array [views addObject:[NSDictionary dictionaryWithObjectsAndKeys: @"Swipe Gestures", @"title", subViewOneController, @"controller", nil]]; [subViewOneController release]; //release the memory } Later on I set the table view: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // OUTPUT -- see console NSLog(@"indexPath %i", indexPath.row); // OUTPUT: tapController: <TapViewController: 0x3b2b360> NSLog(@"view object: %@", [views objectAtIndex:indexPath.row]); // OUTPUT: view object: controller = <TapViewController: 0x3b0e290>; title = "Tab Gestures"; // ----- Hardcoding the controller and nib file in does work, so it's not a linkage issue ------ // UNCOMMENT TO SEE WORKING -- comment below section. //TapViewController *tapContoller = [[TapViewController alloc] initWithNibName:@"TapBoardView" bundle:nil]; //NSLog(@"tapController: %@", tapContoller); //[self.navigationController pushViewController:tapContoller animated:YES]; // ----- Random Tests ----- //UIViewController *targetViewController = [[views objectAtIndex: 0] objectForKey:@"controller"]; // DOES NOT WORK // LOADS THE SECOND CELL (SubViewOneController) however will not load (TapViewController) UIViewController *targetViewController = [[views objectAtIndex: indexPath.row] objectForKey:@"controller"]; NSLog(@"target: %@", targetViewController); // OUTPUT: target: <TapViewController: 0x3b0e290> [self.navigationController pushViewController:targetViewController animated:YES]; } Reading the comments you should be able to see that hardcoding the view in, works - however trying to load it from the View NSArray does not work. It does however contain the object in memory, seeing that NSLog proves that. Everything is linked up and working within the TapViewController nib file. So ya, im kinda stuck on this one, any help would be great! Thanks guys

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  • DataGridView's SelectionChange event firing twice on DataBinding even after removing event binding

    - by Shantanu Gupta
    This Code triggers selection change event twice. how can I prevent it ? Currently i m using a flag or focused property to prevent this. But what is the actual way ? I am using it on winfoms EDIT My Mistake in writing Question, here is the correct code that i wanted to ask private void frmGuestInfo_Load(object sender, EventArgs e) { this.dgvGuestInfo.SelectionChanged -= new System.EventHandler(this.dgvGuestInfo_SelectionChanged); dgvGuestInfo.DataSource=dsFillControls.Tables["tblName"]; this.dgvGuestInfo.SelectionChanged += new System.EventHandler(this.dgvGuestInfo_SelectionChanged); } private void dgvGuestInfo_SelectionChanged(object sender, EventArgs e) { //this function is raised twice, i was expecting that this will not be raised }

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  • Problem calling linux C code from FIQ handler

    - by fastmonkeywheels
    I'm working on an armv6 core and have an FIQ hander that works great when I do all of my work in it. However I need to branch to some additional code that's too large for the FIQ memory area. The FIQ handler gets copied from fiq_start to fiq_end to 0xFFFF001C when registered static void test_fiq_handler(void) { asm volatile("\ .global fiq_start\n\ fiq_start:"); // clear gpio irq asm("ldr r10, GPIO_BASE_ISR"); asm("ldr r9, [r10]"); asm("orr r9, #0x04"); asm("str r9, [r10]"); // clear force register asm("ldr r10, AVIC_BASE_INTFRCH"); asm("ldr r9, [r10]"); asm("mov r9, #0"); asm("str r9, [r10]"); // prepare branch register asm(" ldr r11, fiq_handler"); // save all registers, build sp and branch to C asm(" adr r9, regpool"); asm(" stmia r9, {r0 - r8, r14}"); asm(" adr sp, fiq_sp"); asm(" ldr sp, [sp]"); asm(" add lr, pc,#4"); asm(" mov pc, r11"); #if 0 asm("ldr r10, IOMUX_ADDR12"); asm("ldr r9, [r10]"); asm("orr r9, #0x08 @ top/vertex LED"); asm("str r9,[r10] @turn on LED"); asm("bic r9, #0x08 @ top/vertex LED"); asm("str r9,[r10] @turn on LED"); #endif asm(" adr r9, regpool"); asm(" ldmia r9, {r0 - r8, r14}"); // return asm("subs pc, r14, #4"); asm("IOMUX_ADDR12: .word 0xFC2A4000"); asm("AVIC_BASE_INTCNTL: .word 0xFC400000"); asm("AVIC_BASE_INTENNUM: .word 0xFC400008"); asm("AVIC_BASE_INTDISNUM: .word 0xFC40000C"); asm("AVIC_BASE_FIVECSR: .word 0xFC400044"); asm("AVIC_BASE_INTFRCH: .word 0xFC400050"); asm("GPIO_BASE_ISR: .word 0xFC2CC018"); asm(".globl fiq_handler"); asm("fiq_sp: .long fiq_stack+120"); asm("fiq_handler: .long 0"); asm("regpool: .space 40"); asm(".pool"); asm(".align 5"); asm("fiq_stack: .space 124"); asm(".global fiq_end"); asm("fiq_end:"); } fiq_hander gets set to the following function: static void fiq_flip_pins(void) { asm("ldr r10, IOMUX_ADDR12_k"); asm("ldr r9, [r10]"); asm("orr r9, #0x08 @ top/vertex LED"); asm("str r9,[r10] @turn on LED"); asm("bic r9, #0x08 @ top/vertex LED"); asm("str r9,[r10] @turn on LED"); asm("IOMUX_ADDR12_k: .word 0xFC2A4000"); } EXPORT_SYMBOL(fiq_flip_pins); I know that since the FIQ handler operates outside of any normal kernel API's and that it is a rather high priority interrupt I must ensure that whatever I call is already swapped into memory. I do this by having the fiq_flip_pins function defined in the monolithic kernel and not as a module which gets vmalloc. If I don't branch to the fiq_flip_pins function, and instead do the work in the test_fiq_handler function everything works as expected. It's the branching that's causing me problems at the moment. Right after branching I get a kernel panic about a paging request. I don't understand why I'm getting the paging request. fiq_flip_pins is in the kernel at: c00307ec t fiq_flip_pins Unable to handle kernel paging request at virtual address 736e6f63 pgd = c3dd0000 [736e6f63] *pgd=00000000 Internal error: Oops: 5 [#1] PREEMPT Modules linked in: hello_1 CPU: 0 Not tainted (2.6.31-207-g7286c01-svn4 #122) PC is at strnlen+0x10/0x28 LR is at string+0x38/0xcc pc : [<c016b004>] lr : [<c016c754>] psr: a00001d3 sp : c3817ea0 ip : 736e6f63 fp : 00000400 r10: c03cab5c r9 : c0339ae0 r8 : 736e6f63 r7 : c03caf5c r6 : c03cab6b r5 : ffffffff r4 : 00000000 r3 : 00000004 r2 : 00000000 r1 : ffffffff r0 : 736e6f63 Flags: NzCv IRQs off FIQs off Mode SVC_32 ISA ARM Segment user Control: 00c5387d Table: 83dd0008 DAC: 00000015 Process sh (pid: 1663, stack limit = 0xc3816268) Stack: (0xc3817ea0 to 0xc3818000) Since there are no API calls in my code I have to assume that something is going wrong in the C call and back. Any help solving this is appreciated.

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  • Qt: Background color on QStandardItem using StyleSheet

    - by Johan
    Hi I have a class that inherits QStandardItem and I put the elements in a QTreeWidget. The class receive notifications from the outside and I want to change the background color of the item based on what happened. If I do not use stylesheets it works just fine, like this: void myClass::onExternalEvent() { setBackground(0, QColor(255,0,0))); } However as soon as I put a stylesheet on the QTreeWidget this has no effect, the stylesheet seems to override the setBackground call. So I tried : void myClass::onExternalEvent() { this-setStyleSheet("background-color: red"); } but this is probably all wrong, it changed the color of some other element on my screen, not sure why. So anyone have an idea on how I can alter the background color like with setBackgroundColor but still be able to use stylesheet on my QTreeWidget?

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  • Android AsyncTask context problem, help!

    - by dnkoutso
    I've been working with AsyncTasks in Android and I am dealing with a strange issue. Take a simple example, an Activity with one AsyncTask. The task on the background does not do anything spectacular, it just sleeps for 8 seconds. At the end of the AsyncTask in the onPostExecute() method I am just setting a button visibility status to View.VISIBLE, only to verify my results. Now, this works great until the user decides to change his phones orientation while the AsyncTask is working (within the 8 second sleep window). I understand the Android activity life cycle and I know the activity gets destroyed and recreated. This is where the problem comes in. The AsyncTask is referring to a button and apparently holds a reference to the context that started the AsyncTask in the first place. I would expect, that this old context (since the user caused an orientation change) to either become null and the AsyncTask to throw an NPE for the reference to the button it is trying to make visible. Instead, no NPE is thrown, the asynctask thinks that the button reference is not null, sets it to visible. The result? Nothing is happening on the screen! I have tackled this by keeping and updating the context reference into the AsyncTask. This is cumbersome and prone to leaks. Here's the code: public class Main extends Activity { private Button mButton = null; private Button mTestButton = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mButton = (Button) findViewById(R.id.btnStart); mButton.setOnClickListener(new OnClickListener () { @Override public void onClick(View v) { new taskDoSomething().execute(0l); } }); mTestButton = (Button) findViewById(R.id.btnTest); } private class taskDoSomething extends AsyncTask<Long, Integer, Integer> { @Override protected Integer doInBackground(Long... params) { Log.i("LOGGER", "Starting..."); try { Thread.sleep(8000); } catch (InterruptedException e) { e.printStackTrace(); } return 0; } @Override protected void onPostExecute(Integer result) { Log.i("LOGGER", "...Done"); mTestButton.setVisibility(View.VISIBLE); } } } Try executing and while the AsyncTask is working change your phones orientation.

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  • FitNesse doesn't call setters in my fixture

    - by Maurits Rijk
    I have copied a trivial example from the FitNesse Two-Minute example: package com.mrijk; import fit.ColumnFixture; public class Foobar extends ColumnFixture { private double numerator; private double denominator; public void setNumerator(double numerator) {this.numerator = numerator;} public void setDenominator(double denominator) {this.denominator = denominator;} public double quotient() {return numerator/denominator;} } However all test fail with: "Could not find field: denominator.", so obviously the setDenominator is not found/used. When I make the the variables numerator and denominator public instead of private, the tests run successfully. I must be overlooking something, but can't see it yet. Anyone?

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  • calling WinForms contextmenustrip programmatically

    - by jello
    I programmatically create a Picture Box in c# windows program. I assign it with a value for the Tag property. I would like to print out that tag number programmatically, just for test purposes. so I try this: private void Form1_Load(object sender, EventArgs e) { pic.ContextMenuStrip = contextMenuStrip1; pic.ContextMenuStrip.Click += new EventHandler(this.MyPicHandler); } void MyPicHandler(object sender, EventArgs e) { PictureBox pic = sender as PictureBox; MessageBox.Show(pic.Tag.ToString()); } But when I right-click on the picture, and click on the menu item, it gives me an exception. "A NullReferenceException was unhandled" "Object reference not set to an instance of an object.". anyone's got an idea what's going on?

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  • Modifying nested structs in c#

    - by joniba
    Can someone tell me why the commented line of code (one before last) does not compile? Isn't it the same as the line following it? public struct OtherStruct { public int PublicProperty { get; set; } public int PublicField; public OtherStruct(int propertyValue, int fieldValue) : this() { PublicProperty = propertyValue; PublicField = fieldValue; } public int GetProperty() { return PublicProperty; } public void SetProperty(int value) { PublicProperty = value; } } public struct SomeStruct { public OtherStruct OtherStruct { get; set; } } class Program { static void Main(string[] args) { SomeStruct a = new SomeStruct(); //a.OtherStruct.PublicProperty++; a.OtherStruct.SetProperty(a.OtherStruct.GetProperty() + 1); } }

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  • JSF 2.0: java based custom component + html table + facelets = data model not updated

    - by mikic
    Hi, I'm having problems getting the data model of a HtmlDataTable to be correctly updated by JSF 2.0 and Facelets. I have created a custom Java-based component that extends HtmlDataTable and dynamically adds columns in the encodeBegin method. @Override public void encodeBegin(FacesContext context) throws IOException { if (this.findComponent("c0") == null) { for (int i = 0; i < 3; i++) { HtmlColumn myNewCol = new HtmlColumn(); myNewCol.setId("c" + i); HtmlInputText myNewText = new HtmlInputText(); myNewText.setId("t" + i); myNewText.setValue("#{row[" + i + "]}"); myNewCol.getChildren().add(myNewText); this.getChildren().add(myNewCol); } } super.encodeBegin(context); } My test page contains the following <h:form id="fromtb"> <test:MatrixTest id="tb" var="row" value="#{MyManagedBean.model}"> </test:MatrixTest> <h:commandButton id="btn" value="Set" action="#{MyManagedBean.mergeInput}"/> </h:form> <h:outputText id="mergedInput" value="#{MyManagedBean.mergedInput}"/> My managed bean class contains the following @ManagedBean(name="MyManagedBean") @SessionScoped public class MyManagedBean { private List model = null; private String mergedInput = null; public MyManagedBean() { model = new ArrayList(); List myFirst = new ArrayList(); myFirst.add(""); myFirst.add(""); myFirst.add(""); model.add(myFirst); List mySecond = new ArrayList(); mySecond.add(""); mySecond.add(""); mySecond.add(""); model.add(mySecond); } public String mergeInput() { StringBuffer myMergedInput = new StringBuffer(); for (Object object : model) { myMergedInput.append(object); } setMergedInput(myMergedInput.toString()); return null; } public List getModel() { return model; } public void setModel(List model) { this.model = model; } public String getMergedInput() { return mergedInput; } public void setMergedInput(String mergedInput) { this.mergedInput = mergedInput; } When invoked, the page is correctly rendered with a table made of 3 columns (added at runtime) and 2 rows (as my data model has 2 rows). However when the user enter some data in the input fields and then click the submit button, the model is not correctly updated and therefore the mergeInput() method creates a sequence of empty strings which is rendered on the same page. I have added some logging to the decode() method of my custom component and I can see that the parameters entered by the user are being posted back with the request, however these parameters are not used to update the data model. If I update the encodeBegin() method of my custom component as follow @Override public void encodeBegin(FacesContext context) throws IOException { super.encodeBegin(context); } and I update the test page as follow <test:MatrixTest id="tb" var="row" value="#{MyManagedBean.model}"> <h:column id="c0"><h:inputText id="t0" value="#{row[0]}"/></h:column> <h:column id="c1"><h:inputText id="t1" value="#{row[1]}"/></h:column> <h:column id="c2"><h:inputText id="t2" value="#{row[2]}"/></h:column> </test:MatrixTest> the page is correctly rendered and this time when the user enters data and submits the form, the underlying data model is correctly updated and the mergeInput() method creates a sequence of strings with the user data. Why does the test case with columns declared in the facelet page works correctly (ie the data model is correctly updated by JSF) where the same does not happen when the columns are created at runtime using the encodeBegin() method? Is there any method I need to invoke or interface I need to extend in order to ensure the data model is correctly updated? I am using this test case to address the issue that is appearing in a much more complex component, therefore I can't achieve the same functionality using a facelet composite component. Please note that this has been done using NetBeans 6.8, JRE 1.6.0u18, GlassFish 3.0. Thanks for your help.

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  • WinForms Taskbar Icon - Click Event not firing

    - by Greycrow
    I have created a non-form c# program that uses the NotifyIcon class. The text "(Click to Activate)" shows up when I hover the mouse. So I am getting some events handled. However, The "Click" event does not fire and the Context menu doesnt show up. public class CTNotify { static NotifyIcon CTicon = new NotifyIcon(); static ContextMenu contextMenu = new ContextMenu(); static void Main() { //Add a notify Icon CTicon.Icon = new Icon("CTicon.ico"); CTicon.Text = "(Click to Activate)"; CTicon.Visible = true; CTicon.Click += new System.EventHandler(CTicon_Click); //Create a context menu for the notify icon contextMenu.MenuItems.Add("E&xit"); //Attach context menu to icon CTicon.ContextMenu = contextMenu; while (true) //Infinite Loop { Thread.Sleep(300); //wait } } private static void CTicon_Click(object sender, System.EventArgs e) { MessageBox.Show("Clicked!"); } }

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  • FlexUnit nested async tests

    - by sharvey
    I'm trying to test some async functionality in flex 4. My test has two stages : var loader:MySuperLoader = new MySuperLoader() loader.load('foo.swf'); loader.addEventListener(Event.COMPLETE, Async.asyncHandler(this, function(e:Event):void { loader.removeEventListener(Event.COMPLETE, arguments.callee); var foo:* = loader.content; loader.load('bar.swf'); loader.addEventListener(Event.COMPLETE, Async.asyncHandler(this, function(e:Event):void { /* This call to asyncHandler generates the error */ }, 5000)); }, 5000)); The second call to asyncHandler generates an error saying : Error: Cannot add asynchronous functionality to methods defined by Test,Before or After that are not marked async Is there a way to test such funcitonality?

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  • How to play multiple audio sources simultaneously in Silverlight

    - by Shurup
    I want to play simultaneous multiply audio sources in Silverlight. So I've created a prototype in Silverlight 4 that should play a two mp3 files containing the same ticks sound with an intervall 1 second. So these files must be sounded as one sound if they will be played together with any whole second offsets (0 and 1, 0 and 2, 1 and 1 seconds, etc.) I my prototype I use two MediaElement (me and me2) objects. DateTime startTime; private void Play_Clicked(object sender, RoutedEventArgs e) { me.SetSource(new FileStream(file1), FileMode.Open))); me2.SetSource(new FileStream(file2), FileMode.Open))); var timer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(1) }; timer.Tick += RefreshData; timer.Start(); } First file should be played at 00:00 sec. and the second in 00:02 second. void RefreshData(object sender, EventArgs e) { if(me.CurrentState != MediaElementState.Playing) { startTime = DateTime.Now; me.Play(); return; } var elapsed = DateTime.Now - startTime; if(me2.CurrentState != MediaElementState.Playing && elapsed >= TimeSpan.FromSeconds(2)) { me2.Play(); ((DispatcherTimer)sender).Stop(); } } The tracks played every time different and not simultaneous as they should (as one sound). Addition: I've tested a code from the Bobby's answer. private void Play_Clicked(object sender, RoutedEventArgs e) { me.SetSource(new FileStream(file1), FileMode.Open))); me2.SetSource(new FileStream(file2), FileMode.Open))); // This code plays well enough. // me.Play(); // me2.Play(); // But adding the 2 second offset using the timer, // they play no simultaneous. var timer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(2) }; timer.Tick += (source, arg) => { me2.Play(); ((DispatcherTimer)source).Stop(); }; timer.Start(); } Is it possible to play them together using only one MediaElement or any implementation of MediaStreamSource that can play multiply sources?

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  • composite colors : CALayer and blend mode on iPhone

    - by Ali
    I'm trying to use core image on the iphone. I'm able to composite my colors using quartz to draw an uiview, but i want to separate each component into CALayer (UIview consume more resources). So i have a white mask i want to use to filter a background bitmap, and i want to try diffrent blending mode. UNfortunately, the layers are only "adding" their colors. Here is my code : @implementation WhiteLayerHelper - (void)drawLayer:(CALayer *)theLayer inContext:(CGContextRef)myContext { // draw a white overlay, with special blending and alpha values, so that the saturation can be animated CGContextSetBlendMode(myContext,kCGBlendModeSaturation); CGContextSetRGBFillColor(myContext,1.0,1.0,1.0,0.9); CGContextFillRect(myContext,[UIScreen mainScreen].bounds); } @end And here is the main view drawrect code, where i use my CALayer : - (void)drawRect:(CGRect)rect { //get the drawing context CGContextRef myContext = UIGraphicsGetCurrentContext(); // draw the background [self fillContext:myContext withBounds:m_overlayRect withImage:m_currentImage]; [whiteLayer renderInContext:myContext]; } Is there something wrong ?

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  • Correct handling of OnMouseWheel events in Ext-GWT

    - by Kevin Loney
    I'm trying to figure out which property of BoxComponentEvent will tell me if the generated OnMouseWheel event was a scroll-up or scroll-down event. I have output the values of all the properties BoxComponentEvent exposes; and all of them (with the exception of the coordinates at which the event took place) stay the same regardless. Google and the Ext-GWT docs have been pretty useless for providing a concrete example. public class MyPanel extends ContentPanel { // ... public MyPanel() { addListener(Events.OnMouseWheel, new Listener<BoxComponentEvent>() { public void handleEvent(BoxComponentEvent be) { // What happens here to distinguish scroll-up and scroll-down? } }); } protected void afterRender() { super.afterRender(); el().addEventsSunk(Events.OnMouseWheel.getEventCode()); } // ... }

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  • Unity framework DependencyAttribute only works for public properties?

    - by rally25rs
    I was trying to clean up some accessability stuff in my code, and inadvertently broke Unity dependency injection. After a while I realized that I marked some public properties that I didn't really want exposed outside my DLLs to internal. Then I started getting exceptions. So it seems that using the [Dependency] attribute in Unity only works for public properties. I suppose that makes sense since the internal and private props wouldnt be visible to the Unity assembly, but feels really dirty to have a bunch of public properties that you never want anyone to set or be able to set, other than Unity. Is there a way to let unity set internal or private properties too? Here is the unit test I'd like to see pass. Currently only the public prop test passes: [TestFixture] public class UnityFixture { [Test] public void UnityCanSetPublicDependency() { UnityContainer container = new UnityContainer(); container.RegisterType<HasPublicDep, HasPublicDep>(); container.RegisterType<TheDep, TheDep>(); var i = container.Resolve<HasPublicDep>(); Assert.IsNotNull(i); Assert.IsNotNull(i.dep); } [Test] public void UnityCanSetInternalDependency() { UnityContainer container = new UnityContainer(); container.RegisterType<HasInternalDep, HasInternalDep>(); container.RegisterType<TheDep, TheDep>(); var i = container.Resolve<HasInternalDep>(); Assert.IsNotNull(i); Assert.IsNotNull(i.dep); } [Test] public void UnityCanSetPrivateDependency() { UnityContainer container = new UnityContainer(); container.RegisterType<HasPrivateDep, HasPrivateDep>(); container.RegisterType<TheDep, TheDep>(); var i = container.Resolve<HasPrivateDep>(); Assert.IsNotNull(i); Assert.IsNotNull(i.depExposed); } } public class HasPublicDep { [Dependency] public TheDep dep { get; set; } } public class HasInternalDep { [Dependency] internal TheDep dep { get; set; } } public class HasPrivateDep { [Dependency] private TheDep dep { get; set; } public TheDep depExposed { get { return this.dep; } } } public class TheDep { } Updated: I noticed the call stack to set the property passed from: UnityCanSetPublicDependency() --> Microsoft.Practices.Unity.dll --> Microsoft.Practices.ObjectBuilder2.dll --> HasPublicDep.TheDep.set() So in an attempt to at least make the internal version work, I added these to my assembly's properties: [assembly: InternalsVisibleTo("Microsoft.Practices.Unity")] [assembly: InternalsVisibleTo("Microsoft.Practices.Unity.Configuration")] [assembly: InternalsVisibleTo("Microsoft.Practices.ObjectBuilder2")] However, no change. Unity/ObjectBuilder still won't set the internal property

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  • MVC2 Areas and unit testing for routes

    - by Alexander Shapovalov
    Hello, I want to test my routes in unit tests. But Areas is not working in my unit tests. Is it possible to test ASP.NET MVC 2 routes for Areas? I am using this code [SetUp] public void SetUp() { this.routes = new RouteCollection(); MvcApplication.RegisterRoutes(this.routes); } #endregion private RouteCollection routes; [Test] public void Should_Navigate_To_AdminUser_Controller_EditUser_Method() { HttpContextBase fackeCtx = CreateFackeContext("~/Admin/User/Edit/3"); RouteData routeData = this.routes.GetRouteData(fackeCtx); Assert.IsNotNull(routeData, "Route is not defined!"); Assert.AreEqual("Edit", routeData.Values["action"]); Assert.AreEqual("User", routeData.Values["controller"]); Assert.AreEqual("3", routeData.Values["id"]); }

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  • setting picture captured by built-in camera into an ImageView

    - by MAkS
    in my app i m calling built in camera for capturing picture but i want to set that picture into an image view following is the code . so what code should i add to it to set the picture into imageview. public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Intent intent = new Intent("android.media.action.IMAGE_CAPTURE"); startActivityForResult(intent, 0); } @Override public void onActivityResult(int requestCode, int resultCode, Intent data) { if (resultCode == Activity.RESULT_OK && requestCode == 0) { String result = data.toURI(); // ... } } Thanks in advance

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  • Retrieve EF4 POCOs using WCF REST services starter kit

    - by muruge
    I am using WCF REST service (GET method) to retrieve my EF4 POCOs. The service seem to work just fine. When I query the uri in my browser I get the results as expected. In my client application I am trying to use WCF REST Starter Kit's HTTPExtension method - ReadAsDataContract() to convert the result back into my POCO. This works fine when the POCO's navigation property is a single object of related POCO. The problem is when the navigation property is a collection of related POCOs. The ReadAsDataContract() method throws an exception with message "Object reference not set to an instance of an object." Below are my POCOs. [DataContract(Namespace = "", Name = "Trip")] public class Trip { [DataMember(Order = 1)] public virtual int TripID { get; set; } [DataMember(Order = 2)] public virtual int RegionID { get; set; } [DataMember(Order = 3)] public virtual System.DateTime BookingDate { get; set; } [DataMember(Order = 4)] public virtual Region Region { // removed for brevity } } [DataContract(Namespace = "", Name = "Region")] public class Region { [DataMember(Order = 1)] public virtual int RegionID { get; set; } [DataMember(Order = 2)] public virtual string RegionCode { get; set; } [DataMember(Order = 3)] public virtual FixupCollection<Trip> Trips { // removed for brevity } } [CollectionDataContract(Namespace = "", Name = "{0}s", ItemName = "{0}")] [Serializable] public class FixupCollection<T> : ObservableCollection<T> { protected override void ClearItems() { new List<T>(this).ForEach(t => Remove(t)); } protected override void InsertItem(int index, T item) { if (!this.Contains(item)) { base.InsertItem(index, item); } } } And this is how I am trying retrieve a Region POCO. static void GetRegion() { string uri = "http://localhost:8080/TripService/Regions?id=1"; HttpClient client = new HttpClient(uri); using (HttpResponseMessage response = client.Get(uri)) { Region region; response.EnsureStatusIsSuccessful(); try { region = response.Content.ReadAsDataContract<Region>(); // this line throws exception because Region returns a collection of related trips Console.WriteLine(region.RegionName); } catch (Exception ex) { Console.WriteLine(ex.Message); } } } Would appreciate any pointers.

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  • Print Preview Control used in a custom Print Preview Dialog.

    - by Kildareflare
    I have successfully implemented printing and print preview for my app using the PrintDocument, PrintDialog and PrintPreviewDialog classes of .NET. However my app uses a toolkit to improve the appearance of the standard .NET controls. There are versions of most .NET controls in the toolkit, but none for the Print controls. Therefore to ensure that the appearance of these controls matches the rest of the app I am creating a custom PrintPreviewDialog based on a toolkit form and embedding a .NET PrintPrewviewControl in it. My problem is that the PrintPreviewControl always shows "No pages to display". I had no trouble getting this to work using the .NET PrintPreviewDialog and cannot see what I am doing wrong. This is a .NET 2.0 PrintPreviewControl and so I know that I need to call InvalidatePreview() after assigning the PrintDocument. However it does not seem to matter where i place it, the PrintPage event handler never gets called... EDIT: I've just noticed that while the original PrintDocument m_printDocument shows a PrintPageHandler in its properties, the m_printPreviewControl.Document does not. Any ideas why it is being lost..? public class PrintEngine { ...rest of class... public PrintEngine() { m_printDoc.PrintPage += new PrintPageEventHandler(printDoc_PrintPage); } public void PrintPreview() { //ORIGINAL CODE USING .NET DIALOG WORK OK //PrintPreviewDialog dlg1 = new PrintPreviewDialog(); //dlg1.Document = m_printDoc; //PrepareImageForPrinting(); //dlg1.ShowDialog(); //CODE USING MY CUSTOM DIALOG DO NOT WORK? MyPrintPreviewDialog dlg2 = new MyPrintPreviewDialog(); dlg2.Document = m_printDoc; PrepareImageForPrinting(); //Creates the m_printImage List dlg2.ShowDialog(); } private void printDoc_PrintPage(object sender, PrintPageEventArgs e) { e.Graphics.DrawImage(m_printImages[m_currentPage], new Point(0, 0)); m_currentPage++; e.HasMorePages = m_currentPage < m_pagesHigh; } }//end PrintEngine class public class MyPrintPreviewDialog : KryptonForm { public PrintDocument Document { get { return m_printPreviewControl.Document; } set { m_printPreviewControl.Document = value; m_printPreviewControl.InvalidatePreview(); } } public MyPrintPreviewDialog() { InitializeComponent(); m_printPreviewControl = new PrintPreviewControl(); m_printPreviewControl.StartPage = 0; } private void MyPrintPreviewDialog_Load(object sender, EventArgs e) { m_printPreviewControl.Document.DefaultPageSettings = new PageSettings(); m_printPreviewControl.Document.PrinterSettings = new PrinterSettings(); m_printPreviewControl.InvalidatePreview(); } }//end MyPrintPreviewDialog class

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  • Move multiple BufferedImage in Java2D?

    - by zo0mbie
    How can I mousedrag different BufferedImages in Java2D? For instance, if I have ten or more images, how can I move that images which my mouse is over? Now I'm importing an BufferedImage with BufferedImage img = new BufferdImage(new File("filename")); And I'm painting this with Graphics2D with public void paintComponent(Graphics g) { super.paintComponent(g); g2d = (Graphics2D) g; g2d.drawImage(img, x1, y1, null); g2d.drawImage(img2, x2, y2,null); } Everytime I'm moving on a image I'm repaint()-ing the entire screen. My mousemove class is as follows class MouseMotionHandler extends MouseMotionAdapter { @Override public void mouseDragged(MouseEvent e) { x1 = e.getX() - (img.getWidth() / 2); y1 = e.getY() - (img.getHeight() / 2); repaint(); } } With this method I'm able to "drag" one picture, but what to do when I will drag more individually?

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