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  • Different set of workspaces for each monitor? Ubuntu 13.04 with Unity

    - by Darren
    currently for my new setup, I have a 3 monitor setup. With an NVIDIA Geforce GTX 770(if this matters for this). What I'm wanting to do, is to create a separate set of workspaces for each monitor. For instance: Monitor 1 has a set of 4 workspaces, that are specific to monitor 1, and change independently of the other monitors. Then the other 2 monitors also have their own set of 4 workspaces. So in total I would have 12 workspaces, but each monitor would have it's own set of 4 that work independently from the others. I've read things about Xmonad and Xinerama, but I'm not really sure where to go from here. I haven't ventured to far into different window managers and everything. I'm sure there's not a tool that does this, but if someone could point me in the right direction(I've been using Ubuntu for about 4 years so I can figure some things out on my own too).

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  • New release for the Visual Studio 2010 and .NET Framework 4 Training Kit

    - by Enrique Lima
    Among the new content in the release, is a set of ALM docs and labs. The ALM content referenced above is: o Using Code Analysis with Visual Studio 2010 to Improve Code Quality o Introduction to Exploratory Testing with Microsoft Test Manager 2010 o Introduction to Platform Testing with Microsoft Test Manager 2010 o Introduction to Quality Tracking with Visual Studio 2010 o Introduction to Test Planning with Microsoft Test Manager 2010 All ALM labs point to the latest version of the VS 2010 RTM VM. You can download the Training Kit from :  http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=23507 Visit the online content: http://msdn.microsoft.com/en-us/VS2010TrainingCourse Download the most recent version of the Visual Studio: http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=240

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  • FBO rendering different result between Galaxy S2 and S3

    - by BruceJones
    I'm working on a pong game and have recently set up FBO rendering so that I can apply some post-processing shaders. This proceeds as so: Bind texture A to framebuffer Draw balls Bind texture B to framebuffer Draw texture A using fade shader on fullscreen quad Bind screen to framebuffer Draw texture B using normal textured quad shader Neither texture A or B are cleared at any point, this way the balls leave trails on screen, see below for the fade shader. Fade Shader private final String fragmentShaderCode = "precision highp float;" + "uniform sampler2D u_Texture;" + "varying vec2 v_TexCoordinate;" + "vec4 color;" + "void main(void)" + "{" + " color = texture2D(u_Texture, v_TexCoordinate);" + " color.a *= 0.8;" + " gl_FragColor = color;" + "}"; This works fine with the Samsung Galaxy S3/ Note2, but cause a strange effect doesnt work on Galaxy S2 or Note1. See pictures: Galaxy S3/Note2 Galaxy S3/Note2 Galaxy S2/Note Galaxy S2/Note Can anyone explain the difference?

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  • C++ Game Engine Book/Tutorial/Anything recent?

    - by TheNoob
    Before I get flamed, please understand that I have been looking for a while now. Yes, I have found a good amount of game engine tutorials...except filled with errors, out of date syntax, missing crucial information, and so on. Is there anywhere with a recent tutorial, or a book, anything at all? I'm not asking for an opinion in graphics API's, just a point in the right direction to get started on game engine development. I just want to make it clear, I have googled/stacked like crazy. Any help appreciated. Thank you.

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  • RewriteRule for URL Subdirectory Root

    - by JYerdon
    Have not found this in my searches on SE. I need this scenario to work: • User visits someurl.com/news/folder or someurl.com/news/somefolder/, they get redirected to someurl.com/somefolder. • If the user visits JUST someurl.com/news or /news/, they are allowed through to visit /news. Here is my current rule: RewriteRule ^news/(.*) /$1 [NC,R=301,L] How do I make it allow the second bullet point? First seems to work with no issues. Thanks all! POST UPDATE I have got the code RewriteCond %{REQUEST_URI} ^news RewriteRule ^/news news/ [NC,L] RewriteCond %{REQUEST_URI} ^/news/(.)$ RewriteRule ^news/(.) /$1 [NC,R=301,L] BUT - it doesn't allow me to go to the URL something.com/news/ Any thoughts?

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  • Restricted pathfinding Area

    - by SubZeron
    So i'm triying to create a little "XCOM : Enemy Unknown" like game ,and using the Aron Granberg's Pathfinding-Tool (free version) to handle the "click to move part. i want to add a little trap system where the hero get stuck inside an area, so he will have only the possibility to move inside this trapped area, so far everything is fine however when i click outside the trapped area, the hero try to reach the destination even though the wall will prevents him from reaching it. so my question is, is there any way to restrict the area where the pathfinding system work to the trapped area dynamically. and wich Graph Type is recommended to use in this situation or this kind of Games (Grid Graph/Navmesh Graph/Point Graph). Thank you. image link for explanation : https://dl.dropbox.com/u/77993668/exemple.jpg

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  • How to structure an application which reads UPC barcodes

    - by tugberk
    I have no previous experience on creating a project for a seller which will use barcode reader. I am trying to put together a small project but I cannot figure out how the pieces should glue together. I will create a sample with Motorola Scanner SDK to read barcodes and from that point, I have couple of questions: How UPC barcodes work in general? AFAIK, a barcode stores the manufacturer and product info but no price data. Should I store price information inside a database which corresponds to barcode data? I would really appreciate if you can guide me here.

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  • Top Down bounds of vision

    - by Rorrik
    Obviously in a first person view point the player sees only what's in front of them (with the exception of radars and rearview mirrors, etc). My game has a top down perspective, but I still want to limit what the character sees based on their facing. I've already worked out having objects obstruct vision, but there are two other factors that I worry would be disorienting and want to do right. I want the player to have reduced peripheral vision and very little view behind them. The assumption is he can turn his head and so see fairly well out to the sides, but hardly at all behind without turning the whole body. How do I make it clear you are not seeing behind you? I want the map to turn so the player is always facing up. Part of the game is to experience kind of a maze and the player should be able to lose track of North. How can I turn the map rather than the player avatar without causing confusion?

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  • Expression Engine vs Drupal for Theming

    - by user793011
    Ive been using Drupal for years and now with work need to learn Expression Engine. Im interested in the comparison of Drupal and Expression Engine, but purely from a theming point of view (Ive no doubt Drupal is more powerful for development). Does anyone have any insights? It seems EE does give you more control over the exact html outputted, but is this necessary? I design my graphics first and Ive always been able to make exactly what I wanted in Drupal (some theme overrides could be easier, but ive got there in the end). Thanks

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  • How long till HTML5 canvas becomes a viable game development platform?

    - by Shouvik
    So I have been working on web application. So invariably what it boils down to is making simple games which were previously based on flash or openGL. Now I know apple was moving away from flash because its proprietary unlike their stance that its got "pathetic performance"! Not true, try playing a canvas game, I can assure you at any point of time (including when its idle) it will use up a fair bit of processing power just to redraw the UI. Now I do understand that this is my fault because when the game is not active I should not be redrawing the canvas, but honestly its a lot of work and I suppose there should be libraries which should be able to assist me with that! So, how much will it be before I see a decent canvas library which handles these "tiny" issues for me? I can't honestly expect Steve Jobs to be doing anything more for HTML5! I someone knows of a good library, I am all ears...! :) PS: I use mootools and am presently using Mootools Canvas Library.

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  • Easiest Way to Get Started With 3D?

    - by ryebread761
    I'm looking at getting into 3D game development and am wondering what would be the best, quickest engine to get started with. I need to be able to develop on a Macintosh with it. I know Java, and PHP mainly but have worked in many others. At this point, I feel I can adapt to most languages quite easy. So the programming language doesn't really matter to me. I've sorta kinda tried unity in the past and wasn't all too fond of it, so it's kind of a "I can't find anything better" resort. I'm hoping with how open I am I will find something I like more. Thanks in advance.

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  • Circular movement - eliminating speed ups near Y = 0

    - by Fibericon
    I have a basic algorithm to rotate an enemy around a 200 unit radius circle with center 0. This is how I'm achieving that: if (position.Y <= 0 && position.X > -200) { position.X -= 2; position.Y = 0 - (float)Math.Sqrt((200 * 200) - (position.X * position.X)); } else { position.X += 2; position.Y = (float)Math.Sqrt((200 * 200) - (position.X * position.X)); } It does work, and I've ensured that at no point does either X or Y equal NaN. However, when Y approaches 0, it seems to go significantly faster. This surprises me, because the Y values are locked to the X, which is being incremented by a steady amount. What can I do to smooth the speed?

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  • Wireless issues BCM4311

    - by user207757
    I have been working with a nice Gent but I am getting stuck. I am just getting back in to Linux and Ubuntu was recommended. I like the look so far but the wireless isn't working I run the update and when it says complete it hangs at the end. Please let me know what to do at this point. "wl: Running module version sanity check. - Original module - No original module exists within this kernel - Installation - Installing to /lib/modules/3.11.0-12-generic/updates/dkms/ depmod.... DKMS: install completed." Hangs here!! Thanks for all your help, D.C.

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  • writing an autopilot for a 2d game with newtonian physics

    - by Jargo
    The subject says it all. I am making a 2d space game with newtonian physics and I need pointers on how to write an autopilot for it. The requirements are best explained by an example. There is a target object which has speed- and position-vectors and there a spaceship that is controlled by the autopilot. This spaceship also have speed, position and maximum acceleration. The autopilot needs to control the ship that it either collides with the target, Or intercepts the target so that the ship has matching speed and position with the target. Could someone give me some pointers how to achieve this behavior or perhaps even an ready implementation? I am sure someone has written something like this before and there is no point in reinventing the wheel.

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  • Game Development Resources? [closed]

    - by stas
    I want to make an iPhone game and I was wondering if somebody could point me to some resources. Before you rage and close this, I am not looking for just a tutorial on programming, I could just google that. I need to find a tutorial on how to actually make a game, as in how to organize your code, what type of methods to run in separate threads, how to manage these threads in a game, etc. I already know everything I need; I can write a physics engine from scratch, I can write a 3D graphics pipeline from scratch, and so on. What I cannot figure out is how to combine all of this knowledge into correctly and efficiently making a game. Obviously for this one would probably go to college, but seeing as I am still in high school, that is not an option. If anyone would know some tutorials or resources, any pointers would be appreciated.

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  • Force apt-get to ask all install equations again?

    - by user204744
    I made a mistake. I answered the wrong way when installing something with apt-get. Now, when I purge it and reinstall it, it doesn't ask me the question any more. How do I force apt-get to ask me the question again? I'd really rather do this through the package manager than making the changes manually; that's the whole point of using a package manager.... The package in question is jackd. The first time I installed it, I answered "no" to the question about real-time priority. Now, I wish I'd said yes. However, even though I purge and install it again, I don't get the question. (I have tried dpkg-reconfigure jackd -- that doesn't give me any questions to answer.)

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  • Massive vehicular network simulator

    - by IvanK
    I am interested in making a vehicular network simulator (vehicular network as in vehicles can be equipped with radios and when they come in range they can talk with each other). I want to be able to scale to 1000s of nodes if not more. I am quite frankly torn on how to do, or even which language to use or whether I should instead be using some other piece of software/code. I know that this should depend on a lot of design decisions that I may have, but it would be great if somebody can point me towards the right direction. I was planning to use a multi-threaded architecture, but not sure whether it will add to the complication or make it easier. Also if I go for a multi-threaded architecutre, do you think that 'Go' language will be a good choice?

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  • Avez-vous confiance dans la confidentialité du Cloud ? Google fait certifier la confidentialité des Google Docs par des tiers indépendants

    Avez-vous confiance dans la confidentialité du Cloud ? Google fait certifier la confidentialité des Google Docs par des organismes indépendants Google, Amazon ou Salesforce.com se livrent bataille dans le Cloud. Mais ces prestataires ont un point commun : la question de la confidentialité est toujours plus ou moins esquivée. Le constat est certainement moins vrai pour Microsoft qui d'une part propose un Cloud hybride (et donc permet de garder la main en local sur ses données sensibles) et d'autre part qui a admis qu'en cas de demande de la part de la justice américaine, ses data-centers seraient ouverts au FBI.

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  • Is there any complications or side effects for changing final field access/visibility modifier from private to protected?

    - by Software Engeneering Learner
    I have a private final field in one class and then I want to address that field in a subclass. I want to change field access/visibility modifier from private to protected, so I don't have to call getField() method from subclass and I can instead address that field directly (which is more clear and cohessive). Will there be any side effects or complications if I change private to protected for a final field? UPDATE: from logical point of view, it's obvious that descendant should be able to directly access all predecessor fields, right? But there are certain constraints that are imposed on private final fields by JVM, like 100% initialization guarantee after construction phase(useful for concurrency) and so on. So I would like to know, by changing from private to protected, won't that or any other constraints be compromised?

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  • Just wondering about "Do-It Yourself Apps" on the internet versus apps written by us developers

    - by user657514
    Hi, I have been doing Objective-C programming over the past few weeks, and I have learnt a lot. However, I see that there are other Web-companies offering services to consumers directly from their website that allow consumers to create their apps through a point and click and drag features without any code. Clearly they are more cost effective and fast than having a developer write an app. I was wondering if there are any advantages then of having a developer build an app for someone, other than the obvious advantage that its got a custom look and feel. Could someone please clarify, since Im new and would like to evaluate whether it is worthwhile spending time towards learning a whole new development environment when someone could just use a webservice to make an app for multiple platforms Thanks

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  • How selective do we need to be for an index to be used?

    - by TiborKaraszi
    You know the answer already: It depends. But I often see some percentage value quoted and the point of this post is to show that there is no such percentage value. To get the most out of this blog post, you should understand the basic structure for an index, i.e. how the b+ tree look like. You should also understand the difference between a clustered and a non-clustered index. In essence, you should be able to visualize these structures and searches through them as you read the text. If you find...(read more)

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  • Sense of "stop on..." stanza when job is a task

    - by Binarus
    Hi, an upstart question (I think I have read all relevant man pages but could not find the answer there): What is the sense of using a "stop on ..." stanza in the definition of a job which is a task? The manuals tell us that such a job, after being started, just waits until its script (or exec stanza) is executed completely, and then stops automatically. Given that, what is the point in using "stop on ..." stanzas in such job definitions? For example, this is the job definition for Upstart's (very important) rc job in Natty 11.04 (leaving out comments and empty lines): start on runlevel [0123456] stop on runlevel [!$RUNLEVEL] export RUNLEVEL export PREVLEVEL console output env INIT_VERBOSE task exec /etc/init.d/rc $RUNLEVEL IMHO, the job, after being started by a runlevel event, will be stopped automatically as soon as /etc/init.d/rc $RUNLEVEL has finished. Thank you very much for any explanation!

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  • Rotate 2d sprite towards pointer

    - by Phil
    I'm using Crafty.js and am trying to point a sprite towards the mouse pointer. I have a function for getting the degree between two points and I'm pretty sure it works mathematically (I have it under unit tests). At least it responds that the degree between { 0,0} and {1,1} is 45, which seems right. However, when I set the sprite rotation to the returned degree, it's just wrong all the time. If I manually set it to 90, 45, etc, it gets the right direction.. I have a jsfiddle that shows what I've done so far. Any ideas?

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  • How to transfer a domain from 101domain to another registrar ?

    - by Wookai
    A friend of mine bought a domain name on 101domains, and now wants to have his website hosted on my servers. I would like to have full control of the DNS records, and thus would like to change the NS records to point to my DNS server. I can't find how to do that on their control panel. I can access the listing of DNS records for the domain, but cannot change it. Thus, I would like to transfer it to another registrar, that I know allows to do all these changes. How can I do that ?

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  • Using Subjects to Deploy Queries Dynamically

    - by Roman Schindlauer
    In the previous blog posting, we showed how to construct and deploy query fragments to a StreamInsight server, and how to re-use them later. In today’s posting we’ll integrate this pattern into a method of dynamically composing a new query with an existing one. The construct that enables this scenario in StreamInsight V2.1 is a Subject. A Subject lets me create a junction element in an existing query that I can tap into while the query is running. To set this up as an end-to-end example, let’s first define a stream simulator as our data source: var generator = myApp.DefineObservable(     (TimeSpan t) => Observable.Interval(t).Select(_ => new SourcePayload())); This ‘generator’ produces a new instance of SourcePayload with a period of t (system time) as an IObservable. SourcePayload happens to have a property of type double as its payload data. Let’s also define a sink for our example—an IObserver of double values that writes to the console: var console = myApp.DefineObserver(     (string label) => Observer.Create<double>(e => Console.WriteLine("{0}: {1}", label, e)))     .Deploy("ConsoleSink"); The observer takes a string as parameter which is used as a label on the console, so that we can distinguish the output of different sink instances. Note that we also deploy this observer, so that we can retrieve it later from the server from a different process. Remember how we defined the aggregation as an IQStreamable function in the previous article? We will use that as well: var avg = myApp     .DefineStreamable((IQStreamable<SourcePayload> s, TimeSpan w) =>         from win in s.TumblingWindow(w)         select win.Avg(e => e.Value))     .Deploy("AverageQuery"); Then we define the Subject, which acts as an observable sequence as well as an observer. Thus, we can feed a single source into the Subject and have multiple consumers—that can come and go at runtime—on the other side: var subject = myApp.CreateSubject("Subject", () => new Subject<SourcePayload>()); Subject are always deployed automatically. Their name is used to retrieve them from a (potentially) different process (see below). Note that the Subject as we defined it here doesn’t know anything about temporal streams. It is merely a sequence of SourcePayloads, without any notion of StreamInsight point events or CTIs. So in order to compose a temporal query on top of the Subject, we need to 'promote' the sequence of SourcePayloads into an IQStreamable of point events, including CTIs: var stream = subject.ToPointStreamable(     e => PointEvent.CreateInsert<SourcePayload>(e.Timestamp, e),     AdvanceTimeSettings.StrictlyIncreasingStartTime); In a later posting we will show how to use Subjects that have more awareness of time and can be used as a junction between QStreamables instead of IQbservables. Having turned the Subject into a temporal stream, we can now define the aggregate on this stream. We will use the IQStreamable entity avg that we defined above: var longAverages = avg(stream, TimeSpan.FromSeconds(5)); In order to run the query, we need to bind it to a sink, and bind the subject to the source: var standardQuery = longAverages     .Bind(console("5sec average"))     .With(generator(TimeSpan.FromMilliseconds(300)).Bind(subject)); Lastly, we start the process: standardQuery.Run("StandardProcess"); Now we have a simple query running end-to-end, producing results. What follows next is the crucial part of tapping into the Subject and adding another query that runs in parallel, using the same query definition (the “AverageQuery”) but with a different window length. We are assuming that we connected to the same StreamInsight server from a different process or even client, and thus have to retrieve the previously deployed entities through their names: // simulate the addition of a 'fast' query from a separate server connection, // by retrieving the aggregation query fragment // (instead of simply using the 'avg' object) var averageQuery = myApp     .GetStreamable<IQStreamable<SourcePayload>, TimeSpan, double>("AverageQuery"); // retrieve the input sequence as a subject var inputSequence = myApp     .GetSubject<SourcePayload, SourcePayload>("Subject"); // retrieve the registered sink var sink = myApp.GetObserver<string, double>("ConsoleSink"); // turn the sequence into a temporal stream var stream2 = inputSequence.ToPointStreamable(     e => PointEvent.CreateInsert<SourcePayload>(e.Timestamp, e),     AdvanceTimeSettings.StrictlyIncreasingStartTime); // apply the query, now with a different window length var shortAverages = averageQuery(stream2, TimeSpan.FromSeconds(1)); // bind new sink to query and run it var fastQuery = shortAverages     .Bind(sink("1sec average"))     .Run("FastProcess"); The attached solution demonstrates the sample end-to-end. Regards, The StreamInsight Team

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