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  • Query MySQL with unicode char code.

    - by Ben
    Hi, I have been having trouble searching through a MySQL table, trying to find entries with the character (UTF-16 code 200E) in a particular column. This particular code doesn't have a glyph, so it doesn't seem to work when I try to paste it into my search term. Is there a way to specify characters as their respective code point instead for a query? Thanks, -Ben

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  • How to translate small bash code to csh / tcsh (setting GNOME terminal title)

    - by user1069609
    I need help to translate the following bash code to tcsh : case $TERM in (xterm*) PROMPT_COMMAND='echo -ne "\033]0;${USER}@${HOSTNAME}\007"' ;; esac It is part of my .bashrc on all the machines which have bash as login shell. The code sets the GNOME terminal title to user@somehost (obviously with the real user name and host name). However some hosts have tcsh as login shell, so I need to translate the code into tcsh and add it to the .tcshrc . I considered to somehow source another file with the bash code from inside the .tcshrc file, but I couldn't make it work.

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  • TinyMCE is modifying the XHTML 1.0 Strict HTML I input. How can I stop it?

    - by Matt
    The code I want to have saved through TinyMCE is as follows: <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="550" height="90" id="homepage-banner"> <param name="movie" value="/images/header.swf" /> <param name="wmode" value="transparent" /> <!--[if !IE]>--> <object type="application/x-shockwave-flash" data="/images/header.swf" width="550" height="90"> <param name="wmode" value="transparent" /> <!--<![endif]--> <img src="/images/header.jpg" width="550" height="90" alt="" border="0" /> <!--[if !IE]>--> </object> <!--<![endif]--> </object> Sadly, what I end up with is: <object data="/images/header.swf" height="90" type="application/x-shockwave-flash" width="550"> <param name="id" value="homepage-banner" /> <param name="wmode" value="transparent" /> <param name="src" value="/images/header.swf" /> </object> The purpose of the stripped parts of the code is to provide a fallback image if flash is not available on the client. In my tinyMCE.init({ ... }); I am using verify_html: true and valid_elements is set as per this forum topic whereby all valid XHTML 1.0 Strict elements are allowed. I have checked and the above code does comply with the XHTML 1.0 Strict standard. I have tried just setting verify_html to false but it had no effect. How can TinyMCE be configured to leave my HTML alone?!

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  • Create a helper or something for haml with ruby on rails

    - by Lisinge
    Hello, i am using haml with my rails application and i have a question how the easiest way to insert this haml code into a html file: <div clas="holder"> <div class=top"></div> <div class="content"> Content into the div goes here </div> <div class="bottom"></div> </div> And i want to use it in my haml document like this: %html %head %body Maybee some content here. %content_box #I want to get the code i wrote inserted here Content that goes in the content_box like news or stuff %body I hope you understand what i want to acomplish here. And if there is a easier way to do it please answer how. Thanks!

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  • changing Python code in the debugger

    - by max
    Is there any debugger that allows Python code to be changed while debugging? In other words: run-time exception occurs, debugger stops, I change the code any way I like, and tell the program to continue. I am aware of the problems with this approach, such that references to functions would still point to the old definitions if I redefine the function on the fly, and so on. I am ok with that, since I just want to be able to make small fixes in very simple circumstances. On the other hand, I'm also interested in whether it's theoretically possible to allow changes to Python code without running into these problems: i.e., somehow update all the references to the objects that changed, etc. I'm nearly sure the answer to the second question is no, but if I'm wrong, I'd like to know. EDIT: If my goal (changing the code interactively when an exception occurred, and then continuing execution), is achievable without a debugger - that would be good as well. I don't need to use the debugger.

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  • How to start recognizing design patterns as you are programming?

    - by Jon Erickson
    I have general academic knowledge of the various design patterns that are discussed in GoF and Head First Design Patterns, but I have a difficult time applying them to the code that I am writing. A goal for me this year is to be able to recognize design patterns that are emerging from the code that I write. Obviously this comes with experience (I have about 2 years in the field), but my question is how can I jumpstart my ability to recognize design patterns as I am coding, maybe a suggestion as to what patterns are easiest to start applying in client-server applications (in my case mainly c# webforms with ms sql db's, but this could definitely be language agnostic).

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  • Status Code from FTPWebRequest GetResponse method

    - by nick
    This is slightly tricky. I am uploading files to FTP asynchronously. After uploading each file I am checking the status of the upload operation for that file. This can be done with StatusCode property of the FtpWebResponse object for that request. The code snippet is as give below. System.IO.FileStream fs = System.IO.File.Open(fileName, System.IO.FileMode.Open); while ((iWork = fs.Read(buf, 0, buf.Length)) > 0) requestStream.Write(buf, 0, iWork); requestStream.Close(); FtpWebResponse wrRet = ((FtpWebResponse)state.Request.GetResponse()); There are about 37 StatusCode values as per msdn. I am unaware as to which of these status code values will assure that the file is uploaded successfully. Some of them I used in my code to check for success are : wrRet.StatusCode == FtpStatusCode.CommandOK wrRet.StatusCode == FtpStatusCode.ClosingData wrRet.StatusCode == FtpStatusCode.ClosingControl wrRet.StatusCode == FtpStatusCode.ConnectionClosed wrRet.StatusCode == FtpStatusCode.FileActionOK wrRet.StatusCode == FtpStatusCode.FileStatus But I am unaware of the rest. I need to be sure about these codes because based on the failure or success of the upload operation I have other dependant operations to be carried out. A wrong condition can affect the remaining code. Another thought that crossed my mind was to simply put the above code into a try..catch and not depend on these status codes. With this I would not be depending on the status codes and assuming that any failure will always be directed to the catch block. Kindly let me know if this is the right way. Thanks in advance.

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  • Dynamic/runtime method creation (code generation) in Python

    - by Eli Bendersky
    Hello, I need to generate code for a method at runtime. It's important to be able to run arbitrary code and have a docstring. I came up with a solution combining exec and setattr, here's a dummy example: class Viking(object): def __init__(self): code = ''' def dynamo(self, arg): """ dynamo's a dynamic method! """ self.weight += 1 return arg * self.weight ''' self.weight = 50 d = {} exec code.strip() in d setattr(self.__class__, 'dynamo', d['dynamo']) if __name__ == "__main__": v = Viking() print v.dynamo(10) print v.dynamo(10) print v.dynamo.__doc__ Is there a better / safer / more idiomatic way of achieving the same result?

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  • What languages, preprocessors, and toolkits will Apple not allow you to develop iPhone OS 4.0 Apps w

    - by Tony Lambert
    According to articles on web Apple will not approve Apps that have code that is not originally developed in Objective C, C or C++. Found on the Web: 3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited). Can we build a list of things developer use that will and won't be allowed under these possible new rules? We can use: C, C++, Objective C We can't use: Flash, Monotouch C#, Pascal, Fortran, Perl, Python, Lex, Yacc, Unity (games engine), Java What others?

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  • Stack overflow error after creating a instance using 'new'

    - by Justin
    EDIT - The code looks strange here, so I suggest viewing the files directly in the link given. While working on my engine, I came across a issue that I'm unable to resolve. Hoping to fix this without any heavy modification, the code is below. void Block::DoCollision(GameObject* obj){ obj->DoCollision(this); } That is where the stack overflow occurs. This application works perfectly fine until I create two instances of the class using the new keyword. If I only had 1 instance of the class, it worked fine. Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Those parameters are just x,y,z and size. The code is checked before hand. Only a object with a matching Collisonflag and collision type will trigger the DoCollision(); function. ((*list1)->m_collisionFlag & (*list2)->m_type) Maybe my check is messed up though. I attached the files concerned here http://celestialcoding.com/index.php?topic=1465.msg9913;topicseen#new. You can download them without having to sign up. The main suspects, I also pasted the code for below. From GameManager.cpp void GameManager::Update(float dt){ GameList::iterator list1; for(list1=m_gameObjectList.begin(); list1 != m_gameObjectList.end(); ++list1){ GameObject* temp = *list1; // Update logic and positions if((*list1)->m_active){ (*list1)->Update(dt); // Clip((*list1)->m_position); // Modify for bounce affect } else continue; // Check for collisions if((*list1)->m_collisionFlag != GameObject::TYPE_NONE){ GameList::iterator list2; for(list2=m_gameObjectList.begin(); list2 != m_gameObjectList.end(); ++list2){ if(!(*list2)->m_active) continue; if(list1 == list2) continue; if( (*list2)->m_active && ((*list1)->m_collisionFlag & (*list2)->m_type) && (*list1)->IsColliding(*list2)){ (*list1)->DoCollision((*list2)); } } } if(list1==m_gameObjectList.end()) break; } GameList::iterator end    = m_gameObjectList.end(); GameList::iterator newEnd = remove_if(m_gameObjectList.begin(),m_gameObjectList.end(),RemoveNotActive); if(newEnd != end)        m_gameObjectList.erase(newEnd,end); } void GameManager::LoadAllFiles(){ LoadSkin(m_gameTextureList, "Models/Skybox/Images/Top.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Right.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Back.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Left.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Front.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Bottom.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain1.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain2.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Details/TerrainDetails.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Water1.bmp", GetNextFreeID()); Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Player* d = new Player(0, 100,0); AddGameObject(d); } void Block::Draw(){ glPushMatrix(); glTranslatef(m_position.x(), m_position.y(), m_position.z()); glRotatef(m_facingAngle, 0, 1, 0); glScalef(m_size, m_size, m_size); glBegin(GL_LINES); glColor3f(255, 255, 255); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glEnd(); // DrawBox(m_position.x(), m_position.y(), m_position.z(), m_size, m_size, m_size, 8); glPopMatrix(); } void Block::DoCollision(GameObject* obj){ GameObject* t = this;   // I modified this to see for sure that it was causing the mistake. // obj->DoCollision(NULL); // Just revert it back to /* void Block::DoCollision(GameObject* obj){     obj->DoCollision(this);   }   */ }

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  • Testing fault tolerant code

    - by Robert
    I’m currently working on a server application were we have agreed to try and maintain a certain level of service. The level of service we want to guaranty is: if a request is accepted by the server and the server sends on an acknowledgement to the client we want to guaranty that the request will happen, even if the server crashes. As requests can be long running and the acknowledgement time needs be short we implement this by persisting the request, then sending an acknowledgement to the client, then carrying out the various actions to fulfill the request. As actions are carried out they too are persisted, so the server knows the state of a request on start up, and there’s also various reconciliation mechanisms with external systems to check the accuracy of our logs. This all seems to work fairly well, but we have difficult saying this with any conviction as we find it very difficult to test our fault tolerant code. So far we’ve come up with two strategies but neither is entirely satisfactory: Have an external process watch the server code and then try and kill it off at what the external process thinks is an appropriate point in the test Add code the application that will cause it to crash a certain know critical points My problem with the first strategy is the external process cannot know the exact state of the application, so we cannot be sure we’re hitting the most problematic points in the code. My problem with the second strategy, although it gives more control over were the fault takes, is I do not like have code to inject faults within my application, even with optional compilation etc. I fear it would be too easy to over look a fault injection point and have it slip into a production environment.

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  • How do I refresh TinyMCE for the code that I add with JavaScript

    - by Sam Kong
    Hi, I need to insert code for flash to TinyMCE with JavaScript. If I insert the same code using HTML menu of TinyMCE, it automatically add flash icon to the editor. But if I insert the code using JavaScript, the actual code is inserted but it shows nothing on the screen. One trick I found is toggle TinyMCE to normal textarea and back to TinyMCE. Then, it shows the flash icon. Is there a better way to do that? Thanks. Sam

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  • Line of code doesnt follow sequential execution

    - by ryudice
    Hi, I'm having a problem with a code that doesnt follow sequential execution although I'm not using threading. My code calls one function and when I'm debugging inside the function, it returns to the line of code following the function call although the function hasnt finished executing, I have no idea why this would happen, any ideas? thanks in advance. workflow.SaveControlTiempo(solEntity, traId, Usuario.GetUsrId());// this is my function RadAjaxManager.GetCurrent(Page).RadAlert("Solicitud Transicionada con \u00c9xito"); // code execution continues here even if the function hasnt finished and since the function hasnt finished I get an exception var javascripFunction = "CloseWindow('Solicitud <b>{0}</b><br />Transicionada con \u00c9xito.<li> <b>Etapa Destino: </b>{1}<li><b>Usuario: </b>{2}');"; javascripFunction = string.Format(javascripFunction, solEntity.SOL_CODIGO, solEntity.WKF_ETP_ETAPAS.ETP_DES, DNNUtil.GetInstance().GetUserName(solEntity.USR_ID));

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  • Using code in both Actionscript3 and Javascript

    - by Ian
    Here's an interesting architectural query. I have a piece of code that needs to run on the server (under Node.js) and on the client (in a Flash 10 app written with Actionscript 3). The code is mostly fairly intricate object manipulation, it doesn't make any API calls, and works fine in both contexts. So far the project is just a demo, so I've been happy to copy and paste the code into both places. But it might be quite interesting to move forward with this. So how would you do it? I assume there is no easy way to get the Flash SDK (has to build without an IDE) to read and do something useful with a .js file. My only thought is that I could write a code-generator that takes the .js file and places it in an ActionScript wrapper. Are there any obvious approaches that I've missed? Just to pre-empt an obvious answer, I know about cross-platform languages like HaXe.

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  • Writing fortran robust and "modern" code

    - by Blklight
    In some scientific environments, you often cannot go without FORTRAN as most of the developers only know that idiom, and there is lot of legacy code and related experience. And frankly, there are not many other cross-platform options for high performance programming ( C++ would do the task, but the syntax, zero-starting arrays, and pointers are too much for most engineers ;-) ). I'm a C++ guy but I'm stuck with some F90 projects. So, let's assume a new project must use FORTRAN (F90), but I want to build the most modern software architecture out of it. while being compatible with most "recent" compilers (intel ifort, but also including sun/HP/IBM own compilers) So I'm thinking of imposing: global variable forbidden, no gotos, no jump labels, "implicit none", etc. "object-oriented programming" (modules with datatypes + related subroutines) modular/reusable functions, well documented, reusable libraries assertions/preconditions/invariants (implemented using preprocessor statements) unit tests for all (most) subroutines and "objects" an intense "debug mode" (#ifdef DEBUG) with more checks and all possible Intel compiler checks possible (array bounds, subroutine interfaces, etc.) uniform and enforced legible coding style, using code processing tools C stubs/wrappers for libpthread, libDL (and eventually GPU kernels, etc.) C/C++ implementation of utility functions (strings, file operations, sockets, memory alloc/dealloc reference counting for debug mode, etc.) ( This may all seem "evident" modern programming assumptions, but in a legacy fortran world, most of these are big changes in the typical programmer workflow ) The goal with all that is to have trustworthy, maintainable and modular code. Whereas, in typical fortran, modularity is often not a primary goal, and code is trustworthy only if the original developer was very clever, and the code was not changed since then ! (i'm a bit joking here, but not much) I searched around for references about object-oriented fortran, programming-by-contract (assertions/preconditions/etc.), and found only ugly and outdated documents, syntaxes and papers done by people with no large-scale project involvement, and dead projects. Any good URL, advice, reference paper/books on the subject?

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  • Starting a career in mobile development in next 5 months?

    - by Jungle Hunter
    I will be starting my career shortly and have the opportunity to being my career in mobility. I have an option to be in more traditional fields (the ones that have been around for quite some time now like web development and Java apps development). What are the pros and cons of both? Also, if I do choose mobility, then I might be presented with the option of iOS or Android. Pros and cons of choosing each? Period: Joining in next 5 months. Mobility company profile: Major consulting company.

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  • Code Profiling in the Windows Sidebar Environment

    - by Matt
    Does anyone know of a way I can code-profile my Windows Sidebar Gadget? I've played around with the code-profiling tool in IE8's "Developer Tools" and the code-profiling included in Visual Studio 2010, but I can't find a way to include the System.* API, which my gadget relies on (as it is standard in the Sidebar environment). The gadget also relies on cross-domain AJAX requests; which is normally permitted in the Sidebar environment. By code-profiling I primarily mean: Function call count Function execution time Any ideas would be much appreciated. Regards, Matt

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  • Extension Methods and Application Code

    - by Mystagogue
    I have seen plenty of online guidelines for authoring extension methods, usually along these lines: 1) Avoid authoring extension methods when practical - prefer other approaches first (e.g. regular static methods). 2) Don't author extension methods to extend code you own or currently develop. Instead, author them to extend 3rd party or BCL code. But I have the impression that a couple more guidelines are either implied or advisable. What does the community think of these two additional guidelines: A) Prefer to author extension methods to contain generic functionality rather than application-specific logic. (This seems to follow from guideline #2 above) B) An extension method should be sizeable enough to justify itself (preferably at least 5 lines of code in length). Item (B) is intended to discourage a develoer from writing dozens of extension methods (totalling X lines of code) to refactor or replace what originally was already about X lines of inline code. Perhaps item (B) is badly qualified, or even misinformed about how a one line extension method is actually powerful and justified. I'm curious to know. But if item (B) is somehow dismissed by the community, I must admist I'm still particularly interested in feedback on guideline (A).

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  • code igniter codeigniter question, making anchor load page containing data from referenced row in DB

    - by thrice801
    Hi, Im trying to learn the code igniter library and object oriented php in general and have a question. Ok so Ive gotten as far as making a page which loads all of the rows from my database and in there, Im echoing an anchor tag which is a link to the following structure. [code]echo anchor("videos/video/$row-video_id", $row-video_title);[/code] So, I have a class called Videos which extends the controller, within that class there is index and video, which is being called correctly (when you click on the video title, it sends you to videos/video/5 for example, 5 being the primary key of the table im working with. So basically all Im trying to do is pass that 5 back to the controller, and then have the particular video page output the particular rows data from the videos table. My function in my controller for video looks like this - [code] function video() { $data['main_content'] = 'video'; $data['video_title'] = 'test'; $this-load-view('includes/template', $data); } [/code] So ya, basically test should be instead of test, a returned value of a query which says get in the table "videos", the row with the video_id of "5", and make $data['video_title'] = value of video_title in database... Should have this figured out by now but dont, any help would be appreciated!

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  • Unable to incorporate Eclispe JDT codeAssist facilities outside a Plug-in

    - by shi kui
    Using Eclipse jdt facilities, you can traverse the AST of java code snippets as follows: ASTParser ASTparser = ASTParser.newParser(AST.JLS3); ASTparser.setSource("package x;class X{}".toCharArray()); ASTparser.createAST(null).accept(...); But when trying to perform code complete & code selection it seems that I have to do it in a plug-in application since I have to write codes like IFile file = ResourcesPlugin.getWorkspace().getRoot().getFile(new Path(somePath)); ICodeAssist i = JavaCore.createCompilationUnitFrom(f); i.codeComplete/codeSelect(...) Is there anyway that I can finally get a stand-alone java application which incorporates the jdt code complete/select facilities? thx a lot! shi kui

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  • How to combine twill and python into one code that could be run on "Google App Engine"?

    - by brilliant
    Hello everybody!!! I have installed twill on my computer (having previously installed Python 2.5) and have been using it recently. Python is installed on disk C on my computer: C:\Python25 And the twill folder (“twill-0.9”) is located here: E:\tmp\twill-0.9 Here is a code that I’ve been using in twill: go “some website’s sign-in page URL” formvalue 2 userid “my login” formvalue 2 pass “my password” submit go “URL of some other page from that website” save_html result.txt This code helps me to log in to one website, in which I have an account, record the HTML code of some other page of that website (that I can access only after logging in), and store it in a file named “result.txt” (of course, before using this code I firstly need to replace “my login” with my real login, “my password” with my real password, “some website’s sign-in page URL” and “URL of some other page from that website” with real URLs of that website, and number 2 with the number of the form on that website that is used as a sign-in form on that website’s log-in page) This code I store in “test.twill” file that is located in my “twill-0.9” folder: E:\tmp\twill-0.9\test.twill I run this file from my command prompt: python twill-sh test.twill Now, I also have installed “Google App Engine SDK” from “Google App Engine” and have also been using it for awhile. For example, I’ve been using this code: import hashlib m = hashlib.md5() m.update("Nobody inspects") m.update(" the spammish repetition ") print m.hexdigest() This code helps me transform the phrase “Nobody inspects the spammish repetition” into md5 digest. Now, how can I put these two pieces of code together into one python script that I could run on “Google App Engine”? Let’s say, I want my code to log in to a website from “Google App Engine”, go to another page on that website, record its HTML code (that’s what my twill code does) and than transform this HTML code into its md5 digest (that’s what my second code does). So, how can I combine those two codes into one python code? I guess, it should be done somehow by importing twill, but how can it be done? Can a python code - the one that is being run by “Google App Engine” - import twill from somewhere on the internet? Or, perhaps, twill is already installed on “Google App Engine”?

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  • Which is more valuable in product development: an action-oriented or visionary bent?

    - by Marc
    As a software development professional in a fairly conservative large-firm, I always had a much more action-oriented bent, as my job was fairly stable and all that mattered was doing as I was told and completing tasks that were germane to the career of a benevolent dictator (i.e., my boss' boss). Now that I'm no longer working for "the Man", I find it just as important to use the left side of my brain and wrap my head around this whole "vision thing". Which do you think is more important for software product development in a small, yet feisty start-up: Knowing the path or walking (or running) it?

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  • Armchair Linguists: 'code' vs. 'codes'--or why I write 'code' and my manager asks for 'codes'

    - by Ukko
    I wanted to tap into the collective wisdom here to see if I can get some insight into one of my pet peeves, people who thread "code" as a countable noun. Let me also preface this by saying that I am not talking about anyone who speaks english as a second language, this is a native phenomenon. For those of us who slept through grammar class there are two classes of nouns which basically refer to things that are countable and non-countable (sometimes referred to as count and noncount). For instance 'sand' is a non-count noun and 'apple' is count. You can talk about "two apples" but "two sands" does not parse. The bright students then would point out a word like "beer" where is looks like this is violated. Beer as a substance is certainly a non-count noun, but I can ask for "two beers" without offending the grammar police. The reason is that there are actually two words tied up in that one utterance, Definition #1 is a yummy golden substance and Definition #2 is a colloquial term for a container of said substance. #1 is non-count and #2 is countable. This gets to my problem with "codes" as a countable noun. In my mind the code that we programmers write is non-count, "I wrote some code today." When used in the plural like "Have you got the codes" I can only assume that you are asking if I have the cryptographically significant numbers for launching a missile or the like. Every time my peer in marketing asks about when we will have the new codes ready I have a vision of rooms of code breakers going over the latest Enigma coded message. I corrected the usage in all the documents I am asked to review, but then I noticed that our customer was also using the work "codes" when they meant "code". At this point I have realized that there is a significant sub-population that uses "codes" and they seem to be impervious to what I see as the dominant "correct" usage. This is the part I want some help on, has anyone else noticed this phenomenon? Do you know what group it is associated with, old Fortran programmer perhaps? Is it a regionalism? I have become quick to change my terms when I notice a customer's usage, but it would be nice to know if I am sending a proposal somewhere what style they expect. I would hate to get canned with a review of "Ha, these guy's must be morons they don't even know 'code' is plural!"

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  • breakdown c++ code size

    - by Evan Rogers
    I'm looking for a nice stackoverflow-style answer to the first question in this old blog post, which I'll repeat below: "I’d really like some tool (ideally, g++ based) that shows me what parts of compiled/linked code are generated from what parts of C++ source code. For instance, to see whether a particular template is being instantiated for hundreds of different types (fixable via a template specialization) or whether code is being inlined excessively, or whether particular functions are larger than expected."

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