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  • Excel automation using C#

    - by tecnodude
    Hi, I have a folder with close to 400 excel files. I need to copy the worksheets in all these excel files to a single excel file. using Interop and Reflection namespaces heres is what I have accomplished so far. I use folderBrowserDialog to browse to the folder and select it, this enable me to get the file names of the files within the folder and iterate through them this is as far as i got, any help would be appreciated. if (result == DialogResult.OK) { string path = fbd1.SelectedPath; //get the path int pathLength = path.Length + 1; string[] files = Directory.GetFiles(fbd1.SelectedPath);// getting the names of files in that folder foreach (string i in files) { MessageBox.Show("1 " + i); myExcel.Application excelApp = new myExcel.ApplicationClass(); excelApp.Visible = false; MessageBox.Show("2 " + i); myExcel.Workbook excelWorkbook = excelApp.Workbooks.Add(excelApp.Workbooks._Open(i, 0, false, 5, "", "", false, myExcel.XlPlatform.xlWindows, "", true, false, 0, true)); myExcel.Sheets excelSheets = excelWorkbook.Worksheets; MessageBox.Show("3 " + i); excelApp.Workbooks.Close(); excelApp.Quit(); } MessageBox.Show("Done!"); } How do i append the copied sheets to the destination file. Hope the question is clear? thanks.

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  • MinGW-gcc PCH not speeding up wxWidget build times. Is my setup correct?

    - by Victor T.
    Hi all, I've been building wxMSW 2.8.11 with the latest stable release of mingw-gcc 4.5.1 and I'm trying to see if the build could be sped up using precompiled headers. My initial attempts at this doesn't seem to work. I basically followed the given instructions here. I created a wxprec.h precompiled header with the following: g++ -O2 -mthreads -DHAVE_W32API_H -D__WXMSW__ -DNDEBUG -D_UNICODE -I..\..\lib\gcc_dll\mswu -I..\..\include -W -Wall -DWXBUILDING -I..\.. \src\tiff -I..\..\src\jpeg -I..\..\src\png -I..\..\src\zlib -I..\..\src \regex -I..\..\src\expat\lib -DwxUSE_BASE=1 -DWXMAKINGDLL -Wno-ctor- dtor-privacy ../../include/wx/wxprec.h That does successfully create a wxprec.h.gch that's about ~1.6meg in size. Now I proceed to build wxmsw using the follow make command from cmd.exe shell: mingw32-make -f makefile.gcc While, the build does succeed I noticed no speedup whatsoever then if pch wasn't used. To make sure gcc was actually using the pch I added -H in the config.gcc and did another rebuild. Indeed, the outputted include list does show a '!' next to the wxprec.h so gcc is supposely using it. What's the reason for pch not working? Did I setup the precompiled headers correctly or am I missing a step? Just for reference comparison, here's the compile times I get when building wxmsw 2.8.11 with the other compilers(visual studio 2010 and C++ Builder 2007). The time savings is pretty significant. | | release, pch | release, nopch | debug, nopch ------------------------------------------------------- | gcc451 | 8min 33sec | 8min 17sec | 8min 49sec | msc_1600 | 2min 23sec | 13min 11sec | -- | bcc593 | 0min 59sec | 2min 29sec | -- Thanks

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  • Cross-platform iteration of Unicode string

    - by kizzx2
    I want to iterate each character of a Unicode string, treating each surrogate pair and combining character sequence as a single unit (one grapheme). Example The text "??????" is comprised of the code points: U+0928, U+092E, U+0938, U+094D, U+0924, U+0947, of which, U+0938 and U+0947 are combining marks. static void Main(string[] args) { const string s = "??????"; Console.WriteLine(s.Length); // Ouptuts "6" var l = 0; var e = System.Globalization.StringInfo.GetTextElementEnumerator(s); while(e.MoveNext()) l++; Console.WriteLine(l); // Outputs "4" } So there we have it in .NET. We also have Win32's CharNextW() #include <Windows.h> #include <iostream> #include <string> int main() { const wchar_t * s = L"??????"; std::cout << std::wstring(s).length() << std::endl; // Gives "6" int l = 0; while(CharNextW(s) != s) { s = CharNextW(s); ++l; } std::cout << l << std::endl; // Gives "4" return 0; } Question Both ways I know of are specific to Microsoft. Are there portable ways to do it? I heard about ICU but I couldn't find something related quickly (UnicodeString(s).length() still gives 6). Would be an acceptable answer to point to the related function/module in ICU. C++ doesn't have a notion of Unicode, so a lightweight cross-platform library for dealing with these issues would make an acceptable answer.

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  • Doctrine2 - relationship

    - by Filip Golonka
    I'm developing an application, which is looking for optimal route and timetable in public transport. I have some experience about Doctrine1, but it's my first time with Doctrine2. There is soem new fields to describe relations (mappedBy and inversedBy) and also some new ways of mapping. I have following code: $query = $this->em->createQuery("SELECT partial cls.{stop}, partial t.{arriveTime, departureTime} FROM \Entities\Timetable t JOIN t.ride r JOIN t.carrierLineStop cls WHERE t.departureTime>=:time AND r.idCarrierLine=:carrierLine AND (cls.idStop=:firstStop OR cls.idStop=:lastStop)"); $query->setParameters(array( 'time' => $time, 'carrierLine' => $path->getLine(), 'firstStop' => $path->getFirstStop(), 'lastStop' => $path->getLastStop() )); When I try to execute that script I've got an error: [Semantical Error] line 0, col 24 near '}, partial t.{arriveTime,': Error: There is no mapped field named 'stop' on class Entities\CarrierLineStop. Mapping files: Entities\CarrierLineStop: type: entity table: carrier_line_stop fields: idCarrierLineStop: id: true type: integer unsigned: false nullable: false column: id_carrier_line_stop generator: strategy: IDENTITY nextStop: type: integer unsigned: false nullable: true column: next_stop manyToOne: idCarrierLine: targetEntity: Entities\CarrierLine cascade: { } mappedBy: null inversedBy: null joinColumns: id_carrier_line: referencedColumnName: id_carrier_line orphanRemoval: false stop: column: id_stop targetEntity: Entities\Stop cascade: { } mappedBy: null inversedBy: carrierLineStop joinColumns: id_stop: referencedColumnName: id_stop orphanRemoval: false lifecycleCallbacks: { } - Entities\Stop: type: entity table: stop fields: idStop: id: true type: integer unsigned: false nullable: false column: id_stop generator: strategy: IDENTITY name: type: string length: 45 fixed: false nullable: true miejscowosc: type: string length: 45 fixed: false nullable: true latitude: type: decimal nullable: true longitude: type: decimal nullable: true oneToMany: carrierLineStop: targetEntity: Entities\CarrierLineStop cascade: { } mappedBy: stop inversedBy: null joinColumns: id_stop: referencedColumnName: id_stop orphanRemoval: false lifecycleCallbacks: { } I have no idea about where the problem is...

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  • unable to use html form post in php

    - by kossibox
    Hello i have an html form and i'm posting data but i'm unable to get the posted data on a php page (same page) can you please help me. thanks in advance <div class="left"> <form name="form_signin" method="post" onsubmit="return signinValid();" > <table> <tr> <td> Email : </td> <td> <input type="text" id="email" length ="40"> </td> </tr> <tr> <td> Mot de Passe : </td> <td> <input type="password" id ="pass" length ="40"> </td> </tr> <tr> <td> &nbsp; </td> <td> <input type="submit" value="Connexion" length ="40"> </td> </tr> </table> </form> <?php include 'includes.php'; include DB_CONNECT_FILE; //session_start(); print_r($_POST); // prints an empty array even if fields are filled $smart->assign('tpl_file',TEMPLATES_DIR.'signin.html'); $smart->display(TEMPLATES_DIR."with_right.html"); include DB_DISCONNECT_FILE; ?>

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  • Python: Created nested dictionary from list of paths

    - by sberry2A
    I have a list of tuples the looks similar to this (simplified here, there are over 14,000 of these tuples with more complicated paths than Obj.part) [ (Obj1.part1, {<SPEC>}), (Obj1.partN, {<SPEC>}), (ObjK.partN, {<SPEC>}) ] Where Obj goes from 1 - 1000, part from 0 - 2000. These "keys" all have a dictionary of specs associated with them which act as a lookup reference for inspecting another binary file. The specs dict contains information such as the bit offset, bit size, and C type of the data pointed to by the path ObjK.partN. For example: Obj4.part500 might have this spec, {'size':32, 'offset':128, 'type':'int'} which would let me know that to access Obj4.part500 in the binary file I must unpack 32 bits from offset 128. So, now I want to take my list of strings and create a nested dictionary which in the simplified case will look like this data = { 'Obj1' : {'part1':{spec}, 'partN':{spec} }, 'ObjK' : {'part1':{spec}, 'partN':{spec} } } To do this I am currently doing two things, 1. I am using a dotdict class to be able to use dot notation for dictionary get / set. That class looks like this: class dotdict(dict): def __getattr__(self, attr): return self.get(attr, None) __setattr__ = dict.__setitem__ __delattr__ = dict.__delitem__ The method for creating the nested "dotdict"s looks like this: def addPath(self, spec, parts, base): if len(parts) > 1: item = base.setdefault(parts[0], dotdict()) self.addPath(spec, parts[1:], item) else: item = base.setdefault(parts[0], spec) return base Then I just do something like: for path, spec in paths: self.lookup = dotdict() self.addPath(spec, path.split("."), self.lookup) So, in the end self.lookup.Obj4.part500 points to the spec. Is there a better (more pythonic) way to do this?

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  • jquery script that used to work is not working with jquery 1.4.2

    - by Zayatzz
    ... and i cant figure out why. The script is following: <script type="text/javascript" src="http://path/to/js/jquery-1.4.2.min.js"></script> <script type="text/javascript"> function openMediaPlayer() { $('#flashMovie').animate({'height':'333px'}); } function closeMediaPlayer() { $('#flashMovie').animate({'height':'80px'}); } jQuery(function($){ $('#videoholder').bind('mouseenter', function(){ openMediaPlayer(); }); $('#videoholder').bind('mouseleave', function(){ closeMediaPlayer(); }); }); </script> <div id="videoholder" style="height:80px;width:412px;"> <object width="412" height="80" type="application/x-shockwave-flash" id="flashMovie" name="flashMovie" style="height: 80px;" data="http://path/to/Player.swf"><param name="menu" value="false"><param name="bgcolor" value="#666666"><param name="allowFullscreen" value="true"><param name="flashvars" value="playlistURL=http://path/to/Player/data/playlist.xml"></object> </div> pure and simple resizing flash object. It worked with older(1.3.2) jquery verision. The animate just does not work. Can anyone tell me what i should change to get it working again? Alan.

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  • Can someone tell me why I'm seg faulting in this simple C program?

    - by user299648
    I keep on getting seg faulted, and for the life of me I dont why. The file I'm scanning is just 18 strings in 18 lines. I thinks the problem is the way I'm mallocing the double pointer called picks, but I dont know exactly why. I'm am only trying to scanf strings that are less than 15 chars long, so I don't see the problem. Can someone please help. #include <stdio.h> #include <stdlib.h> #include <string.h> #define MAX_LENGTH 100 int main( int argc,char *argv[] ) { char* string = malloc( sizeof(char) ); char** picks = malloc(15*sizeof(char)); FILE* pick_file = fopen( argv[l], "r" ); int num_picks; for( num_picks=0 ; fgets( string, MAX_LENGTH, pick_file ) != NULL ; num_picks++ ) { printf("pick a/an %s ", string ); scanf( "%s", picks+num_picks ); } int x; for(x=0; x<num_picks;x++) printf("s\n", picks+x); }

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  • Can some tell me why I am seg faulting in this simple C program?

    - by user299648
    I keep on getting seg faulted after I end my first for loop, and for the life of me I don't why. The file I'm scanning is just 18 strings in 18 lines. I thinks the problem is the way I'm mallocing the double pointer called picks, but I don't know exactly why. I'm am only trying to scanf strings that are less than 15 chars long, so I don't see the problem. Can someone please help. #include <stdio.h> #include <stdlib.h> #include <string.h> #define MAX_LENGTH 100 int main( int argc,char *argv[] ) { char* string = malloc( 15*sizeof(char) ); char** picks = malloc(15*sizeof(char*)); FILE* pick_file = fopen( argv[l], "r" ); int num_picks; for( num_picks=0 ; fgets( string, MAX_LENGTH, pick_file ) != NULL ; num_picks++ ) { scanf( "%s", picks+num_picks ); } //this is where i seg fault int x; for(x=0; x<num_picks;x++) printf("s\n", picks+x); }

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  • Get Image from Byte Aarray.

    - by Arun Thakkar
    Hello Everyone!! Hope You all are fine and also in one of your best of moods!! Hope You all are Enjoying iPhone development. I herewith one issue that i am not able to solve, may be i don't know the depth concept of iPhone. So Its my humble requet to you to guide me or suggest or share your ideas. I do find an issue with getting an image from Bytes array. I am calling a webservice which returns an image in form of Bytes Array as response. I have Converted this bytes array in to form of NSData, Now i have NSData, But When i Try to get an image from this NSData, It shows nil. I Did lots of R&D and Find one suggestion to use base64 encoder, But unfortunately because of not proper guidance I was not able to Implement that. I was also suggested to use OPenSSL Library for base64 from url http://www.cocoadev.com/index.pl?BaseSixtyFour But again i was not able to include #include #include these two files. as in Newer Version of SDK 3.X family Apple has depreciated those (as i guess). So Now i need help from you guys. kindly help me if you have solution or if you know the steps to solve these. Looking Forwards. Regards, Arun Thakkar

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  • Folder permission and submit button

    - by bob
    I want to create a simple installation script. Below are simple code. <ul> <?php function check_perms($path,$perm) { clearstatcache(); $configmod = substr(sprintf('%o', fileperms($path)), -4); $css = (($configmod != $perm) ? " class='error r2'" : " class='none'"); echo "<li".$css.">\n"; echo '<span style="float:left; padding-right:20px;">'.$path.'</span>'; echo '<span style="float:right; width:100px; text-align:right;"> <strong>'.$perm.'</strong></span>'; echo '<span style="float:right; padding-right:100px;"><strong>'.$configmod.'</strong></span>'; echo '<div class="clear"></div>'; echo "</li>"; } check_perms("config.php","0777"); check_perms("themes","0777"); check_perms("themes/images","0777"); check_perms("useruploads","0777"); ?> </ul> How to make if all file and folder is valid permission to 777 will appear Submit button. <input type='submit' name='submit' value='Submit' /> If there still have incorrect permission do not show the Submit button Let me know.

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  • FMOD Compiling trouble

    - by CptAJ
    I'm trying to get started with FMOD but I'm having some issues compiling the example code in this tutorial: http://www.gamedev.net/reference/articles/article2098.asp I'm using MinGW, I placed the libfmodex.a file in MinGW's include folder (I also tried linking directly to the filename) but it doesn't work. Here's the output. C:\>g++ -o test1.exe test1.cpp -lfmodex test1.cpp:4:1: error: 'FSOUND_SAMPLE' does not name a type test1.cpp: In function 'int main()': test1.cpp:9:29: error: 'FSOUND_Init' was not declared in this scope test1.cpp:12:4: error: 'handle' was not declared in this scope test1.cpp:12:53: error: 'FSOUND_Sample_Load' was not declared in this scope test1.cpp:13:30: error: 'FSOUND_PlaySound' was not declared in this scope test1.cpp:21:30: error: 'FSOUND_Sample_Free' was not declared in this scope test1.cpp:22:17: error: 'FSOUND_Close' was not declared in this scope This is the particular example I'm using: #include <conio.h> #include "inc/fmod.h" FSOUND_SAMPLE* handle; int main () { // init FMOD sound system FSOUND_Init (44100, 32, 0); // load and play sample handle=FSOUND_Sample_Load (0,"sample.mp3",0, 0, 0); FSOUND_PlaySound (0,handle); // wait until the users hits a key to end the app while (!_kbhit()) { } // clean up FSOUND_Sample_Free (handle); FSOUND_Close(); } I have the header files in the "inc" path where my code is. Any ideas as to what I'm doing wrong?

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  • Mercurial CLI is slow in C#?

    - by pATCheS
    I'm writing a utility in C# that will make managing multiple Mercurial repositories easier for the way my team is using it. However, it seems that there is always about a 300 to 400 millisecond delay before I get anything back from hg.exe. I'm using the code below to run hg.exe and hgtk.exe (TortoiseHg's GUI). The code currently includes a Stopwatch and some variables for timing purposes. The delay is roughly the same on multiple runs within the same session. I have also tried specifying the exact path of hg.exe, and got the same result. static string RunCommand(string executable, string path, string arguments) { var psi = new ProcessStartInfo() { FileName = executable, Arguments = arguments, WorkingDirectory = path, UseShellExecute = false, RedirectStandardError = true, RedirectStandardInput = true, RedirectStandardOutput = true, WindowStyle = ProcessWindowStyle.Maximized, CreateNoWindow = true }; var sbOut = new StringBuilder(); var sbErr = new StringBuilder(); var sw = new Stopwatch(); sw.Start(); var process = Process.Start(psi); TimeSpan firstRead = TimeSpan.Zero; process.OutputDataReceived += (s, e) => { if (firstRead == TimeSpan.Zero) { firstRead = sw.Elapsed; } sbOut.Append(e.Data); }; process.ErrorDataReceived += (s, e) => sbErr.Append(e.Data); process.BeginOutputReadLine(); process.BeginErrorReadLine(); var eventsStarted = sw.Elapsed; process.WaitForExit(); var processExited = sw.Elapsed; sw.Reset(); if (process.ExitCode != 0 || sbErr.Length > 0) { Error.Mercurial(process.ExitCode, sbOut.ToString(), sbErr.ToString()); } return sbOut.ToString(); } Any ideas on how I can speed things up? As it is, I'm going to have to do a lot of caching in addition to threading to keep the UI snappy.

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  • How to parse (infinite) nested object notation?

    - by kyogron
    I am currently breaking my head about transforming this object hash: "food": { "healthy": { "fruits": ['apples', 'bananas', 'oranges'], "vegetables": ['salad', 'onions'] }, "unhealthy": { "fastFood": ['burgers', 'chicken', 'pizza'] } } to something like this: food:healthy:fruits:apples food:healthy:fruits:bananas food:healthy:fruits:oranges food:healthy:vegetables:salad food:healthy:vegetables:onions food:unhealthy:fastFood:burgers food:unhealthy:fastFood:chicken food:unhealthy:fastFood:pizza In theory it actually is just looping through the object while keeping track of the path and the end result. Unfortunately I do not know how I could loop down till I have done all nested. var path; var pointer; function loop(obj) { for (var propertyName in obj) { path = propertyName; pointer = obj[propertyName]; if (pointer typeof === 'object') { loop(pointer); } else { break; } } }; function parse(object) { var collection = []; }; There are two issues which play each out: If I use recurse programming it looses the state of the properties which are already parsed. If I do not use it I cannot parse infinite. Is there some idea how to handle this? Regards

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  • passing argument 1 of 'atoi' makes pointer from integer without a cast....can any body help me..

    - by somasekhar
    #include<stdio.h> #include<string.h> #include<stdlib.h> int main(){ int n; int a,b,ans[10000]; char *c,*d,*e; int i = 0; c = (char*)(malloc(20 * sizeof(char))); d = (char*)(malloc(20 * sizeof(char))); scanf("%d",&n); while(i < n){ scanf("%d",&a); scanf("%d",&b); itoa(a,c,10); itoa(b,d,10); a = atoi(strrev(c)) + atoi(strrev(d)); itoa(a,c,10); e = c; while(*e == '0')e++; ans[i] = atoi(strrev(e)); i++; } i = 0; while(i < n){ printf("%d\n",ans[i]); i++; } }

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  • Cannot overload function

    - by anio
    So I've got a templatized class and I want to overload the behavior of a function when I have specific type, say char. For all other types, let them do their own thing. However, c++ won't let me overload the function. Why can't I overload this function? I really really do not want to do template specialization, because then I've got duplicate the entire class. Here is a toy example demonstrating the problem: http://codepad.org/eTgLG932 The same code posted here for your reading pleasure: #include <iostream> #include <cstdlib> #include <string> struct Bar { std::string blah() { return "blah"; } }; template <typename T> struct Foo { public: std::string doX() { return m_getY(my_t); } private: std::string m_getY(char* p_msg) { return std::string(p_msg); } std::string m_getY(T* p_msg) { return p_msg->blah(); } T my_t; }; int main(int, char**) { Foo<char> x; Foo<Bar> y; std::cout << "x " << x.doX() << std::endl; return EXIT_SUCCESS; } Thank you everyone for your suggestions. Two valid solutions have been presented. I can either specialize the doX method, or specialize m_getY() method. At the end of the day I prefer to keep my specializations private rather than public so I'm accepting Krill's answer.

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  • Passing parameter to pthread

    - by Andrei Ciobanu
    Hello, i have the following code: #include <stdlib.h> #include <stdio.h> #include <pthread.h> #define NUM_THREADS 100 struct thread_param { char *f1; char *f2; int x; }; void *thread_function(void *arg){ printf("%d\n", ((struct thread_param*)arg)->x); } int main(int argc, char *argvs[]){ int i, thread_cr_res = 0; pthread_t *threads; threads = malloc(100 * sizeof(*threads)); if(threads == NULL){ fprintf(stderr,"MALLOC THREADS ERROR"); return (-1); } for(i = 0; i < NUM_THREADS; i++){ struct thread_param *tp; if((tp = malloc(sizeof(*tp))) == NULL){ fprintf(stderr,"MALLOC THREAD_PARAM ERROR"); return (-1); } tp->f1 = "f1"; tp->f2 = "f2"; tp->x = i; thread_cr_res = pthread_create(&threads[i], NULL, thread_function, (void*)tp); if(thread_cr_res != 0){ fprintf(stderr,"THREAD CREATE ERROR"); return (-1); } } return (0); } What i want to achieve, is to print all the numbers from 0 to 99, from threads. Also i am experimenting a way to pass a structure as a thread input parameter. What i am finding curios, is that not all the numbers are shown, eg: ./a.out | grep 9 9 19 29 39 49 And sometimes some numbers are shown twice: ... 75 74 89 77 78 79 91 91 Can you please explain me why is this happening ? No errors are shown.

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  • memcmp,strcmp,strncmp in C

    - by el10780
    I wrote this small piece of code in C to test memcmp() strncmp() strcmp() functions in C. Here is the code that I wrote: #include <stdio.h> #include <stdlib.h> #include <string.h> int main(int argc, char** argv) { char *word1="apple",*word2="atoms"; if (strncmp(word1,word2,5)==0) printf("strncmp result.\n"); if (memcmp(word1,word2,5)==0) printf("memcmp result.\n"); if (strcmp(word1,word2)==0) printf("strcmp result.\n"); } Can somebody explain me the differences because I am confused with these three functions?My main problem is that I have a file in which I tokenize its line of it,the problem is that when I tokenize the word "atoms" in the file I have to stop the process of tokenizing.I first tried strcmp() but unfortunately when it reached to the point where the word "atoms" were placed in the file it didn't stop and it continued,but when I used either the memcmp() or the strncmp() it stopped and I was happy.But then I thought,what if there will be a case in which there is one string in which the first 5 letters are a,t,o,m,s and these are being followed by other letters.Unfortunately,my thoughts were right as I tested it using the above code by initializing word1 to "atomsaaaaa" and word2 to atoms and memcmp() and strncmp() in the if statements returned 0.On the other hand strcmp() it didn't.It seems that I must use strcmp(). I have done google searches but I got more confused as I have seen sites and other forums to define these three differently.If it is possible for someone to give me correct explanations/definitions so I can use them correctly in my source code,I would be really grateful.

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  • how to assign value to EIP with C language in ubuntu

    - by user353573
    where is wrong? how to assign value to eip to change the location of running in program? Please help !!!! error: cannot convert ‘mcontext_t*’ to ‘sigcontext*’ in assignment struct ucontext { unsigned long uc_flags; struct ucontext *uc_link; stack_t uc_stack; struct sigcontext uc_mcontext; sigset_t uc_sigmask; /* mask last for extensibility */ }; #include <stdio.h> #include <signal.h> #include <asm/ucontext.h> void handler(int signum, siginfo_t *siginfo, void *uc0){ struct ucontext *uc; struct sigcontext *sc; uc = (struct ucontext *)uc0; sc = &uc->uc_mcontext; sc->eip = target; //uc->uc_mcontext.gregs[REG_EIP] } int main (int argc, char** argv){ struct sigaction act; act.sa_sigaction = handler; act.sa_flags = SA_SIGINFO; sigaction(SIGTRAP, &act, NULL); asm("movl $skipped, %0" : : "m" (target)); asm("int3"); // cause SIGTRAP printf("to be skipped.\n"); asm("skipped:"); printf("Done.\n"); }

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  • breadth-first traversal of directory tree is not lazy

    - by user855443
    I try to traverse the diretory tree. A naive depth-first traversal seems not to produce the data in a lazy fashion and runs out of memory. I next tried a breadth first approach, which shows the same problem - it uses all the memory available and then crashes. the code i have is: getFilePathBreadtFirst :: FilePath -> IO [FilePath] getFilePathBreadtFirst fp = do fileinfo <- getInfo fp res :: [FilePath] <- if isReadableDirectory fileinfo then do children <- getChildren fp lower <- mapM getFilePathBreadtFirst children return (children ++ concat lower) return (children ++ concat () else return [fp] -- should only return the files? return res getChildren :: FilePath -> IO [FilePath] getChildren path = do names <- getUsefulContents path let namesfull = map (path </>) names return namesfull testBF fn = do -- crashes for /home/frank, does not go to swap fps <- getFilePathBreadtFirst fn putStrLn $ unlines fps I think all the code is either linear or tail recursive, and I would expect that the listing of filenames starts immediately, but in fact it does not. Where is the error in my code and my thinking? where have I lost lazy evaluation?

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  • How to get child nodes after store load

    - by Azincourt
    Version: ExtJs 4.1 To change the child items I use this function: TreeStore (Ext.data.TreeStore) storeId : 'treeStore', ... constructor: function( oConfig ) { ... this.on( 'expand', function( oObj ) { oObj.eachChild(function(oNode) { switch(oNode.data.type) { case "report": oNode.set('icon', strIconReport); break; case "view": oNode.set('icon', strIconView); break; } }); }); Reload After removing or adding items in the tree, I reload the tree somewhere else with: var oStore = Ext.getStore('treeStore'); oStore.load({ node : oNode, params : { newpath : oNode.data.path, overwrite : true } }); Although it is the same store treeStore, after loading and expanding to the correct path, the icons are not changed since the .on( 'expand') function is not called. Why? Question How can I change the icons of this newly loaded store before it expands to the node path? What I tried Before calling .load() I tried to edit the children with oNode.eachChild(function(oChild) {} but no success.

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  • Change Rectangle Fill Based on ColumnWidth of a grid

    - by Coesy
    Essentially i want to do as the title says, if the columnwidth is .50 then the rectangle should be red, if it's .75 then it should be amber, and if it's 1 then it should be green. I thought I could achieve this with DataTriggers but for some reason I am getting "Object Reference Not Set To An Instance Of An Object" error, here is my code, am I missing something here? FYI the width property will be changed in the backend through a timer_tick event. <Grid x:Name="Grid1" Width="300" Height="30"> <Grid.ColumnDefinitions> <ColumnDefinition x:Name="MyColumn1" Width=".50*"></ColumnDefinition> <ColumnDefinition x:Name="MyColumn2" Width=".50*"></ColumnDefinition> </Grid.ColumnDefinitions> <Grid.Triggers> <DataTrigger Binding="{Binding ElementName=MyColumn1,Path=Width}" Value=".50*"> <Setter TargetName="rect" Property="Fill" Value="Red"></Setter> </DataTrigger> <DataTrigger Binding="{Binding ElementName=MyColumn1,Path=Width}" Value=".75*"> <Setter TargetName="rect" Property="Fill" Value="Yellow"></Setter> </DataTrigger> <DataTrigger Binding="{Binding ElementName=MyColumn1,Path=Width}" Value="1"> <Setter TargetName="rect" Property="Fill" Value="Green"></Setter> </DataTrigger> </Grid.Triggers> <Rectangle x:Name="rect" Grid.Column="0" HorizontalAlignment="Stretch"></Rectangle> <Rectangle Grid.Column="1" Fill="Blue"></Rectangle> </Grid>

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  • bitly php url wont work???

    - by mathiregister
    Hi guys, <?php include('bitly.php'); $bitly = new bitly('myusername', 'myapikey'); print $bitly->shorten('http://www.google.com'); ?> WORKING!!! $currenturl = (!empty($_SERVER['HTTPS'])) ? "https://".$_SERVER['SERVER_NAME'].$_SERVER['REQUEST_URI'] : "http://".$_SERVER['SERVER_NAME'].$_SERVER['REQUEST_URI']; include('bitly.php'); $bitly = new bitly('myusername', 'myapikey'); print $bitly->shorten($currenturl); WORKING!!! include('bitly.php'); $currenturl = (!empty($_SERVER['HTTPS'])) ? "https://".$_SERVER['SERVER_NAME'].$_SERVER['REQUEST_URI'] : "http://".$_SERVER['SERVER_NAME'].$_SERVER['REQUEST_URI']; $url = "somehashtag" $shareurl = $currenturl . '#' . $url; $bitly = new bitly('myusername', 'myapikey'); print $bitly->shorten($shareurl); NOT WORKING!!! Any idea why? If i print out the $shareurl i can see that it's a completely normal url that i could paste onto the normal bit.ly website. I don't get it! Any ideas? Would be great if you could help me!

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  • struct and rand()

    - by teoz
    I have a struct with an array of 100 int (b) and a variable of type int (a) I have a function that checks if the value of "a" is in the array and i have generated the array elements and the variable with random values. but it doesn't work can someone help me fix it? #include <stdio.h> #include <stdlib.h> #include <time.h> typedef struct { int a; int b[100]; } h; int func(h v){ int i; for (i=0;i<100;i++){ if(v.b[i]==v.a) return 1; else return 0; } } int main(int argc, char** argv) { h str; srand(time(0)); int i; for(i=0;0<100;i++){ str.b[i]=(rand() % 10) + 1; } str.a=(rand() % 10) + 1; str.a=1; printf("%d\n",func(str)); return 0; }

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  • Providing less than operator for one element of a pair

    - by Koszalek Opalek
    What would be the most elegant way too fix the following code: #include <vector> #include <map> #include <set> using namespace std; typedef map< int, int > row_t; typedef vector< row_t > board_t; typedef row_t::iterator area_t; bool operator< ( area_t const& a, area_t const& b ) { return( a->first < b->first ); }; int main( int argc, char* argv[] ) { int row_num; area_t it; set< pair< int, area_t > > queue; queue.insert( make_pair( row_num, it ) ); // does not compile }; One way to fix it is moving the definition of less< to namespace std (I know, you are not supposed to do it.) namespace std { bool operator< ( area_t const& a, area_t const& b ) { return( a->first < b->first ); }; }; Another obvious solution is defining less than< for pair< int, area_t but I'd like to avoid that and be able to define the operator only for the one element of the pair where it is not defined.

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