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  • IMB_ibImageFromMemory: unknown fileformat?

    - by Antoni4040
    Here's my add-on: import bpy import os import sys import subprocess import threading class ExportToGIMP(bpy.types.Operator): bl_idname = "uv.exporttogimp" bl_label = "Export to GIMP" def execute(self, context): self.filepath = os.path.join(os.path.dirname(bpy.data.filepath), "Layout") bpy.ops.uv.export_layout(filepath=self.filepath, check_existing=True, export_all=False, modified=False, mode='PNG', size=(1024, 1024), opacity=0.25, tessellated=False) self.files = os.path.dirname(bpy.data.filepath) cmd = " (python-fu-bgsync RUN-NONINTERACTIVE)" subprocess.Popen(['gimp', '-b', cmd]) self.update() return {'FINISHED'}; def update(self): self.thread = threading.Timer(3.0, self.update).start() self.filepath2 = "/home/antoni4040/????afa/Layout1.png" bpy.ops.image.open(filepath=self.filepath2, filter_blender=False, filter_image=True, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_btx=False, filter_collada=False, filter_folder=True, filemode=9, relative_path=False) tex = bpy.data.textures.new(name = self.filepath2, type = "IMAGE") def exporttogimp_menu(self, context): self.layout.operator(ExportToGIMP.bl_idname, text="Export To GIMP") bpy.utils.register_class(ExportToGIMP) bpy.types.IMAGE_MT_uvs.append(exporttogimp_menu) But I can't load an image, because I get this: Reached EOF while decoding PNG IMB_ibImageFromMemory: unknown fileformat (/home/antoni4040/????afa/Layout1.png) What is that?

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  • Android draw using SurfaceView and Thread

    - by Morten Høgseth
    I am trying to draw a ball to my screen using 3 classes. I have read a little about this and I found a code snippet that works using the 3 classes on one page, Playing with graphics in Android I altered the code so that I have a ball that is moving and shifts direction when hitting the wall like the picture below (this is using the code in the link). Now I like to separate the classes into 3 different pages for not making everything so crowded, everything is set up the same way. Here are the 3 classes I have. BallActivity.java Ball.java BallThread.java package com.brick.breaker; import android.app.Activity; import android.os.Bundle; import android.view.Window; import android.view.WindowManager; public class BallActivity extends Activity { private Ball ball; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN); ball = new Ball(this); setContentView(ball); } @Override protected void onPause() { // TODO Auto-generated method stub super.onPause(); setContentView(null); ball = null; finish(); } } package com.brick.breaker; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.view.SurfaceHolder; import android.view.SurfaceView; public class Ball extends SurfaceView implements SurfaceHolder.Callback { private BallThread ballThread = null; private Bitmap bitmap; private float x, y; private float vx, vy; public Ball(Context context) { super(context); // TODO Auto-generated constructor stub bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ball); x = 50.0f; y = 50.0f; vx = 10.0f; vy = 10.0f; getHolder().addCallback(this); ballThread = new BallThread(getHolder(), this); } protected void onDraw(Canvas canvas) { update(canvas); canvas.drawBitmap(bitmap, x, y, null); } public void update(Canvas canvas) { checkCollisions(canvas); x += vx; y += vy; } public void checkCollisions(Canvas canvas) { if(x - vx < 0) { vx = Math.abs(vx); } else if(x + vx > canvas.getWidth() - getBitmapWidth()) { vx = -Math.abs(vx); } if(y - vy < 0) { vy = Math.abs(vy); } else if(y + vy > canvas.getHeight() - getBitmapHeight()) { vy = -Math.abs(vy); } } public int getBitmapWidth() { if(bitmap != null) { return bitmap.getWidth(); } else { return 0; } } public int getBitmapHeight() { if(bitmap != null) { return bitmap.getHeight(); } else { return 0; } } public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { // TODO Auto-generated method stub ballThread.setRunnable(true); ballThread.start(); } public void surfaceDestroyed(SurfaceHolder holder) { // TODO Auto-generated method stub boolean retry = true; ballThread.setRunnable(false); while(retry) { try { ballThread.join(); retry = false; } catch(InterruptedException ie) { //Try again and again and again } break; } ballThread = null; } } package com.brick.breaker; import android.graphics.Canvas; import android.view.SurfaceHolder; public class BallThread extends Thread { private SurfaceHolder sh; private Ball ball; private Canvas canvas; private boolean run = false; public BallThread(SurfaceHolder _holder,Ball _ball) { sh = _holder; ball = _ball; } public void setRunnable(boolean _run) { run = _run; } public void run() { while(run) { canvas = null; try { canvas = sh.lockCanvas(null); synchronized(sh) { ball.onDraw(canvas); } } finally { if(canvas != null) { sh.unlockCanvasAndPost(canvas); } } } } public Canvas getCanvas() { if(canvas != null) { return canvas; } else { return null; } } } Here is a picture that shows the outcome of these classes. I've tried to figure this out but since I am pretty new to Android development I thought I could ask for help. Does any one know what is causing the ball to be draw like that? The code is pretty much the same as the one in the link and I have tried to experiment to find a solution but no luck. Thx in advance for any help=)

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  • executable was signed with invalid entitlements ?

    - by balraj
    HI,all I am trying to install an app in the iphone using the adhoc build configuration for this i have made all the things first i created the app id that is enable fort he APNS and then create the profile and certificates and than i download to my system and then in the project i have made a plist name Adhoc_Entitlements.plist and in the code signing entitlements i put it name with extension and in the bundle identifier i put the name of the identifier that is used in the provision file and when i try to install in the device it throws the error i have mentioned,Any solution or anything that i am doing wrong.This is the error message i got when i try to install in the device. Thanks the error message is as -- The entitlements specified in your application's code signing entitlements file do not match those specified in your provisioning profile.

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  • Gap appears between navigation bar and view after rotating & tab switching

    - by Bogatyr
    My iphone application is showing strange behavior when rotating: a gap appears between the navigation title and content view inside a tab bar view (details on how to reproduce are below). I've created a tiny test case that exhibits the same problem: a custom root UIViewController, which creates and displays a UITabBarController programmatically, which has two tabs: 1) plain UIViewController, and 2) UINavigationController created programmatically with a single plain UIViewController content view. The complete code for the application is in the root controller's viewDidLoad (every "*VC" class is a totally vanilla UIViewController subclass with XIB for user interface from XCode, with only the view background color changed to clearly identify each view, nothing else). Here's the viewDidLoad code, and the shouldAutorotateToInterfaceOrientation code, this code is the entire application basically: - (void)viewDidLoad { [super viewDidLoad]; FirstVC *fvc = [[FirstVC alloc] initWithNibName:@"FirstVC" bundle:nil]; NavContentsVC *ncvc = [[NavContentsVC alloc] initWithNibName:@"NavContentsVC" bundle:nil]; UINavigationController *svc = [[UINavigationController alloc] initWithRootViewController:ncvc]; NSMutableArray *localControllersArray = [[NSMutableArray alloc] initWithCapacity:2]; [localControllersArray addObject:fvc]; [localControllersArray addObject:svc]; fvc.title = @"FirstVC-Title"; ncvc.title = @"NavContents-Title"; UITabBarController *tbc = [[UITabBarController alloc] init]; tbc.view.frame = CGRectMake(0, 0, 320, 460); [tbc setViewControllers:localControllersArray]; [self.view addSubview:tbc.view]; [localControllersArray release]; [ncvc release]; [svc release]; [fvc release]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } Here's how to reproduce the problem: 1) start application 2) rotate device (happens in simulator, too) to landscape (UITabBar properly rotates) 3) click on tab 2 4) rotate device to portrait -- notice gap of root view controller's background color of about 10 pixels high beneath the Navigation title bar and the Navigation content view. 5) click tab 1 6) click tab 2 And the gap is gone! From my real application, I see that the gap remains during all VC push and pops while the NavigationController tab is active. Switching away to a different tab and back to the Nav tab clears up the gap. What am I doing wrong? I'm running on SDK 3.1.3, this happens both on the simulator and on the device. Except for this particular sequence, everything seems to work fine. Help!

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  • Tree item edit event listener in flex

    - by Biroka
    I want to catch itemEditEnd in a tree control, but i'm having a little trouble. I call the item editing a bit different: <mx:Tree id="tree" width="100%" height="100%" itemDoubleClick="treeProjects_itemDoubleClickHandler(event)" doubleClickEnabled="true" editable="true" itemEditBeginning="treeProjects_itemEditBeginingHandler(event)" itemEditEnd="treeProjects_itemEditEndHandler(event)" > but: protected function treeProjects_itemEditBeginingHandler(event:ListEvent):void { event.preventDefault(); } i do this, because I want to edit the field just when clicking rename in the context menu. And when I click rename in the context menu, this is what i'm doing (contextParentItem is the event catched on itemRollOver in the tree) : Tree( contextParentItem.target ).editedItemPosition = { columnIndex: 0, rowIndex: contextParentItem.rowIndex }; Thisway I can't catch the itemEditEnd event, but I want to handle some stuff, like: if the new entered value is an empty string, then I don't want to accept the new value if I hit ESC then, the old value should remain.

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  • Looking for how-to use UIGraphicsSetPDFContextURLForRect on iOS or Cocoa

    - by user1676332
    I'm playing to manipulate PDF on iOS (display but also and mostly generation). I wish to embed rectangular areas which act as "external" links (URLs like http://host.tld/path/file). Do you know where I can find an example(s) of how to use the UIGraphicsSetPDFContextURLForRect function? I find absolutly nothing on Internet. If I understand well, the only requirement is that the current graphic context should be PDF "type" and I think I respect this since, upstream, I call UIGraphicsPushContext why my PDF context as parameter (this was anyway required for methods like drawAtPoint: that I use also with success). I do not think it is important but just in case I specify that this DOES NOT take place in the drawRect: of a View subclass. You're quite right to say me unequivocally that I have "all wrong". The graphical environment is so sophisticated and rich in iOS that I assume to have not assimilated more than 1 or 2% for now. Thank you in advance.

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  • View controllers inside tab bar controller not auto-rotating

    - by Padawan
    In an iPad app, I have five regular view controllers (not navigation controllers or anything like that) inside a tab bar controller. The tab bar controller is just a plain UITabBarController declared in the app delegate. All the view controllers return YES in the shouldAutorotateToInterfaceOrientation method. On both the simulator and device, on rotation, the tab bar rotates properly but the currently selected view controller (call it A) does not. If I switch to another view controller B and then back to A (without rotating the device again), A appears correctly rotated. This happens with any of the five view controllers Why doesn't the currently selected view controller rotate and how do I fix it? Thanks.

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  • Stop propagating deletes

    - by Mark
    Is it just me or is anyone else finding EF very difficult to use in a real app :( I'm using it as the data layer and have created custom business objects. I'm having difficulty converting the business objects back to EF objects and updating/adding/deleting from the database. Does anyone know a good, simple example of doing this? Actually the current problem that's driving me nuts is when I delete something EF tries to delete other related stuff as well. For example, if I delete an invoice it will also delete the associated customer! Seems odd. I can't figure out how to stop it doing this. // tried: invoiceEfData.CustomerReference = null; // also tried invoiceEfData.Customer = null; context.DeleteObject(invoiceEfData); context.SaveChanges(); // at this point I get a database error due to it attempting to delete the customer

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  • Recieving server broadcast on mobile in real time

    - by Manjoor
    I have to write a simple mobile application that is able to recieve broadcast from a server, connected using GPRS, over a secure SSL connection. The amount of data mobile need to recieve is very small (about 100 character string for a single broadcast and maximum 10 broadcast per minute) I need to display it on screen and generate a alert sound (and vibrate the device). Client need not to send anything back to server. (ofcourse at the time of intialization the client app need to send some data for authorization) The target mobile plateform is symbion S60 and Blackberry. How can i do this? What tools, SDK and Third party framework (if needed) i should use? I am familier with java and network programming but not for mobile device.

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  • What do the different columns (of letters) mean for the svn merge output?

    - by James
    The output of SVN merge has 4 columns of letters listed before the file name. I understand the meaning of the letters (mostly) but I can't find any information on the meanings of the columns and so only have a vague understanding based on context. Can anyone point me to the documentation on this? Based on context I've been able to infer that column: Is about text changes to a file Seems to be related to use of the svn ignore command on a folder (or maybe it's just properties of the file?) I've never seen a letter in the third column and hence I have no idea what it means. Might be tree conflicts? This is the one I'm mostly worried about because I don't know how to handle it yet.

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  • Order by descending based on condition

    - by Vinni
    Hello All, I want to write a LINQ to Entity query which does order by ascending or descending based on input parameter, Is there any way for that. Following is the my code. Please suggest. public List<Hosters_HostingProviderDetail> GetPendingApproval(SortOrder sortOrder) { List<Hosters_HostingProviderDetail> returnList = new List<Hosters_HostingProviderDetail>(); int pendingStateId = Convert.ToInt32(State.Pending); //If the sort order is ascending if (sortOrder == SortOrder.ASC) { var hosters = from e in context.Hosters_HostingProviderDetail where e.ActiveStatusID == pendingStateId orderby e.HostingProviderName ascending select e; returnList = hosters.ToList<Hosters_HostingProviderDetail>(); return returnList; } else { var hosters = from e in context.Hosters_HostingProviderDetail where e.StateID == pendingStateId orderby e.HostingProviderName descending select e; returnList = hosters.ToList<Hosters_HostingProviderDetail>(); return returnList; } }

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  • How to always run a service in the background

    - by Thomas H
    Hi I am in the process of creating an app that is similar to the build-in SMS app. What I need: - a service that is always running in the background - every 5 min. the service checks the current location of the device and calls a web service - if certain criteria are meet, the service should generate a notification (just like the SMS app) - when the notification is clicked, the user is taken to the app (just like the SMS app) - when the app is installed the service should be started - when the device is rebooted, the service should be started What I have tried: - running a regular service which worked just fine until android kills the service - using the AlarmManager the make the 5 min. interval call to a service. But I was not able to make this work. Any help would be greatly appreciated... -Thomas

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  • How do I take advantage of Android's "Clear Cache" button

    - by Jay Askren
    In Android's settings, in the "Manage Applications" activity when clicking on an app, the data is broken down into Application, Data, and cache. There is also a button to clear the cache. My app caches audio files and I would like the user to be able to clear the cache using this button. How do I store them so they get lumped in with the cache and the user can clear them? I've tried storing files using both of the following techniques: newFile = File.createTempFile("mcb", ".mp3", context.getCacheDir()); newFile = new File(context.getCacheDir(), "mcb.mp3"); newFile.createNewFile(); In both cases, these files are listed as Data and not Cache.

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  • How can I programmatically find the IP address/netmask/gateway configured for a specific network dev

    - by Oren S
    Hi I would like to write a piece of code which checks, for each network device (e.g. eth0, lo, master devices) some statistics and configuration data about that device. I could find the statistics data (and most of the configuration data) in /sys/class/net/..., however, I couldn't find any C/C++ API or any entry in procfs/sysfs listing the inet addr, netmask and gateway. Some alternatives I checked: parsing the output from ifconfig/route/some other utilities: I don't want to start a subprocess every time I need to do the inspection. parsing /etc/sysconfig/network-scripts/: will give me only the start-up configuration, and not the current state. Also, since this code is intended for a product in my workplace, where every external library is inspected thoroughly (meaning it will take me forever to add any external library) I prefer solutions which rely on Linux native API and not external libraries. Thanks!

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  • Looking for popUpMenuPositioningItem:atLocation:inView: equivalent for 10.5

    - by Daniel Jette
    I'm working on an application that needs to display a context menu on screen in various scenarios. In the function I'm writing, I don't have access to any NSWindows or NSViews. I'd like to use popUpMenuPositioningItem:atLocation:inView as this function works perfectly for me in 10.6. However, we have a requirement to support 10.5, so this function isn't available to me. The feature I'm most interested in, as stated in the documentation is: If view is nil, the location is interpreted in the screen coordinate system. This allows you to pop up a menu disconnected from any window. Basically, I need to display the context menu given a location on screen, but without any associated view. Is there any way to achieve this on 10.5?

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  • linux thread synchronization

    - by johnnycrash
    I am new to linux and linux threads. I have spent some time googling to try to understand the differences between all the functions available for thread synchronization. I still have some questions. I have found all of these different types of synchronizations, each with a number of functions for locking, unlocking, testing the lock, etc. gcc atomic operations futexes mutexes spinlocks seqlocks rculocks conditions semaphores My current (but probably flawed) understanding is this: semaphores are process wide, involve the filesystem (virtually I assume), and are probably the slowest. Futexes might be the base locking mechanism used by mutexes, spinlocks, seqlocks, and rculocks. Futexes might be faster than the locking mechanisms that are based on them. Spinlocks dont block and thus avoid context swtiches. However they avoid the context switch at the expense of consuming all the cycles on a CPU until the lock is released (spinning). They should only should be used on multi processor systems for obvious reasons. Never sleep in a spinlock. The seq lock just tells you when you finished your work if a writer changed the data the work was based on. You have to go back and repeat the work in this case. Atomic operations are the fastest synch call, and probably are used in all the above locking mechanisms. You do not want to use atomic operations on all the fields in your shared data. You want to use a lock (mutex, futex, spin, seq, rcu) or a single atomic opertation on a lock flag when you are accessing multiple data fields. My questions go like this: Am I right so far with my assumptions? Does anyone know the cpu cycle cost of the various options? I am adding parallelism to the app so we can get better wall time response at the expense of running fewer app instances per box. Performances is the utmost consideration. I don't want to consume cpu with context switching, spinning, or lots of extra cpu cycles to read and write shared memory. I am absolutely concerned with number of cpu cycles consumed. Which (if any) of the locks prevent interruption of a thread by the scheduler or interrupt...or am I just an idiot and all synchonization mechanisms do this. What kinds of interruption are prevented? Can I block all threads or threads just on the locking thread's CPU? This question stems from my fear of interrupting a thread holding a lock for a very commonly used function. I expect that the scheduler might schedule any number of other workers who will likely run into this function and then block because it was locked. A lot of context switching would be wasted until the thread with the lock gets rescheduled and finishes. I can re-write this function to minimize lock time, but still it is so commonly called I would like to use a lock that prevents interruption...across all processors. I am writing user code...so I get software interrupts, not hardware ones...right? I should stay away from any functions (spin/seq locks) that have the word "irq" in them. Which locks are for writing kernel or driver code and which are meant for user mode? Does anyone think using an atomic operation to have multiple threads move through a linked list is nuts? I am thinking to atomicly change the current item pointer to the next item in the list. If the attempt works, then the thread can safely use the data the current item pointed to before it was moved. Other threads would now be moved along the list. futexes? Any reason to use them instead of mutexes? Is there a better way than using a condition to sleep a thread when there is no work? When using gcc atomic ops, specifically the test_and_set, can I get a performance increase by doing a non atomic test first and then using test_and_set to confirm? *I know this will be case specific, so here is the case. There is a large collection of work items, say thousands. Each work item has a flag that is initialized to 0. When a thread has exclusive access to the work item, the flag will be one. There will be lots of worker threads. Any time a thread is looking for work, they can non atomicly test for 1. If they read a 1, we know for certain that the work is unavailable. If they read a zero, they need to perform the atomic test_and_set to confirm. So if the atomic test_and_set is 500 cpu cycles because it is disabling pipelining, causes cpu's to communicate and L2 caches to flush/fill .... and a simple test is 1 cycle .... then as long as I had a better ratio of 500 to 1 when it came to stumbling upon already completed work items....this would be a win.* I hope to use mutexes or spinlocks to sparilngly protect sections of code that I want only one thread on the SYSTEM (not jsut the CPU) to access at a time. I hope to sparingly use gcc atomic ops to select work and minimize use of mutexes and spinlocks. For instance: a flag in a work item can be checked to see if a thread has worked it (0=no, 1=yes or in progress). A simple test_and_set tells the thread if it has work or needs to move on. I hope to use conditions to wake up threads when there is work. Thanks!

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  • Invalid Viewstate

    - by murak
    I always got this error guys on my site.Anybody got a solution. Stacktrace at System.Web.UI.Page.DecryptStringWithIV(String s, IVType ivType) at System.Web.UI.Page.DecryptString(String s) at System.Web.Handlers.ScriptResourceHandler.DecryptParameter(NameValueCollection queryString) at System.Web.Handlers.ScriptResourceHandler.ProcessRequestInternal(HttpResponse response, NameValueCollection queryString, VirtualFileReader fileReader) at System.Web.Handlers.ScriptResourceHandler.ProcessRequest(HttpContext context) at System.Web.Handlers.ScriptResourceHandler.System.Web.IHttpHandler.ProcessRequest(HttpContext context) at System.Web.HttpApplication.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) Query String d=J_c3w3Q59U-PnoRlWBPOJMVgHe_9Ile9wANEXiRFLzG8mequestManager._initialize('ctl00%24ScriptManager1' I noticed that there are strings that got appended on the last part of ScriptResource.axd which are not part of the querystring(equestManager._initialize('ctl00%24ScriptManager1').I don't know how this string ends up here.I am using MS ajax, webforms and IIS7 on a shared hosting plan.

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  • Animating removeFromSuperview

    - by brettr
    I'd like to animate the transition from a subview back to the super view. I display the subview using: [UIView beginAnimations:@"curlup" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [self.view addSubview:self.mysubview.view]; [UIView commitAnimations]; The above works fine. It's going back to the super view that I don't get any animation: [UIView beginAnimations:@"curldown" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [self.view removeFromSuperview]; [UIView commitAnimations]; Is there something different I should be doing to get the subview to animate when removed?

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  • Abort a slow flush to disk after write?

    - by Therealstubot
    Is there a way to abort a python write operation in such a way that the OS doesn't feel it's necessary to flush the unwritten data to the disc? I'm writing data to a USB device, typically many megabytes. I'm using 4096 bytes as my block size on the write, but it appears that Linux caches up a bunch of data early on, and write it out to the USB device slowly. If at some point during the write, my user decides to cancel, I want the app to just stop writing immediately. I can see that there's a delay between when the data stops flowing from the application, and the USB activity light stops blinking. Several seconds, up to about 10 seconds typically. I find that the app is holding in the close() method, I'm assuming, waiting for the OS to finish writing the buffered data. I call flush() after every write, but that doesn't appear to have any impact on the delay. I've scoured the python docs for an answer but have found nothing.

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  • Create spring beans, based on a comma-separated list of classes

    - by Jeroen
    Is there a way in Spring to create a collection, or array, of beans, based on a comma-separated list of classes. For example: package mypackage; public class Bla { private Set<MyBean> beans; public void setBeans(Set<MyBean> beans) { this.beans = beans; } } With the application context: <bean id="bla" class="mypackage.Bla"> <property name="beans"> <set> <bean class="mypackage.Bean1, mypackage.Bean2" /> </set> </property> </bean> Preferably the beans are all initialized and wired from the context, leaving the code as simplistic as possible, is this possible?

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  • Help using GLOrtho

    - by user146780
    I resize my window like this: RECT clientRect; GetClientRect(mainWindow,&clientRect); glShadeModel(GL_SMOOTH); MoveWindow(framehWnd, toolWidth, tabHeight, ((clientRect.right - clientRect.left) - toolWidth) - rightRemainder , (clientRect.bottom - clientRect.top) - tabHeight - paramHeight, false); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho (0, ((clientRect.right - clientRect.left) - toolWidth) - rightRemainder , (clientRect.bottom - clientRect.top) - tabHeight - paramHeight , 0, 0, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); This works fine except for one thing. Lets say I create a square at 0,0 to 100, 100. I'd like if I resize that it always stays at the top left but right now if I resize it gets pushed up or down instead of staying at the top left. What should I modify? Thanks *I just realized what really would need to happen is for the context to resize, but i'm not sure how to do this without throwing out the OGL context and re initing it.

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  • Use super class's address/pointer in initialization list

    - by JQ
    context 1: class D : public B1, public B2{}; context 2: B2 takes B1 to initialize: B2( B1 * ) //B2's constructor my question is in D's initialization list: D::D() : B1(), B2( ? )... What should be in ? I don't want to put " (B1*)this " in the ? place, because it's no good to use "this" in initialization list. And since B1 part has been initialized, it makes sense to use it. What should I do ?

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  • Sharing a connection string

    - by coure06
    hi, I am developing a class library (C#) that i will use it for my different projects (later). My class library dll will use the connection string /data context of the project which will reference my new dll. How can i do it? Lets say i have a class Library Project named "CLP", and a website project "WP". I can add reference to CLP.dll file but how i will pass a connection string/data context object to that dll? as CLP.dll will access db based on the connection string of the "WP". Not sure my problem is clear or not!

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  • code for TouchPad works, but not for DPAD ...please help me to fix this..

    - by Chandan
    package org.coe.twoD; import android.app.Activity; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; //import android.graphics.Path; import android.graphics.Rect; //import android.graphics.RectF; import android.os.Bundle; //import android.util.Log; import android.util.Log; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.View.OnClickListener; public class TwoD extends Activity implements OnClickListener { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); View draw2d = findViewById(R.id.draw_button); draw2d.setOnClickListener(this); } public void onClick(View v) { if (R.id.draw_button == v.getId()) { setContentView(new draw2D(this)); } } public class draw2D extends View { private static final String TAG = "Sudoku"; private float width; // width of one tile private float height; // height of one tile private int selX; // X index of selection private int selY; // Y index of selection private final Rect selRect = new Rect(); public draw2D(Context context) { super(context); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { width = w / 9f; height = h / 9f; getRect(selX, selY, selRect); Log.d(TAG, "onSizeChanged: width " + width + ", height " + height); super.onSizeChanged(w, h, oldw, oldh); } @Override protected void onDraw(Canvas canvas) { // Draw the background... Paint background = new Paint(); background.setColor(getResources().getColor(R.color.background)); canvas.drawRect(0, 0, getWidth(), getHeight(), background); // Draw the board... // Define colors for the grid lines Paint dark = new Paint(); dark.setColor(getResources().getColor(R.color.dark)); Paint hilite = new Paint(); hilite.setColor(getResources().getColor(R.color.hilite)); Paint light = new Paint(); light.setColor(getResources().getColor(R.color.light)); // Draw the minor grid lines for (int i = 0; i < 9; i++) { canvas.drawLine(0, i * height, getWidth(), i * height, light); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), light); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } // Draw the major grid lines for (int i = 0; i < 9; i++) { if (i % 3 != 0) continue; canvas.drawLine(0, i * height, getWidth(), i * height, dark); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), dark); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } /* * dark.setColor(Color.MAGENTA); Path circle= new Path(); * circle.addCircle(150, 150, 100, Path.Direction.CW); * canvas.drawPath(circle, dark); * * * Path rect=new Path(); * * RectF rectf= new RectF(150,200,250,300); rect.addRect(rectf, * Path.Direction.CW); canvas.drawPath(rect, dark); * * * canvas.drawRect(0, 0,250, 250, dark); * * * canvas.drawText("Hello", 200,200, dark); */ Paint selected = new Paint(); selected.setColor(Color.GREEN); canvas.drawRect(selRect, selected); } /* * public boolean onTouchEvent(MotionEvent event){ * if(event.getAction()!=MotionEvent.ACTION_DOWN) return * super.onTouchEvent(event); * select((int)(event.getX()/width),(int)(event.getY()/height)); * * * return true; } */ private void select(int x, int y) { invalidate(selRect); selX = Math.min(Math.max(x, 0), 8); selY = Math.min(Math.max(y, 0), 8); getRect(selX, selY, selRect); invalidate(selRect); } @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return super.onKeyUp(keyCode, event); } @Override public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) return super.onTouchEvent(event); select((int) (event.getX() / width), (int) (event.getY() / height)); // game.showKeypadOrError(selX, selY); Log.d(TAG, "onTouchEvent: x " + selX + ", y " + selY); return true; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { Log.d(TAG, "onKeyDown: keycode=" + keyCode + ", event=" + event); switch (keyCode) { case KeyEvent.KEYCODE_DPAD_UP: select(selX, selY - 1); break; case KeyEvent.KEYCODE_DPAD_DOWN: select(selX, selY + 1); break; case KeyEvent.KEYCODE_DPAD_LEFT: select(selX - 1, selY); break; case KeyEvent.KEYCODE_DPAD_RIGHT: select(selX + 1, selY); break; default: return super.onKeyDown(keyCode, event); } return true; } private void getRect(int x, int y, Rect rect) { rect.set((int) (x * width), (int) (y * height), (int) (x * width + width), (int) (y * height + height)); } } }

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