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  • Efficiently Reshaping/Reordering Numpy Array to Properly Ordered Tiles (Image)

    - by Phelix
    I would like to be able to somehow reorder a numpy array for efficient processing of tiles. what I got: >>> A = np.array([[1,2],[3,4]]).repeat(2,0).repeat(2,1) >>> A # image like array array([[[1, 1, 2, 2], [1, 1, 2, 2]], [[3, 3, 4, 4], [3, 3, 4, 4]]]) >>> A.reshape(2,2,4) array([[[1, 1, 2, 2], [1, 1, 2, 2]], [[3, 3, 4, 4], [3, 3, 4, 4]]]) what I want: X >>> X array([[[1, 1, 1, 1], [2, 2, 2, 2]], [[3, 3, 3, 3], [4, 4, 4, 4]]]) to be able to do something like: >>> X[X.sum(2)>12] -= 1 >>> X array([[[1, 1, 1, 1], [2, 2, 2, 2]], [[3, 3, 3, 3], [3, 3, 3, 3]]]) Is this possible without a slow python loop? Bonus: Conversion back from X to A Edit: How can I get X from A?

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  • which is time consuming construct in following program?

    - by user388338
    while submitting a solution for practise problem 6(odd) i got TLE error but while using using print and scanf in place cin and cout my sol was submitted successfully with 0.77s time..i want to know how can i make it more efficient link to problem is codechef problem 6 #include<iostream> #include<cstdio> using namespace std; int main() {int n,N; scanf("%d",&n); for(int l=0;l<n;l++) { scanf("%d",&N); int i=0,x; if(N<=0) continue; for(;N>=(x=(2<<i));i++); printf("%d",x/2); cout<<"\n"; } }

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  • Store data in an inconvenient table or create a derived table?

    - by user1705685
    I have a certain predefined database structure that I am stuck with. The question is whether this structure is OK for ORM or I whether should add a processing layer that would create a more convenient structure every time something is inserted into the original DB. To simplify, here's what it kind of looks like. I have a person table: PersonId Name And I have a properties table: PersonId PropertyType PropertyValue So, for person John Doe... (1, 'John Doe') ...I could have three properties: (1, 'phone', '555-55-55'), (1, 'email', '[email protected]), (1, 'type', 'employee') By using ORM I would like to get a "person" object that would have properties "name", "phone", "email", "type". Can Propel do that? How efficient is it? Is it a better idea to create a table with columns "phone", "email", "type" and fill it automatically as new rows are inserted into the properties table?

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  • url and nameserver question

    - by aristotaly
    i have hosting accout in go daddy its a delux plan so i can assign more than one url right now i got two of them they both registerd throgh go daddy in the same account. right now i would like to give some storage space to a freind that have a url ( also go ddady) in a different account . and i do not know how to do it . i think he needs to set up his name servers as my name servers so he did and than i should add his url in the domain maneger i did that also and even installed joomla on this particular folder that i assinged to his url nothing happenend . am i missing somthing ? plz help if you can :)

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  • paperclipt get error can't dump File when upload video in rails

    - by user3510728
    when i try to upload video using paperclipt, i get error message can't dump File? model video : class Video < ActiveRecord::Base has_attached_file :avatar, :storage => :s3, :styles => { :mp4 => { :geometry => "640x480", :format => 'mp4' }, :thumb => { :geometry => "300x300>", :format => 'jpg', :time => 5 } }, :processors => [:ffmpeg] validates_attachment_presence :avatar validates_attachment_content_type :avatar, :content_type => /video/, :message => "Video not supported" end when i try to create video, im get this error?

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  • C# GroupJoin efficiency

    - by bsnote
    without using GroupJoin: var playersDictionary = players.ToDictionary(player => player.Id, element => new PlayerDto { Rounds = new List<RoundDto>() }); foreach (var round in rounds) { PlayerDto playerDto; playersDictionary.TryGetValue(round.PlayerId, out playerDto); if (playerDto != null) { playerDto.Rounds.Add(new RoundDto { }); } } var playerDtoItems = playersDictionary.Values; using GroupJoin: var playerDtoItems = from player in players join round in rounds on player.Id equals round.PlayerId into playerRounds select new PlayerDto { Rounds = playerRounds.Select(playerRound => new RoundDto {}) }; Which of these two pieces is more efficient?

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  • Android card based game, need help to start

    - by user331296
    Hello, I'm just setting out in android development. I want to make a kind of card based game. I'm just looking for suggestions really on how I might start it. I know I have to make the menu layout and view, then use an Intent from that to get to the main game view. My sticking points are: -There's going to be a deck of cards. It's going to be a set number so I was thinking I could just have each card defined as a button in the layout. I don't know if that is the right way to do it though. -Storage of card details. I'm thinking of using an xml file to store these. Thanks in advance.

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  • Custom deleters for std::shared_ptrs

    - by Kristian D'Amato
    Is it possible to use a custom deleter after creating a std::shared_ptr without using new? My problem is that object creation is handled by a factory class and its constructors & destructors are protected, which gives a compile error, and I don't want to use new because of its drawbacks. To elaborate: I prefer to create shared pointers like this, which doesn't let you set a custom deleter (I think): auto sp1 = make_shared<Song>(L"The Beatles", L"Im Happy Just to Dance With You"); Or I can create them like this, which does let met set a deleter through an argument: auto sp2(new Song, MyDeleterFunc); But the second one uses new, which AFAIK isn't as efficient as the top sort of allocation. Maybe this is clearer: is it possible to get the benefits of make_shared<> as well as a custom deleter? Would that mean having to write an allocator?

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  • Algorithm to Group All the Cycles Together

    - by Ngu Soon Hui
    I have a lot of cycles ( indicated by numeric values, for example, 1-2-3-4 corresponds to a cycle, with 4 edges, edge 1 is {1:2}, edge 2 is {2:3}, edge 3 is {3,4}, edge 4 is {4,1}, and so on). A cycle is said to be connected to another cycle if they share one and only one edge. For example, let's say I have two cycles 1-2-3-4 and 5-6-7-8, then there are two cycle groups because these two cycles are not connecting to each other. If I have two cycles 1-2-3-4 and 3-4-5-6, then I have only one cycle group because these two cycles share the same edge. What is the most efficient way to find all the cycle groups?

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  • Is select() Ok to implemnet single socket read/write timeout ?

    - by chmike
    I have an application processing network communication with blocking calls. Each thread manages a single connection. I've added a timeout on the read and write operation by using select prior to read or write on the socket. Select is known to be inefficient when dealing with large number of sockets. But is it ok, in term of performance to use it with a single socket or are there more efficient methods to add timeout support on single sockets calls ? The benefit of select is to be portable.

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  • Is facebook Data Store API available, or a similar/supported persistence mechanism?

    - by jdk
    Question Is there a facebook entry point to a Data Storage mechanism, or should I consider alternatives: What are my alternatives to persist some state information away from my server? ... Background The facebook Data Store Admin tool is made available in a facebook App's Settings (through a link) for the developer to choose as seen here (continue reading below): However when I visit the DataStoreAdmin link nothing works (i.e. clicking the buttons to define the data store types and objects does nothing - I have tried different browsers). The Wiki page for Data Store API hasn't been updated recently and the second last update says the beta Data Store was taken offline. It seems odd the link would be readily available to Apps if the technology is defunct.

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  • How can I efficiently retrieve a large number of database settings as PHP variables?

    - by Steven
    Currently all of my script's settings are located in a PHP file which I 'include'. I'm in the process of moving these settings (about 100) to a database table called 'settings'. However I'm struggling to find an efficient way of retrieving all of them into the file. The settings table has 3 columns: ID (autoincrements) name value Two example rows might be: 1 admin_user john 2 admin_email_address [email protected] The only way I can think of retrieving each setting is like this: $result = mysql_query("SELECT value FROM settings WHERE name = 'admin_user'"); $row = mysql_fetch_array($result); $admin_user = $row['value']; $result = mysql_query("SELECT value FROM settings WHERE name = 'admin_email_address'"); $row = mysql_fetch_array($result); $admin_email_address = $row['value']; etc etc Doing it this way will take up a lot of code and will likely be slow. Is there a better way? Thanks.

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  • How can an SQL query return data from multiple tables

    - by Fluffeh
    I would like to know how to get data from multiple tables in my database, what types of methods are there to do this, what are joins and unions and how are they different from one another? When should I use each one compared to the others? I am planning to use this in my (for example - PHP) application, but don't want to run multiple queries against the database, what options do I have to get data from multiple tables in a single query? Note: I am writing this as I would like to be able to link to a well written guide on the numerous questions that I constantly come across in the PHP queue, so I can link to this for further detail when I post an answer. The answers cover off the following: Part 1 - Joins and Unions Part 2 - Subqueries Part 3 - Tricks and Efficient Code

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  • How to Implement chat application for Android?

    - by user396530
    I am working on a chat application for android. This chat application is for sending messages from one device to another using internet(GPRS,3G,etc) from this application. please tell me a way to implement this. I thought using web services is more data(internet) consuming and less efficient.is this right? I worked on server and client sockets. I ran both server and client classes in single device and messages can be transfered from client socket to server socket and vice versa.Now i want to message between two devices using server socket on web server and how to connect to server from Android Devices. please help me thank you very much.

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  • Hibernate Query - Get latest versions by timestamp?

    - by Slim
    I have a database that is being used as a sort of version control system. That is, instead of ever updating any rows, I add a new row with the same information. Each row also contains a version column that is a date timestamp, so the only difference is the new row will have a more recent timestamp. What I'm having trouble with is writing an efficient hibernate query to return the latest version of these rows. For the sake of example, these are rows in a table called Product, the timestamped column is version. There are multiple versions of multiple products in the table. So there may be multiple versions (rows) of ProductA, multiple versions of ProductB, etc. And I would like to grab the latest version of each. Can I do this in just a single hibernate query? session.createQuery("select product from Product product where...?"); Or would this require some intermediate steps?

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  • Is `auto int i` valid C++0x?

    - by Motti
    In answering this question the question arose as to whether the traditional C meaning of the keyword auto (automatic storage) is still valid in C++0x now that it means type deduction. I remember that the old meaning of auto should remain where relevant but others disagreed. auto char c = 42; // either compilation error or c = '*' Looking at compilers I see the current division. Old meaning of auto is no longer allowed VS10 g++ Old meaning of auto is used where relevant Comeau Do you know which is the correct behaviour?

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  • Pre-loading external files (CSS, JavaScript) for other pages

    - by Jason Young
    I'm curious if there is an efficient way to wait for the front page of a site to load, and then pre-load CSS and script files that I know will likely be needed for the other pages on the site. I want the front page of the site to be as fast as possible (lean and mean). It's likely that the user will not immediately click on a link. Since there will likely be some idle time, this seems like an opportune time to pre-load some of the external assets. Pre-loading should cause them to become cached. When the user does click on another page, the only request needed will be for the content and possibly some images, etc. Has anyone done this? Is it a bad idea? Is there an elegant way to implement it?

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  • Override onDraw to change how the drawing occurs (Android)

    - by Casebash
    I want to change how my UI elements display, so I am overriding onDraw. The following code allows me to change a View to be drawn using PorterDuff.Mode.DARKEN. Unfortunately, this method involves creating a bitmap the size of the entire screen, then drawing to it then drawing this large bitmap the main screen again, for each UI element. This isn't at all efficient. Is it possible to achieve this in a more effecient way? @Override protected void onDraw(Canvas canvas) { //TODO: Reduce the burden from multiple drawing Bitmap bitmap=Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Config.ARGB_8888); Log.e("tmp",canvas.getClipBounds().toString()); Canvas offscreen=new Canvas(bitmap); super.onDraw(offscreen); //Then draw onscreen Paint p=new Paint(); p.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DARKEN)); canvas.drawBitmap(bitmap, 0, 0, p); }

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  • C#. Struct design. Why 16 byte is recommended size?

    - by maxima120
    I read Cwalina book (recommendations on development and design of .NET apps). He says that good designed struct has to be less than 16 bytes in size (for performance purpose). My questions is - why exactly is this? And (more important) can I have larger struct with same efficiency if I run my .NET 3.5 (soon to be .NET 4.0) 64-bit application on i7 under Win7 x64 (is this limitation CPU / OS based)? Just to stress again - I need as efficient struct as it is possible. I try to keep it in stack all the time, the application is heavily multi-threaded and runs on sub-millisecond intervals, the current size of the struct is 64 byte.

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  • More intelligent Context Menus in Visual Studio 2008 Database Projects

    - by Mike C.
    I'm using a SQL Server 2008 Database Project, and I'm finding it's very cumbersome to add certain items. For example, if I right click on Tables = Keys and navigate to the Add item, I'd expect to see the different kinds of keys that I can add. Instead, I see the stock items that don't apply, and I'm forced to navigate the Add New Item screen to find Primary Key. Is there a way to make this more efficient? I have Resharper; can I leverage templates somehow (kind of a noob with these). Thanks!

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  • Twin edges - Half edge data structure

    - by Pradeep Kumar
    I have implemented a Half-edge data structure for loading 3d objects. I find that the part of assigning twin/pair edges takes the longest computation time (especially for objects which have hundreds of thousands half edges). The reason is that I use nested loops to accomplish this. Is there a simpler and efficient way of doing this? Below is the code which I've written. HE is the half-edge data structure. hearr is a vector containing all the half edges. vert is the starting vertex and end is the ending vertex. Thanks!! HE *e1,*e2; for(size_t i=0;i<hearr.size();i++){ e1=hearr[i]; for(size_t j=1;j<hearr.size();j++){ e2=hearr[j]; if((e1->vert==e2->end)&&(e2->vert==e1->end)){ e1->twin=e2; e2->twin=e1; } } }

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  • linq to sql update data

    - by pranay
    can i update my employee record as given in below function or i have to make query of employee collection first and than i update data public int updateEmployee(App3_EMPLOYEE employee) { DBContextDataContext db = new DBContextDataContext(); db.App3_EMPLOYEEs.Attach(employee); db.SubmitChanges(); return employee.PKEY; } or i have to do this public int updateEmployee(App3_EMPLOYEE employee) { DBContextDataContext db = new DBContextDataContext(); App3_EMPLOYEE emp = db.App3_EMPLOYEEs.Single(e => e.PKEY == employee.PKEY); db.App3_EMPLOYEEs.Attach(employee,emp); db.SubmitChanges(); return employee.PKEY; } But i dont want to use second option is there any efficient way to update data

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  • Is there any declare for toggle() that if its open do this, closed to that?

    - by Dejan.S
    Im doing some jquery stuff with toggle(), I'm doing different actions depending on if the current div is closing or showing, i know i can easy check if a div hasClass() or is(':visible') for what i want to do, but I'm thinking maybe there is somehow that i can reduce the amount of code or just do it more efficient? like declare the toggle() with two functions that this is for when its showing and this is for when its closing, is this possible? hope you get what i mean? like this, or check a jsfiddle $('#click_me').on('click', function() { $('#contain').toogle('blind', 300, function (){ alert('open'); }, function (){ alert('close'); }); });

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  • Preventing a security breach

    - by Wiz
    I am creating a website where you "post", and the form content is saved in a MySql database, and upon loading the page, is retrieved, similar to facebook. I construct all the posts and insert raw html into a template. The thing is, as I was testing, I noticed that I could write javascript or other HTML into the form and submit it, and upon reloading, the html or JS would treated as source code, not a post. I figured that some simple encoding would do the trick, but using is not working. Is there an efficient way to prevent this type of security hole?

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  • execute javascsript for loop alternately forward and backward

    - by Stiff Mittens
    What I'm trying to do is iterate through an array in chunks, alternating the direction of iteration from chunk to chunk. Confused? So am I. For example, if I want to loop thru an array with 25 elements, but I want to do it in this order: 0, 1, 2, 3, 4, 9, 8, 7, 6, 5, 10, 11, 12, 13, 14, 19, 18, 17, 16, 15, 20, 21, 22, 23, 24, what would be the most efficient way of doing this? I'm looking for something scalable because the array I'm working with now is actually 225 elements and I want to traverse it in 15 element chunks, but that may change at some point. So far, the only method I've figured out that actually works is to hard-wire the iteration order into a second array and then iterate through that in the normal way to get the indices for the original array. But that sucks. Any help would be greatly appreciated.

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