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  • State Changes in a Component Based Architecture [closed]

    - by Maxem
    I'm currently working on a game and using the naive component based architecture thingie (Entities are a bag of components, entity.Update() calls Update on each updateable component), while the addition of new features is really simple, it makes a few things really difficult: a) multithreading / currency b) networking c) unit testing. Multithreading / Concurrency is difficult because I basically have to do poor mans concurrency (running the entity updates in separate threads while locking only stuff that crashes (like lists) and ignoring the staleness of read state (some states are already updated, others aren't)) Networking: There are no explicit state changes that I could efficiently push over the net. Unit testing: All updates may or may not conflict, so automated testing is at least awkward. I was thinking about these issues a bit and would like your input on these changes / idea: Switch from the naive cba to a cba with sub systems that work on lists of components Make all state changes explicit Combine 1 and 2 :p Example world update: statePostProcessing.Wait() // ensure that post processing has finished Apply(postProcessedState) state = new StateBag() Concurrently( () => LifeCycleSubSystem.Update(state), // populates the state bag () => MovementSubSystem.Update(state), // populates the state bag .... }) statePostProcessing = Future(() => PostProcess(state)) statePostProcessing.Start() // Tick is finished, the post processing happens in the background So basically the changes are (consistently) based on the data for the last tick; the post processing can a) generate network packages and b) fix conflicts / remove useless changes (example: entity has been destroyed - ignore movement etc.). EDIT: To clarify the granularity of the state changes: If I save these post processed state bags and apply them to an empty world, I see exactly what has happened in the game these state bags originated from - "Free" replay capability. EDIT2: I guess I should have used the term Event instead of State Change and point out that I kind of want to use the Event Sourcing pattern

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  • I need help with Grub and restoring Windows?

    - by Bob Tahog
    I started out with Windows XP and then I installed Zorin (a sub distro of Ubuntu) and then I installed Ubuntu. This was working great. Then I installed Windows 8 on yet another partition and couldn't get into my other OSs. I asked my tech teacher at school how to fix it and she said just clear the partition that I installed Windows 8 on, so I booted onto a live version of Ubuntu and cleared the Windows 8 partition. Okay then I rebooted and it still went into Windows 8 for some reason. So I got back onto live Ubuntu and it turns out Windows 8 partition didn't clear for some reason so I did it again (and I'm positive it was the Windows 8 partition). I still couldn't fix grub but I needed something out of my XP partition so I mounted it on the live Ubuntu and now all the XP partition have are the folders 'Boot', 'Recovery', 'System Volume Information', 'temp' and the files 'bootmgr', 'BOOTNXT', 'BOOTSECT.BAK' and 'Recovery.txt'. Anybody know how to fix this or what I did wrong? Also, if I try booting from my hard drive it shows the Windows and says 'preparing automatic repair' then 'Diagnosing your PC' then restarts. Any and all help is greatly appreciated.

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  • How to avoid the GameManager god object?

    - by lorancou
    I just read an answer to a question about structuring game code. It made me wonder about the ubiquitous GameManager class, and how it often becomes an issue in a production environment. Let me describe this. First, there's prototyping. Nobody cares about writing great code, we just try to get something running to see if the gameplay adds up. Then there's a greenlight, and in an effort to clean things up, somebody writes a GameManager. Probably to hold a bunch of GameStates, maybe to store a few GameObjects, nothing big, really. A cute, little, manager. In the peaceful realm of pre-production, the game is shaping up nicely. Coders have proper nights of sleep and plenty of ideas to architecture the thing with Great Design Patterns. Then production starts and soon, of course, there is crunch time. Balanced diet is long gone, the bug tracker is cracking with issues, people are stressed and the game has to be released yesterday. At that point, usually, the GameManager is a real big mess (to stay polite). The reason for that is simple. After all, when writing a game, well... all the source code is actually here to manage the game. It's easy to just add this little extra feature or bugfix in the GameManager, where everything else is already stored anyway. When time becomes an issue, no way to write a separate class, or to split this giant manager into sub-managers. Of course this is a classical anti-pattern: the god object. It's a bad thing, a pain to merge, a pain to maintain, a pain to understand, a pain to transform. What would you suggest to prevent this from happening?

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  • how to solve this problem

    - by Surbir
    root@me-desktop:~# sudo apt-get install aircrack-ng Reading package lists... Done Building dependency tree Reading state information... Done The following NEW packages will be installed: aircrack-ng 0 upgraded, 1 newly installed, 0 to remove and 446 not upgraded. 1 not fully installed or removed. Need to get 1,579kB of archives. After this operation, 2,843kB of additional disk space will be used. Get:1 http://archive.ubuntu.com/ubuntu/ maverick/universe aircrack-ng i386 1:1.1-1 [1,579kB] Fetched 1,579kB in 1min 9s (22.7kB/s) Selecting previously deselected package aircrack-ng. (Reading database ... 520739 files and directories currently installed.) Unpacking aircrack-ng (from .../aircrack-ng_1%3a1.1-1_i386.deb) ... Processing triggers for man-db ... Setting up linux-image-3.0.1-030001-generic (3.0.1-030001.201108060905) ... Running depmod. update-initramfs: Generating /boot/initrd.img-3.0.1-030001-generic Warning: No support for locale: en_US.utf8 Examining /etc/kernel/postinst.d. run-parts: executing /etc/kernel/postinst.d/dkms 3.0.1-030001-generic /boot/vmlinuz-3.0.1-030001-generic run-parts: executing /etc/kernel/postinst.d/initramfs-tools 3.0.1-030001-generic /boot/vmlinuz-3.0.1-030001-generic run-parts: executing /etc/kernel/postinst.d/nvidia-common 3.0.1-030001-generic /boot/vmlinuz-3.0.1-030001-generic run-parts: executing /etc/kernel/postinst.d/pm-utils 3.0.1-030001-generic /boot/vmlinuz-3.0.1-030001-generic run-parts: executing /etc/kernel/postinst.d/update-notifier 3.0.1-030001-generic /boot/vmlinuz-3.0.1-030001-generic run-parts: executing /etc/kernel/postinst.d/zz-update-grub 3.0.1-030001-generic /boot/vmlinuz-3.0.1-030001-generic exec: 15: update-grub: not found run-parts: /etc/kernel/postinst.d/zz-update-grub exited with return code 2 Failed to process /etc/kernel/postinst.d at /var/lib/dpkg/info/linux-image-3.0.1-030001-generic.postinst line 1010. dpkg: error processing linux-image-3.0.1-030001-generic (--configure): subprocess installed post-installation script returned error exit status 2 Setting up aircrack-ng (1:1.1-1) ... Errors were encountered while processing: linux-image-3.0.1-030001-generic E: Sub-process /usr/bin/dpkg returned an error code (1) root@me-desktop:~#

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  • Which powerful laptop, with UK keyboard and 8gb ram

    - by RobinL
    I've been searching high and low for high spec laptops compatible with Ubuntu. The lack of coherent information on the topic is high (considering the number of people who apparently want a good laptop with an OS operating system). So I thought you may have some advice. My requirements: a) has = 8Gb ram b) is compatible with Ubuntu c) has a UK keyboard and charger d) does not cost the Earth Which would you go for? Does anyone have good experience with high-end laptops running Ubuntu? So here's some background research: Samsung Series 7 looks great, but has various problems on Ubuntu, including: poor battery life, touchpad does not work, graphics card not fully supported and sucks power when it does (see [here] and [here], for example). Other options on the [wish list] include: the sensible [Acer] (possibly n.1 choice, but not sure about graphics card compatibility or battery), a nice looking [HP Pavilion dv6-6c56ea], which also has incompatibility issues (see [here] and [here] and check ubuntuforums) And another [Acer] which may be best due to its simplicity and cheapness. Other sub-questions: didn't Dell offer Ubuntu support for decent laptops (above 6Gb ram their offerings are scarce); what about pre-installed options such as those provided by System76? If it weren't for the UK keyboard and charger, I'd probably go for this [amazing-looking] [machine]. Many thanks for any advice, P.s. Apologies for lack of hyperlinks; I'm a noob so only allowed 2 :( All 10 links are available here though for the interested reader :) Robin

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  • Building an intranet

    - by WernerCD
    I'm researching for a project I'm going to be doing at work on the side... I work for a small hospital and we recently upgraded all the browsers inside our intranet to IE8 (Goodbye 6 :). We have a small, obsolete intranet built by someone who isn't a web designer... functional enough, but annoying to maintain and really sparse. What I'm wanting to do... is use a good framework. I'm looking for suggestions... I'm looking for something Windows IIS based. I'd love windows authentication - with the ability to delegate sub-sections of the website to managers. Right now it's my job to add/update/delete anything from the site... I'd like something not complicated that can be delegated to non-technical people. Like... the Cafeteria Manager should be able to update the menu without putting a ticket into me. She'd log into her computer, open the intranet (which would use her windows log-on to identify her) and have elevated privileges to edit her section of the intranet. If I have to "extend" a good framework to get Windows Authentication, I'll do it... but I'd prefer it to be baked in. What are some good frameworks, tools and places to start? While this isn't a "Huge" project... it's going to be bigger than the basic stuff I've done before and I'd like a good place to start.

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  • Ubuntu Dependency Problem in Activity log Manager

    - by Incredible
    incredible@incredible-Inspiron-N5010:~$ sudo apt-get -f install [sudo] password for incredible: Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following extra packages will be installed: activity-log-manager The following packages will be upgraded: activity-log-manager 1 upgraded, 0 newly installed, 0 to remove and 287 not upgraded. 1 not fully installed or removed. Need to get 0 B/60.3 kB of archives. After this operation, 29.7 kB disk space will be freed. Do you want to continue [Y/n]? y dpkg: dependency problems prevent configuration of activity-log-manager: activity-log-manager depends on activity-log-manager-common (= 0.9.4-0ubuntu3); however: Version of activity-log-manager-common on system is 0.9.4-0ubuntu3.1. activity-log-manager-control-center (0.9.4-0ubuntu3.1) breaks activity-log-manager (<< 0.9.4-0ubuntu3.1) and is installed. Version of activity-log-manager to be configured is 0.9.4-0ubuntu3. dpkg: error processing activity-log-manager (--configure): dependency problems - leaving unconfigured No apport report written because the error message indicates its a followup error from a previous failure. Errors were encountered while processing: activity-log-manager E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • Entry level engineer question regarding memory management

    - by Ealianis
    It has been a few months since I started my position as an entry level software developer. Now that I am past some learning curves (e.g. the language, jargon, syntax of VB and C#) I'm starting to focus on more esoteric topics, as to write better software. A simple question I presented to a fellow coworker was responded with "I'm focusing on the wrong things." While I respect this coworker I do disagree that this is a "wrong thing" to focus upon. Here was the code (in VB) and followed by the question. Note: The Function GenerateAlert() returns an integer. Dim alertID as Integer = GenerateAlert() _errorDictionary.Add(argErrorID, NewErrorInfo(Now(), alertID)) vs... _errorDictionary.Add(argErrorID, New ErrorInfo(Now(), GenerateAlert())) I originally wrote the latter and rewrote it with the "Dim alertID" so that someone else might find it easier to read. But here was my concern and question: Should one write this with the Dim AlertID, it would in fact take up more memory; finite but more, and should this method be called many times could it lead to an issue? How will .NET handle this object AlertID. Outside of .NET should one manually dispose of the object after use (near the end of the sub). I want to ensure I become a knowledgeable programmer that does not just rely upon garbage collection. Am I over thinking this? Am I focusing on the wrong things?

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  • Farseer Physics Samples and Krypton how to reference game

    - by Krell
    I'm sure this is totally simple and yes I am new at this. I am trying to set up Krypton inside farseer. 1. create a new Krypton engine in my sub screen aka AdvancedDemo1 : PhysicsGameScreen, IDemoScreen Via this.krypton = new KryptonEngine(this, "KryptonEffect"); The problem is the KryptonEngine(this wants reference to Game game, I cant seem to reference it from FarseerPhysicsGame : Game So how would I do that? or 2. I can put it directly in FarsserPhysicsGame but again I cant seem to figure out how to reference FarseerPhysicsGame in AdvancedDemo1. or 3. I can put it inside the public FarseerPhysicsGame() and do Componenets.Add(krypton) [which works] HOWEVER I cant figure out how to reference the compoenet once it is added. You should be able to stop reading here , but for more detail I simply took the Farseer XNA Samples went into FarseerPhysicsGame.cs and deleted all the screens and menus except AdvancedDemo1 so there is one option and I just click that to load into the advancedDemo1 and thats where I want to put the lights from krypton. Thanks. Edit: Figured out 1 solution though I am still curious about others. Solution 1 I was able to use ScreenManager.Game(not sure why it was there but Ill try to figure it out later)

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  • need a different backup solution

    - by DigitalJedi
    I just built a new media/backup server using Ubuntu 12.04 64bit. I installed a hard drive to be used only for music, pictures, and videos and formatted it fat32 so my 1 and only Windows PC could map those folders as netshares. My laptop, also running Ubuntu 12.04, is what I am using the most so new media is first downloaded on my laptop. I've already got the music, videos, and pictures folders from my server mounting as shares on my laptop on boot thanks to some fstab edits and sshfs. Now I'm wanting either an app or script that could backup any new files I add to my local media folders to the mounted folders on my server. I've been Googling all day and found a few apps like rsync but they seem to have issues with ext4 to vfat backups. I thought maybe a script would be best but I'm new to scripting in Linux and don't want to mess anything up. Basically I am looking for something that will backup only newly added files to the server. I figure I could schedule it once a week. There are some stipulations. For example, my local music folder has over 700 folders for each artist/band then sub folders inside those for albums. I want something smart enough to only copy newly added content so I'm guessing the modified date would probably be a good condition if I were scripting. I'm rambling. Any suggestions would be GREATLY appreciated. I'm not finding anything to suit my needs. I'm almost to the point of just learning bas scripting so I can write something but then it will be a couple weeks or so before I have a possible solution and I'd like something in place sooner.

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  • Internal Libraries (Subversion Externals, 'library' branch, or just another folder)

    - by Ntsc
    Currently working on multiple projects that need to share internal libraries. The internal libraries are updated continually. Currently only 1 project needs to be stable but soon we will need to have both projects stable at any given time. What is the best way to SVN internal libraries? Currently we are using the 'just another folder' like so... trunk\project1 trunk\project2 trunk\libs It causes a major headache when a shared library is updated for project1 and project2 is now dead until the parts that use the library are updated. So after doing some research on SVN externals I thought of this... trunk\project1\libs (external to trunk\libs @ some revision) trunk\project2\libs (external to trunk\libs @ different revision) trunk\libs\ I'm a little worried about how externals work with commits and not making library commits so complicated that I am the only one capable of doing it (mostly worried about branches with externals as we use them extensively). On top of that we have multiple programming languages within each project some of which don't support per-project library directories (at least not easily) so we would need to check out on a per project basis instead of checking out the trunk. There is also the 'vendor' style branching of libraries but it has the same problem as above where the library would have to be a sub folder of each project and is maybe a little to complicated for how little projects we have. Any insight would be nice. I've spent quite a bit of time reading the Subversion book and feeling like I'm getting no where.

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  • I get this error after upgade. please help

    - by user203404
    dpkg: dependency problems prevent configuration of initramfs-tools: initramfs-tools depends on initramfs-tools-bin (<< 0.99ubuntu13.2.1~); however: Version of initramfs-tools-bin on system is 0.103ubuntu0.2. klibc-utils (2.0.1-1ubuntu2) breaks initramfs-tools (<< 0.103) and is installed. Version of initramfs-tools to be configured is 0.99ubuntu13.2. dpkg: error processing initramfs-tools (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of plymouth: plymouth depends on initramfs-tools; however: Package initramfs-tools is not configured yet. dpkg: error processing plymouth (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of mountall: mountall depends on plymouth; however: Package plymouth is not configured yet. dpkg: error processing mountall (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of initscripts: initscripts depends on mountall (>= 2.28); however: Package mountall is not configured yet. dpkg: error processing initscripts (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of upstart: upstart depends on initscripts; however: Package initscripts is not configured yet. upstart depends on mountall; however: Package mountall is not configured yet. dpkg: error processing upstart (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of passwd: passwd depends on upstart-job; however: Package upstart-job is not installed. Package upstart which provides upstart-job is not configured yet. dpkg: error processing passwd (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already Errors were encountered while processing: initramfs-tools plymouth mountall initscripts upstart passwd E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • Release Notes for 7/6/2012

    Happy belated 4th of July, everyone! Here are the notes for this week’s release on CodePlex: Implemented performance improvements to Git repositories. Fixed an issue that caused the final “click here” download link to fail in projects that display ads. Fixed an issue for certain projects that made it impossible to edit releases. Fixed an issue where the URL for a diff of a file would not take users to the diff in question. Fixed a rare issue that prevented a small subset of projects from modifying their project details. Fixed an issue where scrollbars were missing in our side-by-side diff viewer. Super- and sub-scripts now work properly in documentation. Addressed several usability issues around the diff viewer. Fixed an issue where the scrollbar could disappear in the advanced issue tracker if a user opens a modal dialog. Have ideas on how to improve CodePlex? Visit our ideas page! Vote for your favorite ideas or submit a new one. Got Twitter? Follow us and keep apprised of the latest releases and service status at @codeplex.

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  • How to keep track of user images when using a CDN? [closed]

    - by Programmer
    We are considering moving our user profile images from the local server to the Rackspace CDN (Cloud Files). However, how do you keep track of where each user's profile image is located on the CDN? Wouldn't you have to store the CDN URL for each user image in the local Database and query it every time you display a user image? Isn't that slower than accessing a user image directly on the local server which requires no such DB query to retrieve since you already know where it is stored based on the user's User ID? What if a user has an album of pics? How would you keep track of all those images that belong just to that one user? What about the order of those pics? In the case of the Rackspace CDN, we're looking at using a Container for each individual user to help keep things more logically organized, but we don't know what the best way to track all of it is since the CDN provides a seemingly random URL for each image. To make matters worse, you can't even delete a non-empty Container belonging to a user when they delete their account, you actually have to delete each object inside the Container one-by-one before deleting the Container itself. It doesn't end there, you can't even have nested Containers or "sub-folders", and you can't rename a file (you must copy it with a new name and delete the old one manually). It just sounds so incredibly more complicated then we thought it would be, and it certainly does not feel "intuitive" compared to local storage, so we don't know what to do. Please help.

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  • Massive Affiliate Shopping Platform. Is WordPress really suitable? [closed]

    - by SPI
    I am working on an online shopping platform that acquires it's data from various affiliate programs through XML files. I am talking hundreds and thousands of items per program here that change often if they go out of stock. My clients choice of CMS was WordPress. I am guessing he assumed the user friendly interface would make life easy for him. However, the fact that he hired me to parse the XML files, store data in the back-end and basically make everything work tells me he had very little clue about what he was getting himself into. My impression is that WordPress has a very specific way of handling data as it divides everything into categories/sub-categories in the back-end which is very counter intuitive to a business model where data exists in numbers of over hundreds and thousands of items and is further cross referenced by programs so that any change in the programs XML file can easily be reflected products page. Conclusion I have a very specific database model implemented for handling my clients needs. However, this model conflicts with how wordpress chooses to save data in the back-end natively. I am absolutely convinced WordPress is geared towards anything that might resemble a blog and definitely not THIS. I am thinking about asking my client to shift to a custom CMS. Before making my pitch though, I wanted to run this by the stack community. Thanks for the input in advance.

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  • ???: Oracle NoSQL Database??

    - by zhangqm
    ?????????Oracle?????Oracle NoSQL Database,?????NoSQL Database ??????????Oracle NoSQL Database??2???,Community Edition ?Enterprise Edition?????????NoSQL Database 11g R2 (11gR2.1.2.123). ?????????????????: Oracle NoSQL Database OTN portal (includes download facility) Oracle NoSQL Database OTN documentation Oracle NoSQL Database license information ??Oracle NoSQL Database ???????????,????,?????(key-value)???TB????,????????????(???)????,??????????????????????????,????,??????????? ?Oracle NoSQL Database?,???????????key-value???,??key???????:??????????key?(?????string),????????(??????????bytes)??????key-value ??primary key?hash?,????????????????????????????????,???????,????????????????????????? ???????????????????Java API??????Oracle NoSQL Database driver ????????,?????key-value????????????????Oracle NoSQL Database ?????Create, Read, Update and Delete (CRUD)??,???????durability??????????????????????:?????web console???command line??? Oracle Berkeley DB Java Edition Oracle NoSQL Database?? Oracle Berkeley DB Java Edition ????????,??????????????????????????????,?????????????????? ????????????Oracle NoSQL Database Driver?????key-value????????????Oracle NoSQL Database Driver??:?????????hash??????????????????,?????????????????????? ????????Oracle NoSQL Database Oracle NoSQL Database????????????????????????????????????????????????????????????????: ???? ???? ???? ?????? ???? ?????? ????,??,?? ???? ???? ??? (sub-millisecond) ???????? ????? ??????? ????????  ?????Oracle?????? ???? (Oracle Big Data Appliance) ???? ?????????????????????????????????,???“??”???????????,Oracle NoSQL Database???????????Oracle NoSQL Database?????(Cloud)??,????????(TB?PB??)???Oracle NoSQL Database ??????ETL??(??MapReduce, Hadoop)??,??acquire-organize-analyze ?????????? ???????Oracle NoSQL Database?????: • Large schema-less data repositories• Web?? (click-through capture)• ????• ????• ?????????? • Sensor/statistics/network capture (?????, ?????)• ?????????• ???? (MMS, SMS, routing)• ???? Oracle NoSQL Database (Community Edition ??)??????????? Oracle Big Data Appliance???

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  • C#/.NET Little Wonders: The Concurrent Collections (1 of 3)

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In the next few weeks, we will discuss the concurrent collections and how they have changed the face of concurrent programming. This week’s post will begin with a general introduction and discuss the ConcurrentStack<T> and ConcurrentQueue<T>.  Then in the following post we’ll discuss the ConcurrentDictionary<T> and ConcurrentBag<T>.  Finally, we shall close on the third post with a discussion of the BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. A brief history of collections In the beginning was the .NET 1.0 Framework.  And out of this framework emerged the System.Collections namespace, and it was good.  It contained all the basic things a growing programming language needs like the ArrayList and Hashtable collections.  The main problem, of course, with these original collections is that they held items of type object which means you had to be disciplined enough to use them correctly or you could end up with runtime errors if you got an object of a type you weren't expecting. Then came .NET 2.0 and generics and our world changed forever!  With generics the C# language finally got an equivalent of the very powerful C++ templates.  As such, the System.Collections.Generic was born and we got type-safe versions of all are favorite collections.  The List<T> succeeded the ArrayList and the Dictionary<TKey,TValue> succeeded the Hashtable and so on.  The new versions of the library were not only safer because they checked types at compile-time, in many cases they were more performant as well.  So much so that it's Microsoft's recommendation that the System.Collections original collections only be used for backwards compatibility. So we as developers came to know and love the generic collections and took them into our hearts and embraced them.  The problem is, thread safety in both the original collections and the generic collections can be problematic, for very different reasons. Now, if you are only doing single-threaded development you may not care – after all, no locking is required.  Even if you do have multiple threads, if a collection is “load-once, read-many” you don’t need to do anything to protect that container from multi-threaded access, as illustrated below: 1: public static class OrderTypeTranslator 2: { 3: // because this dictionary is loaded once before it is ever accessed, we don't need to synchronize 4: // multi-threaded read access 5: private static readonly Dictionary<string, char> _translator = new Dictionary<string, char> 6: { 7: {"New", 'N'}, 8: {"Update", 'U'}, 9: {"Cancel", 'X'} 10: }; 11:  12: // the only public interface into the dictionary is for reading, so inherently thread-safe 13: public static char? Translate(string orderType) 14: { 15: char charValue; 16: if (_translator.TryGetValue(orderType, out charValue)) 17: { 18: return charValue; 19: } 20:  21: return null; 22: } 23: } Unfortunately, most of our computer science problems cannot get by with just single-threaded applications or with multi-threading in a load-once manner.  Looking at  today's trends, it's clear to see that computers are not so much getting faster because of faster processor speeds -- we've nearly reached the limits we can push through with today's technologies -- but more because we're adding more cores to the boxes.  With this new hardware paradigm, it is even more important to use multi-threaded applications to take full advantage of parallel processing to achieve higher application speeds. So let's look at how to use collections in a thread-safe manner. Using historical collections in a concurrent fashion The early .NET collections (System.Collections) had a Synchronized() static method that could be used to wrap the early collections to make them completely thread-safe.  This paradigm was dropped in the generic collections (System.Collections.Generic) because having a synchronized wrapper resulted in atomic locks for all operations, which could prove overkill in many multithreading situations.  Thus the paradigm shifted to having the user of the collection specify their own locking, usually with an external object: 1: public class OrderAggregator 2: { 3: private static readonly Dictionary<string, List<Order>> _orders = new Dictionary<string, List<Order>>(); 4: private static readonly _orderLock = new object(); 5:  6: public void Add(string accountNumber, Order newOrder) 7: { 8: List<Order> ordersForAccount; 9:  10: // a complex operation like this should all be protected 11: lock (_orderLock) 12: { 13: if (!_orders.TryGetValue(accountNumber, out ordersForAccount)) 14: { 15: _orders.Add(accountNumber, ordersForAccount = new List<Order>()); 16: } 17:  18: ordersForAccount.Add(newOrder); 19: } 20: } 21: } Notice how we’re performing several operations on the dictionary under one lock.  With the Synchronized() static methods of the early collections, you wouldn’t be able to specify this level of locking (a more macro-level).  So in the generic collections, it was decided that if a user needed synchronization, they could implement their own locking scheme instead so that they could provide synchronization as needed. The need for better concurrent access to collections Here’s the problem: it’s relatively easy to write a collection that locks itself down completely for access, but anything more complex than that can be difficult and error-prone to write, and much less to make it perform efficiently!  For example, what if you have a Dictionary that has frequent reads but in-frequent updates?  Do you want to lock down the entire Dictionary for every access?  This would be overkill and would prevent concurrent reads.  In such cases you could use something like a ReaderWriterLockSlim which allows for multiple readers in a lock, and then once a writer grabs the lock it blocks all further readers until the writer is done (in a nutshell).  This is all very complex stuff to consider. Fortunately, this is where the Concurrent Collections come in.  The Parallel Computing Platform team at Microsoft went through great pains to determine how to make a set of concurrent collections that would have the best performance characteristics for general case multi-threaded use. Now, as in all things involving threading, you should always make sure you evaluate all your container options based on the particular usage scenario and the degree of parallelism you wish to acheive. This article should not be taken to understand that these collections are always supperior to the generic collections. Each fills a particular need for a particular situation. Understanding what each container is optimized for is key to the success of your application whether it be single-threaded or multi-threaded. General points to consider with the concurrent collections The MSDN points out that the concurrent collections all support the ICollection interface. However, since the collections are already synchronized, the IsSynchronized property always returns false, and SyncRoot always returns null.  Thus you should not attempt to use these properties for synchronization purposes. Note that since the concurrent collections also may have different operations than the traditional data structures you may be used to.  Now you may ask why they did this, but it was done out of necessity to keep operations safe and atomic.  For example, in order to do a Pop() on a stack you have to know the stack is non-empty, but between the time you check the stack’s IsEmpty property and then do the Pop() another thread may have come in and made the stack empty!  This is why some of the traditional operations have been changed to make them safe for concurrent use. In addition, some properties and methods in the concurrent collections achieve concurrency by creating a snapshot of the collection, which means that some operations that were traditionally O(1) may now be O(n) in the concurrent models.  I’ll try to point these out as we talk about each collection so you can be aware of any potential performance impacts.  Finally, all the concurrent containers are safe for enumeration even while being modified, but some of the containers support this in different ways (snapshot vs. dirty iteration).  Once again I’ll highlight how thread-safe enumeration works for each collection. ConcurrentStack<T>: The thread-safe LIFO container The ConcurrentStack<T> is the thread-safe counterpart to the System.Collections.Generic.Stack<T>, which as you may remember is your standard last-in-first-out container.  If you think of algorithms that favor stack usage (for example, depth-first searches of graphs and trees) then you can see how using a thread-safe stack would be of benefit. The ConcurrentStack<T> achieves thread-safe access by using System.Threading.Interlocked operations.  This means that the multi-threaded access to the stack requires no traditional locking and is very, very fast! For the most part, the ConcurrentStack<T> behaves like it’s Stack<T> counterpart with a few differences: Pop() was removed in favor of TryPop() Returns true if an item existed and was popped and false if empty. PushRange() and TryPopRange() were added Allows you to push multiple items and pop multiple items atomically. Count takes a snapshot of the stack and then counts the items. This means it is a O(n) operation, if you just want to check for an empty stack, call IsEmpty instead which is O(1). ToArray() and GetEnumerator() both also take snapshots. This means that iteration over a stack will give you a static view at the time of the call and will not reflect updates. Pushing on a ConcurrentStack<T> works just like you’d expect except for the aforementioned PushRange() method that was added to allow you to push a range of items concurrently. 1: var stack = new ConcurrentStack<string>(); 2:  3: // adding to stack is much the same as before 4: stack.Push("First"); 5:  6: // but you can also push multiple items in one atomic operation (no interleaves) 7: stack.PushRange(new [] { "Second", "Third", "Fourth" }); For looking at the top item of the stack (without removing it) the Peek() method has been removed in favor of a TryPeek().  This is because in order to do a peek the stack must be non-empty, but between the time you check for empty and the time you execute the peek the stack contents may have changed.  Thus the TryPeek() was created to be an atomic check for empty, and then peek if not empty: 1: // to look at top item of stack without removing it, can use TryPeek. 2: // Note that there is no Peek(), this is because you need to check for empty first. TryPeek does. 3: string item; 4: if (stack.TryPeek(out item)) 5: { 6: Console.WriteLine("Top item was " + item); 7: } 8: else 9: { 10: Console.WriteLine("Stack was empty."); 11: } Finally, to remove items from the stack, we have the TryPop() for single, and TryPopRange() for multiple items.  Just like the TryPeek(), these operations replace Pop() since we need to ensure atomically that the stack is non-empty before we pop from it: 1: // to remove items, use TryPop or TryPopRange to get multiple items atomically (no interleaves) 2: if (stack.TryPop(out item)) 3: { 4: Console.WriteLine("Popped " + item); 5: } 6:  7: // TryPopRange will only pop up to the number of spaces in the array, the actual number popped is returned. 8: var poppedItems = new string[2]; 9: int numPopped = stack.TryPopRange(poppedItems); 10:  11: foreach (var theItem in poppedItems.Take(numPopped)) 12: { 13: Console.WriteLine("Popped " + theItem); 14: } Finally, note that as stated before, GetEnumerator() and ToArray() gets a snapshot of the data at the time of the call.  That means if you are enumerating the stack you will get a snapshot of the stack at the time of the call.  This is illustrated below: 1: var stack = new ConcurrentStack<string>(); 2:  3: // adding to stack is much the same as before 4: stack.Push("First"); 5:  6: var results = stack.GetEnumerator(); 7:  8: // but you can also push multiple items in one atomic operation (no interleaves) 9: stack.PushRange(new [] { "Second", "Third", "Fourth" }); 10:  11: while(results.MoveNext()) 12: { 13: Console.WriteLine("Stack only has: " + results.Current); 14: } The only item that will be printed out in the above code is "First" because the snapshot was taken before the other items were added. This may sound like an issue, but it’s really for safety and is more correct.  You don’t want to enumerate a stack and have half a view of the stack before an update and half a view of the stack after an update, after all.  In addition, note that this is still thread-safe, whereas iterating through a non-concurrent collection while updating it in the old collections would cause an exception. ConcurrentQueue<T>: The thread-safe FIFO container The ConcurrentQueue<T> is the thread-safe counterpart of the System.Collections.Generic.Queue<T> class.  The concurrent queue uses an underlying list of small arrays and lock-free System.Threading.Interlocked operations on the head and tail arrays.  Once again, this allows us to do thread-safe operations without the need for heavy locks! The ConcurrentQueue<T> (like the ConcurrentStack<T>) has some departures from the non-concurrent counterpart.  Most notably: Dequeue() was removed in favor of TryDequeue(). Returns true if an item existed and was dequeued and false if empty. Count does not take a snapshot It subtracts the head and tail index to get the count.  This results overall in a O(1) complexity which is quite good.  It’s still recommended, however, that for empty checks you call IsEmpty instead of comparing Count to zero. ToArray() and GetEnumerator() both take snapshots. This means that iteration over a queue will give you a static view at the time of the call and will not reflect updates. The Enqueue() method on the ConcurrentQueue<T> works much the same as the generic Queue<T>: 1: var queue = new ConcurrentQueue<string>(); 2:  3: // adding to queue is much the same as before 4: queue.Enqueue("First"); 5: queue.Enqueue("Second"); 6: queue.Enqueue("Third"); For front item access, the TryPeek() method must be used to attempt to see the first item if the queue.  There is no Peek() method since, as you’ll remember, we can only peek on a non-empty queue, so we must have an atomic TryPeek() that checks for empty and then returns the first item if the queue is non-empty. 1: // to look at first item in queue without removing it, can use TryPeek. 2: // Note that there is no Peek(), this is because you need to check for empty first. TryPeek does. 3: string item; 4: if (queue.TryPeek(out item)) 5: { 6: Console.WriteLine("First item was " + item); 7: } 8: else 9: { 10: Console.WriteLine("Queue was empty."); 11: } Then, to remove items you use TryDequeue().  Once again this is for the same reason we have TryPeek() and not Peek(): 1: // to remove items, use TryDequeue. If queue is empty returns false. 2: if (queue.TryDequeue(out item)) 3: { 4: Console.WriteLine("Dequeued first item " + item); 5: } Just like the concurrent stack, the ConcurrentQueue<T> takes a snapshot when you call ToArray() or GetEnumerator() which means that subsequent updates to the queue will not be seen when you iterate over the results.  Thus once again the code below will only show the first item, since the other items were added after the snapshot. 1: var queue = new ConcurrentQueue<string>(); 2:  3: // adding to queue is much the same as before 4: queue.Enqueue("First"); 5:  6: var iterator = queue.GetEnumerator(); 7:  8: queue.Enqueue("Second"); 9: queue.Enqueue("Third"); 10:  11: // only shows First 12: while (iterator.MoveNext()) 13: { 14: Console.WriteLine("Dequeued item " + iterator.Current); 15: } Using collections concurrently You’ll notice in the examples above I stuck to using single-threaded examples so as to make them deterministic and the results obvious.  Of course, if we used these collections in a truly multi-threaded way the results would be less deterministic, but would still be thread-safe and with no locking on your part required! For example, say you have an order processor that takes an IEnumerable<Order> and handles each other in a multi-threaded fashion, then groups the responses together in a concurrent collection for aggregation.  This can be done easily with the TPL’s Parallel.ForEach(): 1: public static IEnumerable<OrderResult> ProcessOrders(IEnumerable<Order> orderList) 2: { 3: var proxy = new OrderProxy(); 4: var results = new ConcurrentQueue<OrderResult>(); 5:  6: // notice that we can process all these in parallel and put the results 7: // into our concurrent collection without needing any external locking! 8: Parallel.ForEach(orderList, 9: order => 10: { 11: var result = proxy.PlaceOrder(order); 12:  13: results.Enqueue(result); 14: }); 15:  16: return results; 17: } Summary Obviously, if you do not need multi-threaded safety, you don’t need to use these collections, but when you do need multi-threaded collections these are just the ticket! The plethora of features (I always think of the movie The Three Amigos when I say plethora) built into these containers and the amazing way they acheive thread-safe access in an efficient manner is wonderful to behold. Stay tuned next week where we’ll continue our discussion with the ConcurrentBag<T> and the ConcurrentDictionary<TKey,TValue>. For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here.   Tweet Technorati Tags: C#,.NET,Concurrent Collections,Collections,Multi-Threading,Little Wonders,BlackRabbitCoder,James Michael Hare

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  • Is there a better term than "smoothness" or "granularity" to describe this language feature?

    - by Chris Stevens
    One of the best things about programming is the abundance of different languages. There are general purpose languages like C++ and Java, as well as little languages like XSLT and AWK. When comparing languages, people often use things like speed, power, expressiveness, and portability as the important distinguishing features. There is one characteristic of languages I consider to be important that, so far, I haven't heard [or been able to come up with] a good term for: how well a language scales from writing tiny programs to writing huge programs. Some languages make it easy and painless to write programs that only require a few lines of code, e.g. task automation. But those languages often don't have enough power to solve large problems, e.g. GUI programming. Conversely, languages that are powerful enough for big problems often require far too much overhead for small problems. This characteristic is important because problems that look small at first frequently grow in scope in unexpected ways. If a programmer chooses a language appropriate only for small tasks, scope changes can require rewriting code from scratch in a new language. And if the programmer chooses a language with lots of overhead and friction to solve a problem that stays small, it will be harder for other people to use and understand than necessary. Rewriting code that works fine is the single most wasteful thing a programmer can do with their time, but using a bazooka to kill a mosquito instead of a flyswatter isn't good either. Here are some of the ways this characteristic presents itself. Can be used interactively - there is some environment where programmers can enter commands one by one Requires no more than one file - neither project files nor makefiles are required for running in batch mode Can easily split code across multiple files - files can refeence each other, or there is some support for modules Has good support for data structures - supports structures like arrays, lists, and especially classes Supports a wide variety of features - features like networking, serialization, XML, and database connectivity are supported by standard libraries Here's my take on how C#, Python, and shell scripting measure up. Python scores highest. Feature C# Python shell scripting --------------- --------- --------- --------------- Interactive poor strong strong One file poor strong strong Multiple files strong strong moderate Data structures strong strong poor Features strong strong strong Is there a term that captures this idea? If not, what term should I use? Here are some candidates. Scalability - already used to decribe language performance, so it's not a good idea to overload it in the context of language syntax Granularity - expresses the idea of being good just for big tasks versus being good for big and small tasks, but doesn't express anything about data structures Smoothness - expresses the idea of low friction, but doesn't express anything about strength of data structures or features Note: Some of these properties are more correctly described as belonging to a compiler or IDE than the language itself. Please consider these tools collectively as the language environment. My question is about how easy or difficult languages are to use, which depends on the environment as well as the language.

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  • Customer Support Spotlight: Clemson University

    - by cwarticki
    I've begun a Customer Support Spotlight series that highlights our wonderful customers and Oracle loyalists.  A week ago I visited Clemson University.  As I travel to visit and educate our customers, I provide many useful tips/tricks and support best practices (as found on my blog and twitter). Most of all, I always discover an Oracle gem who deserves recognition for their hard work and advocacy. Meet George Manley.  George is a Storage Engineer who has worked in Clemson's Data Center all through college, partially in the Hardware Architecture group and partially in the Storage group. George and the rest of the Storage Team work with most all of the storage technologies that they have here at Clemson. This includes a wide array of different vendors' disk arrays, with the most of them being Oracle/Sun 2540's.  He also works with SAM/QFS, ACSLS, and our SL8500 Tape Libraries (all three Oracle/Sun products). (pictured L to R, Matt Schoger (Oracle), Mark Flores (Oracle) and George Manley) George was kind enough to take us for a data center tour.  It was amazing.  I rarely get to see the inside of data centers, and this one was massive. Clemson Computing and Information Technology’s physical resources include the main data center located in the Information Technology Center at the Innovation Campus and Technology Park. The core of Clemson’s computing infrastructure, the data center has 21,000 sq ft of raised floor and is powered by a 14MW substation. The ITC power capacity is 4.5MW.  The data center is the home of both enterprise and HPC systems, and is staffed by CCIT staff on a 24 hour basis from a state of the art network operations center within the ITC. A smaller business continuance data center is located on the main campus.  The data center serves a wide variety of purposes including HPC (supercomputing) resources which are shared with other Universities throughout the state, the state's medicaid processing system, and nearly all other needs for Clemson University. Yes, that's no typo (14,256 cores and 37TB of memory!!! Thanks for the tour George and thank you very much for your time.  The tour was fantastic. I enjoyed getting to know your team and I look forward to many successes from Clemson using Oracle products. -Chris WartickiGlobal Customer Management

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  • Best pathfinding for a 2D world made by CPU Perlin Noise, with random start- and destinationpoints?

    - by Mathias Lykkegaard Lorenzen
    I have a world made by Perlin Noise. It's created on the CPU for consistency between several devices (yes, I know it takes time - I have my techniques that make it fast enough). Now, in my game you play as a fighter-ship-thingy-blob or whatever it's going to be. What matters is that this "thing" that you play as, is placed in the middle of the screen, and moves along with the camera. The white stuff in my world are walls. The black stuff is freely movable. Now, as the player moves around he will constantly see "monsters" spawning around him in a circle (a circle that's larger than the screen though). These monsters move inwards and try to collide with the player. This is the part that's tricky. I want these monsters to constantly spawn, moving towards the player, but avoid walls entirely. I've added a screenshot below that kind of makes it easier to understand (excuse me for my bad drawing - I was using Paint for this). In the image above, the following rules apply. The red dot in the middle is the player itself. The light-green rectangle is the boundaries of the screen (in other words, what the player sees). These boundaries move with the player. The blue circle is the spawning circle. At the circumference of this circle, monsters will spawn constantly. This spawncircle moves with the player and the boundaries of the screen. Each monster spawned (shown as yellow triangles) wants to collide with the player. The pink lines shows the path that I want the monsters to move along (or something similar). What matters is that they reach the player without colliding with the walls. The map itself (the one that is Perlin Noise generated on the CPU) is saved in memory as two-dimensional bit-arrays. A 1 means a wall, and a 0 means an open walkable space. The current tile size is pretty small. I could easily make it a lot larger for increased performance. I've done some path algorithms before such as A*. I don't think that's entirely optimal here though.

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  • SQL Contests – Solution – Identify the Database Celebrity

    - by Pinal Dave
    Last week we were running contest Identify the Database Celebrity and we had received a fantastic response to the contest. Thank you to the kind folks at NuoDB as they had offered two USD 100 Amazon Gift Cards to the winners of the contest. We had also additional contest that users have to download and install NuoDB and identified the sample database. You can read about the contest over here. Here is the answer to the questions which we had asked earlier in the contest. Part 1: Identify Database Celebrity Personality 1 – Edgar Frank “Ted” Codd (August 19, 1923 – April 18, 2003) was an English computer scientist who, while working for IBM, invented the relational model for database management, the theoretical basis for relational databases. He made other valuable contributions to computer science, but the relational model, a very influential general theory of data management, remains his most mentioned achievement. (Wki) Personality 2 – James Nicholas “Jim” Gray (born January 12, 1944; lost at sea January 28, 2007; declared deceased May 16, 2012) was an American computer scientist who received the Turing Award in 1998 “for seminal contributions to database and transaction processing research and technical leadership in system implementation.” (Wiki) Personality 3 – Jim Starkey (born January 6, 1949 in Illinois) is a database architect responsible for developing InterBase, the first relational database to support multi-versioning, the blob column type, type event alerts, arrays and triggers. Starkey is the founder of several companies, including the web application development and database tool company Netfrastructure and NuoDB. (Wiki) Part 2: Identify NuoDB Samples Database Names In this part of the contest one has to Download NuoDB and install the sample database Hockey. Hockey is sample database and contains few tables. Users have to install sample database and inform the name of the sample databases. Here is the valid answer. HOCKEY PLAYERS SCORING TEAM Once again, it was indeed fun to run this contest. I have received great feedback about it and lots of people wants me to run similar contest in future. I promise to run similar interesting contests in the near future. Winners Within next two days, we will let winners send emails. Winners will have to confirm their email address and NuoDB team will send them directly Amazon Cards. Once again it was indeed fun to run this contest. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • Hype and LINQ

    - by Tony Davis
    "Tired of querying in antiquated SQL?" I blinked in astonishment when I saw this headline on the LinqPad site. Warming to its theme, the site suggests that what we need is to "kiss goodbye to SSMS", and instead use LINQ, a modern query language! Elsewhere, there is an article entitled "Why LINQ beats SQL". The designers of LINQ, along with many DBAs, would, I'm sure, cringe with embarrassment at the suggestion that LINQ and SQL are, in any sense, competitive ways of doing the same thing. In fact what LINQ really is, at last, is an efficient, declarative language for C# and VB programmers to access or manipulate data in objects, local data stores, ORMs, web services, data repositories, and, yes, even relational databases. The fact is that LINQ is essentially declarative programming in a .NET language, and so in many ways encourages developers into a "SQL-like" mindset, even though they are not directly writing SQL. In place of imperative logic and loops, it uses various expressions, operators and declarative logic to build up an "expression tree" describing only what data is required, not the operations to be performed to get it. This expression tree is then parsed by the language compiler, and the result, when used against a relational database, is a SQL string that, while perhaps not always perfect, is often correctly parameterized and certainly no less "optimal" than what is achieved when a developer applies blunt, imperative logic to the SQL language. From a developer standpoint, it is a mistake to consider LINQ simply as a substitute means of querying SQL Server. The strength of LINQ is that that can be used to access any data source, for which a LINQ provider exists. Microsoft supplies built-in providers to access not just SQL Server, but also XML documents, .NET objects, ADO.NET datasets, and Entity Framework elements. LINQ-to-Objects is particularly interesting in that it allows a declarative means to access and manipulate arrays, collections and so on. Furthermore, as Michael Sorens points out in his excellent article on LINQ, there a whole host of third-party LINQ providers, that offers a simple way to get at data in Excel, Google, Flickr and much more, without having to learn a new interface or language. Of course, the need to be generic enough to deal with a range of data sources, from something as mundane as a text file to as esoteric as a relational database, means that LINQ is a compromise and so has inherent limitations. However, it is a powerful and beautifully compact language and one that, at least in its "query syntax" guise, is accessible to developers and DBAs alike. Perhaps there is still hope that LINQ can fulfill Phil Factor's lobster-induced fantasy of a language that will allow us to "treat all data objects, whether Word files, Excel files, XML, relational databases, text files, HTML files, registry files, LDAPs, Outlook and so on, in the same logical way, as linked databases, and extract the metadata, create the entities and relationships in the same way, and use the same SQL syntax to interrogate, create, read, write and update them." Cheers, Tony.

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  • Did I lost my RAID again?

    - by BarsMonster
    Hi! A little history: 2 years ago I was really excited to find out that mdadm is so powerful so it even can reshape arrays so you can start with a smaller array and the grow it as you need. I've bought 3x1Tb drives and made RAID-5. It was fine for a year. Then I bought 2x more, and tried to reshape to RAID-6 out of 5 drives, and due to some mess with superblock versions, lost all content. Had to rebuild it from scratch, but 2Tb of data were gone. Yesterday I bought 2 more drives, and this time I had everything: properly built array, UPS. I've disabled write intent map, added 2 new drives as a spare and run a command to grow array to 7-disk. It started working, but speed was ridiculously slow, ~100kb/sec. AFter processing first 37Mb at such an amasing speed, one of old HDDs fails. I properly shutdown PC and disconnected failed drive. After bootup it appeared it recreated intent map as it was still in mdadm config, so I removed it from config and rebooted again. Now all I see is that all mdadm processes deadlocks, and don't do anything. PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1937 root 20 0 12992 608 444 D 0 0.1 0:00.00 mdadm 2283 root 20 0 12992 852 704 D 0 0.1 0:00.01 mdadm 2287 root 20 0 0 0 0 D 0 0.0 0:00.01 md0_reshape 2288 root 18 -2 12992 820 676 D 0 0.1 0:00.01 mdadm And all I see in mdstat is: $ cat /proc/mdstat Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md0 : active raid6 sdb1[1] sdg1[4] sdf1[7] sde1[6] sdd1[0] sdc1[5] 2929683456 blocks super 1.2 level 6, 1024k chunk, algorithm 2 [7/6] [UU_UUUU] [>....................] reshape = 0.0% (37888/976561152) finish=567604147.2min speed=0K/sec I've already tried mdadm 2.6.7, 3.1.4 and 3.2 - nothing helps. Did I lost my data again? Any suggestions how can I make it work? OS is Ubuntu Server 10.04.2... PS. Needless to say that data is unaccessible - I cannot mount /dev/md0 as save the most valuable data. You can see my disappointment - the very specific thing I was excited about failed twice taking 5Tb of my data with it.

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  • Internal Mutation of Persistent Data Structures

    - by Greg Ros
    To clarify, when I mean use the terms persistent and immutable on a data structure, I mean that: The state of the data structure remains unchanged for its lifetime. It always holds the same data, and the same operations always produce the same results. The data structure allows Add, Remove, and similar methods that return new objects of its kind, modified as instructed, that may or may not share some of the data of the original object. However, while a data structure may seem to the user as persistent, it may do other things under the hood. To be sure, all data structures are, internally, at least somewhere, based on mutable storage. If I were to base a persistent vector on an array, and copy it whenever Add is invoked, it would still be persistent, as long as I modify only locally created arrays. However, sometimes, you can greatly increase performance by mutating a data structure under the hood. In more, say, insidious, dangerous, and destructive ways. Ways that might leave the abstraction untouched, not letting the user know anything has changed about the data structure, but being critical in the implementation level. For example, let's say that we have a class called ArrayVector implemented using an array. Whenever you invoke Add, you get a ArrayVector build on top of a newly allocated array that has an additional item. A sequence of such updates will involve n array copies and allocations. Here is an illustration: However, let's say we implement a lazy mechanism that stores all sorts of updates -- such as Add, Set, and others in a queue. In this case, each update requires constant time (adding an item to a queue), and no array allocation is involved. When a user tries to get an item in the array, all the queued modifications are applied under the hood, requiring a single array allocation and copy (since we know exactly what data the final array will hold, and how big it will be). Future get operations will be performed on an empty cache, so they will take a single operation. But in order to implement this, we need to 'switch' or mutate the internal array to the new one, and empty the cache -- a very dangerous action. However, considering that in many circumstances (most updates are going to occur in sequence, after all), this can save a lot of time and memory, it might be worth it -- you will need to ensure exclusive access to the internal state, of course. This isn't a question about the efficacy of such a data structure. It's a more general question. Is it ever acceptable to mutate the internal state of a supposedly persistent or immutable object in destructive and dangerous ways? Does performance justify it? Would you still be able to call it immutable? Oh, and could you implement this sort of laziness without mutating the data structure in the specified fashion?

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  • Patterns for Handling Changing Property Sets in C++

    - by Bhargav Bhat
    I have a bunch "Property Sets" (which are simple structs containing POD members). I'd like to modify these property sets (eg: add a new member) at run time so that the definition of the property sets can be externalized and the code itself can be re-used with multiple versions/types of property sets with minimal/no changes. For example, a property set could look like this: struct PropSetA { bool activeFlag; int processingCount; /* snip few other such fields*/ }; But instead of setting its definition in stone at compile time, I'd like to create it dynamically at run time. Something like: class PropSet propSetA; propSetA("activeFlag",true); //overloading the function call operator propSetA("processingCount",0); And the code dependent on the property sets (possibly in some other library) will use the data like so: bool actvFlag = propSet["activeFlag"]; if(actvFlag == true) { //Do Stuff } The current implementation behind all of this is as follows: class PropValue { public: // Variant like class for holding multiple data-types // overloaded Conversion operator. Eg: operator bool() { return (baseType == BOOLEAN) ? this->ToBoolean() : false; } // And a method to create PropValues various base datatypes static FromBool(bool baseValue); }; class PropSet { public: // overloaded[] operator for adding properties void operator()(std::string propName, bool propVal) { propMap.insert(std::make_pair(propName, PropVal::FromBool(propVal))); } protected: // the property map std::map<std::string, PropValue> propMap; }; This problem at hand is similar to this question on SO and the current approach (described above) is based on this answer. But as noted over at SO this is more of a hack than a proper solution. The fundamental issues that I have with this approach are as follows: Extending this for supporting new types will require significant code change. At the bare minimum overloaded operators need to be extended to support the new type. Supporting complex properties (eg: struct containing struct) is tricky. Supporting a reference mechanism (needed for an optimization of not duplicating identical property sets) is tricky. This also applies to supporting pointers and multi-dimensional arrays in general. Are there any known patterns for dealing with this scenario? Essentially, I'm looking for the equivalent of the visitor pattern, but for extending class properties rather than methods. Edit: Modified problem statement for clarity and added some more code from current implementation.

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